About the Game
CREATE YOUR OWN PLAYSTYLE
Unlock dozens of unique spells for each or your characters. Optimize your own build or try out new ones to face all the challenges you'll find on your journey for freedom. Get progressively stronger with time to match up with your foes. Each run will test your skills and your reactivity.
TWELVE ALMIGHTY BOSSES TO FACE
The Zodiacs are 12 experienced guardians dispatched over 4 gorgeous worlds. Each with their own unique attacks and combat styles, backstories to uncover and reasons to be fighting you, they'll pose as a big threat to anyone seeking a way out of the Garden . Get yourself warned!
4 PLAYABLE CHARACTERS

Unique characters. Unique weapons. Unique ways to play.
- Ayla: A skilled assassin sent on a mission by her guild to prove her worth, she uses her sharp blades to eliminate targets before they can react. Her speed and proficiency are unmatched.
- Kiran: An orphan that has learned life the hard way. He uses his raw strength to deliver attacks powerful enough to create shockwaves. Brutal.
- Calie: This talented sculptor became a warrior to recover the freedom her people have lost. She will use her magical gemstones to pierce enemy defenses and shred them to bits. She is unforgiving.
- Octave: Trained by a powerful witch, this young fighter summons ethereal weapons to attack his foes. Big or small, short or long range, he has the right one for every occasion. Lethal in all cases.
A STORY THAT OPENS UP, ONE PIECE AT A TIME

Astral Ascent is a roguelite infused with narration. Replayability is part of a story that will be unraveled piece by piece. As you get stronger, you will discover more about the characters, their motivations and the secrets of the world they’re trapped in.
LOCAL CO-OP
The weight of destiny is too heavy to carry by yourself? Don’t worry and bring a friend to play with the two-player co-op mode. Fight and crush your enemies together in local co-op or online using the Steam's Remote Play Together feature.
A VAST, COLORFUL FANTASY WORLD WAITING TO BE EXPLORED
Dash across gigantic landscapes. Explore original and hand-crafted areas. Discover a fantastic universe loaded with gorgeous art and fluid frame-by-frame animation.
Screenshots
17 images
Version Information
Steam Patch Notes
Official update history
[img src="{STEAM_CLAN_IMAGE}/37710613/6242ded5473885a37513cb08a5f0e84b1dacae9e.gif"]⭐Changes inspired by our community!
Quick small fixes note and a message:
On the last update, we changed the way the DLC Characters are appearing in the hub.
If you own the DLC, it should appear after the Poetic Peddler is unlocked.
If you don't own it, it should appear after you unlock the Telescope.
This was bugged since last Thursday and DLC Characters would only appear after the Telescope was unlocked.
This is fixed now.
We're really sorry for this issue as it might have delayed by a lot the time required to be able to play Arven for some players.
Narrative
Added the missing translations for Spanish and Portuguese (Brazil) - ☄️ hotfix 2.6.1
Bug Fixes
Arven's Spell ""Pack Leader"" could be canceled before it spent the mana, allowing it to be used infinitely for 0 mana cost and dealing damage to enemies. - ☄️ hotfix 2.6.1
Kat would sometimes be stuck behind barriers in the Void room - ☄️ hotfix 2.6.1
Spell Loots were showing their affinity bonus incorrectly if they had gambits equipped. - ☄️ hotfix 2.6.1
Fixed some of Kat's behavior issues in certain terrains causing her to move weird. - ☄️ hotfix 2.6.1
Kat will now not stand in front of loots like gambits, drinks, auras...etc. in rooms and in the bar. - ☄️ hotfix 2.6.1
The 4th choice icon in the Prowess selection UI would sometimes not appear - ☄️ hotfix 2.6.1
Fixed some complications regarding nonexistent dialogues that involve Arven. - ☄️ hotfix 2.6.2
Ayla's Prowess ""Umbral Paralysis"" was causing absurd amounts of damage to ophiuchus if the FPS was higher than 60. - ☄️ hotfix 2.6.2
community inspired ⭐ Fixed a bug where opening the Imprint Altar in Andromeda's Bar without any Imprints collected would show an empty imprint with dev text. - ☄️ hotfix 2.6.2
Fixed an error where the conditions for Yamat and Arven appearing for DLC owners was functioning as if the player did not own their DLCs, delaying access to the character content. - ☄️ hotfix 2.6.2
- The Hibernian Workshop Team
⭐Changes inspired by our community!
Major Features
- New Prowess System: Signature Spell Prowesses have been reworked for all characters, ALL element-based (burn, freeze, poison, electric, neutral and their sub-effects except mana recovery, damage increase and critical rate) prowesses will not be available anymore - if you have a mid-run save from the previous version, you might encounter a bug where your Prowess choices will be empty, affecting the run. The issue will not carry over to further runs.
New Signature Spell Specialization System is introduced: one extra slot for Signature Spell Prowesses is available, the first choice will be among 3 Specializations, affecting the Prowess Pool options in subsequent level-ups at the Guardian Statues. Each Specialization will give access to 6 sub-prowesses related to the main one.
The player will not be able to use their rerolls on the Specialization choice, since it is fixed to only these 3 choices, and it would waste the rerolls for the run. Additionally, due to the addition of the extra slot for Signature Spell Prowesses, the Prowess replacement at Levels 9 to 12 will only allow the player to replace 1 Signature Spell Prowess, while the replacement for the Basic Attack Prowesses remains at 2.
To compromise, the player will now be able to pick a Prowess or re-roll first before choosing which Prowess to replace. Additionally, they can choose to cancel and keep the chosen Prowess instead of being forced to replace it with an undesired one. - Added a new Shadow Clone enemy based on Arven. You can fight him in exploration rooms or when he is summoned by The Master, even if you do not own the Arven DLC.
Small Features
- The order and conditions for unlocking Characters and NPCs in the garden have been improved for a smoother experience both to players who own the Yamat or Arven DLC and those who don't
- Added a new bonus mechanic for Sun Pieces: after every run, one of the playable characters will have an orange outline and a Sun Piece icon above their head, playing this character on the next run will add 1 to the Sun Pieces multiplier, speeding up metaprogression in early game and providing more resources for rerolling in runs.
Balancing
- Aura Adjustments: The Aura ""Brittle Ice III"" was incorrectly spawning 6 Ice Fragments instead of 5 when an enemy is inflicted with Frostbite, it did not match the spawn values of ""Icy Blow III"" which has the same effect.
The Aura ""Heatseeker Shield"" was applying Fire Shield for 5 seconds, which did not match the duration of 6 seconds on other Fire Shield Astral Auras - community inspired ⭐ Added invincibility to Kiran's Spell ""Twin Dragon Uppercut"" on the first uppercut
- The following Balance Adjustments have been made for the old Signature Spell Prowesses that are retained, both to provide stronger synergies with the new Prowesses, and to bring the characters closer in strength to each other:
- The impact of Prowesses on the loot affinity system has been reduced significantly, as the new Prowesses introduced in this update are not element-based
- The overall spawn rates of available Prowesses have been slightly adjusted to fit with the new pool size of each character
- Ayla's ""Eagle Instinct"" Critical chance on Signature Spell: 20% => 50%
- Ayla's ""Weakening Symbol"" Damage boost on Shadow Marked enemies: 10% => 25%
- Ayla's ""Wind Symbol"" Velocity on Signature Spell duration: 3 seconds => 4 seconds
- Kiran's ""Really Long Fist!"" Counter Range Increase: 50% => 60%
- Kiran's ""Crazy Pumping Fist!"" Counter Range Decrease: 50% => 40%
- Kiran's ""Power Shift"" Removed the Signature Spell Cooldown Increase
- Kiran will always have a 1 second Cooldown on Signature Spell Failure regardless of increase/decrease through Prowesses (those will only apply to the Cooldown on success)
- Octave's Bellator self-destruct damage has been buffed
- Octave's ""Mana Module"" Mana Recovery on Signature Spell: 3 => 1 mana (due to the higher spawn rate of the Prowess ""Myriad"" and its synergy with this Prowess, this one had to be nerfed)
- Calie's ""Shapes of Magic"" Mana Recovery chance on Gem hit: 5% => 10% (due to Calie losing most of her options that grant extra Max Gems on the field, this buff will allow her to regenerate mana more consistently) - Signature Spells were erroneously being counted as Basic Attacks on hit, triggering Basic Attack prowesses. This was fixed for Octave, Calie and Yamat, as their Signature Spells can do a large number of hits, giving them very unbalanced strength. For Ayla and Kiran, it was retained as their Signature Spells are single physical hits, this provides them with small boosts to mobility in tight situations, allows them to occasionally trigger Basic Attack Prowesses on Signature Hit, and does not create any major balance issues.
- Calie and Yamat's fall attack damage would mistakenly do more damage than intended, they now do the same damage as everyone else. Additionally, small adjustments were made to everyone's fall attacks to make their hit behavior more consistent
- The Cursed Telescope Buff ""The Time Bender"" chance to reset Signature Spell Cooldown has been reduced from 50% to 30% to accomodate the increased strength of Signature Spells with the new Prowess system
- Hero Echoes were doing damage that did not match with the balancing of the spells they are based on.
- Echo Adjustments: - Lucy's Cyclone damage was slightly reduced as it was an extreme outlier in terms of damage.
- Beowulf's Dragon Flight was hitting a lot and very quickly, causing frame drops. The hit cooldown has been increased, and to compensate, the damage and application of Burn stacks has also been increased.
Added Elemental Effects to the 3 Hero Echoes that were missing them.
- Kiran's Water Dragons now summons 6 Snow Flakes
- Octave's Star-Killer Shot now summons 2 Nimbus
- Yamat's Dance of Contempt now summons 6 Ice Swords (additionally, Cooldown for this Echo was increased to 35 to balance its power)
Two new Echoes available to everyone featuring Arven have been added to the game:
- Arven's Eclipse Smash: Creates a growing sphere of flames and grants the player Fire Shield for 6 seconds
- Arven's Shocking Combo: Summons a clone that attacks enemies then creates a temporary Electric Hexagon around the player. both have a 30% chance to apply Lightning Orb on hit. - Weapon Passive Adjustments: The following Weapon Passives have been adjusted to provide them extra strength so they don't feel bad compared to other passives:
-Ayla's ""Tri-Fang Assault"" (Throwing Knife): Now counts as a Basic Attack hit (does not regenerate Mana)
- Kiran's ""Hit Marker"" (Fiery Falchions): Now can regenerate Mana on hit.
- Kiran's ""Explosive Temper"" (Burning Bo): the explosion now counts as a Signature Spell hit.
- Calie's ""Call to Arms"" (Service Spear): increased the duration frrom 2.2 to 3 seconds.
- Calie's ""Avenging Shield"" (Unbreakable Rempart): Now can regenerate Mana on hit.
- Octave's ""Orbus Minoris"" (Pistor Vocatis): Now counts as a Basic Attack hit (does not regenerate Mana).
- Octave's ""Fragor Mortis"" (Exterminatum Exemplaris): Now counts as a Basic Attack hit (does not regenerate Mana).
- Octave's ""Ictus Tempestas"" (Wrenching Whip): Now counts as a Basic Attack hit and can regenerate Mana on hit.
- Yamat's ""Obsidian Wyrm"" (Fighting Spirit): Now can regenerate Mana on hit. Damage was also slightly increased.
- Yamat's ""Art of War"" (Oblivion Greatsword): Now counts as a Basic Attack hit (does not regenerate Mana).
- Yamat's ""Meteor Volley"" (Stellar Chord): Now counts as a Basic Attack hit (does not regenerate Mana).
- Yamat's ""Sonic Boom"" (Stellar Chord): Increased the amount of charges gained on Spell Refresh by 1.
Level Design
- Small adjustments were made for the newer Level Designs to avoid interactables (such as jumping crystals or dash portals) from interfering with the player engaged in combat with enemies
Interface
- New menu option named ""Visuals"" added, seperating some of the ""Gameplay"" options into this new option
- The sidescreen's input guides are now always displayed in the same order to make it easier to read
- Onboarding: Several new tutorial hints have been added to the intro tutorial and NPCs in the Garden Hub to provide better information for new players
Various options in the Options Menu now have extra details explaining what each option does for new players. Some option titles were changed to be more clear and account for the detailed explanations - Text Color Coding: - Unified the color of texts and terms related to Yamat. Previously they would have one of two colors (blue or purple), now they are all the same color as her name appears in all instances.
- Unified the color of all Prowess titles to match the color of the associated character's name
- Most description texts (Prowesses, Imprints...etc.) are now colored a slight grey color, and important terms that are not associated with elemental effects will be white in color and in bold text.
- Ensured all terms related to elemental effects are now colored the same as the associated element,
- Terms related to Heroes' Signature Spells (e.g. King Counter, Draconic Missiles, Gems, Shadow Mark...etc.) will have the same color as their associated Signature Spell. - When selecting a spell to upgrade with a Pavo's Feather, the UI will present the level and damage change for a smoother experience
- Fixed the sidescreen UI saying ""Buy"" in the Telluric Ruins, since the spells are supposed to be free
- The Run Summary screen, Inventory UI and Guardians Prowess UI have been updated to feature the Specialization Prowess slot next to the Signature Spell Icon.
- The second Weapon Slot is now invisible in the inventory UI until the player has unlocked the Arsenal.
Narrative Design
- Fixed some typos in the Portuguese translation causing the text to appear wrong
- fixed small typos in the Sandman's dialogue text
- Added the missing translations for Spanish and Portuguese (Brazil) - ☄️ hotfix 2.6.1
Miscellaneous
- Language Options: - Voice Language can now be changed during runs
- Text language can now be changed during runs, but will only apply once the player enters the next room - 4 New Memory Fragments centered around Arven and Kat's backstory have been added to Papa Yalee.
Bug Fixes
- Kiran's spell ""Ground Pound"" could explode in ceilings
- community inspired ⭐ Spells with invincibility could keep invincibility forever if the player jumps at the same frame the invincibility is set
- Yamat Echoes were displayed in the Damage Meter as Yamat Spells, not as Echo Damage.
- Arsenal had a sidescreen input still visible if closed while swap weapon was visible
- Ayla's Signature Spell Prowess ""Contagious Mark"" was spreading the Shadow Mark to enemies far away off-screen, which was not intended.
- Arven's Spell ""Pack Leader"" could be canceled before it spent the mana, allowing it to be used infinitely for 0 mana cost and dealing damage to enemies. - ☄️ hotfix 2.6.1
- Kat would sometimes be stuck behind barriers in the Void room - ☄️ hotfix 2.6.1
- Spell Loots were showing their affinity bonus incorrectly if they had gambits equipped. - ☄️ hotfix 2.6.1
- Fixed some of Kat's behavior issues in certain terrains causing her to move weird. - ☄️ hotfix 2.6.1
- Kat will now not stand in front of loots like gambits, drinks, auras...etc. in rooms and in the bar. - ☄️ hotfix 2.6.1
- The 4th choice icon in the Prowess selection UI would sometimes not appear - ☄️ hotfix 2.6.1
- The Hibernian Workshop Team
Hello Wardens!
The Lunar New Year is a moment of celebration shared by millions of people around the world, and we wanted to join in the festivities with all of you! 🧧
We are sending a special thought to our incredible community in Asia and everyone celebrating this tradition today. Your passion and support since the beginning of Astral Ascent mean the world to us.
✨ A New Seasonal Atmosphere
To mark this occasion, we decided to bring a festive touch to the game for everyone to enjoy.
We have deployed a special atmospheric update. When you return to the Hub, you'll notice the Garden has been decorated with traditional lanterns and new warm lighting animations.
And this isn't just for today: this transformation is becoming an official seasonal event! From now on, the Garden will automatically dress up in lights every year at this time. It’s a new tradition settling permanently into Astral Ascent.
⚔️ Meet ARVEN: Your Next Hero
Since we are entering the Year of the Horse—a symbol of energy and passion—it felt like the perfect moment to finally unveil our next fighter.
Here is a very first look at ARVEN!
[img src="{STEAM_CLAN_IMAGE}/37710613/9a1eda6e8568ae0774395e59d89d0ac75dbde002.gif"]
Arven will join the roster as the 6th playable hero in our upcoming DLC. We can’t wait to show you his gameplay, which will bring a completely new dynamic to combat with more than 20 new spells to master!
🎁 Free for Fallen Fates Backers
This DLC (including Arven) will be completely free for everyone who supported our next project, Fallen Fates, at the Loner Tier or above!
If you haven't participated yet, there is still time to join and secure your free access to this DLC while supporting the studio's future.
👉 Join the Fallen Fates adventure here: https://www.kickstarter.com/projects/hibernian-workshop/fallen-fates/
📅 A quick update on the release
We are working hard on Arven to ensure he brings a fresh and exciting dynamic to the game.
To give him the polish he deserves, we are now targeting a release in May 2026 (instead of March). It means a little bit more waiting, but it’s for a good cause: making sure the experience is perfect for you!
In the meantime, please enjoy the lanterns and the festive vibes in the Garden.
Have a fantastic holiday!
- The Hibernian Workshop Team
Complete patch-notes:
[dynamiclink href="https://store.steampowered.com/news/app/1280930/view/505099282921032449"]
Hello everyone! ːtaffyː
First of all, we wish each and everyone of you an happy new year, may 2026 be a great year for you! ːmeltadaːOn our side 2025 was an amazing year! We announced our new game Fallen Fates, we kept making great updates for Astral Ascent including new DLCs and collabs with games we love : Children of Morta and Dead Cells.
We improved the overall game experience and it ended up being our best selling year for Astral Ascent, so thank you all so much for your trust in us and we are super motivated to keep bringing new updates and improve the game in 2026 starting today with the release of Update 2.5 : The Ravenswatch Sentinel, our 16th major update for Astral Ascent!
Before jumping into the content of this update and what comes next, we wanted to let you know about Ravenswatch if you don't know about it!
[dynamiclink href="https://store.steampowered.com/app/2071280/Ravenswatch/"]They have an amazing set of characters, you can play it in co-op, it plays and feels amazing! They are also french developers and seeing how much they care about their game made us want to make a collab with them and we are so happy they accepted ːmelhappyː
When we announced this collab, someone from the community made this comment :
[img src="{STEAM_CLAN_IMAGE}/37710613/25f3ebe6522697a0a80e601e369d228e1fe04c55.jpg"]
We could not agree more, they have been making great updates, great content and today they just released a new playable character : Merlin!
Don't hesitate to check their game if you haven't already ːzagplsːWe even have a bundle with them !
[dynamiclink href="https://store.steampowered.com/bundle/63863"]
Let's get back to Astral Ascent update!
You can find full Patch Notes here -
[dynamiclink href="https://store.steampowered.com/news/app/1280930/view/505099282921032449"]
New Room : The Hourglass of Dreams
[img src="{STEAM_CLAN_IMAGE}/37710613/d728e8475b1d3f9d2267a1e365dad6665dd5d4f3.jpg"]
Inspired by the world of Reverie, the Sandman will allow you to upgrade your gambits rarity level for Quartz.
[img src="{STEAM_CLAN_IMAGE}/37710613/384273ff9f4d13e671fb77d49648e17c2e862eff.jpg"]
We think it wasn't fun to refresh many times the Itinerant Merchant at Andromeda's Bar to find higher gambits to improve your builds so we came up with this idea of being able to use your quartz but to increase gambits you already have so taking a common Gambit can be useful and you can level it up later!
[img src="{STEAM_CLAN_IMAGE}/37710613/40549d46ddc524e235a82538c537fb3989d7509e.jpg"]
It can also make your negative gambits become positive gambits!
New Echoes : The Vengeful Echoes
[img src="{STEAM_CLAN_IMAGE}/37710613/9f5762410000c335e9f1f86480d649b646bf888f.jpg"]
You can take 1 of these echoes when you visit the Hourglass of Dreams room, they are stronger than regular echoes and can only be found there. They are strong but they require a sacrifice, you need to sacrifice an Echo you already have in order to get one of them.
[img src="{STEAM_CLAN_IMAGE}/37710613/2b273eeb2e939e2d47519838541cf5885c302097.jpg"]
We think it's a great thing because if you have an echo made for a build you dont want you can exchange it for an echo that will work for your build as the 5 new echoes conver all the builds elements!
Improved onboarding
You may have noticed we had a delay on our announced 2.5 update which was supposed to be about improved onboarding and Ravenswatch collab was supposed to be 2.6 but the delays made us merge both updates in today's update and we could not do all the improvements for onboarding we had in mind we still made some of them!
The onboarding changes are there because you are so many telling us Astral Ascent has a lot of depth and is great to play but it also has a lot of mechanics to learn when starting the game and we hope new players can learn these mechanics more progressively to not feel overwhelmed!
The number of Prowess choices has been increased from 3 to 4 (or from 2 to 3 with DL debuff)
The Prowess Statues now are unlocked over time to not give overwhelming informations from the start.
Imprints and blueprint spawn appear later in the game experience
Added hints about the currencies
The Star Guardians has been separated in 3 difficulty tiers:
"Easy" ones
- Pegasus
- Lupus
"Medium" ones
- Hydra
- Draco
"Hard" ones
- Monoceros
- Sculptor
Now you'll have to defeat 2 times Easy bosses (any) to unlock Medium ones, and defeat 2 times Medium ones (any) to unlock Hard ones. This change has been made to balance more the difficulty of the Star Guardian for new players.
A word about the Charity DLC
Thanks so much to everyone for the reception of the Charity DLC :
[dynamiclink href="https://store.steampowered.com/app/4116520/Astral_Ascent__Celestial_Haven/"]
We have sold more than 8700 units of the DLC and we will be donating soon to the association what we collected in 2025 and doing the same every year!
Though we don't want to discount this DLC because it all goes to charity we added it to the bundle of game + DLCs so you can have a 10% off from it if it's the only DLC you are missing!
[dynamiclink href="https://store.steampowered.com/bundle/53467/Game__DLC_1__DLC_2__DLC_3/"]
What is coming next?
Next update is supposed to be the Steam Workshop, we started working on several very cool features including sprites replacement, level design editor and more but it suffers several delays out of our control so we have to reorganize our schedule about it but don't worry we are already working on new content including Arven new playable character, the boss rush and more!
We also have many ideas to improve the run experiences and make the game even funnier!
One of our biggest surprise for Astral Ascent is also coming in 2026, something that has been in the work for more than a year now and it's so hard to keep the secret but 2026 is the year of the reveal so stay tuned for that!
To sum things up : a lot is coming, thanks so much for sticking with us, have a great time ingame and have an excellent week ːzagplsː
-The Hibernian Workshop Team
Hello everyone! :melhappy:
Celestial Haven Charity DLC is out now!
[dynamiclink href="https://store.steampowered.com/app/4116520/Astral_Ascent__Celestial_Haven/"]
Complete patch-notes:
[dynamiclink href="https://store.steampowered.com/news/app/1280930/view/607551006829445761"]
100% of our revenue of this DLC will go to charity for animals !
[img src="{STEAM_CLAN_IMAGE}/37710613/1d30ab7f40f9d46d39235a0c076bbdcce671f49c.jpg"]
This update is special to us and more than ever, your support is greatly appreciated as all our revenues and the one from our partners MP2 Games (porting and distributing Astral Ascent on console) and Raccoon Business (distributing Astral Ascent on smaller stores) will be entirely given to Animals Protection Association One Voice.
Buying this DLC will directly contribute to One Voice actions:
Protecting animals from hunts (more than 1000 badgers and 100 000 birds saved this year alone)
Sanctuary for abused animals
[img src="{STEAM_CLAN_IMAGE}/37710613/e6af1a3e0b474998175521ef35d8a127fa22a19c.png"]saved animals in One Voice sanctuariesShelters for stray cats with food and cares
[img src="{STEAM_CLAN_IMAGE}/37710613/71b1b7fa43918263188d4821a8b0ce8e53ad3c3f.png"]one of the many shelters for stray cats
---
If you want to know more about Stray Cats we highly recommend to you the manga named Cat Companions Maruru and Hachi by mangaka Yuri Sonoda which is very well documented (and very funny) about Stray Cats!
[img src="{STEAM_CLAN_IMAGE}/37710613/0dcedf1f25626a15c2629b3886c23e8a083931f2.png"]
If One Voice fights speak to you, you can also make a direct donation to them on their website
[img src="{STEAM_CLAN_IMAGE}/37710613/7bbeb659a82e99107890bc3196a733a5be28e09e.jpg"]
And you can even directly sponsor animals if you want to!
About the in-game content!
[img src="{STEAM_CLAN_IMAGE}/37710613/e5d60e397fc9bc967f63f3d23869f3289a459618.png"]
Meet 5 adorable companions who are going to come with you during your runs:
[img src="{STEAM_CLAN_IMAGE}/37710613/897bbcb3ede0de9c671ad7471170b21d89e77a75.gif"]
[img src="{STEAM_CLAN_IMAGE}/37710613/b10782cfd24b0bac1fa9a6aea5d887c1307b9e75.gif"]
Lupoare one of the rare animals found on Planet Lunides, often kept as pets by the royals due to their high intelligence and loyal and protective personalities Additionally, some specimens seem capable of small amounts of speech, such as saying "food" when they're hungry, and "play" when they want to have fun with their owner. Kiran says it resembles the wolves from Earth that were refugees with him on the Infinite Caravan.[img src="{STEAM_CLAN_IMAGE}/37710613/7ef0390f3ba2f67ed3b27054ff02e8d027ec3319.png"][img src="{STEAM_CLAN_IMAGE}/37710613/3323362413487fe8ab6326473c2100a6aff2e48e.gif"]
Vulpoare highly sought after due to their rarity. The last remnants of an unknown planet that were able to escape its destruction at the hands of The Master due to their high spiritual powers. These creatures are very intelligent and good at avoiding detection, and will use any trick they can think of to mislead those seeking after them, although that wasn't enough to stop The Master from capturing one of them. Octave thinks their multiple tails would get in the way of fighting.[img src="{STEAM_CLAN_IMAGE}/37710613/6fadb5b3cea08ea830126963f88c99fb6b0879dd.png"][img src="{STEAM_CLAN_IMAGE}/37710613/a0900353e3818825ebf05b2578ca59f0453e1dcd.gif"]
Panteroare prideful and strong animals, their size is misleading to those that underestimate them. Their bodies are capable of great feats of physical strength and have the capacity to enlarge their fangs to deliver fatal blows in self defense. Although they prefer to be solitary and hunt alone, they are playful and kind to those that treat them well. Although they were large in numbers on Planet Bilgames, the Planet of Leo, Sagitarrius and Aries, the ongoing drought that ravaged the planet reduced their numbers to near extinction. Ayla believes them to be the perfect companion for an Assassin like her.[img src="{STEAM_CLAN_IMAGE}/37710613/4a8e72d4d9a410bd663e762170a2af3d72f26760.png"][img src="{STEAM_CLAN_IMAGE}/37710613/a4fd29902ba3011d2648c1c7273a591c36a2e0f4.gif"]
Grifoare majestic creatures spoken of in legends on many planets around the galaxy. On their home planet, they were at the top of the food chain, ruling both the skies and the earth. true to the legends that describe them. Their home planet was destroyed long ago by the Conquests of the Ancients, but Libra, who wonders if she has a soul, rescued one of them and kept it protected, until The Master gained control of her and added it to his collection. Calie relates to this creature due to its peaceful yet powerful and prideful disposition, "exactly like a true royal should be" she says.[img src="{STEAM_CLAN_IMAGE}/37710613/478f8cc0a8a2d321838de6c7745bd63acb543898.png"][img src="{STEAM_CLAN_IMAGE}/37710613/bf38072a50d0749847dc95c703c318e9853cefbb.gif"]
Draketoare dragonlings which share an ancient history with the Astral Dragons, descended from a fish that swam up the tallest waterfall on its home planet, which impressed an Astral Dragon so much that it used its mystical powers to grant it eternal life, evolved intelligence, and magic powers similar to its own. Although there aren't many of these creatures around the cosmos, they have an equal status as legendary beings as the Astral Dragons, and people often confuse the two due to their resemblance. One can say they are the spiritual descendants of Astral Dragons, which is why The Master had its eye on adding one to his collection. Yamat thinks that it doesn't matter if it's not an Astral Dragon, because it's still a Dragon, and "Dragons are cool as heck!"[img src="{STEAM_CLAN_IMAGE}/37710613/a899c2128dac54f92a4f5840e7c07bfb289478cf.png"]
Each of them come with 8 color variations (there are many references to find!) and you can equip 12 effects to them like Cherry Blossom Petals, Bubbles, Electricity and more!
During the runs they will follow you, do some celebrations (when you level up for example!) but they will also sometime dig up and find valuable items hidden!
A cozy new spot also make its apparition in the main hub where the pets will hang when they are not following you in missions! And guess what, you will be able to pet them! :zagpls:[img src="{STEAM_CLAN_IMAGE}/37710613/a747363ef33033daf02d164e7dfbdc5e7758d2b3.gif"]
What is coming next?
Let's announce a new roadmap as the previous one is outdated now!
[img src="{STEAM_CLAN_IMAGE}/37710613/abf22292c26303a149c20822858906f1c0b139e8.png"]
Update 2.5 will be pretty small and will be focusing on new players, right now there is a ton of mechanics introduced very fast when playing the game and new players often feel a bit lost about all the mechanics so we want to make that easier for new players!
Update 2.6 will be a great collaboration with a roguelike we love playing, can't wait to show you that!
Update 2.7 for Steam Workshop integration should be wild, we have made great progress for it and you will be able to do so many things with the game!
We also still have a very big announcement for Astral Ascent that we are holding for now and that should come in Q1 2026 (something that we say is a big secret thing for more than a year)
In the meantime, thanks again to all of you for your support,
Have a great time in game,
- Louis
⭐Changes inspired by our community!
Major Features
- New categories have been added to the Aura Collector for Frostbite and Poison (Effect).
- community inspired ⭐ The Telluric Telescope may now be rerolled using Sun Pieces
- 13 Alternative Exploration Rooms have been added to the game
- community inspired ⭐ Weapon Passives at the Arsenal can now be purchased with Sun Pieces
- The Loot Affinity system has been reworked to align more with effects
- The Imprint System has been reworked:
Total Imprints (per room) from 2 to 3
Unselected Imprints will no longer be found at Andromeda's Bar
The Loot Affinity for Imprints has been significantly increased - Players now receive additional spells in the starter room, up to 5 with the Zim-Zim's Magical Gift! and all spells have different Elemental Affinities
Small Features
- The Telluric Ruins room now displays spells on the Altars and all spells have different Elemental Affinities. The reroll animation has also been sped up
- Swapping spells with a spell on ground will keep the imprint equipped on same slot
Balancing
- Changed the base amount of rerolls for Cursed Telescope from 3 to 0
- Imprint Balance: General Imprint Adjustments:
Fajroglobo: Transcendence Effect from 2 to 1
Fajropluvo: Base Effect from 2 to 1. Transcendence Effect from 2 to 1.
Glaciostifto: Damage reduced from an average of 89 to 29.
Galciosabro: Transcendence Effect from 2 to 1.
Veneneksplodo: Transcendence Effect from 2 to 1
Venenspiralo: Base effect from 2 to 1. Transcendence Effect from 2 to 1
Nulokato: Transcendence Effect from 3 to 2
Echo Imprint Adjustments:
All Echo-based Imprints have had their conditions standardized. They now require a 3 Cost Spell that is at least level 10.
This Impacts the following Imprints:
* Fajrovoko I, Fajrovoko II, and Fajrovoko III
* Glaciovoko I and Glaciovoko II
* Venenvoko I, Venenvoko II, Venenvoko III, Venenvoko IV and Venenvoko IV
* Elektvoko I, Elektvoko II, Elektvoko III and Elektvoko IV
* Nulovoko I, Nulovoko II,Nulovoko III, Nulovoko IV and Nulovoko V - Slightly increased the default movespeed for the player to make exploration overall faster
Interface
- community inspired ⭐ Added the possibility to visually hide the Dead Cells head
Bug Fixes
- fixed the floating platform not being interactable in DLC world 1 Eclipse room
- Sometimes player would buy the wrong drink on Andromeda's bar
- Sometimes player would buy the wrong loot from the Merchant
- The elemental affinity damage was not displaying the correct values for player 2 in its spell's description
- Ophiuchus Swords did not stopping falling after the exploration/fight room was completed
- Saplings ghost effect had a wrong color making them hard to read
- The Hibernian Workshop Team
Current Release
v1.2.4
Uploaded May 05, 2024
Update Required for Latest Version
The base game download is an older build.
To get the latest version, download both the Base Game + Update patch.
Astral.Ascent.Update.v1.4.0-TENOKE.rar
44 MB
Astral.Ascent.Update.v1.3.0-TENOKE.rar
28 MB
Additional Files
Update Patches
2 files · Only if your local version is older
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.7 GB
v1.2.4
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View AllDownload Astral Ascent for PC with a direct link or via torrent. Get the full version of Astral Ascent for free. Astral Ascent is a Action released by Hibernian Workshop.