About the Game
Beer Factory is a business simulation and management game. Take the challenge and manage your own beer factory, employees, production lines, as well as the import and export of merchandise.
Logistics to manage
Manufacture usually requires a production line, some resources, storage options, and transportation. In Beer Factory, where your goal will be to produce beer, you will need to import and store the raw materials, refine, brew in tanks, store beer, bottle it and finally send it to the client.
Recruit and manage your employees
When you want to develop your business, nothing will work better than hiring staff to help you with your day-to-day tasks. The employees in your factory can handle most jobs, but it is up to you to tell them what to do. Don't forget to monitor their progress!
A realistic economy
Every action has a cost and it's up to you to manage your finances. From recruitment to transportation to taxes, the whole finance system in Beer Factory has been designed to be as close to reality as possible.
Customize and upgrade your factory
In order to make beer, you need all kinds of machines. Once you have invested in new machinery, you will be able to exploit it, improve it, and use its maximum potential to produce even more! Then you can expand your factory to grow your business into an empire!
Screenshots
9 images
Version Information
Steam Patch Notes
Official update history
Bug fix:
- Fixed the storage screw freeze
Regarding the grain crusher, the exact problem is that some parts are duplicated and as I haven't touched this part of the game for a long time, I simply replaced the Grain Crusher in the level editor with a new one and it works.
If a save was made when this bug appeared in the game versions, you may have to start a new game.
Thank you for playing !
Due to numerous bug reports, I've temporarily rollback to build 85 for the public branch. For those who want to have access to early updates, just add the code "earlyupdates" in the game settings on steam, "beta" tab.
Hello brewers,
It's been a while since the last update, thank you for your patience. Over the last few weeks, I've been able to take a week's rest after the last two long years of work, and then of course I'm back at work.
After careful consideration, rather than correcting and patching a system that's not optimal and that generates a lot of problems, I decided to rework the AI in depth: its movements, the generation of its navigation perimeter and the generation of the path it takes. It took a long time, but it's now a system over which I have full control.
Many of you also wanted the employees to unload the delivery truck at the start of the game, but adding an AI to drive the vehicles would have been another long job, so I did some experimentation and came up with a result that I found rather amusing without intending to, so I opted for this one and took the opportunity to add the functionality.
Thank you for your constant support!
Patch note:
Reworked:
Entire system of navigation for AI characters (The game no longer uses the unreal engine navigation system but a custom one)
- The AI movement system has also been remade, as the Unreal Engine system was no longer compatible
- AI employee will always find their target unless the object is in a room or in a place where the player himself cannot reach (It also fixes any problems with employees assigned to cleaning)
- AI use their own dynamic collision systems to generate their trajectories
- New navigation chunks never disappear so AI will be active even if the player is very far from the AI
Vehicle AI does not move by physic anymore and now it's fully scripted
- Less visual quality but better performance and now prevents vehicles from deviating from their trajectories and will always deliver no matter what
New:
- Rather than dropping resources, if an employee no longer needs to have a resource in hand and has an assigned slot with an empty pallet or one of the same type as the resource in hand, he'll put it on the pallet
- Added 2 pallet locker on ground level for buildables storages
- Employee assigned to factory cleaning will unload delivery truck when one is available
- Employees carrying pallets store them on the nearest storage available
Fix:
- Employees assigned to the brewery will no longer put resources in the brewing tank if they no longer require them and will come and place their resources on a relevant pallet
- Employees assigned to cleaning will no longer make unnecessary trips to the kitchen
- Forklift bumps
- Safe teleport zone above the grain crusher less sensible
- Empty pallet can be lock on pallet jack / forklift
- Grab interaction is displayed while aiming a stack of pallets
- Vehicle AI tanker geometry
- Bottling room collisions improvement
Changes:
- Gravity will be slower to avoid physical calculation losses between frames
- Resources collisions has been simplified (Fewer physics calculations for GPU)
- Pallets collisions has been simplified (Fewer physics calculations for GPU and easier to stack them)
- Global physics
New:
- Locked pallet on forklift can be transferred on storage and will be locked on it
- Resources and pallets on roof are teleported inside the room above
- Prevent AI vehicle wheels clipping in the ground
- Prevent Pallet clipping in the ground while respawning the forklift
- Objective tracker for computer
- Brewer employees won't work anymore on blueprint brew tanks and yeast shelves
- Bottling machinery animation on screen
- Discard a recipe can end as having "none" recipe while brewing / bottling / selling
- Discarding a recipe disacard all of the current objects and process related to that recipe
- Memory leaks
- Local shop does not take global market prices in count anymore
- Global market cart will show the correct prices
- Francis will pass though pallets
New:
- Possibility to stack pallet with each other
- Employees assigned as bottler
- Selling price corrected
- Crushing area on the grain crusher has been expanded (That mean loose bags around the grain crusher container are take in acount)
- Employees pass though pallets
- Player pass through pallets
- Pallet physics
- Empty pallet can be locked
- Selling machchineries does not cause link to go in void and also handle automatically employees assigned now
- Employees pass through each other (That way multiple employees can operate brew tank at the same time without blocking their path)
- Passageway dock/underground
- Bottling ; brewing; selling "None" recipe (To be sure everything is working, load the game then save and load the game again)
- Memory leak
- Selling beer display the correct amount of beer in L
- Pallet inertia conditioning removed (Caused the pallet moving by themself a lot)
Changes:
- Beer selling price increased
- Pallet friction increased
Current Release
15087773
Uploaded Jul 19, 2024
System Requirements
How to Install
Beer_Factory.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.7 GB
15087773
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View AllDownload Beer Factory for PC with a direct link or via torrent. Get the full version of Beer Factory for free. Beer Factory is a Indie released by MyceliumGames.