About the Game

Plan, build, and unwind in a first-person city-builder set in medieval China. Start as a humble craftsman and, step by step, plan, produce, and raise monumental structures. Manage villagers, set up production chains, and fine-tune logistics so your village flourishes—at your own pace, without pressure, with the satisfaction of a well-designed system.

Explore three distinct regions—mountain passes, desert flats, and fertile river valleys—each with unique resources, challenges, and views that beg to be screenshotted. The landscape isn’t just a backdrop; it shapes your strategy and what you can achieve. Unearth the secrets of ancient techniques, master your craft, and build traditional chinese landmarks.

From cutting stone and shaping timber to firing bricks and smelting metals—every structure comes together through clear, logical stages. Raise defense towers, desert forts, and the legendary Jiankou Sky Stairs. Your projects also power the settlement’s infrastructure: workshops, kilns, forges, and ornament workshops.

You are both manager and craftsman. Cultivate fields, raise livestock, cook traditional dishes, and care for your villagers’ well-being. Customize buildings, place decorations, and watch a bustling town emerge—perfect for calm, evening sessions.

As your reputation rises, earn the emperor’s attention, unlock new techniques, master your craft, and carve your name in history as a master builder. Follow the story of master Jun and his granddaughter Mei through a journey of skill, tradition, and ambition.

Deep building and optimization — clear production chains, sensible logistics, and hands-on NPC management.
Relaxing, not rushed — slow gaming at your own pace, with the joy of bringing projects to completion.
Authentic culture — architecture, craftsmanship, and cuisine inspired by dynastic China.
A guiding narrative — a master-artisan storyline that adds goals and context to your decisions.

Realistic, step-by-step building mechanics (first-person) and hands-on crafting.
Manage workers, gather resources, and optimize production flows within your settlement.
Three large regions with their own resources, hazards, and building techniques.
A blend of building, crafting, farming, exploration, and decorating.
Authentic Chinese themes—from construction to cuisine and interior design.
A story-driven campaign with quests that lead you toward building one of the world’s greatest wonders.

Screenshots
28 images
Version Information
Steam Patch Notes
Official update history
Dear Builders,
[p align="start"]Thank you for your continued support, patience, and valuable feedback. We've been hard at work addressing many of the issues reported by the community while also improving stability, performance, and overall gameplay quality.[p align="start"]This update contains a large number of bug fixes, several highly requested improvements, and additional optimizations aimed at making your journey through Chinese Frontiers smoother and more enjoyable. We truly appreciate everyone who took the time to share suggestions and report problems — your feedback continues to shape the future of the game.[p align="start"]Let's take a look at what's new:⭐ Highly Requested Fixes
Fixed an issue where the quest "Hands to the Task" would not progress correctly.
Issue where the "Wait for Villagers to Gather Wood" task would not progress correctly.
Fixed an issue where NPCs would not spawn after increasing the Villager Max limit.
Example: Players could have only 5 villagers despite the Villager Max limit being set to 15.
Also, Fixed an issue where the Villager Max value would sometimes not update and remain stuck at the original value of “5”.
Fixed an issue where Warehouse contents could sometimes be cleared after teleporting back to the Village from other maps.
Fixed an issue where Autosave could stop functioning after changing the autosave frequency setting.
Fixed an issue where part of the bridge that needed to be deconstructed would not appear correctly on The Plain Area of the Nine-Arch Bridge level.
Attempted fixes for the Warehouse becoming empty. Unfortunately, they do not work retroactively.
🚀 Optimization
Disabled DLSS Frame Generation to improve stability and reduce crashes.
Water material now adjusts based on graphics settings to improve performance.
🗺 UI Improvements
The "Split X Amount" feature now allows players to manually enter a value in the quantity field instead of only using the slider. (Player suggestion)
Added the correct action icon for Load Game.
Added the total number of available and occupied slots to the Warehouse Chest UI.
Fixed an issue where the Fill and Take actions did not work correctly across all chests.
Improved the overall functionality and reliability of the loading screen.
🏗 Village Managment
Villagers can now craft rope.
👥 Villagers & NPCs
Fixed an issue where facial animations did not correctly match the facial mesh on some NPCs.
Fixed an issue where The Golden Carp NPC could sometimes disappear.
🔊 Sound
Improved sound system stability, resulting in fewer crashes.
Added a heartbeat SFX when player stats are critically low. (Player suggestion)
Added missing ambient sounds in Sandbox Mode.
Fixed an issue where “building” music would stop abruptly in Creative Sandbox Mode.
Fixed an issue where music would not start at the beginning of the game.
Fixed an issue where NPC sound effects would sometimes not play correctly.
🐛 Bug Fixes
Fixed the bridge completion cinematic not triggering correctly.
Fixed missing POIs in the Engineering II quest.
Resolved missing AOIs for NPCs at the Textile Plant in Village Management.
Fixed water interaction on the Desert level.
Fixed loading screen action icons becoming non-functional after loading a save.
Fixed the missing interaction tooltip during the Engineering II quest when carrying the Mechanism Kit.
Fixed inconsistent Spacebar functionality in dialogue trees.
Prevented Sandbox settings from carrying over into Story Mode.
Fixed the Bricklayer Kiln displaying active flames when no wood was present.
Resolved duplicate NPCs appearing after using the Save Converter.
Changelog
Bug Fixes (Player Reports)
Added an option to obtain quest items for all main quests that unlock workshops.
Fixed an issue where the Quest NPC for Stonemasonry II did not provide an option to spawn required items if the player could not find them.Fixed a missing marker above the Fisherman NPC on the Desert map.
Fixed an issue where the “Master of Mud” quest could fail due to a problem with unlocking the farm.
This fix also works retroactively for existing saves.Fixed an issue where the Machine Kit ghost was not destroyed when the Machine Workshop building was destroyed.
Fixed a problem where decorations were destroyed when upgrading structures to Level 2.
Fixed an issue where the player could die after crafting incense at the Blessing Altar.
Fixed an issue where roof tiles sometimes did not appear in the player’s hand after building.
Village Management
Fixed an issue where the number of villagers was not displayed correctly.
This fix also works retroactively for existing saves.
Quality of Life
Improved snapping and placement for:
Gangplanks
Big Stool
structures interacting with overhanging scaffolding
UI Improvements
Compass rework: Fixed an issue where East and West directions were displayed incorrectly.
Fixed
Fixed an issue where the contents of the Warehouse storage chest could disappear after player death
Fixed multiple shader-related crashes
If your game is crashing, we recommend doing the following — it may help:
Verify Game Files
On Steam: right-click the game → Properties → Installed Files → Verify integrity of game files
HotFix 2.2.2387
Fixed a collision duplication issue at Brickyard Station
Fixed an issue where the Warehouse could disappear after player death
Fixed incorrect production calculations in Village Management
Fixed an issue where the River Monument could disappear in certain cases
Fixed map filters remaining locked after player death
HotFix 2.2.2328
This small hotfix fixes an issue with the ladder at the crafting station in Stonemason 2, as well as a bug that prevented placing decorations inside buildings.
[p align="start"]Hey Builders!
Hotfix 2.2.2324 is here!
Thank you for all your reports and feedback !
Changelog:
Fixed a texture artifact issue on the Bell Tower.
Fixed an issue where rocks were duplicated due to a foliage saving problem in Sandbox mode.
Fixed a building upgrade issue that prevented proper progression.
Fixed a container interaction issue.
Fixed missing drawings in the Knowledge Menu.
Fixed a display issue in the Journal when a large number of rewards were present.
Fixed an issue with hoe durability in Village Management.
Fixed an issue where the Bell on Tower monument bell was duplicated.
Fixed an issue where save files could disappear!
Fixed an issue where the health bar could become locked.
Fixed an issue where buildings could not be placed using the left mouse button.
Fixed an issue where the River Bridge cinematic did not play after using the machine.
Fixed an issue where eggs were glitching and falling through structures.
Fixed an issue in Sandbox Creative Mode where taking all items would incorrectly clear the caravan.
Fixed an issue where roof tiles could be incorrectly taken from the caravan inventory.
Fixed an issue with the Brickyard upgrade where roof tile pile coordinates were incorrect and required elements were missing.
Hey Builders!
HotFix 2.1.2 is here!
This update focuses on most requested quality-of-life improvements, quest fixes, UI clarity, and a large batch of player-reported bug fixes.
Thank you for all your reports and feedback — they directly shaped this update ❤️ More improvements are already in progress!
Changelog
Most Requested Improvements
Improved item sorting — items now stack to their maximum size, and identical item types are grouped together after sorting.
All food and consumable items now restore health. Higher-quality consumables restore more health.
Improved UI presentation of consumable effects.
Slowed down depletion of:
Nourishment
Stamina
Stonemasonry II quest now correctly counts the number of placed statues.
Fixed all known quest blockers.
Fixed an issue where additional Warehouse storage (100 extra slots) did not appear for some players.
Bushes and foliage are now destructible in The Mountain Area of the Great Wall level.
Animals
Improved animal reaction times when interacting with the player.
Wild animals now properly flee from characters.
UI Improvements
Improved clarity of consumable item effects in:
Crafting Menu
Tooltips
Inventory Status Effects
Bug Fixes
Fixed issues including:
Monuments and quest buildings spawning as already built.
Duplicate NPC spawns.
Duplicate POI spawns.
A crash that could occur when using Quick Save.
Requirements Tooltip incorrectly showing Machine Parts as “0” in inventory.
Incorrect localization in the Machine Workshop.
Wrong materials assigned to Farm building elements.
An issue where the player could sometimes not faint due to perk interactions.
Objects from the Building Menu spawning during Auto-Save.
Warehouse teleport issue that could spawn the player underground.
Pig Trough tooltip not displaying correctly.
Water not displaying correctly in The Nine-Arch Bridge cinematic.
Visual issues with disappearing objects in cinematics after completing monuments.
Crafting Time Ring occasionally displaying incorrect timing.
Farm textures not displaying correctly.
Resolved multiple save converter bugs.
As always, please keep reporting issues — your feedback helps us polish the game faster and better.
More fixes and improvements coming soon! 🚀
Hotfix 2.1.1 is live![img src="{STEAM_CLAN_IMAGE}/40819211/0524c8e584351b363e7122ab9dfcd96010dc4a17.jpg"]
Hey everyone!
We’ve just released Hotfix 2.1.1 for Patch 2.1.
[p align="start"]This update addresses several reported issues and small fixes.We’re actively working on the remaining reports and improvements — thank you for all the feedback and patience ❤️
More fixes are coming soon!
Changelog:
Building
Fixed an issue with placing overhanging scaffolding.
Fixed an issue that prevented placing the Caravan Chest on scaffolding.
Perks
Fixed an issue that made the Perk: The Great Builder impossible to unlock.
This fix also applies to players who should have already unlocked it.
Bug Fixes (Player Reported)
Fixed multiple issues with crafting stations caused by animation errors introduced in Patch 2.1.
Resolved an issue causing crafting stations to remain suspended after a farm was destroyed.
Resolved an issue causing machine parts to be incorrectly highlighted in red in the Requirements Tooltip.
BETA Save Converter
[p align="start"]Please note: If you encounter an error or bug in a converted save, you’ll need to reconvert the original legacy save to resolve it. This is why the feature is labeled as a BETA Save Converter. Re-converting an already converted save won’t fix issues related to the new save system.Fixed an issue that could wipe the player’s storage during conversion. There shouldn’t be an issue when you reconvert the old save.
Resolved a bug resulting in duplicate NPC spawns.
Community Hub – Save Converter Feedback
[p align="start"]We’ve added a new topic in our Community Hub:“Save Converter (Patch 2.1) – BETA | Report Issues Here”[p align="start"]Please report any issues related to the Beta Save Converter there. This helps us track problems more efficiently and deliver fixes as quickly as possible.[p align="start"]
Hotfix 2.0.1
[img src="{STEAM_CLAN_IMAGE}/40819211/abfdbced2ff19dcef320981bfbd4040f489e03d5.jpg"]
We’re rolling out Hotfix 2.0.1 to quickly address priority issues and tighten up the experience across Chinese Frontiers — but not only that! Alongside important fixes, we’re also adding a full set of Steam achievements that didn’t make it into the previous patch. Thank you for all the feedback you’ve shared so far — it’s incredibly helpful and keeps us moving fast.
Changelog:
[p align="start"]SteamAdded 39 STEAM achievements.
Reduced VRAM usage.
Fixed various physics-related issues.
Addressed multiple VFX and SFX problems.
Improved item performance by disabling effects when items are not visible.
Fixed LOD issues that occurred on medium graphics settings.
Fixed an issue where POIs could reappear after being completed.
Fixed a quest marker that did not disappear after completing the quest.
Resolved a bug that caused Max Thirst and Hunger to be incorrectly capped at 100.
HUD survival stats now display and update correctly.
Mouse sensitivity settings now save correctly.
Inverted mouse settings now save correctly.
Virtual texture buffer size is now determined by the selected graphics preset.
The Cyclon of Creation perk now properly increases the return of materials when destroying structures.
Added a Trader icon to the map legend for easier navigation.
Alternate actions on controllers are now fully functional, including the Hammer Menu.
Fixed an issue where upgrading basic workshops prevented villagers from being assigned to their original workstations.
Fixed boundary poles not displaying correctly when placing fields.
Added new biome-specific insect VFX to enhance world variety.
Added new ambient sounds across all biomes for improved atmosphere.
Fixed an issue that caused an invisible wall to appear in the Iron Ore Mine on the River map.
Keep sharing your feedback so we can continue improving Chinese Frontiers together!
Dear Builders,
We want to start by expressing our heartfelt thanks to every single one of you for your amazing support, dedication, and enthusiasm. Your passion is what drives us to keep improving the game every day. A special thank you goes out to everyone who took part in the beta testing of this patch—your feedback has been absolutely invaluable.
Thanks to the interest in the beta version, we’re expanding our beta testing platform for future patches. If you’d like to be among the first to test upcoming updates, make sure to follow us on our Discord channel: —we’ll be sharing all testing opportunities and announcements there!
⚖️ Gameplay Balance Improvements
In this patch, we’ve made significant balance adjustments based on your feedback:
Iron-related crafting balance changes - Iron Parts, Metal Tools and Machines
Refined Jade - balance cost of crafting
Balance changes in extracting tools - hatchet and pickaxe damage in primitive and improved version are fixed
Added some missing requirements building materials in various structures (Nine-arch Bridge, Farm)
🛠️ Core Gameplay Fixes
We’ve also made crucial improvements to game mechanics and addressed several bugs:
Fixed major bug which blocks village managment menu
Quest items are now not tradeable
Machines Kits are now not a Quest item
Fixed bug which allow to destruct machines and some other obects by hatchet
Fixed some minor warehouse issues: travel point position change, build collision expansion to cover for travel point, delete old travel points
Fixed bugs in Heavenly Ladder Monument - Building Progress issue and missing materials in few ghosts
Fixed bug which occurs when saving while building Nine-arch Bridge (objectives “Destruct wooden scaffolds”)
Building progress should be shown after placing fundaments
Fixed some minor farming system bugs
Further fixes on save system and loading sequences
Fixed broken snapping Wide and Narrow Scaffold with Ladder
🧭 UI & UX Improvements
We’re continuing to enhance the user interface for a smoother, more intuitive experience:
Keyshorts durign crafting issues -
fixed bug which blocks crafting station/menu when using keyshorts during crafting
fixed bug which change handcraft menu with crafting station menu
Add missing icon for artisian workshop in the village managment menu
Add missing knowledge menu entry about Iron Bars
Tutorials in Knowledge Menu are now scalling better
Requirment resources in journal should now properly count items from Players inventory and caravan
Fixed some of problems related with mouse cursor loses focus
Fixed repeatedly appearing “new unlock” pop-up
Only valid saves will be shown in load save menu
Add some optional navigation in various menus
Added version Number in Main Menu and in Pause Menu
🧾 ...And That’s Not All!
These are just some of the most impactful changes introduced in this patch. Here’s the list of the remaining fixes we managed to include in this patch — we hope there’s something in it for everyone! 😊:
Collectible Foliage / plants
Desert Collectible Foliage updated and fixed - Coriander should be easier to find
Mountain area - more bayleaf to find
Lotus are now visible with outline
Quests
Quest givers from later stage of the game wont have tooltip before Player could interact
The Locust Plague, The Bandit King's Challenge, The Emperor’s Lotus Garden - fixed broken objectives
Minor fixes in quests: The Decorative Arts, The Weaver Girl and the Cowherd, Silk Road Merchant
Add some missing intrest point markers
Fixed optional dialogue in Engineering II quest, which could crash the game
NPC
Fisherman should spawn in correct position (not underground)
Village workers can now grow dye plants
Dialogue
Fixed empty dialogue option which crashed game
Add missing dialogue voiceovers in Metalworking and The Negotiation quests
Audio
Water audio effects in River area should be less intense (mainly when building nine-arch bridge)
Added missing audio effects for some decorations - bells and gongs
Minor fixes: jun footsteps, windmill sound fix on river, added workshop ambiences on level river, npc sounds updates
Audio level during loading screens should be adjusted according to audio settings
Music system should now change tracks properly
Lesser fixes in FMOD banks and VO files
3D Graphic
Assets at Viewpoints should now not levitate
🚀 What’s Next?
Our journey doesn’t stop here! We’re already working hard on several exciting patches planned over the next two months, packed with new features, improvements, and community-requested changes. Stay tuned and don’t miss out—follow us on TikTok, Instagram, Twitter, and YouTube to keep up with everything that’s coming.
Once again, thank you all for being part of this journey. Together, we’re building something truly special, and we can’t wait to see where we go next—with you right alongside us.
🙌 Special Thanks to Players who joined the closed beta
A massive thank you to the amazing members of our community who helped test this patch and provided us with critical insights and bug reports. We couldn’t have done it without you!
ːsteamthumbsupː We’d love to hear your thoughts and ideas for future patches!
Your feedback truly shapes the direction of the game. While we may not always reply right away, we read every message and deeply appreciate the time you take to share your suggestions. Stay in touch — your voice matters to us!
Hello, pioneers of Chinese Frontiers!
What an exciting day – the release is finally here! 🎉 After over 4 years of hard work, we’re thrilled to share Chinese Frontiers with you. Thank you so much for being with us on this journey – your support and patience mean the world to us!
Your engagement during these first hours after launch has been absolutely amazing. Thanks to your quick feedback, we were able to identify and fix the first issue related to farming mechanics – and we released our first hotfix just a few hours after launch!
This is only the beginning. We’re carefully reading all your comments and suggestions on Discord and other channels. A bigger update and patch are already planned for the end of next week – so please, keep the feedback coming! Your input is helping us make Chinese Frontiers better every day.
We’re fully committed to supporting and growing this game together with you. Join us on DISCORD and let’s shape the future of Chinese Frontiers side by side.
Together, we’ll make this a truly unforgettable adventure through medieval China!
– The Chinese Frontiers Dev Team
other socials - join us and meet our team:
👉 TikTok
👉 YouTube
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
14.9 GB
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