About the Game
You are a member of Task Force Dagger, an elite international special forces unit. Your missions take you across the globe—through frozen coasts, dense jungles, and war-torn cities. In Dagger Directive, tactical freedom is everything: pick your loadout, choose the time of day, and decide whether to strike hard and fast or move like a ghost.
Every mission is yours to shape.

Each mission offers a different tactical sandbox, with objectives you can approach from multiple angles.


This isn’t just spray and pray—it’s precision under pressure.

The battlefield is a tool, if you know how to use it.
EARLY ACCESS CONTENT
The Early Access version of Dagger Directive is already packed with depth and variety:
A 15-mission campaign that spans all three global theaters, offering replayability through multiple tactical approaches.
Full co-op multiplayer, so you and your squad can coordinate, flank, and execute missions together.
Over 25 weapons, dozens of attachments, and a wide variety of tactical gear—already giving you the tools to play your way.
A broad range of tactical equipment including deployable drones, anti-personnel mines, and multiple grenade types, adding layers of strategic options.
COMING IN FUTURE UPDATES
Post-launch development will expand both depth and customization:
A mission editor with full Steam Workshop support, allowing players to build and share their own operations.
An expanded tutorial system that dives deeper into advanced weapons, tools, and stealth mechanics.
A powerful Free Play Mode, where players can spawn enemies, allies, vehicles, and gear to experiment or create their own combat scenarios.
Modding support for weapons and gear, empowering the community to add entirely new content to the sandbox.
Screenshots
36 imagesVersion Information
Steam Patch Notes
Official update history
Hello Again!
[p align="start"]We have continued to work on bugs that you have brought to us. We did have some lingering issues when we released Hotfix 1.0.1, however, we didn’t want you to wait any longer for the fixes that we did make. We knew we were going to keep working and work on remaining issues. With the communities help to identify debugging some of those pesky problems and new bug reports after Hotfix 1.0.1, we think we have really got the game in a more stable place.[p align="start"] [p align="start"]Some bug fixes we want to highlight are:The Humvee’s showing up with no weapons
The “Try Try Again” achievement not triggering
An AI alert range bug not working properly for some silenced weapons. (We made sure to do an additional pass to verify all suppressors are working as intended)
Many games reduce gunshot audio to a soft "click" or a whisper, letting players fire nearby enemies without alerting anyone next to them. Silencers in Dagger Directive work closer to how they do in the real world. It doesn’t completely remove the sound from happening, it just muffles it. Realistically, you would still hear the mechanical clicking and movement of the gun's internal parts, like the firing pin hitting the primer. The AI’s reactions were designed so they have a significantly reduced chance to hear your weapon when you shoot a silenced weapon in their vicinity. This felt like the best option for the games play style.
Change Log
Notes:
Audio
Further improvements to suppressor audio for various weapons.
General
Added additional places where loadouts get saved.
Added moderation for lobby naming
Bug Fixes:
Attachments
Fixed suppression alerts not set up on suppressor data.
Removed distortion effect from G11 and AUG optics since they are 1x and 1.5x.
Audio
Slightly reduced AI voice volume and increased the near range volume drop off for AI voice lines to help with the issue of them sounding closer than they are.
Adjusted audio settings to help alleviate sounds cutting out.
General
Fixed an error in restart tracking that could cause the “Try Try Again” achievement to not trigger.
Fixed a chance where a player's loadouts may not be saved when starting a mission in multiplayer.
Maps
Fixed palm leaves not blocking AI vision.
Networking
Fixed a few issues when joining network games including a case where dead players could appear standing when joining in progress.
Save/Load
Non-networked entities have their IDs loaded properly now. This only affected VFX and debris from destroyed objects.
UI
Fixed an error that could cause the player’s movement speed to be messed up when using the Javelin.
Vehicles
Fixed humvees missing weapons when loading from a save or joining in progress.
Weapons
Fixed AUG magazines having 27 instead of 30 rounds.
PSG-1 weight was incorrect, it’s now 7.4 kg.
Fixed missing 3 round burst on MP5.
Fixed typos in various weapon descriptions.
Known Issues:
Turning off shadows while running in DX12 causes the terrain to not render properly.
Still investigating various connection issues in multiplayer.
Custom maps menu may not display all maps. Use the Steam Workshop UI until we can fix the in game UI.
First, we want to say a sincere thank you to everyone who jumped in and joined us for the 1.0 launch. Seeing the surge of players log on, share their excitement, and dive into the game was an incredible moment for the team. Watching your reactions, comments, first impressions, and all the chaos that comes with launch day was truly rewarding.
[p align="start"] [p align="start"]As soon as Update 1.0 went live, we rolled straight into bug‑fixing and stability work. Your reports, screenshots, and detailed breakdowns helped us track down issues quickly and get improvements out faster. We appreciate everyone who took the time to send in bug reports or worked with us directly to troubleshoot the problems you were experiencing. We’re continuing to monitor incoming reports, so please keep sending them our way.[p align="start"] [p align="start"]You can read the full list of changes below for Hotfix 1.0.1, covering every fix, tweak, and improvement that went into this update.[p align="start"]Change Log
General
Improved the performance of the AH64 strike.
Added “Disable Disruptive Effects”, a setting to disable the fog/snow particles on “All Down Hill From Here”. This may get other effects added in the future.
Disabled information logs.
Graphics
Added new setting, GPU Occlusion Culling. The default is “On” except for Intel integrated GPUs. If you have an Intel integrated GPU and are experiencing rendering issues you need to make sure this setting is Off. Intel Dedicated GPUs work fine with this setting On.
Save/Load
Improved error handling while saving and loading to reduce the possibility for one entity breaking it completely.
Networking
Increased initial connection timeout from 10 to 30 seconds to provide additional time for clients to connect and the server to respond. This may help with the reports of failures to start a server or connect to a server.
UI
The Mission, Loadout, and Workshop UI around the ship will turn on and off as you move in and out of the rooms. This prevents the UI from drawing unnecessarily.
Bug Fixes:
AI
Fixed an issue with pathfinding that could cause the AI to stop moving completely.
Audio
Update M4 Suppressed shot.
Character
Fixed IK for other players. Their arms should no longer stick out behind them when close to a wall.
General
Fixed “Nice Try Private” achievement failing to trigger if you died at a shooting range station.
Fixed an error where some entities' IDs would collide causing various systems to break.
Fixed Early Bird/Night Owl achievements firing on mission start instead of mission complete.
Graphics
Fixed refresh rate graphics setting showing incorrect numbers.
Input
Fixed error with binoculars and Javelin that caused the input axis to be reversed if the zoom multiplier setting was too high.
Fixed player input getting stuck if they die while calling in a strike.
Fixed an error where the mouse wheel could miss inputs when zooming with the scope.
Maps
Added water volumes to the small ponds that were missing them in C4M5.
Fixed missing collision on a few rocks in C4M1
Fixed missing collisions on police cars and their destruction state.
Removed ~700 networked objects to improve performance of C4M3.
Networking
Fixed Locally hosted games failing to load or allow clients to connect.
Save/Load
Fixed an error that would break saving and loading if there was a drone active.
Strikes
Fixed an error that would cause the strike menu in the binoculars to break if you opened the map and then closed it over top of the binoculars.
UI
Fixed the Throw Meter getting stuck on when holding throw and attaching to the Carrier Drone.
Fixed Typo in C4M2 briefing text.
Vehicles
Humvees will now properly stop when the player dies.
Weapons
Fixed third person IK offsets for the MK18.
Fixed M9 description typo.
Fixed missing suppressor slot on the P90.
Fixed suppressor mesh remaining on M24 after removing it.
Fixed the G36 having the wrong ballistics data causing the scope to be offset.
Known Issues:
Turning off shadows while running in DX12 causes the terrain to not render properly.
Still investigating various connection issues in multiplayer. We suggest you try and continue to try or connect, or restart your router/modem and try to connect again.
Humvees may not have weapons when joining in progress. We recommended restarting the mission in order to resolve the issue.
Our last update 0.9.0 introduced some really cool features, however, it also introduced some bugs as well. We took each bug report and piece of feedback seriously and quickly got to work on fixing the issues. We identified three major points of feedback and made adjustments.
[p align="start"]AI Updates
[p align="start"]Some players seemed to like the previous AI interactions, while others were thrilled with how the new AI behaviors worked. After some design discussions, we decided to include both. This means that there are now three different difficulty setting for missions.Easy - “Normal” AI behavior after the launch of 0.9.0
Normal - Previously “Hard” AI Behavior after the launch of 0.9.0
Hard - “Hard” AI behavior before the launch of 0.9.0, but with adjustments so it’s slightly harder than before.
Key Binding & Controller Fixes
[p align="start"]We had several reports right after launch about issues with changing their key bindings and some default mouse wheel settings not working. We have fixed those issues in addition to several other bugs related to Controller mapping. Some new features to point out:Functions that cannot be changed/remapped the text will display Gray in the UI
Mouse Wheel Functions for Zoom are working correctly again
Bug Fixed
[p align="start"]We wanted to call out some of the following bug fixes for things people were encountering.Fixed some Networking issues, including networking performance
Fixed a Save/Load error that was causing players to load into a black screen
Change Log
Notes:
\ Added “Easy” AI that is the normal from the 0.9.00 update. Normal is the Hard AI from the 0.9.00 update. Hard is back to where it was before 0.9.00 but with all the bug fixes and behavior changes so it’s a bit harder than before.
\ Improved networking performance and a few other things.
\ Altered the input map lock system to help alleviate confusion and getting into a stuck state.
* Locked inputs now only exist for mouse and keyboard as it can always be the fallback if a controller is missing a critical input.
* Locked inputs can no longer have additional inputs mapped to them.
* Look x and y inputs are now hidden on mouse and keyboard as mapping mouse axis is not currently supported.
* Added opening the menu and scrolling in the menu to locked inputs.
\ Updated Netcode package from 2.7.0 to 2.11.2
Bug Fixes:
\ Fixed the default input for Zoom out not working correctly. Either Reset mappings to default or rebind the key to fix this issue.
\ Fixed the Controls menu breaking if a controller was disconnected while it was selected in the menu.
\ Fixed some controls not mapping to their correct controller.
\ Fixed the mapping window not displaying the correct action name for some inputs.
\ Fixed swapping an attachment show as floating for other players.
\ Servers no longer show up in the server browser if the host has not fully spawned into the game yet.
\ Fixed minor error on clients when host deselected a custom map.
\ Fixed an error in the kick code that leads to getting stuck in a blank screen.
\[Save/Load] Fixed an error that caused players to get stuck in a black screen when loading from the main menu.
\ Fixed the onscreen keyboard not opening properly in the Server Browser, Direct Connect, and Create Server menu on the Steam Deck and Big Picture mode.
\ Custom maps briefing audio no longer starts playing if you have the briefing muted.
\ Fixed completion stars on the mission selected for custom maps sometimes displaying too many levels.
Known Issues:
\ Some tooltips improperly display “Unassigned” for inputs that are mapped or the wrong controller.
\ Rare issue when returning to the ship after a mission completes and one player not spawning in and getting stuck on a black screen. We’re working on it!
Patch 0.8.03 is a small update to the game. The majority of the work is not visible since it is prep work for the release of the custom map feature. However, we have released some pending changes we had completed related to the custom weapons workshop. A list of those changes are listed below in the change log.
[img src="{STEAM_CLAN_IMAGE}/44570740/dbcf587ac224b41e4196a80ed4e7a0f0e716cb58.png"]
Change Log:
- Back End Updates for Custom Maps
- \ Added Tag filtering to the workshop menu.
- \ Added Equipment tag to items uploaded through the Workshop menu.
- \ Updated existing Workshop content to include the “Equipment” tag.
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.
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[p align="start"]April Fools! If we ever add a 12‑foot forest cryptid to the game, you’ll know because the patch notes will be much louder.[p align="start"]On a serious note, we did release a real hotfix today:Fixed an issue where players joining a server mid‑mission could get stuck in a failing state.
No more dropping into a doomed mission like you just walked into the wrong cabin in a horror movie.
We appreciate everyone continuing to dive in and put the new custom weapons to work. The creations coming in from the community have been outstanding, and we’re looking forward to seeing what you forge next as the arsenal grows.
[p align="start"][p align="start"]Thank you to all players who reported the issues you encountered. Your quick intel allowed us to respond fast and lock down fixes. Some key highlights are as follows:Fixed bug where the creator name was not showing or showing as “Unknown”
[img src="{STEAM_CLAN_IMAGE}/44570740/c90e4dc432bfe2436fa5e1c1677b1af3b2b1c7ee.jpg"]
New UI Menu to let you set the Title, Description, Preview image, and workshop visibility when uploading or updating a weapon
[img src="{STEAM_CLAN_IMAGE}/44570740/94bddd64c068dc8c711d99cc26791b1b84279f67.jpg"][img src="{STEAM_CLAN_IMAGE}/44570740/eae25287eee88614efc1ef64d42d0f8f41a19b0b.jpg"]
*Please note: When updating you can set everything except the description. It won't overwrite the existing description.
[p align="start"] [p align="start"]The full list of changes made are in the change log listed below.Change Log:
\ Swapped the vertex limit to a triangle limit check when uploading models. Increased the limit to 3,500. It now properly checks the FBX file.
\ Updated the “Custom Weapons” disabled server browser icon to match the “Cheats” off icon.
\ Added a new upload menu to allow creators to edit the title, preview image, and visibility settings when updating a workshop item. It allows you to customize the des
Bug Fixes:
\ AI were spawning multiple flashlights in some cases as they attempted to randomly select attachments. This led to drops in performance on night maps once the AI were alerted.
\ Fixed attachments not always going into the preferred front slots when dragged and dropped into place in the inventory UI.
\ Fixed swapping front attachments allowing the M203 and Masterkey to slot into invalid slots.
\ Fixed inventory highlighting for sights with multiple attachment types such as the C79 that can attach to carry handles and rails.
\ Fixed AWM top rail attachpoint rotation.
\ Disabled the second, wider, spotlight on the AI’s flashlights to further improve flashlight performance.
\ Fixed the character's head missing in the drone camera when the player camera setting is set to First Person.
\ Fixed Mission Accomplished pop up if all players die outside of the evac helicopter.
\ Fixed direct connect error caused by the addition of the listen port setting.
\ Improved performance of magazines with a mass of zero which were causing physics performance issues when dropped.
A minor update today mainly to fix a security vulnerability with Unity.
October 7th, 2025 - V0.6.02 Unity Security Fix
Notes:
- Updated Unity to 6000.0.58f2 to fix a security vulnerability in the engine. This brings some additional changes and updates to the engine and may also improve Vulkan performance on Nvidia GPUs. More info: https://unity.com/security/sept-2025-01
Bug Fixes:
- Fixed a black screen error when attempting to play the game on systems with Qualcomm CPUs.
Known/existing issues:
- Trouble with connections during a host migration can stop new players from spawning.
Thanks!
- Dan
Small update today to fix some things we broke with the last update and an attempt at improving network stability when loading into some of the more dense missions.
Bug Fixes:
- PSG-1 suppressor is back in the armory
- Tracer rounds are back in the armory. One magazine per rack has tracers.
- Fixed stuck AI breaking objectives. They may still get stuck and be killable but the objectives will be completed properly.
- Added . When enabled equipment will no longer encumber the player.
- Improved player spawning during multiplayer games.
Thanks!
- Dan
Hi everyone!
We've got a small hot fix to correct a few issues from the previous update.
August 5, 2025 - V0.5.05 Build: 725 Changeset: 4710
Bug Fixes:
Fixed loading from a save causing duplicate magazines to float in the air.
Fixed multiple rounds loading into the M203 and M1014 if you reload and then try to pick up additional shells.
Fixed graphics setting menu not displaying properly the first time it’s opened
Fixed XM29 not loading its magazine when loading from a save or into a mission.
Thanks,
- Dan
Here's another preview from the next content update:
[img src="{STEAM_CLAN_IMAGE}/44570740/9249b7c64261e58a26b5cb02ba7102fe3d294442.png"]
Hi Everyone!
We have another small update today. This includes a fix for anyone that was not able to continue their saved character profile after yesterdays patch along with a few other issues. Apologies to all who were unable to continue their character profile.
Next week we'll be focused on improving general performance and multiplayer stability along with fixing bugs.
Build: 669
Known issues:
Only the first 100 lobbies will appear in the server browser
Javelin menu becomes unusable in multiplayer if killed when actively holding it and revived
Notes:
Added "Optional" text to the server password and placeholder text to clear up confusion that it is not mandatory.
Changed Private Server text to say Local Server instead to have a more clearly defined distinction between passworded and local servers.
Bug Fixes:
Fix for players whose characters are not loading properly after the last update. You should now either load into the hub or to the start of the last mission you played when clicking continue.
Fix for clients crashing when completing objectives throughout the game. Most noticeable on the first objective of Chemical Crossfire but could affect all missions.
Fixed the Javelin target lock beeping continuing after death and through loads
Fixed a crash that can be caused by a corrupted global data save file.
Fixed Manufacturing Meltdown not loading in multiplayer.
Fixed OICW airburst range finder key binding.
Controller localization for Xbox and PlayStation controllers
Fix for inverted settings on mouse and controllers.
Fix for sensitivity on menu not applying to controllers.
Thanks!
- Dan
Current Release
Build 24869821
Uploaded Aug 29, 2026
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How to Install
Dagger Directive.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
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Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Dagger Directive for PC with a direct link or via torrent. Get the full version of Dagger Directive for free. Dagger Directive is a Action released by Arcane Alpacas LLC.