About the Game
“Charge set”, my Alpha Team leader said.
Not knowing what lay in wait for us behind the door, I commanded, “Burn it” into the radio.
“Burning”, he replied. Sliding his finger into the pull ring of the ignition system, he pushed the pin in, turned it a quarter turn, and pulled.
The night was no longer silent as the sound of shredding timber filled the night. Windows shattered and pieces of glass fell to the ground. The walls around me shook. Where a door once stood, only smoke remained. Like water bursting forth from a dam, men flowed into the unknown.
--- from “Violence of Action” by Marty Skovlund

Control Special Operation Units in daring raids to rescue hostages, neutralize and capture terrorists in the fictional country of Nowheraki, Middle East.

Top-down tactics with Real Time gameplay but pause-at-will allows you to think, rethink, and still bite your nails as the action happens. And there's no turns, hexes or action points to manage.
The game models deadly threats and techs: suicide bombers, IEDs and Rocket-Propelled Grenades - but gives you tools to dominate: Light Machine Guns for suppressive fire, Night Vision Goggles to own the night and wall breaching charges to open new entry points.
Destructible environment lets you progress through the non-linear levels. If something stands in your way, tear it down! Any strategy is viable.

You can even choose the unit to deploy for any mission:
U.S. Army Rangers - firepower, numbers and skilled, coordinated violence.
CIA Special Activities Division - small unit of Covert Operators, able to go undercover but also deliver surgical strikes when needed.
Nowheraki SWAT - grit, improvised tech and gear borrowed from their US advisors.
It's NOT just skins and weapons, but distinct playing style, abilities and unit doctrines.
Should there be more units? Tell us what YOU think!

Play unique, hand crafted Operations or endless, procedural generated Tours of Duty. Each has their own challenges and rewards. For the bravest, mix it with the optional Iron Man Mode: troopers lost during campaign missions are gone forever.
Dead stays dead*, but memories are forever!
*only in Iron Man mode.

Online Co-Op Multiplayer is available, for up to 4 players. Each player brings his own Squad but you must work together to complete your mission. Choose your gear, draw your plans, strategize and combine your tactical prowess! In the end, you win or lose together.

Door Kickers 2 comes with over 90 handcrafted missions, plus Handcrafted and Generated Campaigns, Random Mission Generator and a Full-blown Mission & Level Editor to create your own content.
And you can share it with the world, or enjoy what others have built: The Steam Workshop already hosts over 7000 missions and is now open for Custom Units, Total Conversions and all sorts of wild stuff our modders are famous for.

With full SteamDeck compatibility and custom touch screen controls, you can play Door Kickers 2 anywhere! Enjoy unparalleled strategical freedom both ingame and in real life!
Screenshots
19 images
Version Information
Steam Patch Notes
Official update history
- fixed an incorrect doctrine setting
- fixed bug where muzzle drop distance would depend on weapon category (instead of relying on animation/models alone)
- buffed some Allies
- added support for day/night-only equipment graphics (see HelmetNVG in head_attachments.xml for examples)
- fixed NSPUM2 glow on day missions
- NVG slot for Night Vision Scopes glow renamed to nvg_scope
- fixed ALT shooting debug not using default doctrines for non-squad troops
- fixed mods-related crash when entities are missing from a RMG Enemy Group (check for errors in log file)
- fixed the need to specify correct max anchors on RMG Tiles
- fixed NWS PKM wrong maneuverability stats
Hey! Here's a minor patch to enjoy before some new content comes in.
We've taken a bit of time off after fully releasing the game, but now we're cooking a bigger content update for PC, as well as working on porting the game to Android and iOS. Will keep you posted.
Changelist for today's patch:
- RMG: fixed infinite loading on Mac
- RMG: improved generating speed
- RMG: extra variety
- RMG: fixed a major source of maps being different between Windows & Mac with same seed
- fixed "conditioning" buffs not being applied
- fixed a couple of bugs related to troops dying while doing various actions (either path staying visible or sync waypoints hanging in some situations)
- fixed GrenadeLauncher + GoCode not allowing the trooper to shoot at incoming targets
- fixed Forest Spirits deploy being inside collision
- fixed crash when handling DShK that was already equipped by an enemy
- fixed a mods-related crash
- fixed an editbox bug related to Unicode characters
- updated Korean translation
- tweaks to Enter The Spectres to make the scenario conditions more obvious
- QRF will also count Ambassadors(VIPs) towards the evacuation condition
- path should get stuck less than before in tight spaces
- small correction for M68 and T2 red dots stats
- fixed enemies doing suppressive fire into hostages
- fixed ALT+E toggling editor mode when using right-side ALT
- fixed a mod-related crash
- fixed Concealment not updating when using a TecTorch
- fixed troopers showing up as Concealed when they were actually Suspicious
- fixed Room Clearing Drills doctrine causing slower target switching when shooter had fast aim time
- fixed several RMG layout issues
- fixed URGI thumbnail
- actions that toggle state (wait/silent/stealth) will no longer reset look-at
- will no longer stand up after using spycam if order was given while crouched (previous state is preserved)
- tweaks to US Holos and Red Dots
- tweaks to ambient sounds to make some of them less anoying
- reduced HVT escape possibilities in En Prise of Op: Chaturanga for easier overt approaches
- fixed arrested HVTs being stuck on closed doors
- fixed hostages needing Persuasion skill to evacuate
- fixed several mod-related crashes and issues
- fixed a crash related to patrolling enemies
- fixed a bug with squad statistics where incapacitated troopers would show up as casualties
- fixed doctrine tooltip sometimes remaining visible on screen
- fixed an editor crash related to movers
- fixed a potential crash
- fixed several RMG bugs
- fixed bug where getting pinned while shooting RPG would lock the trooper
- fixed a bug with tooltips being incorrect for VIPs
- fixed several typos
- fixed spycam UI not looking right in replays
- changed feedback form a bit, to make reply email addr more obvious
- fixed troopers saying they see the bomb too soon
- M993 ammo stats corrected for Mk17 STD Suppressed
- fixed bug where a Damage entity with zero range could affect someone sitting right on top of it
- waypoints menu now shows on top of HUD
- fixed a bug where the red F line was stuck on a dead enemy
- fixed helicopter rotor blades blocking FOV
- NWS Leader Sapper Vest description corrected
- fixed path line breaking up in some situations
- corrected CIA Barricade / Rifles doctrine
- using Next Mission while playing a random workshop map will result in expected behavior
- random workshop page is now conditioned by min number of subscribers instead of upvotes
- issuing a Reload order while the trooper is crouched will no longer result in them standing up after finishing reload
- trooper will now stand to aim when shooting RPG/GL from a crouched position
- fixed an issue where trying to shoot an RPG would result in trooper not being able to move
- fixed a campaign generation crash on Mac (again)
- fixed several cases of bad RMG walls
- fixed several graphical issues on random maps
- fixed "disable all mods" also resetting language
- fixed a bug where breaking window+drapes would seemingly not alert the enemy
- tweaked the 'random workshop map' option to account for current workshop conditions (now requires at least 150 upvotes and a >50% overall positive rating). Configurable from data/game_settings.xml.
- Militia no longer get bonuses from pistol doctrines
- fixed auto wait-for-clear behavior
- fixed a map generator crash (mostly on Mac)
- modified Phase IV: Smash in Op: Subjugator to be single-plannable
- fixed undercover CIA not getting their kills counted (nor awarded xp)
- fixed screen going black when closing the game due to HDR+NVidia
- medals of same type are collapsed into one and tooltipped with amount
- medals missing because of disabled mods are now hidden
- CPU usage should be lower when being limited by the max FPS option
- only one instance of the game is allowed to run concomitantly (possibly related to sometimes losing savegames)
- fixed (maybe) borderless mode having some issues on AMD
- fixed a rare crash that would happen while watching the intro movie
- fixed some inconsistent ui colors
- fixed bullet shells looking weird when scrolling through replays
- fixed unbreakable object behind wall in Upper Ward of Op: Kerak
- fixed bugged area around high mobility deploy slots in Unaware Target
- fixed chain explosions not always chaining
- fixed some coop replays freezing at start
- fixed SawnOff Iron Sights
- fixed several typos
- fixed 'updating workshop' step sometimes never finishing
- fixed mods-related bug with inability to deploy troops
- fixed mods-related bug with log spamming
- various improvements to account for mods going crazy with effects (increased some limits, more error checking)
- fixed a bug related to stars going missing
- fixed no longer being able to use spycam anywhere
- can remove individual doctrine points by right clicking
- all squads can order Hostages to run to exit
- fixed walls having small holes inside them sometimes
- fixed being able to see through doors after blowing up stuff
- fixed auto-wait-for-clear deadlock when in stealth mode
- fixed the 'clear window' action breaking far-away doors instead
- fixed main menu art animation going out of bounds in some situations
- fixed replays backcompatibility related to campaigns that were no longer in progress
- fixed sometimes showing danger zones even though no concealed troops were present
- fixed campaign newday report stating 1 doctrine point available even though you had 2 (for Rangers)
- fixed a bug where replay speed would not be consistent
- fixed several typos
- fixed shotgun ammo turning red at 1 (now at 2, but works better across low-ammo guns)
- fixed some texts moving around when using mouse scroll on top of them
- tweaks to ambient sounds
- fixed grenade trajectories not rendering at mission start in certain conditions
- fixed potentially unreachable enemies on RMG maps
- reduced cases where RMG maps had buggy walls that blocked access to rooms
- removed fully-blocked map entrances on RMG maps
- fixed getting duplicate names in squads
- ahem, fixed RMG bathroom that had two stacked enemies
- fixed enemies crouching when just suppressed in combat
- fixed moving and turning faster instead of slower when suppressed
- tweaks to Op: Chaturanga
- fixed the Foreign Advisor Prisoner in "Trouble with Doors"
- fixed some move-blocking RMG tiles
- fixed look-at cancelling 'hold' gocode
- fixed some enemies stuck behind machines in RMG industrial maps
- fixed getting GoodJob voiceline on lost bomb missions
- fix for zero missions in a day bug
- fixed Completionist achievement not completing
- fixed somtimes not awarding the TOD Ironman achievements when finishing with 28 days
- fixed sitting in the air on Knives In The Dark
- added unused alternate NWS voice
- LT Tawr is now more inspiring
- Crisis on Route Kilo tweaked
- fixed some more inaccessible areas in RMG
- Mp7 Subsonic ammo now correctly discounted when purchased for Suppressed variant.
- fixed fusebox not killing lights when destroyed by player in Jack of Clubs
- fixed cases where RMG HVT missions would finish instantly
- difficulty tweaks to Op: Chaturanga
- fixed trees being deleted by a building in RMG map
- removed non-dev error message
- fixed deploy UI blocking input below CIA roster
- fixed campaign Op replays being broken unless you opened the campaign screen (will still happen for stopped campaigns, working on a fix)
- fixed UI overlap in credits screen
- fixed infinite equip/unequip loop if while placing spycam the door would explode
- fixed several localization issues and typos
Some known issues and temporary fixes for them:
1. Screen becoming very dim after closing the game (while in borderless fullscreen)
Open NVidia Control panel -> Manage 3D settings under 3D settings -> Choose Program settings -> Under "select program" look for Doorkickers2 -> Under "specify the setting" go to "vulkan/opengl present mode" -> Change from auto to Prefer layered on DXGI swapchain
(thanks user Kevinusman for the solution)
2. Constant stuttering / freezes
If you have NVidia driver version 572.16, please rollback to 566 or an older
one. The latest version has issues with multiple other games as well.
- fixed some mod-related crashes
- fixed enemies walking on water in an RMG map
- optimized RMG cave maps
- fixed RMG maps where the only way to enter the area was to use specific breaching tools
- fixed hostage not being able to evac through secret river Evac on RMG Cave maps
- fixed enemies getting stuck behind walls on maps because they were turning around while getting up from sitting
- fixed a voice mixup for CIA Male
- temporarily preventing some RMG tiles from spawning that were causing inaccessible balconies on apartments
- fixed blocked doors on RMG security tiles
- fixed blocked door on RMG Security tile
- fixed RMG garage door being blocked by truck
- fixed floating curtains on RMG
- fixed blocked passage on some RMG factory tiles
- fixed an issue where the Mac version wouldn't start
- fixed an error where game would say it timeout while in single player
- fixed several typos and localization issues
- eliminated table blocking the path from RMG jail tile
- removed some error popups that were only supposed to show in development mode
- fixed several UI bugs
- more tweaks to annoying ambient sounds
- no longer saving replays if quitting before deploy ends
- modding: fixed some issues related to adding new terrain materials
- make sure you're using mods from Steam Workshop. Older mods have a high chance of not being compatible anymore
- the 32bit version of the game will no longer be updated in the future, let us know if you're still using it
- replays for versions older than v1.00 will stop working in the future, make sure to keep videos of them or save the current Steam game folder (which still has the v0.36 version)
(however, we will keep backcompatibility with replays from v1.00 onward, for the foreseeable future)
Changelist:
- Nowheraki SWAT now unlocks at 10 missions
- new squads for CIA/SWAT are created on the spot when unlocking them
- fixed ironman campaigns only doubling mission stars and not the extra star rewards
- various single mission maps improvements
- decreased volume and chance to play for some annoying ambient sounds
- fixed the first squad being identical for everyone (names/portraits/skills) instead of randomized
- fixed owl sound being played at 7000% volume in RMG
- fixed hidden enemy spot in a random mission
- wooden fences can be destroyed with explosives now
- removed error messageboxes when there were missing entities/sounds due to workshop
- various localization fixes
- detonator no longer blocks sight
- increased time to detonation in Op: Rajul Kabir sabotage missions to 15 seconds
- fixed "paste to all" feature not working properly across Classes
- fixed modded squads being deleted on v1.01 whoops
- fixed smoke grenades not playing their sound anymore
- fixed 'play coop' achievement not getting awarded unless it was on a previously unplayed map
- fixed not seeing right-click drawings while replaying
- fixed several typos
- fixed several crashes related to outdated mods
- fixed crash when VIP dies
- fixed/updated several texts and translation errors
- fixed wrong walls on some industrial RMG maps
- fixed incorrect animation for scripted wall breach in Op. Subjugator: Phase IV
- fixed being able to move out of bounds in several missions
- fixed getting stuck between beds in first Rajul Kabir mission
- fixed several UI visual bugs
- mapgen: fixed some maps not working in Abduction mode
- mapgen: adjusted the number of enemies outside buildings
- mapgen: fixed HVTs not spawning in 1-tile buildings (made rare cases where no hvt was on the map)
- mapgen: fixed map spawning without any troopers deployed
- mapgen: fixed hidden windows on some armory tiles
- added keybind for toggling Trooper Profiles list (set to T by default)
- sync speed is ignored when a Sprint command is active
- fixed scroll bar not showing up for lists in certain situations
- the 'invite friend' coop button shows up even when Steam Overlay is disabled, with a tooltip explaining the issue
- fixed shrapnel counting as explosives used
- fixed several typos
- fixed incorrect 'win' conditions when hostages died at the same time with all other enemies
- fixed replays not working on some maps
- fixed rclick menu not showing the crowbar option when dynamic hammer was equipped and door couldn't be open with the hammer but *could* be opened with the crowbar, the end
- fixed blood splats being 2x larger than they should have
- fixed deploy screen sometimes showing troops as dead/injured
- fixed non-POI-generating interactibles not working
- fixed humans becoming randmly incapacitated
- modding: fixed some issues with the 3dsmax reference file
- modding: fixed equipment that was overwritten by a mod showing up last in the list
- modding: can now do custom sorting for equipment items (unused in our files, see help_equipment.txt for details)
- modding: removed some error boxes that weren't mandatory
- modding: updated reference 3dsmax characters file
- editor: map size tags can be edited by the user (but only those)
LATER EDIT:
- fixed several issues with pathfinding (eg hostages no longer going through opened doors)
- mapgen: fixed "Impossible layout" error causing an infinite loop
- fixed a crash
Current Release
Not available
System Requirements
How to Install
DoorKickers2.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
747 MB
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