About the Game
Editor Tools
-freeform fuselage editor
-wing editor
-material and texture settings
-paint tools and import of custom decals
-configurable turbines, ramjets, piston engines and electric motors
-configurable propellers and rotors that can be connected to any engine(s) via gearbox
-configurable landing gear
-configurable control surface and joint inputs
-fly-by-wire settings
-basic cockpit interior parts
-import reference images to create replicas
-modding support that currently allows import of .obj models and textures
Simulation
-wing shape, span and sweep have a large effect on flight behavior
-fuselage drag is calculated from shape
-engine simulation
-aircraft sounds change with design
-realistic atmosphere model
-wind, turbulence, vertical draft
-ground effect
BEFORE YOU BUY:
This game is not easy. There are no in-game tutorials and tool tips are limited due to Early Access status.Fuselage editing is similar to modeling in any 3D software, although much simplified.
There will be bugs due to the highly unrestricted editor and Early Access status of the game.
Basic understanding of aircraft physics and flight controls is required or at least recommended.
Screenshots
18 images
Version Information
Steam Patch Notes
Official update history
Hello Flyout community! The devs have shared a little information on the next update to Flyout, and I can now share a little teaser with you all:
[img src="{STEAM_CLAN_IMAGE}/31877757/38d53de0212b0f87cb44fd62cf54daa8d472f97e.png"]
Undo and redo is coming to Flyout! By default, it will remember 100 changes, however this amount is tweakable based off your preferences!
The next update to Flyout will be less content heavy and more focused on QoL updates and bugfixes!
I hope to have more information to share with you all soon!
-Flyout CM
Fixed:
AI spawn position at sea
PRH fixed
Warhead preview
CRW warhead on nosecone
Battery weight in editor
Hello faithful Flyout fans!
[img src="{STEAM_CLAN_IMAGE}/31877757/9048818bc7d738c39e2224b5d8029fce58c4cf04.png"]
It's been a while but patience pays off: The long awaited munitions update is finally here, as an opt-in beta! With a bunch of new functional parts, and an entire suite of customizable missile parts, you will now be able to arm your creations in all the ways you've been dreaming about!
New parts include modern phased array RADAR and early mechanical RADAR, a jamming pod, and a FLIR targeting ball. For the missiles, there is a procedural seeker head, warhead, rocket motors, separators and fins! Custom missiles support various tracking methods including ARH/SARH, IR, direct coordinates, PRH, and "unguided", and your warhead has various options for explosive type and fragmentation pattern!
[img src="{STEAM_CLAN_IMAGE}/31877757/4577c7bcf5058b3ac226ce951391e156aa7700dd.png"]
With these new parts, there will be new bugs, which is why this is a "Dev_Test" of the new update. We wanted to get it into the hands of the players as soon as possible, but please remember that you will encounter various bugs as the testing progress continues. Bug reports should be made on the Flyout discord (discord.gg/Flyout)!
[img src="{STEAM_CLAN_IMAGE}/31877757/d6fe67f33e97f33b35822644c901ed4224b0e94a.png"]
We look forward to seeing all the crazy things you come up with utilizing these new parts!
- increased camber from leading edge flaps (trailing edge remains unchanged)
- fixed enemy SAMs being friendly
- fixed SAM missile trail pausing and starting again during flight
- fixed missile drag being too high
- fixed popup text blocking UI clicks
Turbines
{STEAM_CLAN_IMAGE}/31877757/f52728c2081dca7a77d15879c34c322cd2635d5b.png
-added turbine Test Run Mode: tweak turbine settings while it's running and see how it affects performance
-added manual compressor stage & turbine pressure ratio setup (Advanced Setup - Simple Setup works like before)
-added Bleed Air resource: turbines can provide bleed air that can be used to start other turbines and more in the future
-increased maximum turbine alternator and hydraulic power
-slightly decreased turbine efficiency (engines made in the previous version may require tuning)
-decreased min and increased max combustor temperature
Rotors
-increased max rotor blade count to 8
-added a rotor blade chord setting
-rotor blades can now break under high G-load and speed
-added vortex ring state, overspeed and load warnings to the in-flight readout
-fixed missing sound on the Tail Rotor
-improved rotor audio looping
Aerodynamics
-increased wing drag just after stall which can make the aircraft yaw and possibly spin
-increased camber effect from leading edge flaps
-decreased ground effect strength
-added wing snap sound effect
-fixed incorrect fuselage center of pressure
-fixed asymmetric vapor effects
New Parts
-added a Ducted Fan
Game Mechanics
-added an Era system which estimates the earliest year your aircraft could have been built (currently implemented for propulsion and fuels)
-added Unit Cost, Part Count and Build Time (time you have spent on making the plane) to the craft Specifications window
Craft Inputs
-fixed some bugs affecting the Switch type input
Weather and Effects
{STEAM_CLAN_IMAGE}/31877757/1a48981692525e335b91ad086c4d736739987f9d.png
-added new weather effects: it gets dark and foggy below thick clouds (requires Advanced Sky, Volumetric Clouds and Fog settings to be enabled)
-improved volumetric cloud performance
-increased vertical wind strength as the air moves over mountains
-added contrails for turbines and ramjets
Other
-top and bottom RCS no longer affect stealth rating
-added hardpoint ejection force parameter
-adjusted ramjet performance
-fixed landing gear root hinge drag problem
-added editor directional light toggle
- added jet engine contrails
- added bleed air resource bar
- decreased ducted fan efficiency
- improved rotor audio looping
- fixes and improvements to turbine graphics
- fixed engine test run not running if thrust vectoring inputs were assigned
- fixed square afterburner flame appearing on round nozzles in engine test run mode
- fixed new main rotors being first spawned without blade graphics
-added in-flight Fuel Manager panel (click the bottom left fuel bar to open it)
-added wind direction, speed, gusts and turbulence override controls (flight menu -> environment)
-added a speaker part
-added an emissive part material
-added a detailed error message display if load, save or import fails
-added a warning message when trying to launch while there are disconnected parts in the scene
Aero changes
-increased low angle of attack lift generation and lift-to-drag
-stalls now occur at a lower low angle of attack and are more violent
-increased lift from camber
Modding
-added support for world object mods (import airports, buildings, race tracks etc...)
-added support for direct .obj file import into craft project
-added a start time setting to areas.txt
Fixes
-made fuel fraction and fuel flow gauges functional again
-fixed autopilot throttle not updating the throttle UI
-fixed incorrect aspect ratio calculation of wing units with functional wing edges
-fixed piston engine supercharger and turbocharger settings not duplicating
-fixed fuel tank fuel type and fill percentage not duplicating
-removed a useless autosave file that slipped into the previous build
-flight controls are now disabled when typing in autopilot numbers
-fixed afterburner flames expanding through the casing at high altitudes
-added a square afterburner flame for the 2D vectoring nozzle
-CSE Straighten Tool now equalizes distances between selected vertices
-updated Weapon Systems UI style
-fixed deleted custom channels causing crafts to freeze upon launch
-fixed gearbox flying towards the camera when not placed on a craft
-fixed delete craft confirmation panel appearing behind the save/load menu
-fixed inverted range on rotation gizmo
-fixed engine power graph showing too high values at altitudes higher than 0
-fixed rockets sometimes leaving the pod in unexpected ways
-crafts can no longer be saved with names containing '/'
-controller axis inputs should now default to 0
Additions and Improvements
-added preset input configurations for control surfaces and landing gear
-added more control bindings
-trim key being pressed now prevents other inputs
-added more editor tool tips
-propeller angle of attack readout is now color coded: yellow - about to stall, deep red - stalled, red tint - negative
-village buildings are now destroyable
-propellers and other connectable parts will now automatically connect to parent gearbox when placed
-connectable part available inputs menu now shows distance instead of ID
-connectable part input assignment is now automatically mirrored
-it's no longer possible to overwrite stock and autosaved crafts
Autosave
-added an autosave function
-settings are found in the editor settings panel
-saves to a separate autosave file in the stock craft folder, doesn't overwrite manual saves
Aero
-decreased wing zero lift drag
-enter/exit wing editor can be now done by pressing tab
-added ramjet editor tool tips
-added a "no gearbox" warning to prop and rotor readouts
-straighten tool can be now accessed
-added fuselage material paint symmetry
-added an editor gizmo for joints and control surfaces
-added backgrounds to save and load windows to prevent unwanted clicks on other UI and craft
-fixed fuselages with no geometry and parts with 0 scale causing a black screen on launch
-fixed gun sounds getting culled
-control surface detail texture no longer resets
-fixed compressor stall sound ignoring master volume
-fixed piston engine lossless ram air exploit
-craft saves that use missing modded fuels will now load and the fuel is replaced with jet A
-probably fixed paint on mirrored parts sometimes disappearing on load
-possibly fixed control surface symmetry breaking when picking up and moving a wing
-half fuselage is now 17 points instead of 16 for better symmetry (doesn't affect previously built crafts)
-imported part drag can now be disabled by adding **calculate_drag=false** to the config
-updated unity version
-decreased fuselage detail texture length/x tiling
-fixed cross section editor not initializing properly if the first edited fuselage part was mirrored
-fixed fuselage parts sometimes being unclickable and not connected to the craft after load
-fixed fuselage interior sometimes not being transparent despite using transparent materials
-fixed fuselage material colors, details etc resetting after split
-fixed propeller blade graphics not rotating with pitch inputs from input controllers
Current Release
22650288
Uploaded May 04, 2026
System Requirements
How to Install
Flyout.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
682 MB
22650288
80611740
1b8d9de784326babb5bd166e165a1ad0aae2b3310fbcd90abab0ee461ecb2fb4
You May Also Like
View AllDownload Flyout for PC with a direct link or via torrent. Get the full version of Flyout for free. Flyout is a Indie released by Stonext Games.