About the Game
Editor Tools
-freeform fuselage editor
-wing editor
-material and texture settings
-paint tools and import of custom decals
-configurable turbines, ramjets, piston engines and electric motors
-configurable propellers and rotors that can be connected to any engine(s) via gearbox
-configurable landing gear
-configurable control surface and joint inputs
-fly-by-wire settings
-basic cockpit interior parts
-import reference images to create replicas
-modding support that currently allows import of .obj models and textures
Simulation
-wing shape, span and sweep have a large effect on flight behavior
-fuselage drag is calculated from shape
-engine simulation
-aircraft sounds change with design
-realistic atmosphere model
-wind, turbulence, vertical draft
-ground effect
BEFORE YOU BUY:
This game is not easy. There are no in-game tutorials and tool tips are limited due to Early Access status.Fuselage editing is similar to modeling in any 3D software, although much simplified.
There will be bugs due to the highly unrestricted editor and Early Access status of the game.
Basic understanding of aircraft physics and flight controls is required or at least recommended.
Screenshots
18 images
Version Information
Steam Patch Notes
Official update history
Hello Flyout Community!
I'm pleased to announce that the QOL update (UNDO BUTTON!) is now available for testing on the "dev test" branch:
[img src="{STEAM_CLAN_IMAGE}/31877757/3b22663b5038c131504e7ba6ec7f916231097700.png"]
Patch Notes:
Added:
Undo and Redo for nearly every action you can make in editor
New Cylinder part as a fuel tank
Warnings in editor related to disconnected parts and overwriting existing save files
Palette in Paint mode saves more colors
Ability to control clip distance for camera in editor
Pressing Right Mouse Button while scaling part now resets it back like with movement or rotation
Right Mouse Button to cancel now present in Cross Section Editor
Movement, Rotation and Scaling tools are now FPS independent and follow your mouse. Can set editor settings of those to 1
Blueprint toggle button to quickly hide/show them
Input fields for decimal numbers now accept separators other than dot
Straighten 3D and Bezier tools for Cross Section Editor
Field for Z-offset of Vertex in Cross Section Editor
Pressing P in editor now hides UI, Grid and current pink line in Cross Section Editor
Pressing G in editor now switches between Local and Global orientation
Target Mach warning for Rocket Motors attached to missiles with that value set
During flight missile info panel will now show its name and time of guidance
Using Trim with Gamepad/Joystick
Ability to delete Subassemblies by holding Shift while clicking on them
Game will ignore keyboard inputs when UnityExplorer external mod has active overlay
Changed:
Improved soft-locking behavior for mouse-free operations
Blend tool now acts on selected points only if they are selected
Rotor scale now shows diameter
Default size of Drop Tank is now for 1135L / 300 gal
Missile Objects' material settings can be applied to other parts
Symmetry now affects most actions in editor. Disabling symmetry might allow for modification of single part only
Stock crafts no longer have warning about saving before flight
Camera no longer moves when game is paused
Speed of camera movement in cockpit view using dedicated keys
Fixed:
Gamepad/Joystick not resetting properly
Basic Wheel having too high resistance
Landing Gear not having high enough rolling resistance
Landing Gear having different size in editor when clicked for some variants
Rotated Landing Gear being unstable (if it still does - increase diameter/spring)
Angular Acceleration not properly updating for inputs
Custom Solid Fuels not loading properly
Local rotation of already rotated part
Objects are no longer moved/rotated/scaled when cursor is over UI
Opacity of blueprints not persisting across loads
Blueprints remaining after creating new craft
Vertex in Cross Section Editor not updating position when scale / rotation / offset is changed
Straighten tool with point 0 selected
Solar panel collider
Drop Tank collider of end bits when scale is set to 0
Missile with dual seeker thinking it has lock too early under certain conditions
3-spool Turbines no longer have IPC and HPC tied
Rotor area and lift performance error
Typing in fields in editor triggering hotkeys
Custom Input name not refreshing in editor
Gun & Drum allowed calibers not matching in editor
Infinite loading bug with certain imported meshes
Exploding upon loading screen end with starting speed over Mach 1
Imported meshes not loading on another craft after launching to flight
Imported meshes not copying over to new craft when Save As feature is used
Bluetooth fuel for jettisoned parts
Mirroring persisting to duplicated parts under certain conditions
Wing getting messed up when switching sides
Moving tool floating after exiting Wing Edit mode
Separated wing pieces having weird interactions in Wing Edit mode
Mirrored wing points moving in opposite direction in specific scenario
Hitboxes of wing elements not updating while editing
Blurry UI when un-hidden during pause
Pressing Space in Cross Section Editor on scaled Fuselage would jump to wrong place
Not being able to box select points after cancelling move in Cross Section Editor
Wrong blade rotation when changing blade count on Propeller that is rotated
Mirrored turbine name after applying preset
Decimal point in Lofting Cut not saving correctly
Decimal point in Cruise Trim not saving correctly
Missile Cruise Guidance terminal mode activation too soon over the ocean
Missile Cruise Guidance over long distances
Pausing on Loading Screen under certain scenario soft-locking the game
Display of decimal numbers in Gauges
Rocket Motor sometimes not having a trail behind it
Fuel Dump's trail at certain scales moving in wrong direction
Fuel Dump having multiple info panels open, inconsistent toggle behavior
Fuel Dump trail re-connecting with old if re-enabled
Fuel Dump draining fuel with Infinite Fuel enabled
Fuel Tank order when current one is destroyed
Certain fuel tanks not having dry weight
"Paint All" in paint mode not saving
Paint from Subassemblies not saving
Paint from Subassemblies being identical for all instances
Changing material no longer gets rid of paint
Patch 0.2405
Added:
Ctrl+Y to undo option in Editor Settings (Ctrl+Shift+Z by default)
Mirror buttons to lights
Configuring control surfaces mirrors inputs if you have symmetry enabled
Fixed:
Palette add/remove height not updating
Text field in Paint mode not blocking shortcuts
Fuel dump trail when traveling fast
Movement tool in Wing Edit mode with sensitivity other than 1
Applying editor settings breaking undo/redo
Default material texture on FLIR
Shaped charge warhead with Nosecone selected
Trailing edge messing up after configuring on one side
Scaling loop points not undoing
Rotating loop using R-hotkey not undoing
Jammer lower bound being 400MHz instead of 300MHz
Hello Flyout community! The devs have shared a little information on the next update to Flyout, and I can now share a little teaser with you all:
[img src="{STEAM_CLAN_IMAGE}/31877757/38d53de0212b0f87cb44fd62cf54daa8d472f97e.png"]
Undo and redo is coming to Flyout! By default, it will remember 100 changes, however this amount is tweakable based off your preferences!
The next update to Flyout will be less content heavy and more focused on QoL updates and bugfixes!
I hope to have more information to share with you all soon!
-Flyout CM
Fixed:
AI spawn position at sea
PRH fixed
Warhead preview
CRW warhead on nosecone
Battery weight in editor
Hello faithful Flyout fans!
[img src="{STEAM_CLAN_IMAGE}/31877757/9048818bc7d738c39e2224b5d8029fce58c4cf04.png"]
It's been a while but patience pays off: The long awaited munitions update is finally here, as an opt-in beta! With a bunch of new functional parts, and an entire suite of customizable missile parts, you will now be able to arm your creations in all the ways you've been dreaming about!
New parts include modern phased array RADAR and early mechanical RADAR, a jamming pod, and a FLIR targeting ball. For the missiles, there is a procedural seeker head, warhead, rocket motors, separators and fins! Custom missiles support various tracking methods including ARH/SARH, IR, direct coordinates, PRH, and "unguided", and your warhead has various options for explosive type and fragmentation pattern!
[img src="{STEAM_CLAN_IMAGE}/31877757/4577c7bcf5058b3ac226ce951391e156aa7700dd.png"]
With these new parts, there will be new bugs, which is why this is a "Dev_Test" of the new update. We wanted to get it into the hands of the players as soon as possible, but please remember that you will encounter various bugs as the testing progress continues. Bug reports should be made on the Flyout discord (discord.gg/Flyout)!
[img src="{STEAM_CLAN_IMAGE}/31877757/d6fe67f33e97f33b35822644c901ed4224b0e94a.png"]
We look forward to seeing all the crazy things you come up with utilizing these new parts!
- increased camber from leading edge flaps (trailing edge remains unchanged)
- fixed enemy SAMs being friendly
- fixed SAM missile trail pausing and starting again during flight
- fixed missile drag being too high
- fixed popup text blocking UI clicks
Turbines
{STEAM_CLAN_IMAGE}/31877757/f52728c2081dca7a77d15879c34c322cd2635d5b.png
-added turbine Test Run Mode: tweak turbine settings while it's running and see how it affects performance
-added manual compressor stage & turbine pressure ratio setup (Advanced Setup - Simple Setup works like before)
-added Bleed Air resource: turbines can provide bleed air that can be used to start other turbines and more in the future
-increased maximum turbine alternator and hydraulic power
-slightly decreased turbine efficiency (engines made in the previous version may require tuning)
-decreased min and increased max combustor temperature
Rotors
-increased max rotor blade count to 8
-added a rotor blade chord setting
-rotor blades can now break under high G-load and speed
-added vortex ring state, overspeed and load warnings to the in-flight readout
-fixed missing sound on the Tail Rotor
-improved rotor audio looping
Aerodynamics
-increased wing drag just after stall which can make the aircraft yaw and possibly spin
-increased camber effect from leading edge flaps
-decreased ground effect strength
-added wing snap sound effect
-fixed incorrect fuselage center of pressure
-fixed asymmetric vapor effects
New Parts
-added a Ducted Fan
Game Mechanics
-added an Era system which estimates the earliest year your aircraft could have been built (currently implemented for propulsion and fuels)
-added Unit Cost, Part Count and Build Time (time you have spent on making the plane) to the craft Specifications window
Craft Inputs
-fixed some bugs affecting the Switch type input
Weather and Effects
{STEAM_CLAN_IMAGE}/31877757/1a48981692525e335b91ad086c4d736739987f9d.png
-added new weather effects: it gets dark and foggy below thick clouds (requires Advanced Sky, Volumetric Clouds and Fog settings to be enabled)
-improved volumetric cloud performance
-increased vertical wind strength as the air moves over mountains
-added contrails for turbines and ramjets
Other
-top and bottom RCS no longer affect stealth rating
-added hardpoint ejection force parameter
-adjusted ramjet performance
-fixed landing gear root hinge drag problem
-added editor directional light toggle
- added jet engine contrails
- added bleed air resource bar
- decreased ducted fan efficiency
- improved rotor audio looping
- fixes and improvements to turbine graphics
- fixed engine test run not running if thrust vectoring inputs were assigned
- fixed square afterburner flame appearing on round nozzles in engine test run mode
- fixed new main rotors being first spawned without blade graphics
-added in-flight Fuel Manager panel (click the bottom left fuel bar to open it)
-added wind direction, speed, gusts and turbulence override controls (flight menu -> environment)
-added a speaker part
-added an emissive part material
-added a detailed error message display if load, save or import fails
-added a warning message when trying to launch while there are disconnected parts in the scene
Aero changes
-increased low angle of attack lift generation and lift-to-drag
-stalls now occur at a lower low angle of attack and are more violent
-increased lift from camber
Modding
-added support for world object mods (import airports, buildings, race tracks etc...)
-added support for direct .obj file import into craft project
-added a start time setting to areas.txt
Fixes
-made fuel fraction and fuel flow gauges functional again
-fixed autopilot throttle not updating the throttle UI
-fixed incorrect aspect ratio calculation of wing units with functional wing edges
-fixed piston engine supercharger and turbocharger settings not duplicating
-fixed fuel tank fuel type and fill percentage not duplicating
-removed a useless autosave file that slipped into the previous build
-flight controls are now disabled when typing in autopilot numbers
-fixed afterburner flames expanding through the casing at high altitudes
-added a square afterburner flame for the 2D vectoring nozzle
-CSE Straighten Tool now equalizes distances between selected vertices
-updated Weapon Systems UI style
-fixed deleted custom channels causing crafts to freeze upon launch
-fixed gearbox flying towards the camera when not placed on a craft
-fixed delete craft confirmation panel appearing behind the save/load menu
-fixed inverted range on rotation gizmo
-fixed engine power graph showing too high values at altitudes higher than 0
-fixed rockets sometimes leaving the pod in unexpected ways
-crafts can no longer be saved with names containing '/'
-controller axis inputs should now default to 0
Additions and Improvements
-added preset input configurations for control surfaces and landing gear
-added more control bindings
-trim key being pressed now prevents other inputs
-added more editor tool tips
-propeller angle of attack readout is now color coded: yellow - about to stall, deep red - stalled, red tint - negative
-village buildings are now destroyable
-propellers and other connectable parts will now automatically connect to parent gearbox when placed
-connectable part available inputs menu now shows distance instead of ID
-connectable part input assignment is now automatically mirrored
-it's no longer possible to overwrite stock and autosaved crafts
Autosave
-added an autosave function
-settings are found in the editor settings panel
-saves to a separate autosave file in the stock craft folder, doesn't overwrite manual saves
Aero
-decreased wing zero lift drag
-enter/exit wing editor can be now done by pressing tab
-added ramjet editor tool tips
-added a "no gearbox" warning to prop and rotor readouts
-straighten tool can be now accessed
-added fuselage material paint symmetry
-added an editor gizmo for joints and control surfaces
-added backgrounds to save and load windows to prevent unwanted clicks on other UI and craft
-fixed fuselages with no geometry and parts with 0 scale causing a black screen on launch
-fixed gun sounds getting culled
-control surface detail texture no longer resets
-fixed compressor stall sound ignoring master volume
-fixed piston engine lossless ram air exploit
-craft saves that use missing modded fuels will now load and the fuel is replaced with jet A
-probably fixed paint on mirrored parts sometimes disappearing on load
-possibly fixed control surface symmetry breaking when picking up and moving a wing
-half fuselage is now 17 points instead of 16 for better symmetry (doesn't affect previously built crafts)
-imported part drag can now be disabled by adding **calculate_drag=false** to the config
-updated unity version
Current Release
Build 22650288
Uploaded May 04, 2026
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System Requirements
How to Install
Flyout.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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