About the Game

Welcome to Have a Nice Death 1.0!
Huge thank you to our community during our Early Access journey! You can now experience the eighth department - the Inevitable Time Department - with a new boss, mini-boss, enemies, the end of the storyline, "quality of death" improvements and much more.

Discover and explore the darkly-charming, procedurally-generated departments of Death Inc., where you’ll meet a diverse cast of memorable characters—like your affable pumpkin-headed assistant, Pump Quinn—who are always willing to share the latest office gossip

Sharpen your skills (and scythe) through fast-paced hack n’ slash combat, utilizing over 70 unique weapons and spells you can find and upgrade to create devastating combinations

Since Death can’t die, use what you’ve learned and earned to overcome the numerous minions and bosses in each department of Death Incorporated... over and over. A performance review after every run guarantees that you’ll unlock interesting items and upgrades that will help you progress on your journey

Taking more power for yourself is a controversial move in Death Incorporated’s company culture. For instance, adopting a Curse upgrade for yourself might result in the Labor Inspector granting your subordinates enhanced powers, or worse, raising the cost of koffee and other items that are vital to your work output
Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
CHANGES
- The condition to unlock the achievement “Oh Shoo, O’Shah” has been modified: instead of getting all the curses AND penalties, you just need to get all the curses.
BUG FIXED
- We've also fixed a problem that could block certain penalties of a world if the player didn't go to the restroom after this world. The problem persisted even on subsequent runs if the player did not reach the restroom in question.
View on Steam
- The condition to unlock the achievement “Oh Shoo, O’Shah” has been modified: instead of getting all the curses AND penalties, you just need to get all the curses.
BUG FIXED
- We've also fixed a problem that could block certain penalties of a world if the player didn't go to the restroom after this world. The problem persisted even on subsequent runs if the player did not reach the restroom in question.
Hello New Recruits! We just released a minor hotfix addressing a bug you all had reported plus fxing some small issues with dialogues. Thank you for your continued support!
BUG FIXES
View on Steam
BUG FIXES
- The curse “Fake It ‘Til Ya Make It” will now appear normally.
- General dialogue fixes.
{STEAM_CLAN_IMAGE}/41623783/35d8c67e3d4e13670db08b2371c1594dd606723b.png
Change Natural Disaster Department order to pair with the War Department
-> Unlocked once the player will beat Major Pliskhan
-> Rebalance the economy of the game since there is now one less full world
Rebalanced Injury/Permanent damages ratio did by regular enemies.
-> From 50 % to 20 % (10 damages = 5 injuries that could be healed => 8 injuries that can be healed)
Rebalance enemies’ drops to make them more occurring when player will kill more enemies
Easy mode
-> Increased the Heal after boss to 75 % of max HP
-> Added new modifier -25 % HP to Boss & Miniboss
-> Rebalanced the damage of Enemy
Permanent Upgrades
-> Increased the chances to find upgraded weapon
Espresso Koffee pure healing from 25 -> 30
Short Koffee injury healing from 10 -> 15
Distribig® 462
-> Change base Soulary reward from 15 to 15/25
-> Change big Soulary reward from 25/40 to 35/60
-> Swap Espresso Koffee instead of Short Koffee (WAY BETTER !)
Anima Fountain
-> Decreased price per increase from 20 to 15
Floor rewards
-> Changed possible reward in Anima Deposit (more animas !)
-> Changed possible reward in Curse-Reroll Department (player can now find Anti-Malus)
-> Changed possible reward in Intriguing Floor
Thanagers reward
-> Player can now will get either one golden anima or 2 blue anima
HP upgrade
-> Now, player heals by the same HP amount that it increases instead of staying on the same ratio
( 1 / 65 HP => 1 / 85 HP and now 1 / 65 HP => 21 /85 HP )
Shop
-> Added the Acetaminopain to possible item to buy
Added new feedback to enemy that can counter
Hara-Kola
-> Reduce the projectile spawning on death by 1
Imposter
-> HP from 300 to 225
Smoker
-> HP from 225 to 172
Stormy
-> HP from 120 to 100
Rockster
-> HP from 175 to 120
Magmaboy–X8
-> HP from 1200 to 800
Flambush
-> HP from 600 to 300
Sparky
-> HP from 120 to 70
Drowned
-> HP from 250 to 145
Tempestilent
-> HP from 250 to 175
Tempus
-> HP from 1500 to 1000
Pendulus
-> HP from 450 to 250
Kookoo
-> HP from 150 to 125
-> Change the curve of the projectile
Destinatus
-> HP from 425 to 380
-> Change feedback when attacking
Dustin
-> HP from 275 to 210
Omega Pump Quinn
-> Fix pumpkin bomb that could be attacked before being formed
Will Hung
-> Reduce damage of attacks
-> added some feedbacks that were missing
X4–H
-> Reduce damage of attacks
Richard John Barron
-> Added some feedbacks to attacks
-> reduce damage to 15
Camille Flage
-> Added some feedbacks to attacks
Horace Sinistrocirrus
-> HP from 7500 to 5500
The “Bridgets”
-> HP from 13500 to 9000
Brad
-> Reduce damage to deal either 10 or 15 damage
Barnaby Proudfoot
-> Reduce damage to deal either 10 or 15 damage
Mr. Hector Krank
-> Reduce damage of some attacks from 30 to 25
Ms. Catherine Imamura
-> HP from 11000 to 9000
-> Reduce damage ( on par with the Major)
Time
-> HP from 20000 to 15000
-> reduce damage to deal 30 in Phase 1
-> reduce damage to deal 35 in Phase 2
Life
-> HP from 20000 to 17500
-> reduce damage by 5
Poisoned Gift
-> Buff default duration from 7 to 8 s
Rebalance the charge attacks
-> Increase the duration of the invincibility
Billhooks
-> Reduce the Upward attack timing
Shake Spear
-> Change rarity to uncommon
-> Buff modifier Ground damage from +15% to +25 % and +30% to +50%
Jabelin
-> Change modifier when upgrading it
-> Now raise damage of All common weapons
Daggust
-> Buff frenzy damage 5 to 30
Murray of Crows
-> reduce duration of the attack
Beasteel
-> reduce CD from 5 s to 3.5s
-> Buff damage from 75 to 100
-> added some air control to the jump
Boulderain
-> Change the contract to unlock it to make it a bit harder to unlock ( making Proudfoot appear a bit later)
Frostbreeze
-> Buff damage from 15 to 20
Buff MANY CURSES
When the “Stuck” status is applied on a flying enemy, this one can deal damage to the player without attacking
The spell “Focus” frenzy's buff is disabled after taking a hit and creates more issues
Status stacks multiple time when hit many time at once
Miscellaneous options are not saved in the splashscreen, except the language
View on Steam
BALANCING
OVERALL
Change Natural Disaster Department order to pair with the War Department
-> Unlocked once the player will beat Major Pliskhan
-> Rebalance the economy of the game since there is now one less full world
Rebalanced Injury/Permanent damages ratio did by regular enemies.
-> From 50 % to 20 % (10 damages = 5 injuries that could be healed => 8 injuries that can be healed)
Rebalance enemies’ drops to make them more occurring when player will kill more enemies
Easy mode
-> Increased the Heal after boss to 75 % of max HP
-> Added new modifier -25 % HP to Boss & Miniboss
-> Rebalanced the damage of Enemy
Permanent Upgrades
-> Increased the chances to find upgraded weapon
Espresso Koffee pure healing from 25 -> 30
Short Koffee injury healing from 10 -> 15
Distribig® 462
-> Change base Soulary reward from 15 to 15/25
-> Change big Soulary reward from 25/40 to 35/60
-> Swap Espresso Koffee instead of Short Koffee (WAY BETTER !)
Anima Fountain
-> Decreased price per increase from 20 to 15
Floor rewards
-> Changed possible reward in Anima Deposit (more animas !)
-> Changed possible reward in Curse-Reroll Department (player can now find Anti-Malus)
-> Changed possible reward in Intriguing Floor
Thanagers reward
-> Player can now will get either one golden anima or 2 blue anima
HP upgrade
-> Now, player heals by the same HP amount that it increases instead of staying on the same ratio
( 1 / 65 HP => 1 / 85 HP and now 1 / 65 HP => 21 /85 HP )
Shop
-> Added the Acetaminopain to possible item to buy
Added new feedback to enemy that can counter
ENEMIES
Hara-Kola
-> Reduce the projectile spawning on death by 1
Imposter
-> HP from 300 to 225
Smoker
-> HP from 225 to 172
Stormy
-> HP from 120 to 100
Rockster
-> HP from 175 to 120
Magmaboy–X8
-> HP from 1200 to 800
Flambush
-> HP from 600 to 300
Sparky
-> HP from 120 to 70
Drowned
-> HP from 250 to 145
Tempestilent
-> HP from 250 to 175
Tempus
-> HP from 1500 to 1000
Pendulus
-> HP from 450 to 250
Kookoo
-> HP from 150 to 125
-> Change the curve of the projectile
Destinatus
-> HP from 425 to 380
-> Change feedback when attacking
Dustin
-> HP from 275 to 210
THANAGERS
Omega Pump Quinn
-> Fix pumpkin bomb that could be attacked before being formed
Will Hung
-> Reduce damage of attacks
-> added some feedbacks that were missing
X4–H
-> Reduce damage of attacks
Richard John Barron
-> Added some feedbacks to attacks
-> reduce damage to 15
Camille Flage
-> Added some feedbacks to attacks
Horace Sinistrocirrus
-> HP from 7500 to 5500
The “Bridgets”
-> HP from 13500 to 9000
SORROWS
Brad
-> Reduce damage to deal either 10 or 15 damage
Barnaby Proudfoot
-> Reduce damage to deal either 10 or 15 damage
Mr. Hector Krank
-> Reduce damage of some attacks from 30 to 25
Ms. Catherine Imamura
-> HP from 11000 to 9000
-> Reduce damage ( on par with the Major)
Time
-> HP from 20000 to 15000
-> reduce damage to deal 30 in Phase 1
-> reduce damage to deal 35 in Phase 2
Life
-> HP from 20000 to 17500
-> reduce damage by 5
WEAPONS
Poisoned Gift
-> Buff default duration from 7 to 8 s
Rebalance the charge attacks
-> Increase the duration of the invincibility
Billhooks
-> Reduce the Upward attack timing
Shake Spear
-> Change rarity to uncommon
-> Buff modifier Ground damage from +15% to +25 % and +30% to +50%
Jabelin
-> Change modifier when upgrading it
-> Now raise damage of All common weapons
Daggust
-> Buff frenzy damage 5 to 30
Murray of Crows
-> reduce duration of the attack
Beasteel
-> reduce CD from 5 s to 3.5s
-> Buff damage from 75 to 100
-> added some air control to the jump
Boulderain
-> Change the contract to unlock it to make it a bit harder to unlock ( making Proudfoot appear a bit later)
Frostbreeze
-> Buff damage from 15 to 20
CURSES
Buff MANY CURSES
BUG FIXED
When the “Stuck” status is applied on a flying enemy, this one can deal damage to the player without attacking
The spell “Focus” frenzy's buff is disabled after taking a hit and creates more issues
Status stacks multiple time when hit many time at once
Miscellaneous options are not saved in the splashscreen, except the language
{STEAM_CLAN_IMAGE}/41623783/daec9d1e76d4700aba0c805952e9eb4689a6ab70.png
FIXED
IMPROVEMENTS
View on Steam
FIXED
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png When the player has upgraded the Billhooks to the second level, damage to the Scythe and the Cloak weapons will increase each time the player will leave the elevator
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png If the player starts a run, doesn’t dash, doesn’t talk to an NPC, and doesn’t let the Pyroghost hit him first, the player will become invincible
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png When the HP of the player is reduced by 30 from the modification of the Breakdown XV, the player can go to the training room to regain the missing HP
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png The time stops running during boss fights if the player takes the Boss elevator (reception area)
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png When the player reaches the following sorrows: Mr. Gordon Grimes, Mr. Hector Krank, and Major Warren Pliskhan from the Boss Elevator, the theme music of the Brad boss fight will be played in the background
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png On rare occasions, the game may freeze indefinitely after game over or restart, possibly due to corruption of the save file. If the issue occurs once on a save file, there’s no known way to save the file. The player may even win the run, but the next time they die/reset the issue will occur again.
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png In cloak storage floor, the weapon cairn doesn't contain any weapons
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png The player could lose all his currencies by upgrading the spell Moskillto to level 2 or above.
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png The player could not take another weapon if he had the spell Moskillto upgraded to level 3 in his inventory.
IMPROVEMENTS
- Status has been reworked (in coding) to improve performances
{STEAM_CLAN_IMAGE}/41623783/bac44dc110830bf275a375a7e69d1797ef0edd06.png
Selenite
Poison Mist
Aleistar
Brutumhammer
Daggust
Whirl Daggers
Brad
Gordon Grimes
Waldo
Major Pliskhan
Catherine Imamura
Horace Sinistrocirrus
Omega Pump Quinn
RJ Barron
Denzel King Dengue
X4-H
Slyma
Camille Flage
Sparky
Flambush
Bubbaboom
Hambleurgher
Roaster
Spookmen
Veteran
Smoker
Imposter
View on Steam
ADDED/UPDATED
- Sounds on Crisis Flames VFX and Level Up Screen
- Update Localization
- Update floor colors
FIXED
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Issue where the player may have a broken death screen, due to the number of penalties (Thanks to **Big Jaekuk** for the clue)
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Issue with some of Jocelyn's contracts not being counted when taking the new Boss elevator
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Omega Pump Quinn not being counted for some of Jocelyn's contracts
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Transformed Twinsie's description not displaying the modifications
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Issue with Death behavior when keeping pressed the Scythe button during a loading
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Issue with the camera in the Physical Illness Department
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Omega Pump Quinn's mines not exploding every time
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png In Crisis 7, the last update of a weapon in Forge costs much more than normal
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Aleistar's ejection
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Frenzy damage curse not affecting some spells
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Selenite not applying damage to spells
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Missing dialogues of Barnaby Proudfoot
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Missing or wrong NPC's voices during Musical quest
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Soulary hidden behind the art in the Natural Disasters Department
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Wrong background in Will Hung and Omega Pump Quinn’s area
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Legendary Weapon GPE in cairns are invisible (no VFX or icon)
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Issue with some data displayed in the food description of the Contractor's menu
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png In the shop, when the player finds an item on sale, the price displayed is the correct one but the player can’t purchase it until he gets the amount of soulary BEFORE the sale
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Jerry's Shoe quest item is misplaced (sorry Jerry)
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png When the player uses the spell Lyberis Skulls, it creates some fps drop when it hits an enemy
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png The Curse slot does not reset if the player takes the curse then upgrade the Shop
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Upgrade Tree didn't have sound
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png SFX of changing to Difficulty 11-15 is quieter than Difficulties before and doesn't follow the crescendo
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Due to the new modifications of the Parasol 2.0 basic combo, the SFX of the attacks are out of sync
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png When Waldo uses his soda attack (in phase 2), the VFX of the liquid seems inconsistent and low quality in comparison with the others
Known Bugs
- Issue with the Burn Out screen when nullifying a penalty.
- Issue with the behavior of the curse Death-Priest (current mana value is reset).
- Players may regain the control of Death when canceling a contract from Jocelyn.
- On the Cloak Equipment Storage, the cairn may be empty.
- Food effect not disabled properly
- Easy mode not discounting Selenite
BALANCING
PERMANENT UPGRADES (Upgrade Tree)
- Changed the value of Level Upgrades
WEAPONS
Selenite
- Reduce the damage buff from 100 % -> 50 %
- Fixed the damage buff not applying to Spells
Poison Mist
- Changed the radius of Poison Cloud
- Reduce the number of ticks
Aleistar
- Fixed ejection
Brutumhammer
- Removed one projectile from the attack
- Change damage 35 - > 20
Daggust
- Change damage 20 -> 30
Whirl Daggers
- Change damage 5 -> 10
BOSS
Brad
- Changed the bonus defense duration 30s -> 15s
Gordon Grimes
- HP 2650 -> 2800
Waldo
- HP 2500 -> 3000
Major Pliskhan
- HP 7500 -> 8500
Catherine Imamura
- HP 10000 -> 12500
Horace Sinistrocirrus
- HP 6500 -> 7500
Omega Pump Quinn
- Rebalanced combat to make it harder
RJ Barron
- HP 1550 -> 1650
Denzel King Dengue
- HP 1350 -> 1900
X4-H
- HP 1650 -> 1750
Slyma
- HP 1200 -> 1500
Camille Flage
- HP 4200 -> 4700
ENEMY
Sparky
- HP 85 -> 150
Flambush
- HP 600 -> 800
Bubbaboom
- HP 20 -> 30
Hambleurgher
- HP 170 -> 200
Roaster
- HP 240 -> 285
Spookmen
- HP 175 -> 200
Veteran
- HP 385 -> 450
Smoker
- Hp 250 -> 225
Imposter
- HP 200 -> 300
{STEAM_CLAN_IMAGE}/41623783/a70a53d097ec8f72c92f7378346fcf2fb7445b38.png
View on Steam
- {STEAM_CLAN_IMAGE}/41623783/77ba329196e24074ff15b583955a52f8dac6ae9c.png New music for Halloween in the Break room
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Art issues in the Hall of Eternity alternate level
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Some voices were not present or not attached to the right character
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png No music when the player dies in the Natural Disaster department
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Missing voice of Muriel in some dialogs
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Bad positioning of some Halloween assets
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Localization updated
{STEAM_CLAN_IMAGE}/41623783/31265c89cc18ca69eb3fb337e9da760c01f23579.png
Hello recruits,
Thanks tremendously for your feedback and support regarding our Natural Disasters release!
This patch makes several fixes based on initial reporting issues following this week.
View on Steam
Hello recruits,
Thanks tremendously for your feedback and support regarding our Natural Disasters release!
This patch makes several fixes based on initial reporting issues following this week.
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Only the second chosen Malus is active on the Difficulty 10
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Player can choose a Malus outside of the array when choosing the second Malus on Difficulty 10
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png NPC Muriel is not visible enough in the lobby
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png The progression discount of the Sepulchral Ray (Joe’s contract) is improved by killing Waldo instead of Horace
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Drowned enemies spawns late in the Natural Disasters Department
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png The "Complete a run in under 45 minutes" contract is completed if you die in under 45 minutes
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png The Dash & Slash attack of Görske (Mini Boss) is not stopped when the boss is stunned
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Player can take damage from projectiles of Pill enemies even after the projectile disappears.
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png The game crashes when the player dies from the Mordicine spell damage
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png The SFX of the cooldown weapon UI can be heard after starting the game and after quitting the Run Summary GPE (Pitbook in Lobby)
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Curse "Take It Easy" multiplies damage of weapons when players pass the elevator
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Curse "Take It Easy" doesn't work with spells
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Morticulturalist enemy is too bright
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png "Complete Breakdown IV" quest is completed after Breakdown 5 instead of 4
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png A plug can be seen in a WC kit room
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png The "Eye of the Stormy" Curse that provides Stormy enemies with an additional attack, can appear only in the Hall of Eternity Department and Industrial Pollution Department, even though the enemy was moved to the Natural Disasters Department.
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Some Spells are lacking cooldowns
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Some Spells' mana consumption in the air differs from ground consumption and descriptive consumption
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Some Spells' description, ground and air damage values differs from each other
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Timer inside the Challenge Room also measures the time spent in the menu
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png After the player restarts a run, and gets defeated by choosing Jocelyn’s contracts in the lobby, the rewards are counted with the progression of the recently restarted run
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Laser attack VFX of the Phase 1 of Waldo stays longer than the collider of the attack
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Patrick’s sign tour guide in the Physical Diseases Department is hard to read due to the lighting
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png "Shop closed" signs in the Control room are floating in the air
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Transformed Scythe is shown as a different kind in the Transform Menu
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Frenzy attack of Focus spell gives a permanent increase of life
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Slaymore (upgraded level 3) gives permanent max HP instead of temporary max HP when player passes a floor
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png The player is not healed when leaving the Training room trigger
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Mordicine and Sacrifix spells can irreversibly reduce player’s health in the Training Room
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png The SFX of the mechanical legs of Waldo can be heard twice during the fight introduction
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Ulcermonner has no SFX in the Physical Diseases Department
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Claude hasn’t a voice
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png The Game Over sound can be heard two times after defeating boss Catherine Imamura
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png If you restart the game during a run, the elevator music plays during the loading screen
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png The beginning of the Game Over music can be heard during the Quit loading
{STEAM_CLAN_IMAGE}/41623783/789f0de9a0a58ebb0d6a6417b132470a5983e565.png
View on Steam
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Unintended behaviours could appear when combining the curse Flash of Brilliance and some spells
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png The reward did not appear on a specific arena
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png In some case, the player could get stuck in the miscellaneous tab option
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png SFX rope attack of Will Hung was played even if stunned
- {STEAM_CLAN_IMAGE}/41623783/77ba329196e24074ff15b583955a52f8dac6ae9c.png Pierce Görske gets a new voice
- {STEAM_CLAN_IMAGE}/41623783/77ba329196e24074ff15b583955a52f8dac6ae9c.png Sound effects added on death screen and Crisis menu
{STEAM_CLAN_IMAGE}/41623783/7935310ef6f42ad843e7bb6a58dce1a0a8ed668c.png
View on Steam
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Difficulty quest (Crisis) (damages in Shop /Control Room)
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Weapons bought from shop and Jocelyn's contract are added at the Workerguide when player gets it for the first time
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png W5 projectiles explosions missing sfx
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png NPC Hara-Kola and Bubbaboom missing sfx
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Spell EyeSeeYou, Frostbreeze, & Wishtorm missing SFX
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Relaxation Area missing music
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Waldo's "mill" attack does not damage the player every time
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Manaboost quest for Joe does not work
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Contracts that involve the player being hit by a boss not being triggered by boss projectiles
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Mark in the shop doesn't speak after a run when player got the curse "Shop Closed"
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Spanish/Portuguese wrong translation
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Contract ""Get 50 soulary weapon instantly and Defeat First Thanager without getting hit ” does not count as accomplished when killing the Janitor without taking damage
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Joe’s: Quest to unlock discount pricing or “Focus” does not work
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Damages of Contract "Give uncommon weapon instantly and Defeat First Thanager in under 5 minutes” are applied even if the player completes the contract
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png Level of the weapons is not displayed in the weapon selection menu
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png "Price Next Shop" Penalty is revoked after a purchase only for one item in the Shop
- {STEAM_CLAN_IMAGE}/41623783/383a35d16c44a3d69e98af4fe93c3144cfe63acb.png EyeSeeYou spell doesn't work correctly
{STEAM_CLAN_IMAGE}/41623783/f5a0045d49ecfee9bc0754b2745a96c4ce84046a.png
View on Steam
- Toxic Food-Processing and Addictions Departments are now available without conditions.
- Quests related to Joe (ex. kill X enemies) now work properly.
- Enemies of Toxic Food-Processing Department are now unlockable in the Worker Guide.
{STEAM_CLAN_IMAGE}/41623783/e29792c9c750528e9f51c8680aa0b04e3ea02848.png
View on Steam
- Fixed coffee machine visuals in the breakroom
- Reworked secret room VFXs
- Fixed Sickles attack during some multi-hits
- Fixed a bug where you could be stuck in arena if a summoner summoned something out of the arena
- Fixed a bug where the Focus spell effects weren't removed after a hit
- Added/fixed some entries for the workerguide
- SFX improvements
- New localization
{STEAM_CLAN_IMAGE}/41623783/56f4ebe5801f06f2bc8f483d102c0969266d6562.png
Thank you for playing our Infrastructure Development update for Have a Nice Death! Here’s a list of bug fixes and improvements from the hotfix today:
View on Steam
Thank you for playing our Infrastructure Development update for Have a Nice Death! Here’s a list of bug fixes and improvements from the hotfix today:
Improvements
- Added better feedback (VFX, animation, and sound) when using the Anima Fountain (water cooler), Distribig® 462 (vending machine), and Sinistro® Koffee Machine (espresso machine in Relaxation Area)
- Adjusted the colors in Jocelyn’s Contracts menu
- Rebalanced floor choices for consistency
- Misc improvements on VFX
Bug Fixes
- Fix for sound and VFX on several spells that were missing
- Fix for getting stuck in some walls
- Fix for getting stuck in World 3 arenas when an Ulcermonner summoned an enemy out of the arena
- Fix for Bosses not dropping their rewards
- Fix for Leon Clean sliding at the beginning of the fight (the floor was very wet)
- Fix for no progression for weapons/spells in Joe's menu
- Fix for VFX displayed in a bad position when entering the elevator menu
- Fix for inconsistency in currency display format
- Fix for dialogs bubble timing (much longer)
- Fix for Soul Razor (spell) not doing damage
- Fix for Shockwave (spell) not working in the air under certain conditions
- Fix for the Shop item Concealed Carry replacing the weapon in the second slot without giving the player a choice and preventing getting the previous weapon back
- Fix for some of Jocelyn’s Contracts being unfinishable finished
- Fix for taking a Jocelyn’s Contract then canceling it rerolled the Contracts proposed after the first one, for free
Current Release
Not available
System Requirements
OS
Windows 10 (64-Bit)
CPU
Intel Core i3 6100
RAM
4 GB RAM
GPU
NVIDIA GeForce GTX 650 or higher | AMD R7 360 or higher - Some crashes may occur with Integrated graphics (GPU built into the processor)
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Run HaveaNiceDeath.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
1.2 GB
Password: cracked-games.org or 123
CRC32
9B4336CF
SHA-256
874b2226ce0892ac566bdd3eef036d5439f4409ea309df7090ae95e5c50c8943
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
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View AllDownload Have a Nice Death for PC with a direct link or via torrent. Get the full version of Have a Nice Death for free. Have a Nice Death is a Action released by Magic Design Studios.