About the Game
In Kerbal Space Program, take charge of the space program for the alien race known as the Kerbals. You have access to an array of parts to assemble fully-functional spacecraft that flies (or doesn’t) based on realistic aerodynamic and orbital physics. Launch your Kerbal crew into orbit and beyond (while keeping them alive) to explore moons and planets in the Kerbol solar system, constructing bases and space stations to expand the reach of your expedition.
Kerbal Space Program features three gameplay modes. In Science Mode, perform space experiments to unlock new technology and advance the knowledge of Kerbalkind. In Career Mode, oversee every aspect of the space program, including construction, strategy, funding, upgrades, and more. In Sandbox, you are free to build any spacecraft you can think of, with all parts and technology in the game.
Try out the many mods created by the Kerbal Space Program community!
Kerbal Space Program features three gameplay modes. In Science Mode, perform space experiments to unlock new technology and advance the knowledge of Kerbalkind. In Career Mode, oversee every aspect of the space program, including construction, strategy, funding, upgrades, and more. In Sandbox, you are free to build any spacecraft you can think of, with all parts and technology in the game.
Key Features
- Build spaceships, rockets, and vehicles using any imaginable combination of parts, each with their own function that will affect the way your spacecraft behaves.
- Take full control over your ship’s setup to execute complex flight maneuvers.
- Manage your Kerbal crewmembers, including hiring, training, and sending them into space to become heroes.
- Discover a whole star system with unique moons and planets, exploring detailed terrain at a vast scale.
- Send your Kerbal crew outside their ships for “extra-vehicular” activities.
- Dock spacecraft together to construct space stations, massive starships, and surface bases on new planets.
- Use satellites to scan terrain and find biomes and other anomalies.
- Set up communications networks to communicate between your spacecraft and Kerbal Space Center.
- Research and develop new technologies to extract valuable information and resources from all over the solar system, and much more!
Try out the many mods created by the Kerbal Space Program community!
Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
Hello Kerbonauts!
We are pushing an update to the launcher today. Most notably, the launcher will no longer remain open or run in the background after you launch Kerbal Space Program.
We are also adding an optional PD Account login flow. This is in preparation to improve player feedback and for future features of Kerbal Space Program 2 like multiplayer.
PD Launcher Change Log:
View on Steam
We are pushing an update to the launcher today. Most notably, the launcher will no longer remain open or run in the background after you launch Kerbal Space Program.
We are also adding an optional PD Account login flow. This is in preparation to improve player feedback and for future features of Kerbal Space Program 2 like multiplayer.
PD Launcher Change Log:
- Launcher will no longer remain open / running when Kerbal Space Program is being played.
- Optional Private Division Account login flow added to Launcher menu and very first boot.
- Minor bug fixes.
{STEAM_CLAN_IMAGE}/4463399/1be7e0b94cd354de2bf0c17cbbfb40bac8fd3d1b.png
ChangeLog:
=================================== v1.12.5 ============================================================
+++ Improvements
* Added something...on Mun.
View on Steam
ChangeLog:
=================================== v1.12.5 ============================================================
+++ Improvements
* Added something...on Mun.
Hello Kerbonauts!
We here at mission control are happy to launch patch 1.12.4 on Wednesday November 2nd, 2022 which addresses the long awaited tutorial bug fixes!
We have also squashed an Alarm Clock bug that ignored custom day/year lengths.
As we are dedicating our time and effort to launching KSP2, future patches for KSP will be less prioritized but please continue to let us know about any bugs you encounter. Happy launching and remember your parachutes!
Patch Notes Change Log:
=================================== v1.12.4 ============================================================
+++ Bugfixes
* Fix Alarm Clock input fields ignoring configured custom day/year lengths.
* Fix Basic Flight tutorial.
* Fix Go For Orbit tutorial.
* Fix Intermediate Construction tutorial.
* Fix Advanced Construction tutorial.
* Fix Sub Orbital tutorial.
* Fix Craft Browser not showing the Hopper in Intermediate Construction tutorial.
New Launcher for KSP on Steam.
Will serve as a resource for news and updates about KSP & KSP 2 Early Access.
In addition, you will be able to give feedback through the launcher once KSP 2 has been released into Early Access.
View on Steam
We here at mission control are happy to launch patch 1.12.4 on Wednesday November 2nd, 2022 which addresses the long awaited tutorial bug fixes!
We have also squashed an Alarm Clock bug that ignored custom day/year lengths.
As we are dedicating our time and effort to launching KSP2, future patches for KSP will be less prioritized but please continue to let us know about any bugs you encounter. Happy launching and remember your parachutes!
Patch Notes Change Log:
=================================== v1.12.4 ============================================================
+++ Bugfixes
* Fix Alarm Clock input fields ignoring configured custom day/year lengths.
* Fix Basic Flight tutorial.
* Fix Go For Orbit tutorial.
* Fix Intermediate Construction tutorial.
* Fix Advanced Construction tutorial.
* Fix Sub Orbital tutorial.
* Fix Craft Browser not showing the Hopper in Intermediate Construction tutorial.
New Launcher for KSP on Steam.
Will serve as a resource for news and updates about KSP & KSP 2 Early Access.
In addition, you will be able to give feedback through the launcher once KSP 2 has been released into Early Access.
Hello Kerbonauts!
Kerbal Space Program 1.12.3 is live!
This small patch addressed drifting issues with robotic parts and rotating docking ports.
Check out this patch's Changelog for further details:
Learn more in the Drifting Along KSP DevBlog.
You can still help us find bugs/issues by reporting them into our bugtracker, but keep in mind that the team's focus is currently on KSP2 development, so bug fixing for the original game has slowed down significantly.
Happy launchings!
View on Steam
Kerbal Space Program 1.12.3 is live!
This small patch addressed drifting issues with robotic parts and rotating docking ports.
Check out this patch's Changelog for further details:
==================== v1.12.3 ====================
+++ Bugfixes
* Fix AOORE in Assembly Loading of Duplicate Mod DLLs causing issues with loading of some mods.
* Improved robotic parts drift when robotic parts are left locked. Players can now quicksave/reload or timewarp to reset part placement. Note: The drift issue can only be corrected when the robotic parts are set to locked mode.
* Improved rotating docking ports drift when rotating docking ports are left locked. Players can now quicksave/reload or timewarp to reset part placement. Note: The drift issue can only be corrected when the rotating docking ports are set to locked mode.
+++ Modding
* Add UpgradePipeline support for PartModule renaming.
Learn more in the Drifting Along KSP DevBlog.
You can still help us find bugs/issues by reporting them into our bugtracker, but keep in mind that the team's focus is currently on KSP2 development, so bug fixing for the original game has slowed down significantly.
Happy launchings!
Hello Kerbonauts!
Kerbal Space Program 1.11.2 is live!
This small patch focuses on fixing a few remaining bugs from the last update that were causing some headaches to players.
Check out this patch's Changelog for further details:
Remember that you can help us find bugs/issues by reporting them into our bugtracker and that you can also upvote reports to make them more visible.
Happy launchings!
View on Steam
Kerbal Space Program 1.11.2 is live!
This small patch focuses on fixing a few remaining bugs from the last update that were causing some headaches to players.
Check out this patch's Changelog for further details:
ChangeLog:
=================================== v1.11.2 ============================================================
+++ Bugfixes
* Fix craft can wobble or even have some parts destroyed when interacting with parts and inventory slots during EVAConstruction in Flight.
* Fix NRE on returning to physics range of RCSFX on command pods causing game to become non-savable or usable in some cases.
* Fix the Place Anywhere 1 linear RCS part thrusting the wrong way.
* Fix same part collisions invalidating valid EVA construction placement on some parts.
* Fix Resource App resource totals UI display for EVA kerbals carrying multiple resources including EVA propellant total on every resource.Remember that you can help us find bugs/issues by reporting them into our bugtracker and that you can also upvote reports to make them more visible.
Happy launchings!
Hello Kerbonauts!
Kerbal Space Program 1.11.1 is live!
This patch includes a few improvements to the base game, such as the ability to use multiple kerbals to assist engineers moving heavier parts in EVA Construction Mode. Additionally, the construction panel now shows the manipulation weight limit and the assistants count, which will be useful to embark in larger in-situ engineering projects, plus several other cool things - like a revamp to the MK1 and Mk2 spot lights. The patch is also packed with bugfixes, mostly related, but not exclusively, to the 1.11 Some Reassembly Required update, among a handful of other neat surprises.
Check out this patch's Changelog for further details:
Tonight at 6PM EST EJ_SA will be hosting some lead developers on his stream! Tune in to take a look at the 1.11.1 patch and have some fun!
Remember that you can help us find bugs/issues by reporting them into our bugtracker and that you can also upvote reports to make them more visible.
Happy launchings!
View on Steam
Kerbal Space Program 1.11.1 is live!
This patch includes a few improvements to the base game, such as the ability to use multiple kerbals to assist engineers moving heavier parts in EVA Construction Mode. Additionally, the construction panel now shows the manipulation weight limit and the assistants count, which will be useful to embark in larger in-situ engineering projects, plus several other cool things - like a revamp to the MK1 and Mk2 spot lights. The patch is also packed with bugfixes, mostly related, but not exclusively, to the 1.11 Some Reassembly Required update, among a handful of other neat surprises.
Check out this patch's Changelog for further details:
=================================== v1.11.1 ============================================================
+++ Improvements
* Extend Science results UI delay for Dzhanibekov EVA experiment so player can see the effect better.
* Enable smaller SEQ parts to be usable in construction mode so they can be moved and adjusted. They cannot be stored inside inventry modules.
* A screen message will now appear when a non-engineer kerbal attempts to repair a part with the repair kit. Also, a Screen Message will also show if the repair kit amount was insufficient.
* Cargo parts filter now includes researched but not purchased parts, even allowing purchasing them from the filtered view.
* Added Thrust Limiter field to Kerbal Jetpacks so finer control is possible.
* Kerbals can now assist an Engineer in construction to move heavier parts.
* Construction panel now shows manipulation weight limit and assistants count.
* Reduce the wait time between dropping a part and when physics kicks in.
* Action group edit name button can now be accessed with arrows and axis inputs.
* Allow pickup of debris parts in EVA construction mode.
* Playing a science/sandbox game in which Kerbals are restricted to class traits but all probes have access to all SAS modes is now possible.
+++ Localization
* Numerous KSPedia fixes in multiple languages.
* Fix EVA Construction Mode KSPedia slide text overlap in Japanese.
* Fix Cargo Mode KSPedia slide title for Russian.
* Fix for a range of construction contract vessel names for all languages.
* Fix missing Japanese translation for Engine Stops Under in part description.
* Fix Spanish translation for vessel part requirements.
* Variable correction in spanish for Engineer on vessel requirement.
+++ Parts
* Place Anywhere 1 Linear RCS Port now has a shrouded variant.
* Revamped MK1 and Mk2 spot lights.
* Added new white variant for MK1 and MK2 spot lights.
+++ Bugfixes
* Fix background icon not appearing when first picking a part from inventory.
* Fix when detaching a part from a vessel keep it's orientation and don't reset it's orientation to the default position.
* Fixed some NREs when using menu navigation with directional arrows on the Action Groups panel.
* Fix waypoint marker for rover construction contracts disappearing.
* Fix orientations of parts in EVA construction mode including surface/detach and attachnode attach.
* Fixed issue causing parts to highlight red while cursor is on inventory PAWs.
* Fix UI in editor scene not showing that part autostruts are forced to grandparent when they are attached to dynamic nodes.
* Fixed bug causing weld animation to not play in some situations.
* Fix parts being anchored above the surface if lifted by robotics parts.
* Fix Editor getting stuck if you delete the root part when in cargo mode.
* Fix part stacking key from affecting all parts picked from the toolbox after its use.
* Fix Inventory part tooltip getting stuck when storing a part in the inventory from the Editor work area and immediately summoning it.
* Fix the editor cargo UI not scrolling when the mouse positionis in between slots.,
* Fix attaching parts in EVA construction mode within the range of a robot arm scanner.
* Fix AttachNodes not displaying when the root part of a vessel is outside the construction range, but the part is and shoudl be valid as an attachment.
* Fix partdatabase.cfg handling when running KSP from an alternate folder/location.
* Fix issues with parts that have trigger colliders when rotating/moving them in EVA construction mode.
* Fix deadline to include CB multiplier on vessel repair and construction contracts.
* Fix placed flags falling down.
* Fix extended tooltip not being updated on variant change for cargo part mass.
* Fix exploit that allowed to produce infinitely many stackable cargo parts using the stack logic.
* Fix for inventories for kerbals on command seats coming up twice in the Construction/Inventory UI in flight.
* Fix EVA kerbals on ladders generating phantom forces.
* Fix CoL marker positioning in EVA Construction/Flight Scene.
* Fix EVA construction losing detached parts and invalid highlighting when exiting EVA Construction with a detached part on the mouse.
* Fix Repair contracts not completing if they use the same craft as a previous contract of the same type in the same save game.
* Fixed an issue that locked up the game when kerbal tourists were passed out in command seats and the game was saved after landing.
* Fix satellite construction stock craft being created as debris, they will now be probes.
* Fix errors when using the rotate and move tool in EVA construction mode on wheels and landing legs.
* Fix EVA kerbals unable to use static ladders (Ladders on Launchpads and buildings, etc).
* Fix crew transfers out of a part does not update its PAW.
* Fix parts with variants in construction mode reverting back to the base variant when attached.
* Fix issue that occurs with Plant Flag being active during construction mode.
* Fix trajectory changes during rotation caused by MinRBMass being too high
* Fix error caused by symmetrical parts in KAL action set if parts get decoupled individually.
* Fix Jetpack andf EVACylinder refill only working with EVA Propellant.
* Fix Smoke FX on twin boar engine.
* Fix bug that caused individually dropped parts to slide on the ground.
* Fix Actions from Symmetry counterparts showing multiple times in the ActionGroup Editor.
* Fix an NRE and partial loss of VAB/SPH functionality occuring when selecting a Subassembly after placing the original part in any symmetry mode while the Save Subassembly window is open in the editors.
* Fix discarding merged craft throwing an NRE in Editors.
* Fix dropped parts being teleported to the ground when dropped in the air above the ground.
* Fix NRE when placing a part buried in the ground in EVA construction mode.
* Fix Placing wheels past the collider for the ground (half buried) will cause the craft to bounce uncontrollably during EVA construction mode.
* Fix Construction Mode Parts dropping causing immediately large physics effects on vessels.
* Fix parts during Eva Construction mode beingpicked up, dropped, or attached when a UI element is blocking the pointer. This was resulting in unwanted click-through.
* Fix Kerbals not falling off the bottom of the ladder when the Kerbal stop at the end of ladder option was set to false.
* Fix where activating the staging would fail if the vessel had no stage available and gained one after a new part was attached in EvaConstruction during flight.
* Fix kerbal jump force scaling to use their combined body mass and inventory mass and prevent death-inducing high jumps.
* Fix NRE that caused the game to lock up when a cargo container was the root part and it was re-rooted.
* Fix the deploy animation being played when taking a deployable part out of the inventory in the VAB/SPH.
* Fix the Communotron 88-88 appearing unbroken in satellite repair contracts.
* Fix Contract strings to clarify Base contract, Satellite Contract, Station Contract and Grand Tour contracts and specify that the new vessel must be built and launched complete (cannot be built in parts using EVA construction).
* Fix cargo parts being inconsistently rendered as 2D icons with no transparency when hovering the cursor over PAWs and Construction Panel.
* Fix selected cargo parts as icons getting stuck when hovering between cargo panel and a PAW inventory in the Editor Scene.
* Fix selected cargo parts during EVA Construction mode that were taken out from an inventory slot not being returned when closing the Construction mode while still holding them.
* Fix selected cargo part as a stack icon not blocking actions on other cargo part while holding the stack.
* Fix EVA kerbal occlusion inside fairings and cargo bays.
* Fix hatches being obstructed by the robotic arm range trigger, or it's front border.
* Fix lights playing their on/off animations when activating the "Turn Light On" and "Turn Light Off" action groups and the light was already in the target state.
* Fix shift-key bleed through to thrust the jetpack when placing or adjusting a part in construction mode.
* Fix out-of-context screen message when a part is attached to a dropped part in construction mode.
* Fix selecting color on lights placed in symmetry only affects one of the lights.
* Fix changing scenes resets light color.
* Fix lights reset to white after configuration.
* Fix light color doesn't persist on saved craft when the lights are Off.
* Fix lights emmisive textures do not update when adjusting RGB values with action groups or the KAL in flight mode.
* Fix the Clydesdale engine nozzle shining in the VAB.
* Fix attachment node size on SEQ-24 container.
* Fix node attach issue on Aerospike.
* Fix weld aim hitting the node instead of the attachment point when welding.
* Fix being unable to assign the Undock Action on Docking Ports. We have reverted the 1.11.0 fix in favor for a different solution in the future.
+++ Modding
* Allow reload of Tech Tree via static methods in any scene via cfg file reference or Database config nodes. LoadTechTree is now static.
* Ability to have Cargo parts be Construction-able. Note that ModuleCargoPart needs to be before ModuleInventoryPart for this to work.
* Added reinitResourcesOnStoreInVessel in moduleCargoPart and applied to Jetpack and EVAFuelCylinder. This flag controls whether the resources in the part will be reinitialized to full when the part is stored inside a vessels inventory modules.
* For parts using ModuleLight, the light turning on/off is controlled by code now, instead of using an animation.
* Fix setting light color via part cfg was being ignored.
=================================== Making History v1.11.1 ================================
+++ Bugfixes
* Fix the servicemodules shielding antennae on launch when the shrouds are turned off.
* Fix KAL being unselectable in action pane in the mission builder.
* Fix the missing Robotics icon category in the action pane.
* Fix surface attachment issues with the LV-Tx87 Bobcat.
=================================== Breaking Ground 1.6.1 ===================================
+++ Improvements
* Added screen message when dropping Deployed Science parts in EVA Construction mode to clarify how to deploy.
+++ Localization
* Added translation and fix for message that appears when repair kit quantity is not enough.
+++ Bugfixes
* Fix issue impeding Kerbal to fall after picking up ROC sample.Tonight at 6PM EST EJ_SA will be hosting some lead developers on his stream! Tune in to take a look at the 1.11.1 patch and have some fun!
Remember that you can help us find bugs/issues by reporting them into our bugtracker and that you can also upvote reports to make them more visible.
Happy launchings!
Hello everyone!
Kerbal Space Program 1.10.1 is live!
This patch contains several bugs fixes related to the 1.10 update.
Check out this patch's Changelog for further details:
Remember that you can help us find bugs/issues by reporting them into our bugtracker and that you can also upvote reports to make them more visible.
Happy launchings!
View on Steam
Hello everyone!
Kerbal Space Program 1.10.1 is live!
This patch contains several bugs fixes related to the 1.10 update.
Check out this patch's Changelog for further details:
=================================== v1.10.1 ========================================
1.10.1 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog)
+++ Improvements
* Fairings now get rebuilt when changing the number of sides in the PAW.
+++ Localization
* Fix issue with Italian translation of drill action.
* Fix grammar error in MPO part description.
* Add missing localization on the ESA Collaboration mission pack.
* Several ESA-related vocabulary improvements in multiple languages.
* Fix localization tags appearing in debug console/log when playing ESA missions without Making History DLC installed.
+++ Bugfixes
* Fix players of ESA missions being able to access the VAB and SPH.
* Fix invalid attachment references in flag parts when attached/detached/reattached in VAB/SPH.
* Fix spawn probabilities for comet types.
* Fix issues when contract expires that was regarding a comet that expires.
* Make opaque flag parts actually opaque when not placed over other parts.
* Fix Mk2 Lander cans open door action being missing.
* Fix crew icons update when changing suits with the suit picker.
* Fix broken merge button on craft load dialog.
* Fixed missing spacing in ESA Bepi short mission dialog message.
* Fixed overlapping buttons in main menu.
* Attaching a single flag on the fairings now updates the editing capabilities on the fairing's PAW in the VAB and SPH.
* Fix bug where comet sample contracts were not updated if a comet was renamed.
* Fix mirror symmetry when using rotate and move tool. Same as we fixed it for placement tool.
* The magnetometer now weighs 50 kg.
* Fix Thrust Alignment on Poodle.
* Fix deployable panels and antennas no longer breaking from air pressure.
* Fix reentry VFX not showing when large comets hit celestial body atmospheres.
* Fix radial drill not working on comets.
* Fix KSPedia page Aircraft/Basics breaking in every language except Portuguese/Brazilian.
+++ Mods
* Fix ModuleProceduralFairing to allow mod override of base transform name and null check.
* Add file path to SelectConfigNodeCallback which is called when a craft file is selected from the CraftBrowserDialog in the VAB/SPH.
* Fix callback to OnFileSelectedCallback from the CraftBrowserDialog in the VAB/SPH.
* Fix loading of mod Fonts.
=================================== Making History 1.10.1 ===================================
+++ Localization
* Fix typo in "Show map node" option in some nodes in Mission Builder.
+++ Bugfixes
* Werner character not showing up in mission dialogue boxes.
* Fix description of comet class localization bug.
* Fix engine plate parts drag settings.
* Fix Sally Hut 1 - space station disappears during mission.
* Fix To the Mun via Minmus - mission stalls trying to get to the Mun.
* Fix Dawn of the Space Age - mission stalls at Jebnik 1 Reach Altitude 1 node.
* Fix Meet Me in Zero G - Atlas Agena is not present when launching Gemini 8.
=================================== Breaking Ground 1.5.1 ===================================
+++ Bugfixes
* Fix unmotorized hinges returning to their build angle when locked in flight mode.Remember that you can help us find bugs/issues by reporting them into our bugtracker and that you can also upvote reports to make them more visible.
Happy launchings!
Hello everyone!
Kerbal Space Program 1.9.1 is live!
This patch focuses mainly on solving issues encountered in the base game and both the Making History and Breaking Ground Expansions.
Check out this patch’s Changelog for further details:
Remember that you can help us find bugs/issues by reporting them into our bugtracker and that you can also upvote reports to make them more visible.
Happy launchings!
View on Steam
Kerbal Space Program 1.9.1 is live!
This patch focuses mainly on solving issues encountered in the base game and both the Making History and Breaking Ground Expansions.
Check out this patch’s Changelog for further details:
=========================== v1.9.1 ==========================
1.9.1 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog)
+++ Localization
* Fix Drain Value Resource Names Localization in PAWs.
+++ Bugfixes
* Fixed an NRE when the warning "Warning No Control!" and player was able to click another facility while the dialog is open.
* Fix altimeter dropdown in flight from being locked under certain incorrect conditions.
* Fix some issues on Kerbin texture atlas for Ultra Detail Shader.
* Fix broken propellant tooltips for abbreviated propellant names in stage icons.
* Reverted Wheel Friction and Brake changes to 1.8.1 behaviors.
* Fix Ground physics material settings for EVA kerbal interactions. Stop that sinking feeling.
* Fix for kerbal helmet safety not being applied after cheating a vessel to airless world
* Fix unable to drag maneuver nodes on future patched conics.
* Fix Set position cheat overheating vessels set into position within an atmosphere.
* Fix error in Intake air resourceDefinition config that marked it as drainable.
==================== Making History 1.9.1 ======================
+++ Localization
* Fix unlocalized text in the Intermediate Tutorial.
+++ Bugfixes
* The VAB and SPH should not be open in the stock Meet me in Zero G mission.
==================== Breaking Ground 1.4.1 ====================
+++ Bugfixes
* Fix non-motorized robotic parts being free moving.Remember that you can help us find bugs/issues by reporting them into our bugtracker and that you can also upvote reports to make them more visible.
Happy launchings!
Hello everyone!
Kerbal Space Program 1.8.1 is live!
This patch focuses mainly on solving issues encountered in the base game and both the Making History and Breaking Ground Expansions.
Check out this patch's Changelog for further details:
Remember that you can help us find bugs/issues by reporting them into our bugtracker and that you can also upvote reports to make them more visible.
Happy launchings!
View on Steam
Kerbal Space Program 1.8.1 is live!
This patch focuses mainly on solving issues encountered in the base game and both the Making History and Breaking Ground Expansions.
Check out this patch's Changelog for further details:
=========================================v1.8.1==========================================
1.8.1 Changelog - BaseGame ONLY (see below for Making History and Breaking Ground changelog)
+++ Localization
* Fix missing Chinese characters on main menu.
* Fix missing units in the Maneuver editor UI in Chinese.
* Fix a few dV KSPedia slides showing corrupted characters in Russian.
* Fix autoloc instead of vessel name appearing in target set screen message.
+++ Bugfixes
* Fix game settings being reset every time game is started.
* Fix Linux mousewheel scroll direction.
* Fix bug with interstage fairings not occluding everything within.
* Fix the mk3 shuttle cockpit lights.
* Fix duplicating module info on part extended tooltips in editor and RnD scenes.
* Fix shroud shading on disconnected sub-assemblies in editor scene.
* Fix FloatEdit and ScaleEdit UI prefabs.
* Fix KSC vessel markers becoming too persistent and not leaving the game when switching between buildings at the KSC until game is restarted.
* Fix NREs in Portrait Gallery when kerbals die in flight.
* Fix T-100 fuel tank clipping on surface attach node.
* Fix kerbal helmet/heads becoming unclickable when on ladders.
* Move the CB cast shadows game setting to the graphics section of settings where it should have been.
* Fix Easter eggs, monoliths, randoliths not receiving CB shadows.
* Fix parts still being considered shielded from airstream after deploying a fairing in some use cases.
* Fix Action groups icon not appearing in Editor scene when switching between facilities with different upgrade level.
* Fix Altimeter and Staging tumblers disappearing at some scale values.
* Fix walk paths around Level 3 R&D building. This includes texture artifacts for the Linux version.
* Fix material artifacts in level1 and level 2 grass tiles.
* Fix error when pressing undo while holding a radial symmetry part.
* Fix Ocean on Eve.
* Fix DragCube generation discrepancies in partdatabase - was affecting drag and thermals.
* Fix NRE in editor scenes when reverting from flight and using transform gizmos.
+++ Mods
* FloatEdit and ScaleEdit PAW prefabs fixed.
Making History 1.8.1
+++ Bugfixes
* Fix unable to select "Create new mission" button on Mission play dialog the very first time.
+++ Missions
* Fix mission "Meet Me in Zero G" does not complete in certain conditions when landing back on Kerbin.
* Fix Manufacturer name on engine plates and tubes.
Breaking Ground 1.3.1
+++ Bugfixes
* Fix items in PAW switching positions in a group depending on state of fields.
* Fix generation of free Electric Charge for robotic parts if stopped with the PAW closed.
* Fix setting robotic part motors to disengaged in editor and then persisting that way when vessel is launched.
* Fix bug related to being able to delete endpoints on KAL-1000 tracks by disabling ability to delete them.
* Fix bug when removing parts from vessel and they have multiple actions mapped in KAL.Remember that you can help us find bugs/issues by reporting them into our bugtracker and that you can also upvote reports to make them more visible.
Happy launchings!
Hello everyone!
Kerbal Space Program 1.7.3 is live!
In this patch we focused on taking care of additional details of both 1.7 and the Breaking Ground Expansion. We’ve fixed nearly 40 bugs for this patch, and we added brand new features based on your feedback as well as some other elements to enhance the KSP experience. With substantial improvements to the KAL-1000 Track Editor, and the addition of new parts like true propellers, grip pads and turbine engines, we can't wait to see what crazy contraptions you will come up with!
Check out this patch's Changelog for further details:
Remember that you can help us find bugs/issues by reporting them into our bugtracker and that you can also upvote reports to make them more visible.
Happy launchings!
View on Steam
Kerbal Space Program 1.7.3 is live!
In this patch we focused on taking care of additional details of both 1.7 and the Breaking Ground Expansion. We’ve fixed nearly 40 bugs for this patch, and we added brand new features based on your feedback as well as some other elements to enhance the KSP experience. With substantial improvements to the KAL-1000 Track Editor, and the addition of new parts like true propellers, grip pads and turbine engines, we can't wait to see what crazy contraptions you will come up with!
Check out this patch's Changelog for further details:
====================================== v1.7.3 ========================================
1.7.3 Changelog - BaseGame ONLY (see below for Breaking Ground changelog)
+++ Improvements
* Added same vessel part collisions advanced tweakable.
* Adjusted KerbalEVA Action messages to be above center screen.
* Made KerbalEVA screen position configurable via Game Settings - EVA_SCREEN_MESSAGE_X,EVA_SCREEN_MESSAGE_Y
* Add ability to switch secondary docking ports (docked) to primary via the PAW.
* Add advanced tweakable to docking ports that allows the user to set the attraction force percentage as they are docking.
* Convert same vessel docking connections to real docked connections whenever the vessel undocks or decouples elsewhere on the vessel.
* Remove from symmetry functionality added to all parts.
* Add capability for text entry on float fields in the Part Action Window.
* Clear some references on returning to the main menu to release memory.
* Add ExternalCmdSeat Ejection Force (advanced tweakable).
* Add Leave Seat KSPAction.
+++ Localization
* Fix Contracts using Greek alphabet from failing to display when game set to Russian Language.
+++ Bug Fixes
* Fix maneuver node tabs being interactable in flight mode even when tabs are hidden.
* Fix temperature renderer messing with child part renderer parameters.
* Fix EVA portrait when launching a vessel with Kerbal in external command seat.
* Fix kerbal highlighting during mouse over.
* Fix radiator panels not rotating properly.
* Fix loss of axis and extended action group data when copying parts in the editor.
* Fix assigned action/axis bindings not highlighting in action group editor when action sets are enabled.
* Fix part positioning errors on vessel spawning far from Unity Origin.
+++ Mods
* Part class now has isVesselEVA property which handles when vessel is null.
* Add ability to override default flow mode on ModuleResource.
* Add activeEditor attribute to BaseAction to allow these to be disabled.
* Add GameEvent onPartActionNumericSlider when Numeric Slider button is pressed on a PAW.
* Add GameEvent onSceneConfirmExit, runs after user input to leave scene prior to FlightState saving.
1.7.3 Changelog - Breaking Ground 1.2.0 DLC ONLY
+++ Improvements
* Deployed Science Parts will appear under Deployed Science filter and have map nodes if not connected to a Control Station.
* Add Seismic Science Screen Message even if in sandbox game mode.
* Add grip pad Parts.
* Add Propeller Parts.
* Add LF/Air Rotors.
* Add Nose Cones.
* Changed compound part editor behavior to follow robotic parts.
* Changed Rotor Torque to now affect strength and not RPM.
* Re-balanced all rotors.
* Add Extra animations for interacting with Deployed Science.
* Add Surface Features VFX - apply forces.
* Add Kerbal taking rock sample animation.
* Add priority value to KAL - highest priority wins, equal priorities the values are averaged
* Add ability to assign axes controls to KAL.
* Add axis Functions to KAL: Move Up, Move Down, Copy/Paste Row, flip Axis vertical/horizontal, align ends, clamp values.
* Add resize/scale function to KAL.
* Add play speed slider.
* Add additional KSPActions for all servos - engage, disengage, lock, unlock, etc.
* Add shadows LOD settings on Surface Features.
+++ Localization
* Fix for piston showing variant names in English for all languages.
* Fix Action Groups KSPedia page in Japanese.
+++ Parts
New Parts with Variants
* GP-004 Grip Pad.
* GP-036 Grip Pad.
* GP-156 Grip Pad.
* GPS-025 Grip Strip.
* GPS-156 Grip Strip.
* EM-16S Light Duty Rotor.
* EM-32S Standard Rotor.
* EM-64S Heavy Duty Rotor.
* R121 Turboshaft Engine.
* R7000 Turboshaft Engine.
* Propeller Blade Type A.
* Propeller Blade Type B.
* Propeller Blade Type S.
* Helicopter Blade Type A.
* Helicopter Blade Type B.
* Helicopter Blade Type S.
* Tiny Nose Cone.
* Very Small Nose Cone.
* Fixed 36P Hydraulic Cylinder colliders.
+++ Bug Fixes
* Fix kerbal transfer being blocked by scanner arm.
* Fix input locks on EVA kerbals if they ragdoll whilst playing the deployed science part interaction animation.
* Fix EVA kerbals speed when they interact with a deployed science part whilst running or walking.
* Fix Science Completed percentage on deployed science experiment PAWs when they are deployed in an invalid situation.
* Fix Deployed Science experiments continuing to generate science after their Control Station is terminated in the tracking station.
* Fix pistons not starting in correct position at launch when locked in the editor.
* Fix collecting Surface Features failing due to kerbal movement caused by animation.
* Fix excessive EC draw by scanner arm when time warping.
* Fix hinge rotation when using mirror symmetry.
* Fix piston drag not changing as extension changes.
* Fix Deployed Science parts appearing too high above the surface in some situations.
* Fix WCoM math of parts with servo rigidbodies.
* Fix SAS cancelling angular velocity of rotors.
* Fix Robotic Parts Resource information in extended tooltips.
* Fix EVA kerbal speed when interacting with Deployed Science parts.
* Fix default science display in Deployed Science Experiments in invalid experiment situation.
* Fix default 3P6 Hydraulic Cylinder has a noticeable gap when attaching parts to it.
* Fix misspelled word in the description of the Grand Slam Passive Seismometer.
* Fix texture seams are present on Hydraulic Cylinders, Pistons and Servos.
* Fix an NRE is generated when pausing the title at the Space Center after crashing a vessel with a Deployed Seismometer.
* Fix keyboard keys still manipulate gameplay when changing the name of the Track Editor of the Kal-1000 in flight mode and the Editors.
* Fix Geyser and Cryovolcano force is not synced with audio and particles.
* Fix deployed science parts missing 3rd animation.
* Fix Kerbals lose their ROC-hammer after quick loading.
* Fix PQ celestial bodies shadow casting option is not enabled when "Celestial bodies cast shadows" setting is on.
* Fix Rotors not able to reach maximum RPM when un-motorized/motor disabled.
* Fix KAL controlling parts across vessel.
* Fix KAL controller being affected by space bar.
* Fix stage manager display having empty headers in Chinese.
* Fix kerbal Ragdoll with future suits when they stumble.
* Fix rotor joints when node attaching parts to rotors.
+++ Miscellaneous
* Added colliders to the Communotron Ground HG-48 dish.
* Added unfocused capability to CtrlSurface PAW to reinstate easy access for KrakenTech.
+++ Modding
* Changed servo current values (extension/position/angle) to be float fields for mod support.
Remember that you can help us find bugs/issues by reporting them into our bugtracker and that you can also upvote reports to make them more visible.
Happy launchings!
Hello everyone!
Kerbal Space Program 1.7.2 is live!
In this patch we focused mainly on improvements and bug fixes for the Breaking Ground Expansion. We’ve included an animation for Kerbals when they interact with Deployed Science experiments, added sound effects to Laythe’s Geyser and the Cryovolcano on Vall, and some new color variants for the robotic parts. Additionally, now it will be easier to encounter surface features on celestial bodies. However, there’s a very remote possibility that some of the newly generated surface features could appear where an existing craft is positioned. So, although this is unlikely to happen, we do recommend creating a back-up. There are also bug fixes and a few improvements for the base game, particularly for the new axis group system. Now you’ll be able to tie the main throttle to an axis group.
Check out this patch's Changelog for further details:
Remember that you can help us find bugs/issues by reporting them into our bugtracker and that you can also upvote reports to make them more visible.
Happy launchings!
View on Steam
Kerbal Space Program 1.7.2 is live!
In this patch we focused mainly on improvements and bug fixes for the Breaking Ground Expansion. We’ve included an animation for Kerbals when they interact with Deployed Science experiments, added sound effects to Laythe’s Geyser and the Cryovolcano on Vall, and some new color variants for the robotic parts. Additionally, now it will be easier to encounter surface features on celestial bodies. However, there’s a very remote possibility that some of the newly generated surface features could appear where an existing craft is positioned. So, although this is unlikely to happen, we do recommend creating a back-up. There are also bug fixes and a few improvements for the base game, particularly for the new axis group system. Now you’ll be able to tie the main throttle to an axis group.
Check out this patch's Changelog for further details:
========================================= v1.7.2========================================
1.7.2 Changelog - BaseGame ONLY (see below for Breaking Ground changelog)
+++ Improvements
* Redesign the Action sets icon during flight to make the current action number more visible.
* Made engine thrust limit, and cargo bay deploy limit, and control surface and airbrake authority limits bindable to axis groups.
* MainThrottle axis can be bound, but only in absolute mode.
+++ Localization
* Fix shadow casting string not displaying correctly if player doesn’t have the Breaking Ground Expansion.
* Localize the strings for the Axis Actions in the Settings under the vessel Tab.
+++ Parts
+++ Bugfixes
* Fix kerbal flags clipping into backpacks.
* Fix lowest part of vessel calculations for Wheels when coming off rails.
* Fix localisation for survey waypoint contract objectives.
* Fix NRE in maneuver node editor.
* Fix PAW displayDirty not working in the editor.
* Fix symmetry counterparts (bow-tie) autostrutting.
* Fix cutoff string in recovery science report screen.
* Fix null reference on ship load when parts have changed their attach nodes.
* Fix missing string in Absolute Control / Incremental Control tooltip.
* Fix science value of repeat experiments.
* Fix EVA portrait clipping in some situations.
* Fix EVA portrait texture being transparent
+++ Mods
+++Miscellaneous
1.7.2 Changelog - Breaking Ground DLC ONLY
+++ Improvements
* Implement random orientation for surface features.
* Add a scale variable in the rocsdef.cfg.
* Increase unfocused range on deployed science Part Action Windows to 20m.
* Add screen message for seismometer science if in sandbox game.
* Kerbals can now change their future suit emissive colors via their PAW and persists to save game roster.
* Kerbals can now interact with Deployed science parts (interaction animation).
* Increased interaction range of science experiments on arms so that they match folded arm length.
* Add Robotics radio button to SteamWorks Craft exporter. Will add Robotics Steam Tag and requires Breaking Ground DLC to workshop items exported with this radio button set on.
* Add Geyser and Cryovolcano Sound FX.
+++ Localization
* Localise attach nodes in rotor PAW.
* Localise surface feature debug menu.
* Localise extended information for robotics modules.
* Fix localization issue in the kspedia for Breaking Ground where Chinese and japanese were incorrect.
* Fix localisation for contracts in Japanese being slightly incorrect.
* String fixes in all languages.
+++ Parts
Color Variants:
* 1P2 Hydraulic Cylinder (New “Gray with Stripes” color variant).
* 3P6 Hydraulic Cylinder (New “Gray with Stripes” color variant).
* 1P4 Telescoping Hydraulic Cylinder (New “Gray with Stripes” color variant).
* 3PT Telescoping Hydraulic Cylinder(New “Gray with Stripes” color variant).
* EM-16 Light Duty Rotor (New “Gray with Stripes” color variant).
* EM-32 Standard Rotor (New “Gray with Stripes” color variant).
* EM-64 Heavy Rotor (New “Gray with Stripes” color variant).
* G-00 Hinge (New “Gray with Stripes” color variant).
* G-11 Hinge (New “Gray with Stripes” color variant).
* G-01L Alligator Hinge (New “Gray with Stripes” color variant).
* G-12L Alligator Hinge (New “Gray with Stripes” color variant).
* G-32W Alligator Hinge (New “Gray with Stripes” color variant).
* Rotation Servo F-12 (New “Gray with Stripes” color variant).
* Rotation Servo M-06 (New “Gray with Stripes” color variant).
* Rotation Servo M-12 (New “Gray with Stripes” color variant).
* Rotation Servo M-25 (New “Gray with Stripes” color variant).
+++ Bugfixes
* Fix Surface Feature frequency math. Should be much easier to find now.
* Remove crater bay from Laythe surface feature biomes.
* Made scanner arm retraction more linear to avoid collisions.
* Fix kerbal flags clipping into backpacks.
* Fix for animation pop when deploying deployed science parts.
* Fix correct scale of the surface features.
* Fix scan sound not stopping when scan is interrupted for scanner arm.
* Fix Future suits emissive toggling correctly with Lights action button.
* Fix Cargo Backpack visibility in external command chairs.
* Fix dropped deployed science parts in VAB/SPH not launching with main vessel.
* Fix potential NRE in Deployed Science when changing scenes.
* Fix deployed science deployment on some slopes.
* Fix flags getting stuck to scanner arm when they're planted too close.
* Changed "Current extension" in piston paw to only display two digits after the decimal point to avoid numbers changing all the time.
* Changed the kerbal name in the female future prefab to fix the prefab being wrong in the partInfo.
* Fix ROC finder arrows.
* Update laser position for scanner arm every frame to avoid gaps if vessel shifts.
* Fix black lines appearing on the sides of the Hydraulic and Telescoping pistons, Rotation Servo M-25 and G-32W Hinge.
* Fix visible texture seams in Laythe Boulders and Eeloo AliensGlaciers.
* All the Surface features now display correct normal maps and shading.
* Fix the flashing lights projected on Kerbal faces when walking while wearing the Breaking Ground EVA suit.
* RCS jets now line up properly with the jetpack while wearing the Breaking Ground EVA suit.
* Fix PD-3 Weather Analyzer “Deploy” and “Retract” animations mismatch sound effects.
* Fix "Remove from Symmetry" PAW option not appearing for original part when attached to vessel in editor.
* Use localised deployable part name as vessel name. Will only affect newly deployed parts.
* Fix scanner arms being audible across the known universe.
* Fix surface attachments on the moving part of the pistons.
* Fix servo limits getting messed up when loading a craft file or reverting to the editor.
* Fix bad piston behavior when pressed against its limits.
* KSPedia fixes.
* Fix piston servo locking not working.
* Fix NRE when starting a mission with Making History and Breaking Ground installed and vessel contains rotor and wheels.
* Fix servo limits resetting every time the PAW was opened in the editor.
* Fix hinge target angle updates in the editor causing child parts to pull apart.
* Fix deploy cargo part icon appearing at the correct time in Kerbal’s PAWs for all Kerbal states.
* Fix autostruts handling on craft/vessels that have robotic parts for known use cases.
* Show all the tylo dark boulder science results messages.
* Fix incorrect message displayed when attempting to pick up a second ROC.
* Fix deployed science sounds heard from 200m+ distance.
* Fix deployed science part “Deployable Science Part” subcategory duplicated.
* Fix Ionographer PD-22 search tags.
* Fix HG-48 antenna search tags.
* Fix scanner arm interfering with parachute deployment.
* Robotics part category size changed to be more appropriate.
* Fix Deployed Science contracts displaying incorrect completion amount and not completing properly.
* Fix Deployed Science not ever transmitting last 10% of science generated.
* Fix Deployed Science science generation calculations.
* Fix Science report UI not displaying correct color bars information for Surface feature arm science.
* Fix Deployed Science contracts sometimes being given for the wrong CB.
* Adjust tolerance for determining if a robotic hinge is moving.
* Reduce log messages when Deployed Science tries to transmit and has no CommNet or power.
* Fix Surface feature and Deployed Science contracts being offered when EVA is not unlocked at the Astronaut complex.
* Fix Surface feature contracts being offered when Surface features are not enabled in the current save game.
* Fix NRE quickly deploying a cargo part when a kerbal just started holding it.
* Fix Deployed Science contracts counting experiment science on other CBs than the CB the contract is for.
* Fix Deployed Science Solar Panels producing zero power when loaded by game is in time warp.
* Fix hinges not using EC when target angle updated via incremental axis group binding
+++Miscellaneous
*Improved detail on the neck ring texture of the Breaking Ground EVA suit.
+++ Mods
* Add Game events for robotic parts locking/unlocking.Remember that you can help us find bugs/issues by reporting them into our bugtracker and that you can also upvote reports to make them more visible.
Happy launchings!
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4463399/3ed178db38fd7477e3913ab76901c486e0908ccd.png
Hello everyone!
A new technology has arrived to the KSC and with it, Kerbals will only get more Room to Maneuver! We’re excited to release, Kerbal Space Program 1.7: Room to Maneuver, our newest content-filled update that will give players new features and wide variety of improvements to help Kerbals explore farther than ever before!
This update includes two new useful navigation upgrades, the revamp of all of the small maneuvering motors, including new variants for the Twitch, Ant and Spider, as well as a brand new galaxy texture map to have our astronauts mesmerized by the beauty of the celestial vault. A great deal of bug fixes have also been packed into this update, not two mention a new 3.75 meter nose cone and a 5m one for those extra-large fuel tanks in the Making History Expansion!
Let’s go through some of this update’s highlights:
Probably the most impactful feature within this update, the Maneuver Mode is a new navigation tool that gives you access to useful orbital information in both Flight and Map mode that will also allow you to precisely and easily adjust maneuvers nodes, all to help you fine tune your interplanetary transfers.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4463399/bc43ed5846a63434f3ee2290dbae605dfbfe9472.png
Click here to see a video showcasing this feature!
A long-requested quality-of-life feature that will allow you to toggle the altitude mode from Above Sea Level (ASL) to Above Ground Level (AGL) by simply clicking on the new icon to the altimeter. Hopefully this will improve the KSC’s survival rates…
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4463399/40955447c36343ae12f9a2b9739a4aca9a21ce15.png
This time around, small maneuvering engines were the focus of our revamping efforts. The Ant, Twitch, Puff, Place-Anywhere 7, RV-105 Thruster Block, and Vernor Engines now look better than ever, plus the Twitch, Ant and Spider include new stunning variants. On top of that, we’ve added new tuning values on some of those engines.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4463399/6d19e86e84da2bf28fc66956707075dc5186a36c.png
The game’s galaxy cubemap has been updated in Room to Maneuver. This environment map has been carefully crafted to reflect a nicer color palette and more defined celestial objects. With double the resolution, it will be impossible not to enjoy the view while exploring Kerbin’s star system.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4463399/9024abbad1926bed6b8bafb82c8fc42ffaa8a4ad.png
Click here to see high res images.
Another small quality-of-life feature we’re adding to the game is the addition of a scrollbar to the Part-Action-Window. This will keep the PAW within the bounds of the screen when they get too big, something that might come in handy for players who use mods and fill those up
To learn more you can read the full Changelog here:
Kerbal Space Program 1.7: Room to Maneuver is now available on Steam and will soon be available on GOG and other third-party resellers. You will also be able to download it from the KSP Store if you already own the game.
Happy launchings!
BTW... You can download wallpapers of the Room to Maneuver art here:
View on Steam
Hello everyone!
A new technology has arrived to the KSC and with it, Kerbals will only get more Room to Maneuver! We’re excited to release, Kerbal Space Program 1.7: Room to Maneuver, our newest content-filled update that will give players new features and wide variety of improvements to help Kerbals explore farther than ever before!
This update includes two new useful navigation upgrades, the revamp of all of the small maneuvering motors, including new variants for the Twitch, Ant and Spider, as well as a brand new galaxy texture map to have our astronauts mesmerized by the beauty of the celestial vault. A great deal of bug fixes have also been packed into this update, not two mention a new 3.75 meter nose cone and a 5m one for those extra-large fuel tanks in the Making History Expansion!
Let’s go through some of this update’s highlights:
Maneuver Mode
Probably the most impactful feature within this update, the Maneuver Mode is a new navigation tool that gives you access to useful orbital information in both Flight and Map mode that will also allow you to precisely and easily adjust maneuvers nodes, all to help you fine tune your interplanetary transfers.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4463399/bc43ed5846a63434f3ee2290dbae605dfbfe9472.png
Click here to see a video showcasing this feature!
Altimeter mode toggle
A long-requested quality-of-life feature that will allow you to toggle the altitude mode from Above Sea Level (ASL) to Above Ground Level (AGL) by simply clicking on the new icon to the altimeter. Hopefully this will improve the KSC’s survival rates…
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4463399/40955447c36343ae12f9a2b9739a4aca9a21ce15.png
Part revamps
This time around, small maneuvering engines were the focus of our revamping efforts. The Ant, Twitch, Puff, Place-Anywhere 7, RV-105 Thruster Block, and Vernor Engines now look better than ever, plus the Twitch, Ant and Spider include new stunning variants. On top of that, we’ve added new tuning values on some of those engines.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4463399/6d19e86e84da2bf28fc66956707075dc5186a36c.png
Galaxy Texture Map Update
The game’s galaxy cubemap has been updated in Room to Maneuver. This environment map has been carefully crafted to reflect a nicer color palette and more defined celestial objects. With double the resolution, it will be impossible not to enjoy the view while exploring Kerbin’s star system.
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/4463399/9024abbad1926bed6b8bafb82c8fc42ffaa8a4ad.png
Click here to see high res images.
Scrollable PAW
Another small quality-of-life feature we’re adding to the game is the addition of a scrollbar to the Part-Action-Window. This will keep the PAW within the bounds of the screen when they get too big, something that might come in handy for players who use mods and fill those up
And more!
To learn more you can read the full Changelog here:
=============================================== v1.7.0 ========================================
+++ Improvements
* Upgraded Galaxy Textures.
* Add new flight UI mode that includes in-depth orbital information.
* Add advanced maneuver node editor, allowing player to edit maneuver nodes more precisely.
* Add an Altitude toggle function to the Altimeter. The altitude modes can be switched between AGL and ASL.
* Part Action Windows (PAW)s now generate scrollbars and keep themselves within the bounds of the screen when there is more data than will fit the screen.
* Automatic AGL/ASL toggle values when in orbit. The altimeter value is set as ASL while in orbit, the AGL/ASL setting is preserved.
* The altimeter AGL behaviour when underwater calculates the vessel altitude from the sea floor.
* Update Addons and Mods external site link from Main Menu.
+++ Localization
* A localization tag is no longer displayed in the status section of the PAW of the Advanced Grabbing unit in the Asteroid Redirect Mission, Part 2 tutorial.
+++ Parts
Updated Parts (reskinned):
* 24-77 Twitch
* LV-1 Ant
* LV-1R Spider
* O-10 Puff
* Place-Anywhere 7
* RV-105 Thruster Block
* Vernor Engine
Color Variants:
* 24-77 Twitch (New "Orange" and "Gray and Orange" color variants)
* LV-1 Ant (New "Shrouded " and "Bare" variants)
* LV-1R Spider (New "Shrouded " and "Bare" variants)
Other Part changes:
* Add a 3.75 nose cone.
* Rebalanced the following engines: Twitch, Spark, Place-Anywhere 7, RV-105 RCS,Vernor.
* Fix IVA external cameras in Mk1 Command Pod, MK2 Lander Can, Mk2 Command Pod.
* Fix EVA range on Cupola, HECS2, RC-001S, RC-L01 science containers.
* Previously Revamped Parts moved to zDeprecated. Parts revamped in 1.4:
- TR-2V Stack Decoupler -> TD-06 Decoupler
- TR-18A Stack Decoupler -> TD-12 Decoupler
- Rockomax brand decoupler -> TD-25 Decoupler
- TR-38-D -> TD-37 Decoupler
- TR-2C Stack Separator -> TS-06 Stack Separator
- TR-18D Stack Separator -> TS-12 Stack Separator
- TR-XL Stack Separator -> TS-25 Stack Separator
- ROUND-8 Toroidal Fuel Tank -> R-12 'Doughnut' External Tank
- Rockomax X200-8 Fuel Tank -> same name
- Rockomax X200-16 Fuel Tank -> same name
- Rockomax X200-32 Fuel Tank -> same name
- Rockomax Jumbo-64 Fuel Tank -> same name
- Mk 1-2 Pod -> Mk 1-3 Pod
+++ Bugfixes
* Fix PQS normals, stops planets from having mismatched seams when seen from orbit.
* Fix bug where symmetry would break animations on some parts.
* Fix input locks on Return to KSC button at top of altimeter in flight scene.
* Fix typographical error in the description of the vessel 'ComSat Lx'.
* Fix typographical error in the Suborbital Flight training tutorial description.
* Fix UI issue for purchase button on part tooltips.
* Fix vessel default name in rename vessel dialog displaying as an autoloc.
* Fix manufacturer localization on the Kerbodyne S4-512 Fuel Tank.
* Fix jitter in heading readout on Navball for vessels in prelaunch state.
* Fix "Learn More" text exceeding size of window in the Asteroid Redirect scenario descriptions.
* Fix flag decal on Male Kerbals Jetpack being off-center.
* Fix Kerbal falling off the launchpad flagpole causing the flagpole to explode.
* Fix bulkhead profile part filtering on MK-0, 2 & 3 fuel tanks, J-90 "Goliath", Communotron 16-S, RA-2, RA-15, and RA-100 relay antenna.
* Fix thermal overlay rendering on parts that have lights.
* Fix Debug tool saying LPE for orbit param when its applying Arg of Periapsis.
* Fix Atmosphere line appearing from the surface of planets.
* Fix Flags and Kerbals loading above terrain (flying) and flags being removed from game.
* Fix NaN bug in DV calcs when in orbit around CBs with no atmosphere.
* Fix site node waypoints duplicating every scene change.
* Fix service bays unable to click parts inside after jettison when part loads.
* Fix allow staging of interstage fairings after they are decoupled.
* Fix Mk3 cargo bay registering collisions and blowing up parts of vessels inside them.
* Fix Engine Plate handling in dV calculations.
* Fixed UI scale issue where setting high scale in UI, navball and altimeter would clip off some elements.
* Fix Kerbal helmet shadow rendering in "Simple" rendering setting.
* Fix decouple node function on docking ports in space.
* Fix shrouds being left attached to docking nodes when decoupled (now becomes separate debris).
* Fix Responsiveness audio setting appearing in red text in settings menu.
* Fix NRE on interstage procedural fairing in editor scenes.
* Fix AOORE when Kerbal leaves a command seat on a vessel that has an active ISRU.
* Fix issue where Delta-V app menu could become unresponsive in editor scenes.
* Fix Navball, funds, science and reputation gauges disappearing when UI scale set > 170% on some resolution settings.
* Fix NRE in resources app that could occur when moving the mouse over resources in the app.
+++ Mods
* Changed Animation behavior of ModuleDeployablePart, ModuleDeployableRadiator, ModuleDeployableAntenna and ModuleDeployableSolarPanel to be WrapMode.ClampForever instead of WrapMode.
* ModuleDecouple and ModuleAnchoredDecoupler rebased to a common class - ModuleDecouple.
* Add FXModuleAnimateRCS - handles emissives on RCS part modules.
* Add EmissiveBumpedSpecularMapped part shader.
* Make class DoubleCurve annotate Serializable.
* Fix version dependency checking for mods.
+++Miscellaneous
* None at this time.
========================= Making History v1.7.0 - Requires KSP v1.7.0 =========================
+++ Parts
* Added a 5m nose cone.
+++ Bugfixes
* Fix cursor disappearing behind Gilly while moving the camera around the planet in Mission Builder GAP.
* Fix export filename not updating when mission is renamed and re-exported.
* Fix user being able to select nodes from the left hand toolbox in the Mission builder even when that panel is hidden.
* Fix the Steam Select Craft to Load dialog window which generated NREs when using Menu Navigation on the Steam tab and launching in the VAB.
* Fix message dialog in Meet Me in Zero G stock mission.
+++ Missions
* The "Craft incompatible" text is no longer shown in the stock missions.
Kerbal Space Program 1.7: Room to Maneuver is now available on Steam and will soon be available on GOG and other third-party resellers. You will also be able to download it from the KSP Store if you already own the game.
Happy launchings!
BTW... You can download wallpapers of the Room to Maneuver art here:
- 1080x1920p (Most Phones)
- 1080x2220p (Galaxy S9)
- 1125x2436p (iPhone X)
- Desktop 1920x1080p
- Desktop 2048x1080p
- Desktop 2560x1440p
Current Release
Not available
System Requirements
OS
N/A
CPU
Core 2 Duo 2.0 Ghz
RAM
4 GB RAM
GPU
DX10 (SM 4.0) capable, 512MB VRAM
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run KSP_x64.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
2.6 GB
Password: cracked-games.org or 123
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View AllDownload Kerbal Space Program for PC with a direct link or via torrent. Get the full version of Kerbal Space Program for free. Kerbal Space Program is a Indie released by Squad.