About the Game
In this original mix of Dungeon Management and Roguelite, you will lead your career as a Dungeon Manager!
Features
- Join the Dungeons Company and climb the corporate ladder
- Crush so-called "heroes" and protect the company's treasures
- Hire monsters, manage your employees and your stock of traps
- Deal with employee strikes and other fun events
RogueDefender
Each run will be different but players will keep some of their Master's bonuses between runs. Like we've already mentioned, our game is a mix between Roguelite and Dungeon Management. How did we achieve that? By running many tests to find the perfect balance between management and dungeon phases!
Dungeon Phase
First, you will have to plan your defense against a group of adventurers. Check their stats and resistances, then place the best traps and monsters to defeat them! When you think your dungeon is ready, let the crawl begin!
You will then be able to watch those heroes die! It's a reversed dungeon crawler: heroes will move through your dungeon and will trigger the traps you placed. When a group of adventurers encounters a group of monsters you positioned in your dungeon, a turn-based fight will happen!
Games/Series that inspired us:
HeroQuest (Board Game), Naheulbeuk (French audio series), Kaamelott (the best French series), Monty Python (English series).
Video games: Darkest Dungeon, Slay the Spire, Dungeon Keeper, Final Fantasy, Divinity, For the King, Chroma Squad, Battle Brothers, West of Loathing and so many more...
Screenshots
9 images
Version Information
Steam Patch Notes
Official update history
Balancing Patch
Monster Buffs
Goblin: Health increased from 50 to 55, Power increased from 35 to 40
Dark Magus: Armor increased from -50 to -40
Ghost: Health increased from 60 to 70
Mechanic: Health increased from 65 to 75
Aerobot: Health increased from 55 to 65
Kamigoblin: Max Motivation increased from 3 to 4
Monster Nerfs
Flame Eater: Power reduced from 90 to 75
Headslinger: Power reduced from 90 to 80
Ironclad Mantis: Speed reduced from 130 to 120
Hero Nerfs
Innkeeper (Champion): Health reduced from 550 to 500, Health per level reduced from 90 to 80
Pyromancer (Champion): Morale reduced from 345 to 315
Dwarf (Champion): Armor reduced from 50 to 40, Nature Resistance reduced from 25 to 10
Economy & Systems
Shop: Refresh cost increased from 20 to 25 gold
Doctor: Heal percent increased from 20% to 25%
Campfire: Morale recovery increased from 15% to 20%
Fountain of Youth: Health recovery increased from 15% to 20%
Final Blow: Morale gained on final blow increased from 5% to 8%
- New attack description system to help with tooltips font size and readability. Hold the right mouse click on a fighter tooltip or press the left stick button on your controller to switch between attack description and effect description.
- Fixed an issue with the Slaveholder’s interns Life buffs from previous hotfix that were not matching the patch notes values.
- Fixed an issue during the preparation phase where some artefacts with group composition or position conditions could lead to a soft lock in specific situations.
- Fixed an issue with the Ghost’s passive attack not triggering correctly when interacting with the Crystal Skull and Bat Mask artefacts.
- Fixed an issue where the Skeleton Lord’s talent granting a Bonus when a hero would lose a fragment in the master’s room was not working if said fragment was lost because of a Morale over time effect.
- Fixed an issue where the Knight’s Ash artefact wasn’t working as intended. In addition, the Meal Voucher artefact now correctly takes the Knigh’s Ash into account for healing calculation.
- Fixed an issue with the Huntress champion’s passive not applying the intended amount of Enraged stacks to herself.
- Fixed an issue with the Dwarf champion’s attack not applying the intended amount of Vulnerable stacks to himself.
- Finally fixed the issues with the Flame Eater’s Spontaneous Combustion attack calculation for damage dealt and for damage preview, especially when equipped with the Two Birds Stone artefact.
- Fixed an issue with the Knight’s Ash aretfact incorrectly showing Morale preview on the second target when equipped with the Two Birds Stone artefact.
- Base Life of the Slaveholder’s Mermaid intern has been increased from 250 to 400.
- Base Life of the Slaveholder’s Hydra intern has been increased from 300 to 500.
- Power ratio of the Slaveholder’s Hydra’s Fire Breath attack has been increased from 0.3 to 0.5.
- Base Life of the Slaveholder’s Father of the Damned intern has been increased from 350 to 450.
- Stacks of Elemental Resistances applied by Engraved Chalice Decoration increased from 1 to 2.
- Fixed an issue where players were stuck in the Master’s room at the end of the Preparation Phase.
- Fixed an issue with the Mot’s passive eating the wrong monster when placed at the back.
- Fixed an issue with monsters dying from DoT in the Tomb room causing the fight to hang.
- Fixed several issues in the Tomb room causing the game to hang if the last monster was killed by reflected damage such as the Ignited Shield Buff.
- Fixed several issues with the Skeleton Lord’s passive when placed at the back in the Tomb room as well as unwanted interactions with the Crystal Skull artefact.
- Fixed an issue with Yes, Mother trap dealing ice damage instead of air damage.
- Fixed an issue with the Hydra Blood trap where monsters would keep the health bonus after a dungeon when being defeated.
- Fixed the Hydra Blood trap’s description displaying 200% instead of 100% at level 1 and 300% instead of 200% at level 4.
- Fixed an issue with Obsidian Dagger and Longevity Idol artefacts not giving the correct amount of permanent stats to monsters.
- Fixed an issue with the team edition tool for Endless and Ascension modes not refreshing the UI for the available elements when entering the editor or when adding/removing a monster or a trap.
- Fixed an issue with The Death’s level 4 upgrade not keeping the level 2 upgrade values for the Harvest attack.
- Fixed an issue with the Ice Fragment artefact where monsters would gain more stacks than intended when using Ice AoE attacks.
- Fixed an issue with the Bouquet of Sardines Decoration not applying the correct amount of random Bonus stacks.
- Fixed several issues with the Skeleton Master where controller support couldn’t be used to select the Master before starting a run and was not working in the Master’s talent tree.
- Fixed several typos.
- Enjoy limited thematic content in Legend of Keepers to get you into the Christmas mood!
Hotfix 1.0.8.1:
- Fixed an issue with the Slaveholder talent increasing Morale dealt with the Intimidation spell to work correctly.
- Fixed an issue with the Colobris Power that would sometimes be displayed with decimals incorrectly.
- Fixed an issue where the Hydra’s Blood trap wasn’t applying its effects more than once even when placing two of them before a group of monsters or having the Multi-action effect on the trap.
- Fixed an issue where the Salamandra passive would apply to monsters even when being targeted by an allied non damaging attack.
- Fixed several remaining issues with room skipping and fight freezing because of Wraps scaring a hero off in specific situations. Please tell us if you still encounter any of these issues.
- Fixed an issue where the additional Tears cost for Maat’s Divine Protection attack wasn’t correctly applied and wouldn’t be updated in the tooltip accordingly.
- Fixed an issue with effects applied to heroes when a monster dies from passives like the Mummy Magus’ one that was still triggering even if the monster having the passive had already been defeated.
- Fixed an issue from the interaction between the Crystal Skull artefact and the Ghost passive attack when defeated preventing the attack from proceeding.
- Fixed an issue where the two bird stone artefact was triggering and dealing full damage to the next hero if the front hero was benefitting from Dodge or the attack immunity passive.
- Fixed an issue where minimap feedback for Enraged applied to next group of monsters was displayed on the miniboss room incorrectly.
- Fixed an issue with the last Goddess’ talent tooltip not displaying the Shell effect correctly.
- Fixed minor text issues.
- Goddess’ talent granting a chance to apply Wraps (1) to monsters and the master at the start of fights has been increased from 5/10/15% to 10/20/30% chance.
- Fixed several issues with the Wraps effect that could lead to fight softlocks or rooms being skipped in dungeons.
- Fixed an issue allowing players to launch a mission on a freshly unlocked master even if the mission was locked.
- Fixed an issue where Nightmarish Mirror’s upgrades wouldn’t increase damage dealt past level 4, as well as not having the tooltip correctly displaying the new values.
- Fixed an issue with Bag of Aeolus upgrades for level 3 and 4.
- Fixed an issue where the Vulture’s Desert Gravediggers attack would be launched again even if there were only scared heroes and no dead heroes.
- Fixed an issue with the Two Birds Stone artefact that was incorrectly applying the Bleeding stacks from the Mummy Colossus’ Raider’s Curse attack on the second target.
- Fixed an issue with AoE masters’ spells only applying their effect to the front target.
- Fixed an issue with one of the Goddess’ talents applying Demoralized with monsters’ Morale attacks that was incorrectly triggering with Sarcophaguses attacks.
- Fixed an issue with one of the Goddess’ talents increasing damage of single target attacks on targets with less than 50% Morale that was not working.
- Fixed a missing tag at the Archivist for the Sacred Lotus unlock condition.
- The Bag of Aeolus tooltip sprite has been improved to make it less confusing.
Thank you all for your feedback and support!
Have fun!
- Bard’s base Power has been reduced from 70 to 50 for Concertist and Virtuoso.
- Experience gained in Endless mode has been increased by around 30%.
- Removed the Early Access panel when launching the game for the first time. (oops!)
- Fixed an issue with Thorns causing several major issues with heroes attacks and dungeon progression.
- Fixed an issue where changing the Special Event Themes in the settings would make them overlap on the menu screen.
- Fixed an issue allowing players to click the Sponsor button during the Secret Ingredient event without having enough tears.
- Fixed an incorrect amount of Life displayed during the Slimy Yet Satisfying event.
- Fixed an issue where the first artefact at the Archivist was not selected by default.
- Fixed an issue where monsters were not correctly displayed at level 2 for the Ascension mode team interface and in the team editor.
- Fixed an issue where monsters and traps tooltips in the Endless mode team interface were not showing up when hovering them.
- Fixed an issue where the Master’s stats in the info window after a run was still affected by the previous run upgrades.
- Fixed an issue where the Enchantress’ arcane spells during the Ritual task were not showing the correct visual when upgraded twice.
- Fixed an issue where giving up during Preparation Phase was softlocking the game.
EDIT: Hotfix 1.0.2
- Fixed an issue for saves created prior to the release update with a run in progress that would result in a softlock when losing or giving up during a dungeon.
- Fixed an issue with Slaveholder’s mission Return of the Vampire not having Skeleton monsters available during the run.
EDIT2: Hotfix 1.0.3
- Fixed an issue with Bards attack when killing a monster benefitting from Thorns that could lead to unwanted game behaviors afterwards.
- Fixed an issue where modded monsters were shown in the team edition for Endless and Ascension modes.
- Fixed an issue causing the game to softlock if an Orc Sorcerer was killed by a hero’s skill while trying to revive a monster with his passive.
- Fixed an issue with modded heroes considered incorrectly as monsters in the modding tool.
- Add missing characters for Czech.
- Fixed an incorrect description for Gnoll’s passive in Russian.
EDIT3: Hotfix 1.0.4
- Fixed an issue with Kamigoblins when their Kamikaze attack would soft lock the game if it kills all the units in the fight.
- Fixed an issue where the wrong Enchantress level to unlock the Engineer was displayed in the master selection window.
- Added another security during drag and drop in the team management window to prevent monsters or traps from ending in a floating spot in specific situations. Feel free to tell us if it still happens.
- Fixed an issue with modded heroes skills using the template animation sprites instead of the one from the modding folder.
- Empty attacks 2 and 3 folders for heroes have been removed from the mod files to avoid confusing modders.
- Fixed an issue where masters voice lines could be cut when launching a run during the transition to the Schedule scene.
EDIT4: Hotfix 1.0.5
- Intro skip button has been moved to the bottom left of the screen to prevent any overlay from overlapping it visually.
- Intro can now be skipped with the escape key.
- Prevent events requiring monsters from being picked if no non rare monsters are available.
- Fixed an issue with Kamigoblins when dying after using the Kamikaze attack with the Berserker’s Manual Artefact equipped soft locking the game.
- Fixed an issue with specific monster attacks that could result in a soft lock when dying from the Archmage Ignited Shield damage reflect.
- Fixed an issue with the Bat Mask when having only 1 monster available in the Garrison that would be spawned several times when several monsters were killed simultaneously in the first monsters room.
- Fixed an issue with the hero’s passive preventing monsters from coming back to life that could result in a soft lock in specific situations.
- Fixed an issue in endless mode where the Motivation window after a dungeon was not displayed when beating the last champion group of a year. Additionally, it was preventing players from opening the Team Management window.
- Fixed an issue allowing monsters usually not available for a master to be picked for Event task choices regardless.
Bugs fixing:
- Fixed an issue with the amount of shield given by the Revealing Lense artefact.
- Fixed an issue with advanced traps scaling in Endless mode not applied correctly.
- Fixed an issue with heroes and minibosses scaling in Endless mode that could lead to decimal values.
- Fixed several issues preventing the Life bar of monsters being transformed into Trees or being swapped by the Wizard skill from being correctly refreshed if damage was taken just before.
- Fixed an issue with the upgrades of the Ironclad Mantis’ first attack not giving the percent of shield displayed in the description.
- Fixed an issue preventing players from selecting traps past the third column in the team edition panel for Ascension and Endless modes.
- Fixed an issue forcing players to select another monster or trap then reselect the monster or trap they wanted to add several times in the team edition panel for Ascension and Endless modes.
- Fixed an issue where defeating a hero with a trap could cause the Enchanted Cogs to trigger again as well as effects being triggered on heroes in specific situations.
- Fixed an infinite loop involving the first trap of a dungeon, Multi-action, Enchanted Cogs and the Hunter’s skill.
- Fixed an issue allowing players to grind for experience in missions 3, 4 and 5 of each master as well as in Ascension by giving up early.
- Fixed an issue where buffing attacks from allies would trigger the new Orc’s passive.
- Fixed an issue with the priority of Orc Sorcerer’s and Skeleton Lord’s passives preventing the Skeleton Lord from transforming when defeated while an Orc Sorcerer was in the group.
- Fixed an issue when a monster dies from a DoT while an Orc Sorcerer was in the group that would make the next fighter turn to trigger twice.
Improvements and balancing:
- A V-Sync option has been added in the video settings. Pixel perfect option has been removed to fix several specific display issues.
- An unlock animation has been added on the map after finishing a mission. The last or highest available mission will now be selected by default instead of the first mission.
- Morale preview on heroes before using an attack has been made more visible.
- A feedback has been added to the minimap rooms when a monster or trap room is locked by an artefact.
- Traps will now require some Tears to be upgraded to level 4 and above.
We want to thank everyone on the forums and on our Discord for reporting us the issues they encountered to help us fix the game, as well as those giving us some feedback.
In addition, we wanted to clarify things around the new game modes we made available for Supporter Packs owners before launch. These modes are still in a "beta" state, but we couldn't wait any longer to share with the community what we've been working on for several months now. We wanted to show you that both the long awaited Endless and Ascension modes have been brought into the game.
In addition, having access to new unfinished or unpolished content early is not initially included in the Supporter Pack. We are coming really close to the launch and the intentions behind this move was not to put the modes under some kind of DLC requirement but just to give a bonus for those already owning the Supporter Pack to thank them. This was a last minute decision and this was the best option we could find between this or nothing.
We also wanted to confirm that these new game modes will be included in the game at launch without requiring to buy any DLC.
We have heard the reactions of frustration or disappointment it created for some of our players and we truly understand. We can assure you we will find a better, clearer way to do it if we had to do something similar again in the future.
We're sorry for the confusion and we can't thank you enough for your feedback and your support!
Have fun!
Bugs fixing:
- - Fixed an issue with one of the Artefacts unlock condition requiring to do fights with different monsters types.
- - Fixed an issue with years interface in the schedule scene that should only be displayed in Endless mode.
- - Fixed an issue with scaling for damage or morale over time Penalties in Endless mode as well as values in their descriptions.
- - Fixed an issue in Master’s spells and attacks upgrade tooltips in the dungeon rewards panel not showing the correct values.
- - Fixed several issues when killing and scaring heroes at the same time with an AoE could count the heroes defeated twice for game effects or tears gains.
- - Fixed an issue with monsters gained during the Plunder task not scaling with current year in Endless mode.
- - Fixed an issue with the warning on the Training course task in Endless mode.
- - Fixed an issue with the 3 Events related Steam achievements not registering correctly.
- - Fixed the spam issue on buttons used to launch a game on the master and mission selection.
- - Fixed an issue that was preventing heroes stats to be correctly refreshed after using the Enchantress’ Sand Storm arcane spell.
- - Fixed an issue with the level 4 of Ascension not correctly applying its effects to the number of stacks applied by disasters.
- - Fixed an issue allowing to open the settings panel during the motivation panel when coming back from a dungeon and preventing the player to close any of the two panels.
- - Fixed an issue with Futakuchi-onna’s level 4 upgrade on her first attack.
Improvements and balancing
- - Cursed Prism, Flying Dagger and Electrical Coil traps can now be dropped with any Master.
- - Oil Cauldron, Icy Breeze and Poisonous Plant traps base damage has been increased from 10 to 20.
- - Prismatic Stone and Revealing Lense artefacts have been reworked to make them more appealing.
- - Winged Boots artefact speed gained has been increased from 30 to 40.
- - Gargoyle’s got some love. Base power scaling on second attack has been increased from 0.5 to 0.75. Power gained at level 3 has been increased from 10 to 20. Demoralized stacks added to first attack have been moved from level 4 to level 3. Level 4 will now increase power scaling ratio on second attack from 0.75 to 1. Level 4 will now increase the stacks of Demoralized applied with the passive from 1 to 2.
- - Gnoll had too much Life considering her full tanking potential and has been put back to 100 base Life instead of 120. In addition, Life gained with level 4 has been reduced from 40 to 20.
- - Traps can now be upgraded above level 4 in Endless mode. Traps gained during the run will also scale with the current year.
- - Heroes will now progressively gain more Power per level after the second year in Endless mode. The higher the year, the higher the increase.
- - Heroes will now gain levels quicker over the weeks in Endless mode.
- - Minibosses will now automatically gain Life and Power per year after the second year in Endless mode.
- - Advanced traps will now automatically gain a damage and morale increase per year after the second year in Endless mode.
- - Defensive Turret advanced trap base damage has been increased from 50 to 60.
- - Tesla Cannon advanced trap base damage has been increased from 30 to 40 and morale reduced from 30 to 20.
- - Grenadier advanced trap second passive when upgraded has been increased from Burn (1) to Burn (2).
- - Life gained by monsters per level up above level 4 has been reduced for “tanks” and “fighters” archetypes (from 40 to 30 and from 30 to 20 respectively). “Glass cannons” archetypes are remaining unchanged.
- - Champions encountered in the last dungeon of each year will be 1 level higher than before in Endless mode.
- - Experience gained in Endless mode has been significantly increased.
- - Added a minimum of 25 to the amount of gold when skipping rewards in Endless mode.
- - Endless mode Steam achievements have been adjusted from 260 and 520 weeks to 156 and 260 weeks.
Hotfix 0.9.0.2:
- Archetypes' rewards can now be unlocked by playing in Custom mode as well.
- Performances has been further optimized.
- Mechanical Spider last upgrade is now increasing Terrifying stack from 3 to 4.
- Amount of Shield condition for Tank’s attacks reduced by 10.
- Skeleton Warrior’s Morale has been increased from 1 to 4 at level 1.
- Percent of Life regenerated by Mechas when attacking from Engineer’s talent reduced from 10/20% to 5/10%.
- Amount of Shield gained by monsters when a Mecha dies from Engineer’s talent increased from 5/10 to 10/20.
- Fixed an issue with modding where players couldn’t open the animations or portrait folders.
- Fixed description of Ironclad Mantis and Kamigobelin passives.
- Fixed minor issues with a few new monsters’ upgrades.
- Fixed an issue where Giant Mushroom trap and Cursed Seed special spell could apply an “empty” penalty to heroes.
- Fixed an issue with a few projectiles from attacks or traps having the incorrect speed.
- Fixed an issue where the Aerobot’s Penetrating Shot wasn’t used again if the Aerobot’s had the required amount of Shield.
- Fixed an issue allowing players to rename an empty slot in the team management view in specific situations.
- Fixed an issue with hero’s passive reducing by 1 the number stacks of penalty applied to the hero that wasn’t behaving as intended.
- Fixed an issue with the Giant Mushroom’s penalties spread not behaving as intended.
- Fixed an issue where artefacts restricted to a specific monster type that were able to drop in runs even if that monster type was not available during the run.
- Fixed several issues with different healing mechanics interfering with Thorns damage that would softlock the game. Heals are now all applied after damage from any sources has been dealt to prevent unwanted behaviors.
- Fixed an issue with the Cain’s Dagger artefact not increasing Bleeding stacks from passives.
- Fixed an issue with the Burning Ice artefact that was also applying to Burn and Frostbite applied to monsters.
- Fixed an issue where Disaster and Resting rooms were not generated in dungeons with the team management before dungeon option was enabled.
- Fixed an issue with the damage preview of Kamigoblin’s Kamikaze attack.
- Fixed the remaining issues where Kamigoblin’s Kamikaze attack could soft lock the game in specific situations.
- Fixed an issue with the Bounty penalty not working correctly.
- Fixed an issue with the spells displayed in dungeon in the Enchantress’ second spell room when players had more than 3 special spells.
- Fixed several typos.
We've also decided to lower the masters unlock level condition after gathering all your feedback on the matter.
Enjoy and have fun!
Hotfix 0.9.0.1:
- Level required to unlock Enchantress and Engineer reduced from 10 to 6.
- Fixed an issue with Occult Thorn artefact softlocking the game at the start of fights.
- Fixed an issue where launching a dungeon defense with only 1 active trap was softlocking the game during preparation phase.
- Fixed an issue with Lucky me event preventing to go to next week when clicking on a choice button for runs in progress prior to the update.
- Fixed an issue with tutorial softlocked.
- Fixed an issue where the Kamigoblin’s Kamikaze attack was not killing him and applying twice the intended stacks of Burn.
- Fixed an issue where the Kamigoblin’s passive could softlock fights if triggered with an Orc Sorcerer in the group or when the Crystal Skull artefact would trigger.
- Fixed an issue with Plague Bringer’s passive applying the Penalty to himself instead of the attacker when being attacked.
- Fixed an issue with the behavior of effects applied to traps from talents, artefacts or monsters attacks and passives.
- Fixed an issue with advanced traps that were sometimes displayed in other rooms in specific situations.
- Fixed an issue where Enchantress default archetype had the wrong starting traps.
- Fixed an issue where Enchantress default archetype had the wrong reward.
- Fixed typos in several languages.
Some players are also having troubles with the game (clicking play redirecting to the store page, unable to play with bugged saves via main menu on Windows, etc.). These are related to Steam issues and we can only ask you to update your Steam client to solve the issue. If you still have issues with the game after that, feel free to tell us on Steam forums. Also, please be sure to check you're on 0.8.2.2 on the main menu.
Thank you for your understanding and sorry for the inconvenient.
Have fun!
Hotfix 0.8.2.1:
- Fixed an issue on start up if no mods had been subscribed resulting in an infinite loading screen.
- Fixed a compatibility issue on Linux preventing players to launch a game.
- Fixed an issue allowing players to upgrade monsters and traps past level max.
- Fixed an issue where a few events had their options buttons incorrectly loaded preventing players to click on them.
- Fixed an issue with monsters and traps displayed in the trainer and engineer tasks if they were swapped in the team management prior to enter the task.
Hotfix 0.8.2.2:
- Fixed a compatibility issue on Mac OS preventing players to launch a game.
- Fixed an issue with rare artefacts generation when players had already all of them equipped at the end of a champion dungeon.
- Fixed an issue with the hero’s Penalty stack reduction passive not working as intended.
- Fixed a remaining issue with trainer and engineer tasks where the preselection wasn’t correctly done if players had not enough gold.
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
849 MB
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