About the Game
In this original mix of Dungeon Management and Roguelite, you will lead your career as a Dungeon Manager!
Features
- Join the Dungeons Company and climb the corporate ladder
- Crush so-called "heroes" and protect the company's treasures
- Hire monsters, manage your employees and your stock of traps
- Deal with employee strikes and other fun events
RogueDefender
Each run will be different but players will keep some of their Master's bonuses between runs. Like we've already mentioned, our game is a mix between Roguelite and Dungeon Management. How did we achieve that? By running many tests to find the perfect balance between management and dungeon phases!
Dungeon Phase
First, you will have to plan your defense against a group of adventurers. Check their stats and resistances, then place the best traps and monsters to defeat them! When you think your dungeon is ready, let the crawl begin!
You will then be able to watch those heroes die! It's a reversed dungeon crawler: heroes will move through your dungeon and will trigger the traps you placed. When a group of adventurers encounters a group of monsters you positioned in your dungeon, a turn-based fight will happen!
Games/Series that inspired us:
HeroQuest (Board Game), Naheulbeuk (French audio series), Kaamelott (the best French series), Monty Python (English series).
Video games: Darkest Dungeon, Slay the Spire, Dungeon Keeper, Final Fantasy, Divinity, For the King, Chroma Squad, Battle Brothers, West of Loathing and so many more...
Screenshots
9 images
Version Information
Steam Patch Notes
Official update history
Balancing Patch
Monster Buffs
Goblin: Health increased from 50 to 55, Power increased from 35 to 40
Dark Magus: Armor increased from -50 to -40
Ghost: Health increased from 60 to 70
Mechanic: Health increased from 65 to 75
Aerobot: Health increased from 55 to 65
Kamigoblin: Max Motivation increased from 3 to 4
Monster Nerfs
Flame Eater: Power reduced from 90 to 75
Headslinger: Power reduced from 90 to 80
Ironclad Mantis: Speed reduced from 130 to 120
Hero Nerfs
Innkeeper (Champion): Health reduced from 550 to 500, Health per level reduced from 90 to 80
Pyromancer (Champion): Morale reduced from 345 to 315
Dwarf (Champion): Armor reduced from 50 to 40, Nature Resistance reduced from 25 to 10
Economy & Systems
Shop: Refresh cost increased from 20 to 25 gold
Doctor: Heal percent increased from 20% to 25%
Campfire: Morale recovery increased from 15% to 20%
Fountain of Youth: Health recovery increased from 15% to 20%
Final Blow: Morale gained on final blow increased from 5% to 8%
Spooky Season is back in Legend of Keepers! 👻
Play now and enjoy:
- Halloween-themed Main Menu
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- Halloween skins
{STEAM_CLAN_IMAGE}/33904811/5c83873a06fa702ba6b7c8f38eff2d3d56c81c79.png
- Halloween themes
{STEAM_CLAN_IMAGE}/33904811/7b1a711847e162b7fc6a04b304bffe11ff486ca1.gif
Have fun, and stay tuned for more news about Legend of Keepers!
-Goblinz Team
- New attack description system to help with tooltips font size and readability. Hold the right mouse click on a fighter tooltip or press the left stick button on your controller to switch between attack description and effect description.
- Fixed an issue with the Slaveholder’s interns Life buffs from previous hotfix that were not matching the patch notes values.
- Fixed an issue during the preparation phase where some artefacts with group composition or position conditions could lead to a soft lock in specific situations.
- Fixed an issue with the Ghost’s passive attack not triggering correctly when interacting with the Crystal Skull and Bat Mask artefacts.
- Fixed an issue where the Skeleton Lord’s talent granting a Bonus when a hero would lose a fragment in the master’s room was not working if said fragment was lost because of a Morale over time effect.
- Fixed an issue where the Knight’s Ash artefact wasn’t working as intended. In addition, the Meal Voucher artefact now correctly takes the Knigh’s Ash into account for healing calculation.
- Fixed an issue with the Huntress champion’s passive not applying the intended amount of Enraged stacks to herself.
- Fixed an issue with the Dwarf champion’s attack not applying the intended amount of Vulnerable stacks to himself.
- Finally fixed the issues with the Flame Eater’s Spontaneous Combustion attack calculation for damage dealt and for damage preview, especially when equipped with the Two Birds Stone artefact.
- Fixed an issue with the Knight’s Ash aretfact incorrectly showing Morale preview on the second target when equipped with the Two Birds Stone artefact.
- Base Life of the Slaveholder’s Mermaid intern has been increased from 250 to 400.
- Base Life of the Slaveholder’s Hydra intern has been increased from 300 to 500.
- Power ratio of the Slaveholder’s Hydra’s Fire Breath attack has been increased from 0.3 to 0.5.
- Base Life of the Slaveholder’s Father of the Damned intern has been increased from 350 to 450.
- Stacks of Elemental Resistances applied by Engraved Chalice Decoration increased from 1 to 2.
- Fixed an issue where players were stuck in the Master’s room at the end of the Preparation Phase.
- Fixed an issue with the Mot’s passive eating the wrong monster when placed at the back.
- Fixed an issue with monsters dying from DoT in the Tomb room causing the fight to hang.
- Fixed several issues in the Tomb room causing the game to hang if the last monster was killed by reflected damage such as the Ignited Shield Buff.
- Fixed several issues with the Skeleton Lord’s passive when placed at the back in the Tomb room as well as unwanted interactions with the Crystal Skull artefact.
- Fixed an issue with Yes, Mother trap dealing ice damage instead of air damage.
- Fixed an issue with the Hydra Blood trap where monsters would keep the health bonus after a dungeon when being defeated.
- Fixed the Hydra Blood trap’s description displaying 200% instead of 100% at level 1 and 300% instead of 200% at level 4.
- Fixed an issue with Obsidian Dagger and Longevity Idol artefacts not giving the correct amount of permanent stats to monsters.
- Fixed an issue with the team edition tool for Endless and Ascension modes not refreshing the UI for the available elements when entering the editor or when adding/removing a monster or a trap.
- Fixed an issue with The Death’s level 4 upgrade not keeping the level 2 upgrade values for the Harvest attack.
- Fixed an issue with the Ice Fragment artefact where monsters would gain more stacks than intended when using Ice AoE attacks.
- Fixed an issue with the Bouquet of Sardines Decoration not applying the correct amount of random Bonus stacks.
- Fixed several issues with the Skeleton Master where controller support couldn’t be used to select the Master before starting a run and was not working in the Master’s talent tree.
- Fixed several typos.
This is it: the last Legend of Keepers DLC is now available - including in the Deluxe Edition Bundle and the Collection Bundle with huge discounts!
https://store.steampowered.com/app/1966480/Legend_of_Keepers_Soul_Smugglers/
We are so happy to have been working on this game for 4 years.
Since the release of the prologue in 2019, so much has happened. We've attended incredible events, met amazing players, received tons of positive messages and constructive feedback that have allowed us to improve the game as best as we could.
Then we released free updates and paid DLCs to keep the franchise alive while focusing on our other internal and published projects.
And even though we are now working on several exciting projects, Legend of Keepers will always have a special place in our hearts.
So thank you to all Legend of Keepers players and to the best community for playing our game!
The adventure has just begun...
♥,
The Goblinz Team
{STEAM_CLAN_IMAGE}/33904811/874d1d47d29beb1da3cc4845468b222c5c114541.png
Soul Smugglers Update: 1.1.0 patch notes
To celebrate and as a way to thank you, 2 new Draconids and 2 new Neptunians are available for free for all players!
Features:
- DLC:
- New Master available through DLC: Cox VI (pun intended), the Timeless Skeleton Lord! Coming with 10 exclusive Psychopomp monsters, 3 exclusive traps and 5 exclusive artefacts!
- Available for everyone:
- 2 new Draconids: the Graoully and the Ol' Big Maw!
- 2 new Neptunians: the Murray and the Giant Jellyfish (rare monster)!
Improvements:
- Intro cutscene won’t be played anymore when booting the game up. It will be played when starting a game for the first time or when creating a new save file instead.
Bugs fixing:
- Fixed an issue in Endless mode causing the game to be stuck in a loop with the promotion window and dialog to be shown indefinitely.
- Fixed an issue with the Mummy Colossus’ Raider’s Curse attack not applying enough Bleeding stacks at level 4.
- Fixed an issue where Artefacts would sometimes trigger their activation animation when hovering effects on fighters.
- Fixed an issue where monsters would sometimes be shown in dungeon without their health bar and effects refreshed.
- Fixed an issue causing effects on fighters past the 8 available slots to never be displayed/refreshed if a slot was available again.
- Fixed an issue where effects could appear with the tooltip opened.
- Fixed an issue where dialogs before Draconids and Neptunians missions were always displayed past the first time.
- Fixed several typos.
This is it: the last Legend of Keepers DLC is now available - including in the Deluxe Edition Bundle and the Collection Bundle with huge discounts!
https://store.steampowered.com/app/1966480/Legend_of_Keepers_Soul_Smugglers/
We are so happy to have been working on this game for 4 years.
Since the release of the prologue in 2019, so much has happened. We've attended incredible events, met amazing players, received tons of positive messages and constructive feedback that have allowed us to improve the game as best as we could.
Then we released free updates and paid DLCs to keep the franchise alive while focusing on our other internal and published projects.
And even though we are now working on several exciting projects, Legend of Keepers will always have a special place in our hearts.
So thank you to all Legend of Keepers players and to the best community for playing our game!
The adventure has just begun...
♥,
The Goblinz Team
{STEAM_CLAN_IMAGE}/33904811/874d1d47d29beb1da3cc4845468b222c5c114541.png
Soul Smugglers Update: 1.1.0 patch notes
To celebrate and as a way to thank you, 2 new Draconids and 2 new Neptunians are available for free for all players!
Features:
- DLC:
- New Master available through DLC: Cox VI (pun intended), the Timeless Skeleton Lord! Coming with 10 exclusive Psychopomp monsters, 3 exclusive traps and 5 exclusive artefacts!
- Available for everyone:
- 2 new Draconids: the Graoully and the Ol' Big Maw!
- 2 new Neptunians: the Murray and the Giant Jellyfish (rare monster)!
Improvements:
- Intro cutscene won’t be played anymore when booting the game up. It will be played when starting a game for the first time or when creating a new save file instead.
Bugs fixing:
- Fixed an issue in Endless mode causing the game to be stuck in a loop with the promotion window and dialog to be shown indefinitely.
- Fixed an issue with the Mummy Colossus’ Raider’s Curse attack not applying enough Bleeding stacks at level 4.
- Fixed an issue where Artefacts would sometimes trigger their activation animation when hovering effects on fighters.
- Fixed an issue where monsters would sometimes be shown in dungeon without their health bar and effects refreshed.
- Fixed an issue causing effects on fighters past the 8 available slots to never be displayed/refreshed if a slot was available again.
- Fixed an issue where effects could appear with the tooltip opened.
- Fixed an issue where dialogs before Draconids and Neptunians missions were always displayed past the first time.
- Fixed several typos.
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
849 MB
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View AllDownload Legend of Keepers: Career of a Dungeon Manager for PC with a direct link or via torrent. Get the full version of Legend of Keepers: Career of a Dungeon Manager for free. Legend of Keepers: Career of a Dungeon Manager is a Indie released by Goblinz Studio.