601 MB
Indie
, Simulation
, Strategy
, Early Access
Added
8 months ago
Updated
6 days ago
CSF + Goldberg
About the Game
Ostriv aims to raise the bar of city-building experience by adding a huge amount of possibilities and removing annoying limitations. It allows for truly organic town layouts without the grid and angle restrictions on a three-dimensional landscape. The goal is to make player's creations to become alive and believable communities where real-life problems would arise, thus making the late game a new challenge rather than a repetitive chore.
This game is still in development! Please buy it only if you want to support the development and provide detailed bug reports and feedback to help make it a masterpiece it deserves to be. The development is slow and steady, which means there can be long delays between updates
This game is still in development! Please buy it only if you want to support the development and provide detailed bug reports and feedback to help make it a masterpiece it deserves to be. The development is slow and steady, which means there can be long delays between updates
Screenshots
19 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 24179148
Up to date
Fixed:
- "Looking for job" numbers were inconsistent
- Rare crash related to fulling mill
- Visual artifacts on fences with multisampling disabled
- A few cases of wrongfully blocked path in coastal buildings
- Sub-optimal pigs slaughtering in some cases
- Wrong apartment numbering in wealth overlay
- A crash related to cancelled demolishing buildings with chimneys
- Wrong nutrient amounts on some new fields
Fixed:
- Pavement around buildings disapeared in the last update
Added/changed:
- Water supply will now happen even if both "by hand" options are disabled
- Barbers will now wear a nice little accessory when they visit patients
https://clan.akamai.steamstatic.com/images//35574224/c7df8cfde8ed1944057a6d10c4c268aead15a866.jpg
Fixed:
- Minor UI corrections
- Crash on placing fences in some cases
- Crash on start in some cases
- Crash related to trade transport animals
- Crash on autosave in some cases
Fixed:
- Wrong text color in migration status
- Orchard trees were not chopped when needed
Added/changed:
- Optimized info overlays rendering
- Added status "Resources are on the way" for construction
Fixed:
- Workers overlay didn't show teachers
- Minor UI corrections
- Crash on load in some cases
- Mysterious symbols on number inputs
- Construction workers were a bit too chaotic
- Fallow field could be still plown from last year in spring
- Cartwrights could steal horses from saltworks
Added/changed:
- Minor performance optimizations
Fixed:
- Unexpected March in winter when loading a save (could lead to dead livestock)
This update introduces resource categories in the statistics window. It will get more precise once Alpha 6 will bring the new unit system, but even now it should help identify supply and demand trends and make some prudent decisions.
View on Steam
Added/changed:
- Some minor optimizations
- Added text flow around image in help pages
- Can now use command line argument like "ostriv.exe -map level01" to start on specific map (mostly for dev purposes, but who knows)
- Added help page for stone mining camp
- Added a few more resource carry models
- Improved construction workers logic (don't go with a gang of 20 to build a single cart parking)
- Added options in cartwright to repair specific vehicles (or none)
- Added category totals in resource stats
https://clan.akamai.steamstatic.com/images//35574224/87a9eebd3810ceda8a92a8f0b385f5ecfb5e8ae4.jpg
Fixed:
- Roads could get weird after loading one save after another
- Imported oxen were female and could give milk
- Wagon sheds and farms could secretly breed animals
- Crash when barber surgeon's patient didn't wait for him and died
- Fallow fields could restore too much nutrients in some cases
- Changing crop could immediately restore field nutrients
Added/changed:
- Cowshed and sheep farm can now hire up to 5 workers (was 4)
- Cart parkings now show icons in properties to indicate if a cart is being used or reserved for use
- Another little bit of optimizations
Fixed:
- Livestock building workers didn't prioritize water delivery when needed
Added/changed:
- Several minor optimizations
Fixed:
- FPS drops when hovering coastal building over water
- Draft animals temporarily forgot to die of old age
- Foresters could get stuck in rare cases
- Crash related to horses dying
- FPS drops during ploughing
- Farm managers did some black magic with oxen relocation
Added/changed:
- Now notifying if some buildings used warehouse as supply source when linking to a building
- Now removing warehouse from supply sources if linked to one building
- Edited some help pages
- Improved rowhouse LOD models
- Slightly reduced livestock water need when on pasture (60% instead of 80%)
- A small optimization (up to 5% on big towns)
Fixed:
- "On hold" didn't show on empty houses
- Pigsty trade delivery could get stuck after loading save
- "Protect" check didn't save for horses
- Wrong number of male/female horses in trade deal window
Fixed:
- Citizens could stop buying clothes and shoes if market price is higher
- Mayor forgot who he is (on new game start)
Fixed:
- Crash on tavern demolition in some cases
- Trade wagons could get stuck just before entering the town
Current Release
Build 24179148
Uploaded Jul 20, 2026
System Requirements
OS
N/A
CPU
Quad-core
RAM
2 GB RAM
GPU
Anything with OpenGL 4.3 support
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run ostriv.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
601 MB
Build
24179148
Password: cracked-games.org
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View AllDownload Ostriv for PC with a direct link or via torrent. Get the full version of Ostriv for free. Ostriv is a Indie released by yevhen8.