Overcrowd: A Commute 'Em Up
by SquarePlay Games · 6 Oct, 2020
10 downloads
About the Game
Every day, millions crowd the metro in a desperate bid to get to work on time. Can you build and run the perfect station to help them make it?
Overcrowd: A Commute 'Em Up is a management/tycoon/theme/simulator set below the bustling city of Lubdon Town.

- Deep Systemic Gameplay. Don’t be fooled by the cute pixel art. Beneath the hood lies a deep, systems-based simulation encompassing refuse, power and heat management, crowd control and a consumer-driven economy with stock and pricing.
- Replayability. Design your stations across a series of procedurally generated maps. No game is the same. Build a single station or a whole network. A daily challenge means there is always a new station to build.
- Spatial Design. Build your station 4 floors deep, using stairs, escalators and lifts to connect entrances to tracks in the most efficient layouts you can devise. Control the direction of commuters using the innovative crowd flow mechanic.
- Commuter Chaos. Contend with station-wide events from rat plagues to football matches. Watch out for vandals, hoodlums and norovirus too.
- Technology Procurement. Unlock the latest tech to pimp up your station! From turnstiles, tools and ticket machines to pharmacies, pubs, ponds and plants, make your commuters’ journey to work feel special.
- Staff Management. Hire rookies and level them up, or splash out on a master mopper, medic or mechanic. Use a job grid system to prioritise their tasks.
MORE REVIEWS
"While the typical management game concerns of construction, purchasing items, hiring staff and keeping morale up are all present, Overcrowd is particularly interested in the people using your station, with an emphasis on managing the flow of the crowd"PC Gamer
"there are elements of Overcrowd that give the game a sense of frenetic energy ... but there’s always the option to press pause and adjust without the high stakes of time ... Overcrowd is a unique meditation on a space that is ubiquitous for many people"
The Verge
"A good little early access management/construction game, cute as anything and much less casual than its' childish looks suggest ... already justifies its' price"
Canard PC
Screenshots
26 images
Version Information
Steam Patch Notes
Official update history
You can help beta test the latest updates to Overcrowd by opting into the open beta branch. Right click on the game in your library > Properties > Beta tab > select beta from the dropdown.
Beta 1.0.39:
-Do not add duplicate build goals if sequential scenarios required same item (should also prevent occasional -1 optional goals score)
-Can now abort previously finished stations on network, with confirmation dialogue warning of save loss. (prevent being trapped if level completed at 1% rep and you wish to return later and cannot max stars)
-Added confirmation dialogue to exit with no save actions on network and singles.
-Corrected draw errors on footbridge
-Corrected draw issues with spills and footprints sometimes not visible
-commuters do not glitch at double speed (vibrating people effect fixed)
-When returning to station having gained a higher tech level, level at which next bonds earned correctly set (do not get rare bug where many bonds are earned in a row)
-call train and alighting meter on train platform pop up aligned on vertical and horizontal
Quick hotfix for you.
Build 1.0.35:
-K.O. commuters are no longer invisible (little error related to depth setting from the optimisations last week)
-HUD clock updates more frequently, so doesn't appear to only update every 2 minutes.
-Track editing costs are now rounded correctly.
Thanks for continuing to let me know of any issues you encounter via the in-game bug form.
-Correct entrance door depth
-Correct escalator railing depths
-updated floor and wall retiling to function and remove walls after selling stairs, escalators, lifts
-Updated languages
-Check staff chair exists when standing to prevent rare crash
-cannot earn hidden rep above 100%
Beta 1.0.31:
-Major optimisation to the layering/tiling system. Possibly significant speed increases possible.
-very exciting seasonal content for beta testing this week!
-I'd like to have your feedback, with a new save, ideally on a new network or COTD/sandbox, or with old saves.
Hotfix Beta 1.0.30 fixes up a compiling error causing unusual regular crashes that I introduced in 1.0.29.
Sorry about that!
Al.
-tests approach to prevent save/load crash from unknown causes related to corrupted saves where commuters and staff are outside the station/grid. Potentially related to incomplete steam cloud overwrite/upload or save interference by Norton or other antivirus. If you load you game and see something like this, please let me know using the bug form with all details around cloud and antivirus and I can take a look. This may potentially only occur when you save an unopened new station.
-Optimisation. Move walls textures into same group as floors to minimise swaps.
-Optimisation. Changed sleep timing mode to default v_sync rather than sleep margin which may improve performance on some systems eg laptops, may prevent speed up/slow down behaviour.
-Optimisation. Removed redundant depth calculation which should marginally improve performance as commuters move.
-Correctly add internal wall corner pillars on loading game for certain room shapes (prevent occasional buggy looking gaps in room corners)
-Cannot cancel action/menus etc when dialogue is open. Prevents locking the game UI if you press escape/tab when a sell track dialogue yes/no window is open.
-improvements to steam cloud code
-added dialogue confirmation box for track edit! Much requested QoL. No longer accidentally change track length,
-fixed overlapping elements of new power report
-deleting a room directly infront of an entrance cell by cell no longer renders it impossible to build an entrance correctly there (left unusuable gap at entrance)
-enabled steam cloud support
-redefine start tech grid when start tech grid has become undefined through unknown sequence, prevents rare crash
-When you build rooms you can place now doors facing onto tiles that may be occupied with staff only zones.
-Updated power summary report to be more readable and easier to understand. Uses better simpler colours (red and blue), added a generated/drain summary section at the top, itemise generators first for clarity, and to also added outlined text for readability
-Added label below staff priority grid explaining that 1 is the highest priority i.e. they do 1 first.
-Staff go off shift if the staff flag is somehow in a solid.
-Commuters alight from lifts and correctly navigate immediately, without an erroneous mill cycle. Should speed up throughput from lifts and prevent rare issue with wheelchair users leaving if they used a lift before buying a ticket.
-Updating lift destinations correctly updates the signage without requiring rotation
-Updated missing translation for Lift build button in French (introduced in 1.0.17, sorry!)
-Fix issue with 'End of line' achievement failing to be awarded in later zones in rare situations
-Fixed Tunnel vision and Mayor of Lubdon in certain cases was not awarded in certain normal sized networks that didn't have 15 stations.
Current Release
v1.0.34
Uploaded Dec 23, 2023
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System Requirements
How to Install
Overcrowd.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
353 MB
v1.0.34
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