Project Zomboid
by The Indie Stone · 8 Nov, 2013
1,156 downloads
About the Game
Project Zomboid from The Indie Stone is the long-running, slow-cooked, deeply systemic zombie survival sim that's been in Early Access since 2013 and somehow only gotten better with every passing year. The premise is simple — you're alive in a zombie-infested Kentucky and the question isn't if you die but how. The simulation underneath is anything but simple: hundreds of zombies with swarm AI, full line-of-sight + sound + visibility modeling, persistent map state, weather, mood, sleep, hygiene, hunger, thirst, broken bones, infections, depression. Every choice has downstream consequences.
Build 41 (Animation overhaul) and the slow-cooking Build 42 changes have made the game feel completely different from the 2013 release — the map's bigger than ever, vehicles are everywhere, basements and crawl spaces add vertical detail, and the new crafting/forging chains let you actually build a long-term homestead.
This download is build 22695648, packaged as OFME — co-op (up to 32 players on a hosted server) works between cracked clients via the Online-Fix relay, no Steam account required. 2.6 GB installed. Mods load from the standard mods folder.
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
- Security Vulnerability Update
UNSTABLE (42.16.3)
- Fixed an exception in Server Browser
- Security Vulnerability Update
As always, discussions regarding this update can be found pinned to the Project Zomboid Discussions Forums here.
On the 3rd of March we were made aware of a significant security vulnerability in the game thanks to a member of our modding community, copiumsawsed, who responsibly reported the issue to us. We immediately investigated the vulnerability, and were fortunately able to patch it on the main stable branch, and on the unstable branch that same day. We were however unable to patch every legacy version in that time frame, and rather than leave the vulnerability in place until we were able to patch every version, we opted to temporarily remove all of the legacy versions from circulation. Over the following days we patched the legacy versions, and eventually brought them back.
Shortly after that incident we received another report from a member of our amazing modding community, Albion, while at the same time we were conducting our own internal security audit. We immediately began investigating the reported issue, and confirmed it, as well as some additional issues that our internal audit identified. These new vulnerabilities were more complex to resolve, however our team has been working diligently since the report to patch the issues, and today we have released patches to a number of our branches. Legacy versions that could not yet be patched have again been removed from official circulation to ensure user safety. The current available versions are:
Default Public Version -> 41.78.18
unstable -> 42.15.3
outdatedunstable -> 42.15.2 (this will lag 1 minor version behind unstable going forward)
Like the vulnerability reported on the 3rd of March, these new vulnerabilities only affected mods, and we have received no reports of anyone being affected in a malicious way due to these issues, nor have we seen anybody being exploited in the wild. Nevertheless, we have both a legal and an ethical responsibility to ensure that our users are protected, and so some difficult decisions had to be made.
Unfortunately, due the extensive work required to patch these vulnerabilities, legacy versions will remain unavailable. We would love to be able to bring them back eventually, however our team's priority needs to be Build 42 stable, and future content updates. We are exploring ways to safely reintroduce legacy versions in a way that does not impact future development, but we are unable to make any commitments at this time.
It is possible that some mods may be affected by this patch, however we estimate the number of affected mods to be very low. If you are a mod developer and your mod stops working after this update, for either Build 41 or Build 42, please report it in our #mod_portal channel on Discord. This will allow us to quickly receive feedback, and if necessary, release a hotfix.
Thank you for your patience and understanding in this matter.
As always, discussion regarding our announcements can be found pinned on the Steam Discussion Forums here
Build 42 Unstable is now available to play!
Important
- Those who play Unstable must be aware that they’re playing a work in progress.
- This Unstable exists so we can collect player feedback to find bugs and improve our game. Some key features, primarily multiplayer, are initially disabled – they will be re-enabled later.
- Build 41 saves and mods are NOT compatible with Build 42.
- There will be bugs and annoyances, and game balance will likely be way from perfect, particularly with the zombie distribution and combat changes.
- Your saves may break after Unstable updates.
We’re aware people have built up a lot of anticipation for the first unstable release, and have done our best to make it an enjoyable experience out the gate. But as those who were present for the first b41 unstable release will attest, it’s in unstable for a reason and our unstable branches evolve a lot during the process, so please be understanding and constructive if you come across issues.
HOW TO PLAY?
The Unstable branch is now accessible to anyone who plays Project Zomboid.
Right click Project Zomboid in your Steam library and hit “Properties”.
Then, navigate to the betas tab and select the “Unstable” branch from the dropdown menu.
{STEAM_CLAN_IMAGE}/4460946/596a582cc576b072a2f33862c9c00f12e34f673e.gif
If you find a bug, read this first, then post it on our forums.
If you put it anywhere else (including Discord) then your report will likely get lost.
WHAT’S IN? WHAT’S NEXT?
{STEAM_CLAN_IMAGE}/4460946/567b3455c4ecfca85122f4a87506a709b13a74c3.jpg
PLEASE NOTE:
- Due to some unavoidable last minute compatibility issues, unstable 42 for Mac will arrive in a subsequent update, very possibly falling in the New Year.
- SteamDeck / controller input is still WIP, and currently not recommended for play
- MP will be enabled during the Unstable beta process.
- Our GOG friends will get access to Unstable very soon too, we’ve just had a lot on our plate but will try and roll the unstable out to GOG asap.
The team is still hard at work improving aspects of the game that will be mixed in during the Unstable beta process.
Initial patching, alongside any major issues that arise from the player community, will concentrate on:
- Polishing of Craft and Building UIs
- Ingredients tuning
- XP gain adjustments
- More icons, better tooltips
- Various collision issues
None of these areas are finalized, and we welcome your thoughts on all of the above so we can prioritize our patching.
A focus for us during Unstable will be hunting. Currently deer migrate over the map along paths preordained at the game’s start, and they leave poop and broken twigs that those with the tracking skill can follow – which testers seem to have found cool and atmospheric.
These rudiments are fun enough, but to get more of a Call of the Wild feeling we’re going to have to give the deer, their deaths, and the tracking much more focus during Unstable as the animal husbandry side of animals is what has received more than the lion’s share of attention during dev.
CURRENT KNOWN ISSUES
Ballistics system:
- Shooting at crawlers / on stairs with the new aim system is problematic. This will be addressed in the new year.
- Rare game crash during heavy usage of the M16 (fixing this is a top priority)
Crafting:
- Search bar ignores selected categories
- Recipes can use Items instead of values (e.g. hunger values)
- Batteries can behave oddly
Build Menu:
- Tile properties for new player build constructions need to be set up, some moveables can’t be picked up etc
- Players can’t disassemble moveable objects and reclaim resources
GrappleTech:
- Clipping and minor animation issues while picking up or dropping corpses, dragging on stairs and throwing corpses over window frames and fences
- Improvements required for turning animation while grabbing, and arm overtwist while dragging and turning.
- Shoving animation currently plays after dropping corpses.
General:
- Some missing 3D models and icons for items
- Not currently able to look around while seated
- Some animal pathfinding bugs present (e.g. animals can walk through closed gates)
- Liquids UI improvements needed
- Some hitching while dragging/zooming the new spawn map.
- Further balance is required for sneaking in different weather and darkness conditions
Current Release
22695648
Uploaded May 03, 2026
System Requirements
How to Install
ProjectZomboid32.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.5 GB
22695648
B9242264
d7e3157db3bf4a670498fce9d6f29d508f4b892923d52444ccf237f9f7588875
You May Also Like
View AllDownload Project Zomboid for PC with a direct link or via torrent. Get the full version of Project Zomboid for free. Project Zomboid is a Indie released by The Indie Stone.