About the Game
The only aim in Rust is to survive. Everything wants you to die - the island’s wildlife, other inhabitants, the environment, and other survivors. Do whatever it takes to last another night.
Rust now enters its 11th year of continued expansion and has had over 385 content updates, with a guaranteed content patch every month. These include regular balance fixes and improvements to AI, and graphics, as well as updates to environments and the frequent addition of content such as new maps, more weapons, extra vehicles, and a plethora of utility items. Keep an eye out for regular seasonal events, as there’s always something interesting or dangerous (or both) happening on the island.
Updates to the game include:
Procedurally generated worlds with community map editor support
Host your own servers and with server-side modding support
Transportation: horses, modular cars, hot air balloons, helicopters, bikes, trains, boats, and more
Complex electrical, farming and automation systems
Base Building and Raiding
New factions, enemies, and wildlife
New monuments, terrain, and areas to explore
Advanced underwater areas to discover
Musical instruments and the ability to perform to players
Large overground and underground train networks
Massive recent graphics upgrade and environment overhaul
New for 2025 - The Primitive Update - Featuring new Siege Weapons, Shields, and a new game mode
...and much more
EXPLORE

You wake naked on a mysterious island, armed only with a rock and a torch. You’ll need to brave environmental dangers and deficiencies (from heat and cold to thirst and starvation), build a shelter, eat (or be eaten), and scavenge materials. Explore the island and its abandoned settlements, mysterious monuments, and the factions that occupy them.
But, above all, watch out for other survivors…
BUILD

SURVIVE

Screenshots
32 images
Version Information
Steam Patch Notes
Official update history
To access Premium Servers, your Rust Steam inventory must be valued at $15 or more. This includes items from the Permanent Item Store, such as building skins, décor packs, and hazmat skins, as well as any other tradable Rust items with an attached value. Currently we do not include Rust's standalone DLC such as Instruments, Sunburn and Voice Props packs (this may change in future).
https://files.facepunch.com/Alistair/105/03/2025/4y97/RustClient_FZFr8oSdQm.jpg
We initially communicated a $20 threshold, but after analysing data from millions of accounts, we've settled on $15 as a more effective starting point. This is based on a comparison of banned accounts versus regular players, aiming to strike a balance between accessibility and cheat deterrence, although opting on the lower end.
- Premium Servers will only be visible if your account meets the $15 threshold.
- Premium Servers will show a Premium (and clickable) Tag to provide details about eligibility.
- This won’t stop every cheat user, but it’s an extra layer of friction against disposable cheat accounts.
- Server owners can opt-in by enabling the following convar: "server.premium 1"
- The $15 threshold may change over time, and we may introduce additional factors to refine premium status.
- Depending on Steam traffic, brand new purchases may take up to 20 minutes to reflect onto the Premium Server authorization.
- You can manually refresh or check your premium status by going to the server listings, clicking the premium server tag and clicking the refresh icon.
- If you have premium status, it'll display on your avatar on the menu menu
If we encounter any abuse or exploitation of Premium servers or the market, user accounts will be banned. All trades of Rust skins are logged.
SERVERS
There are currently several new freshly wiped official premium servers going live today at 19:00 UTC.
To connect to these servers, you'll find them in the official server list or connect directly from the mainmenu, open the console by pressing F1 and typing "connect" followed by the IP or endpoint. For example, "connect eupremium.rustopia.gg" or "connect 79.137.98.213:28015"
MONTHLY MAP WIPES:
EU Facepunch
- EU Premium 1 - 79.137.98.213:28015
- EU Premium 2 - 79.137.98.146:28015
- EU Premium Small 1 - 79.137.98.146:28020
- EU Premium 3 - 79.137.98.117:28015
- EU Premium 4 - 79.137.98.117:28020
EU East Facepunch
- EU East Premium 1 - 57.128.211.55:28015
- EU East Premium 2 - 57.128.211.53:28015
- EU East Premium Small 1 - 57.128.211.53:28020
- EU East Premium 3 - 57.128.211.54:28015
- EU East Premium 4 - 57.128.211.54:28020
US West Facepunch
- US West Premium 1 - 148.113.198.88:28015
- US West Premium 2 - 148.113.198.86:28015
- US West Premium Small 1 148.113.198.86:28020
- US West Premium 3 - 148.113.198.87:28015
- US West Premium 4 - 148.113.198.87:28020
US East Facepunch
- US East Premium 1 - 40.160.19.6:28015
- US East Premium 2 - 40.160.19.218:28015
- US East Premium Small 1 - 40.160.19.218:28020
- US East Premium 3 - 40.160.19.217:28015
- US East Premium 4 - 40.160.19.217:28020
WEEKLY MAP WIPES:
US Community Officials
- us-medium.rusticated.com:28010
- us.premium.rplayrust.com
- main.us-premium.moose.gg
EU Community Officials
- eu-medium.rusticated.com:28010
- eupremium.rustopia.gg
AU/Asia Community Officials
- aupremium.rustafied.com
- premium.rustoria.asia
Community-run officials may have their own separate blueprint wipe schedules. We recommend seeking out their individual discords/website for specifics.
LOOKING AHEAD
We will stress, this is an experiment, and we’ll be closely monitoring its impact. We will know more in the upcoming months if this is something we can expand upon and refine.
We will also take this opportunity to also encourage everyone to set up and use Steam's mobile authenticator. It both protects your account from intruders, and also allows quicker Steam/Rust skin trades among friends.
11 YEARS
Servers are now wiped and Santa is packing up and clearing out the bodies, but we hope you enjoyed the Holiday Season. We're getting back to work after a couple of weeks off, which is why this blog is lighter than usual, but we're looking forward to the journey ahead in 2025!
At the end of last year, we celebrated Rust's 11th anniversary, marking an incredible journey. The game continues to experience year-over-year growth, which is quite remarkable for being 11 years old. Rust is now bigger than ever!
This year, we saw:
- Over 325 million game sessions
- Over 40 million hours played
- Over 5.5 million unique players
Here's a recap of some of the major updates we did last year:
World Update 2.0
Road Renegades
Bags To Riches
Waves Of Change
Lighting The Way
Seismic Shift
Quality Of Life
New Weapons
Alongside a metric ton of improvements and bug fixes.
Rust continues to be a labour of love from all of us at Facepunch, and we couldn't have done it without your passion and feedback. Thank you for your continued support, be it playing the game, telling friends, and engaging and communicating with us. We've very much enjoyed everything we've worked on for the game this year.
LOOKING FORWARD
What’s in store for 2025? Consistency! Continued guaranteed monthly updates on the first Thursday of every month, alongside regular fixes, quality-of-life enhancements, improvements, and exciting holiday events.
Next Month
On February 6th, we'll release the Primitive update. The update will be one of the most impactful updates to date in changing the dynamics of early-game raiding and combat by introducing siege vehicles, primitive weapons, shields, and a dedicated game mode.
https://files.facepunch.com/Alistair/119/12/2024/7n79/rust_primupdate_teaser_swordight_01.jpg
The Primitive update represents a time in Rust where the already scarce technology and the usual homemade armaments and ammunition have been depleted from Rust's current setting, forcing survivors to fashion crude weapons with less sophisticated methods of attack and defence.
The Siege Tower can be used to climb over exterior walls while players remain in cover. And it can be pushed or horse-drawn and has several floors, with extendable drawbridges that double up as shutters.
https://files.facepunch.com/ashcoook/1b1911b1/rust_primupdate_teaser_armourset_01.jpg
The Catapult will be a projectile launcher for longer distances that can utilise multiple projectiles such as boulders, radioactive barrels, and propane tank IEDs. While it does have wheels, its size makes it something that a vehicle or horse will have to help you move it towards your next target.
The Ballista is a combination of a catapult and a large crossbow which was highly accurate given the heft of its projectiles. And in Rust, those features remain with the Ballista also having multiple ammo types, being able to do heavy damage to people, doors, and vehicles.
Finally, the Battering Ram will be another addition that is driveable like a traditional vehicle, with a triggerable ram that damages building blocks in a radius.
https://files.facepunch.com/ashcoook/1b1911b1/rust_primupdate_teaser_ballista_01.jpg
As well as these new weapons and vehicles, we have been working on a variety of shields, a 4 shot mini-crossbow, and updates to melee damages and ranges.
With this comes some improvements to horses, including their ability to tow the new siege weapons, and new skins to customise your primitive approach to gameplay and expression.
https://files.facepunch.com/ashcoook/1b1911b1/rust_primupdate_teaser_swordight_02_alt.jpg
Can't wait till February? Rust Staging Aux2 branch is publicly playable, allowing everyone to test and give feedback.
Forwards
Alongside next month's Primitive update, we have a ton of content currently in development, and if you're keeping an eye on our commits page, you'll already know some of what's on the way. This year, you can expect to see Cooking 2.0 bringing many changes to food management and unique buffs to foods, a Jungle biome featuring dangerous animals such as crocodiles and tigers, and changes to softcore and hardcore game modes.
Outlined above is skimming the surface of only a few key features. We have a lot more planned.
But what about?
Performance?
Performance is always an ongoing process. We're constantly adding and improving new features monthly, often hidden in changelogs. There is no magic button to increase performance. Instead, it is a slow process of small gains.
We hired several people over the past couple of months whose sole job is focused on performance-related tasks, these are positions which never existed before, we never had staff dedicated to performance full-time, they're getting to grips with the Rust project and are already hard at work identifying and fixing issues. A recent example is Daniel's server profiler.
We'll continue to share news on performance in our monthly development blogs.
Old Content?
As like with prior years we've set aside multiple months in our internal roadmap of light or no content. These gaps are deliberate to allow us to be versatile and adaptive to community feedback, have time to focus and address old content and improve recent content. We have a lot we can keep building upon, not all content we add to Rust is supposed to become meta, but rather adding yet another way of achieving a goal.
Cheating?
Repeating the words of last year's blog: Anticheat is a hugely complex topic. We work closely with Epic Games' Easy Anti-cheat, to aid in detecting and banning cheaters in Rust. We don't disclose what we do and don't do when it comes to anti-cheat for good reason. The more information we disclose publicly, the more it can assist cheaters and cheat developers to circumvent measures, it's a huge cat-and-mouse game.
One of the best anti-cheat measures is obscurity. The fewer people know what EAC and we are doing, the better. This comes with the drawback of not communicating enough, on the outside, it appears we're doing nothing. Almost every month, we're shipping improvements or fixing/restricting cheat features. We've fixed several high-priority exploits upon discovery or disclosure within hours through hotfixes we don't note publicly. EAC sometimes pushes several improvements weekly, which are applied when you start the game.
We continue to promise to you is we're actively monitoring and combating cheaters daily. Our internal systems keep improving, as do EAC.
In past blogs I talked about server-side player culling, if a player is behind a hill and you can't see them, don't network the player to disrupt ESP cheat features. We're slowly iterating this and have tested it on live servers, we're working on getting this to the most performant state possible to work on mid-high population servers.
Another feature we're exploring and want your feedback on it, is a form of premium servers. The overwhelming number of cheaters banned have Rust Steam inventory valued at below $20. A large number of long-term regular players have Rust Steam inventories of over $20. If we used this as a gate to entry for some servers, it would mean these servers would see considerably fewer cheat-related players, is this something you want? Would you play on these servers? We're still collecting data to determine the exact barrier to entry. The reason for looking at Rust's Steam Inventory price, in short, is because it's a metric that can't be spoofed and gamed easily, unlike game data. The big negative here is servers rely on a steady flow of players, new and old; this gate could have a net negative impact on the server's population and, thus, the overall gameplay experience - we'd love to hear your thoughts.
This year:
- We've taken down over 1300 cheats-related media on social platforms.
- 290,000+ bans applied
- 57,000+ Temporary
- 233,000+ Permanent
- The majority of cheaters have been removed from the game in less than 12 hours of playtime
- This has lowered this to 10 hours of playtime in the last 3-months
- 12,617,47 Cheat reports received
- 1,200,000~ cheating reports received on Facepunch servers
11 YEARS OF RUST IN NUMBERS
While we celebrated a fantastic 2024 for the game, we realise a lot of what we've achieved boils down to 11 years of passion from the team. And passion from the community.
It's not always easy to put that into words, but we've managed to put it into numbers below.
Take a look at what you've helped us achieve over the last 11 years!
https://files.facepunch.com/ashcook/1b2011b1/Rust11%20Stats.png
THE LAST DAYS OF RUSTMAS
Twitch Drops! Hurry!
Yes, Santa has packed up and cleared out, but there are still a few days left to claim free rewards for watching creators on Twitch!
All you need to do is check out anyone streaming Rust on Twitch by Monday 6th of January, and you can bag yourself some sweet Christmas-themed Twitch Drops to make sure you and your base look jubilant all year round if Christmas is more than just a holiday to you!
https://files.facepunch.com/ashcoook/1b1311b1/twitch-drops-37_rustmas_blog.jpg
Current Release
Not available
System Requirements
How to Install
rust.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
20.1 GB
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