About the Game

Promising the Sabotage touch in every system, Sea of Stars aims to modernize the classic RPG in terms of turn-based combat, storytelling, exploration and interactions with the environment, while still offering a hearty slice of nostalgia and good old, simple fun.
Pressing the action button in sync with the animations increases damage output while reducing incoming damage. Along with timed hits, combat features multi-character combo attacks, boosting, and a strategic "locks" system offering options to play with different damage types in order to hinder enemies while they are channeling powerful attacks or spells, all in an immersive take on the genre; no random encounters, no transitions to separate battlefields, and no grinding.
Swim, climb, vault, jump off or hoist up ledges as you traverse seamlessly through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tileset movement.
Our custom-made render pipeline allows the creation of a breathtaking world coming to life by pushing the limits of 2D pixel-art games.
Dozens of original characters and story arcs will take you on a captivating journey. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage production.
There are many ways to hang out in the world of Sea of Stars if you feel the need for a change of pace in your adventures. Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as "Wheels".....every system has been designed to deliver an experience that pays respect to retro classics, while rethinking in some areas to offer a smooth and modernized experience.
Sea of Stars’ adventure is playable in its entirety by up to three players. Allies can drop in and out anytime to traverse the world together and master the Co-op Timed Hits combat mechanic. Also available via Steam Remote Play Together.
Screenshots
26 images
Version Information
Steam Patch Notes
Official update history
Bug Fixes / Updates
Fixed an issue during the Dweller of Dread fight where the tentacle locks were not visible when grabbing a character.
Resolved an audio issue where pirate songs sounded muffled in certain inns.
Fixed a potential crash that could occur when initiating a high five just before loading a level in local co-op.
Addressed a bug where some characters were missing when the game was played on computers set to the Turkish language.
Added a missing dialogue line when speaking to Seraï as Resh’an at the campfire before the Hydralion fight in local co-op.
Applied Unity Engine's fix to security vulnerability CVE-2025-59489 on PC.
Re-added two lines of dialogue in Lucent before the "Garl wakes up" moment.
Corrected typos in both the English and Québecois versions.
New Features & Gameplay Adjustments
Reworked all the camping spots in Throes of the Watchmaker to increase variety.
Updated the train and mini rail buggy so they can now be controlled by all players during co-op play.
Adjusted the timing on multiple combat skills.
Tweaked the block timing for Narcis King's “Ganonball” attack to improve counterplay.
Made overall combat balancing adjustments in the DLC.
Optimized game performance.
Added the ability to generate a DLC-ready save from a New Game + save.
DLC bosses now count for the “What a Technique!” achievement.
Made select DLC trinkets available in the base game.
Revised several cutscene dialogues in the base game for improved narrative flow.
Added highlights on enemy locks when a target is selected, now active in both the DLC and the base game.
Bug Fixes
Fixed an issue where the Dweller of Scourge would switch heads when entering a cutscene.
Resolved a bug where Arty wouldn’t play rest animations when camping on the world map.
Fixed a visual issue where one of the mirrors in the Ivory Tower’s throne room appeared lowered on entry.
Corrected a bug causing Zale to face the wrong direction when using Entarte during an encounter in Wolf Rock.
Fixed an issue allowing player movement during a cutscene after solving a puzzle in Rail Forest.
Resolved a stacking audio bug in Big Top where the ticking timer sound would overlap when using the graplou repeatedly on the pullout block.
Added a missing sound effect when completing the fan & balloons puzzle in Horloge.
Fixed an issue that would cause a softlock when GBB tried to cast Pogpwn.
Corrected premature dialog triggers related to Keenathan not feeling well.
Fixed an issue where the yellow star marker remained on the map for Ivory Tower and Wolf Rock after completion.
Resolved a black screen issue that could occur when triggering a fight while exiting the combat challenge box in Horloge.
Fixed a bug where a ladder would fail to unroll during a puzzle sequence in Big Top.
Resolved a softlock caused by players getting stuck in the Jugglecore animation.
Fixed a softlock in Big Top triggered by using the drone simultaneously with the start of combat.
Addressed an issue where music sheets wouldn’t sell out in Horloge’s shop.
Fixed a progression-blocking bug where the clown face in Big Top would be lowered without ladders after reloading.
Corrected a bug in Wolf Rock where a block could be pushed out of bounds, blocking progress.
Fixed an issue where Sky Giants Island remained hidden on the map after being visited.
Resolved a potential crash when initiating combat while standing on a floor switch.
Fixed possible red sprite artifacts on the Artificer.
Addressed various other minor bugs and glitches across both the DLC and the base game.
- Fixed a bug in Wolf Rock where a disappearing block made a puzzle unsolvable.
- In Big Top, made sure that the acrobats are properly aligned when reloading if the puzzle was completed.
- Fixed an issue where players could become stuck on a ladder in the Oubliettes.
- Fixed a bug causing the Tactician’s Mettle relic to reduce party HP when resting.
- Fixed an issue where the -2 MP effect from Moonstone Bracers was not being applied.
- Fixed a crash and visual issues on the Game Over screen when dying during phase two of the Dweller of Woe encounter.
- Adjusted available characters for trinket.
- Fixed a rare crash that could occur in the quiz when requesting help.
- Fixed a rare crash that could occur while browsing the Game Menu.
- Fixed a softlock that could occur in the Yellow Room of Wizard’s Lab.
- Fixed an issue affecting audio after multiple Game Over screens in the same level.
- Fixed an issue missing dialogs on characters in camping while in co-op play.
- Fixed an issue where the player wouldn't be K.O.'d when blocking an attack during the K.O. State tutorial with the Artful Gambit.
- Fixed an issue that allowed players to move a locked block in Wind Mines Tunnels.
- Fixed an issue where the cauldron in Yomara’s house was missing in some cases.
- Fixed an issue causing three pixels to appear at the bottom left of the combo meter.
- Fixed a potential softlock that could occur when starting the game with Artful Gambit.
- Fixed an issue that could cause the camera to become locked in Lucent’s Inn.
- Fixed an issue that allowed players to camp during the prologue.
- Fixed an issue where Sequent Flare would not work properly with Sunball.
- Fixed an issue that could cause the player to go out of bounds on the world map while in a boat.
- Fixed an issue that caused the camera to teleport to an incorrect location after the Molekin bath cutscene.
- Fixed an issue that sometime prevented the achievement “I’m walking here!” to unlock.
- Fixed an issue that could cause a follower to become inactive after the player used a geyser in co-op mode.
- Fixed an issue that could lead to a softlock in the Wizard’s Lab.
- Fixed an issue that could cause a softlock when B’st unlocked Sacrosanct Spires.
- Fixed various localization errors.
- Simplified Chinese Localization Overhaul: Following the feedback of Chinese players, we’ve dedicated considerable resources to revamp the Simplified Chinese version of Sea of Stars. This comprehensive overhaul includes not just translations, but also cultural adaptations to ensure that the game feels as native and engaging as possible. Every piece of text, from menu options to in-game dialogues, has been meticulously reviewed and revised for accuracy, context, and cultural relevance.
- Fixed typos in all languages
- Updated all campfire rest scenes to offer more varied placement and animations.
- Sea of Nightmare: Fixed an issue that could cause the break crystal cutscene to not play entirely, locking the player in Sea of Nightmare. Save files that are locked in Sea of Nightmare should be fixed after a reload.
- Adjusted the logic on the Parrot to properly offer insight regarding Fishing Island’s conches.
- Fixed props flickering, clipping and adjusted collisions in multiple levels.
- Fixed known typos in all languages.
- Fixed crash that could occur when spamming the “back” button while the end game save screen appeared.
- Fixed an issue that could cause the player’s death count to be incorrect.
- Fixed issue where dying after an auto-save could also overwrite the manual save.
- Adjusted Bs't’s animations in some cutscenes where the combat pose could be playing when not intended.
- Adjusted animations on some characters to prevent idle breaker animations from playing during Stormcaller and Acolytes fights outro cutscenes.
- Adjusted party advice to avoid lines about going to Settler Island while already on the island.
- Made sure that Clockwork Castle’s name is displayed properly in the hud when loading the scene from Mirth.
- Conflagrate should no longer emit scorch marks after the fire pillar has disappeared.
- Fishing: removed water VFX that could appear when bobber lands on land.
- Adjusted some enemies in Dweller's Fall Arena to make sure they don't give XP.
- Fixed an issue that caused Three's idle animation to interrupt the "low health idle" animation.
- Added checks to ensure that the level up music plays properly in Maelstrom Point and Trek to Center of the World.
- Added checks to ensure the player icon can be seen on the map screen even when the player is near the borders.
- Added checks to ensure consistent letterboxing during the "Sea of Stars Sequence" camera shift.
- Fixed a glitch in the Game Menu's character portrait tray when switching between gamepad and keyboard.
- Changing the PixelPerfect video option during Fishing minigame will now update the letterboxing.
- Fixed character misplacement that could occur when spamming pause while using the clock tower's big lift.
- Added Sequent Flare timing VFX and SFX to Arcane Barrage combo move.
- MossyCache: Added a check to prevent a character potentially getting stuck in running animation.
- Fixed an issue that could cause the game to change resolution for a few moments during loading screens.
- Fixed an issue that caused the character sprites in the loading screen to flicker and run too fast.
- Added checks to make sure all "boat triggers" that remove map fog can also be triggered while flying.
- Cooking: added a check to prevent the quantity selector SFX to play while grayed out.
- Fixed an issue that could cause Resh'an's puppet to unintentionally have dialogue.
- Fixed an issue that could cause the player to do negative damage in some cases.
- Fixed an issue that caused the pirate music track 36 to not play properly.
- Fixed an issue that caused Gaëtan Piment's hand to flip after talking to him a few times.
- Stonemasons Outpost: Made sure that the right cutscene is played for the water pump and statue.
- Wraith Island Docks: Made sure that the raft is still visible after loading a save file.
- Fixed an issue that could cause undiscovered area names to not display properly if the language is changed while they are displayed.
- Brisk Arena: Fixed an issue that could cause the camera to follow B’st after exiting the arena.
- Cerulean Expense: Disabled probe during level up sequence.
- Fixed an issue that caused no attack name to be displayed while Romaya summons Lonzon or Revenant
- Cursed Woods: Fixed an issue that could prevent the player from accessing menus after playing the cutscene for opening the passage.
- Fixed an issue that could cause the camera to be locked after yeeting to X’tol or Y'eet.
- Antsudlo: Fixed an issue with climbing and changing water level.
- Antsudlo: Adjusted follower behavior to prevent them from getting stuck mid air.
- Added an auto full heal to the party before the Dweller of Woe encounter.
- Fixed possible softlock when using a combat move after the Dweller of Strife encounter.
- Added a full heal after each Boss fight in the arena.
- Fixed an inconsistency in diagonal flight speed that occurred depending on whether D-pad or joystick was being used.
- Now disabling all in-game hud panels during encounter outros.
- Fixed the locked TOD (time of day) when loading a save file on the second planet after defeating Dweller of Dread.
- Fixed an issue with focus crystal activation zones when swapping the party leader.
- Adjusted a chest that could be found floating in the air in the Cursed Woods.
- Fixed an issue with the light ball trigger position after a failed landing.
- Added a check to cancel avoidance when a character gets selected, to prevent them from potentially getting stuck in the avoid state and softlock the encounter.
- Antsudlo: Added a failsafe to make sure the water's level is correct after reloading the save.
- Vespertine: added a check to muffle the pirate music in Resh'an's room.
- Added a check to resurrect KO'd party members in-between Catalyst phases.
- Sea of Nightmare: Fixed an issue that caused interaction with a stone totem to show outdated information after shattering the crystals.
- Fixed an issue that caused Shimmering Shard to not actually increase damage against undead.
- Fixed crash that could occur after 5 or more strife minion eyeballs exploded in a single move.
- Wizard Lab: Fixed an issue where the user could miss out on a chest if they did the purple room first and didn't use the pearl stand. Fix has been implemented retroactively, so anyone missing a chest should now find it in the magenta room.
- Fixed an issue that could cause the title to become unresponsive if the player changes party order at the very start of combat.
- Fixed a crash that could occur when trying to change the equipped weapon of a character while having a certain quantity of duplicates.
- Fixed a possible crash when sending the leader to the back row while a "loot notification queue" is running.
- Fixed an issue that could cause a crash if the player receives a loot notification after the Golden Pelican sequence.
- Increased compatibility to help the PC version of the game run on some older cpus.
- Fixed a specific encounter's intro which could result in a crash if the player initiated combat with a sneak attack.
- Fixed a crash that could occur when a follower gets deactivated or stops following the leader while a geyser is waiting for them.
- Fixed an issue that could cause some SFX to persist throughout the credits if both the player and World Eater die on the same frame.
- Fixed B.S. Roulette to prevent the "back" button from being used during the dialog choice.
- Dweller's Fall Arena: Fixed an issue that could cause loss of HP/MP when entering/exiting.
- Fixed a crash/softlock that could happen while B'st was the first follower and entered a climb zone from the top.
- Fixed a softlock/crash that could occur if the Dweller of Strife died on the same hit as the crystal device got fully charged.
- Fixed an issue where the tight ropes could disappear when the player landed on them.
- Fixed an issue where a crash could occur when teleporting or talking to an NPC at a specific time during their pathfinding.
- Fixed an issue that could cause the game to crash if the Graplou was used immediately after combat.
- Fixed an issue that could cause Duke Aventry's sprite to vanish from the cutscene if the party leveled up by beating him.
- Fixed a glitch that could occur when swapping the party leader while standing on a pressure plate
- Fixed a trigger that could cause Khukharr's dialog to start when returning from a fast travel
- Added a check to prevent a conflict when attempting to start flying on the exact same frame as landing in boat form
- Sea of Nightmare: added a check to prevent initiating combat while a crystal break cutscene is playing
- Sunken Ruins: moved the stone activation cutscene to trigger after opening the chest rather than after beating the boss, to fix rare occurrences of it not activating when completed before Elysan'darëlle
- Adjusted raft collisions in Half-Sunken Tower area
- Adjusted collisions in Moraine's office (Zenith Academy)
- Added a check to properly reset gravity modules in Forbidden Cavern's room to the right
- Fixed a rare softlock which could happen when triggering an encounter with a scripted cutscene intro while a follower isn't done bouncing from a graplou strike
- Adjusted collisions on Skybase's pushable blocks
- Added detection to prevent the player from getting stuck when using the graplou to move up a slope
- Fleshmancer's Lair: added a check to super prevent the teleporter from being used while camping
- Adjusted collisions in X'tol's Landing
- Adjusted collisions in one of the Molekin houses
- Sacrosanct Spires: added a check to prevent triggering the sealed entrance's cutscene while camping
- Adjusted collisions in Antsudlo's entrance
- Adjusted collisions in Clockwork Castle's clock tower section to prevent an issue when players could get stuck
- Fixed null ref that would occur when attempting to browse when the level up screen only shows one option
- Adjusted a puzzle in Derelict Factory to remove the player's ability to lock themselves in and remain stuck
- Fixed possible softlock in Solstice Shrine #4's puzzle
- Added a check to disable interaction with the world map's docks while transitioning to camping to prevent softlocks caused by conflicting transitions
- Fleshmancer's Lair: fixed softlock that could occur with the eyeballs puzzle due to physics
- Fixed an issue that could occur when collision with an enemy while zipping through a propulsion gate (Antsudlo, Air Skyland)
- Trek to center: adjusted triggers to prevent a rare occurrence of bad zoning when jumping down
- Updated level loading code to include more null ref checks
- Fixed a softlock that could occur when an enemy would play its attack animation while in hurt state
- Added a check to prevent duplication of Malkomud and Rockie's sprites when they both get KO'd at the same time
- Fixed a softlock that could occur when reentering the Golden Pelican after being teleported out
- Infinite Abyss: fixed a softlock in Dweller of Dread's encounter that demanded a very specific setup and sequence of party composition, KO states, and boss attacks
- Added a check to prevent softlock when an encounter is triggered while the player is zoning or teleporting
- Flooded Graveyard: fixed a crash that could occur when using the graplou specifically on the climb wall in the chapel from the second floor
- Fixed an issue where the paincone projectile could get pooled before reaching its target when running the game at very high fps
- Updated combat management to prevent targets that have left the encounter from checking against damage zones (i.e. fixing a softlock when defeating Romaya with conflagrate while she's on the bone pillar, who will now instead be properly immune to damage in this situation)
- Fixed an inventory glitch regarding Antsudlo's pearls
- Fixed an reported issue where Garl would be remain deactivated when swapping party members before reconvening in the Humble Boast's Kitchen
- Fixed an issue where Antsuldo could be entered too early, causing an improper state on the big door
- Added a check to update save files ensuring they are compatible with latest fixes
- Retro actively added Cerulean Expanse story artifact to those who missed it prior to the fix
- Reimported text in all languages to include all pending updates
- Fix issue where combat result bar could display negative XP
- Reduced time before displaying boat controls while sailing to increase the chances players will visit their crew!
- Adjusted repulsor physics on an NPC that could cause dragging
- Reimported English texts to included latest corrections
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.8 GB
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