About the Game

Promising the Sabotage touch in every system, Sea of Stars aims to modernize the classic RPG in terms of turn-based combat, storytelling, exploration and interactions with the environment, while still offering a hearty slice of nostalgia and good old, simple fun.
Pressing the action button in sync with the animations increases damage output while reducing incoming damage. Along with timed hits, combat features multi-character combo attacks, boosting, and a strategic "locks" system offering options to play with different damage types in order to hinder enemies while they are channeling powerful attacks or spells, all in an immersive take on the genre; no random encounters, no transitions to separate battlefields, and no grinding.
Swim, climb, vault, jump off or hoist up ledges as you traverse seamlessly through the world with a navigation system based on platformer expertise that breaks free from the classic bound-to-the-grid tileset movement.
Our custom-made render pipeline allows the creation of a breathtaking world coming to life by pushing the limits of 2D pixel-art games.
Dozens of original characters and story arcs will take you on a captivating journey. Sometimes epic, sometimes silly, and other times emotional, Sea of Stars does its RPG duty of exploring classic themes of adventure and friendship, while also being chock-full of the unexpected twists and events you’d expect from a Sabotage production.
There are many ways to hang out in the world of Sea of Stars if you feel the need for a change of pace in your adventures. Sailing, cooking, fishing, stopping by a tavern to listen to a song or play the infamous tabletop game known as "Wheels".....every system has been designed to deliver an experience that pays respect to retro classics, while rethinking in some areas to offer a smooth and modernized experience.
Sea of Stars’ adventure is playable in its entirety by up to three players. Allies can drop in and out anytime to traverse the world together and master the Co-op Timed Hits combat mechanic. Also available via Steam Remote Play Together.
Screenshots
26 images
Version Information
Steam Patch Notes
Official update history
Bug Fixes / Updates
Fixed an issue during the Dweller of Dread fight where the tentacle locks were not visible when grabbing a character.
Resolved an audio issue where pirate songs sounded muffled in certain inns.
Fixed a potential crash that could occur when initiating a high five just before loading a level in local co-op.
Addressed a bug where some characters were missing when the game was played on computers set to the Turkish language.
Added a missing dialogue line when speaking to Seraï as Resh’an at the campfire before the Hydralion fight in local co-op.
Applied Unity Engine's fix to security vulnerability CVE-2025-59489 on PC.
Re-added two lines of dialogue in Lucent before the "Garl wakes up" moment.
Corrected typos in both the English and Québecois versions.
New Features & Gameplay Adjustments
Reworked all the camping spots in Throes of the Watchmaker to increase variety.
Updated the train and mini rail buggy so they can now be controlled by all players during co-op play.
Adjusted the timing on multiple combat skills.
Tweaked the block timing for Narcis King's “Ganonball” attack to improve counterplay.
Made overall combat balancing adjustments in the DLC.
Optimized game performance.
Added the ability to generate a DLC-ready save from a New Game + save.
DLC bosses now count for the “What a Technique!” achievement.
Made select DLC trinkets available in the base game.
Revised several cutscene dialogues in the base game for improved narrative flow.
Added highlights on enemy locks when a target is selected, now active in both the DLC and the base game.
Bug Fixes
Fixed an issue where the Dweller of Scourge would switch heads when entering a cutscene.
Resolved a bug where Arty wouldn’t play rest animations when camping on the world map.
Fixed a visual issue where one of the mirrors in the Ivory Tower’s throne room appeared lowered on entry.
Corrected a bug causing Zale to face the wrong direction when using Entarte during an encounter in Wolf Rock.
Fixed an issue allowing player movement during a cutscene after solving a puzzle in Rail Forest.
Resolved a stacking audio bug in Big Top where the ticking timer sound would overlap when using the graplou repeatedly on the pullout block.
Added a missing sound effect when completing the fan & balloons puzzle in Horloge.
Fixed an issue that would cause a softlock when GBB tried to cast Pogpwn.
Corrected premature dialog triggers related to Keenathan not feeling well.
Fixed an issue where the yellow star marker remained on the map for Ivory Tower and Wolf Rock after completion.
Resolved a black screen issue that could occur when triggering a fight while exiting the combat challenge box in Horloge.
Fixed a bug where a ladder would fail to unroll during a puzzle sequence in Big Top.
Resolved a softlock caused by players getting stuck in the Jugglecore animation.
Fixed a softlock in Big Top triggered by using the drone simultaneously with the start of combat.
Addressed an issue where music sheets wouldn’t sell out in Horloge’s shop.
Fixed a progression-blocking bug where the clown face in Big Top would be lowered without ladders after reloading.
Corrected a bug in Wolf Rock where a block could be pushed out of bounds, blocking progress.
Fixed an issue where Sky Giants Island remained hidden on the map after being visited.
Resolved a potential crash when initiating combat while standing on a floor switch.
Fixed possible red sprite artifacts on the Artificer.
Addressed various other minor bugs and glitches across both the DLC and the base game.
- Fixed a bug in Wolf Rock where a disappearing block made a puzzle unsolvable.
- In Big Top, made sure that the acrobats are properly aligned when reloading if the puzzle was completed.
- Fixed an issue where players could become stuck on a ladder in the Oubliettes.
- Fixed a bug causing the Tactician’s Mettle relic to reduce party HP when resting.
- Fixed an issue where the -2 MP effect from Moonstone Bracers was not being applied.
- Fixed a crash and visual issues on the Game Over screen when dying during phase two of the Dweller of Woe encounter.
- Adjusted available characters for trinket.
The time has come: Throes of the Watchmaker — the free DLC for Sea of Stars — is out now!
We spent nearly two incredible years crafting this free DLC as a heartfelt thank-you to our fans. Your support made it possible, and we hope this bonus final adventure for Sea of Stars will bring you joy.
To celebrate the launch, Sea of Stars is currently available at its lowest price since release, with a limited-time discount of 35% off!
If you want to help in bringing more eyeballs to this circus-themed romp, the best way is always to leave a comment on the trailer on YouTube, and share [our posts] on social media.
How To Access The DLC?
1. The DLC is not included as an automatic update. To get started, you’ll need to manually download it from Steam or your console’s storefront.
2. Throes of the Watchmaker is a post-game adventure, so you must open up a save file where you have rolled the end credits at least once to unlock access.
3. After meeting the requirement above, return to the world map in-game. You’ll receive a new prompt via a message-in-a-bottle: It’s a message from Hortence urging you to return to the Vespertine and check on Keenathan.
When prompted with: “Hortence sounds really worried. Should we visit the crew right now?” Choose Yes to continue.
4. You’ll be transported to the top deck of the Vespertine. Head below deck and speak with the pirate crew to officially begin the Throes of the Watchmaker side-adventure.
5. Malevolent spectacle awaits!
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Italian Localization
Great news for our Italian friends!
Italian localization is now available for both the Sea of Stars main adventure and the free DLC.
Alright, Time to Play Now!
This release marks the full realization of everything we set out to build — first with Dawn of Equinox, and now with this DLC. What a journey it’s been over the last few years! We’re incredibly grateful for your support at every step of the way.
We hope that this farewell letter to our dream project will bring you joy, and that you will allow it to tell you one last time, from all of us: THANK YOU!
All the love,
-SaboTeam
- Fixed a rare crash that could occur in the quiz when requesting help.
- Fixed a rare crash that could occur while browsing the Game Menu.
- Fixed a softlock that could occur in the Yellow Room of Wizard’s Lab.
- Fixed an issue affecting audio after multiple Game Over screens in the same level.
- Fixed an issue missing dialogs on characters in camping while in co-op play.
- Fixed an issue where the player wouldn't be K.O.'d when blocking an attack during the K.O. State tutorial with the Artful Gambit.
- Fixed an issue that allowed players to move a locked block in Wind Mines Tunnels.
- Fixed an issue where the cauldron in Yomara’s house was missing in some cases.
- Fixed an issue causing three pixels to appear at the bottom left of the combo meter.
- Fixed a potential softlock that could occur when starting the game with Artful Gambit.
- Fixed an issue that could cause the camera to become locked in Lucent’s Inn.
- Fixed an issue that allowed players to camp during the prologue.
- Fixed an issue where Sequent Flare would not work properly with Sunball.
- Fixed an issue that could cause the player to go out of bounds on the world map while in a boat.
- Fixed an issue that caused the camera to teleport to an incorrect location after the Molekin bath cutscene.
- Fixed an issue that sometime prevented the achievement “I’m walking here!” to unlock.
- Fixed an issue that could cause a follower to become inactive after the player used a geyser in co-op mode.
- Fixed an issue that could lead to a softlock in the Wizard’s Lab.
- Fixed an issue that could cause a softlock when B’st unlocked Sacrosanct Spires.
- Fixed various localization errors.
The Dawn of Equinox update is available to download for free on all platforms, right now!
Here’s the new trailer, showcasing some of the main changes coming with the update:
We ultimately see Dawn of Equinox as the community’s gift to us - the overwhelming support you’ve all shown us ever since we first announced Sea of Stars helped give our team the chance to return to the project, and present a refined version of it including everything we ever hoped this adventure to be.
There's even more in store in the upcoming DLC Throes of the Watchmaker, but in the meantime, we couldn’t be happier with how Sea of Stars feels with this major update.
DAWN OF EQUINOX UPDATE OVERVIEW
In case you missed it, the key changes were presented comprehensively during a livestream a few weeks ago.
3 Player Couch Co-op
Sea of Stars’ adventure is now playable in its entirety by up to three players, with allies traversing the world together and mastering a new Co-op Timed Hits combat mechanic. Yes, what was initially presented as a more limited “Single Player +” mode has evolved into a full-fledged co-op experience!
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Combat 2.0
The addition of Mystery Locks brings a new gameplay loop around revealing the ways to break the spells of new enemies entering the fray. Along with "Reveal" functions added to some of the special skills, Combo Points now remain after battle, offering new ways to open certain encounters, or test different damage types on enemies to reveal their locks.
A comprehensive balancing pass has also been done to reflect both these new changes and player feedback since launch.
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A revamped prologue
Implementing combat for the young versions of our heroes, the updated flow does away with the flashback structure to begin in their childhood directly including action in the prologue.
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Bonus Cinematic Scene
An entirely new cutscene has been added to accentuate a pivotal moment in the original adventure, referred to as "Paths on Water".
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Speedrunner Mode Relic
This new Relic was designed with the help of the speedrunning community, activating a range of features helpful for those looking to set a new personal best or world record.
Difficulty Presets
Three difficulty settings are now available when starting a new game, which are presets using the game's Relics. New Relics have also been added, some for quality of life, and others for difficulty adjustments.
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Improved Parrot Relic
The secret-tracking parrot has learned a few new tricks to better assist players tracking down overlooked challenges and collectibles.
Québécois Localization
The long-awaited, comprehensive French Canadian translation for our Québec folks is now available!
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A number of other general updates, bug fixes and QoL improvements spanning Sea of Stars’ full campaign are also part of the Dawn of Equinox update.
THAT’S IT FOR NOW
We’re grateful for all the love and support the game has received over the past year, which made it possible for us to fully realize our vision. We hope this will give fans of the game plenty of reasons to revisit it while waiting for the upcoming DLC Throes of the Watchmaker, coming Spring 2025.
All the love,
-SaboTeam
- Simplified Chinese Localization Overhaul: Following the feedback of Chinese players, we’ve dedicated considerable resources to revamp the Simplified Chinese version of Sea of Stars. This comprehensive overhaul includes not just translations, but also cultural adaptations to ensure that the game feels as native and engaging as possible. Every piece of text, from menu options to in-game dialogues, has been meticulously reviewed and revised for accuracy, context, and cultural relevance.
- Fixed typos in all languages
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.8 GB
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View AllDownload Sea of Stars for PC with a direct link or via torrent. Get the full version of Sea of Stars for free. Sea of Stars is a Adventure released by Sabotage Studio.