About the Game
Chess, but all your army has gone over to the white side, leaving you with nothing but your royal shotgun and your wounded pride. Carried by your dark folly, you decide it's time to teach those white pieces to fear the Shotgun King.
Every turn, you may either move your king or shoot at enemy pieces, after what you'll need to move again to reload your shotgun. Avoid checkmate and kill the enemy king to complete the floor. After each floor, you may choose between two random combinations of one upgrade for you and one upgrade for the other side. Choose wisely and keep on winning floors and you just may get your kingdom back.
Runs may take ~20 minutes to complete. The game features 15 ranks of difficulty, unlockable cards, over 100 achievements to complete, an endless mode, and now a chase mode where you get continually assailed from all sides!
Screenshots
7 imagesVersion Information
Steam Patch Notes
Official update history
Hi royals!
This is another quickpatch because I wanted to use the newest version of our engine which should be more stable on finicky systems. But I also took the opportunity to fix two leftover bugs in the codex and make it possible for modders to use the "vision" cheat functionality. That's litterally the entire changelog, look for yourself:
\ Fixed a bug in the codex where card panels would grow in size when leaving the screen.
\ Fixed another codex bug where the card panel that slides out when selecting another card was showing the new card instead of the old one.
\ Mods can now trigger the "vision" cheat feature.
\ Yet another engine update for added stability!
And that's it for this one!
Have a great week!
-PUNKCAKE Délicieux 🥞
Hi Royals!
Well, I was self-indulgent and hid a funny interaction in the last patch, and now I reap the consequences. There were a few new bugs, and it also made some pre-existing bugs more noticeable.
So here's a new patch that fixes all that!
We also found out that there was an issue with our engine, where one of the libraries it uses would fail to do its job properly on computers with an ARM processor, resulting in random errors in the game's code. (I swear it has nothing to do with our code being bad -- that's a separate issue)
Changelog for v1.623:
\ White pieces will no longer prioritize killing your black pieces over killing you if they have that chance.
\ White pieces will now properly kill you instantly even if you are not a king.
\ Player promotion now properly preserves jumps and other properties.
\ Other black kings will no longer get killed instantly by white pieces who are not yet ready to move.
\ Converting a pawn that is on the upmost row will now promote it instantly.
\ Glueing the enemies' shoes now prevents them from moving immediately.
\ Tentative fix for a bug where a stone could kill a black piece by breaking free of its metaphysical condition and hitting the victim through the 8th dimension, while not even being on the same square.
\ Heirs no longer produce the "Spy executed!" message when killed by another piece.
\ Fixed an issue where a black piece could get killed and still be selectable, resulting in a crash if you did select it.
\ Fixed a couple visual and text issues on the codex.
\ Updated the lua interpreter, so that the game would stop crashing randomly on certain systems. (not 100% sure but may have been exclusively on computers with ARM processors)
Thank you all for your support!
Long live the king and have a great day!
-PUNKCAKE Délicieux 🥞
Hi Royals!
I hope you're having a nice Summer Sale. All our games are 40% off, just so you know. Anyway, that's not why I'm here.
We just updated the game with another quickpatch. We're trying to get the game as stable as possible for the console port. I think we're getting there. If you find anymore bugs, please let us know on our Discord!
Changelog for v1.622b:
\ Added a message that says "hold ALT to force aiming" at the bottom of the screen when hovering over other actions besides moving.
\ A black pawn promoting into a king no long crashes the game.
\ You can no longer inspect other gamemodes after selecting a gamemode.
\ Meeting with a spy no longer consumes its spy status, so that it can now still promote into a black piece afterwards.
That's it for this one!
Long live the king and stay hydrated!
-PUNKCAKE Délicieux 🥞
Hello Royals!
It's been a little while since the last patch, and only a few minor bugs were reported in that time, so we figured we'd fix those and hopefully be done with this update!
If you find anymore bugs, please let us know in our Discord!
Otherwise, 'til the next one!
Here's the full changelog for v1.622:
\ You can now see your Charnier progress from the game mode menu.
\ Fixed a softlock when an arrow kills a holoking during the Horsemen fight.
\ Fixed a softlock when two arrows would kill the king on the same turn during the Horsemen fight.
\ Improved the accuracy of folly shields for projectiles.
\ Hovering a card during the flip animation on the level-up screen will no longer describe the card as exhausted.
\ Using the "busy" cheatcode in Charnier now properly acts like giving up on that raid.
\ Can now switch directly from mouse-aiming to wand selection with LB.
Have a great weekend! Long live the Shotgun King!
-PUNKCAKE Délicieux 🥞
Hi Royals,
It's very important to us that when you get your butt handed to you by the game, you cannot put the blame on bugs. This new stability patch goes one more step towards achieving this.
This patch fixes the last of the issues that were reported to us on our Discord. If you find any more, please come on there and tell us about it so that we may fix it!
Here's the changelog for this version:
\ Fixed a bug where if the pike-wielding apocalypse horseman killed a holoking, the game would go into an existential crisis.
\ Unicorns and Sokoban rooks can no longer kill you by pushing you off the board's edge if you have Elusive.
\ Throwing a Theocracized bishop at a rook while Castle is active will no longer confuse the game into crashing.
\ Using Force-feeding when missing a grenade with the Attila will now properly load an additional shell anyway.
\ Slayer's soul description no longer says you can create a slayer if you have Soul Projection. (you can't)
\ Bold Plan will no longer duplicate cards in the card pool.
\ Rumble is back for gamepads and SteamDeck!
\ The reboot button works once again!
\ Added a secret button in-game to input cheatcodes on the SteamDeck
We wish you a lovely end of the week, and a nice 3-days weekend for all our non-American monarchs!
Act wisely,
-PUNKCAKE Délicieux 🥞
Hello Royals,
Here's another patch just in time for your regal weekend! This one fixes almost all the issues that were reported to us. We're just left with one tiny issue with the rebooting button in the modding interface, and one other issue where it seems that controller rumble may not work properly on Windows. We'll take care of both these issues next week!
If you find any other bugs, please let us know about it on our Discord!
Here's the full changelog for this version:
\ Fixed a crash when a black piece's placement threatened an Imperial Shot Put
\ Black Pieces can no longer attack Imperial Shot Puts.
\ Bushido no longer disables folly shields after its first use during a same turn.
\ Pawns can no longer use Lightfoot to get close to the king if you have August Presence.
\ Dead Flesh Wall pawns can now be pushed with knockback.
\ You can now use a grenade after reloading it by jumping over a piece with the Attila if you didn't have any grenade when the turn started.
\ In the Bold Plan menu, you can now choose cards that were recycled or unchosen during the card choice just past.
\ Switching from mouse controls to gamepad controls while on the disrupt menu will now resume the proper controls.
\ Stoning stones now have a small trail showing you their direction.
\ You can now hold ALT to force aim over other interactions.
\ Switched to single card inspection because of a visibility issue with the Extra White Choice burden in Charnier. (this will also make our lives way easier for future updates, thanks for understanding)
\ Using RB to go to souls now works even while using the trackpads.
\ Cheatcode input is no longer timed.
\ Cheatcode vision now resets when you return to the main menu.
\ Added cheatcode "busy" to restart your run instantly.
Have a wonderful weekend, love you all!
-PUNKCAKE Délicieux 🥞
Hi Royals,
Thank you so much for all the love on the Bad Company update! Somehow the game got its highest number of simultaneous players during the weekend, 4 years after its original release. That's crazy! We are so, so humbled.
We're still on the hunt for some of the more complex bugs that were reported, but we did manage to fix quite a few annoying ones, so we wanted to get this patch out of the way, and there will be another patch soon to fix what problems remain.
We also had a few issues with the MacOS build and also with SteamDeck controls when the update dropped, but I'm happy to say we already uploaded fixes for all these in the last few days. We do apologize about these issues happening in the first place, clearly we didn't make enough time to test both these platforms before the launch. A lesson for next time.
Here's the full changelog for v1.619:
\ Black Mist is no longer activated when the boss tries to eat a non-king black piece
\ Cards reversed by Disruption can now be turned face down
\ Disruption effect doesn't offer to reverse flipped cards anymore
\ Sabotage now works on Flesh Wall
\ Flesh Wall + fatal Death Mark won't stop the folly shield from working anymore
\ Rapunzel now spawns even if you throw towers on other pieces or over the board. It seems you can't escape her too.
\ Soul Projection can now be used even if movement with the soul is impossible
\ Pawns jumping with lightfoot won't reveal a disguised king anymore
\ Expulsion achievement doesn't count pawns anymore (in accordance with the description)
\ Force-Feeding now works with Attila
\ Fixed a crash when pieces are marked with no Death Mark card active.
\ Fixed the Tragic Homecoming flavor text.
\ Crash when double pressing the confirm button on a controller while on the "back" button in the pause menu.
Thanks again, for the support, but also for reporting all these bugs! Couldn't do it without you!
Have a great rest of the week and long live the Shotgun King,
-PUNKCAKE Délicieux 🥞
Hi royals,
It has come to our attention that the last build broke the tutorial. Now we all know that you're all very intelligent (perhaps more intelligent than players of other games, but we don't have the numbers) and you certainly never needed a tutorial in the first place, but nonetheless we have finally taken the time to fix the crash.
That's the only change on this version. If anything else breaks, please let us know on our Discord!
Cheers, wishing you a regal day, evening or night.
-PUNKCAKE Délicieux
Hi royals!
It's been a little while but we finally found some time to fix the issues with some of the languages on Steam Deck and MacOS. We sincerely apologize for the time it took to figure this one out. To be completely honest I'm still not sure what was wrong in the first place, but we managed to fix it.
Complete changelog:
The game should no longer crashes on launch for some languages
You can now select all languages independently of which platform you're on
2025 is turning out to be a year of experimentation with new ideas for us, with lots of new games being prepared for their Steam release, but we haven't forgotten about Shotgun King, and we're still wanting to make new content for it. We'll have news in 2026.
Cheers!
-PUNKCAKE Délicieux
This is a really tiny patch, since we didn't get any new bug reports since v1.515f! (yay for that!)
When we did the 1.5 update, we tried to have all the translations updated in time for it, and for the most part we succeeded. But sadly the person was going to take care of the German translation had some last minute personal issues to deal with. Initially we decided to wait it out, but after 3 months we finally decided to simply give the job to someone else. And so we have a full German translation again! Many thanks to Raven who ended up being the one to take care of it.
We also got word that the French translation had a few mistakes in it, so we also took the time to fix those as well.
And that's it, this is the full changelog:
- Updated the german translation
- Fixed a few minor issues on the french translation
Since it appears we're finally at a point where the game is as stable as it's gonna get, we'll be sending this version to the console folks, so that they can begin the work of porting the 1.5 update to consoles. Hopefully it won't be much longer until it gets there!
Thanks for playing everyone, and thank you for the many answers to the survey we posted last week! We'll leave it open for another week and then we'll close it and let you know about the results.
Have a wonderful weekend!
-PUNKCAKE Délicieux
Here's another patch with a few bugfixes, but also with a new and hopefully more stable save system! This new system was built to avoid situations where saves would get corrupted without a safe backup for the game to revert to. It might still happen, but even then, the new system should be able to make it so you can still play the game at least.
Here is the full changelog for this version:
- Now using a new save system which should be more stable!
- Fixed a crash when Lady in the Tower should have saved you from other pieces after landing in their way
- Fixed phrases with no space characters in story screens and in tutorial not showing correctly
- Fixed CRT shader for MacOS
- Fixed 'require' only returning the first result of the required file
Thanks for playing! Have a great weekend!
-PUNKCAKE Délicieux 🥞
Here's another patch with a few bugfixes for bugs that were reported after the patch from Monday! Apologies in particular for the text bug that cut off a lot of in-game descriptions for the Chinese, Korean and Japanese localizations. We realize how annoying it must have been, so we tried to fix it as fast as we could.
If you find other bugs, please come report them on our Discord, it's much easier for us to keep track of them there!
Here's the changelog for v1.515e:
- Phrases with no space characters (notably in Chinese, Korean and Japanese) are now properly broken down into multiple lines again
- Pieces will no longer randomly stop acting at all
- Folly shields no longer warn you against safe Sokoban Rooks
- Knockback angle now calculated before strafe movement with Royal Loafers
- Sabotaging the Mangonel card will now cancel prepared mangonel shots
Have some great holidays everyone!
-PUNKCAKE Délicieux 🥞
Current Release
Build 24554104
Uploaded Aug 07, 2026
System Requirements
How to Install
shotgun_king.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
CBF6897A
8c49f9d330c6f799691394e742d8ee01e62305dc8cb769067444424da20a54b3
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