About the Game
Can you feel them? The colors burning beneath your skin?
Splatter is a first-person fever dream where you blast constantly-adapting enemies into neon sprays of pulp and slime. This world is one built for violence. It is a digital mindscape, surreal and yet strangely familiar, constructed by four anonymous administrators. To survive within it, you must overcome each challenge and outsmart hordes of creatures that learn as you defeat them. Blast enemies with your finger guns, chug cans of energy drinks, and maintain your brain chemistry in order to win.
Your victories, however, may come at a terrible price. Can you uncover the motives of your captors before it is too late? Can you survive? Can you remain sane? Can you remain yourself?
Content Warnings: Flashing lights, visual glitches/distortion, explicit language. It also contains references to self harm, drug use, bigotry, sexual assault, kidnapping, and cult indoctrination.
- Explore a variety of strange environments.
- Experiment with an extensive arsenal of finger guns.
- Push yourself to master the style system and achieve the highest score on the online leaderboards.
- Shoot, slap, and slurp your way through waves of enemies in a blaze of giblets and rainbow fluids.
- Paint the whole level with gore. Blood is persistent and physically simulated.
- Watch as colors shift and the level shakes to the beat of the music.
- Experience dynamic challenges as enemies learn from your behavior.
- Hear the adaptive soundtrack change to match your performance.
- Enable difficulty hacks to ensure that your gameplay experience is perfectly tailored to you.
Screenshots
7 imagesVersion Information
Steam Patch Notes
Official update history
On the site: Build 13034313
Up to date
our splatter support channel has moved to a new discord server, so we've made a small update to our in-game contact info. sorry for the download!
(if you just want a straight link to the new discord use this)
(and here's our new contact info)
Twitter
Bluesky
Cohost
View on Steam
(if you just want a straight link to the new discord use this)
(and here's our new contact info)
Bluesky
Cohost
adds five new skin colors to the game
View on Steam
THE CONTENT:
-Added new features, mapped by default to the 1 and 2 buttons on the num row. I'm not telling you what these do. You have to find out for yourself. Feature 2 is disabled in the tutorial.
THE FIXES:
-Somebody reported that enemies sticking to you bug after I swear I got it dealt with, so enemy melee tracking is now a feature you can disable. If the enemies stick to you, disable their melee tracking in the options menu and they will stop. You can also do this if you just want an easier experience, it won't ruin the game or anything.
-Fixed some splatmapping issues.
-Fixed an issue with Session 10's coins causing the level to become impossible.
-Removed one of the two guys from that section in Session 8.
-Fixed an issue that let Goop damage stack to ridiculous levels. Y'all were Gooping too hard and it had to stop.
View on Steam
-Added new features, mapped by default to the 1 and 2 buttons on the num row. I'm not telling you what these do. You have to find out for yourself. Feature 2 is disabled in the tutorial.
THE FIXES:
-Somebody reported that enemies sticking to you bug after I swear I got it dealt with, so enemy melee tracking is now a feature you can disable. If the enemies stick to you, disable their melee tracking in the options menu and they will stop. You can also do this if you just want an easier experience, it won't ruin the game or anything.
-Fixed some splatmapping issues.
-Fixed an issue with Session 10's coins causing the level to become impossible.
-Removed one of the two guys from that section in Session 8.
-Fixed an issue that let Goop damage stack to ridiculous levels. Y'all were Gooping too hard and it had to stop.
this patch fixes a bug on certain machines that caused enemies to stick to the player. won't affect most players but if you were the 1 in 300 or so who bought the game and gave up b/c of the bug, please. give it another go
View on Steam
-Fixed a bug where beam weapons (GAZE and VOLT) didn't properly deactivate their projectile when another weapon was equipped.
-Adjusted the death zone in Session 6 so that it actually kills you.
-Adjusted the final area in Session 8 so players can't fall in the central hole. I would have made it do damage, but Session 8 has caused a lot of player frustration and so I felt like a friendlier solution was ideal.
-Fixed several bugs that were causing the boss to freeze permanently.
View on Steam
-Adjusted the death zone in Session 6 so that it actually kills you.
-Adjusted the final area in Session 8 so players can't fall in the central hole. I would have made it do damage, but Session 8 has caused a lot of player frustration and so I felt like a friendlier solution was ideal.
-Fixed several bugs that were causing the boss to freeze permanently.
fixed a hard lock in the tutorial.
View on Steam
-fixed two bugs that could cause issues with weapon switching. for the curious, one bug involved an animation transition taking too long and causing the player's ability to switch weapons to reset, and another one involved the player being able to switch weapons while drinking a healing can.
-removed a cheese option on level 11. we knew about this one prior to release but i thought it would be funny to leave it in until somebody found it. it took y'all nearly 2 weeks!
-hopefully fixed an issue on certain machines that could cause enemies to get "stuck" to the player's position. Please lmk if this one is still busted! If it is, you can access a version of the game with the issue-causing feature disabled by using the beta password 'trailercapturing.'
View on Steam
-removed a cheese option on level 11. we knew about this one prior to release but i thought it would be funny to leave it in until somebody found it. it took y'all nearly 2 weeks!
-hopefully fixed an issue on certain machines that could cause enemies to get "stuck" to the player's position. Please lmk if this one is still busted! If it is, you can access a version of the game with the issue-causing feature disabled by using the beta password 'trailercapturing.'
-added three new cosmetics!
-Unnamed, a new ring, is unlocked by purchasing the horror-RPG An Outcry on Steam.
-Terroir, a new color set, is unlocked by purchasing the run-and-gun adventure Escape From Terror City on Steam.
-Freedom's Caress, a new nail style, is unlocked by mastering Session 5.
-attempted to fix some enemy collision bugs
-enemies will hang back more and thus will be less likely to push you through certain walls
-if an enemy ends up inside your player collider, it should die instantly now.
-improved health pickup visibility
-cans now have a distinctive outline around them
-candy bars are now larger
-fixed collision on the roulette barrier in Session 10
-optimized decal geometry in Session 9
-doubled weapon spawn rate in Session 16
-fixed an issue where enemies would fall out of bounds and give players impossible amounts of points
-improved the objective display in Session 6
-vastly reduced fall damage when enemy damage is set to minimum in the "Hacks" panel.
-removed excess console logging in Session 5 (this could degrade performance)
-improved enemy visibility on the minimap with new, higher contrast markers
-audio settings should now correctly apply on level startup
View on Steam
-Unnamed, a new ring, is unlocked by purchasing the horror-RPG An Outcry on Steam.
-Terroir, a new color set, is unlocked by purchasing the run-and-gun adventure Escape From Terror City on Steam.
-Freedom's Caress, a new nail style, is unlocked by mastering Session 5.
-attempted to fix some enemy collision bugs
-enemies will hang back more and thus will be less likely to push you through certain walls
-if an enemy ends up inside your player collider, it should die instantly now.
-improved health pickup visibility
-cans now have a distinctive outline around them
-candy bars are now larger
-fixed collision on the roulette barrier in Session 10
-optimized decal geometry in Session 9
-doubled weapon spawn rate in Session 16
-fixed an issue where enemies would fall out of bounds and give players impossible amounts of points
-improved the objective display in Session 6
-vastly reduced fall damage when enemy damage is set to minimum in the "Hacks" panel.
-removed excess console logging in Session 5 (this could degrade performance)
-improved enemy visibility on the minimap with new, higher contrast markers
-audio settings should now correctly apply on level startup
-Rail now penetrates enemies. If you can show us a clip of a multikill headshot, we'll shout you out on social media.
-Fixed a navmesh issue on Session 4
-Platforms on the Session 10 jump pad sequences are a lot more forgiving now (1.5x as big).
Things we're working on:
-More weapon spawns in Session 16
-Some radar improvements to make it easier to parse
-Some options menu improvements (and potentially some additional performance options)
-Some additional cosmetics!
Let us know if this update breaks anything, or if there's anything else you want out of the game. Thanks!
View on Steam
-Fixed a navmesh issue on Session 4
-Platforms on the Session 10 jump pad sequences are a lot more forgiving now (1.5x as big).
Things we're working on:
-More weapon spawns in Session 16
-Some radar improvements to make it easier to parse
-Some options menu improvements (and potentially some additional performance options)
-Some additional cosmetics!
Let us know if this update breaks anything, or if there's anything else you want out of the game. Thanks!
-water in session 15 now correctly splish-splashes
-fixed a bug that caused enemies to sometimes respawn with active lasers or flamethrowers
-made some code changes to reduce bugs while weapon switching. let me know if this has an impact!
-made some code changes to prevent bugs while spawning into the "lava" room of session 16.
-updated the navmesh in the "statue" room of session 16.
-fixed a sequence break that locked players out of progressing in session 8
-enabled the "acquire all cosmetics" achievement.
-updated the way we send leaderboard scores to Steam. let me know if you experience any bugs with this!
View on Steam
-fixed a bug that caused enemies to sometimes respawn with active lasers or flamethrowers
-made some code changes to reduce bugs while weapon switching. let me know if this has an impact!
-made some code changes to prevent bugs while spawning into the "lava" room of session 16.
-updated the navmesh in the "statue" room of session 16.
-fixed a sequence break that locked players out of progressing in session 8
-enabled the "acquire all cosmetics" achievement.
-updated the way we send leaderboard scores to Steam. let me know if you experience any bugs with this!
-keybinding works in the main menu
-fixed a blur issue in the main menu
-hacks correctly reduce score in all levels
-reduced difficulty in level 7's final objective
-fixed an issue where goop could lock up if you fired right after switching from it
-reduced shadowcasters in level 12 to improve performance there hopefully
lmk if anything breaks, either in the community discussions or on http://discord.gg/dBB6qyKW2t
thanks!
View on Steam
-fixed a blur issue in the main menu
-hacks correctly reduce score in all levels
-reduced difficulty in level 7's final objective
-fixed an issue where goop could lock up if you fired right after switching from it
-reduced shadowcasters in level 12 to improve performance there hopefully
lmk if anything breaks, either in the community discussions or on http://discord.gg/dBB6qyKW2t
thanks!
Current Release
Build 13034313
Uploaded Sep 03, 2026
System Requirements
OS
Windows 10
CPU
Intel i7-7700HQ CPU @ 2.80GHz
RAM
8 GB RAM
GPU
Nvidia Geforce GTX 970
How to Install
1
Download all files
2
Extract the .ZIP file to a folder (use WinRAR or 7-Zip)
3
Run splatter.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Archive password
Needed when extracting (WinRAR / 7-Zip) — not a site login.
CRC32
47D756BB
SHA-256
1980f6c5d04da25cef075931fbe78888badb63fb413d3bd5065051da922760e8
How: Right-click the downloaded file → 7-Zip / WinRAR → CRC SHA → compare with the values above.
You May Also Like
View AllDownload Splatter for PC with a direct link or via torrent. Get the full version of Splatter for free. Splatter is a Action released by Rat King Collective.