About the Game
STANDBOX is about that urge that you might have had as a kid, when you were more interested about the tech-demo than the game advertised. It's an interactive sandbox where you get to bully a smart ragdoll. He can stand, tries to balance himself up, fall and get back-up, and is animated by an approximation of a medical system that includes organs.
You can damage him or play with him, throw him around and more.
What is this game?
The game is built like small-scope sandbox experimentation tool, inspired by video-game tech demos, centered around experimenting the behaviors of Stanley. Stanley can get balance, receive damage, suffer from concussions and brain damage, break bones, try to get back up (and fail if damaged enough), pass-out from bloodloss... There are 3 maps, and a few tools.
What is planned for the future of the game?
I have more ideas for STANDBOX and I hope I can make them happen for the game. That being said, I encourage you to not purchase the game for what it could be but what it is right now. Please only purchase this game if you believe you would be satisfied with a small scope sandbox with a few satisfying behaviors. This is not a huge complex game. This is a very fun physics toy.
Screenshots
13 images
Version Information
Steam Patch Notes
Official update history
Update 1.27.3:
New STANDBOX versions will now include a changelog directly in the menu! Most of the stuff will be shown in there, like this:
{STEAM_CLAN_IMAGE}/43324293/f9f722adbc367b41e1cb1bf36aa57d9fc1c5088c.png
Added severe brain damage
We now have "severe brain damage", that is essentially quite similar to regular brain damage, but Stanley will never recover from it. It will happen from times to times from bullet wounds to the brain.
Improved bullet wounds
The effect for bullet wounds has been improved to show a fake 3D parallax effect on the inside of the bullet holes.
Halloween removal
Halloween is finally gone. Some of the musics have stayed in some hidden places, but besides that, the maps have left. For now.
New Inventory UI (drag and drop)
New system to change your toolbar! You can now drag and drop from the new inventory menu; which also includes categories and a search bar.
Fix sniper bullet color
Sniper bullet was weirdly glowy and white. No longer!
Attempted Fix for low FPS wobble
We're trying an experimental workaround to help players with very low-fps. It should improve stability a bit under low fps (<40fps) so that Stanley doesn't oscillate and wobble and fall on his own after a while.
Not listed, also a fix for the grenade bug (only in the playtest) and an issue where Stanley wouldn't wake up after being knocked-out.
STANDBOX SDK:
STANDBOX SDK has been added to all the STBX owners on Steam! You no longer need to request specific access to it. You WILL need to have Unreal Engine 5.1 installed to be able to do anything with it though, so do keep that in mind.
Regarding the Workshop, it is currently under open-playtest. To join it, you will have to join the STBX BETA group on Steam, and add the "-modding" launch option to STBX from the Steam launch options.
The reason why we're keeping it under limited access is to finish filling it up a bit but also to make sure there's no issue we missed before we make a big announcement to release it. You're welcome to come check it out if you don't want to wait though!
What's up everyone!
Small fun update, just to make it a bit spooky, because as everyone know Halloween is during the month of November.
- Adds a variation of TheRoom and Stairbox
- Menu and music retheme
- Small announcement for a Discord competition!
We're running an event on our Discord !
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With rewards including physical merch, STBX keys and discord roles! The theme is story-telling, and we're looking forward to see what kind of stories or ideas you guys have. It's not a very serious thing so don't be too shy, the goal is more to have fun together than anything else.
You can join us here on our Discord!
-LANDMINES ⚠️
-nerfgun? 🔫
-POSTURING IS BACK 🙅♂️
-DEMENTED BRAIN DAMAGE MOOD IS BACK :stantard:
-TRYING SOME NEW BEHAVIORS ON HEADSHOTS
-YOU CAN NOW SLAP HIM INTO A KO OR BRAIN DAMAGE :standementia: 👏
-EASTER-EGGS?
-PRESET SYSTEM REFORGE (currently available for testing on public-beta!!!)
-A TOOL/STUDIO MAP FOR GREENSCREENS 🟩
-A NEW "ADVANCED" SECTION TO CHANGE LEVELS
-new sparks
-blood dripping
-blood ceiling dripping
-new exit wounds + effects
-improved splatter and dripping
-improved stumbling
-improved chickens
-visually modified few details on Outside + added grabbable ledges
-fixed some UI issues
-fixed selected weapon icon
-fixed killfeed that was not displaying anymore in the private beta
Changelogs for 1.24.4:
-Stumbling
-Bracing for falls
-Stanley can grab ledges and objects
-Old Pit map is back
-Devmap added per community request
-Grenade explosion redone+sound
-inventory/hotbar improved
-standing back up fixed a bit
-blood decals used in areas where blood didn't appear before (and on the new map)
Experimental:
-adding jugular hit dizziness for testing
-adding balance affected by how much the head is damaged for testing
Known issues:
-The stumbling can lead to some sliding!
-On Devmap and Old Pit, the blood doesn't stay forever.
My apologies for the inconvenience! Achievements should not be reset again in the future.
Here's the full list of changes:
- Physics change
- Stanley can now die from head trauma (single very powerful, or repeated over time)
- Fix for the blood loss speed
- Fix for inconsistent blood size (TheRoom boxes and the bottom of TheBunker)
- Fix for missing limp and tetraplegia behaviors (got broken with the physics change in 1.021)
Stanley should now be more reactive, easier to kill from blunt impact, and lose blood at proper speed. I expect their might be some other issues popping up due to the physics change, but those will get fixed as they get reported!
Have fun.
1.02 is out! The final version of 1.02 contains a new warning for when shaders are compiling, and a small fix.
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1.02 features:
Additions
- If the shaders are compiling, a window will let you know in the menu.
- Breathing (no lungs wounds at the time)
- Stress (affects heart rate and breathing speed)
- Heart Attack when Stanley is in too high-stress for too long. (Some Stanleys are cardiac and some aren't. It's pretty rare)
- New Femoral Artery (very high flow aretery that can kill stanley in a few seconds, like the jugular in the neck)
- You can now turn off or change dismemberment chance.
- You can now alter AKsebben settings like the other weapons. (Fixed)
- Achievements !!!
Changes
- Some behaviors alterations (mainly regarding animations)
Fixes
- Some fixes for a few issues reported with 1.01 (white doors, boxes not receiving blood, an easter egg appearing too often)
- Fixed the "flying blood" issue
Not everything was fixed, there's still issues regarding the brick/grenade collision issue, I'll change the entire system later down the line.
I added/improved the brain damage state, and brought back the wound opening on impact. Looks great when you slam a brick in his face! Talking about throwing, you now have a power meter to display how hard you are going to slap/throw things. Slapping at full power is pretty fun too!
The default keybindings are now based on Qwerty by the way! So international players will be more comfortable with the camera control schemes. This should have been done at release but it was an oversight on my end.
I hope you will enjoy this small update. :)
New Content:
- a power meter for the slap/brick/grenade throwing!
- slapping can now be held to hit harder
- new dementia state (brain damage)
- wounds can open on high speed impact
...easter egg(?)
Changes:
- brain damaged state is longer now
- changed the "spam any key" text at the intro to be easier to understand.
- removed sub-menu for throwing items, everything on main level now
- camera controls defaults to QWERTY (WASD)
Fixes:
- grenade icon fixed (not showing up)
- grenade/bricks not being remembered properly
- grenade/bricks outline fixed
- improved some areas where grenades and bricks fell off the map (not 100% fixed)
- AK/slap sound volume issue fixed
- Fixed the character not leaving the animation when grabbed
- Fixed some walls that prevented spawning Stanley in from the outside
- Fixed a bug where he would blink when uncounscious
Current Release
04102023
Uploaded Oct 04, 2023
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System Requirements
How to Install
STANDBOX.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
297 MB
04102023
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