About the Game

🌌 Deckbuilding Strategy - mix different weapons' upgrades in 4 quadrants for directional, random, and auto-targeting weapons
🌌 8 Ships - Become the Mothership, level up by taking damage, or hide under the shadow cloak
🌌 3 Modes - Trek through random missions in Campaign, or craft deck for Challenge and Endless
🌌 Weapon Combo - combine weapons for their OP variants
In this rogue-lite survivor asteroids game make crazy builds and enjoy slaying unfriendly space bugs. Wide variety of Endless swarm of enemies ready to bite your star ship: declare wars on chargers, tanks, hatchers, elites, bosses...

Combo different weapons' upgrades with each other for each of the 4 quadrant's slots. Play on effect triggers of each weapon to build fun synergies.





Mobile Version:
▶️Google Play & 🍎AppStoreThank you for supporting Star Survivor. Also, big call for those games I got inspirations from: Vampire Survivor, Brotato, SoulStone Survivors, 20 Minutes Till Dawn, Rogue: Genesia, Spellbook Demonslayers, Void Scrappers, Boneraiser Minions, Nova Drift, Runic Survivor
Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
Build 15750285
Sep 20, 2024
🛠️Commander's attention, please! I'm happy to bring you the official content update!
{STEAM_CLAN_IMAGE}/42597184/503a6668494a0b96e360e512668f6a21cf4f95f0.jpg
Added 2 new ships: RX91 and PMT34, featuring active skills that can be used by accumulating energy.
Added 4 new basic weapon cards and 2 new weapon combo cards.
Added ship skins: Christmas skin from the mobile version (although it's three months early, Merry Christmas!).
Added complete German localization.
In Campaign mode, if there are Asteroids-related tasks, the refresh rate of Asteroids will increase, and the first appearance time of meteor showers is modified to 3 minutes, followed by every 3 minutes.
Fixed the lag issue with controller operations and added a number of features originally missing from controllers (selection, switching, inability to exit, etc.).
Fixed various language text display abnormalities (such as text exceeding the frame).
We are still working hard to resolve existing bugs, such as beam weapon drop, abnormal health display, and so on. We will also consider optimizing the game's operation and rhythm, such as the UI of the card selection interface, or changes similar to the Asteroids refresh rate mentioned earlier.
New content is also under consideration, but it won't arrive soon. We are conceptualizing a new mode to integrate card building and ship gameplay more closely.
Join Discord to give us feedback, and you'll be able to exchange gameplay tips with players worldwide. Of course, you can also give your comments and suggestions in the Latest Feedback Post in the steam community.
Finally, once again, thank you to everyone who is still playing the game, for your love and patience
View on Steam
{STEAM_CLAN_IMAGE}/42597184/503a6668494a0b96e360e512668f6a21cf4f95f0.jpg
New Features
Added 2 new ships: RX91 and PMT34, featuring active skills that can be used by accumulating energy.
Added 4 new basic weapon cards and 2 new weapon combo cards.
Added ship skins: Christmas skin from the mobile version (although it's three months early, Merry Christmas!).
Added complete German localization.
Other Notable Changes
In Campaign mode, if there are Asteroids-related tasks, the refresh rate of Asteroids will increase, and the first appearance time of meteor showers is modified to 3 minutes, followed by every 3 minutes.
Fixed the lag issue with controller operations and added a number of features originally missing from controllers (selection, switching, inability to exit, etc.).
Fixed various language text display abnormalities (such as text exceeding the frame).
Bug Fixes
Fixed an issue where the boss would not attack in some situations.
Fixed an issue where the Hatchery Queen and Void Worm had 0 health in Challenge mode.
Fixed an issue with the abnormal display of the Gas Overlord model.
Fixed an issue where the achievement timer was halved after selecting Quick mode.
Fixed an issue with the skill timer of RX91&PMT34.
Fixed an issue where RX91&PMT34 didn't have initial equipment.
Fixed an issue where the RX91 skill couldn't damage the hatcheries.
Fixed an issue with the RX91 damage calculation being abnormal.
Fixed an issue where RX91 could constantly accumulate energy by hitting an asteroid once.
Fixed an issue with PMT34's active skill not dealing damage.
Fixed an issue with some descriptions of the funnel_missile being incorrect.
Fixed an issue where funnel_missile_adv could not receive bonuses from drone cards.
Fixed an issue with the range of funnel_hole's attraction.
Fixed an issue where clicking the D key while renaming a deck would remove cards.
What's next?
We are still working hard to resolve existing bugs, such as beam weapon drop, abnormal health display, and so on. We will also consider optimizing the game's operation and rhythm, such as the UI of the card selection interface, or changes similar to the Asteroids refresh rate mentioned earlier.
New content is also under consideration, but it won't arrive soon. We are conceptualizing a new mode to integrate card building and ship gameplay more closely.
Join Discord and give me feedback
Join Discord to give us feedback, and you'll be able to exchange gameplay tips with players worldwide. Of course, you can also give your comments and suggestions in the Latest Feedback Post in the steam community.
Finally, once again, thank you to everyone who is still playing the game, for your love and patience
Build 15317716
Aug 10, 2024
🛠️ Hello commanders! As we promised two days ago, the first wave of bug fixes is here!
Erabit will be carrying on Producer Ken's philosophy and roadmap of providing stable issue fixes and producing brand new content.
{STEAM_CLAN_IMAGE}/42597184/ff803520fd862926c15256c65fc3819fe173a305.jpg
We fixed these issues in this new version:
Due to producer Ken's personal reasons, Erabit has decided to take over the work he left behind after obtaining his consent, details of which can be found in our last announcement.
Join Discord to give us feedback, and you'll be able to exchange gameplay tips with players around the world. Of course, you can also give your comments and suggestions in the Latest Feedback Post in the steam community.
Finally, once again, thank you to everyone who is still playing the game, for your love and patience ❤️
View on Steam
Erabit will be carrying on Producer Ken's philosophy and roadmap of providing stable issue fixes and producing brand new content.
{STEAM_CLAN_IMAGE}/42597184/ff803520fd862926c15256c65fc3819fe173a305.jpg
Fixing existing issues
We fixed these issues in this new version:
- Memory leak: the mobile porting team has fixed this issue, and now we're porting it back to the PC version, so everyone will soon be able to say goodbye to the annoying reboot every 30 minutes.
- Fixed a bug that caused beam weapons to fail to hit any enemy while the ship was rotating.
- Fixed the bug where AI enemies were stuck and had a small probability of not moving
- Adjusted the values of earned achievements so that they can be regained
- Fixed the problem of crazy lag and frame drops after playing with the gamepad for a while
- Black Hole Generator upgrade card - +1/+2 Black Hole Lifespan in-game pre-alert error, and did not take effect in-game
- God Strike equipment cannot fire properly
- Shadow Clone, advanced card, summoned shadow ship does not move in place
- Charged Shield's "+0.1 Attack Chance Drone/Shield Damage or Loss of Lifesteal. " is not valid within the Upgrade Deck game
- Area Burn attribute for Sensor Mines and Orbital Mines is not effective
- Ion Beam Turrets are not triggering attacks during ion blasts
Erabit takes over maintenance and subsequent updates for Star Survivor
Due to producer Ken's personal reasons, Erabit has decided to take over the work he left behind after obtaining his consent, details of which can be found in our last announcement.
Join Discord and give me feedback
Join Discord to give us feedback, and you'll be able to exchange gameplay tips with players around the world. Of course, you can also give your comments and suggestions in the Latest Feedback Post in the steam community.
Finally, once again, thank you to everyone who is still playing the game, for your love and patience ❤️
Build 12884279
Dec 5, 2023
- added shield display wrapping to show more icons
- increased end screen stats space for larger number displays
- elites and bosses HP scale changed from +25% per hate to +15%.
- fixed issue with mind control enemies not showing hit fx when colliding with other enemies
- added extra check for tractor beam to avoid picking up hidden objects
View on Steam
- increased end screen stats space for larger number displays
- elites and bosses HP scale changed from +25% per hate to +15%.
- fixed issue with mind control enemies not showing hit fx when colliding with other enemies
- added extra check for tractor beam to avoid picking up hidden objects
Build 12754302
Nov 20, 2023
- fixed damage number settings not turning on/off
- fixed exp curve not tapering off as you level up
- moved stationary particles to a singleton spawner for batch rendering performance
View on Steam
- fixed exp curve not tapering off as you level up
- moved stationary particles to a singleton spawner for batch rendering performance
Build 11520188
Jun 22, 2023
Better Controller Support:
- reworked controller selection for campaign map menu and quadrant hardpoints
- use the controller left stick to select quadrant and dpad to select specific slots
- map location selection will accurately select from the direction of the left stick
- scrolling through cards will keep the card in view
- keyboard and controller key tooltips over each button
Bug Fixes:
- fixed library not selecting card by default
- fixed hotkeys triggering when typing into input fields
- fixed combining and replacing equipment being placed in the center
- fixed duplication bug when combining
- fixed charger bug tracking player while charging
- fixed elite enemies not getting proper cooldowns after special attacks
- fixed previous upgrades not applying to new weapons if the upgrade was a quad upgrade from a neighbor
- fixed repulsor knockback not affecting elites
- fixed mines not affected by damage upgrade
Other Changes:
- changed quad upgrades to apply when new equipment of that type is added retroactively
- changed point defense and dread beam to try to retarget per shot
- changed cluster missile to be more like rocket barrage
- increased ion cloud radius indicator visibility
- adjusted boss mass to be heavier and less affected by knockback
- refactored quad/all commands
- added per command tooltips
- environmental ion clouds no longer spawn on top of starting position
- changed knockback always to push enemies away from the player
I want to hear your feedback in a Steam Review but also love to discuss more details via Discord
View on Steam
- reworked controller selection for campaign map menu and quadrant hardpoints
- use the controller left stick to select quadrant and dpad to select specific slots
- map location selection will accurately select from the direction of the left stick
- scrolling through cards will keep the card in view
- keyboard and controller key tooltips over each button
Bug Fixes:
- fixed library not selecting card by default
- fixed hotkeys triggering when typing into input fields
- fixed combining and replacing equipment being placed in the center
- fixed duplication bug when combining
- fixed charger bug tracking player while charging
- fixed elite enemies not getting proper cooldowns after special attacks
- fixed previous upgrades not applying to new weapons if the upgrade was a quad upgrade from a neighbor
- fixed repulsor knockback not affecting elites
- fixed mines not affected by damage upgrade
Other Changes:
- changed quad upgrades to apply when new equipment of that type is added retroactively
- changed point defense and dread beam to try to retarget per shot
- changed cluster missile to be more like rocket barrage
- increased ion cloud radius indicator visibility
- adjusted boss mass to be heavier and less affected by knockback
- refactored quad/all commands
- added per command tooltips
- environmental ion clouds no longer spawn on top of starting position
- changed knockback always to push enemies away from the player
Join Discord and Give Me Feedback
I want to hear your feedback in a Steam Review but also love to discuss more details via Discord
Build 11375391
Jun 2, 2023
- fixed ballistic launcher firepoints
- fixed orbital mines damage
- fixed sniper beam upgrades showing after lancer beam equip
- black hole no longer pulls player
- fixed steam save music setting not saving
- fixed rewards not giving all cards
- added safety code to make sure asteroids are on the zero plane
- changed particle collider weapon to use double fire and firepoint variation
- changed feared enemies color to override slow/freeze color
- reduced textures for better memory usage
I want to hear your feedback in a Steam Review but also love to discuss more details via Discord
View on Steam
- fixed orbital mines damage
- fixed sniper beam upgrades showing after lancer beam equip
- black hole no longer pulls player
- fixed steam save music setting not saving
- fixed rewards not giving all cards
- added safety code to make sure asteroids are on the zero plane
- changed particle collider weapon to use double fire and firepoint variation
- changed feared enemies color to override slow/freeze color
- reduced textures for better memory usage
Join Discord and Give Me Feedback
I want to hear your feedback in a Steam Review but also love to discuss more details via Discord
Build 11334738
May 27, 2023
- fixed projectile split
- fixed beams not getting tag stat
- moved persistent campaign hate to hardcore mode
- add tooltips for fear and combo weapons
- fixed fear all upgrade not applying to other weapons
- fixed Falcon repulsor not firing when picking up exp
- fixed point defense not accepting ion upgrades
- changed ion cannon fire pattern to spread
- changed sniper beam to avoid double targeting
- point defense beam no longer accepts beam duration upgrades
I want to hear your feedback in a Steam Review but also love to discuss more details via Discord
View on Steam
- fixed beams not getting tag stat
- moved persistent campaign hate to hardcore mode
- add tooltips for fear and combo weapons
- fixed fear all upgrade not applying to other weapons
- fixed Falcon repulsor not firing when picking up exp
- fixed point defense not accepting ion upgrades
- changed ion cannon fire pattern to spread
- changed sniper beam to avoid double targeting
- point defense beam no longer accepts beam duration upgrades
Join Discord and Give Me Feedback
I want to hear your feedback in a Steam Review but also love to discuss more details via Discord
Current Release
Not available
System Requirements
OS
Windows 10
CPU
i5-7500
RAM
16 GB RAM
GPU
NVIDIA GeForce 1050 Ti
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run Star Survivor.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
411 MB
Password: cracked-games.org or 123
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View AllDownload Star Survivor for PC with a direct link or via torrent. Get the full version of Star Survivor for free. Star Survivor is a Action released by SpaceOwl Games.