Star Trek: Infinite
by Nimble Giant Entertainment · 12 Oct, 2023
7 downloads
About the Game


With Star Trek: Infinite there is no singular way to play. Whether you wish to take the route of diplomacy, espionage, warfare, or a mix of all of these, there are multiple paths to victory. You are in the command, and the fate of the galaxy is in your hands!
Choose between the United Federation of Planets, Klingon Empire, Romulan Star Empire, or Cardassian Union. You will take on the role of the leader in charge of all the major decisions of your faction as the game unfolds. With each faction having their own unique styles of play, your decisions determine how successful you are in reaching your goals.
Star Trek: Infinite has been meticulously created to provide an immersive Star Trek experience while allowing you to shape the story of your playthrough according to the choices you make as the leader of your chosen faction. As you take on the role of the Federation, you'll have the opportunity to recruit iconic captains and officers, including Picard, Janeway, Sisko, and Data to name a few. Meanwhile, other factions offer their own set of iconic characters to enlist, such as Gowron, Makbar, Garak, and many more.
Beyond the potential cast of characters you recruit to your faction, the game grants you access to a range of starships from the Star Trek universe, tailored to each faction's arsenal. From the Federation's reliable Intrepid- and Defiant-class ships, the menacing Cardassian Galor-class vessels, the sleek Romulan D'deridex, or even the formidable Klingon Negh'Var battleships.
Of course, the Enterprise-D can be developed and added to the Federation fleet through the bespoke storytelling system developed for Star Trek: Infinite.
Star Trek: Infinite is built upon the core systems of Stellaris, leveraging the deep and complex system and making them its own. Aspects of these systems have been streamlined and simplified to better resonate with the Star Trek franchise.
Screenshots
15 images
Version Information
Steam Patch Notes
Official update history
- Rules of engagement for cloaked ships fixed to prevent infinite standoff
- Science points are no longer required to Start research special projects, only complete them
- Nausicaans no longer have closed borders and are now also hostile
- UFP Reform the Chapters Mission node no longer requires construction of any Starfleet Academy buildings (since its an empire unique building granted from start)
Additionally we fixed a problem with our debug information that allows us to better address issues like this if they get reported through the crash reporter tool when the incident happens which is now functional on PC (We're still looking into it for Mac)
It's Tuesday and once more we are here with our weekly patch.
We are still working to fix issues, but these are the ones that have been added to this week's patch.
Sync & Save
- Save games will now remember the current uniform in use for Cerritos and dark UFoP
Mac
- Game no longer crashes when receiving information about a MiPo under assimilation from the Major Power doing it
Gameplay & Balance
- Increased waves of Borg that appear during the Pathogen deployment:
- 1st event "Probe Defenses": from 2 to 6
- 2nd event "Counteract Security Measures": from 3 to 4 and a medium size cube
- 1st event "Probe Defenses": from 2 to 6
- UFP Mission Tree: node "Exodus" won't get blocked anymore when you cancel "Immediate Evacuation"
- Cardassian Mission Tree: Free at least one species using the “Back to Basics” species profile is now required to the "Reform" node
- Espionage Missions: “Gather Intel” & “Sabotage Starbase” will no longer be able to be carried out in Systems that are part of a Neutral Zone to avoid unintended behaviors
- Major Powers will now be capable of breaking any migration pact they have
- Lowered the requirement for the "Subspace Sweetie" achievement to 3 gifts, so it's less difficult to reach
Ships
- Enterprise-E will now have its name and registration embedded
- Fixed the issue where the Enterprise was destroyed in certain events outside of war scenarios. It now correctly shows as M.I.A. (missing in action) when appropriate
- A fleet returning from MIA will now do everything possible to return to a system not under siege
- Corrected discrepancy between ship size info on the ship window and the galaxy tokens
Lore
- Corrected species traits for Ferengi and Nausicaans: they will now have traits according to lore
- California class ships will now be named after cities in California, according to lore
- All four UFP species now display their homeworlds correctly according to lore
Crystalline Entity
- Events:
- A new system will now be created on the spot to be their homeworld instead of them choosing an existing system
- Reduced the time that a Crystalline entity takes to become hostile from 60 to 5 days so that there’s continuity to these events
- A new system will now be created on the spot to be their homeworld instead of them choosing an existing system
- Added a lacking background image for Crystalline Entity in the Fleet View
- Fleet View now shows the Crystalline Entity ship with the correct localization
- Fixed Crystalline Entity Fleet Names after successfully recruiting the Crystalline Entity as a fleet through the relevant event sequence
Audio
- Fixed volume and/or quality issues in:
- Cardassian Male Greeting "Our Union greets you."
- Andorian female Greeting "Let us converse."
- Cairn female and male Greeting "We will respect your privacy."
- Cardassian female Greeting "Our Union greets you."
- Cardassian advisor "Our Warp capabilities have been improved. I've drafted a memo for your approval..."
- Cardassian Male Greeting "Our Union greets you."
UI
- Added a scrollbar for large texts in diplomatic issues to be readable in every resolution
- Reinforcement finished alert will now show the correct iconography
- Replaced multiplayer chat icon
Language, Localization, & Spelling
- Mission Tree:
- Starburst node: reworked texts to guide the player into the building of Bulk Carriers"
- Starburst node: reworked texts to guide the player into the building of Bulk Carriers"
- Espionage Missions will now show more clearly their success chance:
- Less than: <X%
- More than: >X%
- Between: X%-Y%"
- Less than: <X%
- Outliner: Replaced the text "Reorder Planets" with the more accurate "Reorder Elements"
- Added missing localization in the “Warp Agreements” modifier
- The text "We do not have enough Resources!" was added to all languages and will now appear when you do not have the necessary resources to hire the leader
- Captain Janeway Event: the option that read "Use this advantage with caution." has been cut
- Added dots for the acronym USS to follow the ship naming convention in Star Trek (U.S.S. Enterprise, etc.) in all languages
- “Proton Torpedo” mentioned in events changed to correct spelling (“Photon Torpedo”)
Please note that save file compatibility between versions is not guaranteed.
If you have an important game running, please back up the save file before trying to load the save in the new version. You can roll back to a prior version by right-clicking on Star Trek: Infinite in your Steam library -> Properties -> Betas -> choose the desired version from the drop-down.
If you experience crashing or other issues, first disable all mods and start a new save. If the issue persists, please report on the Steam Discussion forums here, or on the Bug Report section on the Paradox forums.
That change was intended only for lower resolutions to ensure UI fits the screen.
UI Scaling is still available for all resolutions in the settings menu, other issues regarding the quality of up-scaled UI are still being worked on.
Bug Fixes
Sync & Save
- Fixed savegame corruption that would happen after winning certain types of war.
- Ironman mode no longer requires cloud saves. You can also now play Ironman (and therefore unlock achievements) without an internet connection.
- Fixed Advisor’s preferences. New games will now be remembered if the player chooses not to have the advisor and tips present in previous games.
Gameplay
- Removed the War Situation Event "Lost Contact" that made fleets disappear.
- The "Control Demilitarized Zone" node for the Federation can now be completed. Game Restart is needed for this fix to be effective.
- Fixed highway visuals. Warp highways no longer point to the galactic core in certain situations (like fighting a Nausicaan fleet), but to their given directions.
- Borg Crisis
- The Borg crisis will no longer be impossible to complete if Picard dies before the "The Official" project appears. If you are playing as the UFP and don't have Picard when "The Official" special project finishes, a new leader will now be created so that you can finish the rest of the crisis the same way as the other MaPos.
- Countdown timers and auto-fail conditions were added for Borg Crisis Special Projects so the player will not be blocked from continuing the Crisis if they do not finish a Special Project.
- All finished Special Projects related to the Borg Crisis will now be removed from the Mission Log upon completion.
- The Borg crisis will no longer be impossible to complete if Picard dies before the "The Official" project appears. If you are playing as the UFP and don't have Picard when "The Official" special project finishes, a new leader will now be created so that you can finish the rest of the crisis the same way as the other MaPos.
Content
- Corrected duplicated Riker character. Riker will no longer appear as a recruitable leader, he'll only replace Picard as captain of the Enterprise.
- Removed the War Situation Event "Lost Contact" that made fleets disappear.
- The "Control Demilitarized Zone" node for the Federation can now be completed. Game Restart is needed for this fix to be effective.
- Fixed Idanian's "Secretive" trait. It now reduces the energy upkeep of pops by -25%, as it was intended.
- Romulan Supernova Event will now be triggered when players evacuate all of their pops from Romulus before the sun turns Supernova, as it was originally intended.
- “Defensive Pacts, Non-Aggression Pacts, Commercial Pacts, Research Agreements, and Guarantee Independence will not be blocked even if one of the Powers involved dominates the Balance of Power with a great advantage.”
- The following buildings will now be planet-unique
- UFP’s Chateau
- Romulan’s Amphitheater
- Cardassian’s Surveillance Complex
- Klingon’s Pilgrimage Site
- UFP’s Chateau
Ships
- Reworked ships' behavior
- Outside Warp Zone Ranges
- Fleets can now travel into any system within your warp range even after being left out of it by ending a war or terminating a share warp agreement
- When in combat
- Ships will now take into account their weapon's range to engage valid targets while following their combat computer's given behavior, ensuring they make good use of all their weapons.
- Outside Warp Zone Ranges
- Fixed ship options
- Ships obtained through assimilation now don't show the upgrade button active.
- Ships obtained through assimilation now don't show the upgrade button active.
- Fixed Fleet Manager settings
- The Enterprise will now be protected from accidental dismantling.
- The Enterprise will now be protected from accidental dismantling.
- Klingon Bird of Prey can now be equipped with a Cloaking Device.
UI
- The initial UI scaling will now be determined by the game's resolution.
- The Empire Selection Screen is now available in every possible resolution.
- Changed the default window mode setting to borderless fullscreen to avoid initial crashes on certain systems.
- Tutorial steps will no longer be blocked by the tutorial prompt.
- Fixed ship size’s iconography inconsistency and positions.
- Corrected scrollbar issue in the technology window.
- The 'L' hotkey will now allow players to access the lobby chat during a multiplayer game.
Audio
- Ownership of Klingon VO pack and Lower Decks theme pack is now properly verified by the launcher.
- The following audio messages will no longer be triggered every time a leader is removed from the game for different reasons nor play at the start of the tutorial
- UFP: We have lost a true Federation Hero.
- Romulan: We have lost a great military mind
- Klingon: One of our bravest has gone to Sto-vo-kor.
- Cardassian: One of our union’s most loyal subjects has passed into History.
- UFP: We have lost a true Federation Hero.
Language, spelling & localization
- Updated Borg ship localization. It will now reflect that not all Borg ships are cube-shaped.
- Fixed spelling. Coridan planet/system is now spelled correctly according to the lore
- Rectified tooltips:
- Info for the "Miner's Research" modifier of the Femnova event. It now shows its effect: "Miners produce Research: +0.25".
- Update clarifying why a high balance of power differential prevents some diplomatic actions with other civilizations.
- Update clarifying Silent Alarms and their relation to possible spy presence in that system.
- Corrected Malcorian's "Cynical" trait effect tooltip typo. It now says “Specialists produce”.
- Fixed localization in the Advanced Bio-Crop Theory tech tooltip for Klingons.
- Info for the "Miner's Research" modifier of the Femnova event. It now shows its effect: "Miners produce Research: +0.25".
Bug Fixes
Sync & Save
- Fixed syncing and IronMan mode for Steam Cloud saves.
- Fixed issue with corrupted save games due to wars with unset war goals.
Settings
- Changed default window mode setting to borderless fullscreen.
Mac Issues
- Fixed large trade networks view crash on Mac.
- Fixed tutorial crash on Mac.
Balance
- The node "Paradigm Shift" of the Romulan Mission Tree will now require activating the correct policies: "Fast-Tracked Curriculum" and "Cautious First Contact Protocol".
- Fixed permanent Planet modifiers in governor missions: when a governor leaves a mission on a planet due to winning the election, their modifiers will now be removed from said planet.
- Fixed Societal Studies Tradition effects issue:
- It now accelerates by +10% the spy mission progress rate.
- It now increases the maximum level of spies by +2.
- It now accelerates by +10% the spy mission progress rate.
- Fixed Opinion loss consequences of failing a spy mission:
- Temporal
- Decay per month: -1 point
- Temporal
- Reworked Nausicaan pirate attacks to make them less aggressive:
- They won't attack the same MaPo twice in a row anymore.
- Min. Small ships size: 6 (-2)
- Min. Medium ships size: 3 (-1)
- Officers: 90% (-10%)
- They won't attack the same MaPo twice in a row anymore.
- Aftermath Event: The first Borg special project now spawns on a highway node to prevent others from occupying the system and making the event chain unfinishable.
- Evacuation of Romulus now allows players to obtain 'From a Dying Star' achievement. Not retroactive.
- Fixed requirements for the Cardassian Obsidian Order mission node.
- Equal or greater number of buildings and missions.
- Equal or greater number of buildings and missions.
- Failed assimilation now frees the envoys.
Ships
- Fixed Romulan reactors: they now output the intended power for all ship sizes.
- Fixed both versions of the Enterprise to make them more akin to cannon. This results in ships that feel more authentic and more powerful.
- Added only Phaser and Photon Torpedo weapons components.
- Added Maneuverability.
- Added Assisted targeting components (and a shield booster for the E).
- Prioritized shields over armor components.
- Added only Phaser and Photon Torpedo weapons components.
Lore
- Fixed UFP starting president species from T'Pragh's into Vulcan.
- Fixed Data lifespan, as an android he’s now immortal.
Language & Localization
- Replaced the UFoP acronym with 'United Federation of Planets'.
- Added translations for “United Federation of Planets” in each language.
- Fixed localization key on the Mission Tree button tooltip (Spanish).
- Fixed name of the Defiant Ship class on the tech that unlocks it.
UI
- Fixed Spy detection messages: players will now receive a popup indicating which country detected it and on which system the detection took place.
- Fixed highlighting in Tutorial for:
- Play /pause
- Planet view:
- Housing
- Jobs
- Housing
- Play /pause
Audio
- SFX on Main Menu are now at a lower volume.
- VO:
- Fixed and replaced greetings with sound quality issues:
- Tellarite
- Klingon
- Human
- Elaurian
- Cardassian
- Tellarite
- Reprocessed greetings to make them more in line with the lore:
- Borg
- Andorian (female)
- Nausicaan (male)
- Vulcan (male)
- Borg
- Fixed and replaced greetings with sound quality issues:
Modding
- Fixed modding support both in Steam Workshop and Paradox launcher
Please note that save file compatibility between versions is not guaranteed.
If you have an important game going, please back up the save file before trying to load the save in the new version. You can roll back to a prior version by right-clicking on Star Trek: Infinite in your library -> Properties -> Betas -> choose the desired version from the drop-down.
You should be able to freely use cloud saves now, in a future patch we plan to remove the requirement for Ironman to use cloud saves as well.
Uploading mods from the launcher if you are logged in should now work for Steam Workshop and Paradox servers.
Mac will now be able to play and finish the tutorial as it was always intended, we're very sorry for this issue it was created indirectly and we should have double-checked Mac functionality before release.
Further issues with the tutorial will be tracked and fixed as they are found but it is now fully playable.
We apologize for the problems these issues caused and appreciate the patience, we will keep working to make a better experience for everyone.
Some users may need to run a clean re-install for this to take effect, be sure to delete your local install and the documents/Paradox Interactive/Infinite folder before attempting a reinstall.
For more info check our known issues and troubleshooting guide for possible additional steps.
Enabling launcher mod upload
Current Release
v1.0.6
Uploaded Mar 20, 2024
Update Required for Latest Version
The base game download is an older build.
To get the latest version, download both the Base Game + Update patch.
Star Trek Infinite [Update 1.0.6 H2].rar
111 MB
Additional Files
Update Patches
1 file · Only if your local version is older
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
4.5 GB
v1.0.6
020D4F33
5c016525e8b807ded9b6c6982759ec98fc296f99756a5d44e721093cbfe2123e
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