A Webbing Journey
by Fire Totem Games · 19 May, 2025
75 downloads
About the Game

Silky is a tiny hero on a big mission - to help their favourite humans! Baking cookies? Doing dishes? Watering plants? No task is too big if you’ve got the imagination (and the spiderwebs!) to pull it off!
From the kitchen to the office to the mighty living room, the House is an enormous playground, packed with hundreds of physics-based interactive objects to manipulate with your web.
There’s countless secrets waiting to be discovered, making every nook and cranny a potential adventure!

While your human roommates are out battling the entity known only as “the mortgage”, Silky wants to do their bit by helping out at home.
With an unlimited supply of webs, heaps of breakable items, hidden secrets, and other physics-based surprises, there’s unlimited potential for creativity and chaos.

Unlimited Exploration: Climb on any surface, even upside-down and underwater.
Dynamic Web Building: Create intricate sticky web structures that stretch from wall to wall or floor to ceiling. Your imagination is the only limit!
King of the Swingers: Use precise and responsive web-swinging mechanics to swing freely around the house.
Interactive Environment: Interact with (and break!) hundreds of unique objects, and web them together to complete tasks.
Adorable Outfits: Fully customise Silky’s look with various accessories, including hats, shoes, and set different levels of fluffiness.
Screenshots
10 imagesVersion Information
Steam Patch Notes
Official update history
Hey spider gang,
A big performance, stability, and smoothness update is now live! ✨
The main update features:
🏃 The game now runs faster and more consistently on all hardware!
📸 The camera and web-aiming are far smoother!
⛓️ The physics (cables, chains, objects etc.) are rock-solid!
For those of you who want to read up on all the details, you can find the in-depth rundown below!
See you all soon!
A Webbing Journey Team 🕷️💫
—
Headline improvements
Performance across the board
Significant framerate improvements in every level, with the biggest gains in the busiest scenes (Kitchen, Living Room) where lots of objects and creatures are active at once.
More stable, more consistent framerate — fewer dips, less stutter, smoother overall play. Older and lower-end machines benefit the most, and higher-end rigs get extra headroom on top.
Lower memory usage while playing.
Smoother camera & web-aiming
The camera is now noticeably smoother, especially while swinging and in mid-air.
Web-aiming is now perfectly centered and jitter-free — the aiming reticle sits precisely where you're pointing and stays rock-steady, making it much easier to place webs exactly where you want them.
The camera, spider, and aiming are decoupled from the physics rate, so everything stays fluid even when the framerate fluctuates.
No more jitter
Fixed airborne jitter on the spider and its legs — jumping and swinging look clean and smooth now.
Movement and jump/swing feel is now consistent regardless of framerate.
Rock-solid physics
Fixed a long-standing bug that caused cables and chains to become unstable and thrash around. Cables, hanging lamps, and chains are now calm and stable.
Movable objects settle and come to rest properly instead of micro-jittering.
Smaller download
The game is meaningfully smaller to download and install.
More technical details
Framerate independence: Jumping, swinging, wind zones, the kids-room car-track boosters, balloons/rockets, and creature movement were all reworked so they behave identically no matter the framerate. Previously, some of these were subtly tied to performance.
Camera rework: The camera and aiming now update on the render loop rather than the physics loop, with proper interpolation. This is what eliminates the swing/mid-air jitter and keeps the reticle centered and steady.
Cable/chain fix: A scaling bug had been causing cable segments to constantly self-collide, making them unstable and expensive. Fixing it made cables stable and dramatically cheaper to simulate.
Physics settling: Objects now correctly go to sleep when at rest, removing both the micro-jitter and a constant background performance cost.
Broad optimization pass: Extensive rendering and draw-call optimization (shader consolidation, material batching, level-wide cleanup) plus reduced per-frame overhead on the spider and cooking systems. Much of this was originally driven by the mobile version, but the PC/Steam build gets all the same gains.
We just pushed a small update to fix some issues and to add more features for the new screensaver for the living room TV. If you have FPS issues with the carpets, check out the new carpet quality settings.
We hope you have fun with these new features.
Here are the full patch notes:
New Stuff 🌟
General:
Added carpet quality setting, which controls how many layers of the carpet are rendered. Minimum is 1, and maximum is 32. Everybody who is having FPS issues near the carpet should try out this setting. It’s in the gameplay panel at the moment, but will be moved to graphics once we implement scrolling for the settings panels.
Hub:
Connected the remote control in the hub with the rocket and ceiling fan.
Office:
Implemented LODs for trash can, stapler, and wall calendar
Kids Room:
Implemented LODs for phone toy, abacus, barrel, hayroll, scarecrow, board game, small cart, wind wheel, kids piano and jigsaw puzzle pieces
Living Room:
Added room borders for the screensaver logo, so it can bounce around the room after leaving the TV
Used the current web color and texture for the screensaver logo when it’s spawned
Used the second remote in the level to control the speed of the screensaver logos and to destroy the last spawned logo
Improvements 🚀
Living Room:
Made the plus and minus buttons holdable when changing the TV volume, screensaver size, and speed
Made it possible to change speed and size for individual screensaver logos
Doubled the burn duration for the firewood logs from 2 minutes to 4 minutes, making it easier to get the water orb there before the wood is burned up
Bug Fixes 🐞
General:
Fix floating plants in various levels.
If you still encounter any of these bugs or you find new ones, please let us know.
- A Webbing Journey Team 🧡
We just pushed a small update to fix some issues and to add the new screensaver for the living room TV. We also added the googly eyes that we showed a while ago on social media. We hope you have fun with these new features.
Here are the full patch notes:
New Stuff 🌟
General:
Added a new cheat command “SpawnGooglyEye \” to spawn googly eyes in the sandbox mode. Size has a range from 30 to 300, with 100 being the default size.
Living Room:
Made it possible to spawn multiple screensaver logos for the TV by pressing the play button on the remote.
Added options to change the screensaver logo size by pressing the plus and minus buttons on the remote.
Added sound effects for the buttons at the end of the ancient drawing quest.
Improvements 🚀
General:
Reduced game size by compressing textures.
Living Room:
Added arrows to the aquarium faucet cap to indicate that it can be moved.
Bug Fixes 🐞
General:
Fixed wrong NPC names in dialogues.
Kitchen:
Fixed decorate the Christmas tree task. It should now be correctly marked as finished again once you put the star on the top.
If you still encounter any of these bugs or you find new ones, please let us know.
- A Webbing Journey Team 🧡
We just added the Living Room to the sandbox mode, which means you can get even crazier with the cheat console and of course save your chaos and come back another day.
We also did some bugfixes and improvements. Here are the full patch notes:
New Stuff 🌟
General
Added Web Snapping setting to Gameplay options which enables/disables the automatic web targeting to have more precision when making web art.
Added footstep sounds for objects made out of ceramic
Living Room:
Added Living Room level to sandbox mode and added save and load functionality
Added German translation for dialogues
Improvements 🚀
Main Menu:
Optimized 3D scene in the background
Hub:
Disabled in-game roadmap for now. New roadmap will be added with the next update.
Living Room:
Updated UI for race and minigame and added localization
Update the density of the lounge carpet to easier see objects that are within in
Bug Fixes 🐞
Living Room:
Fixed broken dialogue conditions which resulted in some dialogues not showing up
Fixed belly for shroomp hat
Fixed an infinite loop in the piano dialogue
Fixed tablet UI size
Fixed plushie positions when level loads
Fixed painting potions
If you still encounter any of these bugs, please let us know. - A Webbing Journey Team 🧡
Quick hotfix to get rid of some bugs
Improvements 🚀
Implemented automatically going back when selecting a color or item to reduce the number of button presses in the wardrobe
Bug Fixes 🐞
Fixed bunny ear rotation
Fixed enable/disable for some eyes
Fixed accessory and shoe effects not loading correctly when opening the wardrobe
Fixed the image for the Minus Eyes
If you still encounter any of these bugs, please let us know. - A Webbing Journey Team 🧡
The latest Wardrobe and Outfit Update brought some bugs with it. So here's a quick patch to get rid of them, but we also added some new features.
New Stuff 🌟
General:
Implemented additional parameters for all cosmetic items to change their size, position, and orientation for maximum customizability.
Added a toggle to disable the spider body to create more fun outfits, like turning into a shmoop by placing the shmoop hat as the body.
Implemented a sanity check for old outfits so they don't break with this or any future updates.
Replaced the "No Eyes" that are unlocked in the Kids Room with "Minus Eyes". Since all eyes can now be disabled, there was no reason to keep the "No Eyes" anymore. Have fun with an extra pair of eyes.
Improvements 🚀
General:
Implemented a proper system for burning the spider and the cosmetic items, which means everything, except the eyes, should turn black now. Plus, NPCs can now also be burned.
Moved the default outfit button to the end of the outfits list to prevent accidental clicks when pressing the save outfit button.
Positioned the colors for all cosmetic items and eyes horizontally to have more space for effects.
Implemented new sliders in the Wardrobe with increased granularity for more precise customization when using a keyboard or gamepad.
Bug Fixes 🐞
General:
Updated tab menus and fixed broken navigation in Pause Menu.
Fixed the effects for the Astronaut helmet.
Fixed an error when opening the empty wardrobe list.
Fixed an issue that caused the right stick on gamepads to be used for navigating the UI.
Added missing localization for Wardrobe UI.
Kids Room:
Fixed an issue that caused the Kids Room radio to continue playing when leaving the level.
If you still encounter any of these bugs, please let us know. - A Webbing Journey Team 🧡
Here are all the new stuff, improvements, and bug fixes we did for the Steam Summer Sale update that just dropped.
New Stuff 🌟
General:
Added Dutch and Japanese translations.
Added new cosmetic items. Geta and Clogs for the shoe slot and a Shmoop with legs for the hat slot.
Added new sound effect for attaching objects to yourself.
Office:
Added images for photo frames.
Added motivational posters.
Kids Room:
Added new barn model + wanted posters.
Added images for photo frames.
Added kids' drawings on paper.
Added textures to the galaxy, sun, and planets in the space area.
Added new models for satellite and space station in the space area.
Added drum toy (it somehow got deleted).
Improvements 🚀
General:
Reduced the game size by 50%. From 1.2 GB down to 600 MB.
Improved task list UI for existing and new languages.
Kitchen:
Added more egg colors. They come in 3 colors now and cycle through them when broken.
Office:
Optimized triangle count for some objects.
Kids Room:
Moved one of the barn coins inside the barn.
Optimized triangle count for some objects.
Made the balloon below the table a bit more obvious.
Bug Fixes 🐞
General:
Added a possible fix for the frozen camera at the start of the game. Not sure if the fix solved the problem for everyone. I guess we will figure that out within the next days.
Fixed a bug that caused the wrong wardrobe data to be deleted when clearing a profile.
Fixed all kinds of typos in dialogues.
Fixed missing localization for some UI elements.
Fixed some colliders and layers in all levels.
Fixed incorrect display of coin counter in pause menu when playing with a non-English language.
If you still encounter any of these bugs, please let us know. - A Webbing Journey Team 🧡
Bugfixes
- Fixed interaction with the reset snow button on the Christmas tree. It now properly registers when you attach your main web.
Improvements
- Implemented proper web targets, web indicators, and web particles for all webs.
- Improve the shoot strengths calculation for the catapult. It should now be more consistent, especially for players with low FPS.
- Added sound effects for catapult minigame.
- Implemented an alternative solution to hit the targets in for the catapult minigame.
- Added shmoop hat. Check social media if you want to know how to unlock it.
- Made the sliding puzzle pieces double-sided to make solving it with the alternative solution less annoying.
- Swapped FXAA with SMAA. FXAA made the text in the dialogue boxes look weird.
- Improve dialogue box visuals.
If you still encounter any of these bugs, please let us know.
- A Webbing Journey Team 🧡
- Added selected web color to your main web. You can finally swing around using the RGB web.
- Changed the oven and stove knobs models to make it more clear when the buttons are off and on.
- Improved button interactions for the microwave, printer, 3D printer, safe, desk fan, dollhouse buttons, star cannon and rocket launcher. They should now be activated every time you attach your main web.
- Improved piano key interaction in a similar way. They always play when you attach your main web and you can press them in rapid succession.
If you still encounter any of these bugs, please let us know.
- A Webbing Journey Team 🧡
Bugfixes
- Fixed wrong default FOV value. It should now default to a value appropriate to your monitor size.
- Fixed wrong plant placement in Kids' Room level
- Fixed an issue where the player could get soft locked when getting respawn.
- Fixed wrong race dialogues in Office and Kids' Room for Russian and Simplified Chinese localizations.
Improvements
- Implemented check to prevent invalid safe files.
- Swapped wardrobe colors for dinosaur claw shoes.
- Added camera collision to baking tray in the oven.
If you still encounter any of these bugs, please let us know.
- A Webbing Journey Team 🧡
Bugfixes
- Fixed vSync not working after game start. If you have it enabled in the settings, it should now work properly when you start the game.,
- Fixed overflowing text in the main menu for some languages.
Improvements
- Implemented additional graphics settings for FXAA, MSAA and Field of View, so you can properly tweak the look of the game to your liking. Ignore the graphics settings looking weird. We will fix that soon.,
- Implemented backup check for completed quests and unlocked cosmetic items. If for whatever reason a quest was not counted properly or an item was not unlocked in the shop this should now be corrected automatically.,
- Implemented new collision sounds for toys.
If you still encounter any of these bugs, please let us know.
- A Webbing Journey Team 🧡
Bugfixes
- Fixed two uncollectible buttons in the Kids' Room. You can now collect all 100 buttons. We are really sorry for everyone who was searching for them forever 😭,
- Fixed overflowing text in some popups
Improvements
- Added color customization to fire hat and fire shoes,
- Added an arrow and Hub text to the level entry air duct to indicate that that's the way back out of the level
If you still encounter any of these bugs, please let us know.
- A Webbing Journey Team 🧡
Current Release
Build 24757020
Uploaded Aug 28, 2026
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System Requirements
How to Install
A Webbing Journey.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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