About the Game
Explore
Explore a fully-open world universe with over a hundred star systems filled with undiscovered planets, mysterious artifacts, lost derelicts, and strange phenomena. Over 230 anomalies to investigate, each uniquely illustrated and with their own story.

Build Your Starship
Transform your small scout ship into a powerful starship of your own design with an innovative shipbuilding system. Make a deep space explorer, a fast strike craft, or an armor-leaden battlecruiser. Experiment with different designs and share your blueprints with others.
Discover & Research
Every new scientific discovery grants Research Points allowing you to unlock new modules and enhancements with a deep technology research tree. Choose techs that favor your preferred gameplay style: Upgrade your plasma cannons or unlock long range missiles? Better armor or shields? Unlock crew specializations first or a larger hull?

Make Allies & Enemies
The galaxy is full of unique alien factions each with their own motives. Decide who you will trust, trade with, hire, or vaporize.

More Features:
- 60+ main story and side-quest missions to discover
- Train your command crew to improve their skills and ship management bonuses
- Smart autopilot to known locations, discover fast-travel gateways to distant systems, or venture into the unknown void
- Alien factions will change their disposition and behavior depending on your actions
- Collect, analyze, and trade over 100 different artifacts
- Detailed, searchable ship log of every encounter and interaction
- Save anywhere outside combat
Fans of Starcom: Nexus should know that the overall game mechanics have remained similar (with a lot of improvements), this is not a direct sequel-- it is a brand new story. New players will not need to be familiar with the plot of Starcom: Nexus to jump right in.
Screenshots
15 images
Version Information
Steam Patch Notes
Official update history
Also includes update to Turkish localization content.
- Localization bug preventing some text fields from being shown if user's system language was set to Turkish
- Fixed potential issue with user content
- Fixed typo
The default branch has been updated to Kepler 21548. This updates/addresses the following:
Fixes an issue where anomaly roll modifiers would not be reset between encounters, potentially leading to scenarios with very large bonuses or penalties until the game was reloaded.
Fixed an issue where it was possible to load a design in the shipyard in planning mode without the tech prerequisites
Added changes to Steam workshop integration to support future player-created content beyond ship designs
Added photoseizure warning to load screen
Fixed rare null reference exception
Minor typos
If you encounter any issues, please post them in the discussion forum, or email me at [email protected].
- Visited trade planets are considered "explored" for purposes of dimming explored stars (existing saves may need to revisit system)
- "Highlight investigate" will also cause unexplored star systems to pulse
- Add First Officer tip about star dimming
- If Cdre Yu has a new "glowing" conversation topic for an extended period of time, eventually a crew member will suggest returning to Celaeno
- The Heretic Portal "Kaleidoscope" hint no longer advances when the player revisits the portal, instead it waits for the player to activate it
- Add hint lane to Southern Chariot if player hightails away from Chariot before it jumps
- A random void system with an ocean planet is added mid-game to ensure Floral Blight can always be completed
Deck/Controller Improvements:
- Improved Save & Load menus to enable all functionality via controller inputs, including toggling selections for delete, deleting old autosaves, etc.
- When text scaling is set to maximum (set by default on the Deck) all text should be a minimum of 9 pixels high at 1280x800 resolution.
- Eliminated areas where scaled text overlaps other UI elements
- Dropdowns now keep current selection in view when using controller
- All text input fields should bring up the virtual keyboard on the Deck
- Now possible to toggle highlight, fog in map mode
- Research panel correctly keeps research selection in view
- In cases where there are two scrollviews visible (such as the ship log), right stick scrolls the first, dpad scrolls the second.
- Cargo screen allows for quickly analyzing items and proceeding to the next
- Improved input handling in the shipyard
- Chromaplate swatch customization now works with controller
- Crew help should correctly reference controller inputs instead of keyboard if the controller is being used
General fixes:
- If the player has set a "design goal", the trade screen previously did not show shortfalls in the faction's own reserve currency. Now it does.
- Rendering optimization when in map mode
- Several minor typos
There's also a small patch, currently on the opt-in beta branch that I expect to deploy to default in the next few days. This will fix:
- If the player is in Planning Mode in the shipyard they will be able to load blueprints that they do not have the tech/resources for
- "Exit station" and "Delete saves" alert/confirmation dialogues now allow selection of a button when using the controller
- Several more minor typos
In other news, my wife and I are planning a trip at the end of May where I plan to attend the Nordic Game Conference in Sweden, so there will be a pause in regular updates around that time.
Until next week!
- Kevin
Deck/Controller Improvements:
- Improved Save & Load menus to enable all functionality via controller inputs, including toggling selections for delete, deleting old autosaves, etc.
- When text scaling is set to maximum (set by default on the Deck) all text should be a minimum of 9 pixels high at 1280x800 resolution.
- Eliminated areas where scaled text overlaps other UI elements
- Dropdowns now keep current selection in view when using controller
- All text input fields should bring up the virtual keyboard on the Deck
- Now possible to toggle highlight, fog in map mode
- Research panel correctly keeps research selection in view
- In cases where there are two scrollviews visible (such as the ship log), right stick scrolls the first, dpad scrolls the second.
- Cargo screen allows for quickly analyzing items and proceeding to the next
- Improved input handling in the shipyard
- Chromaplate swatch customization now works with controller
- Crew help should correctly reference controller inputs instead of keyboard if the controller is being used
General fixes:
- If the player has set a "design goal", the trade screen previously did not show shortfalls in the faction's own reserve currency. Now it does.
- Rendering optimization when in map mode
- Several minor typos
- Mitigate potential memory leak when on the Operations Panel of the station
- Several minor controller hints
- Fix minor memory leak from saves
- Changed navigating module selection with controller: DPAD up/down now cycles category, DPAD left/right now cycles module. Instead of wrapping, moves to next category.
- Numerous missing localization symbols
- Volunteer localization updates for Russian
- Fixed issue with Ukrainian localization causing exceptions in a few dialogues
- Various (ML) localization update to fill in missing symbols since initial creation
- Shipyard rotate hint not showing correct controls for controller
- Fix to dialogue option not shown for Sepharial Guild Envoy
- Several minor typo fixes
- Compacted module selector layout to fix UI overrun
- Modified thermal visualizer intensity, added subtle perlin animation
- Further reduced respawning "deadman" station drops
- Added volunteer Ukrainian language improvements
- Additional volunteer fixes to Russian language translation
- Fixed Polish character set issue
- Fixed several localization symbol replacement errors
- Several minor typos
Current Release
20240140
Uploaded Oct 03, 2025
System Requirements
How to Install
Starcom Unknown Space.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.7 GB
20240140
You May Also Like
View AllDownload Starcom: Unknown Space for PC with a direct link or via torrent. Get the full version of Starcom: Unknown Space for free. Starcom: Unknown Space is a Action released by Wx3 Labs, LLC.