About the Game

BIG HOPS is a 3D platformer, action-adventure with deep movement, fresh frog-tongue gameplay, where you can grow veggies to build paths forward!
You'll play as Hop, a young frog who's been kidnapped from home by a trickster spirit called Diss. He has a mysterious, important mission and needs your help, but you just want to get back to your family... After a bit of searching, a wiry old Raccoon offers to build you a way home if you can find a few Airship Parts. To build your Airship, you'll need to:
Infiltrate the Gulley Gang's Hideout at the edge of a vast Red Desert.
Become a Bucko and save DrillCO's Rigs Workers out on the Open Ocean.
Sneak past Haven cultists by spelunking under a Shattered Mountain.

Each World offers a self contained story. You'll meet a huge cast of characters, learn the conflicts of each world, and hopefully find some way to help. Will that help be altruistic or is it all selfish to get those sweet, sweet Airship Parts? Why did Diss really kidnap you? What's the purpose behind the Dark Drips he keeps asking you to collect? And if you collect them all, will Diss really let you go home?
You'll need to play for yourself to answer all these questions, so consider backing to help us finish BIG HOPS strong! Next let's talk about gameplay.

Character designs by Steven Sugar (background designer for Steven Universe & Owl House)

Movement is king in BIG HOPS and our kit goes deep. You can roll, dive, crouch jump, wall run, free climb, swim, belly slide, walk tightropes, pole swing, grind rails, ride minecarts and more. Everyone knows a great platformer starts with a great player controller and Hops' stacks up against the best-of-the-best.
You'll feel inspiration from Mario, Sonic Adventure, Zelda: Breath of the Wild, Hat in Time, and more. And that's all just Hop's basic moveset- from there we've added a ton of froggy flavor and ways to build your own paths forward.

The core-mechanic in BIG HOPS is Hop's versatile frog tongue! It's cute, goofy, and adds a surprising amount of freshness to this action-puzzle-platformer
Your tongue is how you interact. Use your tongue to pull items to your hands, hookshot up walls, and tongue-swing your way to ridiculous speeds.
Doors, switches, corks, plungers, flowers, flingers, levers, and lick-picking are all quick work thanks to Hop's tongue. You'll keep finding novel, goofy tongue interactions even 10+ hours into your playthrough.

Deep movement and tongue-gameplay give BIG HOPS legs and a fresh flavor, but the real magic is using powerful Veggies to build your own paths through levels

You'll find new types of Veggies as you explore and each has a unique effect when you throw it down in the world. Let's look at some examples:
Mushrooms become bounce pads to help clear hard jumps.
Acorns can grow vines around walls and ceilings to help you climb farther.
Balloons make temporary platforms and can stack to get serious height.
Oil Balls create hookshot points you can bounce off without losing speed.
Apples let you place your own tongue swinging points anywhere.
Cacti launch tightropes you can use to cross big gaps.
Since you can only hold one item at a time, Hop has a handy Backpack! As you play, you'll discover new Veggies and unlock more Backpack Slots to store them. You can open the Backpack any time, and using it in a stressful moment will slow down time so you can plan your next moves.

Collectibles are a genre staple and there are lots in BIG HOPS! We've worked hard to give them all gameplay uses, so you never feel like you're just checking off boxes

Earn Dark Drips to help with Diss' mysterious mission and unlock secrets.
Collect Dark Bits to earn gameplay modifying Trinkets for your backpack.
Buy Veggies + upgrade your Backpack, Wallet, and more at Drilson's Depot.
Buy Outfits, Hats, & Dyes to customize Hop's look at Odette's Outfitters.
Find and Identify real Bugs to fill your collection in Bugsy's Conservatory.
Uncover Blueprints to build totally normal and not-at-all busted Gadgets.
Find Mixtapes to play on in-game on your Boombox or Hop-man.

Equipping Trinkets means decorating your Backpack!
That's a weird bug...

Something we're proud of is how many different areas there are in BIG HOPS. As you explore the 4 main Worlds (Forest, Desert, Ocean, and Mountain), expect a lot of surprising offshoots like the Boneyard, Bucko Cove, Hydro Plant, and Gulley Gang HQ. All these different places to explore really make it feel like you're on a grand adventure!


Hi, Chris here! I started BIG HOPS in 2019 (6 years ago!!!) with a single goal of modernizing the 3D platformer genre. The design trend at the time of giving players real freedom and creativity in games like Zelda: Breath of the Wild, Spelunky, and Rimworld was so inspiring. Selfishly and jealously, I wanted to see emergent gameplay in my favorite genre.
Since then, BIG HOPS has become a maximalist game and taken on many more ideas and inspirations. Its mechanics, story, vibes, and humor draw on so many games and TV shows stretching back 40 years. Mario (64, Odyssey, Sunshine, and Galaxy) and Zelda (BOTW, Wind Waker, and Ocarina of Time) have both been huge influences. We also spend a lot of time talking about Sonic Adventure, Spelunky, Kingdom Hearts, Psychonauts, Avatar: The Last Airbender, Spongebob, and Steven Universe.

I founded Luckshot Games in 2015 to make innovative, high quality games filled to the brim with character and charm. We funded our first game Sausage Sports Club on Kickstarter way back then and released it on Switch and Steam in 2018. We've aimed higher with BIG HOPS and the team is bigger than just Luckshot Games, so I want to give everyone a quick shout:

Screenshots
9 imagesVersion Information
Steam Patch Notes
Official update history
- Fixes objects sometimes disappearing when spawned by an NPC during dialogue
- Fixes objects sometimes disappearing when spawned by item spawners
- Fixes some cannon launched Goo Balls lasting way longer than intended
- Hide collected flowers from compass when loading into scene
- Lets players on tightropes grab objects and other players
- When multiple players are on tightropes sag based on local player position
- Fixes tightropes being spawned in for late joining players
- Fixes tightropes being spawned in for players in other scenes
- Fixes Minecarts getting destroyed instead of connecting to tracks sometimes
Thanks for the bug reports, keep them coming and I'll keep fixing stuff!
- Chris
Patch notes are below, but first I want to thank everyone who has left a Steam forum post, review, and shared your bugs and logs with us on Discord. Please consider joining to help us keep improving the game:
https://discord.gg/ccvEqMynf7
If you haven't already, also PLEASE consider leaving a review for BIG HOPS!
Now that the game has been out a while, people finding it decide to buy based on the general sentiment from reviews and you can really help us out there. Because it's a long game played over multiple sessions we don't get as many reviews even though a lot of people have bought and are enjoying the game.
Anyway, onto the update! This is our biggest patch yet with a handful of highly requested features and a ton of fixes:
General:
- Higher framerates are now supported with consistent game feel at different FPS
- Fixes bug causing certain audio to cut out during long playsessions
- Fixes jitter when swimming near the Ocean surface before and after unlocking good swimming
- Fixes bug where Player sometimes get yanked towards a Grapple Swing when first connecting
- Adjusts rocks in Mine Entrance to prevent early elevator access
- Adjusts Mines Entrance around upper elevator to prevent falling down to Deep Mines early
- Improves walking over very steep slopes
- Improved startup time by a few seconds
- Fixes occlusion related popping in Mountain Entrance
- Fixes occlusion related shadow flicker in Bubble Challenge Room, Void 3, Void Finale
- Fixes Wett projectiles using the wrong material in Rig Main cutscene
- Fixes invisible diving board base in Void 3
- Fixes bug where Voxel Shapes disabled collision when offscreen
- Fixes Sponge Fruit being dropped in weird direction at various points in Rebel Cove
- Limits Players to being damaged only once per 0.3 seconds. Gulley Basement electric boogaloo is fixed
- Fixes Remy not wanting to talk after Shattered Mountain finale until you snub her
- Fixes Boneyard issue where Remy intro could trigger after getting all 3 Teeth and soft lock you
- Fixes issue where Apples were occaisonally hitting walls and being snapped to world origin
- Fixes Player physics jitter when climbing on certain moving objects and ledge grabbing
- Fixes Treasure Chests and Lockers spawning their contents at weird angles
- Fixes Copper referring to the Airship Parts by the wrong name
- Fixes visual clipping of rotating pieces on Rig Main Drill platforming beat
- Remy now plays an animation when falling into Treasure Room
- Fixes Hop sinking into the ground and facing wrong direction in Dye Station and Closet interactions
- Fixes Player getting warped when finishing Light Drip collection sequences
Online:
- Adds Room Codes and ability to join a game through entering Room Code
- Room Codes are displayed in the settings menu and Player List
- Fixes issue where players couldn't rejoin online games after quitting to the menu
- Player List and Compass will update to match player's to their current skin color more consistently
- Player List will show more accurate location of other players
- Fixes desyncs related to Coin Stacks, Bubbles, and Bobbers
- Adds aggressive protection to prevent the local player from getting destroyed
- Fixes Tightropes sometimes not being visible after firing Ballistae
- Whether Players are grabbable or swingable is now more consistent with their current state
- Joining games through Steam menu before the app is open should work more consistently
- Fixes Birds fleeing with a weird orientation
- Adds localization for new online menus- sorry for doing this so late!
- Fixes Boneyard breakable graves not syncing in online
- Tick Player stamina when being held underwater
- Fixes a bug where changing TimeScale to near zero when pausing caused sync issues
- Fixes bug where Player could snap to weird positions when standing on Junktown boats
- Fixes bug where NetworkSetup scene could be written to save as previous scene
- Enables Fusion Release mode DLLs, which speeds up all Network related code
- Fixes Void 3 switches on flipping ground platform not working consistently
- Fixes broken Simplified Chinese language support
- Tweaks some gravity zone priorities and layers in Void 1
- Don't break out of barrel state if colliding on way into barrel
- Fix floating lantern in Deep Mines
- Fix for base version of trinket not getting unequipped before equipping upgraded version
- Clear more minecart tracks when hitting grapple button in various mine scenes
- Adds another scene door to escape sinkhole after beating world
- Switch to using empty black scene for network setup instead of Bug Shop
- Fixes missing Bubbles in mac build
multiplayer:
- fixes Gulley Basement gate before Camera intro being closed by default
General
- fixes Dark Bits in some Void worlds not counting as collected
- app startup time should be a bit faster
- reading and loading into saves should be a lot faster
- improved placement of held objects
- adds a safety check to not write save if Player is missing
- fixes common bug where stacked Minecart could get stuck after jump
- Completion Tablet shows levels as incomplete if not seen Cappler spots
- Completion Tablet shows Firefly in Greasy June's Bodega
- fixes Junktown bug where trash would fall onto Rusty's collection machine
- fixes Bubbles colliding on spawn with spawner pipes in one challenge room
- fixes floating shadow near end of Minecart Finale
- fix to dash / hide sequence sometimes starting during dialogue in Wett boss fight
- fix coin not spawning from Trash Barge
- fixes wiggle text everywhere
- fix pop in post minecart finale haven scene
- set dressing fixes in Mountain Entrance, Mineshaft B, Sewer Entrance, Boneyard
- fixes some weirdness with menu cursor
- fixes wiggly text not working and showing <w>
- removes development build and console
Multiplayer
- network bug discover lines
- fix error spam when picking up and dropping bugs
- removes backup saves from build
- fixes blocker issue in Desert boss
- fixes sandwich / switch floor tiles not getting networked
- fix voxel blocks not being destroyed for late joiners
- fixes issues with flux launching springshots
- fixes issues with flux launching springshots on minecart
- ensures fade ends after multiplayer game ends
Thanks to everyone who has left a Steam forum post, review, or joined the Big Hops discord to share bugs and logs. Please consider joining to help us keep improving the game: https://discord.gg/ccvEqMynf7
Removes player Tied Up state if loading into a scene outside the Desert just in case you manage to tie yourself up somehow
- Rebake all network prefabs and scenes
- If held player connects to a grapple swing force them released
- Always open Rebel Cove door after reading note regardless of progression state
- Fix player warping to origin when object they're standing becomes inactive
- Fix bug where Diss is still around after endgame
- Fixes null ref picking up second Tooth in Boneyard
- Make sure Haven tongue door to challenge room stays open when coming back to scene or reloading save
- Fixes Topper animation after burning the tumbleweed tower then changing scenes
- Adds collider to skylights used in Sewers
- Fixes exploit where you could jump infinite times while holding Drill Gadget
- Don't allow Items to attach to other Grabbables
- Much smaller network footprint for syncing progression
Current Release
Build 25046464
Uploaded Sep 02, 2026
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System Requirements
How to Install
Big Hops.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
16D8CA26
48798e731f9cc2b829d333f59e7fceb90ca79765bf52d70f0aa033b7aca1cb23
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View AllDownload Big Hops for PC with a direct link or via torrent. Get the full version of Big Hops for free. Big Hops is a Action released by Luckshot Games.