About the Game

BIG HOPS is a 3D platformer, action-adventure with deep movement, fresh frog-tongue gameplay, where you can grow veggies to build paths forward!
You'll play as Hop, a young frog who's been kidnapped from home by a trickster spirit called Diss. He has a mysterious, important mission and needs your help, but you just want to get back to your family... After a bit of searching, a wiry old Raccoon offers to build you a way home if you can find a few Airship Parts. To build your Airship, you'll need to:
Infiltrate the Gulley Gang's Hideout at the edge of a vast Red Desert.
Become a Bucko and save DrillCO's Rigs Workers out on the Open Ocean.
Sneak past Haven cultists by spelunking under a Shattered Mountain.

Each World offers a self contained story. You'll meet a huge cast of characters, learn the conflicts of each world, and hopefully find some way to help. Will that help be altruistic or is it all selfish to get those sweet, sweet Airship Parts? Why did Diss really kidnap you? What's the purpose behind the Dark Drips he keeps asking you to collect? And if you collect them all, will Diss really let you go home?
You'll need to play for yourself to answer all these questions, so consider backing to help us finish BIG HOPS strong! Next let's talk about gameplay.

Character designs by Steven Sugar (background designer for Steven Universe & Owl House)

Movement is king in BIG HOPS and our kit goes deep. You can roll, dive, crouch jump, wall run, free climb, swim, belly slide, walk tightropes, pole swing, grind rails, ride minecarts and more. Everyone knows a great platformer starts with a great player controller and Hops' stacks up against the best-of-the-best.
You'll feel inspiration from Mario, Sonic Adventure, Zelda: Breath of the Wild, Hat in Time, and more. And that's all just Hop's basic moveset- from there we've added a ton of froggy flavor and ways to build your own paths forward.

The core-mechanic in BIG HOPS is Hop's versatile frog tongue! It's cute, goofy, and adds a surprising amount of freshness to this action-puzzle-platformer
Your tongue is how you interact. Use your tongue to pull items to your hands, hookshot up walls, and tongue-swing your way to ridiculous speeds.
Doors, switches, corks, plungers, flowers, flingers, levers, and lick-picking are all quick work thanks to Hop's tongue. You'll keep finding novel, goofy tongue interactions even 10+ hours into your playthrough.

Deep movement and tongue-gameplay give BIG HOPS legs and a fresh flavor, but the real magic is using powerful Veggies to build your own paths through levels

You'll find new types of Veggies as you explore and each has a unique effect when you throw it down in the world. Let's look at some examples:
Mushrooms become bounce pads to help clear hard jumps.
Acorns can grow vines around walls and ceilings to help you climb farther.
Balloons make temporary platforms and can stack to get serious height.
Oil Balls create hookshot points you can bounce off without losing speed.
Apples let you place your own tongue swinging points anywhere.
Cacti launch tightropes you can use to cross big gaps.
Since you can only hold one item at a time, Hop has a handy Backpack! As you play, you'll discover new Veggies and unlock more Backpack Slots to store them. You can open the Backpack any time, and using it in a stressful moment will slow down time so you can plan your next moves.

Collectibles are a genre staple and there are lots in BIG HOPS! We've worked hard to give them all gameplay uses, so you never feel like you're just checking off boxes

Earn Dark Drips to help with Diss' mysterious mission and unlock secrets.
Collect Dark Bits to earn gameplay modifying Trinkets for your backpack.
Buy Veggies + upgrade your Backpack, Wallet, and more at Drilson's Depot.
Buy Outfits, Hats, & Dyes to customize Hop's look at Odette's Outfitters.
Find and Identify real Bugs to fill your collection in Bugsy's Conservatory.
Uncover Blueprints to build totally normal and not-at-all busted Gadgets.
Find Mixtapes to play on in-game on your Boombox or Hop-man.

Equipping Trinkets means decorating your Backpack!
That's a weird bug...

Something we're proud of is how many different areas there are in BIG HOPS. As you explore the 4 main Worlds (Forest, Desert, Ocean, and Mountain), expect a lot of surprising offshoots like the Boneyard, Bucko Cove, Hydro Plant, and Gulley Gang HQ. All these different places to explore really make it feel like you're on a grand adventure!


Hi, Chris here! I started BIG HOPS in 2019 (6 years ago!!!) with a single goal of modernizing the 3D platformer genre. The design trend at the time of giving players real freedom and creativity in games like Zelda: Breath of the Wild, Spelunky, and Rimworld was so inspiring. Selfishly and jealously, I wanted to see emergent gameplay in my favorite genre.
Since then, BIG HOPS has become a maximalist game and taken on many more ideas and inspirations. Its mechanics, story, vibes, and humor draw on so many games and TV shows stretching back 40 years. Mario (64, Odyssey, Sunshine, and Galaxy) and Zelda (BOTW, Wind Waker, and Ocarina of Time) have both been huge influences. We also spend a lot of time talking about Sonic Adventure, Spelunky, Kingdom Hearts, Psychonauts, Avatar: The Last Airbender, Spongebob, and Steven Universe.

I founded Luckshot Games in 2015 to make innovative, high quality games filled to the brim with character and charm. We funded our first game Sausage Sports Club on Kickstarter way back then and released it on Switch and Steam in 2018. We've aimed higher with BIG HOPS and the team is bigger than just Luckshot Games, so I want to give everyone a quick shout:

Screenshots
9 images
Version Information
Steam Patch Notes
Official update history
Hey folks, Chris here!
In celebration of our free photography update Cappler's Conspiracy, we're doing a new bundle with indie photography legend TOEM:
[dynamiclink href="https://store.steampowered.com/bundle/69873/Photo_Adventure/"]
TOEM is a cozy, relaxing photography game that as a lot in common with BIG HOPS! We both love to use all caps in spelling our game's name for example. Both games are about exploring a world, meeting characters, solving low stakes puzzles, and (now with the release of Cappler's Conspiracy) taking photos!
If you've somehow missed the news, TOEM 2 will be coming out later this year! Do yourself a favor and wishlist it now:
[dynamiclink href="https://store.steampowered.com/app/2900640/"]Also... keep this under your hat, but Niklas and Lucas were generous enough to add this amazing BIG HOPS cosmetic easter egg:
[img src="{STEAM_CLAN_IMAGE}/41450754/84c5248b3ce5946b7afa2c8b7e470a7d1fd68262.png"]
And in turn we've included Tatos and a TOEM camera filter as part of Cappler's Conspiracy. Keep an eye out on Beach Island for a photography job about strange birds that Cappler suspects are from another simulation:
[img src="{STEAM_CLAN_IMAGE}/41450754/d8571000b238ac8c8f72c5a70d26b740bc78c7b4.jpg"][img src="{STEAM_CLAN_IMAGE}/41450754/c0599ff2357e6b9cddc71ed6eac6f656a3aaab9e.jpg"]
[dynamiclink href="https://store.steampowered.com/bundle/69873/_Photo_Adventure"]That's all from me, thanks for reading!
Cheers,
Chris
- Adds a new settings menu option for 'Keyboard Rebinding'
- Adds a new settings menu option after beating the game to 'Hold to Skip Dialogue' for speedrunners
- Adds 'Hat Stays On' Trinket which keeps your hat from falling off when bonking
- Adds 'Frog's Eye View' Trinket which lets you play in first person
- Adds 'Strong Arm' Trinket which lets you throw objects farther with more accuracy
- Adds 'Sticky Hands' Trinket which lets you climb ceilings
- Adds 'Coin/Bit Magnet' Trinket which increases the collect radius of bits and coins by 3x
- Adds another secret Trinket that won't be of use until our free Photography DLC Cappler's Conspiracy launches later this month
- Fixes semi-common Minecart related crash on fail or death in Treasure Room
- Fixes bug where costume, trinkets, and backpack contents from last save are brought into challenge room levels when accessed from title screen (note, we will be resetting the leaderboards)
- Fixes Piston Launchers in Forest Shrine sometimes not releasing the player after exiting their triggers
- Disallow taking damage during loading
- Rework of how save data is written to make save files much smaller
- Lowers total runtime memory usage by 150mb
- Reduces max memory usage during spikes during scene loads and when saving
- Removes all per frame memory allocations so should see better frame pacing and fewer hitches, especially on low end devices
- NavMesh tweak to help Hydro Plant Caterpillar not get stuck under the level
- Fixes floating Otters in Rig Main
- Tweaking some Dark Bit positions to not be intersecting ground
- Adds individual translators to credits
- Fixes placement of bubble spawners in Hydro Plant and Junktown
- Removes broken material fish school in Ocean Island Intro
- Nerfs speed and following of finale projectiles
- Fixes title menu button sizes so centered mouse position doesn't highlight them
- Fixes Hops placement when loading into scene in all challenge rooms
- Fixes Hops placement when loading to Mines Entrance, each Mineshaft, Airship, Duster Bluffs, Desert Canyon, etc
- Screen fade behaves more consistently during low framerate
- Screen fade will keep consistent fade color instead of sometimes popping
- Fixes rare one-frame popping to random camera view during loads
- Extends distance attenuation for bug sounds
- Fixes line causing confusion about Junior's relationship to Jackson
- Adds missing Hop vocalization when using Grapple Barrel
- Adds missing sounds on Boneyard stone movers
- Audio mix changes for music, title UI, challenge room countdown, bonepile footsteps, bug facts, forest ambience
- Better bedbug sounds
- Show roll jump button guides in particular zones as added tutorialization in intro and wall run challenge rooms
- Prevents some possible soft locks and improves stability of Minecart finale
- Fixes Armor Cart upgrade in Minecart Finale flipping you around
- Removes one frame pop when loading to title screen and into main game
- Fixes Void Berry breaking when throwing it at Items outside the Void
- Fixes Bubble Fruit breaking when broken by something other than collision
- Fixes Crabs intersecting floor in Hydro Plant
- Adds a handful of safety checks to WaterZone logic for checking if a position is underwater
- Fixes several errors coming from hitting Diss with veggies and other interactions
- Adds safeguard against Audio event queue getting clogged up forever and causing a memory leak
- Fixes Fire Voxels challenge room not dropping fire in later beats
- Fixes cases where respawn position after hitting Fail Zones could be wrong
- Fixes brief moment after entering Lockpick Minigame where you can still run around
- Fixes how playtime is tracked (sorry if your save was started before this, your playtime will be reset to zero)
- Improved Flux sounds for low quality audio setups
- Fixes Hop starting in the air in some Challenge Rooms
- Lower memory usage for NPC LODs
- Fixes some PathShape gaps in Rebel Cove upper level
- Fixes incorrect material on Treasure Room sonar drill machine
- Fixes error when setting up a Goo Ball launcher just before switching scenes
- Fixes Tightrope launch looping audio staying on forever in some cases
- Goo Balls projectiles now disappear after 20 seconds instead of lasting forever
- Turns off Trinket Trunk handle when hidden
- Fixes bug where you could wear multiple Hats at once after reloading a save
- Fixes some PFX that weren't being pooled
- Fix null ref when dropping Swim Scooter while using it
- Can now exit Graffiti Minigame by retracting all the way and hitting Cancel button
- Adjusts Graffiti Minigame targets to be more clear about Tongue Waypoints being gameplay objects
- Collecting the first JumpStar in the finale now shows text explaining that they give you extra jumps
- Adds button prompt to use JumpStars when in the air when you have 1 or more JumpStars
- Fixes Hops tongue not syncing with mouth or grapple target position in some situations
- Adds cursor when choosing dialogue options to better signal that you're making a choice
- Fixes missable Dark Bits in Duster Bluffs
- Prevents some soft locks with Hop breaking out of NavTo state after 10 seconds
- Fixes Pokie being invisible in Duster Bluffs
- Disallow hookshotting back to Minecarts when jumping off them in the air
- Adjusts song fade time so changing tracks in Boombox / Mixtape Player is more clear
- Hop no longer gets headphones when listening to music through Boombox
- Fixes bug where using Barrel Cannon blocked Hop's head from looking at things forever
- Tweaks to Challenge Room audio
- Kitty Hood chest in Duster Bluffs doesn't save being opened so can get it there if not appearing in closet
- Fix regression of hearts being rotated weirdly after scene load
- Cactus Fruit will launch perpendicular ropes from more slanted surfaces
- Fixes ladder slide down sound playing forever if you jump off mid-slide
- Fixes ladder jitter when getting on near the ground
- Fixes Pokie's mouth not being visible
Current Release
21469684
Uploaded Jan 12, 2026
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System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
3.4 GB
21469684
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