About the Game

The Alters is an ambitious sci-fi survival game with a unique twist. You play as Jan Dolski, the lone survivor of a crash-landed expedition on a hostile planet. To survive, you must form a new crew for your mobile base.
Using a substance called Rapidium, you create alternative versions of Jan - THE ALTERS - each one shaped by a different crucial decision from the protagonist’s past.
As you navigate through survival and moral dilemmas, you will explore a branching narrative filled with captivating character dynamics and challenging decisions.

At the same time, you’re challenged to reflect on one of life’s fundamental questions – do we shape our destiny or does it shape us? This makes your bid for survival a deeply personal experience.

Use the quantum computer onboard your base to simulate alternate outcomes of your past choices and uncover Jan’s different life paths. Each Alter brought to life thanks to the remarkable properties of Rapidium comes with unique skills and emotional depths. These variations offer both opportunities and challenges as you navigate personal struggles and manage the fragile dynamics of your crew.

To operate the mobile base, you’ll need to explore the planet’s surface in search of precious resources, like metals and organics. Yet venturing outside the safe haven comes with the risk of exposing you and your Alters to various deadly anomalies as well as the ever-present radiation of the sun. That’s why you must pay attention to the in-game day and night cycle and plan your daily activities wisely!


Navigate a narrative rich with moral dilemmas and branching paths. Your choices will shape Jan’s relations with his Alters which then will impact their journey and lead you to multiple outcomes and endings.

Gathered resources can be used in different ways – create necessary items or develop your base with additional modules like Research Lab or Social Room. Sometimes you will have to choose between creating items specially for your Alters and ones that could push the mission forward, like Anomaly Detectors or Radiation Filters. The burden of every decision lies solely on your shoulders as you will never be able to satisfy everyone’s needs.

The planet features unique biomes and secrets waiting to be found, but deadly anomalies stand in your way. Levitating rocks and eerie distortions of reality attract attention immediately, while other singularities remain invisible to the naked eye and require special tools to uncover. In all cases, you must be extra careful - or face the risk of instant death, radiation-induced injuries, and even disintegration of time and space. Also, you may want to avoid exploring the planet during hours when intense radioactivity can eat right through your suit. Happy travels!

Jan Dolski is about to face the answers to the essential “what if?” question in the form of alternative versions of himself. This makes the predicament he is in even more daunting as you slowly discover the impact every choice has on Jan’s survival.
The Alters poses you with life’s most nagging questions


Screenshots
16 images
Version Information
Steam Patch Notes
Official update history
Hello Jans,
After gathering your reports from the last patch, we’re happy to see that significantly fewer issues are being flagged at the moment. It seems that we also solved "Ghost Rebellion" problem flagged for a long time by some of you, which was quite diffcult to track.
Thanks to you, we’re continuing to improve your experience with the game, so don't hesitate to leave more feedback in the future!
Check out all the changes below:
- Adressed all major crashes reported so far
- Fixed "ghost" rebellions, which in some conditions were active on UI, but absent during gameplay, leading to infinite dialogue loops
- Implemented a system preventing black screens to be active for more than 60 seconds
- Fixed the issues with MRI scan prompt disappearing occasionally
- Unlocked 11bit spacesuit on all platforms
Take care!
~ 11 bit studios Team
Hello Jans!
We are launching first Hotfix to address majority of the most popular issues, which you have reported so far. We are very grateful for your ongoing feedback, which helps us improve your experience from the game!
Check out the details below (MAY CONTAIN SPOILERS!):
What’s gone:
No more getting stuck in Guard conversations.
Alters won’t block your progression by not going to Arc Sarcophagus on the final day.
Alters refusing to work will no longer remain stuck in that state in new playthroughs. If you’re already affected, please load a save from before the issue started to resolve it.
No more infinite narrative loops causing stutters, black screens, or save issues (especially in Act2).
No more black screens or missing daily saves when you’re close to a rebellion and move to journey / new act for new playthroughs. We are still working on a fix for the existing playthrough.
Bug Fixes:
DLSS Framegen and FSR3 not working - Fixed an issue where mentioned features were unavailable on the Game Pass PC version of the game. (Note that users who have V-Sync turned on might need to switch it off and on again for Framegen to become available)
Guard Conversation Softlock - Fixed an issue where talking to the Guard about surveillance could lead to a softlock, if you hadn’t triggered the early conversation before. The problematic dialogue now always completes correctly and no longer blocks progress.
Alters Not Moving to Sarcophagus - Resolved an issue where, in some cases, Alters (especially Miner) would not move to the Arc Sarcophagus on the final day of Act 3.
Alters Refusing to Work Forever - Fixed an issue where an Alter (e.g. the Botanist) who refused to work due to an ignored request would stay in that state forever after transitioning from Act 2 to Act 3. This state will no longer happen in new playthroughs, but users already affected by this issue will need to reload a save from before the issue began.
Narrative System Infinite Loop - Addressed a bug where certain narrative systems would loop indefinitely, causing performance drops, framerate stuttering, black screen during day transitions and various problems with save files. The fix should resolve all of these issues.
Journey Black Screen and Missing Saves - Fixed an issue where starting the Journey with less than 24 hours left before a rebellion could cause a permanent black screen and prevent daily saves from being created in later chapters. The Journey now starts correctly and daily saves are generated as expected for new playthroughs but users already affected by this issue will need to reload a save from their last journey. We are still working on a fix for the existing playthrough.
Additional minor improvements
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
47.3 GB
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