About the Game

The Alters is an ambitious sci-fi survival game with a unique twist. You play as Jan Dolski, the lone survivor of a crash-landed expedition on a hostile planet. To survive, you must form a new crew for your mobile base.
Using a substance called Rapidium, you create alternative versions of Jan - THE ALTERS - each one shaped by a different crucial decision from the protagonist’s past.
As you navigate through survival and moral dilemmas, you will explore a branching narrative filled with captivating character dynamics and challenging decisions.

At the same time, you’re challenged to reflect on one of life’s fundamental questions – do we shape our destiny or does it shape us? This makes your bid for survival a deeply personal experience.

Use the quantum computer onboard your base to simulate alternate outcomes of your past choices and uncover Jan’s different life paths. Each Alter brought to life thanks to the remarkable properties of Rapidium comes with unique skills and emotional depths. These variations offer both opportunities and challenges as you navigate personal struggles and manage the fragile dynamics of your crew.

To operate the mobile base, you’ll need to explore the planet’s surface in search of precious resources, like metals and organics. Yet venturing outside the safe haven comes with the risk of exposing you and your Alters to various deadly anomalies as well as the ever-present radiation of the sun. That’s why you must pay attention to the in-game day and night cycle and plan your daily activities wisely!


Navigate a narrative rich with moral dilemmas and branching paths. Your choices will shape Jan’s relations with his Alters which then will impact their journey and lead you to multiple outcomes and endings.

Gathered resources can be used in different ways – create necessary items or develop your base with additional modules like Research Lab or Social Room. Sometimes you will have to choose between creating items specially for your Alters and ones that could push the mission forward, like Anomaly Detectors or Radiation Filters. The burden of every decision lies solely on your shoulders as you will never be able to satisfy everyone’s needs.

The planet features unique biomes and secrets waiting to be found, but deadly anomalies stand in your way. Levitating rocks and eerie distortions of reality attract attention immediately, while other singularities remain invisible to the naked eye and require special tools to uncover. In all cases, you must be extra careful - or face the risk of instant death, radiation-induced injuries, and even disintegration of time and space. Also, you may want to avoid exploring the planet during hours when intense radioactivity can eat right through your suit. Happy travels!

Jan Dolski is about to face the answers to the essential “what if?” question in the form of alternative versions of himself. This makes the predicament he is in even more daunting as you slowly discover the impact every choice has on Jan’s survival.
The Alters poses you with life’s most nagging questions


Screenshots
16 images
Version Information
Steam Patch Notes
Official update history
Hello Jans,
After gathering your reports from the last patch, we’re happy to see that significantly fewer issues are being flagged at the moment. It seems that we also solved "Ghost Rebellion" problem flagged for a long time by some of you, which was quite diffcult to track.
Thanks to you, we’re continuing to improve your experience with the game, so don't hesitate to leave more feedback in the future!
Check out all the changes below:
- Adressed all major crashes reported so far
- Fixed "ghost" rebellions, which in some conditions were active on UI, but absent during gameplay, leading to infinite dialogue loops
- Implemented a system preventing black screens to be active for more than 60 seconds
- Fixed the issues with MRI scan prompt disappearing occasionally
- Unlocked 11bit spacesuit on all platforms
Take care!
~ 11 bit studios Team
Hello Jans,
Big changes come to our base. Free Major Content Update is now ready to download! Introducing base customization, suit skins, photo mode, and changes inspired by your feedback such as: Relax Mode and new save system.
What’s more, The Alters takes part in our Publisher Sale, and you can grab it and the Deluxe Edition 30% off!
Check out our new trailer here:
We hope you will enjoy all the new additions to the base. Our community of Jans has grown tremendously over the past few months, and we’re incredibly grateful for your kind words and the valuable feedback you’ve shared. Thanks to you, we recently reached an “Overwhelmingly Positive” review status on Steam, which is absolutely mind-blowing for us!
[img src="{STEAM_CLAN_IMAGE}/42519165/5876f18131e5095adce3b95fee3a273ae884730c.png"]
Highlights
We broke it down in our previous updates, but if you missed it, we are attaching all the highlights below:
Updates Inspired by You
We received many requests to add these features to the game, and now we couldn’t be happier that you can finally try it by yourselves!
Relax Mode
We introduced a new difficulty option for those who prefer to enjoy the story and exploration without worrying too much about survival mechanics or inventory management.
New Save System
Saving just got simpler. You can now save automatically upon exiting the game, and during crucial story moments. Keep in mind that any saves from the open playtests in October will not transfer to the full game.
Introducing the Gamer’s Den
This new base module, designed by the Scientist, brings a little fun to your daily routine. Step inside the Gamer’s Den to play the new Card Game and lift the spirits of your Jans.
[img src="{STEAM_CLAN_IMAGE}/42519165/9329834637169a652213ed786d1b370049ee3d6a.gif"]
Card Game
Tested in our office kitchen and now fully available in the Gamer’s Den, this mini-game gives you a playful break from managing the base.
[img src="{STEAM_CLAN_IMAGE}/42519165/785df014c9d8d140f0d6c6c26a6d6ea0a32df875.gif"]New Sidestory Solve the mystery with a new Noir-themed storyline in the Gamer’s Den, and take the role of Jan Detective.
[img src="{STEAM_CLAN_IMAGE}/42519165/50c450ea0608c14b42d7125c5c1a5172d5209684.gif"]
Photo Mode
Capture the perfect shot with new photo tools. Play with lighting, angles, and composition to recreate your favorite scenes. And yes, Molly is always ready to strike a pose, Titanic recreations welcome.
[img src="{STEAM_CLAN_IMAGE}/42519165/6008849bf5bd14de1d3aefd80c1f2df59bf9da55.gif"]
Customize Your Gameplay
Base
Redesign your base from top to bottom. Animate and personalize every module with new styles and set designs to make your base feel truly yours.
[img src="{STEAM_CLAN_IMAGE}/42519165/33a7ed65398d39163fe5196849addb89e66b75b7.gif"]
Spacesuits
New suit options let you explore the planet in style. Watch reactions to the Molly, Frostpunk, and Death Howl suits. Let us know what you think about them in the comments!
[img src="{STEAM_CLAN_IMAGE}/42519165/ff38b3a120ea995e390ac393f40161a517ea8a66.gif"]
Please don’t hesitate to leave more reviews after the update goes live. Your feedback helps us improve the game and make your future journeys even more meaningful!
Thank you so much, Jans.
See you in the next update!
~ 11 bit studios Team
We are coming back with some more minor bugfixes, which you reported recently. Thank you for your ongoing feedback via tickets and forums! It helps us improve yours and future Jan's journeys!
Check the full changelog below:
Story/Quests:
- ACT2 - Disease rebellion is not properly cancelled after MRI scan if the player ignored it
- Alters refuse to work if the player removes the module where the Radiation Phobia story started
- Alter Rebellion dialogue is getting stuck in a specific scenario
- Black screen after transitioning chapters with Miner having Heavy Injury
- If Miner dies in the Workshop, he is considered alive until the player observes him. Now we know how that cat felt.
Other:
- Black screen after ACT2 or Interlude in a specific scenario
- ACT3 - Alters sometimes not reaching the Sarcophagus if the path is too long
- Sometimes, the "Jan Complete" achievement only unlocks after opening Lessons Learned from the pause menu
- A Scientist is permanently assigned to an Infirmary bed if he left the base while being heavily irradiated
- Crash when going to the main menu while hovering the map cursor over a structure with a controller
- Alters rotating at the start of dialogues
- Landscape quality drops when the user looks towards the base if Texture Quality is set to High or Ultra in 4K
- ACT3 - Parts of the tree are not visible after scanning the interferences
- Mustache appears with a delay during dialogues
- Multiple minor performance and gameplay issues
- Minor collision issues during exploration and in the base
- VO, SFX, and subtitle adjustments
Take care!
~ 11 bit studios Team
Hello Jans!
We have prepared another round of bug fixes and improvements to address your most recent feedback on the game. Thank you so much for your continued support, and be a part of this amazing personal journey with us!
Check out the full patch list below:
[img src="{STEAM_CLAN_IMAGE}/42519165/7747a5ee771ff26665da08aadffd182763d9f80f.jpg"]
Story / Quests:
Alters not being properly healed of radiation after starting a Journey.
Edge-case issues after progressing to a new Journey with an active rebellion.
Crash after the Miner cuts off his arm.
The Womb being non-interactable in Journey 3 due to an active funeral or wake.
Alters refusing to work indefinitely if the player progresses from ACT 2 to ACT 3 while they are temporarily in that state.
The “Better Treatment” rebellion being unsolvable after a final decision on ACT 2 under certain conditions.
One of the beds in the infirmary being unusable in ACT 3 if a rebel Alter was assigned to it at the end of ACT 2.
The Miner having two dialogues about the accidents at the same time.
The meeting with the Technician happening too soon before the “Into the Wild” storyline.
An out-of-focus camera during some scenes with the Stranger.
The "Sound Mind in a Sound Body" flow breaking if the Gym is built and destroyed.
An armless Miner performing activities as if he had an arm when a Personal Cabin was assigned.
The “As Good as Feast” quest soft-locking if the Feast is created during the night.
Other:
The game not starting properly on specific machines with more than one GPU.
Licensed music still being audible in streamer mode in certain conditions.
Twitch localization issues.
Improper player positions during some exploration dialogues.
Jan standing on a table after finishing a Beer Pong match.
Critically injured and radiated Alters attending a funeral.
The deep deposit grid disappearing after loading a save.
The Beer Pong trajectory line not being accurate enough.
Base supports not being connected properly on the highest tier.
Adjustments to the size of Chinese fonts.
Anomalies VFX issues with upscaling enabled.
The Call icon being visible on the Game Over screen.
Multiple collision issues during exploration.
Over 40 other less severe issues with SFX, VO, UI and performance.
Stay safe on your journeys!
~ 11 bit studios Team
Hello Jans!
In the middle of July, we would like to introduce another update to The Alters, which address most of the bugs reported by you recently: "A quantum singularity" achievement, crashes, rebellion, localization and many many more.
We are still speechless about your kind words, positive comments and reviews. Your constant feedback and support helps us improve the game, and your own personal experience from it!
Check the full list below \[SPOILERS INCLUDED]:
Story / Quests:
Multiple fixes to rebellion logic. These fixes apply to new playthroughs and when player reloads a save from last journey
Main quest on ACT2 breaking due to Research Lab removal
Alters failing to gather during Final Day
Personal Cabins not preventing Dormitory Rebellion
Alters not claiming new Personal Cabins after old ones being removed
ALX left on ACT2 being visible in ACT3
Multiple adjustments to Alters side stories
ALX research being available before researching Luminator
New Perspective lesson being required for certain dialogue with Lena
Rebels not using their Personal Cabins after returning to base
Unable to complete Miner’s arm quest after he rebels at the end of ACT2
ACT2 Interal veins not completing the “Look for more strange phenomena” step during “Strange Phenomena” quest
Player getting stuck in ACT3 Tree climbs
Luminator being visible during dialogue with Technician in rebel base
Alters mentioning TUR and rebel base after the rebels return
Miner still being in pain after receiving the prosthetic arm
Captain still moving after dying in Interlude
Localization and VOs:
Multiple missing and wrong translations
Occasional missing voiceovers
Replaced LLM generated text on Command Center asset
Replaced machine translated subtitles in Social Room movies
Bugfixes:
Resources being reserved although no production was set up
\ Game crashing when quickly closing the Tree of Life
Infinite uphold showing negative production time
Multiple collision issues during planet exploration
Occasional crashes during climbing
Crash when fast travelling to certain locations
Dialogue icon visible on Alter Panel even though no dialogue is available
Excessive movie watching stimulus
Insufficient mood effect when using Contemplation Room
Various performance optimizations
“A quantum singularity” achievement never triggering
Multiple SFX fixes
Luminator getting misaligned with Jan’s hand after being damaged by anomaly
Social Room movie audio still playing after alt-tabbing
Strobing effect on Luminator light
Interal foliage popping up on low quality settings
Duplicated Alter News entries
Missing warnings when disassembling outposts
Missing logs from Contemplation Room
Player gets teleported to Airlock or outside of base when using QC while an alter is present there in ACT3
HUD not scaling properly with selected settings
Movie watching tutorials being too long
\[Steam Deck] Fixed a crash when progressing to the next chapter
Over 50 other minor fixes and improvements
Thanks to you, survival has never been so personal.
Stay tuned Jans!
~ 11 bit studios team
Hello Jans!
We are launching first Hotfix to address majority of the most popular issues, which you have reported so far. We are very grateful for your ongoing feedback, which helps us improve your experience from the game!
Check out the details below (MAY CONTAIN SPOILERS!):
What’s gone:
No more getting stuck in Guard conversations.
Alters won’t block your progression by not going to Arc Sarcophagus on the final day.
Alters refusing to work will no longer remain stuck in that state in new playthroughs. If you’re already affected, please load a save from before the issue started to resolve it.
No more infinite narrative loops causing stutters, black screens, or save issues (especially in Act2).
No more black screens or missing daily saves when you’re close to a rebellion and move to journey / new act for new playthroughs. We are still working on a fix for the existing playthrough.
Bug Fixes:
DLSS Framegen and FSR3 not working - Fixed an issue where mentioned features were unavailable on the Game Pass PC version of the game. (Note that users who have V-Sync turned on might need to switch it off and on again for Framegen to become available)
Guard Conversation Softlock - Fixed an issue where talking to the Guard about surveillance could lead to a softlock, if you hadn’t triggered the early conversation before. The problematic dialogue now always completes correctly and no longer blocks progress.
Alters Not Moving to Sarcophagus - Resolved an issue where, in some cases, Alters (especially Miner) would not move to the Arc Sarcophagus on the final day of Act 3.
Alters Refusing to Work Forever - Fixed an issue where an Alter (e.g. the Botanist) who refused to work due to an ignored request would stay in that state forever after transitioning from Act 2 to Act 3. This state will no longer happen in new playthroughs, but users already affected by this issue will need to reload a save from before the issue began.
Narrative System Infinite Loop - Addressed a bug where certain narrative systems would loop indefinitely, causing performance drops, framerate stuttering, black screen during day transitions and various problems with save files. The fix should resolve all of these issues.
Journey Black Screen and Missing Saves - Fixed an issue where starting the Journey with less than 24 hours left before a rebellion could cause a permanent black screen and prevent daily saves from being created in later chapters. The Journey now starts correctly and daily saves are generated as expected for new playthroughs but users already affected by this issue will need to reload a save from their last journey. We are still working on a fix for the existing playthrough.
Additional minor improvements
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
47.3 GB
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