The Break-In
by jorgen games Ltd · 29 May, 2025
192 downloads
About the Game
The Break-In is a 4 player online co-op burglary game about sneaking into houses, stores, and casino vaults to steal everything that isn't bolted down. (And maybe some of the things which are bolted down)
If you can get it into your van, you can sell it for a profit. And you can use the money you make to purchase new thief equipment, to help you take on riskier heists
Special Thief Equipment
Use a wide range of equipment to help you to extract the most valuable items from your target. Ladders and climbing picks can help you get in, then use attachable items like airbags and pistons to safely get your stolen items to your van
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Other items like hammers, firecrackers, and wearable head lampshades can help you deal with any residents, either by knocking them out, distracting them, or hiding from them.
Natural climbing system
The climbing freedom gives you full freedom to get around. Clamber up drainpipes, crawl through windows, or even stealthily make your way to the roof to scout the area
Just be careful to make sure that nobody is waiting for you on the other side of the window, it's a long way down and you didn't bring a trampoline. Or maybe you did, and this is all part of your plan?
Classes and Perks
There are 3 classes to choose from. will you be the sneaky, speedy Infiltrator, breaking in and opening up the target for your team?
Or the beefy Strongman, dragging the valuable heavy items to your van, and protecting your teammates from guards?
Or maybe you're the Mastermind, co-ordinating everything in secret and hacking the vault?
VR / non-VR crossplay
VR adds an extra layer of immersion, but you can play fully without it too! Cross-play allows you to play alongside VR players, even in non-VR mode
The keyboard and mouse controls are designed to give non VR players the same level of control as VR players
Randomised level generation
Every mission you enter has randomised room varieties including different points of entry, so you'll have to make a new plan for each place you infiltrate
NPCs are also randomised, so make sure you scout the area well before going in. You never know what might be guarding that jewelry, an angry resident, a trained guard, or a hidden camera?
Don't forget to join the official discord server! Ask questions, chat to the developer, and make suggestions for what you'd like to see in the game.
Screenshots
16 images
Version Information
Steam Patch Notes
Official update history
- Made it possible for nonvr players to open doors after getting the strongman perk to smash them
- Eliminated Kevin
- Fixed glitchy buttons in VR
- Made it so that VR players need to make a fist for strongman smashing perks to work, to prevent accidental smashing
- Fixed guards running into you when using lampshade
- Fixed always being able to trigger data brokerable in VR
- Fixed available missions not syncing properly in mp on the intel board
- Fixed being able to shrink residents
- Fixed being able to attach airbags to eachother
- Fixed shipping container doors making no noise when hit
- Fixed mastermind gut pointer breaking when current target is broken
- Fixed being able to shrink objects multiple times
- Fixed climbing axe being grabbable while in use in non VR, causing physics issues
- Fixed mall toilet stalls
- Fixed some things which ticked S.D.U. AUS off
- Fixed lampshade not resetting hidden when moving
- Fixed mastermind hacks not working on second time in a mission
- Fixed playground loading bay door and AA defenses not working on second time in level
- Fixed slow hands bug in VR after interacting with heavy objects
- Fixed not being able to climb in nonvr after switching from infiltrator class with spider climbers
- Fixes to more potential black screen crashes
- Fixed certain achievements not being achievable
- Fixed one vault button not being interactable on playground
- Patched holes in playground level
- Fixed perk progress resetting for some players
- Fixed some players not being able to change their getaway vehicles
- Fixed occasional crash when grabbing certain items
- Fixed crash when attaching two airbags to eachother
- Fixed not being able to rotate two handed items with Q and E in nonVR
As always, let me know in the comments if there are bugs you're still dealing with! And tell me which perk is your favourite.
- Fixed nonvr climbing freezing when grabbing something at max distance
- Fixed nonvr climbing axes not working properly on some surfaces on some levels
- Fixed mastermind vault hacking not being synced in MP
- Fixed bug which caused hands to stick to items after releasing sometimes in VR
- Fixed mastermind camera and laser hacking not syncing in MP
- Fixed spider climbing not working properly after getting the perk
- Fixed one possible blackscreen error on loading into the level caused by an exception
There will be more hotfixes coming over the next few days, so let me know in the comments what you'd like to see fixed first! Thank you to everyone who's played the new update, I hope you are enjoying the classes system and new level.
- Added brightness slider on PC for better customisation
- Fixed guards not making footstep noises
- Fixed vault buttons not working in multiplayer
- Fixed VR players getting stuck in walls when leaning through windows/doors
- Fixed food eat sounds playing too loudly
- Made it easier to view the entire toolbelt in VR (body stays still for longer)
- Fixed keycards disappearing on bank and mansion level
- Fixed breakers not working on some maps
Thank you for your continued support, for now please enjoy the improvements made by this patch. They include gear items being placed on your toolbelt automatically at the start of the mission, easier KOs for nonVR players, and menu fixes and streamlines. For the full list of bugfixes and improvements, see below. As always, let me know if you see any frequent annoying bugs and I can try to get them fixed in the next patch.
- Fixed security lasers still getting triggered by VR hands after being disabled
- Fixed vault opener not syncing properly in multiplayer
- Revamped new secret vehicle to make it less laggy and hard to use (objects will now freeze in place and lose collision when being sucked up)
- Fixed some issues in options menus
- Fixed nonVR hands and held items showing up when looking at menus
- Fixed rope launcher spinning around wildly sometimes when held in non VR
- Fixed large objects not showing easy-placement UX anymore
- Fixed rope launcher line being invisible for small lines
- Fixed rope launcher being movable while line is deployed in multiplayer
- Fixed being able to grab cameras in nonVR while they are still attached
- Fixed gear falling through ground in mansion level
- Fixed NPCS sometimes getting stuck under the ground in mansion level
- Various level collision fixes
- Made it so that gear items spawn on your toolbelt when starting a mission (as long as there is enough space)
- Fixed broken state in nonVR when getting tased while using the rope launcher
- Made KOing NPCs easier in nonVR (You don’t have to target the head anymore)
I have started work on the next content update now, and will be revealing the next new level on stream on the 24th. Check the discord for info on that. There is no estimated release date yet, because I'm still deciding what will be included.
- Fixed ragdolls glitching wildly in multiplayer when they collide with thrown objects or when players run into them
- Fixed non VR bug where everything becomes uninteractable after grabbing something and climbing at the same time
- Fixed VR players not being able to fit through attic windows
- Fixed VR body reenabling itself even when disabled on game start
- Fixed bug where the escape key could be rebound, causing players to get stuck in menus
- Added version checking to multiplayer to prevent bugs when updates are released
Thank you for your patience with the changes despite the new bugs. The old system was quite outdated and lacking some features like leaning and proper animations, so it needed to be updated.
Change log below:
- Fixed bug where jumping repeatedly while your head is touching a wall caused the player to get shorter
- Fixed bug with VR climbing where head could become detached from body and then teleport through a wall, causing the player to get stuck
- Made VR body torso stick out less when looking down
- Fixed VR players not being able to enter vault or through some windows
- Made VR body less wiggly
- Fixed body and head getting stuck on either side of a window when trying to climb through it
- Fixed VR body coming back even when disabled
There are now proper movement animations for VR players' legs, and VR players can lean over objects in-game to better reach things. I am also experimenting with the IK system to make the toolbelt easier to see, so let me know if you like how it works in the current build.
Climbing axes are now also easier to attach to walls, and I have fixed some previously un-stabbable walls and areas. Below is the full list of bugfixes.
- Implemented steam cloud saving
- Added new VR move animations
- Added ability for VR players to lean over objects to make it easier to reach stuff
- Made climbing axes easier to latch into walls, and fixed some unstabbable areas in missions
- Made VR toolbelt easier to see when looking down
- Changed cosmetics saving to be in the same place as other save info
- Fixed smii7y bug where non VR players could grab the same one handed item with both hands when it is held by a teammate, causing physics glitches
- Fixed highlights disappearing in non VR when entering a MP lobby
- Fixed residents playing alerted animation again for every new player they see after fleeing
- Improved stability of ragdolls maybe
- Fixed vault door always being unlocked
- Fixed hardest locks spawning on easiest difficulty
- Fixed AI getting stuck in a loop in casino office room
- Fixed AI hanging around in the mansion basement forever
- Fixed purchased female cosmetics not saving properly
- Smoothed out jittery movement in multiplayer physics
- Possible fix to stealables teleporting to the center of the map
- Fixed VR climbing axes being able to attach to walls when still on toolbelt if the player releases the trigger after toolbelting them
- Fixed non VR players using a climbing axe while their hands are about to grab onto another climbable, causing the climbable to be unusable after
- Fixed non VR players sometimes seeing phantom watches flying around in multiplayer
- Fixed VR body not appearing on quest until the menu option is toggled again
Many new players found it difficult to progress, especially without stealing big ticket items like cars and residents. To reduce the grind, driver cuts have been reduced, with additional reductions when playing in multiplayer. There is also now a significantly increased bonus for stealing lots of items (10+), which increases exponentially and is capped at $35k per mission.
I will be working on more bugfixes over the coming weeks, before starting work on Update 3. If you have any suggestions for the game, I’m active in the discord server linked below so post them there!
For the full change log, see below:
- Reduced getaway driver cuts for all vehicles
- Further reduced cuts when in multiplayer based on number of players
- Renamed getaway danger fee to police called fee
- Increased bonus for stealing lots of items and made it exponential to reward players who like to steal many low value items
- Made unstealable stealables not appear as steal goals anymore (let me know if you find any that are still unstealable)
- Made players who are kicked from your lobby unable to return
- Collision fixes in mansion map and police van
- Lighting fixes in house and mall levels
- Fixed sounds still playing quietly when turned off
I've mostly been working on the Christmas update and event, which will be dropping soon.
- Fixed player spawning in multiplayer lobbies
- Fixed multiple swag bags being able to accept the same item, causing teleportation and general confusion
- Fixed crash caused by trying to highlight objects which had unreadable meshes
- Fixed cameras not spawning properly most of the time
- Fixed highlight being scuffed on many tools and casino items
Current Release
Build 21995605
Uploaded May 03, 2026
System Requirements
How to Install
The Break In.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
980 MB
21995605
234A088A
365df65586dc0d682c94688b0df8a4315bae101b7354d2dec416c7175f7e05ce
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