About the Game
Synopsis
In the future, a special germ will cause human beings to continue to be infected and mutated, and the human world is about to come to an end.
The protagonist, Jodi, is a brave freelance journalist who investigates the inside story of the incident and searches for the legendary antidote, and unknowingly is in danger.
Gameplay features
This game is a third-person action genre that mainly contains elements such as shooting, melee combat, and puzzle solving.
● Detailed visual rendering
● A stunningly beautiful protagonist
● Customizable wardrobe, hairstyles, and makeup for endless style variations
● Satisfying combat with a variety of melee weapons, firearms, and bows
● Stealth, assassination, and decisive combat strategies intertwine seamlessly
● Rich action and interaction design
● A chilling post-apocalyptic atmosphere teeming with secrets
● Machines, deciphering puzzles, and mini-games abound, offering various enigmatic riddles
● A innovative random loot system
● Challenging gameplay features, Rogue-Lite, randomized dungeons, and more
● Diverse enemies with unique characteristics
● A gripping storyline unfolds
Development Team
This game is developed by Johnny and Naux, we hope that this game will bring you an enjoyable gaming experience. Thank you for your interest and support.
The game is still in development and is not yet complete, so please feel free to communicate with us and we'll work together to make this game better!
Screenshots
10 images
Version Information
Steam Patch Notes
Official update history
Bug Fixes
- Fixed an issue where some shoes have no stomp sound.
- Fixed a bug where the state of landmines was not saved correctly.
- Fixed a problem in the fast food restaurant scene where photo mode did not hide all UI elements.
- Fixed an issue where NPCs could not equip weapons after using a medkit.
- Fixed a problem where NPCs would gradually wander far away after being ordered to stay in place.
- Fixed an issue where NPCs had no footstep sounds.
- Fixed a bug where NPCs failed to execute attacks on their designated targets.
- Fixed a black screen issue occurring on RTX-series graphics cards after installing new drivers.
Improvements
- Added hit-reaction animations for zombies with yellow and green crystals on their heads when they take non-damaging hits.
- Zombies with yellow and green crystals on their heads can now be damaged by any weapon while they are downed.
- Players can now adjust the camera position using the left stick or movement keys while looking in a mirror.
- Added a "Reset All Colors" button to the outfit interface when looking in a mirror.
- Added a "Save Preset" function to the makeup interface when looking in a mirror, allowing makeup, hairstyle, and body parameters to be saved and switched between multiple presets.
- DLC and Mod now support multi-language localization.
- Optimized the aiming mechanism for smoother operation.
New Content
Added: Scarves (can be obtained from any green clothing box)
Improvements to Challenge Map “Fast Food Restaurant”
Added a vending machine that sells gun modification parts
Added 3 NPC companions
Poison mist can now be filtered by wearing a gas mask
Other Improvements
Gas masks no longer consume durability outside of poison gas areas
NPC companions now require gas masks when entering poison gas areas
NPC companions’ shooting accuracy improves as they eliminate more enemies
Reduced Mouse Sensitivity when using high-magnification scopes
Poison arrows now deal damage to any zombie without requiring a headshot
Improvements for MOD
Fixed an issue where NPC companions and mercenaries did not engage in combat
Fixed an issue where mercenaries did not attack signal towers
Bug Fixes
Fixed an issue where Brutes could not pick up weapons from corpses
Fixed an issue where player could get stuck when attacked while climbing ladders
Fixed an issue where NPC corpses could not be dragged
Fixed an issue where hair could block the view through scopes
Fixed an issue where small medicine bottles occasionally remained in hand
Fixed an issue with incorrect item quantities in vending machine sales
Fixed an issue where DLC content failed to load correctly
Fixed an issue with incorrect counting in ZombieBatchSpawner, which caused some waves to spawn excessive zombies
A quick note on MODS
[p align="justify"]If the game crashes on launch, check your installed mods. It's recommended to temporarily remove any gameplay-altering mods and test again.Fixes
- Fixed an issue where the crystal above a defeated zombie would disappear.
- Fixed an issue where obtaining a duplicate reward item would not display a notification.
- Made adjustments to greatly reduce the chance of zombies spawning directly behind the player.
- Fixed an issue in the Graveyard Night mode where zombies could get stuck on low walls.
- Fixed an issue that caused Thugs to get stuck when unable to pick up items.
- Various minor bug fixes and optimizations.
Improvements
- Improved enemy AI to make their behavior smoother and more fluid.
Fixes
- Fixed an issue where the Photo Mode camera could clip through walls.
- Various minor bug fixes.
Night at the Graveyard
- Predators are gone. Slayers now stalk the grounds.
- The Grim Reaper grows more formidable every time it manifests.
- More supplies on higher difficulties.
Fixes
- Fixed a pathfinding issue for the Weeper in Chapter 1.
- Fixed an irregular facial expression that occurred when aiming a pistol with the flashlight active.
- Fixed an issue in Chapter 2 where the objective to destroy the turrets would not activate.
- Fixed an issue where inverting joystick axes also incorrectly affected the quick-select menu.
- Fixed a bug that occasionally prevented landmines from being thrown properly.
- Various minor bug fixes.
Improvements & Balancing
- The Devourer in Chapter 1 can now more easily break through walls.
- Increased the stagger/knockback effect of the Desert Eagle and Revolver against Slayers and Gluttons.
- Slightly reduced the movement speed of Slayers.
Fixes
- Fixed an issue where disarmed landmines could still explode.
- Fixed an issue where NPCs would attempt to collect thrown grenades.
- Fixed an issue where items taken from an NPC's backpack might incorrectly return to it.
- Fixed a softlock that occurred if the player died while in Photo Mode.
- Fixed an issue that prevented zombies in lockers from moving.
- Fixed an issue that caused mutated mercenaries to become stuck.
- Fixed an issue in Chapter 1 where retrieving a modified weapon from the backpack didn't work correctly.
- Fixed a rare issue in Chapter 1 where some zombies could spawn in incorrect locations.
- Fixed an issue in Chapter 1 where Jodi could walk through certain fire effects.
- Fixed incorrect throwable item usage counts.
- Fixed an issue where several new outfits couldn't be collected.
- Fixed a camera bug where the perspective could get stuck if the player was grabbed by a mutant while using a scope.
- Fixed an issue where clothing items taken from the wardrobe appeared damaged.
Improvements
- New clothing items in vending machines now have a special indicator.
- Adjusted flashlight position to minimize interference from suppressor shadows.
- Shotguns are highly effective against Slayers and Gluttons, capable of knocking them back.
Note for Modders
- Due to changes in the save system, spawned zombies now require additional initialization. If you are not using the ZombieSpawnerclass, please use the GameState - Spawn A Zombiefunction to ensure proper zombie behavior.
Note for Players
- To resolve the aforementioned issues, we regrettably had to rewrite the core blueprint classes related to the camera system. This necessary change is highly likely to break any mods that interact with these classes and may cause game crashes. We strongly recommend disabling all camera-related mods temporarily and waiting for their creators to release updated versions.
Fixes
- Fixed a crash that occurred when multiple landmines exploded simultaneously.
- Fixed an issue where turrets could shoot through walls.
- Fixed an issue with ammo crate pickups.
Improvements & Balancing
- Added an on-screen prompt for switching aiming modes with the middle mouse button.
- NPCs can no longer damage the player.
- Zombies thrown by The Devourer in phase 2 can no longer perform lunging attacks.
- Reduced the health of certain mutants.
- Reduced self-damage from explosions.
- Overall game difficulty has been lowered.
- Adjusted the visual effects in poison gas areas.
- The "Reduce Disturbing Effects" option now also disables clothing damage.
- Increased the damage of the grenade launcher.
Chapter 2 Specific Changes
- Reduced the number of mutants in some areas.
- Added a refreshable vending machine.
Bug Fixes
* Fixed an issue where all zombies remained inactive after loading a saved game.
* Fixed an issue where the flashlight could not be toggled on or off after executing a melee finisher.
* Fixed an issue where the player could spawn in an incorrect location at the start of the **Abandoned Hangar** scene.
* Fixed an issue where zombies would repeatedly respawn behind the first automatic door in Chapter 2 after loading a saved game.
Bug Fixes & Improvements
- Optimised the action of switching weapons, should be smoother,
- Added the option to turn on flashlight projection (shadows),
- Increased the selling price of items in the vending machine in the fast food restaurant scenario.,
- Modified the structure of Chapter 1 scenarios: Captain's Room, D4 (Upstairs in the Bathroom), D2 (Devourer's Chase).,
- Mod to support Defence Mode (Fast Food Restaurant) Challenge Map,
- Added Arabic and Farsi languages,
- Updated Tactical Flashlight Mod,
- Added two yoga mat moves,
- Added treadmill interaction moves,
- Modified the stats screen, unused items don't appear in the list,
- Fixed the problem that special arrows are not shown in the quiver.,
- Added a menu option to remove a piece of clothing in the backpack screen.,
- Fixed the problem that the mirror in Jodi's office gym doesn't work properly when the camera distance is set to maximum.,
- Issue with picking up objects through walls,
- Jodi can't move when climbing and turning on flashlight or switching weapons.,
- Reduced the phenomenon of the Grim Reaper moving through walls,
- Improved the fit of some costumes,
- Fixed an issue where Zombies with broken legs will stand up and lunge,
- Fixed a lot of minor issues
Bug Fixes & Improvements
- Modified the Devourer chase segment in Chapter 1.
- Reduced the difficulty of the Fast Food Restaurant challenge. When one signal tower is attacked, other towers can still continue working.
-Fixed the issue where weapons in the backpack wouldn't automatically go into the storage chest after a challenge victory.
- Fixed the issue where sports equipment wouldn't be put down when exiting photo mode.
- Fixed the issue where hiding camera blood splatter affected the display of the stamina bar.
- Fixed the issue where the quick access item slots couldn't be modified while using a controller.
- Fixed the issue where the item box would lose focus and become unresponsive when using a controller.
- Fixed the issue where melee weapon attacks would turn into throws after exiting the vending machine while using a controller.
- Fixed the issue where Devourer and Predator lost attack effects after jumping and landing.
- Fixed the issue where Jodi would quickly stand up when switching weapons while on the ground.
- Fixed the issue where Jodi wouldn’t speak after killing enemies.
- Fixed the issue where zombies' health was incorrect on Easy mode.
- Fixed the issue where Jodi still holds a melee weapon even after placing it in the item box.
- Restored the option to remove clothing from the backpack.
- Fixed the issue where unused weapons weren’t removed at the start of the shooting range challenge.
- Fixed the issue where jumping while being attacked by a zombie bite would result in consecutive hits.
- Fixed the issue where it was difficult to climb the roof of the Fast Food Restaurant.
- Fixed the issue where heavy melee hits or throws couldn't knock back the Weeper during its attack.
- Fixed the issue where handguns couldn’t be thrown.
- Fixed the issue where Jodi would continue dragging a corpse while being attacked, without releasing the body.
- Fixed the issue where the Harpoon Gun would not land correctly on the ground when dropped from the backpack.
- Fixed the crash issue that occurred when failing the Fast Food Restaurant challenge and returning to the main menu.
- Reduced the weight of defensive devices.
- Added missing voice lines for injecting healing during combat.
- Fixed the issue where the color settings wouldn't be saved if you pressed ESC to close the appearance window.
Bug Fixes & Improvements
- Fixed the issue where no clothes would appear in the wardrobe interface.
- Fixed the issue where scores weren’t saved in the shooting range.
- Fixed the quick weapon swap function, which would always switch back to the previously used weapon instead of the newly acquired one.
- F9 now saves screenshots from the menu interface.
- The screenshot save location has been restored to the original path (C:\Users\***\AppData\Local\TheKillingAntidote\Screenshots).
- Items with a quantity of 0 will no longer appear in the vending machine interface.
- Added damage effects to some built-in clothes.
- Improved controller aiming assist, with the left trigger now allowing linear control over assist strength. Gas canisters are now an additional lock-on target.
- Added a new option: switch walking and running based on the strength of the thumbstick push.
- Zombies are now less likely to detect players from behind.
- In hardcore and highest difficulty modes, the number of zombies has been reduced.
- Made some adjustments to the Chapter 2, Section 1 scene.
- Mod scenes can now use static lighting
- Add a fill light for photo mode
If the game runs strangely after the update, try removing the mods you installed.
If there is some problems with the key control, click the “Reset Keys” button in the Options - Keys screen.
Bug Fixes & Improvements
- Storage Box now has a quantity slider for taking or storing items.
- The "Hide Wounds Effect" option is now effective in Story Mode too.
- Fixed the issue where the photo mode was too bright.
- Fixed the problem with the number of zombie corpses.
- Changed the screenshot save path to make it easier to find files.
- Hairstyle and animation mods are now supported.
- 5 new lace outfits are available in the Chapter 2 vending machine.
- Fixed the issue where it was hard to switch back to walking mode from running mode.
- Fixed the camera switch issue at the end of the story cutscene.
- Fixed the issue where the Shatterer corpse would leave an oxygen tank when cleared.
- When the protagonist is hurt, the last bit of health will now be retained, improving survival.
Current Release
Build 22848365
Uploaded May 31, 2026
System Requirements
How to Install
TheKillingAntidote.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
5.0 GB
22848365
A1252EF1
1d22cedb2b15de013559caf09efb8fadea3efb4f34f1ef450b7a6a3650e05823
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