About the Game
Step into this world of beautiful stylised graphics and explore striking, handcrafted environments - torch in one hand, big axe in the other. Gameplay is a rich, multi-layered experience, with surprising charm and heart.
This is what VR swordplay should be: free-flowing attacks and blocks that allow you to feel the rhythm of combat. Dynamic physics-based melee combat delivers a reaction to every hit.
Can it still be bullet time if it’s with arrows?
Bend time to dodge arrows or strike them out of the air - if you’re fast enough.
Swordplay that’s easy to learn yet challenging to master
Chain blocks and attacks unleash devastating counter attacks that can turn the tide of battle in your favour. Five different enemy attack styles to get your teeth into.
And what would a dungeon be without puzzles?
This new game has got you covered. Keys, switches, hidden rooms - the whole enchilada.
And if heart-stopping peril is your thing...
This game will have you dodging terrifying traps (that you can then use against your enemies) and climbing across death-defying drops.
No time for questing?
Drop into the arena and enjoy wave after wave of enemies - and unlock weapons to use in the main campaign or arena.
Looking for story?
The basics: a desperate king strikes a deal with the Morrigan to get him out of a tight spot, sacrificing his (unborn) daughter’s freedom. Time passes, and the daughter eventually succeeds the throne. The Morrigan returns to call in the debt… unless you can stop her, that is. But she is a god, so good luck with that!
A whole armoury of weapons
Tool up with swords, axes, shields, bows - play in whatever style you like, with over 20 weapons to choose from.
A range of locomotion options
Free locomotion, teleport or both supported. Left- or right-handed? Not a problem.
Features:
Dramatic combat system:This is what VR swordplay should be: free-flowing attacks and blocks that allow you to feel the rhythm of combat. Dynamic physics-based melee combat delivers a reaction to every hit.
Can it still be bullet time if it’s with arrows?
Bend time to dodge arrows or strike them out of the air - if you’re fast enough.
Swordplay that’s easy to learn yet challenging to master
Chain blocks and attacks unleash devastating counter attacks that can turn the tide of battle in your favour. Five different enemy attack styles to get your teeth into.
And what would a dungeon be without puzzles?
This new game has got you covered. Keys, switches, hidden rooms - the whole enchilada.
And if heart-stopping peril is your thing...
This game will have you dodging terrifying traps (that you can then use against your enemies) and climbing across death-defying drops.
No time for questing?
Drop into the arena and enjoy wave after wave of enemies - and unlock weapons to use in the main campaign or arena.
Looking for story?
The basics: a desperate king strikes a deal with the Morrigan to get him out of a tight spot, sacrificing his (unborn) daughter’s freedom. Time passes, and the daughter eventually succeeds the throne. The Morrigan returns to call in the debt… unless you can stop her, that is. But she is a god, so good luck with that!
A whole armoury of weapons
Tool up with swords, axes, shields, bows - play in whatever style you like, with over 20 weapons to choose from.
A range of locomotion options
Free locomotion, teleport or both supported. Left- or right-handed? Not a problem.
Version Information
Steam Patch Notes
Official update history
* Added option to hide damage numbers
* Fixed issue on some devices where the screen would flicker on changing level
* Updated to Unreal Engine 4.26
* Minor bugfixes
View on Steam
* Fixed issue on some devices where the screen would flicker on changing level
* Updated to Unreal Engine 4.26
* Minor bugfixes
We've had a few reports of audio issues for some players. This hotfix addresses those issues.
View on Steam
There's a new update live today that fixes a few crash bugs that have been reported.
More content and levels are in production, but they are not in today's patch.
View on Steam
More content and levels are in production, but they are not in today's patch.
This update was all about adding the controls and options all you brave Early Access people have been asking for. Also we’ve added full Steam Input support, so remapping commands should be easier.
Here’s the changelist for this update:
Valve Index
Vive
Oculus
WMR
Cross platform
As usual these will go on the Beta branch for a few days prior to live.
This is now on the default branch.
View on Steam
Here’s the changelist for this update:
Valve Index
- Valve Index is fully supported, with grip controls, finger mapping, custom buttons and graphics for the device.
Vive
- touch-to-move is now an option for Vive controllers (off by default)
- if you are using touch-to-move, pressing the touchpad will sprint
- teleport is now touch-to-activate, touchpad-click to confirm
- turn left/right is now on touch
Oculus
- the grip button is by default hold-to-grab, release-to-drop (this can be switched to toggle in the menu if you prefer)
- thumbstick press will now sprint
- moved menu to the A or B buttons as they are unused and easier to click
WMR
- the grip button is by default hold-to-grab, release-to-drop (this can be switched to toggle in the menu if you prefer)
- thumbstick press will now sprint
Cross platform
- added a grab projection system so it should be easy to pick up items on the floor without bending
- added height offset option if you find the roof is too low or you’d prefer to be higher in-game
- added controller rumble on shoulder inventory slots and the quiver to make them easier to identify
- added GUI highlights to make it clear which element you will interact with
- all arrows can be grabbed now - even ones that hit you
- added ability to swap movement hand if you prefer to move with the right hand
- added option to use stick/touchpad input for movement acceleration. The default is off, and beware that this will introduce a bit of artificial acceleration which isn’t good for motion sickness
- updated options menu to be cleaner and split into categories
- plus the usual round of bug-fixes reported between this update and last
This is now on the default branch.
Update time again. As usual we will stick this on Beta before it’s pushed through to live. This update is now live on the Default branch. Here’s a list of some of the main changes:
View on Steam
- Difficulty levels have been added. Two harder versions of the base game are included. Difficulty levels modify many different elements to increase the challenge. Let us know what you think of the changes.
- Enemies now have a knockback chance on hits and can even fall over if knocked back into something.
- New enemy added: Flaming Skull.
- Level stats and rankings are available at the end of a level.
- Trophies to record your best rank are now in the Guildhall area.
- There is a secret area to find on each level.
- The bow now has a hip quiver to supply it with arrows (previous version was a little overpowered and this should dial that back a bit).
- * The heavy knight is now immune to arrows as he could very easily be killed by kiting.
- * Heavy knight axe damage has been pulled down to balance this out.
- * Weapon damage has been reworked to add more variation to the weapons.
- Smooth Movement speed has been equalised between forward and backward movement.
- Smooth Movement speed has been increased slightly.
- Zombie attack range reduced and can now be blocked with shields. Attack damage increased to counter that.
- Reworked player collision area to make dodging arrows feel more fair (no more hits a foot from your head).
- Added a sign for the town area in case people don’t try that door.
- Extra sound effects added.
- Updated to Unreal Engine 4.22.
- Plus the usual slew of small bugfixes.
A new level has been added: ‘The Gates’ features two new enemy types, one of which is now added to the arena. The other being slightly too large...
As usual this will be live on the default branch in a few days if no showstopper bugs are found.
A few days have passed so this has been promoted to live.
Improvements:
Fixes:
View on Steam
A few days have passed so this has been promoted to live.
Improvements:
- Hand interaction now a hybrid of 1.4 and 1.3 - should be easier to open doors but still have physical interaction
- Smooth movement speed increased
- Archers no longer backtrack when you’re attacking them (as it was rather annoying)
- Hit numbers displayed for arrow impacts
- Arrow damage adjusted to boost headshots but lower body shots.
Fixes:
- Bow aiming back to 1:1 after a bug in last update
- Getting stuck in walls should now be detected and teleport to the nearest valid surface
- Better CPU usage at times when multiple characters spawn
- Enemies attack more consistently on stairs
- Arena nav tweaks to remove a few points where AI can get stuck.
Update 1.4 has been tested and is now ready for the main branch.
Here's what's changed:
Additionally, we think it’s prudent to add a rollback branch in case of issues in the future. This will always have the previous version available in case you run into issues with an update. Rollback is currently set to 1.3.
View on Steam
Here's what's changed:
- Windows Mixed Reality support! If you’ve used or intend to use WMR, note that this is now a native WMR application and does not use Steam VR. The experience using the thumbsticks was far superior to using the touchpad (this was tested on a Samsung Odyssey). So if you use WMR via Steam VR, the thumbsticks will not work - close Steam VR.
- Hands are now physically simulated, and hand placement on weapons is much improved.
Hands video - Enemies have IK foot placement. No more floating feet.
Feet video
Additionally, we think it’s prudent to add a rollback branch in case of issues in the future. This will always have the previous version available in case you run into issues with an update. Rollback is currently set to 1.3.
We’ve started on some new content and we’re glad you want more of The Morrigan! It would be easy to crank out a few similar levels to what we have already, but that’s not what we’re about. We do have some changes ready to share, however. As usual these will go on the Beta branch for a few days prior to live.
Here’s what’s changed:
View on Steam
Here’s what’s changed:
- Windows Mixed Reality support! If you’ve used or intend to use WMR note that this is now a native WMR application and does not use Steam VR. The experience using the thumbsticks was far superior than using the touchpad (This was tested on a Samsung Odyssey). So if you use WMR via Steam VR the thumbsticks will not work - close Steam VR.
- Hands are now physically simulated, and hand placement on weapons is much improved. Hands
- Enemies have IK foot placement. No more floating feet. Feet
Update 1.3 has been live a few days on beta and there have been no issues reported. It's now live for all. In case you missed the update notes, here's what's changed:
We're on to a content update now.
View on Steam
- Dropping items on the Vive is quicker
- Bonfires can now light torches and arrows
- Enemies pausing briefly at the pillars in the arena is fixed
- All breakable pots have a chance of dropping gold.
- Enemy weapon damage increased slightly. Health pickups increased to counter this extra damage
- Opening doors and interaction in general should be easier
- Skeletons should break doors reliably
- Fixed issue where health potion sometime made damage sound on consume if health full
- Fixed issue where switching a health potion from a shoulder slot and consuming straight away doesn't consume the potion
- Health bar is now invisible when picking up heads.
- Fixed an issue where killing a character while they were getting up caused animation issues
- Adjusted start positions so it should not be possible to start in the floor
- All potions now have glowing effect applied
- Fixed a few floating rocks
- Few slight level changes for better flow
We're on to a content update now.
Four days since release and the response has been great - thanks for the support! In this update we’re fixing a few bugs that were deemed too risky for pre-launch and adding a few of your suggestions to the mix.
Here’s what’s changed:
This update is currently live on the beta branch (everyone has access to all branches). If a few days pass with no major issues, it will be passed on to the default branch.
View on Steam
Here’s what’s changed:
- Dropping items on the Vive is quicker
- Bonfires can now light torches and arrows
- Enemies pausing briefly at the pillars in the arena is fixed
- All breakable pots have a chance of dropping gold.
- Enemy weapon damage increased slightly. Health pickups increased to counter this extra damage
- Opening doors and interaction in general should be easier
- Skeletons should break doors reliably
- Fixed issue where health potion sometime made damage sound on consume if health full
- Fixed issue where switching a health potion from a shoulder slot and consuming straight away doesn't consume the potion
- Health bar is now invisible when picking up heads.
- Fixed an issue where killing a character while they were getting up caused animation issues
- Adjusted start positions so it should not be possible to start in the floor
- All potions now have glowing effect applied
- Fixed a few floating rocks
- Few slight level changes for better flow
This update is currently live on the beta branch (everyone has access to all branches). If a few days pass with no major issues, it will be passed on to the default branch.
We managed to cram a bit more content in for launch. Here’s a rundown of what’s new:
View on Steam
- Added new combat section to Bridge level
- Added new combat section to Garden level
- Updated physics death animations to respond better to killing impact
- Added fire arrows (you can light arrows with fire in the game now)
- Torches now go out when you put them away - and can be re-lit with fire in the game
- Charged attacks are back in: shields do knockdowns, blades and arrows do more powerful attacks
- Skeletons can kick down doors if they are blocking movement
- Smooth turn is now an option, as well as usual snap turn
- AI pathfinding is improved
- Enabled dynamic res on Oculus
- Changed config values to use integers rather than floats. Basically it means you can now set something to 100% rather than 99%.
- Health potions have new material to make them more obvious
- Plus smaller fixes
This update is mainly focused on stability. As we approach launch we wanted to make sure we had a fallback update to go live with. The last main update added a few bugs that we’ve been fixing, and in terms of content, there’s a new puzzle at the end of the church level. Also dialog boxes have had the placeholder graphics substituted for one that’s more in keeping with the style of the game.
Bugfixes:
Hoping to get a content update in pre-launch...
View on Steam
Bugfixes:
- Weapons should now always hit when they are supposed to and not stop working.
- Animation stability is hugely improved.
- Loading and saving should work correctly (note to self: autosave on exit is a good idea. Autosave on exit to load an autosave is a TERRIBLE idea). Also fixes the zero health on load bug.
- Control system has been updated in line with a more standard mapping on Vive and Oculus.
- Items should no longer get stuck in the wall/floor if you pick them up at an odd angle.
- Stamina system removed.
- Traps impact enemies consistently now.
- Player hit effect more obvious now.
- Plus smaller fixes.
Hoping to get a content update in pre-launch...
Current Release
Not available
System Requirements
OS
N/A
CPU
Intel i5
RAM
8 GB RAM
GPU
NVIDIA GeForce GTX 970, AMD Radeon R9 290 or greater
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Important: Check "Copy Contents of ... Directory to Installdir"
6
Launch the game from desktop shortcut
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
4.5 GB
Password: cracked-games.org
You May Also Like
View AllDownload The Morrigan for PC with a direct link or via torrent. Get the full version of The Morrigan for free. The Morrigan is a Action released by The Pixel Mine Ltd.