VEIN
by Ramjet Studios · 24 Oct, 2025
256 downloads
About the Game
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
Dynamic Environment
As time passes and seasons change, the world of Vein does too. Persistent, long-scale random events affect gameplay.Intelligent AI
AI can see, hear, feel, and smell you, and react intelligently to those senses. You're being watched. Terrifying zombie variants make survival that much more difficult.Customizable Characters
From your hair to your body type to your stats, you can customize your character and make them truly unique among the survivors.Usable Everything
You can interact with nearly everything you can see. Open mailboxes, adjust faucets, and knock on doors. Throw a can of beans at a zombie if you like.Fortification
Build over the destroyed world and establish safehouses. Defend yourself from raiders and invasions. Maintain your base by yourself or with friends.Long-Term Survivalism
Hunt, fish, and trap. Till land and grow your own food. Chop your own wood. Once canned goods run out, you're on your own.Vehicles and Maintenance
Get around the world of Vein with cars and trucks. Refuel and maintain your vehicle. Upgrade parts to repair damage and improve performance.Screenshots
17 images
Version Information
Steam Patch Notes
Official update history
- Fix crash when destroying corpses
- Fix minor issue with automatic dropped item removal
- Add 'remove items in radius' buttons to admin menu
- Restructure game file structure to make future update downloads faster
- Fix group invites not showing in group menu
- Fix 'no invites' showing all the time in group menu
- Fix standalone stuff (loot bags, piles of trash, etc) not saving when destroyed
- Fix mortar and pestle schematic being named 'hammer schematic'
- Fix RV beds clearing if you go far away from them
- Fix map icons occasionally referring to the wrong location
- Fix weight inconsistency between milk container items
- Correct school bus gas tank location
- Fix DiscoverEveryLocation crash on dedicated servers
- Fix apples spawning in planters
- Fix Lifebringer perk not working
- Some sofa sleep positioning fixes
- Fix caves being super dark with Lumen enabled
- Fix some collision on prison roof
- Fix some collision for specific door in prison
- Fix solar panels not working on dedicated servers
- Fix sprays not working on dedicated servers
- Fix roadmap link in menus
- Improve mass state networking (corpses)
- Improve player groups networking
- Fix lumen making underground caves bright
- Fix some couch/chair positions
- Fix basmati and wholegrain rice being considered the same
- Increase size of spacebar and control icons
- vein.Appearance.HideStrength only affects you
- Make workbench searchbar clearable
- Sawmill is buildable (but requires a schematic)
- Fix sawmill disintegrating into nothing
- Buff Adrenaline Junkie perk
- Fix not being able to remove stuff from backpacks when overencumbered
- Fix inconsistent refilling from wells
- Fix exploit with item containers
- Fix firepit thumbnail
- Fix corpse inventories having infinite capacity
- Add 5-second cooldown to code locks
- Fix not being able to destroy fences that have had other fences snapped to them
- Fix foraging respawning way too fast
- Fix placement of gun rack from Meacham's Gun Shop
- Upgrade DLSS to 4.5
- Fix military hat having a bad nameplate location
- Fix "Retain Items On Death" not working
- Fix some containers loading in with no lock on them being locked
- Fix physics for dining table
- Fix map being visible through journal with no map item
- Fix loot bags being predicted on the client
- Fix overflowing items from workbenches creating way more items than they should
- Fix some fluid mixing errors/bugs
- Fix being damaged from walking under barbed wire gates
- Fix controller issue on radial menu
- Preliminary work on gamepad UI navigation
- Detect and show a warning if you have mods installed
- Fix "console enabled with ~" setting
- Newly built containers are marked as empty for the builder
- Correct spraypaint sound in multiplayer
- Fix holding down E on a container closing the window shortly after it opens
- Add force gamepad UI console variable
- Fix plant immortality not being reflected via Lifebringer perk
- Correct exploit from nail/screw scrapping and crafting
- Give Ammo admin command/cheat does not care if you are overencumbered
- Cloning a key will drop the key if you are overencumbered
- Fix placement position of some moved furniture
- Fix equipped indicator in inventory not refreshing if you change equipment and close the inventory window quickly
- Dropped items not in a base are removed after a delay of around two hours by default (use vein.Items.DroppedItemRemoveTime to change)
- Crash fixes
Fixes:
Fix things detaching from cars in multiplayer
Add some extra log info for bad item spawns in the world
Reduce verbosity of some spammy logs
Fix not being able to use antidepressants or charcoal tabs from medical menu
Fix moved, unlocked containers becoming locked after moving
Fix rain on interior gunshop glass
Fix forges transferring both ingredient options into itself instead of just one
Restore the keybinds menu when using controller/steam deck
Fix matches dismantling into nails
Fix dreams for listen server hosts
Fix vehicles unloading and not coming back especially on legacy saves
Fix object net key errors in server logs
Fix dead plants reviving
Corrected plant growth and decay rates to not be insane
Fix rain in gunshop glass cabinets
Fix extension ports not decaying
Fix large makeshift batteries not charging when not directly connected to a generator
Fix "Disconnect All" button in wiring UI not working in multiplayer
Fix vehicle sounds being really loud and obnoxious
Prevent AddBot console command being used in singleplayer
Fix singleplayer players being able to see themselves on all maps (you are an admin in singleplayer)
Fix time advancing for all players when one player sleeps in multiplayer (if that setting is on)
Fix some admin menu dropdown filters being sticky after closing and re-opening the menu
Fix anti-depressants doing nothing
Fix a-frame house glass door being fully solid/the glass being inaccessible
Fix a few art issues
Various Franklin County bugfixes
Fix DLSS dll files not being included by default
Improve performance of usable system
Slightly adjust vehicle networking
Fix waterfall sounds not being muffled indoors
Fix gaps between some higher tier fence and gate pieces
- LD fixes
- Fix plants loading improperly
- Fix item count text displaying on selected items even if the item is not stackable
- Improve algorithm for distance checking
- Fix inconsistent saving of upscaling settings
- Fix usable sounds not playing properly
- Fix strange behavior when using water sources (prioritize using the contents of the filled sink over the tap)
- Local exposure settings fixes
- Add SetCharacterName cheat
- Add vein.Foliage.DefaultHealth to set the default health of trees
- Fix admin menu permission zone UI issues
- Fix collision issue in werrenrath house
- Fix refilling from sink with a dirty source dispensing clean water
- Fix tutorial UI blocking mouse clicks
- Fix incorrect distance labels for bed selection
- Fix feedback UI going off screen for large messages
- Add UI test window
- Crash fixes
- Fix invalid serialization of character appearance for zombies
- Fix Chinese and Japanese IMEs not working
- Fix light leaking in some caves
- Fix melee attacks not alerting zombies properly
- Fix 1911 ammo count UI with extended magazines
- Fix map icons not being selectable after inputting text
- Fix typo on prison sign
- Increase capacity of large building generator
- Fix a couple small crashes
- Fix crash when you drive a vehicle into a piece of furniture, exit the vehicle beforehand, and the vehicle destroys the furniture
- Fix some font rendering issues
- Add Russian, German, Japanese partial translations
- Fix fish bait using the entire stack
- Only reset the selected inventory filter if the inventory changes
- Fix “invisible” admin mode having a shado
- Fix Japanese locale not selecting
- Fix GeForce Now saves vanishing into the void
- Fix “item description here” on selected items
- Add better crash reporting (automatic based on your telemetry settings)
- Update credits
- Fix crash from prompt window after using another prompt
- Some crash fixes
- Reduce water foam
- Update how keybind icons are processed behind the scenes
- Fix item variant reloading after loading from a save (e.g. Fifty-Seven material changing)
- Dismantling a firearm magazine will give you the bullets back
- Add ‘no zombies’ and ‘no animals’ settings to admin permission zones
- Fix grenade items not exploding
- Update wording on TV menu
- Reduce some abnormally heavy empty bottle weights (fabric softener etc.)
- Fix UI spam at certain condition percentages
- Fix not being able to place items on tennis courts
- Fix keyboard input being bad on admin menu permission zone editing
- Fix bow and arrow not working on dead air depths
- Fix disabled recipes showing on workbenches in god mode
- God mode now ignores permission zone requirements for moving furniture and dismantling
- Fix being able to supply to fluid tanks which themselves supply to a water source (e.g. plugging an extension cord into itself)
- Fix school projector vanishing when moved
- Double the default force for corpse dragging
- Fix ‘Put All’ button keybind not working properly
- Some misc. level design fixes
- Improve movement of large double bookshelf
- Allow placement of items on built objects (fireplace, shelf etc)
- Radial menus will center the cursor
- Fix bug with item use buttons not appearing properly on occasion
- Fix sprinklers not acting over time e.g. during sleep
- Fix news UI displaying <h2>
- Fix winter transition having a blurry snow effect, fix grass rendering during winter
- Fix AT4 projectile explosion not networking properly
- Furniture, containers, and items do not block explosion damage
- Fix extended magazines for firearms displaying as two magazines
- Fix anti-aliasing/screen percentage resetting on settings changes
- Level design bugs
- Notifications for duplicate stat gains e.g. punching, running are now coalesced into one notification
- Some ID card changes
- Fix bird meat starting decayed
- Increase radio audible distance
- Fix name of side table in investigation
- Fix crash from inspecting fluid tanks
- Add DLSS
- Fix medical menu having negative values sometimes
- Fix text having plain cursor sometimes when it shouldn’t
Tree collision fixes
Clear button on text inputs focuses the text input
“Stuck” will never unstick you downwards to prevent falling through the landscape
Fix code lock prompts not clearing
Fix car battery hold position
You can destroy stumps and saplings with an axe
Keybinds with a broken bind should now not show <img id=…
Fix scoreboard time always saying 2 hours
Add -SaveDir= command line option; add SaveDir ini option to Game.ini (put it under /Script/Vein.ServerSettings)
Dedicated servers will now default to the old save directory
Add ‘enable self harm’ option to gameplay settings under Misc
Fix oil cleanliness not saving properly
Fix map not always having correct map targets on select
Fix weirdly large use option name sometimes
Fix grass looking like an ocean
Fix small fish bait not functioning properly
Add some debug logs to dedicated servers regarding save games
Fix demo having no map UI
Fix used items e.g. grenades sticking around after death
Fix spent explosives not removing from inventories on explode if it killed you
Fix binoculars going invisible when used in third person
Moving candles will extinguish them
Fix inventories that show what they have (eg. tire racks) never showing that they’re full
Fix zombies sometimes spawning in houses you were just in
De-select inventory filters you had selected when opening inventories
- Add "remove abandoned UCs" button to admin menu
- Greatly improve performance around your base
- Fix autosaves possibly triggering when doing a manual save
- Fix weather particles (snow, rain) not falling in the correct location in third person; fix weather particles underwater
- TV file picker now includes webm files
- TV light projection is now colored
- Fix drying racks always making 10 of whatever you put in
- Fix clock use icon
- Prevent zombies from spawning in the sky if you are noclipping very high
- Fix not having standard corpse options on animals
- New weather effects
- If time is not running, UCs do not consume resources
- Exploit fix in multiplayer (prevent UC staggering)
- Many crash fixes
- Fix duplicate "Items Respawn" setting
- Fix UCs damaging each other inside each other's radii
- Fix "Dismantle All" not being disabled properly like "Dismantle"
- Significantly reduce RAM usage
- Fix broadcast radio items on Farm
- Fix kerosene heater not consuming fuel
- Fix wrong notification when extinguishing kilns/forges
- Fix utility cabinet jurisdiction being split when there are two utility cabinets close to each other
- Fix soil bag description saying "average quality" when that's not accurate
- Adjust dropped item locations so you can't drop an item inside yourself
- Fix floating riot helmet in prison
- Fix vehicles flipping out when parked in water after water freezes
- Discourage AI from pathing through water if there is a bridge available
- Fix falling through map when exiting overturned vehicles
- Fix one house with no snap points for construction
- Fix static workbench in prison workshop
- Fix mesh swappable containers (tire shelves, log storage, etc) not showing their contents
- Fix schematic bench not working properly in multiplayer
- Fix 'saving' notification not always going away
- Fix plants not always showing the correct mesh for what they really are (mature, dead etc)
- Fix overencumbered loot bags not receiving anything
- Fix equipped firearms' attachments having a floating attachment beside it
- Fix some incorrect vehicle exit positions
- Fix loot bags spawning when destroying locked containers
- Some texture fixes
- Fix vehicles flipping out when hitting zombies
- Fix car alarm being clearly audible through walls
- Hazmat suits now block sunburns
- Update main menu text/credits
- Fix flickering lights on windshields at night with headlights on
- Drying racks can now be used to dry towels faster
- 6x boost to explosive damage for scrap metal tier; reclassify AT4 damage profile as high explosive
- Fix withdrawing fluid from a fluid tank, rain collector, barrel etc. into an item
- Fix persistent corpse meshes/art
- Fix rain coming through domed warehouses
- Fix being able to refill containers from frozen lakes
- Fix floating when sitting on a specific sofa
- Add better tooltips to medical menu flags
- Fix zombie hair appearing when you loot their clothes
- Fix juicer physics when placed on a vehicle
- Fix being able to wash yourself in fluid containing items that are frozen
- Fix floating corpse in Lyon Mountain Detention Center
- Strength and vitality XP are now scaled by the mass of the object you are moving
- Add utility cabinet upkeep readout to the HUD
- Reduce campfire volume
- Fix inverted door snap points on car dealership
- Reduce the speed of change of temperature in fluid barrels
- Fix character selection showing immediately after creation on dedicated servers
- Add "decaying" notification to tooltips on furniture if it is decaying
- Fix death location not showing up on compasses
- Fix UC menu structure requirements not being affected by perk multipliers
- Change "Insert battery" to be disabled rather than hidden if you have no batteries
- Fix incorrect assignment of UCs to structures (if you had two UCs, one indoors and one outdoors, the outdoors one would be prioritized)
- Fix incorrect UC visualizer on UCs built indoors, increase UC visualizer resolution
- Fix some ID cards
- Loot bags automatically remove themselves after 4 real life hours
- Fix server passwords being case insensitive
- Fix some gas/fluid tanks desyncing in multiplayer
- Fix being able to drag and drop non-tool batteries on tools
- Fix some bad power plant materials
- Fix weird physics in power plant
- Fix some logic with removing cameras
- Fix wooden bench name
- Add player character movement settings
- Fix switches disconnecting from lights in some instances
- Performance fixes
- Crash fixes
- Fix invisible music book item
- Fix HAM radio not saving its location
- Fix weird Steam ANSI character logs
- Fix crashes on dedicated servers due to TVs having an invalid camera hooked up to it
- Fix being able to use flashlights/headlamps if you have a cell phone with batteries
- Fix vehicles getting crushed from containers placed on them
- Save validation/testing system for future proofing
- Fix rainwater collector not filling up properly when you leave far away and come back
- Add MainMenuMinimal map, which can be used for debugging crashes
- Add vein.UtilityCabinet.RadiusMultiplier setting
- Fix repeated melee hits in multiplayer
- Add combat logging setting - server owners can set e.g. `vein.CombatLogTime 30` to keep player characters on the server for 30 seconds after disconnecting
- Prevent movement, using things while the world is loading in
- Workaround to prevent Linux/SteamDeck users from seeing far LODs due to 5.6 breaking something
- Fix whitelisted containers, like wood log storage, from annihilating dismantling results when dismantled in the inventory
- Fix crate scaling when placed on shelves
- Better sprint networking
- Localization fixes
- Fix deaths while building leaving the UC visualizers up
- Fix mattress exit position so you don't get stuck in it
- Fix being able to make a UC unusable by claiming it, kicking the original owner, and leaving
- Fix one of the collision issues with attaching stuff to vehicles in multiplayer
- You can now build barbed wire on fence gates
- Fix camera feed text sticking around on TVs when the TV is off
- Fix floating main menu basketball
- Fix being able to wire a makeshift battery into another for infinite power
- Fix car battery shelf spawning a bunch of tires
- Fix compost bin placement on vehicles
- Car alarm distance fading fixes
- Fix utility cabinet decay not destroying stuff at 0 health
- Add max TV wire distance setting
- Increase utility cabinet capacity to 600 lbs
- Silence a couple dedicated server spam logs
- Crash fixes
As always, if you have any mods installed that you haven't updated, you will crash - please be mindful of this.
Current Release
Build 23817455
Uploaded Jun 21, 2026
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System Requirements
How to Install
Vein.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
37.0 GB
23817455
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View AllDownload VEIN for PC with a direct link or via torrent. Get the full version of VEIN for free. VEIN is a Action released by Ramjet Studios.