VEIN
by Ramjet Studios · 24 Oct, 2025
222 downloads
About the Game
In the near future, the apocalypse has occurred: hostile zombies roam the Earth, most people have died, and society has collapsed. You are a survivor.
Gather supplies to survive, explore abandoned buildings, combat bandits, defend your home, and rebuild society with friends.
Dynamic Environment
As time passes and seasons change, the world of Vein does too. Persistent, long-scale random events affect gameplay.Intelligent AI
AI can see, hear, feel, and smell you, and react intelligently to those senses. You're being watched. Terrifying zombie variants make survival that much more difficult.Customizable Characters
From your hair to your body type to your stats, you can customize your character and make them truly unique among the survivors.Usable Everything
You can interact with nearly everything you can see. Open mailboxes, adjust faucets, and knock on doors. Throw a can of beans at a zombie if you like.Fortification
Build over the destroyed world and establish safehouses. Defend yourself from raiders and invasions. Maintain your base by yourself or with friends.Long-Term Survivalism
Hunt, fish, and trap. Till land and grow your own food. Chop your own wood. Once canned goods run out, you're on your own.Vehicles and Maintenance
Get around the world of Vein with cars and trucks. Refuel and maintain your vehicle. Upgrade parts to repair damage and improve performance.Screenshots
17 images
Version Information
Steam Patch Notes
Official update history
Fixes:
Fix things detaching from cars in multiplayer
Add some extra log info for bad item spawns in the world
Reduce verbosity of some spammy logs
Fix not being able to use antidepressants or charcoal tabs from medical menu
Fix moved, unlocked containers becoming locked after moving
Fix rain on interior gunshop glass
Fix forges transferring both ingredient options into itself instead of just one
Restore the keybinds menu when using controller/steam deck
Fix matches dismantling into nails
Fix dreams for listen server hosts
Fix vehicles unloading and not coming back especially on legacy saves
Fix object net key errors in server logs
Fix dead plants reviving
Corrected plant growth and decay rates to not be insane
Fix rain in gunshop glass cabinets
Fix extension ports not decaying
Fix large makeshift batteries not charging when not directly connected to a generator
Fix "Disconnect All" button in wiring UI not working in multiplayer
Fix vehicle sounds being really loud and obnoxious
Prevent AddBot console command being used in singleplayer
Fix singleplayer players being able to see themselves on all maps (you are an admin in singleplayer)
Fix time advancing for all players when one player sleeps in multiplayer (if that setting is on)
Fix some admin menu dropdown filters being sticky after closing and re-opening the menu
Fix anti-depressants doing nothing
Fix a-frame house glass door being fully solid/the glass being inaccessible
Fix a few art issues
Various Franklin County bugfixes
Fix DLSS dll files not being included by default
Improve performance of usable system
Slightly adjust vehicle networking
Fix waterfall sounds not being muffled indoors
Fix gaps between some higher tier fence and gate pieces
The first major map expansion (with over 60 new locations), condition rebalancing, spawnable furniture and containers, sub-inventories and inventory management, work on addictions, buildable extension ports, plantable trees, foraging, and more are all included in this update!
Changes:
- New major map update: Franklin County
- Increase fall damage
- Code quality improvements (blueprint -> C++)
- New music (ambient, radio) - thanks Remancer
- Couch Potato uniqueness rebalance
- Scent Volumes can now depend on environment cleanliness
- Add foraging system, new foragable plants, foraging recipes and medicines, Forager perk
- Add Copy Location to Clipboard in admin menu
- Add medium-skill .38 reload animation, thanks Ani
- Background mountains
- Fluid tanks will now prefer pulling from filled contents over the tap
- Sink fill time is proportional to the quantity already in the sink
- You can't sleep when panicked
- CreateExplosion console command
- Move all conditions into C++
- Add claustrophobia uniqueness
- Panic condition rebalance/difficulty balance
- Tired condition rebalance/difficulty balance
- Add agoraphobia uniqueness
- Stress condition rebalance/difficulty balance
- New golf-related items and weapons
- Many different asset placeholder replacements and texture upgrades, thanks Mood
- Pseudostacking/items are visually stacked in the inventory UI
- Unify singleplayer and multiplayer sleeping; can advance time in multiplayer if everyone sleeps at the same time on a locally hosted server
- Singleplayer beds/respawn points do not have a cooldown timer
- You can have nightmares from sleeping, causing stress and panic
- Add dreams
- Thirst condition rebalance/difficulty
- Antibiotics treat bacterial infections
- Add sawmill workbench
- Stimulated condition rebalance/difficulty
- Well Fed condition rebalance
- Add radio volume slider in settings menu for radio music
- HP readout in medical menu
- Selected item UI adjustments
- Poisoned condition rebalance
- Add anti-anxiety pills, caffeine pills, sleep gummies
- Add Retain Items On Death setting
- Add apple seeds, plantable trees, perennial plants
- Don't show zero-effect conditions in the medical menu
- Suture item grants medical XP on use
- Add the ability to gut fish
- Admins can now see all players on the map
- Add meth addiction
- Add uniquenesses to start addicted to stuff
- Add thumbnails to spawn regions in character creation
- Add unique post processing for weather
- Fish satisfies hunger relative to its weight
- Variant parcel meshes
- Add item container items. You can add items into backpacks, bags etc. by dragging and dropping items onto them.
- Furniture and containers spawnable from admin menu
- Bandages will get dirty over time and require replacement
- Add the ability to hide nameplates from dropped items
- Different sterilizers sterilize wounds to different degrees, e.g. ethanol is a worse quality sterilizer than rubbing alcohol
- The infection of cut wounds has a percentage severity
- Add extension port build objects (like an extension cable but for any resource)
- Add vein.Appearance.HideStrength setting
- Respirators block smells
- Screws now dismantle into one metal scrap
- Add Save ID to admin menu for debugging
- New vehicle sounds, vehicle sounds are muffled inside vehicles
- Preliminary bot characters
- Slightly improved vehicle networking
- Add Ignore Construction Restrictions setting
- Add Sleep Advances Time setting
- Move some settings to new Construction settings category
- Improve persistent corpse performance, networking
- You now keep bandages that you remove
- Add Energy Crash condition for after caffeine wears off
- Exerted condition rebalancing
- Lifetime stat performance improvements
- New save game system, thanks Cyn; your saves will automatically back up in the save directory just-in-case
- Add RemoveUniqueness cheat
- Add Chinese (simplified), Spanish (LatAm), French, Turkish translations
- Add Foliage Pop-In Scale setting
- De-hardcode radio stations; new radio music, thanks Remancer
- Add message to inventory screen if you have a search query that filters all items out
- Make chat window blurrier when displaying chat commands
- Street signs no longer block the third person camera
- Keys only dismantle into one scrap now
- Improve tree networking
- Reduce default clear-day fog amount
- Add vein.ItemActorSpawner.MinPlayerCloseness, vein.ItemActorSpawner.MaxPlayerCloseness
Fixes:
- Damage type fixes, fix damage forces not appearing on multiplayer clients
- Fix some food item heat changes on stoves swinging wildly out of range at low FPS
- Fix some tooltip and context menu (right click menu) bugs
- Fix pump shotgun check ammo animation lasting forever
- Fix not being able to punch people sitting in chairs
- Fix addictions not working at all :~)
- Fix chat filters not working correctly
- Fix incorrect model viewer rotations
- Fix objects (thrown cans, e.g.) not making noise to zombies
- Fix respirator thumbnail
- Fix bathroom stall doors all opening at the same time
- Fix flat tarps being unmovable
- Fix rain indoors at weather station
- Fix some overlapping fire alarms
- Fix go-kart gas tank location
- Fix collision on some buildings
- Fix item uses not refreshing in multiplayer on inventory change
- Corrected keybind icons displaying code text for nonstandard binds
- Fix crashes not being written to logs
- Fix being killed a lot from hitching vehicles in multiplayer
- Fix EBS not showing on TVs
- Fix Cyrillic titles not rendering
- Fix Werrenrath siding material in winter
- Fix firearm attachments highlighting firearms they can't be attached to when dragging
- Prevent infinite loop on tutorial if you manage to fill up your inventory
- Correct loading screen tip - "recently acquired" was reduced from 30 minutes to 5 minutes
- Fix some sleep positions for some cots/beds
- Fix radio messages vanishing when in a different chat tab
- Fix pet brush, pet leash descriptions and names
- Fix being able to open the map from a turned off phone
- Fix firehose glass material
- Fix some furniture not attaching to vehicles properly
- Fix bar soap smelling bad
- Fix mattress character sleep position as well as some other beds
- Fix inconsistent visual for worn book item
- Fix pharmacy cabinet door opening the wrong way
- Fix chat command prompt staying up when chat box is manually closed
- Fix bad wall physics in pizzeria
- Fix crash with fluid tanks
- Fix meat slicer not being marked placeholder
- Fix slider values in settings menu being incorrect
- Fix riot helmet label being way above it
- Fix fishing bait not being consumed
- Fix a bunch of improperly networked furniture
- Fix built stuff and small props (tent e.g.) not blocking rain
- Fix difficulty presets not setting start time selector properly
- Fix some items being stuck inside building walls when placed on walls
- Fix portable toilets not smelling like waste
- Fix performance for visuals for many things on the map
- Fix not being able to wear a shirt and winter jacket at the same time
- Item thumbnail fixes
- Fix some placeholder item art not being marked as placeholder
- Fix discarding settings sometimes not working properly
- Fix crash, exploit when merging item stacks
- Fix military cot collision underneath the bed
- Fix some lighting issues underground (e.g. basements)
- Fix fluorescent light hum sound popping
- More accurate collision for water tower
- Fix nature sounds not being attenuated indoors for some river/pond/lake sounds
- Fix Saranac courtroom chairs having really weird seat positions
- Corrected train speed readout
- Fix not being able to place things in certain dome warehouses
- Some minor controller fixes
- Typoes
- Performance fixes
- Crash fixes
Known priority bugs, to be fixed in hotfix:
- Things placed on vehicles will sometimes detach if you go away and come back
- Vehicles spawned from the admin menu may vanish if you go away in multiplayer
- LD fixes
- Fix plants loading improperly
- Fix item count text displaying on selected items even if the item is not stackable
- Improve algorithm for distance checking
- Fix inconsistent saving of upscaling settings
- Fix usable sounds not playing properly
- Fix strange behavior when using water sources (prioritize using the contents of the filled sink over the tap)
- Local exposure settings fixes
- Add SetCharacterName cheat
- Add vein.Foliage.DefaultHealth to set the default health of trees
- Fix admin menu permission zone UI issues
- Fix collision issue in werrenrath house
- Fix refilling from sink with a dirty source dispensing clean water
- Fix tutorial UI blocking mouse clicks
- Fix incorrect distance labels for bed selection
- Fix feedback UI going off screen for large messages
- Add UI test window
- Crash fixes
- Fix invalid serialization of character appearance for zombies
- Fix Chinese and Japanese IMEs not working
- Fix light leaking in some caves
- Fix melee attacks not alerting zombies properly
- Fix 1911 ammo count UI with extended magazines
- Fix map icons not being selectable after inputting text
- Fix typo on prison sign
- Increase capacity of large building generator
- Fix a couple small crashes
- Fix crash when you drive a vehicle into a piece of furniture, exit the vehicle beforehand, and the vehicle destroys the furniture
- Fix some font rendering issues
- Add Russian, German, Japanese partial translations
- Fix fish bait using the entire stack
- Only reset the selected inventory filter if the inventory changes
- Fix “invisible” admin mode having a shado
- Fix Japanese locale not selecting
- Fix GeForce Now saves vanishing into the void
- Fix “item description here” on selected items
- Add better crash reporting (automatic based on your telemetry settings)
- Update credits
- Fix crash from prompt window after using another prompt
- Some crash fixes
- Reduce water foam
- Update how keybind icons are processed behind the scenes
- Fix item variant reloading after loading from a save (e.g. Fifty-Seven material changing)
- Dismantling a firearm magazine will give you the bullets back
- Add ‘no zombies’ and ‘no animals’ settings to admin permission zones
- Fix grenade items not exploding
- Update wording on TV menu
- Reduce some abnormally heavy empty bottle weights (fabric softener etc.)
- Fix UI spam at certain condition percentages
- Fix not being able to place items on tennis courts
- Fix keyboard input being bad on admin menu permission zone editing
- Fix bow and arrow not working on dead air depths
- Fix disabled recipes showing on workbenches in god mode
- God mode now ignores permission zone requirements for moving furniture and dismantling
- Fix being able to supply to fluid tanks which themselves supply to a water source (e.g. plugging an extension cord into itself)
- Fix school projector vanishing when moved
- Double the default force for corpse dragging
- Fix ‘Put All’ button keybind not working properly
- Some misc. level design fixes
- Improve movement of large double bookshelf
- Allow placement of items on built objects (fireplace, shelf etc)
- Radial menus will center the cursor
- Fix bug with item use buttons not appearing properly on occasion
- Fix sprinklers not acting over time e.g. during sleep
- Fix news UI displaying <h2>
- Fix winter transition having a blurry snow effect, fix grass rendering during winter
- Fix AT4 projectile explosion not networking properly
- Furniture, containers, and items do not block explosion damage
- Fix extended magazines for firearms displaying as two magazines
- Fix anti-aliasing/screen percentage resetting on settings changes
- Level design bugs
- Notifications for duplicate stat gains e.g. punching, running are now coalesced into one notification
- Some ID card changes
- Fix bird meat starting decayed
- Increase radio audible distance
- Fix name of side table in investigation
- Fix crash from inspecting fluid tanks
- Add DLSS
- Fix medical menu having negative values sometimes
- Fix text having plain cursor sometimes when it shouldn’t
Tree collision fixes
Clear button on text inputs focuses the text input
“Stuck” will never unstick you downwards to prevent falling through the landscape
Fix code lock prompts not clearing
Fix car battery hold position
You can destroy stumps and saplings with an axe
Keybinds with a broken bind should now not show <img id=…
Fix scoreboard time always saying 2 hours
Add -SaveDir= command line option; add SaveDir ini option to Game.ini (put it under /Script/Vein.ServerSettings)
Dedicated servers will now default to the old save directory
Add ‘enable self harm’ option to gameplay settings under Misc
Fix oil cleanliness not saving properly
Fix map not always having correct map targets on select
Fix weirdly large use option name sometimes
Fix grass looking like an ocean
Fix small fish bait not functioning properly
Add some debug logs to dedicated servers regarding save games
Fix demo having no map UI
Fix used items e.g. grenades sticking around after death
Fix spent explosives not removing from inventories on explode if it killed you
Fix binoculars going invisible when used in third person
Moving candles will extinguish them
Fix inventories that show what they have (eg. tire racks) never showing that they’re full
Fix zombies sometimes spawning in houses you were just in
De-select inventory filters you had selected when opening inventories
- More efficient server heartbeat code
- Save games are now located in %localappdata%/Vein
- Maps, records, video discs can now go in document shelves
- Zombie limbs are now skeletal and will flop around
- Add direct connect button to server browser
- Add `POST /notification` endpoint to HTTP API
- Add whitelist for dedicated servers
- Add 24-hour time setting
- Cut XP gain from dismantling in half
- Server racks are now movable
- Add Tired Multiplier setting
- Add convars: `vein.ResourceHunk.QuantityMultiplier`, `vein.ResourceHunk.QuantityMultiplier.Tree`
- Increase default actor partition batch size on dedicated servers (vehicles load in faster)
- Server browser now displays total playercount
- Add notification if you try to open the admin menu but are not admin
- Add UI for stat boosts, addictions in the character menu
- Partial work on gamepad support; key icons for gamepad
- Many localization fixes
- Compress save games that are sent in via the feedback reporter
- Zombies will no longer spawn in buildings you have recently visited
- Tweak zombie spawning parameters
- List XP boosts on cooked food
- Add new foliage
- New music
- Add dd-mm-yyyy date setting
- Add keybind icon to usable menu
- Add double doors to the world to replace two single-doors; they share the same lock between the two
- Add artichoke, broccoli, cabbage, cauliflower, eggplant, garlic, and watermelon seeds
- Rugs are now moveable
- MREs now take 50 years to decay
- Lockpick keys are rebindable
- Ability to give other players items via the admin menu
- Add -autotrace command line option
- Add ability to place weapon cases on walls
- Add ability to fill fluid containers from gas tanks, etc.
- Add AFK pause timer support
- Hazmat suit and rebreather now block smells
- Gas pumps require power
- Add Always Show Hotbar setting
- Add UI settings section to settings menu
- Church pianos now have MIDI controller support
- Fix plants not growing when you're not around
- Fix Furniture Respawns category
- Pause the game if a controller disconnects
- Add "Invert Horizontal" setting
- Gas pumps are wireable
- Rewrite how persistent decals, persistent corpses are handled; should improve networking and performance
- Prompt dismantling when you try dismantling keys or hydraulic tools
- Add Items Crafted, Basketballs Sunk stats
- Add some new vehicle sounds
- You can now fill oxygen tanks, gas canisters, etc. from car tire pumps
- It costs $1 to use air pumps
- Zombies can have glasses or backpacks on
- Add ability to hitch vehicles to each other
- Add permission zone system for server admins
- Sky and lighting changes
- Add dismantling tool requirements to many items that didn't have them before
- Item dismantling adjustments for most items
- Unique glove box and trunk spawns for vehicles
- Add buildable camera
- Add crystal resource nodes for mining, crystal related recipes
- Modify how built furniture refunds you when you destroy it
- Add `POST /save` to the HTTP API
- Landscape grass changes
- Add 'quantity to craft' slider to workbenches and stoves
- New hunting system: skinning, butchering, limb processing etc. added to dead corpses
- Upgraded textures on some fortifications
- Add baked fish recipe
- Add time elapsing system behind the scenes: things that change over time like plant growth or wells filling should update properly when players sleep
- Nerf scavenging stat, but remove the cooldown on it
- Add oxygen detector item
- New skill magazine art
- Add underwater caves located in both large lakes currently available in the game
- Update a lot of low-res textures to be properly detailed
- Hazmat suits now block sunburns
- Update main menu text and credits
- Add ability to commit suicide with firearms
- Add `-UseGameSaveDir` launch option to preserve the 0.022 save directory
- New soda meshes and vending machine materials
- Explosives do 6x more damage to scrap metal fortifications
- Strength and vitality XP are now modulated by the mass of the thing you move when moving furniture
- Some underwater points of interest added, such as sunken ships
- Hydraulic tools are now waterproof
- Add animations to some UI (timed use, conditions, etc)
- Icon added for disc items
- Only show inventory search clear button if there is a search present
- Trophies are equippable
- Force third-person view when exercising
- Vending machine buttons now dispense specific sodas
- Add walk speed, run speed, crouch walk speed, swim speed settings
- Increase FOV slider max. to 120
- Add DiscoverEveryWildlifeEntry cheat
- Increase text sizes by default
- Add text scale setting
- Add projector which works like a TV but projects on walls
- Drinks and foods now have condition bonuses based on their temperatures
- New hunting related items
- You can dismantle birds you've shot out of the sky to get bird parts and meat
- Bloodmeal and bonemeal functionality as fertilizer
- Fix some strange building temperature behavior via a new algorithm
- Add peristaltic pump to pump blood out of a dead animal into a container
- Add thermostats to most buildings; building temperature is regulated by this
- You can use different types of bait with a fishing rod
- Sky tweaks and fixes
- Desync fixes for power and water in multiplayer
- Walk-in freezers now have switches
- Radiators are now wireable
- Fix getting cut on barbed wire when walking through fence gates
- Separate central heating and cooling; some buildings have central heat, some central air, some neither, some both
- Warehouse ladder cages should no longer block the camera
- Adjust tooltip for crafting recipe durations
- Fix some bad physics on carpets preventing stuff dropped on them from being used
- Major rework of how UI windows work in preparation for gamepad support
- Update tooltip for ore crusher fuel slot
- Update fish journal, journal text
- Fix physics for sedan, SUV2 being incorrect
- Log the build number in the server logfile so we can debug issues easier
- Undo vehicles getting stuck in ice until we have a solution that doesn't stick them to ice in winter
- Optimize foliage performance and streaming distance
- Fix fridge using the wrong destruction effect
- Add collision to lights in Mill No. 3
- Disallow stepping up on destroyed furniture bits
- Fix radiator sound restarting over and over again
- New .38 special custom animations, WIP
- Add first-person viewmodel rendering to prevent things you're holding from clipping into walls in front of you (only added to some things)
- Add bone hammer weapon/tool
- Turning on a headlamp in your inventory will turn on the flashlight
- Code locks now disallow non numeric characters
- Analog clock items no longer show seconds to be at parity with wall clocks
- Possible fix for fans disappearing
- Prevent rain from going through most buildings on low quality setting
- Fix workbench fluid text not wrapping
- Fix some soft locks in tutorial
- Teleporting while noclipping no longer makes you fall through the ground
- Fix zombies sometimes spawning underneath cliffs
- Fix rain going upwards at the bar and grill
- Fishing UI improvements (tells you what you caught, won't bob if you're not catching fish, etc)
- Fix any teleport locations that put you in the ground
- Fix round-by-round reloads of firearms being chaotic
- Add AMD FSR
- Fix some windows not closing when you walk away from what you're using e.g. workbenches
- Update utility vehicle gas tank location
- Fix floating backpack weapons
- Prevent skipping the search timer by closing and re-searching a container
- Glass sheet item is now opaque for usability reasons
- Fix strangeness with lantern light color, intensity, use options in inventory
- Fix vehicles flying away when you load a save game where something is on the vehicle
- Add item inspection menu: click an item's thumbnail to get a full screen preview
- Item icons/thumbnails now have a loading spinner
- Add ability to spawn specific photos & add a photo ID to photo items - get collecting
- Notarget no longer turns off after teleporting
- Some material upgrades for items
- Add new pet photos
- Fix death from being a passenger in a vehicle saying 'you were beaten to death'
- Only show watermark in experimental; move watermark to bottom left
- Improve water graphics slightly
- Third-person camera is now slightly smoothed
- Fix <code> appearing in news in the main menu
- If an item is locked in your inventory, you now receive a prompt to dismantle it
- Fix backwards fortified doors on American Legion
- Admin menu text entries are now clearable
- You can now clear bed spawnpoints from the sleep menu
- Show some crafting info on items (e.g. pork shows that it is 'searable meat')
- Fix invisible wall on railroad tracks in Russia
- Fix walls being splotchy and artifact-y in the dark
- Visual and lighting fixes
- Correct hunger and thirst conditions; they will now damage you
- Add overall health recovery per second to the medical menu
- Update HUD condition UI to fade in and out
- add FreezeConditions cheat
- Dead characters, zombies, animals will not be removed if there is a player nearby
- Control clicking on existing map points won't block creating new ones
- New stat book art; stat books now display which stat they boost
- Adjust interior lights for performance
- You can now place items on mousepads
- Add date/time readout to admin menu
- Add some music to the radio, finally - thanks Remancer
- Fix cut items displaying wrong hunger satiation
- Fix vehicle exploding away when loading into a save while sat in a vehicle
- Fix issue on dedicated servers with 'saved bad transform' (you will need to clear loot bags if you are an admin)
- Much faster load time to load into multiplayer games
- Fix falling through basements
- Fix numpad key binds not showing an icon
- Generators, vehicles will turn off when there's no fuel and won't auto restart
- Reduce amount of fog glow from lights
- Fix bug when a multiplayer player drives away and someone is following them leaving the first player's ghost standing there
- Misc. map fixes
- Exploit fixes
- Performance improvements
- Crash fixes
- Add "remove abandoned UCs" button to admin menu
- Greatly improve performance around your base
- Fix autosaves possibly triggering when doing a manual save
- Fix weather particles (snow, rain) not falling in the correct location in third person; fix weather particles underwater
- TV file picker now includes webm files
- TV light projection is now colored
- Fix drying racks always making 10 of whatever you put in
- Fix clock use icon
- Prevent zombies from spawning in the sky if you are noclipping very high
- Fix not having standard corpse options on animals
- New weather effects
- If time is not running, UCs do not consume resources
- Exploit fix in multiplayer (prevent UC staggering)
- Many crash fixes
- Fix duplicate "Items Respawn" setting
- Fix UCs damaging each other inside each other's radii
- Fix "Dismantle All" not being disabled properly like "Dismantle"
- Significantly reduce RAM usage
- Fix broadcast radio items on Farm
- Fix kerosene heater not consuming fuel
- Fix wrong notification when extinguishing kilns/forges
- Fix utility cabinet jurisdiction being split when there are two utility cabinets close to each other
- Fix soil bag description saying "average quality" when that's not accurate
- Adjust dropped item locations so you can't drop an item inside yourself
- Fix floating riot helmet in prison
- Fix vehicles flipping out when parked in water after water freezes
- Discourage AI from pathing through water if there is a bridge available
- Fix falling through map when exiting overturned vehicles
- Fix one house with no snap points for construction
- Fix static workbench in prison workshop
- Fix mesh swappable containers (tire shelves, log storage, etc) not showing their contents
- Fix schematic bench not working properly in multiplayer
- Fix 'saving' notification not always going away
- Fix plants not always showing the correct mesh for what they really are (mature, dead etc)
- Fix overencumbered loot bags not receiving anything
- Fix equipped firearms' attachments having a floating attachment beside it
- Fix some incorrect vehicle exit positions
- Fix loot bags spawning when destroying locked containers
- Some texture fixes
- Fix vehicles flipping out when hitting zombies
- Fix car alarm being clearly audible through walls
- Hazmat suits now block sunburns
- Update main menu text/credits
- Fix flickering lights on windshields at night with headlights on
- Drying racks can now be used to dry towels faster
- 6x boost to explosive damage for scrap metal tier; reclassify AT4 damage profile as high explosive
- Fix withdrawing fluid from a fluid tank, rain collector, barrel etc. into an item
- Fix persistent corpse meshes/art
- Fix rain coming through domed warehouses
- Fix being able to refill containers from frozen lakes
- Fix floating when sitting on a specific sofa
- Add better tooltips to medical menu flags
- Fix zombie hair appearing when you loot their clothes
- Fix juicer physics when placed on a vehicle
- Fix being able to wash yourself in fluid containing items that are frozen
- Fix floating corpse in Lyon Mountain Detention Center
- Strength and vitality XP are now scaled by the mass of the object you are moving
- Add utility cabinet upkeep readout to the HUD
- Reduce campfire volume
- Fix inverted door snap points on car dealership
- Reduce the speed of change of temperature in fluid barrels
- Fix character selection showing immediately after creation on dedicated servers
- Add "decaying" notification to tooltips on furniture if it is decaying
- Fix death location not showing up on compasses
- Fix UC menu structure requirements not being affected by perk multipliers
- Change "Insert battery" to be disabled rather than hidden if you have no batteries
- Fix incorrect assignment of UCs to structures (if you had two UCs, one indoors and one outdoors, the outdoors one would be prioritized)
- Fix incorrect UC visualizer on UCs built indoors, increase UC visualizer resolution
- Fix some ID cards
- Loot bags automatically remove themselves after 4 real life hours
- Fix server passwords being case insensitive
- Fix some gas/fluid tanks desyncing in multiplayer
- Fix being able to drag and drop non-tool batteries on tools
- Fix some bad power plant materials
- Fix weird physics in power plant
- Fix some logic with removing cameras
- Fix wooden bench name
- Add player character movement settings
- Fix switches disconnecting from lights in some instances
- Performance fixes
- Crash fixes
Current Release
21599684
Uploaded Feb 17, 2026
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System Requirements
How to Install
Vein.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
22.3 GB
21599684
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View AllDownload VEIN for PC with a direct link or via torrent. Get the full version of VEIN for free. VEIN is a Action released by Ramjet Studios.