About the Game
WorldBox is the ULTIMATE god simulator and sandbox game!
Create your own world or destroy it using different powers:
- God Simulator. There are a lot of powers in your toolbox that can be used without mana or resources.
- Living world. Creatures have traits and needs. Animals will look for food. Greedy kings will try to get more lands.
Use different tools and brushes to design and populate your world:
- Fantasy Races. There are 4 civilized races in WorldBox. Humans, orcs, elves and dwarves. Each with its own design and specific race traits.
- Civilizations. Races will form kingdoms, colonize new lands and will sail to far continents that you'll create.
- Diplomacy system. Kingdoms will fight with each other. Towns will rebel. Empires will fall. It's your choice to help or watch them fight.
Many fun and crazy abilities that you can use:
- Destruction powers. Lightning, tornadoes, acid rain, nukes, meteorites, plague, dragons and even UFOs.
- Different creatures. Demons, skeletons, zombies, tumors, cold ones, dragons, UFOs and even a giant Crabzilla that you can control yourself!
Interact with your world and create various scenarios:
- Interact. Interact with your world with the divine magnet. Use your powers to start wars or create huge tornadoes! You can affect the world in unique ways.
- Share your maps. Show your creations to other players of the WorldBox community!
- Procedural Generation. Generate worlds of different sizes and find kingdoms with unique flags and names.
Screenshots
15 images
Version Information
Steam Patch Notes
Official update history
On the site: Build 19962337
Up to date
Build 19962337
Sep 13, 2025
- added: smol performance improvements
- changes: updated translations
- changes: dates in patch notes
- fixed: premium issues on Android
- fixed: more fixes for loading old saves
View on Steam
- changes: updated translations
- changes: dates in patch notes
- fixed: premium issues on Android
- fixed: more fixes for loading old saves
Build 19955352
Sep 12, 2025
- added: Minds Awakening and Rite of Fractured Minds for aliens
- added: metamorphed trait when a unit transforms into a demon in the Age of Chaos
- changes: updated translation credits
- changes: increased health for aliens
- changes: increased health for UFOs
- changes: Rite of Fractured Minds is now stronger
- changes: adjusted Burning Feet icon
- fixed: rare crash with unit avatars
- fixed: log spam from the quit window
- fixed: tumor appearing twice in the knowledge window
- fixed: power tab sometimes bugging out after closing the plot window
- fixed: alien towers shooting arrows instead of plasma balls
- fixed: Punkcorns taxonomy rank
- fixed: rogue pixel in the knowledge icon
- fixed: "Overview" title in the subspecies window not being translated
View on Steam
- added: metamorphed trait when a unit transforms into a demon in the Age of Chaos
- changes: updated translation credits
- changes: increased health for aliens
- changes: increased health for UFOs
- changes: Rite of Fractured Minds is now stronger
- changes: adjusted Burning Feet icon
- fixed: rare crash with unit avatars
- fixed: log spam from the quit window
- fixed: tumor appearing twice in the knowledge window
- fixed: power tab sometimes bugging out after closing the plot window
- fixed: alien towers shooting arrows instead of plasma balls
- fixed: Punkcorns taxonomy rank
- fixed: rogue pixel in the knowledge icon
- fixed: "Overview" title in the subspecies window not being translated
Build 19939104
Sep 11, 2025
{STEAM_CLAN_IMAGE}/39496096/4e8db82535d0d4c789706c6aa7beb9a2fd706b61.png
Heeeey! Time for a new update!
ArmyBox is now live on Steam! Check out the showcase gifs below.
⚔️ Armies are now a meta object: favorite, select, and overview them! Captains now rally troops more effectively
{STEAM_CLAN_IMAGE}/39496096/2b62f4d53ede900a9c5253087673853eca79ecf5.gif
{STEAM_CLAN_IMAGE}/39496096/c591c71b084a3ba97ce648ffc2c1a12b112e583b.gif
🌐 Thanks to our handsome translators, many languages are now at 100%! Others are still in progress and will be updated as they come
{STEAM_CLAN_IMAGE}/39496096/97953eb91ac4453b59a580bed705d8494c57dc4f.gif
🆗 Multi Switches: you can now toggle between different views for metas. For example, see individual people in religions or cultures, or switch to city and kingdom borders where those are official
{STEAM_CLAN_IMAGE}/39496096/5c3600a3f4860093157e649a7a35d8e53861d9a6.gif{STEAM_CLAN_IMAGE}/39496096/d28d6b86a0d7c6733168d7544c3dff39d7156566.gif
🦭 Seals can now evolve into Navy Seals!
{STEAM_CLAN_IMAGE}/39496096/b96a121dad0b59ea29a2d2ec63e7928376d48791.gif
👻 Ghosts can now form spooky civilizations!
{STEAM_CLAN_IMAGE}/39496096/e20527a485a11fc7b05a5cd604a65cee7d289da3.gif
🦄 Punkcorns are also here, and they’re loud
{STEAM_CLAN_IMAGE}/39496096/0149ef7c9c0cef1844c6000d8884d34d901f6069.gif
👀 You can now toggle banner mode: full (like before) or minimal (banner only)
{STEAM_CLAN_IMAGE}/39496096/691c82f6e1ddfd0ca18fbe0ba4e8fbc8301ece1e.gif
🧮 More stats! Meta windows now show population breakdowns by subspecies, languages, cultures, etc
{STEAM_CLAN_IMAGE}/39496096/440507ca9b87d789212e6f705ce5b3b14dfe213f.gif
{STEAM_CLAN_IMAGE}/39496096/ce0e0163581ad77fb24aacd336a5695f8ffb49cc.gif
📋 Unit tasks: the selected unit bar is now more polished, showing in real time what your unit is doing
{STEAM_CLAN_IMAGE}/39496096/4c34dcb07339f9d3330a857e86c57262123ee7d1.gif
🖥️ Quickly select and view any meta object directly from gameplay - no need to open windows. You can also bind powers, units, groups, or meta objects to hotkeys with Ctrl+0-9.
{STEAM_CLAN_IMAGE}/39496096/33b4829f50cca8a8f98383d960823c6b0bdd520d.gif
{STEAM_CLAN_IMAGE}/39496096/e72f427c09c562b5662bf6b0bac8b6a112c2a9ca.gif
🐑 Species icons: a new minimap layer lets you see species from the zoomed-out view
{STEAM_CLAN_IMAGE}/39496096/9fb9f8d9f44fbe37957e84e8b25af22452de4b44.gif
🫂 Multi-Units tab! You can now see all selected units in one place and easily switch between them
{STEAM_CLAN_IMAGE}/39496096/54347d05ac66566ff68a1db0a6fee625db98b021.gif
{STEAM_CLAN_IMAGE}/39496096/00dbc38db1939c98ce5dba9979ab08852ec00e8c.gif
📜 Past leaders/chiefs: not only dead kings, but all the other important dudes too!
{STEAM_CLAN_IMAGE}/39496096/5d3684a1969003eb051b97fc74f980173ef84f90.gif{STEAM_CLAN_IMAGE}/39496096/242c46bb910ca231e3e7ce439e42e649fe3010fa.gif
📖 Selection history added! Quickly return to whatever you just looked at with the back button
{STEAM_CLAN_IMAGE}/39496096/c4c3ee9012b81f9042383f03457b4048cb0033a5.gif
📰 The patchlog window has been improved and now shows all past updates
{STEAM_CLAN_IMAGE}/39496096/99353b33d3cc0eb0c8a26c4bc6007313bdfc0800.gif
🐛 Many bugs have been slain… though some still crawl in the shadows
{STEAM_CLAN_IMAGE}/39496096/5e533c55420de4499152a6e2ec67ac93cc288ac0.gif
View on Steam
Heeeey! Time for a new update!
ArmyBox is now live on Steam! Check out the showcase gifs below.
⚔️ Armies are now a meta object: favorite, select, and overview them! Captains now rally troops more effectively
{STEAM_CLAN_IMAGE}/39496096/2b62f4d53ede900a9c5253087673853eca79ecf5.gif
{STEAM_CLAN_IMAGE}/39496096/c591c71b084a3ba97ce648ffc2c1a12b112e583b.gif
🌐 Thanks to our handsome translators, many languages are now at 100%! Others are still in progress and will be updated as they come
{STEAM_CLAN_IMAGE}/39496096/97953eb91ac4453b59a580bed705d8494c57dc4f.gif
🆗 Multi Switches: you can now toggle between different views for metas. For example, see individual people in religions or cultures, or switch to city and kingdom borders where those are official
{STEAM_CLAN_IMAGE}/39496096/5c3600a3f4860093157e649a7a35d8e53861d9a6.gif{STEAM_CLAN_IMAGE}/39496096/d28d6b86a0d7c6733168d7544c3dff39d7156566.gif
🦭 Seals can now evolve into Navy Seals!
{STEAM_CLAN_IMAGE}/39496096/b96a121dad0b59ea29a2d2ec63e7928376d48791.gif
👻 Ghosts can now form spooky civilizations!
{STEAM_CLAN_IMAGE}/39496096/e20527a485a11fc7b05a5cd604a65cee7d289da3.gif
🦄 Punkcorns are also here, and they’re loud
{STEAM_CLAN_IMAGE}/39496096/0149ef7c9c0cef1844c6000d8884d34d901f6069.gif
👀 You can now toggle banner mode: full (like before) or minimal (banner only)
{STEAM_CLAN_IMAGE}/39496096/691c82f6e1ddfd0ca18fbe0ba4e8fbc8301ece1e.gif
🧮 More stats! Meta windows now show population breakdowns by subspecies, languages, cultures, etc
{STEAM_CLAN_IMAGE}/39496096/440507ca9b87d789212e6f705ce5b3b14dfe213f.gif
{STEAM_CLAN_IMAGE}/39496096/ce0e0163581ad77fb24aacd336a5695f8ffb49cc.gif
📋 Unit tasks: the selected unit bar is now more polished, showing in real time what your unit is doing
{STEAM_CLAN_IMAGE}/39496096/4c34dcb07339f9d3330a857e86c57262123ee7d1.gif
🖥️ Quickly select and view any meta object directly from gameplay - no need to open windows. You can also bind powers, units, groups, or meta objects to hotkeys with Ctrl+0-9.
{STEAM_CLAN_IMAGE}/39496096/33b4829f50cca8a8f98383d960823c6b0bdd520d.gif
{STEAM_CLAN_IMAGE}/39496096/e72f427c09c562b5662bf6b0bac8b6a112c2a9ca.gif
🐑 Species icons: a new minimap layer lets you see species from the zoomed-out view
{STEAM_CLAN_IMAGE}/39496096/9fb9f8d9f44fbe37957e84e8b25af22452de4b44.gif
🫂 Multi-Units tab! You can now see all selected units in one place and easily switch between them
{STEAM_CLAN_IMAGE}/39496096/54347d05ac66566ff68a1db0a6fee625db98b021.gif
{STEAM_CLAN_IMAGE}/39496096/00dbc38db1939c98ce5dba9979ab08852ec00e8c.gif
📜 Past leaders/chiefs: not only dead kings, but all the other important dudes too!
{STEAM_CLAN_IMAGE}/39496096/5d3684a1969003eb051b97fc74f980173ef84f90.gif{STEAM_CLAN_IMAGE}/39496096/242c46bb910ca231e3e7ce439e42e649fe3010fa.gif
📖 Selection history added! Quickly return to whatever you just looked at with the back button
{STEAM_CLAN_IMAGE}/39496096/c4c3ee9012b81f9042383f03457b4048cb0033a5.gif
📰 The patchlog window has been improved and now shows all past updates
{STEAM_CLAN_IMAGE}/39496096/99353b33d3cc0eb0c8a26c4bc6007313bdfc0800.gif
🐛 Many bugs have been slain… though some still crawl in the shadows
{STEAM_CLAN_IMAGE}/39496096/5e533c55420de4499152a6e2ec67ac93cc288ac0.gif
## 0.51.0 - ArmyBox
translations:
- arabic 31% -> 100%
- chinese traditional 31% -> 100%
- chinese simplified 32% -> 100%
- german 31% -> 100%
- japanese 58% -> 100%
- korean 31% -> 100%
- polish 31% -> 100%
- portuguese 32% -> 100%
- brazilian portuguese 34% -> 100%
- romanian 32% -> 100%
- russian 49% -> 100%
- turkish -> 100%
- ukrainian 33% -> 100%
- belarusian -> 74%
- croatian 31% -> 47%
- czech 32% -> 39%
- danish -> 31%
- dutch 31% -> 68%
- filipino 30% -> 42%
- finnish 31% -> 38%
- french 35% -> 73%
- greek -> 80%
- hebrew -> 47%
- hindi 31% -> 47%
- hungarian 33% -> 45%
- indonesian 44% -> 60%
- italian 31% -> 94%
- lithuanian -> 2%
- norwegian -> 47%
- persian 32% -> 39%
- slovak 35% -> 44%
- spanish 32% -> 92%
- swedish -> 34%
- thai 31% -> 40%
- vietnamese 32% -> 54%
added:
- navy seals
- punkcorns
- ghosty ghosts
- saving map will now remember zoom level and position when you save
- multi toggle for zones! Now you can switch between showing kingdom meta, city meta, and fluid-unit meta. For alliances, kingdoms, cities, religions, cultures, languages, subspecies, clans, and families
- you can now select meta objects from the map!
- new power tabs for all meta objects. Where you can see quick info, quick favorite, and open meta tabs
- WorldBox folder is now also accessible from the local Files app! As well as iTunes sharing on PC/Mac. iPhone and iPad users can now access the save files folder on their phones and copy the maps out of it, or copy new maps into it. That means you can share your maps with other players, or play other maps in your game!
- new border selection and hover effect
- new patchlog layout inside the game
- save/autosave buttons in quit (escape) menu (so you don't forget)
- selecting multiple units will now show multi-selection UI at the bottom
- autorotation settings
- support for upside-down landscape/portrait
- when changing the power bar size, a ghost power bar will appear
- breakdowns by religion, culture, and language for all meta objects
- new art for settings
- skins for zombie versions of subspecies mutations
- family list window is now split by sapient/non-sapient creatures
- when you spawn a new unit near another unit of the same species, it will get the same culture/language/religion as well. This should result in less random meta creation during spawn
- show if a leader died in past leaders/kings list
- show if an actor/clan/religion/subspecies/city/language/culture died in the stats view next to their name
- when changing any names, the names will glow now to remind you that you changed it
- when names of units or metas are changed, their past names will be saved and visible in their respective windows - so you can keep track of how and when you changed them - or how they were changed
- when changing city names, update their historic entries (such as "founded by") in religions, cultures, clans, languages, families, and books
- when changing unit names, update their historic entries (such as "started by") in wars, alliances, religions, cultures, clans, languages, families, books, plots, items, and "past rulers" info of cities and kingdoms
- when changing kingdom names, update their historic entries in wars, alliances, religions, cultures, clans, languages, families, books, and items
- when changing subspecies names, update their historic entries in religions, cultures, clans, languages, and families
- when changing culture, language, or religion names, update their historic entries in books
- when changing clan names, update their historic entries in cultures, religions, languages, and books
- keep track of city founders and show them in the city stats
- keep track of army captains and show them in army stats
- keep track of clan chiefs and show them in clan stats
- show second founder of a family in the family window
- when you hover over fluid/unit zones, they will now be outlined
- graph y-axis is now colored
- kill count added to all meta windows
- added more sort options for some meta lists
- biome tooltips now show which species they spawn and which traits can be given there
- indicators for zone switches tooltip showing names/borders on/off
- when selecting meta/unit, text on top will appear
- meta pins will now show for units of selected meta
- animation for meta pins falling down and appearing
- nameplates now show if an object was favorited
- when selecting multiple units, it will show the amount of selected units
- new toggle for Species Icons. It will show icons on the mini map based on families
- when you select a nameplate, it will be brought to the front and make a sound
- when you select units, they will make a sound
- when you select power buttons with units, they will make a sound
- world log for wars started using the spite power
- grin reaper traits for more meta objects
- desert adaptation trait now gives immunity to slowness in desert and sand biomes
- snow and permafrost tiles slow down units a bit
- swamp adaptation trait now gives immunity to slowness in swamp biomes
- permafrost adaptation trait now gives immunity to slowness in permafrost biomes and frozen tiles
- kings will attempt to flee a city before it's taken over - but will they succeed?
- new status - drowning. And visual effect for it
- new status - handsome migrant
- species now have their preferred colors. They will try to use them on creation for their meta objects if these colors are free
- history system for when you select units/meta objects during gameplay. Use to go back, or the button on the left
- corrosive loot rain will remove cursed items
- shift + click hint on some banners to quickly open windows
- +[1-9] now allows you to remember selected unit/kingdom/other meta objects. And [1-9] to switch between them
- Hotkeys and [Ctrl+C] to toggle multi toggles for zones
- message for when new knowledge is discovered
- added tooltip size settings
- drowning units would stop trying to attack enemies
- burning feet to fire elementals
- new happiness event for xenophobes when a city was destroyed
- new happiness ( or rather sadness ) events when a city or capital has been lost or razed
- autosave tooltips
- inertia when moving camera
- pressing right click in windows would go back to previous window/close them
- yelling effect when units about to put out fires
changes:
- walls can sustain more damage now
- sapient animal species with uplifted trait still have a chance to be evolved further with a monolith
- monolith has a small chance to evolve already evolved bipedal creatures further
- permafrost tiles changed
- tumor power would spawn both - humanoid and animal form
- tumor would be unlocked
- book limits per building lowered. 10->5 for library. 5-> for hall
- default amount of speed genes for most civilization species has been increased
- taxonomy in subspecies is now a separate element
- bees and flies now have population minimum as default
- world law entanglewood slows units from 50% changed to 20%
- bomberman and pyromaniac traits changed from skill group to chaos. And won't be given to soldiers when they train with dummies
- lowered pyromaniac trait rate
- adjusted plots that start wars to happen more often
- better logic for captains to wait for their units before moving out
- army moving out can't be canceled now by breeding desire or socializing
- aliens now have strong-minded trait by default
- zombie candy men, zombie crystal golems, and zombie dragons lose their strong-mindedness
- moved population counter to the left in breakdown elements
- prevent warriors from doing random actions when they have an attack order
- adding/removing any random trait won't restore the unit's health, mana, and stamina any longer unless they affect health, mana, or stamina positively/negatively
- higher chance of smarter warriors trying to reach danger zones that are closer to them inside their city
- shattered kingdom events will prioritize clan members that already live in the cities, when picking kings of the new kingdoms
- unified kill counter icon across UI
- unified dead counter icon across UI
- unified sort order in some meta lists
- grin reaper trait moved into Fate trait group
- removed grin reaper world law
- changed nameplate art for alliances
- forbidden messages will show even after unlocking them with new sacrifices
- corrosive rain will also destroy eternal and favorite items
- children created via Metamorph Reproduction now inherit their parent's meta objects
- highlight favorites only option resets on launch now
- updated some old descriptions
- removed honey from beehive when spawned
- flower buds will drop herbs now
- border bucket power won't go over other cities/kingdoms. For that, use border brush
- when you steal with a possessed unit, the unit will always try to steal equipment as well, even without related traits
- meta switcher names under windows are now colored
- fluid/unit borders mode fade-out effect is more fluid
- fluid/unit borders mode now uses only one color
- fluid/unit borders mode for subspecies and families is more transparent if they have a small number of units
- back button in power bar moved to top to free up more space to see more powers and elements (for example, of selected unit and meta objects) in portrait view on mobile devices
- some colors have been adjusted to be more consistent in banners
- chosen one won't appear with mutant box
- when a unit is inside a boat, in its UI avatar the unit will be standing on a wooden board now
- unconscious crocodile won't rotate
- some units and mutations no longer cast shadows
- adjusted some shadow sizes per unit
- icon for writing a book now has a pen
- new icon for burning feet trait
- some achievement checks will be triggered more often
- some achievement checks also trigger when you select meta objects with new tools
- acid blobs/gentlemen buildings are now acid-proof
- immortal/energized won't be given to units from lightning caused by rites or spells
- rabbits now have shorter gestation period
- various balancing for resource drops for units
- renamed diplomacy world law
- babies now weigh less than adults
- rude skulls now have more traits
- plague doctor staff now has cure spell
- removed teleport spell from chosen one trait
- "Clouds of Life" world law will prevent cloud spawn from gaia's blood and gaia's roots
- eraser won't kill units that spawn after an erased unit's death on the same holding action
- alliances now get renown from wars
- creatures that go through metamorphosis will get the metamorph trait
- "May I Interrupt" should only trigger with player-caused (big) lightning
- lowered wait timer before sleeping for sleeping task
- units can now be unlocked during selection (without opening window)
- plot name adjustments
- handsome migrants won't join a village if it doesn't have enough food
- polished dunglords' heads
- loot rain - can select multiple item types for add/remove. If multiple types are selected, then a random one will be added to a unit now
- how far units get knocked back now doesn't depend on speed
- blood rain won't heal foes
- healing aura won't heal foes
- polished grin reaper visual effect
- unlucky trait would make unit stumble, instead of having chance for meteorite to fall on them
- summoned clouds via plot has ~60 seconds lifespan
- burning feet trait would trigger only if unit is fighting or in the mood
- made auto-save lists a bit nicer and behave more like other lists
- a few more neutron decisions ( like sleeping, reproduction, warrior training ) will now only be attempted when the current city is safe
- city loyalty now updated based on an interval, and not based on when we're looking it up
- city destruction now updated based on an interval, and not based on the city being conquered
- increased random entropy in general, as it could lead to repetitive onomastics results that seemed to imply as if random wasn't working
- city leader icon will show now happiness based on leader, and not the city status
fixed:
- health bars had wrong pivot animation
- scrollbar inertia not working in selected unit UI
- empty space in some power tabs on mobile
- infertile trait didn't work
- piranhas civilization was missing fins
- scorpions being herbivores
- some tasks showed ??? instead of their name
- previous rulers info showed very old rulers still ruling
- previous rulers in cities were shown with red color instead of the city's correct color
- during the age of despair, babies of cold ones kept turning into... babies of cold ones - indefinitely
- graphs did not show values below 0 (like loyalty)
- rare crash in war list
- army commander sometimes forgot that he was supposed to lead army to glory
- spawners will respect subspecies population limits
- fixed some nameplates randomly disappearing / appearing
- trait rain did not restore full health, mana, and stamina when adding a trait that affected health, mana, or stamina
- time button not shown on mobile sometimes after using "follow"
- rite of rebellion can cause enemy capital to rebel if by the end of the plot it becomes one
- rite of infernal wrath and infernal rot are unobtainable
- mush units being weak/slow and not being able to use items
- broken bows, etc. could result in units trying to fire zero projectiles when items are broken
- status effects "taking roots" and "uprooting" can be cured (and removed) by magic
- subspecies trait mythril form lied and didn't actually create mythril on death
- deathbound clan trait killed chief instead of unit who betrayed him
- blood pact removing chief instead of betrayer
- same unit being chief in multiple clans
- finesse item modifier not giving stats
- kingdom opinion of each other "far lands" worked as opposite
- expansionist culture trait claiming ocean and mountain zones
- frozen summits immune to earthquakes
- antimatter bomb removes top tiles/biomes when Gaia's covenant is on
- English - some inconsistent capitalization in trait/law/achievement names
- English - some typos
- baby can inherit phenotype of other subspecies even if its subspecies doesn't allow it
- ruined evil towers, golden brains, computers, eggs, and brains stop being ruins on reload
- units rarely drink from wells
- units rarely repair equipment
- bushes are loaded with berries already grown
- hives loaded with honey already ready
- rare soft crash when stealing item in possession mode from ranged to melee and attacking right away
- leather doesn't drop
- dragon only drops bones. Should be bones + meat + dragon scales
- if an abandoned village takes up the whole world, it won't decay
- negative children counter. Cloned units don't increase but do decrease the children stat
- magnet and UFO being weird
- population stat for saved previews is not counted correctly
- hitting god finger with lightning didn't speed it up
- plots explorer achievement not triggering correctly
- border stealing still happening with world law being off
- save previews showing wrong preview
- using ctrl+wasd to move through buttons when dragon is selected being weird
- heads in UI avatars and units in gameplay sometimes being different
- army banner near unit and map icon using different colors sometimes
- vegetation is removed on frozen tiles after loading world
- egg status not removed after oviparity is removed from subspecies
- units swim in avatar when inside boat
- rogue pixel in poison immunity sprite
- shadows for crocodile
- holding down the kick button stops the camera from tracking possessed units
- some saves can't be loaded if living trees were used in the save. Now they will load
- colored eggs are not in-game colored
- poop isn't destroyed by lava
- big boat icons on mini map rendered twice
- eternal Lava and Gaia's Covenant world laws don't prevent lava hit by rain drops from cooling
- the sharpness modifier will not stack its critical chance stat
- ascension plot using same subspecies in following ascensions
- optimizations for nameplate rendering and unit logic
- optimizations for history window when there are a lot of entries
- energy preserver trait prevents spending nutrition fully
- vegetative reproduction description
- wall of evil and ancient walls having same color on mini map
- families and subspecies zones highlight during opened windows
- acid blobs missing diet trait
- reproduction trait for flies
- onomastics is not equally using name sets with fences in them
- grey goo 1 tiles sometimes take longer to disappear
- delete key won't switch to eraser and kill selected units at the same time anymore
- repeated Sentences language trait allows subspecies to go over their population limit
- Fire Proof and Heat Resistance traits don't protect against lava damage
- units that have parthenogenesis reproduce instantly, without pregnancy status
- wrong icon for grow plants world law
- starving effect not removing after eating right away
- using loot rain after you used mods could crash the game
- units go through walls sometimes when two lands are not fully blocked
- units can get out of "wall prisons" at sonic speeds
- when unit drowned, it rotated like on ground
- when making a new kingdom, the founder should stop being a warrior
- when unit becomes a king, it should stop being a warrior
- shattered kingdom was shuffling kings and leaders into wrong cities and kingdoms sometimes, ending up with weird situations
- corrupted brains attack other buildings
- boat not destroyed when knocked over mountains
- growing wheat wasn't updated on minimap
- fire elementals will spawn as eggs from the age of sun, instead of adult stage
- natural clouds avoid spawning on top of the map
- WorldBox minimizes when trying to take screenshots or start a recording while the game is in full screen
- some war tooltip soft-crashes
- could not use scrollwheel to scroll autosaves list
- plots, city-related neurons, capture actions and other important decisions could happen while units were moving between cities/kingdoms/etc, or when a meta just had a city/kingdom move to another. So a unit that already moved somewhere else would still be affected by the current action. Instead the plots, etc will run at the next possible moment
- moving to your lovers city could have happened after the lover died and/or city was destroyed
- finding lover neuron could still run although unit already had a lover in the meantime ( picked by somebody else )
- saved worlds that had living plants or houses could crash the game and would load an empty world
- a single-thread random number generator was running during multi-thread
- some history books having wrong name
- babies from parents of different subspecies, where one parent is sapient and the other is not, result in non-sapient offspring joining cities/kingdoms
- babies from parents of different subspecies, where one parent is sapient and the other is not, can sometimes inherit culture, language, or religion when they shouldn’t be able to
- abandoned villages sometimes stop shrinking after loading
- improved logic for units fighting with fire
- statuses from dead creatures could be reincarnated with new creatures ( or on load )
Build 19035528
Jul 1, 2025
Hey!
New update for Monolith is live! Enjoy and thanks you all for reports
View on Steam
New update for Monolith is live! Enjoy and thanks you all for reports
ongoing work:
- translations for most of the languages are in the process!
- we are investigating premium and crash issues on mobiles
- low memory warning would now show early
added:
- 4 new options for other settings. To preload some in-game assets for smoother gameplay, in a cost of more RAM usage. If you experience crashes - you can try to turn it off. On mobile and devices with less than 3GB of ram it's disabled by default now
- autosaves setting. If you experience crashes on low end device - try to turn it off
- graphs setting. If you experience crashes on low end device - try to turn it off
- background for genes
- new window after you press "restore purchases" with info about premium from evil computer
- new buildings and boats for fairies
- zombie sprites for all new units
- world language tab shows % of completed translation
fixed:
- (!) monolith is not affecting humanoid mobs
- mark of becoming can appear randomly
- subspecies ascension/mutation could result in empty genes and soft crash
- acid blobs spawns without fission
- baby turtles always bright green
- twitter text showing wrong text at first
- bottom left tile not rendered
- most of new animals can't turn to mush
- repeated text for onomastics group tooltips
- onomastics glyphs added right away, before showing tooltip
- ufos spawn units when die outside of map
- default subspecies traits wasn't randomized for some species
- zombie sprites for new zombie units being too dark
- added limit of showing icons for unit tooltip. To prevent showing thousands of icons when unit is a hodling
- soft crash related to golden brain
- clicking on ui elements with ".," could sometimes bring errors
- soft crash related to plot to end war
- some debug options bring errors
- tumor monsters could get pyromaniac trait when they grow up
- clan chief didn't clear when unit "forgot" his clan
- items not added to city storage when unit dies in city borders
- boats can't swim diagonally through canals
- unit can't move in diagonal tiles sometimes
- fix bubble shield only gave 5%. Now gives 90% damage reduction
- crashes for random android 15+ devices based on 16kb paging
- thorns defense doesn't work
- minerals not restore nutrition for Lithotroph
- arcane and battle reflexes not obtainable
- dragons have lifespan of 0
- buildings from old saves sometimes have health more than max
- clan names generate with random letters in the end(pre onomastics logic)
changes:
- sounds polishing for dog, cat, penguin, blobs
- added extremely long gestation to crystal people
- removed butterfly metamorphosis from rhinos
- counters won't show in plots window
- dunglords would use same phenotypes beetles by default
- lowered trait mutation rate
- strong minded and iron will won't block possession anymore. They still would let you know they don't like it
- world history filter buttons
- removed super from title in rate us windows
- dunglord buildings polish
- dunglord icon polish
- dunglords now spawns with exoskeleton
- if you already got cursed world achievement, void entity would be waiting for you right away
- pyromaniac trait could be given only to sapient species on spawn
- adjusted past rulers tooltip to show years they ruled, and total years
- some default civ diet traits
- more fire avoidance logic adjustments
- mutant box world law would also filter out some unit traits
- adjust magnet throw logic to be less strong
- civ bees has matriarchy by default
- more conditions/balancing for meta split plots making them rarer
- item mod eternal won't be cloned in new cloned-items when using clone rain(makes item stay forever in the world, and new units spawn with eternal them)
Build 18783006
Jun 12, 2025
[img src="{STEAM_CLAN_IMAGE}/39496096/05e241247b71ebac05af3882a187209ba7751518.png"]
Monoliths have awakened!
A huge update is here, overhauling a ton of game systems and adding a bunch of new stuff!
🐻 - Subspecies
🧬 - Genes
🗣️ - Languages
⛪ - Religions
👨👩👧👦 - Families
✨ - Tons of new powers
🦾 - Loads of new units
🎵 - New sounds
🕰️ - Ages upgrade
🏰 - Clan traits
🖥️ - New UI
📈 - Graphs
💾 - More saves
👻 - Unit possession!
🏞️ - New biomes
🧱 - Walls
⚙️ - New settings
🖼️ - New illustrations
🥚 - Easter eggs
🏆 - New achievements
🛠️ - Thousands of fixes
🐞 - And, of course, some new bugs
🕳️ -
{STEAM_CLAN_IMAGE}/39496096/d05760a674096b8eca95fc3bfdbb052b5ff13b28.png
Here are the last raw Betalith patchlogs:
added:
- animation to un-explored trait
- swimming animations for hovering units, when hover is removed. Like bees, etc
- when you hover over nameplate with disabled zones view - king/leader/armies icons would highlight
- sapient tab to subspecies list window
- non-sapient tab to subspecies list window
- more icons in saves windows
- show unlocked goodies in achievement popup
- new art for world laws
- support for multiple phenotypes in subspecies
- planes
- hypercube
- bees? Bees
- dunglords
- more words for alliance names
- current tile in background for unit avatar in UI
- fully synergy chromosome would be shown as gold
- now can drag/drop ages in ages window
- sliders has something to say
- maps has something more to say
- worldlaws now can be reordered
- ages now have drag and drop behavior
- creatures can be made mindless just in one click
- tooltip descriptions to statistics and graph items
- joined/left/moved/migrated stats to kingdoms and cities
- track renown in stats
- track money in stats
- track defender and attacker money in stats
- track renown in alliance stats
- war winners and losers are now shown in kingdom banners
- 50,000 and 100,000 years time scales in graphs
- more circle brushes
- missing plot tooltip in the plots list
- plot progress tooltip now shows percentage of completion
- graph tooltips now show the delta (change) from the previous value
- Graphs now hide repeating points and lines that contain only zero values
- removed monthly deaths/kills/births in favor of total values (to reduce redundancy)
- evolution is no longer considered a death type
- graph x-axis year display corrected
- format long numbers using culture-based separators for readability
- shortened number display on vertical chart axes
- graphs now show 0 values in the middle of the chart again
- track joined and speakers converted stats in languages
- number formatting in tooltips now shows “1” instead of “1.0”
- pasting text with line breaks no longer breaks save files or onomastics
- inactive buttons are now skipped when navigating powers using Ctrl + arrow keys
- can't drag two items at once — releasing now no longer leaves one hanging
- special cursor for when you hover over unit/meta
- special cursor for when you hover over ui elements
- new artwork for history menu
- achievement icon would change to gold if all achievements unlocked
- sprite for a button when unit species exists in the world + less darker effect for unit icon
- added priority to kings, leaders, favorite units to ignore default(non world law) meta limits
- arrows symbols to graph tooltips
- added past kings entry to kingdom window
- added past leaders entry to city window
optimizations:
- some optimizations for general stuff
- nameplates were rendering under power bar, even when not visible
- optimized little fps drops related to sprite loading
- some windows now preloaded during game load, and opens faster during gameplay
changes:
- adjusted traits inheritance formula, so babies won't receive almost all parent's traits
- only ambitious and inspired units would want to split culture/language/religion
- meta splits only happen if meta existed for a long time and origin meta has a lot of people
- icons in tooltips for meta on top changed from left to right for consistency
- seeds texts updated
- battle markers won't show up if non sapient species fight or player kill somebody with eraser, etc
- unicorns building set changed
- sponge would stop fires on burning buildings/trees
- alliance plots only can be created if kingdom has 60 renown
- new wars can only happen if kingdom has at least 50 renown
- during fractured kingdom event due to ruling clan death - kingdom would leave it's alliance as well
- same for shattered crown event
- make all animal civs be able to build full set of buildings
- polishing to flower biome art
- new icons for new world laws
- new icon for border brush
- new icon for hematophagy
- improved effect for taking roots and uprooting sprites
- new skeletons would be created from subspecies
- necromancer staff allows user to spawn skeletons. Even without religion/gifts traits
- other staffs too
- xenophobes of same culture and subspecies won't be killing citizens of other city
- garlic people and undead are sworn enemies
- more traits a filtered from random spawn. Like heartbeat, whirlwind, energized, blood of eons, etc
- refactor unit ui avatar logic
- more pleasure to kill talented creatures
- reveal the secrets hidden by achievements
- grin reaper won't trigger on opened window
- units won't die when you exploring in ui
- thorns can hit attacker on final hit
- buildings polish for armadillo, bandits, candy, capybara, chicken, crystals, demons, dog, druid, mages, fox, frog, garlic, hyena, lilliar, monkey, necromancer, penguin, piranha, rabbit, rat, rhino, scorpion, sheep, snake, snowman, turtle, wolf
- grass wall polish
- use architect mood in save window elements
- subspecies population limits won't be added/removed during subspecies mutations
- units will make idle sounds not only during talks, but also during laughing, crying, singing, etc as well
- sounds polish for gnapkin, reptiloid, crablin, garlic, nibling, baakin, snok, chicken, buffalo, cat, fairy, fly, bee
- sounds polish for fireworks
- various description polishing
- some default traits in species changes
- added fins to crabs
- increased damage from heat ray
- subspecies in meta windows sorted by population order now
- mini health bars won't show if unit has full health
- hammers have chance to stun targets
- banners doing swaps
- eternal and favorite items are more eternal now
- species caster logic now adapts based on where they’re casting and where they're from. E.g., casting skeletons in an enemy town uses local species
- color customization window tooltips now show the hovered color
- more support for hybrid input devices (mouse + touchscreen)
- tooltip positioning on mobile — appears above the finger, left side if possible
- species with extremely short lifespans can no longer receive the "pretty old" trait to avoid reincarnation loops
- adjusted adult age calculation based on species
- circle brushes now more rounder and use Bresenham's Algorithm
- Handsome migrants now join cities immediately
- decreased range for newly spawned units-nomads to join existing villages
- creatures that are immune to fire won't be killed by heatray
- when gaia's shield is active - unit's spell spawn grass - won't work
- unit spawn age would be more based on subspecies age
- changed neuron for starting new civ to be in more priority
- spawning units would make their age based on species adult age
- some bee animations
- beetle taxonomy names
fixed:
- too many skeletons subspecies in same city
- families not created for some single parent reproduction methods
- opposite traits could exists in metas after splits
- units can fall in love with related units
- family window crashes sometimes
- some crashes related to books
- some ui crashes
- some decision crashes
- stability in general, etc
- world law civ babies didn't work
- world law animal babies didn't work
- can remove iron wall fix pickaxe
- eye of insight lie sometimes
- eye of insight didn't trigger for unit traits
- baby always gets metas from second parent
- some unit head sprites fixes
- lightning effect when outside map borders
- units can replace cursed items when they making new items
- clicking on zones, when border zones are turned off - opened windows
- unit mutated to white square in ui avatar
- kings wearing heads of other species on top of their own. If somebody was budding in the world
- mass of some units was so huge that it attracted tooltip's content
- some units didn't want to show their resources in unit window
- unit's carrying resources weren't saved with map
- subspecies with lithotroph diet - die, because they didn't actually consume rocks. Just looked at them with desire
- poisonous trait didn't work
- grin reaper doesn't get activated on pause
- babies created with 0 phenotype shade
- city and kingdom showing wrong founder species, if rulers are different species from initial ones
- forbidden knowledge shortcut on world generation didn't trigger correctly
- autosave button size sometimes break
- genes stats was wrong sometime after loading save
- some ships projectiles damaging coastline tiles with acid
- projectiles from boats hit units when they should have fly over their heads
- projectiles that land far away, for example when shooting from boat during possession - shows explosion in wrong place
- some baby kings are missing heads
- fenix born could result in creation of new subspecies during resurrection
- knowledge window showing everything unlocked with forbidden knowledge
- soft crash when shift click on unit with no layers enabled
- fixed noticeable invisible one frame lag when you see unit's frame for the first time in session
- aliens have no diet set
- nameplates not showing sometime, when zoomed-in to the ground. Because of wrong calculation of visible zones withing camera
- some reproduction fixes
- angle tower not spawning units
- godfinger is shown as question mark in tooltip
- disasters weren't shown in world history logs
- attacks against enemy units stun too much when possessed
- old rendered mini map pixels sometimes flicker for a moment during zoom out
- mage hunting is great again
- soft crash when baby is born and parents lack inheritable traits
- soft crash when cities had no tiles left
- soft crash in clan list when the chief was dead
- soft crash when boats tried to unload units after taxi request cancellation
- soft crash when war arrows tried to reference a dead war
- transmutation of range weapon to melee could lead to crash
- insect meat diet units were still targeting meat diets incorrectly
- stats were not tracked during the first year of a world
- kingdoms that rejoined wars appeared as both “past” and “current” participants
- dragon slayer trait was not being assigned correctly
- units sometimes retained or assigned items incorrectly (belonged to cities or wrong units)
- units dying between window open and window load could cause errors
- missing tooltip descriptions on some window tabs and toggles
- wrong year displayed on graph x-axes
- tooltip didn’t show plot progress correctly
- square selection triggers unit inspector sometimes and fuels frustration
- transmutation is using non available equipment
- mushrooms from old saves convert to mushroom trees
- sexual reproduction balance tweaks
- rounding error if unit only has 1 max offspring preventing him having babies
free mobile version:
- autosaves are now free
- more saves slots are now free
- time control now unlocks for 12 hours
modding:
- added custom save data to map stats
{STEAM_CLAN_IMAGE}/39496096/5a2a1802e1b45f1547b592cb583b93357ccfb66c.png
There's still a lot to wrap up - translations, various loose ends, and all those finishing touches. That's what we'll be tackling in the next patches.
New mechanics and UI will keep getting refined and upgraded in future updates.
The Monolith update is all about laying the foundation. We spent a lot of time on the groundwork - building out code and UI systems to streamline development going forward, for both current Monolith features and everything still to come.
We're roughly at the halfway point with core systems, and we really can't wait to start developing the next ones!
A huge thanks to all the beta testers and everyone who sent in reports - your feedback helped us make this release more stable across all platforms!
Enjoy WorldBox and Monolith!
- Team WorldBox
{STEAM_CLAN_IMAGE}/39496096/4de866734b4e9613e1c4aaeac037b7103aebd852.png
Build 11538132
Jun 22, 2023
- changes: war and army target lines are now more smoothly animated
- changes: boat transport logic has been improved
- changes: only units from the same kingdom can use their boats
- changes: boat pathfinding has been improved (less edgy floating around)
- fixed: an error that occurs on some devices - "сannot generate 9 slice most likely because the size is too big"
- fixed: the war arrow sometimes "jumps" to the far corner if the target capital no longer has zones
- fixed: the crab burrow animation was broken
- fixed: a possible fix for boats dropping units in the middle of the ocean sometimes
- possible stability improvements have been made for mobile devices
- a few new debug options have also been added which I used for boat improvements
View on Steam
- changes: boat transport logic has been improved
- changes: only units from the same kingdom can use their boats
- changes: boat pathfinding has been improved (less edgy floating around)
- fixed: an error that occurs on some devices - "сannot generate 9 slice most likely because the size is too big"
- fixed: the war arrow sometimes "jumps" to the far corner if the target capital no longer has zones
- fixed: the crab burrow animation was broken
- fixed: a possible fix for boats dropping units in the middle of the ocean sometimes
- possible stability improvements have been made for mobile devices
- a few new debug options have also been added which I used for boat improvements
Build 11500139
Jun 18, 2023
- changes: returned madness to be editable in the trait editor
- changes: added a hidden stat for some units that will die if they receive madness, as it breaks their special logic, similar to boats.
- fixed: on iOS/Android, the magnet made units "stuck" in one place until provoked if the FPS lock was turned on (confirmation needed)
- fixed: madness was a bit broken, and sometimes mad units didn't attack anyone
- fixed: attack cooldowns worked incorrectly when zoomed out
- fixed: some powers on mobile didn't have tile highlight enabled when used, for example, magnet, diving light
- fixed: ice/flame towers could be ignored by other units after save reload
- fixed: next age sometimes remained the same when generating new worlds (confirmation needed)
View on Steam
- changes: added a hidden stat for some units that will die if they receive madness, as it breaks their special logic, similar to boats.
- fixed: on iOS/Android, the magnet made units "stuck" in one place until provoked if the FPS lock was turned on (confirmation needed)
- fixed: madness was a bit broken, and sometimes mad units didn't attack anyone
- fixed: attack cooldowns worked incorrectly when zoomed out
- fixed: some powers on mobile didn't have tile highlight enabled when used, for example, magnet, diving light
- fixed: ice/flame towers could be ignored by other units after save reload
- fixed: next age sometimes remained the same when generating new worlds (confirmation needed)
Build 11458086
Jun 13, 2023
- fixed: boats are destroyed when you move them over ground using magnet tool
- fixed: sometimes some houses turn into abandoned buildings instead of ruins after loading an older save
- fixed: power bar time not updating right away after loading game
- fixed: bonuses from clan levels were not applied correctly after loading save
- fixed: soft crash when trying to load a save that had items from mods
- some translations have been updated
View on Steam
- fixed: sometimes some houses turn into abandoned buildings instead of ruins after loading an older save
- fixed: power bar time not updating right away after loading game
- fixed: bonuses from clan levels were not applied correctly after loading save
- fixed: soft crash when trying to load a save that had items from mods
- some translations have been updated
Build 11438954
Jun 10, 2023
- changes: adjustments for how often low memory warning is called
- changes: banner for kingdom nameplate is a bit smaller now
- changes: kingdom nameplate is more compact
- fixed: another soft crash issue related to kingdom window
View on Steam
- changes: banner for kingdom nameplate is a bit smaller now
- changes: kingdom nameplate is more compact
- fixed: another soft crash issue related to kingdom window
Build 11435179
Jun 9, 2023
- added: new option to change border opacity
- added: new option to change border brightness
- changes: disabled some sounds for now
- changes: reduced timeout before the enemy finds a target
- changes: changed the 30 fps lock for mobiles from being enabled by default to disabled
- fixed: when the unit is in water and frozen - freeze graphics are rendered on top of him
- fixed: units don't get damage from lava right away
- fixed: projectiles like bullets/fire orbs do not applying damage to the same unit at once
- fixed: "diamond border growth" - border growth will look more natural
- fixed: loading some older maps
- fixed: world population didn't count boats
View on Steam
- added: new option to change border brightness
- changes: disabled some sounds for now
- changes: reduced timeout before the enemy finds a target
- changes: changed the 30 fps lock for mobiles from being enabled by default to disabled
- fixed: when the unit is in water and frozen - freeze graphics are rendered on top of him
- fixed: units don't get damage from lava right away
- fixed: projectiles like bullets/fire orbs do not applying damage to the same unit at once
- fixed: "diamond border growth" - border growth will look more natural
- fixed: loading some older maps
- fixed: world population didn't count boats
Current Release
19962337
Uploaded Oct 07, 2025
System Requirements
OS
Windows 10
CPU
2.0 Ghz
RAM
2.5 GB RAM
GPU
128mb Video Memory, capable of Shader Model 2.0+
How to Install
1
Download all files
2
Extract the .RAR file to a folder (use WinRAR or 7-Zip)
3
Run worldbox.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
404 MB
Build
19962337
Password: cracked-games.org or 123
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