About the Game
Broken Arrow is a large-scale real-time modern warfare tactics game that combines the complexity of joint-forces wargaming with action-packed real-time tactics gameplay.
Featuring over 300 realistic military units and technologies, each battle offers an immersive experience with endless replayability.
Experience a gripping narrative-driven campaign featuring 19 handcrafted missions set in the Baltic region, played from both the United States and Russian perspectives.
The campaign features a thrilling plot of escalating global tensions, where each mission presents new tactical challenges and story developments. Whether defending key positions with elite units or launching bold combined arms offensives, every mission is designed to test your command skills in dynamic, realistic warfare scenarios.
On top of the single-player campaign, engage against AI in the Skirmish mode on 19 maps based on real life locations, choosing your favourite specializations and difficulty levels. Team up with your friends and learn the game at your own pace against various AI presets that represent Battlegroups you will face on the battlefield. At release, Skirmish doesn’t currently allow playing co-operatively with AI as team allies, but it is planned for a future update.
But if you’d rather face human opponents, hop online and engage in thrilling Multiplayer matches up to 5vs5. Track your progress as you rise through the leaderboard and you gain experience as a general while you level up and gain new medals.
Unleash your creativity with the powerful Scenario Editor, the same tool used to craft the game's missions. Design custom scenarios complete with cutscenes and dialogue using a visual scripting system—no coding required.
Share your creations with the community via the Steam Workshop or download them to experience endless user-generated content.
Craft your unique army deck by selecting from a vast array of units, each customizable to suit your strategy.
With over 300 units and more than 1,500 possible combinations, you can tailor your forces to match your playstyle. Modify vehicles and aircraft with different weapons, armor packages, and support systems to gain the upper hand on the battlefield.
Victory begins with meticulous planning. Broken Arrow offers a diverse range of units categorized into six key roles:
Recon Units – Specialized in spotting and marking enemy positions.
Infantry – Versatile ground troops equipped with various weapons.
Fighting Vehicles – Includes tanks, ATGM carriers, and fire support vehicles.
Support – Artillery and anti-aircraft units providing long-range support.
Helicopters – Ideal for rapid deployment and hit-and-run tactics.
Airplanes – Control the skies with interceptors and ground attack aircraft.
Deploy to the battlefield via land, sea and air. Use paratroopers and helicopters to rapidly seize key locations, reinforce them with heavy tanks and break enemy counter attacks with artillery and tactical missile strikes.
Infiltrate special forces behind enemy lines to disrupt enemy logistics and provide laser designation for your planes. Use the terrain to your advantage to ambush, out flank and outsmart your enemy.
Engage in combat across expansive battlefields inspired by real-world locations. From industrial harbors to sprawling urban centers, each environment offers strategic opportunities and challenges.
Utilize terrain features to ambush enemies, secure key positions, and execute flanking maneuvers.
Screenshots
20 images
Version Information
Steam Patch Notes
Official update history
Please note that deploying the update will result in a short server downtime.
⠀
Infantry rearm speed modifier from “Supply” ability reduced — ×0,5 → ×0,25.
Resupply time for all RPGs has been reduced by half.
→⠀In practice, only ATGMs and MANPADS are meaningfully affected by slower resupply from vehicles.
⠀
Patriot PAC−3 and Patriot PAC−3 MSE, target list now correctly includes ballistic missiles.
ESTSOF, C90−CR−BK firing range fixed — 800 → 400 m.
M1134 Stryker ATGM, incorrect interaction between APS and “Sneak” ability fixed.
T−72B, 9M119 Invar base DMG fixed — 9 → 10.
Chernye Berety, ground optics fixed — 1,4 → 1,2 km.
Rangers Stinger, ground optics fixed — 1,2 → 1,4 km.
MQ−1C Gray Eagle and MQ−9 Reaper, AGM−114K Hellfire 2 aim−time fixed — 2−3 → 1 sec.
Shturmoviki, RPG−7V reload speed increased — 6−8 → 5−6 sec.
Hello Everyone,
Dear players, today, we are releasing a small patch for the main version of the game aimed at fixing the invisible unit exploit.
We appreciate your reports and encourage you to continue sharing any issues you encounter.
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Друзья, сегодня для основной версии игры мы выпускаем небольшой патч, призванный исправить баг с невидимыми юнитами.
Благодарим за вашу обратную связь, ведь именно она помогла оперативно выявить проблему и устранить её.
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各位玩家,今天我们为游戏主版本发布了一项小型补丁,主要用于修复单位隐形漏洞。感谢各位玩家的及时反馈,也欢迎大家继续反馈,随时报告游戏内遇到的问题。
Dear players,
We’ve released a small update that includes several fixes and improvements aimed at increasing overall game stability.
Fixed announced infantry damage modifiers not being applied
Fixed incorrect playback of few voice commands of some Baltic units;
Fixed an issue with scrolling being too fast in few menus;
Fixed an issue when starting a scenario from Editor tab led to assigned deck being incorrect;
Fixed an issue when Editor's Help tool wouldn't run in some cases;
Fixed an issue with AI's double spawn of units @ Baltyisk skirmish;
Fixed an issue when helicopters were able to fly through construction site-type buildings;
Fixed Dam 3D model issue;
Fixed LODs @ Zu-23;
Various fixes and improvements of Welcome to Kadaga pve scenario;
Fixed various crashes and freezes.
Dear players,
we’ve released another small update that fixes an exploit which, under certain conditions, allowed players to make their units invisible.
We appreciate your reports and encourage you to keep reporting any issues you come across.
Dear players,
We’ve released a small update that includes several fixes and improvements aimed at increasing overall game stability.
• Fixed an exploit that allowed players to gain unit spawn points by canceling a unit ghost
• Proxy feature moved to the main game branch
After reviewing the connection issues and successfully testing the experimental solution, we are moving the Proxy feature to the main version of the game. This option is now available to all players without the need to switch to a beta branch.
To enable it in-game, follow these steps:
Game Settings → Gameplay → scroll down → Use Proxy
Please note that this feature does not support simultaneous use of VPNs or other services that alter geolocation.
At the moment, the Proxy feature is available only in Russia, with the possibility of expanding it to other regions if needed.
We sincerely appreciate the community’s feedback, it plays an important role in the ongoing development of the project and in shaping future updates.
Dear Players,
We will update some parts of the server software on 21st of November starting at 9:00 UTC. Update will be performed in “silent” mode without server downtime.
What will come with this update:
Fix to known cases where players were matched into mirror match when they deselected “Mirror match” option;
Matchmaking analytics, which will allow us to gather various data about matchmaker operations.
Tweak to some of the matchmaking options. This should help new players and players with high elo to find matches faster, but as a side-effect it may match teams with a bigger elo difference. We will monitor results and listen to the community feedback.
A few days ago Unity informed its developers that a potential security flaw was found on multiple versions of Unity. We are releasing an update to fix that flaw.
Dear players,
We are aware of issues affecting server performance that have impacted users in certain regions over the past few days. You may have experienced unstable connections, longer matchmaking times, or interruptions during game sessions. We continue to monitor the situation closely and acknowledge that its occurrence was unexpected for both players and our team.
Based on our analysis, we can confirm that these issues are not related to the recent 1.0.10 update. The problem appears to be broader in scope and requires further in-depth investigation. Our team is taking all necessary steps to stabilize the network infrastructure.
We understand how frustrating such disruptions can be and sincerely thank you for your patience. All available resources are being deployed to resolve the issues as quickly as possible.
We appreciate your understanding!
Tutorial issue fix
Furthermore, we are releasing a hotfix to solve an issue with the tutorial. This issue was introduced with the release of 1.0.10, and it was preventing players from proceeding further in the single player campaign.
Dear players,
We are releasing a small technical update aimed at fixing several issues and improving the overall stability of the game. We hope these adjustments make your experience smoother and more enjoyable.
Fixes include:
• Fixed units’ cooldown in the reinforcement menu not properly appearing after a reconnection in some cases;
• Fixed an exploit which allowed to create a mixed team in standard match (we remind everyone that using exploits is against the community code of conduct and can result in a ban
https://steamcommunity.com/app/1604270/discussions/0/599654983090094426/);
• Fixed an exploit which allowed to fire outside of the playable area in standard and custom matches;
• Fixed additional cases where players could get income while disconnected;
• Fixed a desynchronisation issue occurring when ordering to pick up infantry with a transport while this infantry unit is entering a building. This led to infantry entering the transport from your point of view but staying in the building from the opponent point of view;
• Fixed the issue preventing banned players from seeing their ban duration in the main menu;
• Fixed a bug: the option to go back to the editor was not displayed in the pause menu any more after restarting a scenario launched from the editor;
• Fixed an issue preventing anti-aircraft units with static radars (Patriots, S300/S350) from moving when stressed;
• Fixed an issue preventing players from typing text in the report field "other" if the chat window was open;
• Fixed a bug in the deck creation popup which could lead to the UI being stuck.
We are sincerely thankful for your attention to the project and your continued support. It’s thanks to your engagement that we’re able to spot and resolve shortcomings, as well as develop the game in the right direction.
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
22.1 GB
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