About the Game

A spaceship from Potato World crashes onto an alien planet. The sole survivor: Brotato, the only potato capable of handling 6 weapons at the same time. Waiting to be rescued by his mates, Brotato must survive in this hostile environment.
Features
Auto-firing weapons by default with a manual aiming option
Fast runs (under 30 minutes)
Dozens of characters available to customize your runs (one-handed, crazy, lucky, mage and many more)
Hundreds of items and weapons to choose from (flamethrowers, SMGs, rocket launchers or sticks and stones)
Local Co-Op for up to 4 players
Survive waves lasting 20 to 90 seconds each and kill off as many aliens as you can during that time
Collect materials to gain experience and get items from the shop between waves of enemies
Accessibility options: tweak the health, damage and speed of enemies so the difficulty is right for you
Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
- Fixed incorrect chinese localizations
- Added a feature to display title screen for Updates and DLCs based on scheduled timelines. Title screen will revert to "Default" 2 weeks after major updates release. This will not impact players who manually chose their title screen. You can still manually select the desired title screen in the option menu ->video
- Fixed a crash on Bloated Pufferfish projectiles and player's death
- Fixed reset to default button in option / gameplay
- Fixed Axolotl display stat when having more than one during a run
- Fixed Wil o the Wisp stat scaling count on burning mob's death
- Fixed some chinese translations
Added some info about progression when random zone is selected
Added restricted level-up upgrades feature for some characters
Fixed fog of war in coop, made the fog scale per player
Fixed Axolotl showing wrong stats
Fixed Gobbler knockback
Fixed Spanish translation
Fixed Dual sense controller showing wrong buttons
Fixed 3 and 4 coop shop UI overlapping
Fixed Wounded achievement being only unlocked after relaunching the game
Here is the list of restricted upgrades per character:
Wounded: HP Regen, Life Steal, Max Health and Armor
Mage: Melee Damage and Ranged Damage
Chunky: Speed
Hunter: Harvesting
Cyborg: Melee Damage and Elemental Damage
Technomage: Melee Damage and Ranged Damage
Sailor: Harvesting
Golem: Life Steal, HP Regen
As restricted items, these upgrades can still appear after wave 20 in endless runs.
We have mainly focused on characters with an effect such as "X modifications are reduced by 100%".
Characters with a "-100 X" effect do not seem like a good option, because it could be viable to counter this effect in-game.
The goal of this feature is not to remove options, but simply to avoid useless upgrades.
Scaling Stat Armor :
T1 0.8 -> 1
T2 1 -> 1.25
T3 1.3 -> 1.5
T4 1.7 -> 2
- Fixed how the progress bar is calculated.
With this patch, we are fixing the Codex progression previously compromised by our previous patch. Unfortunately, users who played the game in its 1.1.14.4 version (previous patch version) will not see their Codex restored. That is because, when the game loaded, it detected a blank version of the Codex. Then, by playing the game, this blank Codex was set in stone in the save files, overwriting your previous Codex progression. From then, even by fixing the Codex bug, we could not restore it to its previous version since it's been overwritten.
We apologize to the users who lost their Codex progression. We know you worked hard to complete it and seeing it being reset is not what we wanted. We'll review our QA method from now on in order to avoid similar cases.
- Updated parts of our Godot version to use the latest SDL version available in Godot 4. This fixes some controller compatibility issues on Mac. It should not affect the Windows or Linux versions.
- Added a final change to fix GOG achievements. It should not impact the Steam version.
- Fixed "Next elite at wave -1" when playing Endless mode on Danger 0 or 1.
- Fixed progress bar calculations for entities in the Codex (for real this time).
- Fixed Nintendo controller icons being displayed in the user interface.
- Made the Ban button apply on release instead of on press.
- Fixed Chef effect explosions overriding Spice Sauce explosions.
- Fixed the "Killed you" counter for enemies in the Codex.
- Fixed Builder Turret not applying the Sniper Projectiles On Hit effect.
PATCH 1.1.14.2
- Fixed Jellyshield not being categorized as a Pet in the item description.
- Fixed Axolotl not updating after reappearing in the shop.
- Fixed Charmed Pufferfish firing hostile projectiles when dying.
- Fixed the Codex Entities progress bar not counting Pets.
- Fixed the Bot-O-Mine Landmine damage tooltip being incorrect.
- Fixed Stone Skin appearance being displayed even when no appearance option is enabled.
- Fixed typos in some English item descriptions.
Patch-note:
First hotfix since Paws & Claws release! Straightaway, we’ve seen reports of crashes with specific characters and items (Druid, Sick, Blood Donation, etc). We’ve been able to identify the issue thanks to your feedback, and we pushed a fix in this patch.
We also made a fix for the Steam Achievement of the Beast Master not correctly unlocking even after winning a run. It should work normally now.
Again, thank you for all the feedback. We still have some work to do but you’ve been a tremendous help. I want to add a reminder about making sure to unsubscribe to all mods, as they have not been updated yet. Outdated mods can cause crashes, which get mixed-up in the reports with other crashes that have to do with the default build.
Thank you again, keep those reactions coming.
- Fixed several crash causes related to:
- Taking damage from sources other than hitboxes (Red Fruit, Sick effect, etc.) while Jellyshield is not unlocked.
- Burning damage from turrets causing a crash when Will-o'-Wisp is not unlocked.
- Resuming a run started on a previous version of the game with banned items.
- Fixed the Beast Master not unlocking despite all conditions being met.
- Fixed the Steam Beast Master achievement not being properly synchronized depending on the zone in which the run was won.
- Replaced "techniques" with "ingénierie" in the French localization.
- Fixed the ban button not being releasable when getting an item from a crate while the "hold to press" option is enabled.
- Fixed Will-o'-Wisp and Vorpal Sword losing their effects after resuming a run
- Fixed missing weapon class pop-up when hovering with the mouse
- Fixed long Polish localization strings affecting the pause menu layout
- Made the Cursed Dodge Cap effect of the Ghost Outfit random between 72 and 76
- Removed Frozen Heart from the banned items list for Chef (it was already banned due to the elemental damage restricted list)
- Added Ranged damage restricted list to Knight
- Fixed damage tracking for Rip and Tear, Spicy Sauce, Glutton and Bull
- Fixed Ogre explosion chain reactions
- High knockback values no longer lead to enemies being able to be knocked outside the level
- Fixed a bug with Mirrors that caused wrong item prices if cursed and non cursed version are being used to duplicate an item
- The Retry Wave option now lets you retry on endless waves
- Crates now take into account previous items received from the same crate to avoid exceeding item limits when having Treasure Maps or Pearls
- Buffed landmines now have their explosions size reduced back to the initial value on buff expiry
- Fixed a bug that showed wrong Tooltips for certain kind of effects. For example, Streamer holding 40 Materials had a tooltip of -2 Speed but the stats showed the correct value of -1. Now the stats screen and the tooltip should always show the same value.
- Fixed a bug that the damage penalty for duplicate weapons was not removed when recycling the weapon as Curious
- Fixed a bug that lead to wrong turret numbers when continuing a run with a Wrench II
- The projectile effects from "Baby with a Beard" and "Alien Eyes" did not take cursed and non cursed items into account. The projectiles dealt the damage of the first item bought, reusing the damage calculation for all other items to save resources. Now the damage is merged together from multiple items. So if you have a normal "Baby with a Beard" dealing 100% Ranged Damage and a cursed one dealing 150% Ranged Damage, both projetiles deal 125% Ranged Damage now.
- Optimize the Steam integration to better handle communication issues between Steam and Brotato. This should bring more stability for people with outdated or faulty Steam installations.
- Unified behavior of gaining Max HP in a wave. Before, certain effects did give Max HP and healed for that amount (level ups, Extra Stomach) and others did only give additional Max HP (Hiker, Padding). Now, anytime Max HP is increased during a wave, the current health is increased by this amount as well. This is not considered healing, but an increase to the health pool and will not trigger healing effects like the one from Lich.
- Remove Plank as a starting weapon from Chef
- Change Turkish translation of Saver from "Kurtarıcı" to "Biriktirici"
- Change Korean translation for the dodge stat upgrade called "Back" from "뒤로" to "등"
- Optimized clean up and movement calculations for projectiles
- During specific events in a wave (e.g. Gain Attack Speed for living enemies on Community Support) all weapons and structures are recalculated to match the current player stats. Instead of doing these calculations in 1 frame, they are now spread out over multiple frames to reduce lag spikes.
HOTFIX 1.1.11.1
- Update Spanish translation for Small Magazine from "Carregador Pequeno" to "Cargador Pequeno"
- Update Japanese translation for the Pinguin item to include the "until end of wave" aspect of the effect
- Spoon IV: Max HP Scaling 25% => 30%. Usually weapons have an increased scaling with higher tiers but that was missing for the Spoon IV.
- The wave timer once again shows the remaining seconds of a wave instead of reseting to 0 when failing a wave.
- Fixed a bug that weapons targeted recently deceased enemies.
- Fixed a bug that Demon's health bar did not reflect the additional HP gained at the end of a wave.
HOTFIX 1.1.11.2
- Improve Barbecue challenge to more reliably detect when 25 enemies are burning
- Continuing a Run with a Particle Accelerator could show that it has Bounces. This is a bug since Particle Accelerator can not bounce at all and it will no longer show up now.
HOTFIX 1.1.11.3
- Fixed a bug that the increased burn spread from Snake did not affect the burn from Scared Sausage
Current Release
22709237
Uploaded May 09, 2026
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Additional Files
DLC Unlockers (Legit Owners)
1 file · For legitimate game owners
System Requirements
How to Install
Brotato.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
215 MB
22709237
A478130D
a49ce5827213d9822337e6d24a5632e1d7b7eebbd474e709481f78c14d5a1703
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