About the Game

Caves of Qud is a Hugo Award-winning science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit a living, breathing world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

Do anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
DEEP PHYSICAL SIMULATION — Don’t like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
FULLY SIMULATED CREATURES — Every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
DYNAMIC FACTION SYSTEM — Pursue allegiances with over 70 factions: apes, crabs, trees, robots, and highly entropic beings, just to name a few.
RICHLY DETAILED SCIENCE FANTASY SETTING — Over fifteen years of worldbuilding have led to a rich, weird, labyrinthine, one-of-a-kind storyworld, layered on top of the simulation, all for you to explore. Live and drink, friend.
TACTICAL GAMEPLAY — Turn-based, sandbox exploration and combat offers as many solutions as you and your mutations, implants, artifacts, and skills are creative enough to invent.
RPG ELEMENTS — Quests, NPCs, villages, historic sites; some dynamic and some handwritten, interwoven to produce a transportative RPG experience.
ATMOSPHERIC ORIGINAL SOUNDTRACK — Over two hours of otherworldly music to delve to.

Caves of Qud has one of the most expressive character creators of all time.
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a true kin descendant from one of the few remaining eco-domes — the toxic arboreta of Ekuemekiyye, the ice-sheathed arcology of Ibul, or the crustal mortars of Yawningmoon.
Build your character out of:
Over 70 mutations — outfit yourself with wings, two heads, four arms, flaming hands, teleportation, the power to clone yourself…
Dozens of cybernetic implants (and more to find as treasure) — night vision, translucent skin, carbide fists, spring-loaded ankle tendons…
24 castes and kits from across the social order of Qud and beyond Moghra’yi, the Great Salt Desert
Too overwhelmed to build a character from scratch? Choose one of 9 preset characters and start your adventure right away. Then return to character creation when you are ready.

Play one of four modes:
CLASSIC — Like other traditional roguelikes, this mode has permadeath, meaning you lose your character when you die. Extremely challenging even for experts.
ROLEPLAY — Play it like an RPG. Save your progress at checkpoints located in settlements.
WANDER — Focus on exploration. Most creatures will not attack you, you don’t gain experience by killing, but you DO gain experience by discovering new locations and treating with legendary creatures.
DAILY — One chance with a fixed character and world seed. How long will you survive?

After 9 years of continuous development and frequent updates, Caves of Qud has finally reached its 1.0 release! Here are some highlights of what's been added for 1.0:
The last leg of the main quest
The new, fully graphical UI
Hundreds of visual & sound effects
Lots of polish & stability

Caves of Qud is a project of epic proportions that's been in development for over fifteen years, since 2007. It began as the science fantasy roguelike dream of co-creators Jason Grinblat and Brian Bucklew, who released the first beta in 2010. Since then, it's accrued a few more contributors who have enriched the project by helping to add visual effects, sound effects, an original soundtrack, a new UI, new game systems, new lore, and half a world of content. Caves of Qud has grown into a wild garden of emergent narrative, where a handwritten story weaves a path through rich physical, social, and historical simulations. The result is a hybrid handcrafted and procedurally-generated world that's alive in a way few games are.
Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
- Greatly improved performance on wet maps.
- Greatly improved pathfinding performance.
- Greatly improved performance when auto-moving to the edge of a zone.
- Improved pathfinding logic of creatures, causing them to take more sensible paths around obstacles.
- Tri-hologram bracelets no longer reset your targeting position for each hologram.
- Fixed a bug that caused unreal objects to be affected by temperature radiation.
- Fixed a bug that caused you to sometimes be unable to open your equipment after glitching yourself with warm static.
- Fixed a bug that caused you to sometimes lose your inventory after glitching yourself with warm static.
- Fixed a bug that caused you to bump into obstacles on the destination when moving to zone edges.
- Fixed a bug in zone building due to placing quest items on villagers or lair owners that lack inventories.
- Isahind and Warden Yrame now always have the appropriate freezing ray variant for their descriptions.
- The n-pointed asterisk can no longer be disassembled.
- Multi-turn charge abilities like Decarbonize, Run Over, and Wrecking charge now render each turn spent charging.
- Fixed a crash when a burgeoning cooking effect triggered on gaining new followers.
- Fixed a bug that caused several effects like flying, sprinting, or wading to sometimes alter your tile in the UI.
- Fixed a bug that caused golems that were overkilled by several times their base hitpoints to be reshaped with 0 hitpoints.
- Fixed a bug that caused mutations to be displayed with their class name when selecting an atzmus.
- Fixed a bug that caused the gear from the Great Machine to disarm natural weapons.
- Fixed a bug that caused secrets in multi-tile world terrain such as rivers Svy and Opal to not match the interests of any factions, such as fish.
- Fixed a bug that caused incorrect or null values to be displayed instead of a creature's immature person term.
- Fixed a bug that caused 'Her' and 'Their' pronouns to sometimes be displayed instead of the substantive 'Hers' and 'Theirs'.
- Fixed a bug that caused the quest 'Reclamation' to soft-lock by pouring warm static on warleaders.
- Fixed a bug that caused you to permanently be rendered below other objects after being enclosed.
- Added a TierScaling flag to XP events which when disabled will skip scaling awarded XP by tier differences to killed creatures.
- Added a fallback font for the modern UI with many previously missing international unicode characters.
- The message for blocking will now include what shield you blocked with.
- Fixed a bug that caused some historic regions to generate without articles.
- Fixed a bug that caused common phrases for "cooking" to not generate.
- Steam workshop mods will now check for updates and prompt downloads if you've declared a version in your manifest.json.
- You can now add HistorySpice.json files to your mod which will merge with that of the game.
- Added LoadBefore and LoadAfter to manifest.json which can influence mod load order without creating dependency cycles.
- The XRL namespace is now checked for type name conflicts which could previously cause silent incompatibilities between mods.
- Map files in subdirectories will now merge together by their ID, if no ID is defined the relative path is used.
- You can now add 'Textures' folders for your sprites anywhere in your project, respecting your manifest.json directories.
- Added an alert to the main menu if enabled mods are missing dependencies.
- Added a new GetBleedLiquidEvent which defaults to the old BleedLiquid tag or property.
- XML files loaded by root now print an info block of file counts to the Player.log.
- Fixed a bug that caused the default values of options to be ignored when used as conditions for manifest.json directories.
Current Release
20241062
Uploaded Jun 21, 2026
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System Requirements
How to Install
CoQ.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
978 MB
20241062
4DBD9B88
7a479a71f2972eddcddf8045944dd3f52bf5744389d74ea5a4db4f347b00ee5b
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View AllDownload Caves of Qud for PC with a direct link or via torrent. Get the full version of Caves of Qud for free. Caves of Qud is a Adventure released by Freehold Games.