About the Game

Caves of Qud is a Hugo Award-winning science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit a living, breathing world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

Do anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
DEEP PHYSICAL SIMULATION — Don’t like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
FULLY SIMULATED CREATURES — Every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
DYNAMIC FACTION SYSTEM — Pursue allegiances with over 70 factions: apes, crabs, trees, robots, and highly entropic beings, just to name a few.
RICHLY DETAILED SCIENCE FANTASY SETTING — Over fifteen years of worldbuilding have led to a rich, weird, labyrinthine, one-of-a-kind storyworld, layered on top of the simulation, all for you to explore. Live and drink, friend.
TACTICAL GAMEPLAY — Turn-based, sandbox exploration and combat offers as many solutions as you and your mutations, implants, artifacts, and skills are creative enough to invent.
RPG ELEMENTS — Quests, NPCs, villages, historic sites; some dynamic and some handwritten, interwoven to produce a transportative RPG experience.
ATMOSPHERIC ORIGINAL SOUNDTRACK — Over two hours of otherworldly music to delve to.

Caves of Qud has one of the most expressive character creators of all time.
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a true kin descendant from one of the few remaining eco-domes — the toxic arboreta of Ekuemekiyye, the ice-sheathed arcology of Ibul, or the crustal mortars of Yawningmoon.
Build your character out of:
Over 70 mutations — outfit yourself with wings, two heads, four arms, flaming hands, teleportation, the power to clone yourself…
Dozens of cybernetic implants (and more to find as treasure) — night vision, translucent skin, carbide fists, spring-loaded ankle tendons…
24 castes and kits from across the social order of Qud and beyond Moghra’yi, the Great Salt Desert
Too overwhelmed to build a character from scratch? Choose one of 9 preset characters and start your adventure right away. Then return to character creation when you are ready.

Play one of four modes:
CLASSIC — Like other traditional roguelikes, this mode has permadeath, meaning you lose your character when you die. Extremely challenging even for experts.
ROLEPLAY — Play it like an RPG. Save your progress at checkpoints located in settlements.
WANDER — Focus on exploration. Most creatures will not attack you, you don’t gain experience by killing, but you DO gain experience by discovering new locations and treating with legendary creatures.
DAILY — One chance with a fixed character and world seed. How long will you survive?

After 9 years of continuous development and frequent updates, Caves of Qud has finally reached its 1.0 release! Here are some highlights of what's been added for 1.0:
The last leg of the main quest
The new, fully graphical UI
Hundreds of visual & sound effects
Lots of polish & stability

Caves of Qud is a project of epic proportions that's been in development for over fifteen years, since 2007. It began as the science fantasy roguelike dream of co-creators Jason Grinblat and Brian Bucklew, who released the first beta in 2010. Since then, it's accrued a few more contributors who have enriched the project by helping to add visual effects, sound effects, an original soundtrack, a new UI, new game systems, new lore, and half a world of content. Caves of Qud has grown into a wild garden of emergent narrative, where a handwritten story weaves a path through rich physical, social, and historical simulations. The result is a hybrid handcrafted and procedurally-generated world that's alive in a way few games are.
Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
- Phase spiders are now more reliably phased.
- Dream wrens found outside of Chavvah are now part of the birds faction.
- You now always start with a method of seeing in the dark when entering a waking dream.
- Waking dreams now wait until you return to the main gameplay screen to end, so for example your dream does not end in the middle of a conversation.
- Juking now counts as movement for the cooling effects of blaze tonic.
- Burgeoning and Temporal Fugue no longer play the gain follower sound effect for each summoned creature.
- You now only ask the wild-eyed water merchant about Mamon Souldrinker if you have Raising Indrix.
- The game now recognizes ciderer Erah as a proper noun.
- The Barathrumites are now called if you get in .
- The flowers in are no longer flammable.
- Quest objects are now more consistently reachable.
- Tents made out of creature skins should be improperly capitalized less often.
- Removed an outdated section in the help files about different melee weapon types having different penetration values.
- Fixed a bug that allowed Fix-It spray foam to repair permanently broken objects.
- Fixed a bug that caused waydroids in adjacent zones to be hostile even if you had a droid scrambler.
- Fixed a bug that caused adjacent scrambled waydroids to count as hostile for the purpose of calculating wildfire for missile weapons.
- Fixed a bug that prevented item-based quest steps from completing when you obtained the item via tinkering.
- Fixed a bug that caused interactable quest objects to sometimes spawn in cells with other furniture, rendering them hard to see or interact with.
- Fixed a bug that caused nocturnal apex durations to be half as long as intended.
- Fixed lots of misspellings and other errors in generated text.
- Fixed lots of misspellings and other errors in non-generated text.
- Fixed a pronoun issue with Asphodel.
- Skills marked as ExcludeFromPool are now excluded from warm static rolls.
- Attempting to register for string events on XRLGame or using a handler other than IPart and Effect now outputs a warning.
- A GenericCommandEvent can now be queued for next action manager segment using GameEventCommand.
- A map of mod "Exclusions" can now be defined in manifest.json directories, skipping the directory if any of the listed mods is active.
- The DroppedEvent now has a static Send method.
- Fixed a bug that caused AwardingXPEvent to only propagate to game systems.
- Isahind and Warden Yrame now always have the appropriate freezing ray variants for their descriptions.
- The n-pointed asterisk can no longer be disassembled.
- Multi-turn charge abilities like Decarbonize, Run Over, and Wrecking Charge now render each turn spent charging.
- Fixed a bug in zone building due to placing quest items on villagers or lair owners that lack inventories.
- Fixed a bug that caused some ability bar buttons to not function when clicked with the mouse.
- Fixed a crash when a burgeoning cooking effect triggered on gaining new followers.
- Fixed a bug that caused several effects like flying, sprinting, or wading to sometimes alter your tile in the UI.
- Fixed a bug that caused golems that were overkilled by several times their base hitpoints to be reshaped with 0 hitpoints.
- Fixed a bug that caused mutations to be displayed with their class name when selecting an atzmus.
- Fixed a bug that caused the gear from the Great Machine to disarm natural weapons.
- Fixed a bug that caused secrets in multi-tile world terrain such as the Rivers Svy and Opal to not match the interests of any factions, such as fish.
- Fixed a bug that caused incorrect or null values to be displayed instead of a creature's immature person term.
- Fixed a bug that caused 'Her' and 'Their' pronouns to sometimes be displayed instead of the substantive 'Hers' and 'Theirs'.
- Fixed a bug that caused the quest 'Reclamation' to soft-lock by pouring warm static on warleaders.
- Fixed a bug that caused you to permanently be rendered below other objects after being enclosed.
- Added a TierScaling flag to XP events, which when disabled skips scaling XP awards by level difference to the creature killed.
Current Release
12836175
Uploaded Nov 30, 2023
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System Requirements
How to Install
CoQ.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
658 MB
12836175
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