About the Game
Dystopika is a small city-builder inspired by cyberpunk and the wanderlust of cities that never sleep.
Place buildings, giant billboards, and towering holograms, working in harmony with procedural generation for landscape, traffic, and lights to create your own future metropolis rich with vibes and ambience. Escape to your own little dystopian dreams (or nightmares).
No goals, no objectives, no wins or losses. Just relax and embrace creative cyberpunk zen. If you love to turn on the cheat codes and just build, this one's for you.
Welcome to the Darker Side Of Cozy.
Screenshots
15 images
Version Information
Steam Patch Notes
Official update history
Bug fixes
Fixes a critical bug where exiting the game during startup may lead to loss of prop unlock progress. To help players affected by this bug, the unlock-all cheat as been enabled.
This update adds several requested quality of life improvements as well as support for the 1.2.1 ModKit update.
Quality of Life
Autosave can now be enabled in the settings at various time increments.
Autoload Last Save can now be disabled in the settings. Doing so will display the Load City screen at startup instead of autoloading the most recent save.
Mod Debug tools can now be activated in the settings which will display names/IDs of objects and allow for specific buildings to be selected from a building picker list. Intended for our Mod Community to help debug their creations but also useful for power users who want to select specific buildings.
When a city has failed to load at startup, it will now present the City Loading screen to select or create a new city. This should prevent soft lock if a city file becomes corrupted.
Bug fixes
Fixed a bug when cursor will disappear when Alt-Tabbing
Removed some game controller events from UI navigation to prevent issues with some UI sliders.
ModKit v1.2.1
A display name can now be set on props and tiles if you’d like to override what is displayed in the Mod Debug Tools (see above).
Prop Scaler can now target a specific transform for scaling
Minimum Height Offset can now be set on Tile Assets, allowing for fine tuning of a Tile’s lowest possible height (used throughout Scaffolding district)
This update adds several requested quality of life improvements as well as support for the 1.2.1 ModKit update.
Quality of Life
Autosave can now be enabled in the settings at various time increments.
Autoload Last Save can now be disabled in the settings. Doing so will display the Load City screen at startup instead of autoloading the most recent save.
Mod Debug tools can now be activated in the settings which will display names/IDs of objects and allow for specific buildings to be selected from a building picker list. Intended for our Mod Community to help debug their creations but also useful for power users who want to select specific buildings.
When a city has failed to load at startup, it will now present the City Loading screen to select or create a new city. This should prevent soft lock if a city file becomes corrupted.
Bug fixes
Fixed a bug when cursor will disappear when Alt-Tabbing
Removed some game controller events from UI navigation to prevent issues with some UI sliders.
ModKit v1.2.1
A display name can now be set on props and tiles if you’d like to override what is displayed in the Mod Debug Tools (see above).
Prop Scaler can now target a specific transform for scaling
Minimum Height Offset can now be set on Tile Assets, allowing for fine tuning of a Tile’s lowest possible height (used throughout Scaffolding district)
This small update primarily consists of added support for the new features in Dystopika ModKit v1.2.0
New ModKit Features
Modding: Mod Prop Camera component has been added to allow for staging of custom cameras in Mod Props, similar to the Blimp Cam.
Modding: Prop Sub-groups have been added to allow for user-selectable variations of a prop.
Modding: A validation step now takes place while compiling your mod, providing warnings if you are missing required configuration or reference.
Minor Changes
Volumetric light settings have been revised to allow for higher light limits (especially when using the larger map sizes):
Low: Low resolution, max 4096 lights
Medium: Medium resolution, max 8192 lights
High: Medium Resolution, max 16384 lights
Ultra: High resolution, max 16384 lights
Modding: Mod Prop Scaler now allows you to lock scaling on local axes.
Modding: Light Objects can now be disabled if an associated procbit is not active.
Bug fixes
Fixed a bug where Tile variants and ground tiles were not properly using the world seed after re-loading the save
Fixed a bug when linear camera movement in photo mode was easing movement.
Fixed a bug where the building preview would disappear when holding ALT
This small update primarily consists of added support for the new features in Dystopika ModKit v1.2.0
New ModKit Features
Modding: Mod Prop Camera component has been added to allow for staging of custom cameras in Mod Props, similar to the Blimp Cam.
Modding: Prop Sub-groups have been added to allow for user-selectable variations of a prop.
Modding: A validation step now takes place while compiling your mod, providing warnings if you are missing required configuration or reference.
Minor Changes
Volumetric light settings have been revised to allow for higher light limits (especially when using the larger map sizes):
Low: Low resolution, max 4096 lights
Medium: Medium resolution, max 8192 lights
High: Medium Resolution, max 16384 lights
Ultra: High resolution, max 16384 lights
Modding: Mod Prop Scaler now allows you to lock scaling on local axes.
Modding: Light Objects can now be disabled if an associated procbit is not active.
Bug fixes
Fixed a bug where Tile variants and ground tiles were not properly using the world seed after re-loading the save
Fixed a bug when linear camera movement in photo mode was easing movement.
Fixed a bug where the building preview would disappear when holding ALT
This a small release fixing some minor non-critical bugs reported over the past few weeks.
Minor Changes
(MODDING) Allowed for light objects to have unique scale attributes.
Bug fixes
Fixed a corrupted Russian language translation
Fixed a bug where editing mods for a saved city would cause unpredictable activation of the Save button.
Fixed incorrect signage alignments on a C-Ville building
Fixed a bug where some tools were not properly interfacing with the out-of-bounds areas creating confusing player UX.
This a small release fixing some minor non-critical bugs reported over the past few weeks.
Minor Changes
(MODDING) Allowed for light objects to have unique scale attributes.
Bug fixes
Fixed a corrupted Russian language translation
Fixed a bug where editing mods for a saved city would cause unpredictable activation of the Save button.
Fixed incorrect signage alignments on a C-Ville building
Fixed a bug where some tools were not properly interfacing with the out-of-bounds areas creating confusing player UX.
What’s New
Larger Map Sizes (Beta)
[p align="start"]When creating a new city you can select 100%, 200%, and 400% map size to increase the buildable area. 200% and 400% will utilize more system resources and be less performant. Not all Mod Landscapes may be compatible with the new map sizes.[p align="start"]A Note For Modders[p align="start"]The next ModKit release (imminent) will include the ability to mark your landscapes as compatible with the larger map sizes.Press F to Center Camera
[p align="start"]Some tools will now allow you to press F to center the camera on the currently highlighted building or prop’s grid position.Minor Changes
Decreased probability of B-Sides DLC content to spawn when Random district is selected to be equal with other districts
Unity Animation Rigging package support added for Mods
Decreased the size of Control Tips in lower left (slightly)
Added limits to UI scaling on some screens at lower resolutions (i.e. Steamdeck) to prevent overlapping or unfunctional UI.
When Creating a City, if you activate a mod that contains a custom landscape the Landscape selector will now automatically select that landscape, or the first landscape available in the mod.
Some volumetric light systems that use city density will now evaluate more quickly to adjust to changes via the Light Brush or the Density Brush.
Added some under-the-hood features in preparation for the next ModKit release
Bug fixes
Fixed potential errors during game shutdown and added additional logging to help identify issues if the game is unable to close
Fixed some signage that was unintentionally dimmed by the B-Sides DLC
Fixed a bug where deleting billboards on buildings would not restore the billboard properly when Undo was used
Fixed a bug where cloned props would disappear until moused over again
Fixed a bug where some Rustport buildings would spawn floating light objects.
Fixed a bug where crane cables would spawn in the wrong locations when loading from save file.
What’s New
Larger Map Sizes (Beta)
[p align="start"]When creating a new city you can select 100%, 200%, and 400% map size to increase the buildable area. 200% and 400% will utilize more system resources and be less performant. Not all Mod Landscapes may be compatible with the new map sizes.[p align="start"]A Note For Modders[p align="start"]The next ModKit release (imminent) will include the ability to mark your landscapes as compatible with the larger map sizes.Press F to Center Camera
[p align="start"]Some tools will now allow you to press F to center the camera on the currently highlighted building or prop’s grid position.Minor Changes
Decreased probability of B-Sides DLC content to spawn when Random district is selected to be equal with other districts
Unity Animation Rigging package support added for Mods
Decreased the size of Control Tips in lower left (slightly)
Added limits to UI scaling on some screens at lower resolutions (i.e. Steamdeck) to prevent overlapping or unfunctional UI.
When Creating a City, if you activate a mod that contains a custom landscape the Landscape selector will now automatically select that landscape, or the first landscape available in the mod.
Some volumetric light systems that use city density will now evaluate more quickly to adjust to changes via the Light Brush or the Density Brush.
Added some under-the-hood features in preparation for the next ModKit release
Bug fixes
Fixed potential errors during game shutdown and added additional logging to help identify issues if the game is unable to close
Fixed some signage that was unintentionally dimmed by the B-Sides DLC
Fixed a bug where deleting billboards on buildings would not restore the billboard properly when Undo was used
Fixed a bug where cloned props would disappear until moused over again
Fixed a bug where some Rustport buildings would spawn floating light objects.
Fixed a bug where crane cables would spawn in the wrong locations when loading from save file.
Current Release
v1.5.4
Uploaded Jul 24, 2025
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System Requirements
How to Install
Dystopika.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.5 GB
v1.5.4
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