About the Game
We hit the beach in 30 seconds. Stay alert. Stay alive.
Easy Red II is a tactical, realistic, historically authentic World War II shooter focused on large-scale, immersive battles that put you right on the front lines of the chaos.
Command your squad, coordinate combined-arms assaults, and fight across sprawling battlefields modeled after real historical locations of war. Playable completely solo against AI, or take the fight to other players.
A Global War
Fight all across the globe. In the base game, Easy Red II features 6 extensive campaigns:
Anzio, Italy: a brutal bloody stalemate between Axis and Allied forces lasting for months in the central Italian plains in 1944.
Monte Cassino, Italy: a rugged mountainous campaign where Allied forces waged many attacks on the Gustav Line.
Tunisia: the final stand of German forces in North Africa in 1943.
Operation Flintlock: taking place on the Marshall Islands of Kwajalein and Roi-Namur: a joint operation by U.S. Army Pacific and Marine forces respectively to take captured Japanese Empire-held islands in early 1944.
The Battle of Makin: a battle coinciding with the iconic battle of Tarawa in which U.S. Army Pacific forces invaded the Makin Atoll, furthering their Island-hopping efforts in late 1943.
The Invasion of Kos: the Greek island occupied by Italians and invaded by German forces in 1943.
Across all of these campaigns, there are over 75 unique missions.
Easy Red II also features affordable DLC expansion packs, ranging from the Eastern Front in Stalingrad, the Western Front in Normandy and even across to the war-torn streets of Shanghai, China. These DLC campaigns add time-accurate vehicles, factions, and weapons—as well as over 80 additional missions combined.
Consistently Updated
Easy Red II is forever evolving. Whether it be AI overhauls, animation updates, free vehicle, weapon, or uniform additions, the game is sure to be constantly improving as time goes on.
Immerse Into War
In Easy Red II, we put you right in the shoes of the average soldier on the battlefield, fighting in recreated historical locations from the Second World War with historically authentic troop movements and orders of battle.
You aren't a special super soldier—you must traverse your way through roars of gunfire and shell-shocking explosions as you progress through the battlefield. Your survival is not guaranteed.
Squad-Focused Gameplay
No man is sent in alone. In Easy Red II, you can control squads of soldiers with various roles: Squad Leader, Radioman, Medic, Support Gunner, and more—all with unique abilities allowing you to change the tide of any battle.
Mechanized Warfare
Operate iconic tanks from World War II, featuring detailed armor penetration, ballistics, and crew mechanics. If you lose a crew member, you may lose a function of your vehicle as well.
Some iconic vehicles range from the M4 Sherman, Willys Jeep, Churchill, Panther and Tiger tanks on the ground to aerial vehicles such as the Spitfire, P-51 Mustang, P-40 Warhawk, P-38 Lightning, F4F Wildcat and Bf 109 in the air, with many more.
Dynamic Environments
The battlefield is not static. Forests are leveled, defenses torn apart, and buildings are reduced to rubble over the course of a battle.
Multiplayer
Play online in both PvP and Co-op with friends.
Take on missions from the base game, the Steam Workshop, or from a custom mission you created yourself.
Join a friend's squad or play with your own.
Create a match whenever you want, wherever you want, on any map you want.
Mod Support
Create and share your own scenarios, maps, and other custom content through the easily accessible integrated map and mission editor.
Create mods with the dedicated Modding SDK.
Share your creation on the Steam Workshop and play them in Singleplayer or Multiplayer.
Three... Two... One... Drop the ramp.
Screenshots
17 images
Version Information
Steam Patch Notes
Official update history
Hi everyone!
This is a small but important patch to fix some issues raised with 2.0.1 update.
New Features:
Now custom squads uses the first magazine in the inventory as loaded magazine on spawn.
Reworked Universal Carrier + added multiple new variants.
New Variants:
Bren Carrier (100rnd) - Equipped with 100 round drum magazine.
Universal Carrier (Vickers) - Equipped with Vickers MG.
Universal Carrier 'Wasp' Flamethrower - Equipped with flamethrower.
Added Crusader III AA Mk. II \[PC only for the moment]
Added new "doubled" sandbag models. \[PC only for the moment]
Uniforms and Gear Added:
German Afrika Korps uniform w/Zeltbahn (2 variants: one with gaiters and one without).
Radio variants of various brodies:
Mk.2 Brodie (Net, Radio) Helmet
Mk. 2 Brodies (Radio) Helmet
Mk.3 Brodie (Radio) Helmet)
English Tanker Gear (2 variants)
Fixes and Improvements:
Squad Improvements
Various squads using English/Commonwealth gear reworked for more accurate composition.
English Normandy squads now using P44 webbing with more appropriate headgear such as scrimmed and netted helmets as well as their radioman wearing headphones.
Canadian Normandy squads now have a more unique distribution of P44 webbing variants, as well as having scrim in their helmets and radiomen wearing headphones.
British Paratrooper squads now use P44 (Landing) Webbing, have increased use of HSAT helmets with scrim
British Paratroopers (Africa) squad seen on Medjez-el-Bab now has totally unique cosmetic appearance, utilizing new British KD Wool (Trousers) uniform.
Many uniform and vest name changes for accuracy.
MP44 now renamed StG44, as any official appearances of it currently are after the new name designation ordered in mid-late 1944.
Improved Tunisia building models (With more improvements to come).
Fixed issue where it was not possible to spawn with custom dog tags under specific conditions.
Improved netcode for more stable multiplayer.
Fixed LODs of various uniforms.
Fixed issue where it was not possible to add scripting to custom squad spawns on Mac OSX.
Fixed issues with weapons flying around on some animations.
Fixes on P40, Panzer IV (Snow) and Panzer V Panther vehicle models.
Improved collisions with sandbags. Now destroyed variants will not impede movement.
Improved animation system.
Fixes with scripting APIs.
[img src="{STEAM_CLAN_IMAGE}/37973310/6878ece0aa6d2b2e0ef564f9738e8f345bb7a426.png"]
Check out the Shanghai-Nanking DLC if you haven’t yet!
Our most recent DLC was released earlier this year! In Easy Red 2: Shanghai-Nanking, you fight for control of Shanghai, and the conflict will spread to locations such as: Luodian, Baoshan, Wusong, Jinshanwei, Hongkou, Suzhou creek, Chunhua, the Yuhuatai hills and the city of Nanjing.
[dynamiclink href="https://store.steampowered.com/app/3499380/Easy_Red_2_Shanghai__Nanking/"]
We also have many new features and content planned to come in next many months!
South Tunisia campaign, dynamically deployable MGs and mortars, the ability to reconstruct destroyed defenses and sandbag walls, and much more.
You can read about all of our plans our new Roadmap here:
[dynamiclink href="https://store.steampowered.com/news/app/1324780/view/753916171125786050"]This was just a quick patch, but we'll see you next time for Southern Tunisia's release!
Marco and the Easy Red 2 Development Team
New features
•Reworked controllers to support both Steam Input but also direct controller input.
•It's now possible to rebind controller buttons from pause settings.
•Added vibration and gyro support for controllers both with Steam Input and direct input.
•Improved on-screen input UI.
•Added new optional setting to display the available actions at any moment (To help new players).
•Various changes and imporvements on UI.
•Added M3 Grant and M3 Lee (Desert variants).
•Added crouch sprint.
•Reworks in netcode to improve multiplayer latency and stability.
•Reworked TPS bazooka locomotion animations.
•Added a French Chasseur uniform.
•Added new dead tree prop.
•Added indicators on each spotted Enemy at easy difficulty to help new players recognizing enemy units.
•Added new setting to automatically reload weapons when magazine is empty.
Fixes
•Increase hold breath sounds.
•Reworked deprecated ruined buildings.
•Improved translations.
•Stuka syren now works also at slower speed.
•Improved Springfield reload sounds.
•It's now possible to press R to reload a different projectile on a turret.
•Fixes in missions.
•Several other smaller changes and fixes suggested on the Discord server.
This is a small patch conatining just a few but very interesting changes, expecially for map makers.
New features
•Added multi prop selection in Map Editor (Either with Shift+Click or using drag cursor box)
•New tools to deform terrain preserving prop elevation.
•New tools to move props preserving their elevation.
•New tools and shortcuts to manipulate and duplicate selected props.
•New selection outline effect for Map and Mission editor props.
•It's now possible to select props in Map and Mission editor by clicking on the prop itself instead of it's label.
•New hold breath sounds (Realistic difficulty)
Fixes
•Now AI planes make sure to finish all the main weapon ammos before going to refill.
•Adjustments in missions.
•Fixes with AI spawning on top of bushes sometimes.
•Some improvements in sounds.
New features:
•Partial UI Rework. We focused on improving the current UI style, however more radical changes are planned for the future.
•New in game font for better readibility and compatibility across different alphabets.
•New bullet whizz sounds.
•New customization options for realistic plane controls. (Notice: Realistic plane controls are still completly optional).
•New graphical options to add an anti-tiling effect on ground and water textures (High end setting).
•Reworked Arisaka Type 38.
•New TPS reload animations for top-magazine weapons.
•New TPS animations for climbing ropes (Will get more changes).
Fixes:
•Big changes in the recoil system for better and more stable shooting experience.
•Fixes on Arisaka scope LODs.
•Smaller changes in AI
•It's not wpossible to vault even if out of stamina.
•Changes on Fidelity FX for Ubuntu.
•Fixes in UI Blur.
•Changes in plane tutorial.
•Several other smaller changes and fixes suggested on the Discord server.
First of all, here are the latest changes to Easy Red 2:
Recent changes
New features:
•Added new standing relaxed anims TPS.
•Added new no-weapon jump anim TPS.
•Added new melee anims TPS.
•Added new cover anims variants TPS.
•Added some new pistol animations TPS.
•Added new German helmets.
•Added turret and static guns rotating sound.
•Unit wheel selector now displays units armament type.
Fixes:
•AI doesn't aim when standing toward a wall.
•Improved pistom placment in TPS for new anims.
•Fixed custom patches/music/sounds when joining workshop missions online.
•Fixes in some uniforms and helmets.
•Fixes in some squads.
•Fixed a bug where modded props where not being cached correctly.
•Improved Gewehr 43 model.
•Several other smaller changes and fixes suggested on the Discord server.
Kos Rework
We are now announcing a free complete reowork of the Kos campaign. We will make complelty new buildings, revisit the entire map and remake the missions for the campaign.
We'll show screenshots and clips about this rework very soon.
TPS Animations Rework
We're continuously enhancing the game by incorporating new and reworked third-person shooter (TPS) animations on a weekly basis. If you'd like to stay in the loop on our upcoming animation improvements, you can find a detailed list on our Discord server.
Upcoming campaigns
We are thrilled to announce the launch of the store page for the Ardennes 1940 & 1944 DLC. This exciting expansion introduces the French faction, allowing you to defend France during the early days of World War II. Additionally, it brings you to the intense late-war Battle of the Bulge campaign, complete with new winter equipment and vehicles for an immersive experience in Easy Red 2.
You can already add the campaign to your wishlist, and we're aiming to make it available for you to enjoy in November or December. Stay tuned for more updates!
https://store.steampowered.com/app/2617770/Easy_Red_2_Ardennes_1940__1944/?beta=0
Normandy Campaign
We released the Normandy Campaign earlier this summer after working on it for over 9 months. We are very happy with the positive reception that it has received. Thank you to everyone who has played it!
https://store.steampowered.com/app/2317930/Easy_Red_2_Normandy/
Extra informations
In case you didn't know we have defined a precise roadmap for the next months of development and you can read it here.
Such roadmap will be updated this year as most of the planned works have been already completed!
We keep improving all features of the base game and as always we will be going on listening to suggestions from people inside the Steam Discussions and the Discord server.
The updates for the base game we are constantly releasing are very expansive, so if you are interested on giving us a hand to make a better work, this is our Patreon. All the money raised from this will be spent to make a better game.
Thank you all,
Marco
We spent a lot of time during last couple months trying to fix a bug that was making some user (normally RTX card user) getting weird crash issue when running on Direct X.
It appeared it was a bug with a recent Unity version and finally a fix for the issue has been released.
We are integrating this feature with last update so you can safely use Direct X again with the game.
Note that Direct X seems to perform better on Nvidia Cards, while Vulkan seems to perform better on AMD cards, however you can try both and pick the one that works better with your setup.
Recent changes
New features:
•Fixed a bug that was making Direct X crashing for many RTX cards users and some GTX cards users.
Fixes:
•Improved aiming down sight and animations for some weapons.
•Changed the way decals are managed in memory to improve memory management and performance.
•Changed the way blood & burns effect happens on uniform improve memory management and performance.
•Changed the way scopes and animations on vehicles are loaded in memory to improve memory management and performance.
•Other memory management and performance improvements.
•Several other smaller changes and fixes suggested on the Discord server.
Current Release
Not available
Update Required for Latest Version
The base game download is an older build.
To get the latest version, download both the Base Game + Update patch.
Easy.Red.2.Shanghai.Nanking.Update.v20250401-TENOKE.rar
32 MB
Additional Files
DLC Unlockers (Legit Owners)
1 file · For legitimate game owners
Update Patches
1 file · Only if your local version is older
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
16.1 GB
0E9869C7
a16ebb1c2bae463f61d13b74ea2648f3887c12cb7a522aaf287074247d65fd64
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View AllDownload Easy Red 2 for PC with a direct link or via torrent. Get the full version of Easy Red 2 for free. Easy Red 2 is a Action released by Marco Amadei.