About the Game
ENDORPHIN VICE
RAGDOLL
Endorphin Vice runs one of the most advanced ragdoll systems in any sandbox game. Bodies react. Every character is built with precise, anatomically distributed weight, so physics behave exactly as they should under impact, gravity, and force.
Enemies collapse, stumble, grab at walls, and hit the ground differently every single time depending on the caliber, velocity, and angle of the hit. Critical impacts to the head or neck can trigger brain aneurysms, sending targets into a ragdoll coma. Cardiac arrest from extreme stress forces a full ragdoll collapse. Even the player ragdolls and can recover.
GORE PROCEDURAL.
Every shot generates procedural mesh flesh deformation in real time. The wound reacts to exactly where you hit, what caliber you used, and how fast the round was traveling. The body bleeds out dynamically, staining walls, floors, and the surrounding environment with spreading blood pools that grow over time. New blood splatter tech interacts with surfaces and geometry realistically.
Dismemberment logic reflects the actual physics of the impact. High-caliber rounds penetrate and can take multiple enemies in a single shot. Gore System 2.0 fixed all legacy clipping issues and pushed the brutality further than ever before, including a dedicated chainsaw with its own execution animations and a fully overhauled machete suite.
MELEE
Every punch carries real physical weight. Hit enemies until they bleed from the nose. Drop them with a knockout. Then walk up to a downed, ragdolled enemy and finish it with a head stomp.
Throw knives and axes with ultra-realistic physics. Weight, rotation, velocity, and impact are all fully simulated. Get close enough and the character automatically stabs downward, pinning the weapon into the target. No scripted hits. Physics only.
COMPLEX TRAUMA MEDICAL SYSTEM
Surviving requires managing the full physiological cascade of combat trauma:
Agony System: visual shock post-impact, permanent blur below 25% HP
Cardiac Arrest: exceed 240 BPM from stress, bleeding, or drug abuse and your heart fibrillates. Instant clinical death.
Brain Aneurysm / Coma: critical head impacts trigger neurological overload and ragdoll coma states
Tourniquet: stops arterial bleeding instantly, but spikes your BPM
Adrenaline Syringe: ignore pain and sprint with a shattered pelvis. Spam it and die of a drug-induced heart attack.
Mannitol (Cranial Auto-Injector): the only way to pull yourself out of a coma
TACTICAL AI
Civilians react. If you start throwing hands in the streets, some will swing right back. The AI has been entirely rebuilt: enemies hear gunshots, footsteps, and impacts. They investigate last known positions, search dynamically, flank, and hunt. Police units follow strict behavioral logic. Civilians flee to the safest available position. NPCs who get shot will try to grab your barrel before they go down.
REAL BALLISTICS
Every bullet is a physical projectile. Real gravity drop, wind deviation, material-based penetration, and true travel time. A real-time ballistic HUD displays live calculation data. High-caliber rounds punch through cover and chain into multiple targets.
SANDBOX SYSTEMS
Infinite Procedural CQB Mode: millions of RNG room combinations, zero pre-baked layouts, random day/night generation. No memorization. Pure reaction.
Brutal Wave-Based Horde System: dynamic, fully optimized enemy waves that hunt you down
Physics Helicopter: real lift, drag, torque, inertia, and crash behavior
100% Physics Vehicles: weight distribution, tire friction, suspension, destructible wheels with air loss
Physics Doors: breakable, kickable, breachable, lockable. No animations. Pure physics.
Kamikaze and Bomber Drones: strategic air assets
Woods Sandbox Map: vast open environment for large-scale tactical scenarios
Surface-Based Sliding: physics-driven slide affected by angle, friction, and speed. Shoot while sliding.
PROCEDURAL MOVEMENT AND WEAPON SYSTEMS
Procedural weapon sway with breathing micro-motions and weight shift
Realistic aiming hand tremors that intensify after damage or sprinting
Dynamic shoulder switching and corner peeking
Weapon wall-clip prevention: the barrel cannot pass through surfaces
Momentum-based directional dodging system
Procedural back-lean on sloped surfaces
Dynamic crosshair that turns red on hit
PERFORMANCE
Endorphin Vice uses an intentionally stylized, low-mid-poly art direction. Every GPU cycle saved on rendering goes directly into the physics simulation. A built-in Hardware Inspector checks your CPU, RAM, and VRAM before launch and gives you a green/yellow/red readout so you know exactly what to expect.
Recent optimizations delivered a 33% reduction in per-frame character cost and a raw +20 to 60 FPS boost on most hardware. Real-time memory usage has been reduced by 62%. Loading times are up to 2.5x faster.
CONTROLLER AND HANDHELD SUPPORT
100+ customization options including hats, glasses, shirts, pants, tactical gear, helmets, and more. The game expands continuously. One developer. Every bug reported gets fixed fast.
Join the Discord for constant updates and direct bug reporting.
Screenshots
30 images
Version Information
Steam Patch Notes
Official update history
Steam Deck
ASUS ROG Ally (any version)
Any PC-compatible controller!
Compatibility Disclaimer
Note: This update provides technical compatibility for the mentioned devices. Endorphin Vice is an independent project and is not affiliated with, sponsored by, or endorsed by ASUS or any other third-party hardware manufacturer. All trademarks remain the property of their respective owners.
We have noticed a common misconception in recent reviews and feedback: the belief that "Simple Graphics" = "Runs on any hardware".
We want to address this directly to manage expectations and ensure you have the best experience.
1. The "Low Poly" Visuals are Intentional This game is a CPU-intensive physics simulation. It calculates thousands of rigid body collisions, interactions, and mathematical equations every second. We deliberately chose a stylized, low-poly art style to save computational power for what matters most: The Physics Engine. If we had used photorealistic graphics, even high-end PCs would struggle to handle both the rendering and the simulation simultaneously.
2. New Pre-Launch Safety Check To help you understand if your PC is ready for this workload, we have included a lightweight Hardware Inspector. Before the game starts, this tool will quickly scan your system (CPU, RAM, and GPU VRAM) and give you a status report:
GREEN: Your system meets the requirements for high-precision simulation.
YELLOW: Medium specs ( 30-50 fps)
RED (Warning): Your hardware is below the minimum threshold.
IMPORTANT: If you receive a RED WARNING, the game may still launch, but you will likely experience low FPS or physics instability. This is not a bug; it is a hardware limitation due to the complexity of the calculations occurring in the background. (unreal doesnt like integrated grapich cards)
We hope this transparency helps everyone understand the technical depth of the project. Thank you to everyone who has supported the game and provided constructive feedback!
big update comes before new year! and big announcement too.
• Shooting is now more realistic, with proper impulse reactions.
• Recoil and camera shake have been improved using enhanced procedural animations.
Bug Fixes:
• Fixed issue where the player would keep shooting during executions.
• Fixed arms randomly flying or detaching during gameplay.
• Fixed sitting animation while mounting bikes.
• Fixed hand-covering pose when taking cover.
• General bug fixes and polish.
Optimizations:
• Extreme performance optimizations applied for smoother gameplay.
Animation and Physics:
• Improved ragdoll physics for more natural death animations.
• Improved execution animations and transitions.
New Feature:
• Added a new dynamic cover system. (EXTREMELY BUGGED WARNING) ADDED ONLY FOR BUG REPORTS
note that this update its almost nothing, i have a big update being made and i had to release this
to fix some bugs and improve the game while im working on the big stuff
Significant Performance Optimizations
Enjoy smoother gameplay with improved efficiency.
New Dynamic Red Crosshair
Now turns red upon hitting a character for better visual feedback.
Massive Ragdoll Overhaul
The new system ensures consistent and realistic ragdoll physics on every PC, regardless of hardware specs. Unreal’s physics now work flawlessly across all setups, and I’ve fine-tuned it to perfection!
New Map: Woods Sandbox – Explore a vast, open environment perfect for tactical gameplay.
Improved HUD: The crosshair is now dynamic, adjusting based on movement and actions for better accuracy.
New Drone Systems: Added Kamikaze and Bomber drones for strategic air assaults.
✅ Fixed vehicle not entering in certain levels.
✅ Fixed ragdoll starting closer to the vehicle.
✅ Fixed all settings—now working perfectly.
I fixed all of this in just 15 minutes!
Please report bugs on Discord if I don’t know they exist, I can’t fix them!
I literally fix them in seconds when reported.
🤕 NPCs will now try to grab your barrel after being shot.
🛠️ Fixed Russian weapons.
🖱️ Menu blocking issue resolved.
🎥 Camera improvements.
🎯 The crosshair is no longer centered on the screen... People complained, so I fixed it!
🐛 Fixed more bugs, but I didn’t write them down, so I lost the list. 😅
🎛️ Fixed the camera filter.
📹 Bodycam and Hellmet Cam issues fixed.
new sandbox map
fixed bugs and fixed maps
fixed light error.
sorry for late update, i was really busy but iam back!
the game will not be removed from Steam!
Current Release
22745611
Uploaded Apr 25, 2026
Update already requested
Uploaders have been notified
A newer version is available but not yet uploaded
Help keep this updated
Login Required
You need to be logged in to request game updates. Would you like to go to the login page?
Request Update
Request an update for Endorphin Vice? This will notify uploaders that this game has an available update.
Request Submitted
Your update request has been submitted successfully! Uploaders will be notified.
Request Failed
Failed to submit update request:
System Requirements
How to Install
EndorphinVice.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
9.5 GB
22745611
863F0B72
5fa81d508117b3f2531cac38b578c479e87abe49a14370391d43a8425a3da741
You May Also Like
View AllDownload Endorphin Vice for PC with a direct link or via torrent. Get the full version of Endorphin Vice for free. Endorphin Vice is a Action released by Endorphin Studios.