Cloudheim
by Noodle Cat Games · 4 Dec, 2025
141 downloads
About the Game
Rally your friends for spectacular, combo-driven combat in the destructible world of Cloudheim, where the ancient beings lie dormant and corruption spreads. Harness powerful abilities and craft ever-evolving weapons to unlock new skills and devastating combos. Explore mysterious islands and shifting dungeons from your flying turtle base, Odin Shell.
Play solo or in up to 4-player online co-op with a colorful cast of characters and creatures to guide your journey. Cloudheim blends fast-paced action and dynamic crafting as you dive into a colorful fantasy realm waiting to be transformed.
Master the Chaos
Unleash mayhem in a reactive, breakable world. Chain powerful abilities together and coordinate devastating team combos to crush your enemies. Tear down pillars onto the monsters around you, lasso enemies into tornadoes, shoot Greebles out of cannons, or kick exploding barrels into the fray.
Rise Together
Join forces with up to three friends in online co-op. Share every weapon and ability you unlock as you grow stronger together and discover new playable characters.
Forge Infinite Possibilities
Build your workshop on Odin Shell, a massive, ancient turtle who has summoned you to restore the world. With visual crafting, you'll never have to wait for a friend in a menu. Create a massive array of weapons, gear, and powerful abilities that you can use in battle — or sell them to fund your journey. Someday, you might even forge new worlds…
Run a Fantasy Shop
Grow your humble shop into a bustling destination for customers from all over the realm. Keep your shelves stocked and fulfill requests as you expand your offerings and build up your reputation as the most profitable (and only) store in the skies.
Team Up with Fantastic Creatures
Adorable Blins that help around and Gnasher — with an endless void of a stomach — are here to help you on your adventures. The skies are wild, but you don’t have to face them alone.
Explore an Untamed World
Adventure across diverse islands and ever-changing dungeons filled with challenging enemies, puzzles, and valuable loot waiting to be discovered. From the icy tombs of Frostvaldr to the blistering sun of Dustlanger, Cloudheim holds powerful secrets, challenges, and ancient gods waiting to be awoken.
Screenshots
14 images
Version Information
Steam Patch Notes
Official update history
Hey Runari!
The Eldmyr Update has been our biggest launch since Early Access began, and we can't thank you enough for all of the support, feedback, bug reports, screenshots, clips, and chaos you've shared with us over the past week.
To celebrate, we've got a fun little crossover with our friends at Caldera Interactive, the winners of our Runari Rush competition, and a fresh round of fixes and improvements based on your feedback.
The Rabbit Haul Crossover
Our friends at Caldera Interactive have a very cute demo for their game The Rabbit Haul, where you play as a bunny named Sprout who grows their garden by day, and fends off hungry, thieving raccoons by night. You can now practice hacking and slashing away like Sprout with your very own carrot weapons in Cloudheim!
Find the orange greeble named Carrot Muncher on Arcadia, Dustlanger, Myrkstorm, and Frostvaldr
Defeat him for some very special Carrot Daggers & a Carrot Sword!
Super Special Extra Bonus Not one to be left out, Gnasher decided it would only be fair if there was some gnarly Cloudheim swag in The Rabbit Haul as well. You can now get your very own super cool super awesome Gnasher hat to fight off those pesky raccoons off in style (and a little bit of drool)! Available for free in the cosmetic shop in The Rabbit Haul demo!
[img src="{STEAM_CLAN_IMAGE}/45480286/afb60d73b4c29a8a7192459f610c85c699421352.png"]
[dynamiclink href="https://store.steampowered.com/app/2514330/The_Rabbit_Haul/"]
Runari Rush Contest Winners
The times are in, Runari Rush winners are below! We still have a leaderboard running in our Discord if you'd like to see your name up there.
[img src="{STEAM_CLAN_IMAGE}/45480286/1d20751dc4a25837f962e9502608f2ee8594d954.png"]And now, for the full patch notes!
Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!
The Rabbit Haul Crossover
Sprout from The Rabbit Haul has hopped into Cloudheim!
Hunt down the Carrot Muncher on Arcadia, Dustlanger, Myrkstorm, and Frostvaldr
Defeat him to earn the Carrot Sword and Carrot Daggers
Bonus Crossover Reward
Cloudheim is invading The Rabbit Haul, too!
Download the demo and claim a free Gnasher Hat from the cosmetic shop to defend your garden in style
Runari Rush Improvements and Bug Fixes ⚔️
💬 Fixed an issue where players were not getting credit for winning a run as the Delinquent
💬 Fixed an issue where boss enemies spawned as part of the Change of Leadership objective could be destroyed if too far from a player
💬 Fixed the music state sometimes dropping to default exploration, so the action music in Runari Rush is now more consistent
💬 Fixed debug boss portal text appearing for rift bosses
Fixed the behavior of the Elite Boon, Elite Warriors, Boss Attack, and Lucky Streak items so they apply correctly
Added Cast Speed to the display of player stats
The ability status icons now display the rarity of the slotted item
Loadout entries and player stats now have tooltips for mouse+keyboard users (tooltip support for controllers will be added in the future)
Fixed an issue where revisiting an area could cause more chests and totems to spawn there
General Improvements and Bug Fixes 🛠️
💬 Fixed an issue where weapon leveling could be 'hidden' by the minimum floor of the El Gato Altar if you upgraded it faster than your weapons
💬 Added a new ‘taking damage’ screen-space effect to help surface when you take damage during an intense fight, which can be disabled in the Indicators section of Gameplay settings
💬 Fixed a handful of incorrect weapon icons
💬 Fixed sky and lighting bugs
💬 World egg descriptions updated to properly refer to the Vault of the Gods
💬 Fixed a bug where the save size would grow unnecessarily as accessories level up
Removed the Adventure Guide from the game. All quests are handled in the quest book
Tutorial improvements: Added a hint about basic combat moves during the Grobb Fort fight, and changed an objective to teach dodging in the Training Arena
Audio Improvements and Bug Fixes 🎧
💬 Audio: Improved movement sounds for Brooks and other larger characters
Audio: SFX for Caltrops deployment fixed for both host/client
Audio: Fiblin Field statue puzzle “whooshes” fixed when the puzzle is already completed
Audio: A water feature in Arcadia was missing some sound design
Thank you for playing, and welcome to the skies of Cloudheim.
— Noodle Cat Games
Greetings, Runari!
We've pushed an update which addresses some issues you've reported.
Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!
General Improvements and Bug Fixes
💬 Fixed an issue that caused most weapons to not be considered for Item Level upgrades
💬 Fixed an issue that caused crystals to drop gold instead of resources outside of Runari Rush
💬 Fixed an issue that caused bad interactions between the new Blade Phalanx and giant mode
💬 Fixed an issue where the Quest command in the shortcut wheel showed an empty quest log
💬 Fixed an issue causing Fire Grobbs to no longer throw fire projectiles, making a puzzle in Arcadia more challenging
💬 Removed floating rope mesh and fixed a hole in the Grobb Citadel dungeon
💬 Fixed holes in the Wolf God’s Crypt and Corrupted Vault dungeons
💬 Fixed the material on some shields, spears, and clubs throughout Arcadia and Dustlanger to no longer be shiny
💬 Fixed Mystic blade, Lionsgrave, and Gleamsorrow swords being rotated incorrectly when attacking
💬 Removed water bubble puzzle collision in the Parched Temple region to prevent players getting stuck. The puzzle also now hides itself in Runari Rush
💬 Fixed an issue where the ‘Thanks for playing the demo’ quest didn’t immediately clear up after purchasing the full game if you last saved while on Arcadia
💬 Added an inspection prompt to Aspect of Fenrir in Fiblin Field on Arcadia
Added an on screen message when you try to open the World Map but can’t because of where you are, explaining that it’s not currently available
Fixed an issue where equipping an item into an empty slot in the loadout wouldn’t show the rarity color immediately
Runari Rush Improvements and Bug Fixes
💬 Disabled a feature that muted Sound Effects when viewing the run summary screen, as it could result in sound loss for the rest of the game
💬 Removed some debug text accidentally left enabled over the boss portal
Most item choice cards will now highlight the associated loadout slot or player stat that they’ll improve
Thank you for playing, and welcome to the skies of Cloudheim.
— Noodle Cat Games
Greetings, Runari!
We've pushed an update which addresses some issues you've reported.
Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!
Runari Rush Improvements and Bug Fixes
💬 Fix for an issue where Hollow Knight minibosses could be automatically destroyed if the player ran away from one, blocking the run
💬 Fixed an issue allowing quest structures to sometimes spawn on top of players
💬 Fixed an issue that prevented progress towards unlocking the Phantom Origin
💬 Changed the Leave Game button bind in the Down But Not Out dialog to Escape on keyboard or Start/Options on controllers to make it harder to accidentally press
💬 Fixed an issue where the volume of Sound Effects could be muted after finishing a run of Runari Rush
Added effects when a quest structure spawns
Added highlighting to the associated slot in the Loadout when hovering over a choice card, so it’s clearer which slot a weapon, skill, or item will go into
Gave Swordcupine a unique icon on the map and added drop shadows to the other map icons
Disabled key binds for some screens that don’t have a use in Runari Rush (e.g., Guild Inventory and Toggle Build Mode)
Vault of the Gods Improvements and Bug Fixes
💬 Increased the drop rate of Poison Eggs (leading to Eldmyr Marsh) from Odin Shell cannon - now only slightly more rare than epic tier world eggs
💬 Fixed enemy spawns in Vault of the Gods dungeons
Added Mythic rarity VFX to poison egg
Other Improvements and Bug Fixes
💬 When playing solo, the Report Bug screen will now automatically pause the game
💬 Fixed an issue where other players using emotes that spawn props could make the props appear at the wrong size for the host
Slightly increased Armordillo health and armor
Thank you for playing, and welcome to the skies of Cloudheim.
— Noodle Cat Games
Greetings, Runari!
We've pushed an update which addresses some issues you've reported.
Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!
Runari Rush Improvements and Bug Fixes
Added a call to action in the lobby when you have new Origins that are ready to unlock
💬 Fixed an issue where Donuts weren’t consistently being granted after successful runs
The run summary screen now fades-out in-game SFX while it is open
The “Give up on run” button now only appears when on a run, not in the lobby
“Give up on run” now triggers defeat instead of immediately traveling, so you can still see the run summary screen
When Down But Not Out, “Leave Game” as the host now triggers defeat instead of immediately traveling, so you can still see the run summary screen
Prevented some quests from being considered for automatic pinning
Fixed a rendering issue where distant scenery beyond the firestorm sometimes appeared too bright
Fixed a bug causing Loot Hoarder Grobbs to provide less gold than intended
Visual styling improvements to the Origin selection screen
Minor visual styling improvements to the escape menu
Fixed an issue where Arcane Grobbs were not navigating correctly
Audio pass on the Chicken Smasher
Added display of accessory slots to the Loadout, as some Origins grant them
Updated descriptions of difficulties
Adjusted Failed Experiment and Greeble Kings attacks to line up the visual effects better with the damage
Decorated the lobby area around Willow
Increased the cooldown on the some enemy boss abilities in Runari Rush
Other Improvements and Bug Fixes
💬 Fixed a potential crash when loading into Dustlanger with with very large saves
💬 Fixed an issue where you could see other players in Willow’s Wonders or the Appearance menu if they also had it open at the same time
Starting or joining a new world will now grant your unlocked skills quietly without generating a bunch of noisy toast messages
Adjusted the river near Rose Ruins on Arcadia to make it shallower and no longer damage players
Removed some floating trees on Arcadia
Fixed an issue where a “Proving Grounds” bounty quest was being unexpectedly granted on your first visit to Arcadia
Removed some logging that could result in very large log files
Fixed a typo in the description of Rushing Strike
Thank you for playing, and welcome to the skies of Cloudheim.
— Noodle Cat Games
Greetings, Runari!
The Eldmyr Update is out now!
Runari Rush, our brand new roguelite mode has arrived, alongside Eldmyr Marsh, a new massive Vault of the Gods island, Willow's shop with new unlockable character styles and emotes, and a plethora of combat improvements, quality of life changes, and bug fixes.
To celebrate, Cloudheim and the Supporter Pack are also on sale for 34% off for a limited time.
Runari Rush
Ashvyr's fire spreads across the realms.
Runari Rush is a brand new roguelite mode where you'll battle through collapsing worlds, unlock powerful upgrades, and race against an ever closing firestorm.
Choose your Origin, discover new weapons and abilities, and survive long enough to challenge Ashvyr's Champion.
Eldmyr Marsh
A new destination has appeared in the Vault of the Gods.
[img src="{STEAM_CLAN_IMAGE}/45480286/61b35660fd6c3ef1d25a526eb8643289e5ec1eec.png"][img src="{STEAM_CLAN_IMAGE}/45480286/ebb4caaeb54df1579fd89701b9f821efdba67de5.png"][img src="{STEAM_CLAN_IMAGE}/45480286/03e3a8a3b4454449258980d7655b48666ec5ea2b.png"][img src="{STEAM_CLAN_IMAGE}/45480286/04e3426c7b1fded7fea74853f8f5fe7945fe5329.png"][img src="{STEAM_CLAN_IMAGE}/45480286/138e0900bf35eaa69c0384319d09ec1e83838bc6.png"]Explore six unique regions, battle dangerous new bosses, and uncover new loot, including a powerful new hammer. If you've been looking for your next adventure, Eldmyr Marsh is waiting.
Willow's Wonders
Willow has opened shop!
[img src="{STEAM_CLAN_IMAGE}/45480286/b3161769fbea80109a859134c0d9c5537a0cd594.png"]
Earn Runebeans through Runari Rush and Character Trust, then spend them on new character styles and emotes to customize your Runari. If you've been waiting on some secret styles for your characters, they're finally here!
Plus Much More
This update also includes major combat improvements, ability reworks, new accessories, UI upgrades, audio improvements, and dozens of community requested fixes.
As always, thank you for helping us shape Cloudheim during Early Access.
Now gather your friends, enter the firestorm, and let us know how long you survive.
Read on for the full patch notes!
Full Patch Notes
Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!
What’s New
Runari Rush
Our brand new roguelite mode for Cloudheim
Play some easy tutorial quests in the Rush Lobby to get started
Choose your Runari Origin - aka your starting loadout - and complete challenges to unlock more
[img src="{STEAM_CLAN_IMAGE}/45480286/2ce2186a1152c11042a048828278d74c194bc266.png"][img src="{STEAM_CLAN_IMAGE}/45480286/7a2411117d5ebe8b33a03d5b7b6212c3d7dfdec7.png"]Change your difficulty level for a greater challenge and more runebeans (higher difficulties change the fire storm’s behavior, enemy damage, enemy starting level, and how fast enemies grow stronger)
Earn gold by defeating enemies, breaking rocks, chopping plants, and smashing pots, and use it to unlock chests containing new weapons, skills, items and other upgrades
Enemies get more difficult as time progresses - make sure you’re growing stronger faster than they are
Break shrine pillars to get temporary buffs, like super jumps, giant mode, and more
Complete a series of quests before challenging Ashvyr’s Champion to claim victory!
Willow’s Wonders
You can now find Willow on Arcadia or in Runari Rush, and she’ll trade you Runebeans for new character styles and emotes
Earn Runebeans by playing Runari Rush or by leveling up Character Trust
Eldmyr Marsh (new island)
Explore the island’s 6 unique regions
Fight 3 bosses across the island to gain new unique loot, including a new hammer
Use a Poisonous Egg (found by fishing or by feeding Odin Shell) at the Vault of the Gods to reach the marsh
Combat Changes ⚔️
💬 Improved Lasso targeting accuracy in groups of enemies, making it more strongly prioritize the cursor position
Updated Rock Fall (increased size, number of rocks, and summoning speed)
Boomerang damage vs armor increased by 50%
Rapid Volley cooldown reduced by 50%, and increased armor damage by 50%
Crash main lightning bolt armor damage doubled
Tornado Ice Shards now deal damage on hit in addition to the jump pad, and have better initial aiming
Bumpkin Bumper impact damage increased by 50%
Improved Weapon Master enchant calculation to interact properly with other modifiers of the same type
Reduced the armor of Primal Treemask by 33% and some miscellaneous common Grobbs by 12.5%
Increased the armor regen timer for bosses on all difficulties
Fixed Mushroom Mages potentially one-shotting the player if they hit you with a spore attack in the middle of a ground pound
Fixed a bug where some impulse success events triggered on non-combat, non-physics objects, such as crates
New Glorious Sash accessory drop to unlock the Blaze of Glory powerup on Pile Driver
Shrinking Bolts now only slightly moves you forward while casting
Improved Breaker trait armor damage calculation to interact with different modifiers better
Improved weapon damage enchants to interact better with other modifiers
Dramatically increased the amount of damage enemies take from environmental spike bumpers
Swiftcut & Steelbane damage increased
Armageddon Smash now applies Hyper Armor
Removed awkward side camera on Mega Beam upgraded Blizzard and Incinerating Beams
Mining Dagger now pierces targets
Reduced the attack commit on hammer combo spinning finisher by 6 frames
Increased the hammer combo spinning speed by 35%
Reduce damage of the MushroomMages slow spore projectile.
Thunder Spear Swarm now creates projectiles earlier and more reliably
Fixed a client/server desync that caused variable behavior on Rushing Strike and Explosive Rush. Adjusted dash strength to be more consistent. This will cause them to travel a longer distance in some situations and shorter in others
Fixed client sync issues on Explosive Rush that caused it to spawn duplicate bombs that did not behave properly, and improved bomb spawning position reliability
Redesigned Blade Phalanx
Summons magical blades in a circular pattern around the player in all directions
Blades move in clusters of 3, and quickly fly away from the player
Blades return to where they spawned after flying a medium distance, then continue flying past it in the opposite direction
Blades can bounce off walls, which will cancel their return behavior
Updated Magnetize
Enemies in the area of the magnetize now take frequent, small damage
Added a new accessory: Embiggen Charm. Upgrades Magnetize, increasing its size, damage, and adding a stacking slow on enemies
Increased the cooldown by 6s, meaning maintaining 100% coverage requires using some mana
Updated Caltrops
Added armor damage at 2x the normal damage value
Increased charges from 1 to 2
Updated Mana Lash
Now stuns targets for 1 second
Increased cast speed 50%
Updated description to add detonate mechanic
On mana burn, detonate now self heals for 2.5 hearts
Fixed a bug that caused it to target dead enemies
Mana Lash cooldown reduced from 12s to 6s
💬Fixed an issue where being repeatedly impulsed by enemies, environment, and players could lead to taking extra damage from future attacks and potentially being one shot
User Interface Improvements and Bug Fixes
💬 Fixed an issue where the in-world text on Trading Posts was not rendered correctly in other languages
💬 Updated several skill icons to replace duplicates
Limited duration buffs and debuffs on the player now have a bar indicating the time remaining before a stack is removed
Minor styling improvements to the Emote wheel
Added short descriptions to many ability items
Improvements to quest screen categories
Updated the Upgrades list on the Odin Shell reputation board to include:
Gibbit, Beacon of Power
Dwarven Pickaxe
Fruit of Regrowth
Proof of Delinquence
Proof of Absurdity
World Map 🗺️
Added an experimental minimap (currently only in Runari Rush)
Improved the look of player indicators on the map
Made player markers and player indicators appear above region names
Repositioned the top level region names for islands so they don’t obscure the island at the default zoom level on the world map
Other Improvements and Bug Fixes 🛠️
Combat encounters will now mark enemies after 25 seconds if three or fewer enemies are alive
Fixed a bug causing bells on Dustlanger to stop animating if the player looked away
💬 The Key Press station should no longer occasionally produce a low value key when higher value bars are used
💬 Updated the Odin Shell map to properly reflect the number of chests and puzzles.
💬 Fixed some floating meshes near Sylf on Odin Shell
💬 Fixed many bugs with enemies spawning in ceilings and walls in the Frostfall dungeon
💬 Fixed a bug with particles lingering on lore books after being collected.
💬 Fixed a bug preventing players from using spinning ice kick while they were able to interact with nearby objects
💬 Fixed many out of bounds areas in various Arcadia dungeons
💬 Vitikki will no longer be constantly bombarded with meteors
💬 Fixed a bug preventing Brooks from being able to fit in shrines on Odin Shell and Greenvor
💬 Fixed a broken lasso point on Arcadia
💬 Fixed glowing floors in Mournfrost Castle
💬 Changed the name of a circular “Storage shelf” to “Display table”
💬 Enabled collision on Grimslaad in both his dungeon and on Odin Shell
💬 Enabled collision on Vargerkatt on Odin Shell
💬 Decreased Smallshot enemy’s health significantly and made them immune to fire
💬 Blocked all out of bounds areas in Brimir’s Forge dungeon to prevent sequence breaks
💬 Visual tweaks to puzzles in Brimir’s Forge and Mournfrost Undercroft
💬 Fixed an issue where Frostvaldr materials were not being generated on Prospecting Sites and Garden Plots
Fixed a bug allowing players to repeatedly interact with orb puzzles after they were already completed
Each Hollow is now a unique named boss. Once defeated, they will reappear later as a Shade which doesn’t drop additional Reality Tear Fragments
Added two puzzles to Frostvaldr (one on the Northern side of the Spiritstone Mining Camp Mountain, and another in the church North of the Snowy Steps Village)
Added an image for the Reflective Respite Cellar in Dustlanger
Added an inspect description to Bifrost Exit Gates in dungeons
Replaced ice crystals in Odin Shell caverns with aqua crystals
Fixed a bug causing Crystal Golems to not attack
Added a new boss Frostshot as the boss in Brimir’s Forge dungeon
Decreased the size of the “level up” UI popup
Fixed a bug with Silver King spawning greebles in a line instead of around him
Fixed a few places where skills referred to the wrong name
Fixed an issue causing Rattans to have a much larger range than intended
Made heart drops more visible in darker environments
Treemask mini-bosses no longer regenerate armor
Fixed a bug causing Treemask enemies to make the player’s camera to shake rapidly
Removed redundant Flametwisted Grobb enemy
Statue Beans are now called Runebeans, and trust reward values have been adjusted. You’ll see a mail granting you additional Runebeans based on what character trust tiers you’ve already completed
Hollow enemies now respawn as a shade when killed, and can only drop a single reality tear fragment, preventing early players from acquiring the Gravity Sphere ability.
Audio Improvements and Bug Fixes 🎧
💬 Brooks extra movement SFX removed
Streak/Combo meter made more prominent in the mix
Giant mode now has a volume boost and FX on the player voice efforts
Volume slider fixes (for LFE content)
Super Plunge
Brooks Bat has proper weapon hit SFX
Bouncy Bed
Improvements to digging up Buried Treasure
Improvements to Spinning Blades and Tomes
More improvements and mixing for Axe and Hammer impacts
Tutorial drawbridge sound improved
Tiny boost to default music levels
Better Castle Doors
Fixed some crystal puzzles that didn’t sound correct for clients
Water features and wading fixes across Frostvaldr
Weapon Shrine Audio
Expedition Reward SFX
New Heart pickups sound design
Voice re-assignments for Grobb Bosses
Seedling Spin loop improved
Boss Nog monster voice
Nog running has its own sound design
Tick VOX lowered/remixed
New sound design in Dustlanger for the purple huge floaty spheres
Light Beacons now have clearer/different sound design for igniting vs puzzle alignment
All dungeons now have “sanctuary” music in the final treasure room
Thank you for playing, and welcome to the skies of Cloudheim.
— Noodle Cat Games
Hey, Runari!
We've pushed an update which addresses some issues you've reported.
Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!
Improvements and Bug Fixes
💬 Fixed an issue where Map Icons would show as locked incorrectly
💬 Fixed an issue where Brimir’s Blade would not appear in the Wolf God’s Crypt dungeon, preventing quest progression
💬 Quality of life improvements to the Dark Channeler boss on Dustlanger:
Boss now more consistently returns to the center of the arena to prevent fighting at frustrating elevations
Boss now has a smoother and more aggressive path towards the player during his projectile chase ability
Boss now has a brief delay and an indicator before he starts his projectiles chase ability
Boss can no longer interrupt his own basic projectile attack with other attacks
Drastically increased the cooldown of his projectile chase ability
Fixed a bug sometimes causing him to not do his ring attacks
💬 Fixed an issue where the homestead progression quests would get stuck when objectives were done in a certain order
💬 Fixed an issue where Rattan enemies could be invincible in rare situations
Fixed an issue where the continue option on the main menu would show up only if you had a local world saved, preventing playing WorldShare unless you also had a local game
💬 Added a warning when you leave a Worldshare that your locally saved version of it cannot be converted back into one
💬 Removed the mastery UI from some Traits that incorrectly showed it
Fixed some typos in quest dialogues
💬 Removed extra SFX from Brooks movement
Thank you for playing, and welcome to the skies of Cloudheim.
— Noodle Cat Games
Hey, Runari!
We've pushed an update which addresses some issues you've reported. Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!
Improvements and Bug Fixes
💬 Expedition fixes
Fixed a bug that might cause expeditions to re-roll when loading into a level
Fixed a bug that could cause fewer than 3 bounties to be granted
If a player closes the Expedition Reward view without clicking Next, we now automatically generate the expedition as if they had done so
Destructive Lasso improvements
Destructive Lasso explosions now smash enemies caught in the blast
Destructive Lasso explosions are now more responsive and reliable
Updated Destructive Lasso VFX to better match the damage timing
💬 Fixed a bug that could cause players to not keep recently gained skill points after traveling
💬 Fixed a bug that could cause player appearance changes done before travel to revert on travel
💬 Fixed a display issue on the Shop Upgrades tile of the Odin Shell reputation board
💬 Fixed targeting on Hammer & Shield aerial spin attacks
💬 Sent the Silver Greebles back to the accessory mines since they revolted and stopped working after properly dropping loot again for one day
Fixed Accessory Item Level increase toasts to show the actual accessory affected
Fixed the Frostvaldr reputation board story act buttons accidentally opening the Arcadia ones
Added a Homestead tile to the Odin Shell reputation board showing how much of the Homestead has been built and what the requirements are for the next level
Fixed a bug where the wrong loading screen could be shown when traveling via Bifrost gateways
Thank you for playing, and welcome to the skies of Cloudheim.
— Noodle Cat Games
Hey, Runari!
A new update has arrived in Cloudheim, introducing Expeditions, a brand new way to earn rewards together with new challenges, along with expanded WorldShare support for existing saves, and Armor.
Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!
What’s New
You can now convert existing Worlds to WorldShare
WorldShare allows your friends to jump in and play with your progress, gear, and homestead even when you aren’t around
When hosting a world, you can can find the conversion button in World Settings
Expeditions v1 - Earn Armor and Accessories
When you’ve explored 20% of Arcadia, you’ll get a quest to visit the reputation board on Arcadia to unlock the feature
Expeditions are a set of shared goals to complete together to earn extra rewards
Defeat enemies and complete bounties to progress the Expedition
Bounties give a large boost to expedition progress
More bounty variety coming over time
Track your progress from the the Expeditions tile in the menu
When complete, claim rewards at any Sylfstone
Added Armor as a new equipment type
Armor can be earned through expeditions
Note: Armor is not visible on your character
Improvements and Bug Fixes
💬 Fixed an issue introduced in Update 34 that was causing reduced loot drop rates. This affected harvestables and treasure chests
💬 Golden Greebles have raided the vaults and replenished their lunch money, so they are once again full of gold
💬 Fixed a bug causing Earth eggs to attempt to travel to an unfinished vault. They now properly travel to Desert Tombs
More localization fixes
💬 Fixed an issue where executing some movement skills (such as plunge attack) during the upward portion of a jump, could result in the the two movements interfering with each other and leading to inconsistent results
💬 Updated healing heart pickup art
Fixed incorrect text formatting when discovering some fist weapons for the first time
Fix for long enchant names
💬 Made a change to reduce how frequently you reset to the starting spawn when traveling to islands
Thank you for playing, and welcome to the skies of Cloudheim.
— Noodle Cat Games
We've pushed an update which addresses some issues you've reported.
Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!
Improvements and Bug Fixes
Improvements to WorldShare translations
Clarifications to WorldShare messaging
Added the unread mail icon to combat, so you can see incoming WorldShare invites without returning to Odin Shell
Added a toast when you get new mail or have unread mail
💬 Fixed Power Slide skill display data so it no longer appears as an empty item in the reward screen and inventory
Fixed a bug causing bells to swing wildly in the first encounter in Dustlanger
💬 Fixed Oathcleaver and Healing Blade losing their proper rarity
💬 Fixed a bug where curios could be picked up multiple times
Fixed an issue causing incorrect shading on Harker
Fixed Brooks’ backpack appearing incorrectly
Updated the Gnasher rescue fight during the tutorial to have more enemies and fewer rock throwers
Thank you for playing, and welcome to the skies of Cloudheim.
— Noodle Cat Games
The WorldShare update is out now, our most requested feature from players!
This update is our biggest step toward 1.0 yet, with balance and progression changes that make stats, loot, and gear matter more.
If you’ve been waiting to jump in, here’s what this update means:
Share your world and let friends play even when you’re offline
Builds are stronger and more meaningful (stats, scaling changes)
Combat is faster, clearer, and more impactful
Enemy, boss, and world updates
WorldShare
You can now share your world with friends, allowing them to jump in and play with your progress, gear, and homestead.
When players join your world, you’ll be able to invite them to share your save. Decide you want to log off, but they want to play? They can automatically open your save and keep going. [img src="{STEAM_CLAN_IMAGE}/45480286/62cac2da2d67b51f1ec1beed3dcc2017cc73b115.png"]
You can share saves with up to 15 people, and we’re very curious what happens when that many players start jumping in and out of the same world. It’s time to hand your save to your friends and hope they don’t ruin it.
Stronger Builds
Accessories now level up through duplicates, adding even more progression to your loadout. Primary stats now grant secondary bonuses, increasing the impact of every stat point. An Armor slot has been added, and Max Hearts has been increased, expanding your build options.
Refined Combat
Plunge attacks are faster and deal more consistent damage. New enchants, including Rejuvenating Bolts and Blaze of Glory, add additional build variety while improved damage calculations across weapons and skills so upgrades scale more reliably. Large projectile interactions have been adjusted to prevent unintended multi-hit damage.
System Improvements
Enemies can now drop heart pickups for team healing. Player stats, tooltips, and overall UI clarity have been expanded. Performance improvements have been made on Odin Shell. This update also includes new cosmetics for Bjorn and two updated boss models!
Community Changes 💬
A lot of this update comes directly from your feedback!
Tutorial signs can now be removed after being read, reducing clutter as you progress. Grobb Shieldbearers have been reworked for more consistent behavior (and also to not be annoying), and several combat bugs, instant death cases, and some frustrating puzzle interactions have been fixed.
Jump in, try WorldShare with your crew, and let us know how it feels - we’re actively watching feedback and iterating quickly.
Please note: Expeditions arrive later this week, bringing repeatable challenges and new rewards to chase!
The Full Patch Notes
Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!
What’s New
💬 WorldShare Beta
You can now share your worlds with your friends!
Invite up to 15 other players to share your world save, and become a host of up to 10 saves
Invited players will be able to open the world save and continue playing when you aren’t online
I
n this first version, you will only be able to enable WorldShare when creating a new World. Our plan is to let you convert existing worlds to WorldShare saves as soon as we make sure things are stable, stay tuned for a future updateExisting saves can now be WorldShares!
💬 You can now “remove” tutorial signs after reading them for the first time (outside Cloudheim’s tutorial)
New cosmetic styles for Bjorn - Duke, Protagonist, Isekai, and Hero[img src="{STEAM_CLAN_IMAGE}/45480286/7e71c6de0805cc877818a8f76811648348d01e8e.png"]
Major update to the skylines of the islands
Many enemy types have relocated to islands and environments where they are more comfortable
💬 Significant improvements to counterplay with the Grobb Shieldbearer and Smallshot enemies
New models for two bosses: Divine God-King Braul and King Graaah
[img src="{STEAM_CLAN_IMAGE}/45480286/2271ce02b400fd1e50d8cc98e5e7f466d21915d6.png"]
Combat Improvements and Bug fixes
Added “Rejuvenating Bolts” enchant that upgrades Thunder Spear, healing the caster for ¼ heart every time it pulses on an attached enemy
Added “Blaze of Glory” enchant that upgrades Pile Driver, ending the ability with an area effect burst that burns enemies and launches them into the air
Added Beacon of Thunder sword available in Myrkstorm near Fan of Daggers
💬 Grobb Shieldbearer Improvements
Made shieldbearer blocking impulses more consistent. Shield blocked impulses will now play the blocked impulse effect when blocked
Reduced turnspeed from 215 to 80 degrees
Fixed several issues around the Grobb taking damage when the shield was meant to absorb it
Shield health reduced from 55% of Grobb total health to 25%
Made launching enemies into the shield do significantly more damage. Heavier enemies knocked into a shield will yield more damage. Enemies hit hard into shields will also do more damage to the shield
Fixed a bug where we were still listening for shield collision after its shield is broken
Solo players no longer automatically get power level scaling until level 100
This makes gear and skill upgrades have a much higher impact, because the scaling was replacing the need to build your character and use better weapons
This change does not affect level 100+ because there are still missing mechanics to make sure you can grow at higher levels
This does not affect coop yet
💬 Weapon Shrines updated so that the text matches what the weapons do
Weapon innate enchants adjusted to have better upgrades and more consistent across different classes
Shrines now only list the added enchants on the weapons, not innate properties of those weapon classes
Increased the speed of Plunge Attacks by 30%
💬 Fixed several cases where you could die instantly by using specific combinations of skills in the right locations, such as plunging from a high height in a toxic dungeon while outside of a cleansing sphere
💬 Projectiles can now have an internal cooldown on how often they can hit an enemy. This heavily impacts using large projectiles against large enemies, which could repeatedly hit the enemy (4-8 times) and cause immense damage. This meant very large enemies like the Golden Hollow were easily defeated with large projectiles from bows and tomes
Increased Tome wave projectile armor damage 40%
Decreased Tome wave projectile health damage 15%
New water logged Tome VFX
💬 Enemies can now drop heart pickups that heal your team - hearts cannot be picked up if everyone is full health
Minor but broad balance changes to enemy stats
💬 Reduced the rate and accuracy of lightning strikes across all difficulties
Improved Thunder Spear damage attribution and physics object interactions
Improved weapon and skill damage calculations so they work better with different buffs
Increased the height of Wind Wave projectiles so it's a bit easier to hit with them, particularly using a bow on a gamepad
Fixed aerial damage calculation interaction between character attack level and height bonus, making downward aerial attacks more reliable
This greatly increases plunge damage at high level, but reduces ground pound damage in some high elevation scenarios
Increased Ground Pound base damage by 20%
Quarry Guardian improvements
Fixed a bug causing the Quarry Guardian’s damage indicators to be improperly scaled
Fixed a bug causing the Quarry Guardian’s damage indicators to appear on safe areas of the arena
Fixed a bug causing the Quarry Guardian to die early unexpectedly
💬 Smallshot improvements
Fixed a bug causing Smallshot to scale damage improperly, killing the player instantly in some instances
Smallshot’s laser beam tracking now stops slightly earlier (giving you more time to avoid being hit)
Smallshot’s laser beam attack now has a shorter hitbox that better matches the visuals, so you don’t take damage when you thought you were safe
Progression Improvements and Bug fixes
Accessories now increase stats as they level from acquiring duplicates
Increased Max Hearts by 20
Added Armor slot to loadout
Armor will be added to the loot pool shortly
Armor is not visible on your character
New “Dwarven Pickaxe” base upgrade
Increases ore drop rate from rocks
Starting ore rate greatly reduced
Rocks now always drop some stardust
Maximum level 6
New “Fruit of Regrowth base” upgrade
Increases herb drop rate from rocks
Starting herb rate greatly reduced
Plants now always drop some gold
Maximum level 6
New “Gibbit, Beacon of Power” base upgrade
Increases skill damage by 5% per level
Maximum level 25
💬 New “Proof of Absurdity” base upgrade. You shouldn’t buy it
💬 Added “Mana Regeneration Crystal” base upgrade
Unlocks at homestead level 3 and shop level 8
Drastically increases mana regeneration rates while on Odin Shell
Primary Stats now have secondary stat bonuses, up to a maximum of 100 points of the primary stat
Magic increases Skill Damage and Max Mana
Speed increases Weapon Damage and Critical Hit Chance
Strength increases Impulse Strength (which influences Impulse Damage) and Critical Hit Damage Level
Vigor increases Mana Regen and Health
Megingjörð max level increased by 10
Harvesting now gives a small amount of XP
Defeated enemies now show XP in world
Reduced the XP penalty for defeating enemies below you from 12.5% to 10% per level
Increased the XP bonus for defeating enemies above you from 12.5% to 15% per level
Changed how Cosmetic Trust is earned so it is more consistent across play styles and different modes
Critical Hit Chance above 100% can now stack additional levels of crit, multiplying the effect of Critical Hit Damage Level (maximum 5x)
💬 Added some of the Fishing for Tomes event results to normal fishing
Improved fishing interaction with combat
Equinox event world eggs are now available when offering golden fruit to Odin Shell
User Interface Improvements and Bug fixes
Equipment Loadout slots now show icons specific to the slot type when empty
Moved the Class Trait slot from Gear to Accessories
Each major island now has a unique loading screen
💬 Fixed Breaker level 52 Incinerating Beam not showing the rarity upgrade banner
💬 Gnasher now shows his level on his sign
💬 Numerous UI fixes to Chinese localization
Experimental Polish Translation
💬 Fixed an issue in how the system language was presented in the settings screen, which could have been misconstrued as additional languages being supported when they aren’t
💬 Fixed several dialog typos from NPCs on Odin Shell
💬 Fixed some text during the tutorial that wasn’t being translated
Improved the styling on the Call to Action button
Added support for levels to optionally have map data that shows up when the map is opened, even if they aren’t part of the main world map
El Gato Altar, Sword God description updated to indicate it increases accessory max level in addition to weapon max level
Jump Pads and Luring Jump Pads now show up in the Ranger skill tab instead of the Shared skill tab
Blessed Gnasher Fruit now shows up in the Shared accessory tab
Added more player stats
Added and updated tooltips and help tips to stats
Moved some operations to the action bar at the bottom of the screen
Added display of the world name in the escape menu
Reworked the crew list
Audio Improvements and Bug fixes
Baseball bat impacts improved
Digging up treasure re-designed
Lava sound design improved
Succulent Tuna and Frying Pan combat!
Squishy Ham emote sound design
Enemy healers aura sound design improvements
Firebomb spray sound design
More LFE work (mostly under the hood, fixes settings sliders)
Wisps better sound design
More Combat mixing, overall combat should be a bit more impactful sounding
Barrel explosions fuse timing fixed, and explosion re-mixing.
Spinning Blades ability sound design
Tome ability/weapon sound design
Bridge slams redesigned (tutorial bridges)
Slight increase to default music levels (new users)
Castle Doors improved
Seedling Spin improved
Other Improvements and Bug fixes
💬 Fixed a bug where some physics objects like barrels would be prioritized over important objects like Power Orbs, making puzzles frustrating
Improved CPU performance on Odin Shell
Modified the visuals on secret chests to improve understandability and added an inspection tip
Fixed a Build Menu bug causing UI issues when canceling a purchase
Fixed a bug that prevented players from lassoing Timid Icebulbs and Pillars with certain lassoes
💬 Fixed a bug with some more building previews having collision, including the weapons vendor
💬 Fixed a duping skill point exploit
Bubbles thrown by Water Grobbs now refresh jumps when bounced on
Buried treasure now refunds a lasso charge when pulled
A small usability pass on fishing spots to (hopefully) improve overall experience (more are in progress)
Moved snap locations on stone fencing decorations to make placement less frustrating
Fixed a bug preventing poison from spawning on the ground in a room in the Lawless Strand
Stability Improvements
💬 Fixed an issue where fire VFX could get stuck on
Fixed several visual bugs, inaccurate wall collisions, and floating objects in the homestead
Fixed wall planter decor having much larger collisions than intended
Fixed a bug preventing a boss from spawning at the base of the Forge Watchtower
Fixed several floating assets in Frostvaldr
Fixed grass materials being multicolored in some rooms in Frognir’s Flame swamp dungeon
Fixed a bug causing torches to be incredibly bright when lit by the player
Fixed some floating assets across Arcadia
Added physical reputation boards to Dustlanger, Greenvor, and Frostvaldr
Jump in, share your world, and let us know what breaks (and what you love).
Thank you for being part of Cloudheim.
— Noodle Cat Games
Current Release
23685523
Uploaded Jun 19, 2026
System Requirements
How to Install
CloudheimSteam.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
16.0 GB
23685523
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