Cloudheim
by Noodle Cat Games · 4 Dec, 2025
151 downloads
About the Game
Rally your friends for spectacular, combo-driven combat in the destructible world of Cloudheim, where the ancient beings lie dormant and corruption spreads. Harness powerful abilities and craft ever-evolving weapons to unlock new skills and devastating combos. Explore mysterious islands and shifting dungeons from your flying turtle base, Odin Shell.
Play solo or in up to 4-player online co-op with a colorful cast of characters and creatures to guide your journey. Cloudheim blends fast-paced action and dynamic crafting as you dive into a colorful fantasy realm waiting to be transformed.
Master the Chaos
Unleash mayhem in a reactive, breakable world. Chain powerful abilities together and coordinate devastating team combos to crush your enemies. Tear down pillars onto the monsters around you, lasso enemies into tornadoes, shoot Greebles out of cannons, or kick exploding barrels into the fray.
Rise Together
Join forces with up to three friends in online co-op. Share every weapon and ability you unlock as you grow stronger together and discover new playable characters.
Forge Infinite Possibilities
Build your workshop on Odin Shell, a massive, ancient turtle who has summoned you to restore the world. With visual crafting, you'll never have to wait for a friend in a menu. Create a massive array of weapons, gear, and powerful abilities that you can use in battle — or sell them to fund your journey. Someday, you might even forge new worlds…
Run a Fantasy Shop
Grow your humble shop into a bustling destination for customers from all over the realm. Keep your shelves stocked and fulfill requests as you expand your offerings and build up your reputation as the most profitable (and only) store in the skies.
Team Up with Fantastic Creatures
Adorable Blins that help around and Gnasher — with an endless void of a stomach — are here to help you on your adventures. The skies are wild, but you don’t have to face them alone.
Explore an Untamed World
Adventure across diverse islands and ever-changing dungeons filled with challenging enemies, puzzles, and valuable loot waiting to be discovered. From the icy tombs of Frostvaldr to the blistering sun of Dustlanger, Cloudheim holds powerful secrets, challenges, and ancient gods waiting to be awoken.
Screenshots
14 images
Version Information
Steam Patch Notes
Official update history
Hey, Runari!
We're back from summer break, and have another update!
Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!
General Improvements and Bug Fixes 🛠️
💬 Fixed a quest blocker in Dustlanger that could be encountered by interacting with a glyph before obtaining the quest to do so. Anyone impacted by the issue should have the impacted quest reset when loading in after the update
💬 Fixed a bug causing some enemies to spawn out of bounds in Desert dungeons
💬 Fix some out of bounds areas in Desert dungeons
Fixed a bug causing Nogs and Geists to spawn in Desert dungeons unintentionally
Fixed a bug causing Metal Grobbs to not attack or move towards the player
Fixed a bug causing Healing Totems in Dustlanger to not heal nearby enemies
Thank you for playing, and welcome to the skies of Cloudheim.
— Noodle Cat Games
Hey, Runari!
We've pushed a small update addressing issues you've reported, along with a handful of improvements across Cloudheim.
As a reminder, Cloudheim is 34% off during the Steam Summer Sale if you've got friends you've been trying to convince to join your adventures.
One quick heads up: our team will be taking a short summer break from Friday, July 3 through Sunday, July 12, and we'll be back on Monday, July 13. We'll still be keeping an eye out for any major issues, but responses and updates may be a little slower than usual while the team gets some well-earned time to recharge.
Thanks for all the support over the past few weeks. We can't wait to share more with you when we're back!
Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!
Runari Rush Improvements and Bug Fixes
💬 Fixed a bug causing the One Kit Knock Out mutator on Dustlanger to not credit completion properly
💬 Fixed an issue that could cause some completed quests to not show up for clients
General Improvements and Bug Fixes 🛠️
💬 Fixed expeditions not properly rewarding loot
💬 Fix mismatched weapon icons
💬 Hid Mega Kick boots and Slowing Lasso gloves from the codex since they’re only available when equipped as part of Runari origins in Runari Rush
💬 Fixed torches in Misting Keys dungeon that were too bright
💬 Additional fixes for building in the wrong area in the Odin Shell Homestead
💬 Fixed several issues with puzzles blocking progression in the Withered Ruins dungeon
💬 Fixed several areas enemies could spawn underground in Withered Ruins
Audio: Reduced the volume of mini-Gnasher in the Lazy River emote
Improve the weapon icons for axes, hammers and bows
Fixing issues with some weapons outlines
Fixed roses appearing outside of the Rose Ruins dungeon
Fixed a minor out of bounds spot inside Raegifisk’s rest on Eldmyr Marsh
Visual and audio polish to the river in Arcadia
Combat Improvements and Bug Fixes ⚔️
💬 Fixed Spore Pod failing to heal allies and only knocking them back, instead of doing both
💬 Fixed enemies spawning underground in some areas in Dustlanger
Added a new attack to the Toxic Cryptwarden boss fight and increased overall difficulty
Fixed a bug that caused all Greeble spawn projectiles to look like Greeballs
Fixed a bug causing enemy ranged telegraph visuals and player plunge attacks to be blocked by sacrifice platforms
Increased the amount of time for floating indicators to appear on enemies while fighting
Increased all Hollow boss perception radii to full 360 degrees, up from 180
Audio: Fixed spammy damage SFX when enemies are burning
Thank you for playing, and welcome to the skies of Cloudheim.
— Noodle Cat Games
Hey Runari!
The Eldmyr Update has been our biggest launch since Early Access began, and we can't thank you enough for all of the support, feedback, bug reports, screenshots, clips, and chaos you've shared with us over the past week.
To celebrate, we've got a fun little crossover with our friends at Caldera Interactive, the winners of our Runari Rush competition, and a fresh round of fixes and improvements based on your feedback.
The Rabbit Haul Crossover
Our friends at Caldera Interactive have a very cute demo for their game The Rabbit Haul, where you play as a bunny named Sprout who grows their garden by day, and fends off hungry, thieving raccoons by night. You can now practice hacking and slashing away like Sprout with your very own carrot weapons in Cloudheim!
Find the orange greeble named Carrot Muncher on Arcadia, Dustlanger, Myrkstorm, and Frostvaldr
Defeat him for some very special Carrot Daggers & a Carrot Sword!
Super Special Extra Bonus Not one to be left out, Gnasher decided it would only be fair if there was some gnarly Cloudheim swag in The Rabbit Haul as well. You can now get your very own super cool super awesome Gnasher hat to fight off those pesky raccoons off in style (and a little bit of drool)! Available for free in the cosmetic shop in The Rabbit Haul demo!
[img src="{STEAM_CLAN_IMAGE}/45480286/afb60d73b4c29a8a7192459f610c85c699421352.png"]
[dynamiclink href="https://store.steampowered.com/app/2514330/The_Rabbit_Haul/"]
Runari Rush Contest Winners
The times are in, Runari Rush winners are below! We still have a leaderboard running in our Discord if you'd like to see your name up there.
[img src="{STEAM_CLAN_IMAGE}/45480286/1d20751dc4a25837f962e9502608f2ee8594d954.png"]And now, for the full patch notes!
Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!
The Rabbit Haul Crossover
Sprout from The Rabbit Haul has hopped into Cloudheim!
Hunt down the Carrot Muncher on Arcadia, Dustlanger, Myrkstorm, and Frostvaldr
Defeat him to earn the Carrot Sword and Carrot Daggers
Bonus Crossover Reward
Cloudheim is invading The Rabbit Haul, too!
Download the demo and claim a free Gnasher Hat from the cosmetic shop to defend your garden in style
Runari Rush Improvements and Bug Fixes ⚔️
💬 Fixed an issue where players were not getting credit for winning a run as the Delinquent
💬 Fixed an issue where boss enemies spawned as part of the Change of Leadership objective could be destroyed if too far from a player
💬 Fixed the music state sometimes dropping to default exploration, so the action music in Runari Rush is now more consistent
💬 Fixed debug boss portal text appearing for rift bosses
Fixed the behavior of the Elite Boon, Elite Warriors, Boss Attack, and Lucky Streak items so they apply correctly
Added Cast Speed to the display of player stats
The ability status icons now display the rarity of the slotted item
Loadout entries and player stats now have tooltips for mouse+keyboard users (tooltip support for controllers will be added in the future)
Fixed an issue where revisiting an area could cause more chests and totems to spawn there
General Improvements and Bug Fixes 🛠️
💬 Fixed an issue where weapon leveling could be 'hidden' by the minimum floor of the El Gato Altar if you upgraded it faster than your weapons
💬 Added a new ‘taking damage’ screen-space effect to help surface when you take damage during an intense fight, which can be disabled in the Indicators section of Gameplay settings
💬 Fixed a handful of incorrect weapon icons
💬 Fixed sky and lighting bugs
💬 World egg descriptions updated to properly refer to the Vault of the Gods
💬 Fixed a bug where the save size would grow unnecessarily as accessories level up
Removed the Adventure Guide from the game. All quests are handled in the quest book
Tutorial improvements: Added a hint about basic combat moves during the Grobb Fort fight, and changed an objective to teach dodging in the Training Arena
Audio Improvements and Bug Fixes 🎧
💬 Audio: Improved movement sounds for Brooks and other larger characters
Audio: SFX for Caltrops deployment fixed for both host/client
Audio: Fiblin Field statue puzzle “whooshes” fixed when the puzzle is already completed
Audio: A water feature in Arcadia was missing some sound design
Thank you for playing, and welcome to the skies of Cloudheim.
— Noodle Cat Games
Greetings, Runari!
We've pushed an update which addresses some issues you've reported.
Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!
General Improvements and Bug Fixes
💬 Fixed an issue that caused most weapons to not be considered for Item Level upgrades
💬 Fixed an issue that caused crystals to drop gold instead of resources outside of Runari Rush
💬 Fixed an issue that caused bad interactions between the new Blade Phalanx and giant mode
💬 Fixed an issue where the Quest command in the shortcut wheel showed an empty quest log
💬 Fixed an issue causing Fire Grobbs to no longer throw fire projectiles, making a puzzle in Arcadia more challenging
💬 Removed floating rope mesh and fixed a hole in the Grobb Citadel dungeon
💬 Fixed holes in the Wolf God’s Crypt and Corrupted Vault dungeons
💬 Fixed the material on some shields, spears, and clubs throughout Arcadia and Dustlanger to no longer be shiny
💬 Fixed Mystic blade, Lionsgrave, and Gleamsorrow swords being rotated incorrectly when attacking
💬 Removed water bubble puzzle collision in the Parched Temple region to prevent players getting stuck. The puzzle also now hides itself in Runari Rush
💬 Fixed an issue where the ‘Thanks for playing the demo’ quest didn’t immediately clear up after purchasing the full game if you last saved while on Arcadia
💬 Added an inspection prompt to Aspect of Fenrir in Fiblin Field on Arcadia
Added an on screen message when you try to open the World Map but can’t because of where you are, explaining that it’s not currently available
Fixed an issue where equipping an item into an empty slot in the loadout wouldn’t show the rarity color immediately
Runari Rush Improvements and Bug Fixes
💬 Disabled a feature that muted Sound Effects when viewing the run summary screen, as it could result in sound loss for the rest of the game
💬 Removed some debug text accidentally left enabled over the boss portal
Most item choice cards will now highlight the associated loadout slot or player stat that they’ll improve
Thank you for playing, and welcome to the skies of Cloudheim.
— Noodle Cat Games
Greetings, Runari!
We've pushed an update which addresses some issues you've reported.
Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!
Runari Rush Improvements and Bug Fixes
💬 Fix for an issue where Hollow Knight minibosses could be automatically destroyed if the player ran away from one, blocking the run
💬 Fixed an issue allowing quest structures to sometimes spawn on top of players
💬 Fixed an issue that prevented progress towards unlocking the Phantom Origin
💬 Changed the Leave Game button bind in the Down But Not Out dialog to Escape on keyboard or Start/Options on controllers to make it harder to accidentally press
💬 Fixed an issue where the volume of Sound Effects could be muted after finishing a run of Runari Rush
Added effects when a quest structure spawns
Added highlighting to the associated slot in the Loadout when hovering over a choice card, so it’s clearer which slot a weapon, skill, or item will go into
Gave Swordcupine a unique icon on the map and added drop shadows to the other map icons
Disabled key binds for some screens that don’t have a use in Runari Rush (e.g., Guild Inventory and Toggle Build Mode)
Vault of the Gods Improvements and Bug Fixes
💬 Increased the drop rate of Poison Eggs (leading to Eldmyr Marsh) from Odin Shell cannon - now only slightly more rare than epic tier world eggs
💬 Fixed enemy spawns in Vault of the Gods dungeons
Added Mythic rarity VFX to poison egg
Other Improvements and Bug Fixes
💬 When playing solo, the Report Bug screen will now automatically pause the game
💬 Fixed an issue where other players using emotes that spawn props could make the props appear at the wrong size for the host
Slightly increased Armordillo health and armor
Thank you for playing, and welcome to the skies of Cloudheim.
— Noodle Cat Games
Greetings, Runari!
We've pushed an update which addresses some issues you've reported.
Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!
Runari Rush Improvements and Bug Fixes
Added a call to action in the lobby when you have new Origins that are ready to unlock
💬 Fixed an issue where Donuts weren’t consistently being granted after successful runs
The run summary screen now fades-out in-game SFX while it is open
The “Give up on run” button now only appears when on a run, not in the lobby
“Give up on run” now triggers defeat instead of immediately traveling, so you can still see the run summary screen
When Down But Not Out, “Leave Game” as the host now triggers defeat instead of immediately traveling, so you can still see the run summary screen
Prevented some quests from being considered for automatic pinning
Fixed a rendering issue where distant scenery beyond the firestorm sometimes appeared too bright
Fixed a bug causing Loot Hoarder Grobbs to provide less gold than intended
Visual styling improvements to the Origin selection screen
Minor visual styling improvements to the escape menu
Fixed an issue where Arcane Grobbs were not navigating correctly
Audio pass on the Chicken Smasher
Added display of accessory slots to the Loadout, as some Origins grant them
Updated descriptions of difficulties
Adjusted Failed Experiment and Greeble Kings attacks to line up the visual effects better with the damage
Decorated the lobby area around Willow
Increased the cooldown on the some enemy boss abilities in Runari Rush
Other Improvements and Bug Fixes
💬 Fixed a potential crash when loading into Dustlanger with with very large saves
💬 Fixed an issue where you could see other players in Willow’s Wonders or the Appearance menu if they also had it open at the same time
Starting or joining a new world will now grant your unlocked skills quietly without generating a bunch of noisy toast messages
Adjusted the river near Rose Ruins on Arcadia to make it shallower and no longer damage players
Removed some floating trees on Arcadia
Fixed an issue where a “Proving Grounds” bounty quest was being unexpectedly granted on your first visit to Arcadia
Removed some logging that could result in very large log files
Fixed a typo in the description of Rushing Strike
Thank you for playing, and welcome to the skies of Cloudheim.
— Noodle Cat Games
Hey, Runari!
We've pushed an update which addresses some issues you've reported.
Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!
Improvements and Bug Fixes
💬 Fixed an issue where Map Icons would show as locked incorrectly
💬 Fixed an issue where Brimir’s Blade would not appear in the Wolf God’s Crypt dungeon, preventing quest progression
💬 Quality of life improvements to the Dark Channeler boss on Dustlanger:
Boss now more consistently returns to the center of the arena to prevent fighting at frustrating elevations
Boss now has a smoother and more aggressive path towards the player during his projectile chase ability
Boss now has a brief delay and an indicator before he starts his projectiles chase ability
Boss can no longer interrupt his own basic projectile attack with other attacks
Drastically increased the cooldown of his projectile chase ability
Fixed a bug sometimes causing him to not do his ring attacks
💬 Fixed an issue where the homestead progression quests would get stuck when objectives were done in a certain order
💬 Fixed an issue where Rattan enemies could be invincible in rare situations
Fixed an issue where the continue option on the main menu would show up only if you had a local world saved, preventing playing WorldShare unless you also had a local game
💬 Added a warning when you leave a Worldshare that your locally saved version of it cannot be converted back into one
💬 Removed the mastery UI from some Traits that incorrectly showed it
Fixed some typos in quest dialogues
💬 Removed extra SFX from Brooks movement
Thank you for playing, and welcome to the skies of Cloudheim.
— Noodle Cat Games
Hey, Runari!
We've pushed an update which addresses some issues you've reported. Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!
Improvements and Bug Fixes
💬 Expedition fixes
Fixed a bug that might cause expeditions to re-roll when loading into a level
Fixed a bug that could cause fewer than 3 bounties to be granted
If a player closes the Expedition Reward view without clicking Next, we now automatically generate the expedition as if they had done so
Destructive Lasso improvements
Destructive Lasso explosions now smash enemies caught in the blast
Destructive Lasso explosions are now more responsive and reliable
Updated Destructive Lasso VFX to better match the damage timing
💬 Fixed a bug that could cause players to not keep recently gained skill points after traveling
💬 Fixed a bug that could cause player appearance changes done before travel to revert on travel
💬 Fixed a display issue on the Shop Upgrades tile of the Odin Shell reputation board
💬 Fixed targeting on Hammer & Shield aerial spin attacks
💬 Sent the Silver Greebles back to the accessory mines since they revolted and stopped working after properly dropping loot again for one day
Fixed Accessory Item Level increase toasts to show the actual accessory affected
Fixed the Frostvaldr reputation board story act buttons accidentally opening the Arcadia ones
Added a Homestead tile to the Odin Shell reputation board showing how much of the Homestead has been built and what the requirements are for the next level
Fixed a bug where the wrong loading screen could be shown when traveling via Bifrost gateways
Thank you for playing, and welcome to the skies of Cloudheim.
— Noodle Cat Games
We've pushed an update which addresses some issues you've reported.
Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!
Improvements and Bug Fixes
Improvements to WorldShare translations
Clarifications to WorldShare messaging
Added the unread mail icon to combat, so you can see incoming WorldShare invites without returning to Odin Shell
Added a toast when you get new mail or have unread mail
💬 Fixed Power Slide skill display data so it no longer appears as an empty item in the reward screen and inventory
Fixed a bug causing bells to swing wildly in the first encounter in Dustlanger
💬 Fixed Oathcleaver and Healing Blade losing their proper rarity
💬 Fixed a bug where curios could be picked up multiple times
Fixed an issue causing incorrect shading on Harker
Fixed Brooks’ backpack appearing incorrectly
Updated the Gnasher rescue fight during the tutorial to have more enemies and fewer rock throwers
Thank you for playing, and welcome to the skies of Cloudheim.
— Noodle Cat Games
Hey, Runari!
We've pushed an update which addresses some issues you've reported. Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!
Improvements and Bug Fixes
💬 Fix for a crash that could occur during a level transition
💬 Fixed a bug where autosave backups would be removed while synchronizing Cloud Saves
Potential fix for a crash when the music system changes priorities
A little orange furball has a present for you
Thank you for playing, and welcome to the skies of Cloudheim.
— Noodle Cat Games
Hey, Runari!
We've pushed an update which addresses some issues you've reported. Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!
Improvements and Bug Fixes
💬 Fixed bugs with the exit dungeon confirmation UI
💬 Restored the previous Confirm button gamepad behavior
💬 Moved Odin Shell player start locations to be within the “No building” zone near the Bifrost gate (preventing rare problems where placing furniture on top of all of them could cause a failure to load in)
💬 Fixed Failed Experiment encounters rarely causing a chest or door to not unlock
💬 Fixes for some unintended encounter issues with bosses
💬 Fixed a bug that prevented claiming rewards in the Skill Tree when using a controller
Thank you for playing, and welcome to the skies of Cloudheim.
— Noodle Cat Games
Hey, Runari!
We've pushed an update which addresses some issues you've reported. Note: 💬 indicates a change inspired by community feedback. If you’ve got an idea, let us know, it might end up in the game!
Improvements and Bug Fixes
💬 Fixed the “Defeat the Mine Sentinel” quest on Frostvaldr
Replaced the missing boss with a new Golden Hollow boss, and updated the quest name
As a bonus, the new boss has 4 new unique weapons as loot! These do not have final icons
Enemy Codex
Fixed a bug where the number of times an enemy was defeated would only appear when on Odin Shell
Removed entries for enemy variants that aren’t unlockable on their own (defeating such a variant counts as defeating the base enemy type)
Added entries for several recently created enemies
Started adding lore and rarities to enemies
💬 Using plunge attack into a damaging pool of water will no longer result in instant death
💬 Changed price of “Crate (dark)” from gold to stardust
💬 Improved collision and explosion handling on explosive barrels and miniature bombs. This fixes a variety of cases where lingering explosions could interfere with gameplay, such as using the Frostfire Bow at close range and causing premature explosions and bomb spawns
Fixed miniature bombs immediately detonating when kicked at high level
💬 Weapons collected in combat collect properly again
Thank you for playing, and welcome to the skies of Cloudheim.
— Noodle Cat Games
Current Release
Build 23685523
Uploaded Jun 19, 2026
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System Requirements
How to Install
CloudheimSteam.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
16.0 GB
23685523
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