StarRupture
by Creepy Jar · 6 Jan, 2026
311 downloads
About the Game

Explore this vast open world, rich in resources, places and secrets to be found. Discover the beauty of this constantly reborn dangerous world torn apart by repeated cataclysms.

Search, mine and process resources to develop your complex industrial system. Unlock new technologies that will allow you and your base to survive the harsh conditions on the planet.

The planet will surprise you at every turn. Extreme temperatures are not the only things you’ll be challenged with. Get ready to defend yourself, your team and your base from a horde of aggressive alien creatures.

Experience and survive everything you encounter on this harsh planet. Do it alone or in a group of up to 4 friends. This world is waiting for you to be discovered.

Screenshots
14 images
Version Information
Steam Patch Notes
Official update history
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Crashes & Performance issues
- Fixed a crash that occurred on some save files upon approaching bigger bases
- Fixed an issue with Dedicated Servers crash upon loading game sessions in certain scenarios
- Fixed an issue that might have caused a crash related to a save file size
Multiplayer issues
- Fixed co-op players turning into T-pose animation when their grenade throw was interrupted by equipping the Harvester
- Lobby slots should now correctly display player status when hovered over
- Fixed missing Fire Wave VFX for co-op players joining the session during the Fire Wave
- Fixed an issue where every player could hear each of the co-op players’ dialogues
- Fixed an issue where clients couldn't hear dialogues in co-op sessions
- Fixed an issue where the multiplayer settings became unresponsive upon changing the visibility of the session
Dedicated Servers
- Fixed battle music looping in the Forgotten Engine Control Room on Dedicated Servers
Building
- Fixed an issue where the Pillar Support could be placed despite it being unstable
- Fixed the stability status of Habitats on game saves created before version 0.2.5
- Fixed an issue where deconstructing a merged Viewport in a co-op session caused the Habitat to disappear
Other
- Fixed an issue that caused looping SFX on the Character Selection Screen
- Added a warning about outdated GPU drivers on game launch
Thank you for your continuous feedback for the game’s Early Access - we are closely reviewing your comments and bug reports. We are actively working on fixing existing issues along with introducing new content to enrich your gaming experience.
If you’d like to provide us with your feedback, check troubleshooting guides, or report a bug, please visit our Support Page.
https://store.steampowered.com/app/4167250/StarRupture__Supporter_Pack/[img src="{STEAM_CLAN_IMAGE}/44238153/8ef81461a9d35efde0799f882b581b59ac62f94c.png"]
We’re happy to present to you a bigger hotfix, which addresses some crashes, improves building, and - last but not least! - introduces two small but much-requested Quality of Life features (expect much more in the future!).
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Quality of Life
- Added autosave interval option
- Decreased stability cost of Platforms, enabling players to build bigger constructions
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Crashes & Performance issues
- Addressed issues that might have triggered the following crashes:
- a crash that might happen while running during the Fire Wave sequence
- a crash that might happen at the start of the Fire Wave sequence
- a crash caused by improper item spawning after the Fire Wave
- a crash caused by an issue with the Drone's movement on the Drone Roundabouts
- a crash caused by an issue with Drones using the Rail system
- a crash caused by improper item spawning
- a crash caused by an issue with the building system
- a crash caused by an issue with taking foundable items
- a crash caused by loading certain save files
- a crash that might happen while running during the Fire Wave sequence
Building
- Fixed an issue where placing the Zipline Pole ghost would visually disconnect from the Zipline for the Client’s perspective in a co-op session
- Improved the Platform's power system in a co-op session, which previously caused some of the Platforms not to conduct power
- Coralion eggs should now correctly disappear when buildings are placed on top of them
- Improved stability system for the Habitats
- Fixed VFX effect on the buildings’ foundation Platforms when being placed
- Fixed an issue where multiple Platforms couldn't be placed if they were partially overlapping already existing building's foundation Platforms
- Structures should now receive the correct stability value from the Pillar Supports placed underneath them
- Deconstructing a lower Habitat from a stack of vertical Habitats will now correctly deconstruct all remaining higher Habitats
Enemies/Combat
- Improved spawning rate of Goliaths in some regions
- Improved collision system of Skylisks
Environment
- Increased range of interaction for some foundable items
- Fixed an issue where corrosion gas VFX on Dedicated Servers would appear even when a Sulfur Extractor is built
- Purplant glow VFX should no longer remain after a Fire Wave
- Fixed an issue where burnt Bloodferns would inflict drain to players after a Fire Wave, before they regrow
Other
- Fixed an issue where the Large Habitat icon would not be displayed on the Map
- Various UI improvements
Thank you for your continuous feedback for the game’s Early Access - we are closely reviewing your comments and bug reports. We are actively working on fixing existing issues along with introducing new content to enrich your gaming experience.
If you’d like to provide us with your feedback, check troubleshooting guides, or report a bug, please visit our Support Page.
https://store.steampowered.com/app/4167250/StarRupture__Supporter_Pack/[img src="{STEAM_CLAN_IMAGE}/44238153/8ef81461a9d35efde0799f882b581b59ac62f94c.png"]
This smaller hotfix addresses the two most common crashes reported to us during recent days via the StarRupture Crash Reporter.
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Crashes
- Fixed a potential crash occurring when loading a save file made after a lost Base Attack in co-op
- Addressed a potential crash connected to “UCrProgressionRollbackEvent::Execute” issue
Thank you for your continuous feedback for the game’s Early Access - we are closely reviewing your comments and bug reports. We are actively working on fixing existing issues along with introducing new content to enrich your gaming experience.
If you’d like to provide us with your feedback, check troubleshooting guides, or report a bug, please visit our Support Page.
https://store.steampowered.com/app/4167250/StarRupture__Supporter_Pack/[img src="{STEAM_CLAN_IMAGE}/44238153/8ef81461a9d35efde0799f882b581b59ac62f94c.png"]
This hotfix addresses some issues with the new content from Update 1, as well as fixes other known bugs. The full list of changes is available below.
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Building
- Buildings placed on Supported Platforms should now correctly maintain their stability without causing adjacent structures to deconstruct
- Foundation Platforms should now correctly spawn under buildings upon placement
- Fixed an issue causing Players to be stuck inside Habitat's floor when standing inside an Airlock during deconstruction
- Fixed an issue that caused Viewports to remain in the world after deconstruction of the Habitat
- Fixed an issue where requirements to unlock Large Personal Storage would not count correctly for the clients in co-op sessions
- Improved placement logic for Rails and Ziplines, which now prevents them from appearing disconnected
- Improved the Platforms' placement logic system, which now prevents them from overlapping or not building at all
- Fixed an issue where deconstructing a primary support for the constructions would leave dependent platforms floating mid-air
- Fixed Helium-3 improper mesh color when travelling on Rail Drones
- Improved the reward logic in the Corporate Terminal, which will now allow players to unlock the Standard Ammo recipe together with the Turret recipe
Enemies/Combat
- Fixed an incorrect VFX while shooting a rolled-up Vulpir
- Fixed an issue where Vulpir's eggs may not spawn for the clients in co-op sessions
- Fixed a pathfinding issue preventing some enemies from tracking the player
Keybindings
- HUD hints should now correctly display custom keybindings
Environment
- The infection should no longer remain in effect after loading a save file created upon destroying the last Infection cyst during a Fire Wave
- Fixed an issue where gatherables would not have an interaction prompt after a Fire Wave
- Fixed an issue where gatherables would not spawn around the player after a Fire Wave (i.e., Ignitium)
- Fixed an issue with the appearance of the Corrosion cloud around Sulfur Extractors after reloading the game
- Improved spawning logic of Grubblers
Other
- Fixed an issue where debug strings would be visible in the chat log after reloading the game
- The music of the planet's regeneration phase should now be correctly adjusted by the Audio Settings' sliders
- Fixed Medtool’s glass FX rendering for players in co-op
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Thank you for your continuous feedback for the game’s Early Access - we are closely reviewing your comments and bug reports. We are actively working on fixing existing issues along with introducing new content to enrich your gaming experience.
If you’d like to provide us with your feedback, check troubleshooting guides, or report a bug, please visit our Support Page.
https://store.steampowered.com/app/4167250/StarRupture__Supporter_Pack/[img src="{STEAM_CLAN_IMAGE}/44238153/8ef81461a9d35efde0799f882b581b59ac62f94c.png"]
Thank you so much for your warm comments and valuable feedback regarding Update 1.
This hotfix addresses some issues with the new content, as well as fixes other known bugs.
The full list of changes is available below.
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Progression Rollback
- On loading a game save created before Update 1, buildings that were previously unlocked and built in the game will now be automatically unlocked in the Development Station
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Crashes & Performance issues
- Improved stability of the game on some game saves
Multiplayer issues
- Fixed an issue where Control Station's doors in Forgotten Engine would be locked after reloading in co-op sessions
- Improved synchronization between co-op players riding the Zipline in close range
Dedicated Servers
- Fixed an issue where the requirements to unlock Rail V3 were not correctly counted in the Development Station on Dedicated Servers
- Fixed an issue where the requirements to unlock Ore Excavator V2 were not correctly counted in the Development Station on Dedicated Servers
Building
- Improved an issue where some requirements for unlocking selected buildings in the Development Station were fulfilled before they were completed by the player
- Fixed a rare issue that made the player airborne when they started riding on the Zipline
- The build stability level now correctly resets after placing Pillar Support beneath Platforms
- Fixed an issue preventing Platforms from conducting power when placed multiple at once
- Improved collision checks for Rail Support extensions, to prevent them from being placed on top of other buildings
- Addressed an issue where Cargo Dispatcher progress could occasionally reset before dispatching items
- Improved the drone's pull logic system over long distances
- Improved visuals for deconstructing Multirail 3 and Multirail 5
- Fixed the Furnace VFX to accurately reflect the building’s activity
- Fixed an issue where deconstructing a Vertical Connector could result in the player becoming airborne
- Improved grid alignment for Platforms connected to the bottom of standard Stairs
Enemies/Combat
- Fixed an issue where Turrets' logic would not properly target enemies (including Swarmers) or fire with visible delay
- Improved the Grenade's damage distribution between enemy swarms and individual enemies
Environment
- Fixed an issue where Quartz would not properly load in caves if any buildings were placed near any cave
- Improved spawn logic for clusters of Vulpir's eggs
- Improved spawn logic of Coralion's eggs after Fire Waves
Other
- Changed the wording between "Delete Session" and "Delete Save" warnings for better clarity
- Changed the descriptions of Zipline and Zipline Pole in the Building Menu
- Added German localization improvements
- Added various UI improvements
{STEAM_CLAN_IMAGE}/44238153/04a2e9a8097ef61ae8ddf26612655282f3309231.png
Thank you for your continuous feedback for the game’s Early Access - we are closely reviewing your comments and bug reports. We are actively working on fixing existing issues along with introducing new content to enrich your gaming experience.
If you’d like to provide us with your feedback, check troubleshooting guides, or report a bug, please visit our Support Page.
https://store.steampowered.com/app/4167250/StarRupture__Supporter_Pack/[img src="{STEAM_CLAN_IMAGE}/44238153/8ef81461a9d35efde0799f882b581b59ac62f94c.png"]
Thank you so much for your warm comments and valuable feedback regarding Update 1.
This hotfix addresses some issues with the new content, as well as fixes other known bugs.
The full list of changes is available below.
{STEAM_CLAN_IMAGE}/44238153/8fb3c7881f26e22b18029eca338a30a963926ea8.jpg
{STEAM_CLAN_IMAGE}/44238153/31517dc8fcc9ad3430d8fc919df8a4d2e0139cce.png
Crashes & Performance issues
- Improved stability of the game while deconstructing buildings
- Fixed a crash that might occur upon deconstructing Rail junctions
- Improved stability of the game for co-op players when the Fire Wave hits
Multiplayer issues
- Fixed a co-op synchronization issue where the available recipes in storage buildings fail to appear for client players
- Corrected a synchronization issue when riding the Zipline by different players in the co-op sessions
- Fixed an issue where Forgotten Engine lights do not appear for some of the players in co-op sessions
- Fixed an issue where rejoining players don’t receive a notification after completing Forgotten Engine
- Fixed synchronization of the taken characters' status on the character selection screen in co-op sessions
- Fixed an issue where the Death Screen does not appear in specific situations for co-op session clients
Dedicated Servers
- Improved stability of the game for all players on Dedicated Servers during base attacks
- Improved stability of the game for joining players on Dedicated Servers
- Fixed an issue where research on some buildings is not updating in the Development Station on Dedicated Servers
- Corrected Dedicated Server logic to ensure the game pauses when all players leave the session
Building
- Fixed an issue where some recipes get unlocked by adding only one of the requirements in Recipe Station
- Fixed a bug in the blueprint duplicate-handling logic that prevented existing blueprints from being correctly substituted by the "Duplicate Blueprint" item when looted
- Added corrections for attaching Drone Rails by multiple players
- Resolved an issue where players couldn't open their inventory while using the Building Drone
- Fixed an issue where the Building Menu would pop up after copying buildings
- Fixed a bug where deconstructing a single Habitat within a vertical stack would incorrectly deconstruct all connected Habitats
- Fixed an issue where merging Viewports caused the deconstruction of the Habitat
- Fixed an issue where deconstructing interior buildings might have caused the deconstruction of the Habitat
- Fixed a bug where deconstructing the lowest Habitat within a vertical stack would cause the interior buildings or stacked Habitats to remain floating in mid-air
- Corrected the Cargo Dispatcher status logic upon reloading of the game session
- Resolved an issue where the Analyzing Station UI would fail to update for clients in co-op sessions
- Corrected the update progress in the Development Station for Ore Excavator V2 in co-op sessions
- Corrected the update progress in the Development Station for Large Habitat and Large Personal Storage
- Corrected the update progress in the Development Station for joining players in co-op sessions
Environment
- After loading a save created between the Fire Wave and the Planet Regrowth phase, the water should not be present in water banks
Other
- Fixed an issue where the player's death spot icon is not visible on the map
- Updated progression system now applies to all types of save files
- Fixed an issue which caused Quartz Ore to be repeatedly added to the player's inventory when changing online visibility
- Various localization improvements
{STEAM_CLAN_IMAGE}/44238153/04a2e9a8097ef61ae8ddf26612655282f3309231.png
Thank you for your continuous feedback for the game’s Early Access - we are closely reviewing your comments and bug reports. We are actively working on fixing existing issues along with introducing new content to enrich your gaming experience.
If you’d like to provide us with your feedback, check troubleshooting guides, or report a bug, please visit our Support Page.
https://store.steampowered.com/app/4167250/StarRupture__Supporter_Pack/[img src="{STEAM_CLAN_IMAGE}/44238153/8ef81461a9d35efde0799f882b581b59ac62f94c.png"]
UPDATE 1 for StarRupture Early Access is now available on Steam!
Update 1 brings tons of brand-new content & in-game mechanics changes, including:
- Increased Map Size
- New Unlockable Zones
- New Points of Interest
- New Unlockable Zones
- New Resources:
- Powerium
- Goethite
- Powerium
- New Feature - Zipline
- New Feature - Development Station
- New Higher Tier Buildings
- Compounder v.2
- Fabricator v.2
- Furnace v.2
- Ore Excavator v.2
- Orbital Cargo Launcher v.2
- Constructorizer v.2
- Compounder v.2
- New Buildings:
- Oil Extractor (Extraction)
- Laser Drill (Extraction)
- Refinery (Ore Processing)
- Pyro Forge (Ore Processing)
- Constructorizer (Production)
- Facturer (Production)
- Chemical Generator (Power)
- Roundabout Rail Connector (Junctions)
- Recycler (Personal Crafting)
- Oil Extractor (Extraction)
- New Feature - Wildlife
- Vulpir
- Coralion
- Skylisk
- Vulpir
- New Expanded Corporation Levels & Rewards
- New production pipelines with over 40+ new items and recipes to produce and ship to Corporations.
It’s also a multitude of fixes and improvements based on the feedback you’ve provided us via our official support page, the Steam forum, and our official Reddit & Discord communities. Thank you!
Below, we’re showcasing new features introduced alongside Update 1. If you’d like to read the full patch notes for the update, please scroll down the news.
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We’ve mentioned some new playable areas, right? Even more ground to cover? What were we thinking?!
If you don’t want to complete your daily steps on Arcadia-7, we’ve got something that will help you traverse vast regions - apart from the teleporter we hope you remember about! - in style! This new invention is the Zipline!
The Zipline works similarly to Drone Rails - but you’ll be the precious cargo zipping through its fast lines, and not the resources! You’ll be able to set up your own Zipline net with many Zipline Poles and traverse in any direction on the Zipline track you want. It’s great for travelling fast and sightseeing at the same time.
You should definitely try building some wicked race tracks for them to compete with your buddies!
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If you've already launched the Forgotten Engine, you're probably wondering what will happen next. If you haven’t, you’d better start producing those Power Cells!
Update 1 will allow you to venture into uncharted territory beyond radiation. So make sure you have room in your inventory for new discoveries during your exploration.
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This means new Abandoned Bases to search, new Antennas to unlock, new caves to venture, and even more places to harvest your precious resources from, and more space to expand with your advanced factories.
Update 1 also includes additional foundables, new dialogues, audiologs & datapads, which will give you more insights into the lore of StarRupture.
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An expanded map will reveal new resource types - Goethite & Powerium - which you will be able to find in the new areas.
New resources require new technology for harvesting them and sending them further down the line for processing.
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Oil Extractor - used to extract Powerium. Can be placed only on Powerium deposits.
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Refinery - refines raw Powerium into Products.
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Laser Drill - used to extract advanced ores. Can be placed only on Goethite deposits.
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Pyro Forge - refines raw Goethite into Products.
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The new map and resources, as well as new buildings added in Update 1, required us to revise the good old Corporate Terminal! We concentrated on improving progression flow of Corporations and reward redistribution, as well as added new levels and unlockables. All these adjustments ultimately grew into quite a serious overhaul, and in order to make it work in a living and breathing game, we had to make an uncomfortable choice.
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IMPORTANT!
With the Update 1 launch:
- All Corporation Levels are rolled back to Level 1
- Your progress has been restored as Data Points
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New resources and new Corporation Levels require new technology improvements in your factory! With Update 1, you will be able to unlock new buildings:
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Constructorizer (Production) - an advanced production building. Utilizing nanoscale printing to make Products.
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Facturer (Production) - an advanced production building. Utilizes high-speed machining to make Products.
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Chemical Generator (Power) - an advanced power generator. Burns chemicals from the atmosphere to create electricity.
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Roundabout Rail Connector (Junctions) - a connection for Drone Rails. Allows for the splitting and expanding of their paths in a more organized way.
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Development Station (Progression) - A station located inside a Habitat. Used to unlock improved versions of buildings.
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Recycler (Personal Crafting) - a station located inside a Habitat. Recycles items into Basic Building Materials and/or Intermediate Building Materials.
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The newest invention from the Moon Energy Corporation enables you to elevate your buildings to the next level. Thanks to the Development Station, you will be able to upgrade selected buildings and machines to their higher-tier and more heavy-duty versions.
Among the upgraded Buildings, you will be able to unlock, among others, Larger Personal Storage, Large Habitat, Ore Excavator v.2, and even Orbital Cargo Launcher v.2.
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The world of Arcadia-7 is a treacherous world torn by the constant fire bursts from the Ruptura star. But despite the danger and catastrophic waves of fire, nature always finds its way. The foliage regrows, water replenishes, and the planet rises from its ashes each time the Ruptura Star calms. What new should you encounter in a living, breathing world? No ecosystem is complete without native animals and critters! We are very excited to introduce you to Arcadia-7’s new wild fauna.
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With Update 1, Vulpir, Corallion, and Skylisk are going to share the planet with you. As most shy and peaceful creatures, they will most probably try to run away from you and hide when necessary, as they are not used to newcomers to their world.
And yes, for the fans of alien cuisine, that also means we will have new consumables in the game.
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Progression Rollback
- With Update 1, all Corporation Levels are rolled back to Level 1 and your progress from before the update will be restored as Data Points.
- You can distribute the received Data Points in the Corporate Terminal to quickly unlock Corporation Levels and new Rewards.
- All previously unlocked and built Buildings will remain on the map and will remain operational.
- But you won’t be able to build them again without first unlocking them in the Corporate Terminal or the Development Station.
- Some mechanics that were previously available at the start of the game are now locked behind certain Corporation Levels, such as Walkway and Dash.
- The Pistol is no longer available as a Corporation Level reward.
- You'll be able to craft it in the Equipment Upgrade Station, along with other weapons.
- In the case of death, you'll lose all weapons you're carrying, including the Pistol. So, you need to watch your vitals and health more closely.
- You'll be able to craft it in the Equipment Upgrade Station, along with other weapons.
The Teleporter is now a Corporation Reward
- You can now unlock the Teleporter by achieving the corresponding Corporate level - you won't need to launch the Forgotten Engine to receive it anymore.
Quartz is no longer a Building Material
- In Update 1, all Quartz spent on buildings will be returned to your inventory as Quartz Ores.
- Any old Quartz Building Materials you still keep in your Inventory or Personal Storage can no longer be used for building, but you can recycle them into Quartz Ores - without loss - in the Recycler.
- You can then use these Ores at the Development Station to unlock new, upgraded buildings.
- Buildings that previously required Quartz Building Materials are now included in the Base Core Overheat Capacity - so build them wisely.
Cargo Dispatcher/Receiver Rework
- With Update 1, the Cargo Dispatcher & Receiver mechanics have been reworked. Now they can only be connected one-to-one.
- One Cargo Dispatcher will work with a single chosen Cargo Receiver!
- Previously existing connections will no longer work and will need to be manually reconnected.
- One Cargo Dispatcher will work with a single chosen Cargo Receiver!
- You no longer need to set the size of parcels. The Cargo Dispatcher will automatically pack and send materials to its Cargo Receiver every 20 seconds.
Blueprints changes
- From now on, when you pick up a blueprint that you've found previously, you'll receive an Item with Data Points - no more duplicate blueprints in the blueprints tab!
- Blueprints previously available in the Forgotten Engine have now changed their location.
Changes in recipes
- Individual recipes have changed:
- Nanofibre - an additional third component has been added: Wolfram Wire.
- Pressure Tank - one component has been removed: Titanium Housing.
- Condenser - one component has been removed: Synthetic Resin.
- Superconductor - one component has been changed; instead of Ceramics, Synthetic Resin is now required.
- Nanofibre - an additional third component has been added: Wolfram Wire.
- In addition, production time and required items have been rebalanced in various recipes.
SPOILERS AHEAD:
Finishing the Forgotten Engine mission will now remove the radiation border and grant you access to brand new areas, enriching your gameplay with:
- New Resources and Harvesting Machines
- New Points of Interest to explore
- More places to build your advanced factories
- And most importantly: more fun!
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Along with the new content, Update 1 also brings a multitude of fixes and improvements based on the feedback you’ve provided us via our official support page, the Steam forum, and our official Reddit & Discord communities.
See the full patch notes for Update 1 down below.
Crashes & Performance issues
- Corrected a crash on the main menu on some PC configurations
- Improved stability issues that prevented the game from booting correctly after a fresh installation
- Improvements with freezes after respawning
- Fixed a crash that might occur after selecting a respawn point
- Fixed a crash for the Host triggered by a Client respawning at a Cloning Bed immediately after rejoining
- Fixed the game's stability when joining an active session
- Improved stability of the game for the Co-op Client while deconstructing rails
- Improved stability of the game for the Host when the Clients were deconstructing buildings
- Fixed a crash that might occur while building or deconstructing Drone Rails in the tutorial section
- Fixed the game's stability when joining an active session
- Corrected the title crashes that were caused by starting multiple new games in a row
- Improved performance system for large-scale bases
- Improved stability of the game while deconstructing buildings
- Fixed a crash that might happen during building Airlock in Co-op
- Fixed a crash caused by changing the Drone Rail poles and junctions height in Co-op
- Fixed a memory leak crash caused by interacting with the Recipe Table multiple times
- Improved the game's stability when interacting with the UI of Buildings
- Improved stability of the Dedicated Servers when loading the session
- Improved stability of the game when walking by the spawning enemies
- Optimized the performance while entering the Forgotten Engine
- Improved the stability of the game while starting the Forgotten Engine
- Optimized the performance while entering the Forgotten Engine
- Fixed a crash that might occur while selecting "Take All" from the player's corpse
- Improved stability of the game when reloading the session while the hints are displayed
- Corrected a menu hang that prevented players from accessing the Server Management option while the Dedicated Server was running
- Improved the performance of Grenade impact calculations
- Improved stability for the Host of the Co-op session when one of the Clients leaves
- Improved performance while shooting with automatic weapons
- Resolved a specific crash that occurred when attempting to use the "Sort" function within the Player Inventory
- Various performance improvements
- Various improvements in the game's stability
Multiplayer issues
- Reloading the Co-op session in Forgotten Engine now correctly preserves the state of the doors that were powered by the generator
- Improved the behavior of building Drone Rails for Co-op players
- Fixed an issue that might cause players to fall under the map upon rejoining a Co-op session
- Fixed an issue causing the Building Tool to remain in another player's character hand in Co-op
- Fixed an issue causing the Base Core range VFX to be invisible for some players in Co-op
- Co-op Host should not receive refunded materials from deconstructing buildings by other players
- Fixed not changing Cave's heart color for players in Co-op
- Fixed Antenna not uncovering the proper map area for Co-op players
- Fixed an issue that might cause the Supporter Pack not to activate while joining a Co-op session
- Fixed Co-op characters' models' position after Teleporter use
- Fixed Lifegiver LEM not affecting the healing of other players in Co-op
- Fixed an issue causing the player to be stuck in the Pause Menu while two other players leave the session
- Fixed functionality of Ressurecter LEMs
- Improved Steam Friends invite functionality via the Steam overlay
- Fixed players not receiving items from a base that was deconstructed during their absence
- Fixed various character animations in Co-op
- Fixed an issue that might cause unlocking the entire map for Co-op players by activating a single Antenna
- Fixed an issue causing enemies to drop below the ground level when the host is too far away from them in Co-op
- Fixed an issue causing Slasher & Spitter enemies' animation to be stuck for some Co-op players
- Fixed an issue where multiple players could connect a Drone Rail to the same Building at the same time
- Players in Co-op should now see an indication on other player models when their Flashlight is turned on
- Ensured Drone Rails on Dedicated Servers correctly update their heat visuals once Fire Wave effects are resolved
- Ensured that additional Inventory slots correctly sync for all players on Dedicated Servers
- Fixed Co-op unintended visual effects for Clients in Forgotten Engine
- Fixed situations where the Co-op Clients did not receive damage during the Fire Wave
- Co-op Clients should not be able to place more than one Helium-3 Extractor on a single Helium-3 Deposit by placing them at the same time
- Weapon modifications now should be correctly displayed after rejoining a Co-op session
- Movement inputs should now be consistently restored after sending multiple chat messages
- Multiplayer sessions should now appear with a correct name after reloading them from offline status
- Sulfur clouds are now correctly depositing damage and corrosion status in Co-op
- Co-op players should now be able to properly build Sulfur Extractors on Sulfur Deposits after the Fire Wave
- Improved fall damage for Co-op Clients
- Fixed an issue that might cause copying only the buildings' platform instead of the building in Co-op
- Fixed an issue that might cause building some platforms off-grid in Co-op
- Fixed an issue that allowed multiple instances of some buildings to be placed at the same spot by multiple players at the same time
Building
- Rail Support ghost now should be correctly removed when a rail successfully snaps into a socket
- Fixed a bug in Drone pathing logic that caused production to stall when multiple independent lines merged into a single destination building
- Resolved an issue where Drones could teleport between lanes when passing through Multirail 3 and Multirail 5
- Improved Drone Rails junctions snapping functionality
- Fixed the Drone Rail junctions' inability to be lowered below the default position if they were built on a platform
- Fixed Drone Rail ghost missing its pole when swapping its foundation
- Added visual direction indicators to the Drone junctions
- Drones will no longer trigger red lights or sound effects while waiting for the player to select a Receiver
- Upgrading Drone Rails should now provide players with all the products present on the Rail
- Fixed Rail Modulator 5 changing into Rail Modulator 3 when built with a bigger foundation
- The level of details of some products transported on Drones should not be very limited after loading a save
- Improved Drone dispatch logic to ensure Universal Storage correctly prioritizes high-demand requests
- Fixed an issue where Package Dispatchers and Receivers would fail to communicate with Universal Storage for drone deliveries
- Fixed an issue causing the inability to swap the Rail Junctions foundation size
- Fixed an issue where drone requests would persist even after a building's inventory was manually filled by the player
- Dirt mounds from meteors should not appear on buildings placed on top of them
- Changed various requirements for products
- Fixed connecting Platforms to stay mid-air after deconstructing other buildings around them
- Connecting Platforms should now be able to be snapped to Pillars and Habitat’s roof
- Fixed Base Platform and Pillar Support lacking stability at the maximum height of their columns, despite being connected to the ground
- Fixed Base Platform lacking stability when built on the ground level
- Improved buildings ghosts snapping to custom Platfoms
- Fixed Platforms ghost being locked while trying to place multiple Platforms at once when they're above Players location
- Improved Platform's ghosts VFX
- Players should now be able to place Platforms on gravel terrains
- Fixed the ability to place multiple Platforms on water
- Disabled the ability to build Platforms inside the restricted areas
- Fixed Stairs and Ladders' inability to be built when snapped to a Platform
- Fixed Base Core radius being greater while building, in comparison to the actual Base Core radius size
- Fixed buildings' ghosts not rotating while having a locked location
- Fixed an issue that caused the possibility of building a Habitat unlocked from the building grid when being sampled from an already existing Habitat
- Fixed an issue causing Habitat and Large Habitat to not use Base Core overheat capacity
- Fixed an issue causing Habitat and its interiors to not use Building Materials while they're built
- Fixed an issue causing Horizontal Connector to be left after deconstructing one of the connected Habitats
- Improved snapping functionality inside Habitats
- Fixed an issue causing interior buildings' inability to be built while using the lock location functionality
- Fixed an issue causing buildings to be built disconnected from the ground when using Lock Location functionality
- Improved lock location functionality inside Habitats
- Fixed an issue causing the inability to build new modules or devices inside Habitats
- Ore Excavator's speed animation on Titanium Deposits should now match its actual efficiency
- Fixed various building stability requirements
- Fixed the missing collision on the Extended Walkway
- Improved Level of Details of buildings' lights
- Improved Defense Turret audio volume
- Improved Defense Towers request system from Drones
- Improved Cargo Dispatcher UI
- Improved Level of Details of Gas Extractor's purple smoke
- Fixed an issue causing the glass material of the Cloning Bed to be displayed above the Harvester Beam
- Improved the Infection mechanic on Assembler and Compounder buildings
- Fixed an issue where the Orbital Cargo Launcher would stop requesting items once a Corporation reached its maximum level
- The Orbital Cargo Launcher should now correctly retain both its selected Corporation and current shipment progress after reloading
- Saving and loading during the character introduction phase now correctly grants starting items and unlocks all intended Building Tool categories
- Cloning Bed should now correctly filter the character list after a save reload
- Improved Storage Depot's Products send-out logic
- Resolved a visual discrepancy where offline Oil Extractors would appear to be on "Stand by" when viewed from a distance
- Fixed an issue causing the building not to be overheated after loading a save with them being overheated after the Fire Wave
- Fixed Level of Details of Helium-3 Extractor
- Corporate Terminal should now properly grant item rewards upon claiming
- The Corporate Terminal list should now correctly display Corporations without duplication after the save reload
- Resolved an issue where locked Items were prematurely available in Storage selections
- Improved Energy Drain mechanic on Platforms when the power usage is at 100%
- Players should now spawn correctly on the Extendable Walkway after reloading the game
- Improved transferring items in buildings' UI by double-click
- Improved Refinery model collisions
- Players should now receive building costs when deconstructing a building placed on previously built Platforms
- Claimed items from the Corporate Terminal now appear in Drop Boxes when the player has a full inventory
Enemies
- Fixed Infection Cloud reappearing after game reload
- Fixed Infection Cloud VFX being invisible for some players after they join the game as a Client
- Improved the spread of the Infection cloud after destroying the cysts
- Fixed synchronization of the Infection location around Antennas for Co-op players
- Improved enemy spawners around the Antennas
- Improved Antenna's infection warning sound effect
- Infected Antennas should now correctly reset their state when a player returns to the encounter
- Fixed an issue that might cause some enemies to be stuck on rocks during Base Attack
- Improved enemy targeting logic during Base Attack
- Enemies spawners around infected Base Cores should now be properly saved
- Fixed Grenades not dealing damage to enemies when thrown within Abandoned Bases
- Corrected the Goliath's body collision after death
- Improved Goliath animations synchronization with their movement
- Resolved a pathfinding error for Goliath during charge
- Reduced the speed of the Goliath enemy turning towards the player
- Corrected Goliath's animation during attacks
- Fixed an issue causing Spitter not to deal damage to Co-op players besides the Host player
- Spitter's attacks should properly register on sessions where the tutorial was accomplished
- Improved Spitter's attack abilities after reload
- Improved Spitter's spawn points during encounters
- Improved the animation of Spitter's attack on buildings
- Improved Flinger spawn animations
- Corrected the Flinger's model behaviors
- Improved Flinger walking animations
- Flinger's projectiles should now correctly redirect when focusing on the player
- Improved the Flinger's projectile visibility on terrain
- Improved Flinger's attack abilities in Forgotten Engine after game reload
- Adjusted the Slasher's behavior when a grenade is thrown
- Fixed Exploder's idle audio sound still being audible despite their death
- Corrected the hitbox of Exploder's body after death
- Corrected the timing of the explosion on Exploder enemies
- Fixed the sudden disappearance of Exploder's Infection Cloud
- Fixed a visual glitch in the enemies' animation during their spawn
- Adjusted the visual and sound design after the enemy spawns
- Fixed looped enemies' animation while they're spawning
- Improved Level of Details of Monoliths
- Fixed the Level of Details of Monoliths, which might cause them to disappear for some players
- Combat music should now properly end after ending the encounter
- Improved enemy behavior after the grenade explosion
- Fixed the hit reaction visuals on certain enemies
- Hit reaction visuals for clusters of enemies were improved
- Improved visuals for enemy swarms
- Corrected pathfinding for clusters of enemies
- Improved targeting logic of clusters of enemies
- Improved the enemy's walking speed while focusing on the player
- Resolved an issue where dashing could cause enemies to break their combat state
- Adjusted the movement speed of non-threatened enemies
- Improved the enemy's shadow rendering range
- Improved the enemy's death state before the Fire Wave
- The player should not receive too many Experience Points for killing enemies with the SLAMS-12 Shotgun
- Weapon drop should now correctly behave after respawning
- Grenades should now correctly deploy for players who have customized their Fire and ADS keybinds
- Improved the enemy spawn rate during encounters
Forgotten Engine & Abandoned Bases
- Improved the position of some objects in Abandoned Bases lying on the ground
- Various Level of Detail improvements in the Abandoned Bases
- Fixed the engine's animation inside the Forgotten Engine
- Improved collisions for enemies in Forgotten Engine
- Resolved an issue with the Forgotten Engine terminal that would cause the entrance to become unresponsive if a Power Cell was removed during the activation sequence
- Fixed the occluded area of vents inside the Forgotten Engine
- Fixed the visual discrepancy of the Forgotten Engine completion state
- Improved translucency rendering for Forgotten Engine Laboratory
- Improved the damage dealt by enemies spawned in Forgotten Engine
- Reloading a save during the Forgotten Engine activation now correctly resumes the current progress
- Activating the Control Station after a reload now properly implements the intended delay before the alarm triggers for all players
- Increased interaction area on some foundable items in Abandoned Bases
- Resolved an issue where the Biologist's voice lines would override other characters' dialogue when interacting with a Forgotten Engine's generator
Keybindings
- Movement keybindings can now be set to arrow keys or mouse buttons
- Drone movement keybindings now should not override other options
- Fixed keybinding input for building rotation
- Fixed rebinding "Q" not triggering the player's movement
- Fixed keybindings assigned to the letter "N"
- Changed keybindings now show correctly in the Tutorial tooltips
Environment
- Fixed blocked entrances to some Caves
- Improved Level of Details of Cave Vines
- Fixed an issue causing players to be unable to leave Caves by climbing the vines
- Fixed Fire Wave's sound effect
- Improved rendering distance on plants
- Improvements in plant behavior before a Fire Wave
- Fixed the damage scaling of the Fire Wave
- Ignitium should disappear after harvesting without visible delay
- Improved Helium-3 chunks gas VFX
- Improved collisions of Helium deposits
- Improved Oxallop spawning points
- Plants now shouldn't clip through the built structures
- Various texture improvements in Caves
- Fixed VFX of Sulphur deposits fumes
- Fixed picking up plants not playing a sound effect
- Various environment asset improvements
- Various terrain collision improvements
- Various terrain improvements
- Various environment & landscape fixes
Other
- Double-click item transfers should now be correctly preserved in the player's inventory
- Added autosave on/off button in the game menu
- Improved game scaling on 4K monitors
- Fixed the situation where the players could jump through the Tutorial barrier
- Improved completion of the Tutorial objectives when the requirements are met
- Improved text lining in Tutorial objectives
- Fixed Audiologs getting locked when being interrupted by a Dialogue
- Fixed the character's model being deformed when the player dies during tool swapping
- Resolved various issues with Drop Box placement
- Fixed the visual discrepancy between Grenade and Medtool recharge state
- Improved display of the map icons
- Improved map visuals
- Improved directional movement speed
- Fixed reflections on the CCS Sight mod to the MAR-9 Rifle, which previously could completely obscure the sight while aiming
- Locally deleted save file sessions should now correctly synchronize with the game state
- Improved the save-conflict resolution flow between local and Steam Cloud save files
- Fixed an issue with transition animations when holstering a weapon during a cooldown or disinfection process
- Item stacks should now be correctly handled when dragged from a container onto an existing inventory item, preventing unintended duplication
- Players should now correctly maintain their movements after performing specific slide-jump sequences
- Improved FPP animation of Shotgun equipped with the Lightweight Stock mod
- Spark VFX now shouldn't appear inside the Habitats during the Fire Wave
- Various Dialogues audio & subtitles improvements
- Various Audiologs audio & subtitles improvements
- Various localization improvements
- Various audio volume improvements
- Various SFX improvements
- Various VFX improvements
- Various animation improvements
- Various UI & HUD improvements
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And that’s it for the update! We hope you’ll enjoy the new content, improved mechanics, and improved gameplay.
If you’d like to provide us with feedback, check troubleshooting guides, or report a bug, please visit our Support Page.
Until the next one,
Creepy Jar
https://store.steampowered.com/app/4167250/StarRupture__Supporter_Pack/[img src="{STEAM_CLAN_IMAGE}/44238153/8ef81461a9d35efde0799f882b581b59ac62f94c.png"]
Technical Hotfix 0.1.3 for StarRupture is now available.
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- Disabled the ability to load saves made on the Public Test Branch build.
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The first update to StarRupture’s Early Access is coming! It will feature new playable areas, new buildings, resources, wildlife, new story elements, corporation levels & some in-game mechanics reworks.
StarRupture’s Early Access Update 1 is available RIGHT NOW in a pre-release build on the Public Test Branch on Steam. It lets you try the newest unreleased content, features, and mechanics, which you can playtest, enjoy, and share your feedback on.
To learn more about the Public Test Branch of Update 1, simply visit this Steam News:
https://store.steampowered.com/news/app/1631270/view/506228251914404972
If you’d like to provide us with feedback, check troubleshooting guides, or report a bug, please visit our Support Page.
https://store.steampowered.com/app/1631270/StarRupture/[img src="{STEAM_CLAN_IMAGE}/44238153/8ef81461a9d35efde0799f882b581b59ac62f94c.png"]
Current Release
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Uploaded May 25, 2026
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How to Install
StarRuptureGameSteam.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
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View AllDownload StarRupture for PC with a direct link or via torrent. Get the full version of StarRupture for free. StarRupture is a Action released by Creepy Jar.