About the Game
FIGHT THE CHAOS. OR HARNESS ITS POWER.
Drawn to a remote world, intelligent lifeforms fight for control of its resources. Here they must each answer the primal choice of life...extinction or evolution?
Grey Goo is a real-time strategy (RTS) game that combines classic strategy mechanics and a balanced combat system with an emphasis on base-building. It puts you at the center of a tactical struggle for survival—and ultimately, control of Ecosystem 9.
Take on the single-player campaign to command three factions: the Humans, masters of defensive architecture; the Beta, a proud, versatile alien race; and the Goo, an enigmatic, highly mobile life form. Or compete with any of the four multiplayer factions—including the disruptive, unpredictable Shroud.
Features
- Fight—or play as—the Shroud, a brand-new, multiplayer faction.
- Command new units: the Humans’ Valiant, the Beta’s Squall and the Goo’s Siphon.
- Explore an additional story arc with “Grey Goo: Emergence,” and discover the Goo’s true intentions.
- Take on the Shroud in Mission 16, “Herald of Silence."
- Sharpen your battlefield tactics in the single-player campaign, or join the fray on Steam.
- Join the fray on Steam and find opponents through skill-based matchmaking.
- Change the rules of the battlefield with unit-altering tech upgrades.
- Deliver devastating blows by constructing game-ending Epic units.
- Take the battle offline via Local Area Network play.
- Enhance your competitive edge with Replay Mode and Observer Mode.
- Use the Map Editor to create your own battlefields and share them with the community via Steam Workshop.
Screenshots
15 images
Version Information
Steam Patch Notes
Official update history
It's patch day! Upon running the game on Steam, the patch will automatically download. This is a short but powerful patch with some significant AI tweaks made.
MAR 29, 2016 PATCH NOTES:
- AI will now favor defending of its own structures more than before.
- AI will build air units more often (further tweaks to come here).
Stay tuned for more updates! Keep the feedback coming on new issues that you find. We appreciate it, as we couldn't update the game nearly fast enough without your feedback!
Hi all! Thanks so much for providing your feedback in last week's Thursday playtest. It made a huge difference in what we fixed today. While not all of your feedback was incorporated, we still have other patches planned.
Once your game's installation is updated, please be aware that it may take an hour or two for in-game features to show the correct status, including leaderboards, replays, etc.
MAR 1, 2016 PATCH NOTES:
FACTIONS
- Camouflaged Shroud Mimic is now slowed down by a Mother Goo when they come in contact with each other
- Beta Hangar UI updates correctly when units are in construction
- Units now auto-retarget once a Valiant shields the current target(s)
AI
- AI will now place/replace extractors to Refineries they have constructed
- AI will now pursue a known perched Mother Goo
- Mission 10 - Beta ally will now properly defend itself
GAMEPLAY
- Skirmish - In FFA against AI, when player surrenders or is eliminated, they can now Restart the game from the Esc Menu
- Fog of War - Player can now see central spigot on Ziggurat when in plain sight
UI
- Observer Mode - When players pause a custom match, observer now receives a notification and screen freezes along with the timer
- Tooltip for Beta air units no longer shift when the unit is moused over or clicked
- Encyclopedia - Evolution cost of Shroud Spikes depicted in "Evolving Spikes" Tutorial is now matched with game cost
- Encyclopedia - Shroud Entity's health now displays correctly
AUDIO
- 'Alpha Under Attack' now sounds with 'Dirge' when Shroud Dirge is attacked
- Human SFX 'Resource Field Depleted' voiced when playing as Shroud
- Human Tech Upgrade SFX are voiced while playing as Shroud
MISC
Hi all! Today's patch focuses on faction balance, specifically the Shroud. We've resolved several pesky new bugs you've submitted to us since the launch of the Shroud (thank you!!).
Once your game's installation is updated, please be aware that it may take a few minutes for in-game features to show the correct status, including leaderboards, replays, etc.
FEB 23, 2016 PATCH NOTES:
FACTIONS
SHROUD
The community has sown that the Shroud suffer from early game rushes while being dominant economically outside of the early game. For the past few weeks we've been discussing various changes to address these issues without making the opposite side worse.
The key changes we've made is that the Shroud Entity (HQ) is significantly weaker with both armor reduction (and eventually health in a future patch). This makes the HQ vulnerable when a player is aggressively taking over the map. Before a Shroud player might welcome an attack on the HQ as it buys more time to build or rebuild other areas of the map. We are hoping that now players can go after the Shroud HQ aggressively and early eliminating the Shrouds capacity to build more buildings.
We do not express that this will have a large negative impact on the Shroud early game because there isn't a lot of armor penetration early and by the time a rusher can target the HQ from a strategic sense, the game is likely already over.
In terms of improving the Shroud in the early game, we've gone back to their Plasma Spike. We've made it easier to get earlier, and slightly more effective once it is created. This puts the risk of a rush back on the rusher. While the rusher can just back off leaving the Shroud player with a sunk investment, the Shroud player still has options that can be explored, including new ones such as quick tech behind the Spike.
We are excited to see what you think! Specific changes can be seen below:
- Entity Armor reduced to 6 (was 10)
- Plasma Spike per tick damage increased to 4 (was 3); overall +2 DPS
- Conversion time for Plasma and Tether spikes reduced to 18 seconds (was 24)
- Conversion time for Perception Spike reduced to 18 seconds (was 32)
- Dirge no longer goes through level up animation after seeking in a replay
HUMAN
The big issue is we lowered the cost of teleporting turrets to allow human players more defensive flexibility early to align with their play style and racial identity. Here are some others resolved:
- Teleport cost for all turrets reduced to 10 (was 30)
- Valiant shields are no longer left behind when a Valiant is pushed by a placed structure
- Valiant no longer pushes Extractors when its Shield is Projected
- Units are now able to be killed with Ctrl+K when under a Valiant shield
GOO
We improved the Goo siphon to help improve Goo versatility in the mid and late game. Here is the specific change:
- Siphon damage and healing increased to 7 (was 6); overall +2 DPS/HPS
- Alt+Q will now select the first Mother Goo if another Mother is already selected
OBSERVER / REPLAYS
- Tech Upgrades now have researched tooltips in Observer mode
- Player view of a defeated player in Observer/Replay mode is now completely visible
- Replays can now be filtered by player name in the multiplayer replay menu
CAMPAIGN
- Enemy bases (AI) now contain refineries on Campaign Mission 14 and 15
- Difficulty now remains on the same setting after Surrendering
UI / MECHANICS
- Encyclopedia scroll bar no longer extends past the boundaries when reaching the top or bottom
- When a Player overrides an unusable save file, the old one is now overwritten
- Completing a loaded skirmish no longer results in Connection Lost on the debrief screen
- Player's ranking now appears accurately in the Recent Matches display
- Player can now see through Fog of War central spigot on Ziggurat when in plain sight
AUDIO
- Added additional German localization audio to the campaign
Discuss this patch in the Steam community forums!
Hi all! We've got a short and yet performance enhancing patch set for today. We've resolved several pesky new bugs you've submitted to us since the launch of the Shroud (thank you!!).
Once your game's installation is updated, please be aware that it may take a few minutes for in-game features to show the correct status, including leaderboards, replays, etc.
FEB 16, 2016 PATCH NOTES:
FACTIONS
- Goo - Siphon can now retarget without having to move or destroying a target
CAMPAIGN
- Mission 04 - Goo Nests on S04: The Trench can now be destroyed
- Mission 16 - The Strider's walk animations now works after regaining movement when hit by the gravity cannon.
- Custom Campaign - Players can now properly load a Custom Campaign save from the Main Menu
- Workshop Campaign - Debrief Screen - Player can now restart upon clicking 'Play Again'
PERFORMANCE
- FPS will now longer drop when playing as Shroud due to Construction/Upgrading of Structures and to a lesser degree Units
- Resolved several miscellaneous crashes
UI/MISC ISSUES
- Jukebox - All tracks in the songlist can be added to the current playlist when using the jukebox in a match
- Movement - Units pathing issues when attacking walls is resolved
- Recognition System - Galactic Rumble achievement now specifies ranked or unranked
- REPLAYS/OBSERVER MODE - Tech icon timers in the tech tab will no longer reset when players research tech in the same category.
AUDIO
- German voiceover issues resolved
Discuss this patch in the Steam community forums!
We've got a short and yet performance enhancing patch for you today! We've resolved bugs you've submitted to us since the launch of the Shroud (thank you!!).
Once your game's installation is updated, please be aware that it may take an hour or two for in-game features to show the correct status, including leaderboards, replays, etc.
FEB 9, 2016 PATCH NOTES:
Highlights
- Fixed some auto targeting bugs
- Got the RuK to stop the random crazy dance
- Fixed a bunch of silly Squall pushing bugs
- Fixed Human extractor teleporting exploit
- Fixed numerous crashes and UI issues, including observer mode specific ones
Bugs & Issues Fixed
- Beta Squalls are able to push Beta and Human Extractors
- Commando's do not auto-target when mounted on wall pillars in tactical gameplay
- Improper Goo Consume Effect appears when Formless Goo moves over Conduits
- Players are unable to build in specific area after attempting to build on Squall
- Players unable to Save in a Campaign mission
- Points awarded for Achievements are inconsistent with the listed Points in Profile
- Game freezes when pause break key is pressed twice in single player or skirmish
Shroud Specific Fixes
- Shriek randomly stops targeting when auto-targeting in tactical gameplay
- Coda may not be created when two or more fugues attack the same target
- Mimic cannot attack Bastion when targeted
- Mousing over spigots will display the resource drain cursor while an under-construction extractor is selected
- Defensive Shroud AI does not build any Spikes or Aversion Fields
- The 'Researching Upgrades' section now describes the Shroud
- Encyclopedia now correctly describes the Dirge stage two and three
Art Changes
- Additional optimizations on Shroud units that should increase overall performance
Let us know what you think of this very first post-Shroud patch!
Today's game update is now live! Please note that matchmaking may still be unavailable while we finish some last server maintenance bits. Check out the update details below!
Feature Highlights
Recognition & Reputation System
Get rewarded for your skill and dedication on the battlefield. The Player Recognition Update includes the Recognition and Reputation Systems, which are designed to help you keep track of your in-game accomplishments, build status as a commander and feel even more connected to the Grey Goo community.
Learn more about player recognition here.
New Profile System
A fancy new profile page is now ready to track your progress online and offline! Here is a breakdown of the individual features:
- Unlock multi-tiered accomplishments to gain unique banners and icons
- Learn more about the backstory behind each of the factions with lore unlock entries
- Customize your avatar and banner in-game to choose how other players see you
- New tiers in the leaderboards allow you to see where you sit among the best
- Commend friendly opponents and report abusive ones via our new reputation system
AI
- Renamed AI personalities to reflect their playstyles
- Fixed numerous gameplay bugs
Units
- Idle air units that have run out of ammo will now return to base after a short amount of time
Design
- Silos will no longer detonate catalyst when sold
Replays
- Fixed issue where Replays were not being generated for custom maps
- Fixed bug that would cause Replays to not appear in the match list
- Notifications now cleared after seeking in Replays
Maps
- Corrected passability, visibility and targeting issues on the following maps:
- Barca’s Bayou
- Bluffs of Mora
- Canyon
- High Ground
- Kre’s Field
- Naiko’s Refuge
- Scarred Plateau
- Secret Garden
- Shattered Veil
UI
- Updated loading screens to support new features
- Added pop up for when connection to Steam is lost while in a lobby
- Polished the color dropdown in the Multiplayer UI
- Minimap now updates when changing resolution
- Fixed play button not showing consistently
Engineering
- Players joining a lobby now join the smallest team
- When changing the number of teams, players are now redistributed evenly
- Fixed issue where Fort Awesome achievement was triggered by teleporting sentinels
- When premade host leaves the multiplayer screen, team is now automatically disbanded and other player gets a kick message
- Fixed issue where players could not leave 2v2 Skirmish match if they were the first eliminated
- Added improvements to drag selecting
Localization
- Added localization for new features
- Fixed capitalization in French, Italian, and Spanish
Let us know what you think of this game update in the forums!
Current Release
Not available
System Requirements
OS
N/A
CPU
3.5 GHz Intel Core i3 Dual Core or equivalent
RAM
4 GB RAM
GPU
1024 MB DirectX 11 capable video card (GeForce GTX 460 or AMD Radeon HD 5870)
How to Install
1
Download all files
2
Extract the .ISO file to a folder (use WinRAR or 7-Zip)
3
Mount the ISO file (double-click or right-click → Mount)
4
Run setup.exe
5
Important: Check "Copy Contents of ... Directory to Installdir"
6
Launch the game from desktop shortcut
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Size
10.7 GB
Password: cracked-games.org or 123
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View AllDownload Grey Goo for PC with a direct link or via torrent. Get the full version of Grey Goo for free. Grey Goo is a Strategy released by Petroglyph.