About the Game

It will take more than one attempt to defeat the game master and achieve victory, and every run will be different from the last. However, with strategy, tactics, and tenacity, you will be destined to reach your goal.

Refine and upgrade a collection of distinct pieces and deploy them in a turn-based strategy board game. These pieces are your crew, and they will do as you say.
Find new classes of pieces as you solve puzzles and explore the murky chambers beyond the desk. Please ignore the dark stains on the carpet.
Add new pieces to your collection in the middle of each run by recruiting fallen foes. Whether or not they joined voluntarily is irrelevant, since they will bleed for you all the same.
Screenshots
8 images
Version Information
Steam Patch Notes
Official update history
- Fixed a bug where certain controls (Exploration Zoom, Toggle Lantern, and Exploration Select/Confirm (2)) could lose their keymappings.
- Fixed a bug where the collection box could be accessed unexpectedly under certain circumstances.
- Fixed a bug where deployment tile rewards could be lower than intended under certain circumstances in Journey of the Vagabond.
- Fixed a bug where units who spend HP to attack could split the timeline and simultaneously trigger a win and a loss under certain circumstances.
- Fixed a bug where control wasn't returned to the player during a specific event.
- Added a secret book.
- Minor fixes to certain collision and visuals.
- Added a silky easter egg that only appears on September 4th.
- Added Monomanipulation Mode to the Challenge Modes menu. (With this mode enabled, if you start with exactly one unit in your starting crew, and you are still in a valid Monocrew run, then unit reward boxes—both from combat and Sacrifice Trade encounters—will be guaranteed to drop your monounit if it was possible to pull that unit in the first place.)
- Fixed a bug where player units could be controlled while the pause menu was open.
- Fixed a bug where the player could stand up after clicking an encounter node under certain circumstances.
- Fixed a bug where the lantern could be deployed in certain unexpected instances.
- Fixed a bug where light-related events could persist between save files.
- Fixed a bug where certain end-of-game ambience could persist between runs.
- Fixed a bug where exceptionally speedy players could end their turn in between certain tutorial events.
- Corrected which range icons for the Starseer are crossed out at the upgrade station and in stat bars.
- Other small fixes and adjustments.
- The lantern can now be toggled at-will after being found (left control key by default; you may have to rebind the key in the rebinding menu if your keyboard has only one control key).
- New events and game master interactions have been added.
- A contrast slider and "Brightness Bump" button has been added to the graphics settings menu.
- A great gaggle of adjustments and tweaks have been made to make the exploration environments compatible with an at-will lantern.
Additional Patch Notes
- Fixed a bug where the collection box would fail to unlock under certain conditions.
- The Overkill achievement can no longer be unlocked if an enemy unit overkills an object unit.
- Other minor bug fixes, visual fixes, typo fixes, and adjustments.
- Fixed a bug where scrip could be carried over to new save files.
- Added logic to prevent the "back" action from being triggered while a player unit is attacking.
- One Run to Rule Them All can no longer be toggled from the main menu or mid-run.
- Fixed line-of-sight blockers and walkability for certain combat tiles.
- Adjusted the AI of certain boss units to aggro properly when attacked from long-range.
- Adjusted the range of certain puzzle activation zones.
- Fixed a bug with the chaching and restoring of variables for One Run to Rule Them All.
- Other minor tweaks, adjustments, and fixes.
- Fixed a bug where a unit reward box could be incorrectly offered after the final combat encounter.
- Fixed a bug where a puzzle was not checking for the associated key item when evaluating the solved state.
- Added a check to prevent certain effects from triggering while the game is paused.
- Fixed a bug where certain circumnstances allowed pieces to be picked up while a combat encounter is starting.
- Other minor visual tweaks/adjustments.
- Fixed bugs related to levitating coins in the scrip reward tray.
- Fixed a bug where the game master would unexpectedly repeat themselves.
- Fixed a bug where the tutorial text for elite units wasn't triggering.
- Fixed several minor collision bugs.
- The player can no longer go into debt with the caravan driver.
- Adjusted a map-entry effect for compatibility with certain AMD GPUs.
- Typo corrections.
- Other minor fixes and tweaks.
- The "dark map tutorial" now is now correctly flagged as "viewed" after the first viewing.
- Fixed a bug with how the final event sequence unfolds on subsequent run wins.
- Fixed missing unit name text for secret units in the reward box.
- Achievements for boss kills will now unlock properly if the boss is the last piece killed in the combat encounter.
- The "Thine Greasy Hands" achievement will now trigger properly (and the achievement will unlock when you load the relevant area if you've already met the conditions).
- Fixed a bug that allowed the same hex to be purchased multiple times.
- Fixed a bug where the game master would assault the player unexpectedly.
- Other minor visual fixes and tweaks.
- The caravan node soft lock is fixed.
NOTE: if your save file is currently stuck on a caravan node, you can go to the main menu, click on "Load Game", and load the latest autosave (which should be a "Run Start" autosave that would have been generated right before you selected the caravan node). Using the caravan node should now work as intended.
Current Release
19632733
Uploaded Aug 20, 2025
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System Requirements
How to Install
Inkshade.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.8 GB
19632733
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