Mechabellum
by Game River · 26 Sep, 2024
12 downloads
About the Game
Mechabellum is an infinitely replayable, turn-based tactical auto battler in which you gain victory by adapting your strategy and outhinking your opponents. Select, customize, and deploy a variety of powerful mechs in a futuristic battlefield face-off, and watch as they wreak epic mechanized havoc.


From the nimble Wasp to the massive, flame-wielding Vulcan, learn the strengths and weaknesses of dozens of unique units. Between matches, visit the unit workshop to refine your army, access new technologies, and develop advanced tactics to maximize your squad’s destructive power.

Utilize dozens of battle-ready mechs in a chaotic, tactical dance between battalions. Anticipate your opponent's moves, select the perfect combination of units, and strategically position your mechs on the battlefield to annihilate the enemy’s forces.

Hone your skills with community-created challenges and tutorials. Spectate live matches. Battle against bots and complete challenges in the game’s solo modes. Take control of replays of past battles to explore different strategies. Then face off against other human commanders in intense 1v1 duels, strategic 2v2 team battles, and chaotic four-player free-for-all competitions.

Watch shrapnel, incendiary bombs and huge lasers cut through the air as battles between massive armies of war machines unfold in front of your eyes, and watch the scale of destruction escalate with every round.

Screenshots
17 images
Version Information
Steam Patch Notes
Official update history
Bugfix
Fixed an issue related to Vortex
Balance Adjustments
Experimental Death Knell
\[Laser Trial] Attack Range modifier -10 → 0
\[Hyper Diffraction] Attack Range modifier -30 → -25
\[Rapid Reload] Missile launch interval reduced by 5s → 6s
\[Magazine Expansion] Missile count per launch increased by 10 → 15
\[Shield Trial] Shield value per Rank 30000 → 25000
\[Wide-Area Projection] Shield value increased per Rank by 50000 → 25000
\[Shield Recharge] Shield regenerates HP per second 4000 → 2000
\[Shield Reboot] Reboot time 20s → 25s
Developer's Note: The shield Tech line of the Experimental Death Knell has been too strong in the past week, so we have nerfed its shield Tech line while buffing other weaker Techs.[p align="start"]Typhoon
\[Wreckage Detonation] Explosion range 15 → 12, damage 125 → 115
\[Field Reassembly] Cost 250 → 300
Developer's Note: Currently, we are closely monitoring the evolution of Typhoon-related tactics. What is relatively clear at this point is that some Typhoon Techs are a bit too strong, so a minor nerf is needed.
Hacker
ATK 585 → 615 (+5%)
Developer's Note: After changes to its Attack Pattern, Hacker has become a bit too weak. This minor adjustment will help Hacker more effectively counter High HP Units while still maintaining its weakness against Light Units.[p align="start"]Vortex
HP 7071 → 7425 (+5%)
ATK 1246 → 1309 (+5%)
Developer's Note: When making Vortex a starting unit, we made some nerfs to it, and it seems these nerfs might be a bit excessive. In particular, Vortex appears extremely weak against Sabertooth, and this adjustment will make Vortex perform slightly better when facing the Sabertooth.[p align="start"]Phoenix
ATK 3219 → 3058(-5%)
Developer's Note: With the addition of Vortex as a starting unit and the complete rework of the Typhoon, both the win rate and usage rate of the Phoenix have increased a lot. Therefore, we need to make a minor nerf to it.[p align="start"]Sabertooth
ATK 7243 → 6881 (-5%)
Developer's Note: With the addition of Vortex as a starting unit and the complete rework of the Typhoon, both the win rate and usage rate of the Sabertooth have increased a lot. Therefore, we need to make a minor nerf to it.[p align="start"]Arclight
\[Charged Shot] Cost 150 → 100
ATK 347 → 365 (+5%)
Developer's Note: While Arclight is already slightly weaker compared to other chaff-clear units, we fixed a bug related to Arclight's \ in this patch, which makes Arclight slightly weaker than before. So we decided to make a minor buff to it.[p align="start"]Scorpion
\[Convergent Fire] Attack Range modifier +20 → +30
Developer's Note: The initial stats of Scorpion's new Tech are a bit too conservative, which resulted in a lower win rate for this Tech. Therefore, we need to slightly buff it.[p align="start"]War Factory
\[Phoenix Production] Production interval 15.6s →17.2s, Maximum production count 7 → 6
\[Steel Ball Production] Production interval 8.8s → 9.7s, Maximum production count 11 → 10
\[Sledgehammer Production] Production interval 6s → 6.6s, Maximum production count 17 → 14
\[Armor Enhancement] Cost 400 → 350
\[Photon Coating] Cost 300 → 250
\[Launcher Overload] Cost 350 → 300
Developer's Note: This adjustment aims to balance the usage rates of different Techs of War Factory. We slightly nerfed the production-related Tech, and at the same time, slightly buffed other Techs. The reduction of the maximum count of production will mainly affect 2v2 and 4-Player Brawl matches, and it will have very little impact on 1v1 battles.[p align="start"]Bugfixes
Fixed a Typhoon display issue on certain Mac devices
Fixed several issues related to Experimental Death Knell
Fixed the issue where Typhoon's \[Wreckage Detonation] was not affected by the paralysis effect when the core buildings were destroyed.
Fixed the issue where Arclight's \ was not affected by the paralysis effect when the core buildings were destroyed.
Fixed a targeting issue related to Sandworm and Vortex
Fixed an issue related to Mustang's \[Culling Rounds]
Fixed a targeting issue related to Raiden
Fixed a data error issue related to shields
Feedback & Bug Reports
[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Balance Adjustments
Typhoon
\[Maintenance Array] Recovery value 600 → 500, Cost 100 → 200
\[Field Reassembly] Cost 200 → 250
Unit Drop
Added a skip button to Unit Reinforcement, and the supplies obtained when skipping gradually increase with the number of rounds.
Added Experimental Death Knell to Unit Drop in 4-Player Brawl Match
Interface
Optimized several Tech icons
Survival Mode
Updated enemy lineup in Survival Mode
Bugfixes
Fixed several issues related to Typhoon
Fixed several issues related to Experimental Death Knell
Fixed several issues related to Fortress
Fixed several issues related to Phoenix
Fixed several issues related to Sabertooth
Fixed several localization issues
How to access the Public Test Server
1. Locate Mechabellum in your Steam library, right-click on it, and select Properties...
[img src="{STEAM_CLAN_IMAGE}/37540939/1a1ce07a2599565eca05ced911a292928089995a.png"]
2. In the pop-up Properties window, select the Betas tab, and then choose public_test from the drop-down menu of Beta Participation.
[img src="{STEAM_CLAN_IMAGE}/37540939/ced40037ee6d64b63bd9a78ffaad755a507e31d6.png"]
3. Wait for the update to complete. Please note that the version should display as public_test. Now click Play, and you can get access to the Public Test Server.
[img src="{STEAM_CLAN_IMAGE}/37540939/649469e06551f9436f64cf3b4334687d7872e299.png"]
4. In order to switch back to the live server, please repeat these steps and select "none" from the drop-down menu.
Feedback & Bug Reports
[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Bugfixes
Fixed an issue related to Sticky Oil
Fixed several known issues
Bugfixes
Fixed an issue causing server data errors
Bugfixes
Fixed several localization issues
Fixed several issues that could cause the UI to freeze
Balance Adjustments
Hacker
Hackers now require a 0.9s preparation time before controlling a new target
Developer's Note: This adjustment will significantly reduce the hacker's control efficiency over light units and leave its control efficiency over medium and heavy units largely unchanged.[p align="start"]Typhoon
\[Anti-Air Marker] price 200 → 300
Vortex
\[Grid Integration] ATK modifier per linked unit increases +45% → +35%, maximum cumulative ATK modifier +135% → +105%
\[Emergency Armor] Cost 100 → 150
\[Field Maintenance] Cost 100 → 150
\[Electromagnetic Twin] Cost 400 → 350
Scorpion
\[Convergent Fire] Attack Range modifier +15 → +20, Attack Interval modifier -0.5s → -1s, Splash Range modifier -7 → -8, Cost 200 → 150
Battlefield Powers
\[Smoke Bomb] Duration: 2 Rounds → 1 Round
\[Acid Blast] Duration: 2 Rounds → 1 Round, Cost 200 → 100
Dimensional Rift
\[Experimental Death Knell] Experimental Death Knell's Tech Cost will cap at 800
\[Experimental Death Knell] AI can now unlock the Tech of the Experimental Death Knell correctly
\[Battlefield Power Research] AI can now research Battlefield Power correctly via the Research Center
\[Battlefield Power Research] Significantly increased the cooldown time of Battlefield Powers in the Research Center
Experience Optimization
Optimized unit list sorting of Testing Grounds Tools
Added a new category label \[Unit Variants] to Testing Grounds Tools
Optimized several VFX
Bugfixes
Fixed several issues that caused combat to freeze
Fixed some incorrect Tags of Typhoon
Fixed some localization issues
How to access the Public Test Server
1. Locate Mechabellum in your Steam library, right-click on it, and select Properties...
[img src="{STEAM_CLAN_IMAGE}/37540939/1a1ce07a2599565eca05ced911a292928089995a.png"]
2. In the pop-up Properties window, select the Betas tab, and then choose public_test from the drop-down menu of Beta Participation.
[img src="{STEAM_CLAN_IMAGE}/37540939/ced40037ee6d64b63bd9a78ffaad755a507e31d6.png"]
3. Wait for the update to complete. Please note that the version should display as public_test. Now click Play, and you can get access to the Public Test Server.
[img src="{STEAM_CLAN_IMAGE}/37540939/649469e06551f9436f64cf3b4334687d7872e299.png"]
4. In order to switch back to the live server, please repeat these steps and select "none" from the drop-down menu.
Feedback & Bug Reports
[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Balance Adjustments
Mustang
\[Culling Rounds] Cost 150 → 200
Developer's Note: The new Techs of Mustang, Hound, and Arclight have brought more tactics to the game, but data shows that they are currently slightly overpowered. The goal of this adjustment is to slightly nerf these three new Techs while ensuring they remain useful, and we hope this gives more opportunities for other units and Techs to be used.
Hound
\[Chamber Compression] ATK increases by 70% per second → 65%
Arclight
\ AOE damage 82 → 75
Scorpion
\[Acid Attack] Cost 300 → 250, Duration 15s → 18s
Developer's Note: Our goal for adjusting the Scorpion is to make it more effective against high-HP units, including Titans. This adjustment is the first step in a series of adjustments to Scorpion, and we will also add a new Tech to it in Season 8.[p align="start"]Void Eye
\[Electromagnetic Armor] EMP effect duration 4s → 3.5s
Farseer
\[Photon Emission] Startup time required 1.1s → 0.6s
Developer's Note: Adjusted Photon Emission will provide more stable resistance against EMP effects, while also ensuring Sandworm will be definitely affected by Photon Emission.[p align="start"]Overlord
\[Photon Emission] Startup time required 1.1s → 0.6s
Battlefield Powers
\[Photon Emission] Startup time required 1.8s → 0.6s
Other Improvements
Now players can preview the type of the next rift anomaly.
[img src="{STEAM_CLAN_IMAGE}/37540939/bb55d246b98ae2847bf7bfa59b52f41880aadb19.jpg"]
Added option to apply Anomalies in Solo - Practice mode
[img src="{STEAM_CLAN_IMAGE}/37540939/ff9b649b1984e14a24dcb59e136c8cf9041a08ff.jpg"]
Added sound effects for Tournament round start
Streamers can now register livestream accounts from multiple platforms
Bugfixes
Fixed several UI display issues
Fixed several localization issues
Fixed several VFX issues
Fixed the issue where the Melting Point \[Electromagnetic Barrage] sometimes failed to correctly disable the Void Eye’s \[Electromagnetic Armor]
Feedback & Bug Reports
[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Bugfixes
Fixed several issues that caused data anomalies
Fixed the description error for the April Monthly Tournament medal
Fixed an issue where the Lv1 · Camouflage · Void Eye details icon in the Shop was incorrect
Feedback & Bug Reports
[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Balance Adjustments
Mountain
\[Gun-launched Missile] Rocket splash radius 25 → 15
\[Smoke Bomb] Cost 250 → 350, number of smoke bombs launched 10 → 8
Developer's note: Last year, we buffed some niche Techs of Mountain. Recently, as players explore different Mountain tactics more, the high cost-effectiveness of these niche Techs has become a problem. The goal of this adjustment is to make the cost-effectiveness of these Techs similar to that of other Techs.[p align="start"]Mustang
\[Culling Rounds] Cost 100 → 150
Arclight
\ Cost 200 → 250
\[Charged Shot] Cost 200 → 150
Bugfixes
Fix the issue where some interface elements are too blurry under low graphics settings
Fixed a display issue of the experimental Sandworm
Fixed a display issue related to the Abyss \
Fixed a data error caused by Mountain \[Photon Loop]
Feedback & Bug Reports
[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.Mechabellum Discord:https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
This update is not compulsory. Please restart Steam to get the latest patch.
Bugfixes
Fixed an issue where Sticky Oil would not display properly
Fixed the issue of the missing model for Overlord · Snowfall Fest · Lv3
Balance Adjustments
Tarantula
\[Spider Mine] movement speed 21 → 24, HP 500 → 750
Developer's Note: Currently, \[Spider Mine] is still relatively weak. This adjustment primarily aims to help Spider Mine approach its targets more easily.[p align="start"]Hound
\[Incendiary Bomb] Cost 200 → 250
Developer's Note: Hound's \[Incendiary Bomb] is one of the most popular Techs in the game, and its win rate has also started to become somewhat too high in the past month.[p align="start"]Visual Optimization
Updated the visual of Arclight's \
Updated the visual of Phoenix's attack
Updated Wasp's animation
Updated the visual of smoke and sticky oil
Updated the visual of Energy Shield
Performance Optimization
Optimized performance related to Sandworm
Optimized performance related to Fortress
Optimized performance related to Fang
Optimized performance related to Phoenix
Optimized performance related to Mustang
Optimized performance related to Wasp
Optimized performance related to Hound \[Fire Extinguisher]
Optimized the performance of some map decorations
Optimized the performance of ground effects
Bugfixes
Fixed the issue where the explosion radius of Tarantula's \[Spider Mine] did not match its description.
Fixed some issues related to shields
Fixed some missing sound effects of Vortex
Feedback & Bug Reports
[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Current Release
v0.7.16.835
Uploaded May 21, 2024
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System Requirements
How to Install
Mechabellum.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
6.6 GB
v0.7.16.835
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