Mechabellum
by Game River · 26 Sep, 2024
47 downloads
About the Game
Mechabellum is an infinitely replayable, turn-based tactical auto battler in which you gain victory by adapting your strategy and outhinking your opponents. Select, customize, and deploy a variety of powerful mechs in a futuristic battlefield face-off, and watch as they wreak epic mechanized havoc.


From the nimble Wasp to the massive, flame-wielding Vulcan, learn the strengths and weaknesses of dozens of unique units. Between matches, visit the unit workshop to refine your army, access new technologies, and develop advanced tactics to maximize your squad’s destructive power.

Utilize dozens of battle-ready mechs in a chaotic, tactical dance between battalions. Anticipate your opponent's moves, select the perfect combination of units, and strategically position your mechs on the battlefield to annihilate the enemy’s forces.

Hone your skills with community-created challenges and tutorials. Spectate live matches. Battle against bots and complete challenges in the game’s solo modes. Take control of replays of past battles to explore different strategies. Then face off against other human commanders in intense 1v1 duels, strategic 2v2 team battles, and chaotic four-player free-for-all competitions.

Watch shrapnel, incendiary bombs and huge lasers cut through the air as battles between massive armies of war machines unfold in front of your eyes, and watch the scale of destruction escalate with every round.

Screenshots
17 imagesVersion Information
Steam Patch Notes
Official update history
Commanders,
In yesterday's 2.0.0.3 patch, an incorrect configuration related to the Star Expedition difficulty was accidentally pushed live. As a result, many players encountered extremely difficult enemy lineups that were originally intended only for the top 20 players on the ladder.
This issue persisted for about 19 hours, meaning many of you experienced a massive and unintended spike in Star Expedition difficulty during this period.
To completely resolve this issue, we will be performing server maintenance. The maintenance is expected to take approximately 1 hour and will begin at the following times:
UTC: 11:15 AM
PDT (Pacific Time): 4:15 AM
EDT (Eastern Time): 7:15 AM
CEST (Central European Time): 1:15 PM
CST (Beijing Time): 7:15 PM (19:15)
We sincerely apologize for the frustration this has caused. Going forward, we will learn from our mistakes and be much more careful with our update process. More rigorous rules will be implemented to prevent this kind of mistake from happening in the future. Thank you for your patience and understanding.
This update primarily focuses on Centurion and the Star Expedition mode. We are taking a more cautious approach to the balance of Standard Versus, so further Standard Versus-related changes will be gradually implemented after we have collected and analyzed sufficient data.
[p align="start"]Standard Versus - Balance Adjustments
Centurion
HP: 15000 → 16500 (+10%)
ATK: 1500 → 1395 (-7%)
Missile count: 4 → 2
Missile damage: 800 → 2000
Splash Radius: 7 → 5
Scatter Radius: 20 → 0 (More stable performance, but overall clustered-unit-clearing ability is reduced)
Minimum Attack Range: 60 → 45
Attack targets: Can now attack Aerial Units
Cost: 200 → 250
Developer's Note: After the buff in the previous patch, the Centurion's pick rate increased significantly, and its overall performance has slightly exceeded our expectations. In this update, we tweaked its stats — slightly sacrificing its base attack in exchange for further improving its survivability, allowing it to occasionally serve as a frontline tank. Furthermore, we reworked \[Homing Missile]. The adjusted missiles have a reduced Splash Radius and significantly increased single-target damage, which means its efficiency in clearing clustered units will decrease, thereby limiting the viability of mass Centurion strategy. As compensation, this Tech has now gained anti-air capabilities, allowing the Centurion to retain some anti-air presence even in Melee Mode.[p align="start"]Sandworm
\[Anti-Air]: Range modifier +20 → ATK modifier +30%
Star Expedition - Balance Adjustments
[p align="start"]The adjustments in Star Expedition mainly focus on buffing underused units and Techs.[p align="start"]Centurion
\[Homing Missile] Adjustments:
Missile count: 4 → 2
Missile damage: 800 → 2000
Splash Radius: 7 → 5
Scatter Radius: 20 → 0 (More stable performance, but overall clustered-unit-clearing ability is reduced)
Minimum Attack Range: 60 → 45
Attack targets: Can now attack Aerial Units
Cost: 200 → 250
Fortress
\[Anti-Air Barrage]: Barrage damage 1080 → 1620 (+50%)
Wraith
\[Land Cruiser]: Cost 300 → 200
Rhino
\[Photon Coating]: Cost 200 → 100
Stormcaller
\[Incendiary Bomb]: Cost 200 → 100
Typhoon
ATK: 102 → 112 (+10%)
Sledgehammer
Default Tech: \[Armor Enhancement] → \[Armor-Piercing Bullets]
\[Armor-Piercing Bullets]: ATK modifier +250% → +300%
Tarantula
\[High-Explosive Ammo]: Cost 200 → 150
Sabertooth
\[Anti-Air Missile]: Cost 200 → 150
Crawler
\[Acidic Explosion]: Cost 150 → 50
Vortex
\[Grid Integration]: Cost 200 → 150
HP: 8839 → 9723 (+10%)
Hound
HP: 1213 → 1455 (+20%)
Fang
\[Grenade Launcher]: Range modifier +10 → +20
Star Expedition - Matchmaking Rules
Reduced the probability of consecutively matching against the same opponent player's lineup.
[p align="start"]Bugfixes
Fixed an issue where the Sandworm would sometimes fail to attack normally.
Fixed an issue where the Reinforcement History was not visible in Star Expedition.
Fixed an issue where the entrance SFX volume of the Dieselpunk - Overlord skin was too loud.
Fixed an issue where Mountain might occasionally fail to play its movement animation.
Fixed multiple UI display issues.
Fixed multiple localization issues.
Feedback & Bug Reports
Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.
Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Mechabellum 2.0 has been out for a week now! During this time, we have collected a lot of interesting suggestions and feedback about \[Standard Versus] and \[Star Expedition]. Your feedback has been very inspiring. Many related new features are already in development, and we will also release a new, separate Balance Update soon. Meanwhile, we want to fix some known issues first and adjust the difficulty of \[Star Expedition].
The 2.0.0.2 update will take place at 10:00 UTC (06:00 Eastern Daylight Time, 12:00 Central European Summer Time) on Tuesday, September 29th, with approximately 1 hour of server maintenance. Below is the content of Update 2.0.0.2:
Star Expedition - Difficulty Adjustments
We have readjusted the matchmaking rules for enemy lineups. 70% of players will find the Expedition mode easier; the experience for high-tier players will remain largely stable, and the top 1% of elite players will experience an increase in difficulty.
Developer's Note: The enemy lineups you face in Star Expedition are snapshots of other players from your own matchmaking tier. Lower-tier players will match against a higher proportion of lineups from players who lost their matches, while higher-tier players will face more lineups from players who won. With this adjustment, we have further increased the ratio of lineups from defeated players for lower-tier players, and simultaneously increased the ratio of lineups from victorious players for the top 1% of players. Mechabellum currently sees hundreds of thousands of active commanders hitting the battlefield every month — so if you feel the mode has become harder after this update, it is highly likely because you are already among the top 1% of elite players worldwide!Elite Battle Contracts Now Available on Steam
DLC including \[Royal - Phoenix], \[Royal - Sabertooth], \[Dieselpunk - Steel Ball], \[Dieselpunk - Overlord], and the \[Golden Age Bundle] are now available on Steam for purchase. Thank you for your support, Commander!
Developer's Note: Due to platform scheduling, the DLCs will be available on the Epic Games Store on September 30th.Bugfixes
Fixed an issue related to Sandworm
Fixed an issue related to the Experimental Death Knell
Fixed several issues related to reward distribution
Fixed several display issues
Feedback & Bug Reports
Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.
Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Exclusive \[Gilded Prestige] Avatar
[img src="{STEAM_CLAN_IMAGE}/37540939/8741766dbd4053e5737990f31340cf9fb9efaec8.gif"]
Exclusive \ Avatar Frame
[img src="{STEAM_CLAN_IMAGE}/37540939/e304b7dbcdd152aaa20930d9efa2378dc91a2868.gif"]
Exclusive \[Gilded Prestige] Mountain Unit Skin
[img src="{STEAM_CLAN_IMAGE}/37540939/b5d25bdddf20f685aaa3bb8169fd1cb777d53423.gif"]
Exclusive \[Crushing Mountain] Loading Screen
Exclusive \[Gilded Prestige] Avatar
Exclusive \ Avatar Frame
Exclusive \[Gilded Prestige] Mountain Unit Skin
Exclusive \[Crushing Mountain] Loading Screen
\[Star Expedition Mode] Depot Capacity +5
\[Standard Versus Mode] Account Leveling Speed +300% (Affects Tech Point Unlock Speed)
Removes Standard Battle Contract Reward Restrictions (50% of the rewards are locked in the Free Edition)
Removes Credit Cap (40,000 Credits Cap in the Free Edition)
Removes Public Channel Chat Cooldown
Standard Versus Mode - Balance Adjustments
Centurion
ATK: 1401 → 1500 (+ 7%)
\[Melee Mode] Cost: 200 → 100
Developer's Note: Since the update was released very recently, we have not yet collected a sufficient amount of data. Early data indicates that Centurion is slightly underpowered, and this buff will increase its pick rate, which will help us gather relevant data more quickly. We expect to continue making adjustments to Centurion in the near future.[p align="start"]General Optimization
Optimized the layout and animation effects of some interface elements.
Optimized the default camera position for some units in the hangar.
Bugfixes
Fixed the issue where mirrors of some high-level players failed to load correctly in \[Star Expedition]. This bug fix will have little impact on most players, but may increase the game difficulty for players ranked in the top 50 of the Ladder.
Fixed an issue where the Centurion's rifle was not correctly consuming ammunition under EMP.
Fixed multiple display issues.
Feedback & Bug Reports
[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Standard Versus - Balance Adjustments
Specialist
New Specialist \[Small Equipment Specialist]: At the start of each round, gain 1 piece of random Small Equipment
Crawler
HP 263 → 250 (-5%)
Vortex
Attack Interval 1.5s → 1.8s
ATK 1309 → 1570 (+20%)
Equipment
\[Optical Camouflage]: Cost 50 → 100; Time required to enter Stealth after attacking 1s → 2.5s
\[Burst Ammo]: Cost 50 → 100
Star Expedition - Balance Adjustments
Experimental Death Knell
\[Laser Trial] effect changed to: Laser beam Range +10, ATK +40%
Assets
Removed the \ Asset
Battle Contract
Added new Loading Screens, Avatar Frames, and emotes to Battle Contracts
Added a collection progress bar to each Battle Contract
New System: Loading Screen
Now players can collect different Loading Screens and customize how they are displayed.
Bugfixes
Fixed an issue in Star Expedition 2-Player Co-op where certain units could not be deployed in flank
Fixed several issues that could cause data errors
Fixed several issues related to the Experimental Death Knell
Fixed visual errors on several Skins
Fixed visual issues in some interfaces
Fixed some localization issues
How to access the Public Test Server
1. Locate Mechabellum in your Steam library, right-click on it, and select Properties...
[img src="{STEAM_CLAN_IMAGE}/37540939/1a1ce07a2599565eca05ced911a292928089995a.png"]
2. In the pop-up Properties window, select the Game Versions & Betas tab, and then choose public_test from the menu of NAME & DESCRIPTION
[img src="{STEAM_CLAN_IMAGE}/37540939/ced40037ee6d64b63bd9a78ffaad755a507e31d6.png"]
3. Wait for the update to complete. Please note that the version should display as public_test. Now click Play, and you can get access to the Public Test Server.
[img src="{STEAM_CLAN_IMAGE}/37540939/649469e06551f9436f64cf3b4334687d7872e299.png"]
4. In order to switch back to the Live Server, please repeat these steps and select Default Public Version from the menu.
Feedback & Bug Reports
Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.
Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Standard Versus - New Reinforcement Cards
\[Burst Ammo]: Increases the Splash Damage range of attacks by 5m
\[Optical Camouflage]: Puts the unit into a cloaked state. Units cannot be targeted by the enemy while cloaked, but will reveal themselves when attacking.
\[Mass-Produced Laser Sights]: Gain 3 Small Laser Sights at the start of the battle. Small Laser Sights: +8 Range to the equipped unit
\[Mass-Produced Fire Control System]: Gain 3 Small Fire Control Systems at the start of the battle. Small Fire Control System: +25% ATK to the equipped unit
\[Mass-Produced Heavy Armor]: Gain 3 Small Heavy Armors at the start of the battle. Small Heavy Armor: +25% HP to the equipped unit
\[Equipment Expansion]: Increases the number of equipment a unit can equip to 2
Developer's Note: The above Reinforcement Cards are still in the testing phase, and we cannot yet confirm whether they will appear in version 2.0.Standard Versus - Balance Adjustments
Vortex
New Tech \[Machine Learning]: Increases XP gain rate by 100%
\[Grid Integration]: Cost 250 → 300
HP 7425 → 8538 (+15%)
Developer's Note: The Vortex's new Tech is still in the testing phase, and we cannot yet confirm whether it will appear in version 2.0.Void Eye
ATK 995 → 1144 (+15%)
HP 1522 → 1370 (-10%)
Fang
\[Portable Shield]: Cost 500 → 450
Phantom Ray
\: Cost 100 → 150
Crawler
\[Subterranean Blitz]: Damage reduction 45% → 40%
Specialist
\[Missile Specialist]: Now grants 1 Heavy Missile for free in Round 3, instead of 2 Missile Strikes in Round 2
Star Expedition - New Reinforcements
\[Targeted Discount]: Designate 1 unit; that unit is always on discount in the Store
\[Elite Customization]: Designate 1 unit; that unit appears in the Store with +2 Levels
\[Black Card Bonanza]: All items in the Store are discounted this round
\[Last Stand]: While you own no more than 10 units, all units gain +20% ATK and +20% HP
Star Expedition - Balance Adjustments
Adjusted the drop rates of some Salvage (Accompanying Supplies)
Star Expedition - General Optimizations
Merged the Solo Expedition and 2-player Co-op interfaces in Star Expedition
2-player Co-op now only starts when both players are ready
A reminder will now pop up if players start an Expedition without Salvage
Updated the Star Map interface of Star Expedition
Updated the 2-player Co-op map of Star Expedition
Updated the Solo and 2-player Co-op ranking leaderboards of Star Expedition
Bugfixes
Fixed an issue where stealth equipment stopped working after activating the Centurion's \[Melee Mode]
Fixed several issues that could cause data errors
Fixed several visual issues with skins
Fixed visual and adaptation issues in some interfaces
Fixed several localization issues
Fixed an issue where the skin list was displayed in the wrong order
How to access the Public Test Server
1. Locate Mechabellum in your Steam library, right-click on it, and select Properties...
[img src="{STEAM_CLAN_IMAGE}/37540939/1a1ce07a2599565eca05ced911a292928089995a.png"]
2. In the pop-up Properties window, select the Game Versions & Betas tab, and then choose public_test from the menu of NAME & DESCRIPTION
[img src="{STEAM_CLAN_IMAGE}/37540939/ced40037ee6d64b63bd9a78ffaad755a507e31d6.png"]
3. Wait for the update to complete. Please note that the version should display as public_test. Now click Play, and you can get access to the Public Test Server.
[img src="{STEAM_CLAN_IMAGE}/37540939/649469e06551f9436f64cf3b4334687d7872e299.png"]
4. In order to switch back to the Live Server, please repeat these steps and select Default Public Version from the menu.
Feedback & Bug Reports
Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.
Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Standard Versus - Balance Adjustments
Centurion
\[Melee Mode]: Required attacks to switch modes: 15 → 20; fully restores HP upon switching to melee mode.
With \[Dual Wield] activated, required attacks to switch to \[Melee Mode] increase by 100%.
Developer Note: We want the Centurion to perform more ranged attacks before engaging in melee, delaying its entry into the frontline.Battlefield Powers
\: Cost 350 → 300, added a 1-round research cooldown.
\[Lightning Storm]: Cost 350 → 300, added a 1-round research cooldown.
\[Ion Blast]: Cost 250 → 200, added a 1-round research cooldown.
Developer Note: After opponents pick high-impact Battlefield Powers from Reinforcements, we want to give players more time to react and counter.Star Expedition - New Co-op Mode
You can now invite friends (or other players from public chat) to embark on 2-player Star Expeditions together.
Star Expedition - General Optimizations
Optimized the visual effects of the expedition preparation screen.
Optimized the visual effects of the Hangar (Unit Modification) screen.
Replaced placeholder icons for certain reinforcement cards.
Friends currently playing Star Expedition are now visible in the friends list.
The leaderboard now displays players' all-time high expedition scores.
Star Expedition - Balance Adjustments
Centurion
HP 12500 → 15000
Default Tech changed from \[Homing Missile] to \[Melee Mode]
\[Melee Mode]: Required attacks to switch modes: 15 → 20; fully restores HP upon switching to melee mode.
With \[Dual Wield] activated, required attacks to switch to \[Melee Mode] increase by 100%.
\[Homing Missile] Missile damage now scales with unit level, +800 per Level
Abyss
\ Deals damage equal to 30% of the target's current HP → Deals damage equal to 20% of the target's current HP
\[Swarm Missiles] Each missile deals 800 damage → Each missile deals 600 damage
\[Dark Companion] Cost 200 → 500
\[Vertical Sweep] ATK modifier +50% → +80%; Cost 150 → 100
\[Range Enhancement] Cost 300 → 500
War Factory
\[Phoenix Production] Maximum production count: 6
\[Steel Ball Production] Production interval 5s → 7s, maximum production count: 10
\[Sledgehammer Production] Production interval 3.5s → 4.9s, maximum production count: 14
\[Armor Enhancement] Blocks 60 damage per Level → blocks 80 damage per Level, HP modifier +50% → +60%, Cost 200 → 100
\[Launcher Overload] Range modifier -20 → -10
\[Photon Coating] Duration 30s → 40s
\[Range Enhancement] Cost 300 → 500
Mountain
\[Extended Range Ammo] Range modifier +200 → +160, Attack modifier -60% → -75%
\[Saturation Bombardment] Attack Interval modifier +100% → +120%
\[Mountain Plating] Damage blocked per hit 1500 → 1000
\[Anti-Aircraft Ammunition] ATK reduced by 40%
\[Range Enhancement] Cost 300 → 500
Mustang
Default Tech changed from \[Armor-Piercing Bullets] to \[Aerial Specialization]
\[High-Explosive Ammo] ATK reduced by 10%
\[Culling Rounds] Execution HP threshold per Level +400 → +300
Vortex
Default Tech changed from \[Mobile Power Station] to \[Electromagnetic Twin]
\[Electromagnetic Twin] Phantom ATK is 30% of the main body's ATK → Phantom ATK is 100% of the main body's ATK
Sledgehammer
Default Tech changed from \[Mechanical Rage] to \[Armor Enhancement]
\[Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level
Stormcaller
\[Armor-Piercing Ammo] Attack Interval modifier +15% → +0%, ATK modifier+120% → +100%
Steel Ball
Default Tech changed from \[Energy Absorption] to \[Kinetic Charge]
\[Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level
Fire Badger
Default Tech changed from \[Counter-Fire] to \
Flame duration 8s → 12s
Arclight
\ Damage 100 → 200
Hound
HP 879 → 1054
\[Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level
Removed the \[Fire Extinguisher] Tech
Rhino
Removed the \[Power Armor] Tech
\[Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level
Scorpion
Default Tech changed from \[Field Maintenance] to \
\[Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level
Farseer
Default Tech changed from \[Scanning Radar] to \[Burst Mode]
Attack Interval +160% → +200%
Sandworm
\[Anti-Aerial] Cost 200 → 100
\[Armor Enhancement] Blocks 60 damage per Level → blocks 80 damage per Level
Vulcan
Default Tech changed from \[Sticky Oil Bomb] to \[Incendiary Bomb]
\[Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level
Typhoon
\[Maintenance Array] Healing 600 → 700
Fortress / Melting Point / Overlord / Wraith / Tarantula / Phantom Ray
\[Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level
Experimental Death Knell
Experimental Death Knell can now be sold
Core Building
Fortifying Core Buildings no longer reduces the \[EMP Paralyze] duration caused by core destruction.
Developer Note: This reduces the viability of the strategy where players completely abandon one core building.Reinforcements
Supply gain for skipping normal Reinforcement: 50 → 100
Supply gain for skipping the Titan Reinforcement on Round 7: 50 → 1000
Added \[Supply Drop]: Get 600 Supply in the next Round, Cost 200
\[Intro Promo] Cost 200 → 300
\[Classic Gunnery] Cost 0 → 200
\[Tactical Synergy]: When there are 9 different unit types on the field, all units gain +20% ATK and +20% HP; Cost 0 → 100
\[Intensive Training] Cost 0 → 300, and this Reinforcement is non‑repeating now
Equipment
\[Enhancement Module] Units equipped with this item will have their XP gain speed increased by 200%; Cost 100 → 0
\[Super Heavy Armor] Cost 0 → 100
\[Mustang Production Line] Cost 0 → 100
\[Tank Production Line] Cost 0 → 100
\[Steel Ball Production Line] Cost 0 → 100
\[High-Flammability Ammo] Cost 200 → 100
\[Small Laser Sights] Cost 200 → 150
\[Small Firepower Control System] Cost 200 → 150
\[Small Heavy Armor] Cost 200 → 150
\[Small Amplifying Core] Cost 200 → 150
Assets
\[Tech Passkey] Load 7 → 4
\[VIP Patron] Load 3 → 4
\[Intensive Training] Load 2 → 4
\[Retrofit Blueprint] is no longer effective on the Experimental Death Knell
Bugfixes
Fixed several UI visual issues
Fixed several localization issues
Fixed the issue where some skins did not display correctly in Star Expedition
Fixed the issue where a Centurion with \[Melee Mode] tech would enter melee mode immediately after teleporting into flank
Fixed the issue where the damage of the last bullet of a Centurion before entering \[Melee Mode] was calculated incorrectly
Fixed incorrect interactions between cloaked units and flying units
How to access the Public Test Server
1. Locate Mechabellum in your Steam library, right-click on it, and select Properties...
[img src="{STEAM_CLAN_IMAGE}/37540939/1a1ce07a2599565eca05ced911a292928089995a.png"]
2. In the pop-up Properties window, select the Game Versions & Betas tab, and then choose public_test from the menu of NAME & DESCRIPTION
[img src="{STEAM_CLAN_IMAGE}/37540939/ced40037ee6d64b63bd9a78ffaad755a507e31d6.png"]
3. Wait for the update to complete. Please note that the version should display as public_test. Now click Play, and you can get access to the Public Test Server.
[img src="{STEAM_CLAN_IMAGE}/37540939/649469e06551f9436f64cf3b4334687d7872e299.png"]
4. In order to switch back to the Live Server, please repeat these steps and select Default Public Version from the menu.
Feedback & Bug Reports
Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.
Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Balance Adjustments
Centurion
Attack bonus upon switching to \[Melee Mode] +300% → +400%
Bugfixes
Fixed an issue where macOS users were unable to access the Public Test Server.
Fixed an issue where the stat bonuses from Centurion's \[Melee Mode] were incorrectly disabled by EMP.
Fixed an issue where some Assets and Reinforcement buffs failed to apply correctly in Star Expedition.
Fixed an issue where the enemy ghost's \[Fortification Levels] of core buildings were incorrect.
Fixed the issue where \[Defense Enhancement] and \[Attack Enhancement] for enemy ghosts did not take effect correctly.
Fixed multiple issues causing data errors.
Fixed the issue where rewards within Battle Contracts could not be obtained by playing the game.
Fixed multiple localization issues.
Fixed multiple User Interface issues.
Feedback & Bug Reports
[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
[img src="{STEAM_CLAN_IMAGE}/37540939/bc9ceb75ba01799d635e25a321791723dcb96fc4.jpg"]
[p align="start"]Mechabellum's 2nd Anniversary and Season 9 are arriving at the end of September. We expect to begin testing a variety of new Season 9 content on the Public Test Server starting from late next week. Meanwhile, we will continue to roll out minor balance adjustments to the Live Server over the coming weeks to prepare for the upcoming Season 9.Balance Adjustments
Starter Packs
\[Crawler & Sabertooth] Player HP modifier -200 → -400
\[Arclight & Sabertooth] Player HP modifier -200 → -300
\[Vortex&Sledgehammer] Player HP modifier 0 → +300
\[Void Eye&Mustang] Player HP modifier +400 → +500
\[Void Eye&Sledgehammer] Player HP modifier +200 → +300
\[Vortex&Tarantula] Player HP modifier +300 → +400
\[Marksman & Tarantula] Player HP modifier +400 → +300
Developer's Note: The adjustments for this update are relatively small, and we expect to make more changes to Starter Packs when Season 9 is released.[p align="start"]Specialist
\[Giant Specialist] Player HP modifier +100 → 0
Building
Increased the spawn frequency of layouts with fewer buildings
Developer's note: Layouts with fewer buildings showed better balance in our stats, so we’ve raised their spawn frequency.[p align="start"]Bugfixes
Fixed an issue related to Typhoon's \[Field Reassembly]
Feedback & Bug Reports
[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
This update is not compulsory. Please restart Steam to get the latest patch.
[p align="start"]Bugfixes
Fixed an issue where moving the mouse cursor would cause severe framerate drops under certain conditions.
Balance Adjustments
Abyss
\[Dark Companion] Wraith generation time 2s → 0.5s
Building
Added 1 layout with fewer buildings.
Bugfixes
Fixed the issue where Abyss \[Disintegration Waves] would sometimes incorrectly hit aerial units.
Fixed the issue where Hacker's \[Electromagnetic Interference] was sometimes ineffective
Fixed the issue where certain airdrop Battlefield Powers sometimes had incorrect collision damage
Fixed an issue related to Defensive Walls
Fixed an issue related to the Anti-Missile Interceptor.
Fixed multiple UI display issues.
Fixed multiple issues related to replays.
Fixed multiple unit display issues.
Feedback & Bug Reports
[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Bugfixes
Fixed an issue in Survival Mode that could cause data inconsistency
Fixed an issue related to Sandworm
Fixed an issue related to Vortex
Fixed an issue where some Tech displayed incorrect range of effect
Feedback & Bug Reports
[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Current Release
Build 24310994
Uploaded Jul 26, 2026
Update already requested
Uploaders have been notified
A newer version is available but not yet uploaded
Help keep this updated
Login Required
You need to be logged in to request game updates. Would you like to go to the login page?
Request Update
Request an update for Mechabellum? This will notify uploaders that this game has an available update.
Request Submitted
Your update request has been submitted successfully! Uploaders will be notified.
Request Failed
Failed to submit update request:
System Requirements
How to Install
Mechabellum.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
ED4064B7
adb1b14c17902bff7ebaaa6501ef1e4c7cf97556558bd10cb1bb59fd4b0445f5
You May Also Like
View AllDownload Mechabellum for PC with a direct link or via torrent. Get the full version of Mechabellum for free. Mechabellum is a Action released by Game River.