Mechabellum
by Game River · 26 Sep, 2024
33 downloads
About the Game
Mechabellum is an infinitely replayable, turn-based tactical auto battler in which you gain victory by adapting your strategy and outhinking your opponents. Select, customize, and deploy a variety of powerful mechs in a futuristic battlefield face-off, and watch as they wreak epic mechanized havoc.


From the nimble Wasp to the massive, flame-wielding Vulcan, learn the strengths and weaknesses of dozens of unique units. Between matches, visit the unit workshop to refine your army, access new technologies, and develop advanced tactics to maximize your squad’s destructive power.

Utilize dozens of battle-ready mechs in a chaotic, tactical dance between battalions. Anticipate your opponent's moves, select the perfect combination of units, and strategically position your mechs on the battlefield to annihilate the enemy’s forces.

Hone your skills with community-created challenges and tutorials. Spectate live matches. Battle against bots and complete challenges in the game’s solo modes. Take control of replays of past battles to explore different strategies. Then face off against other human commanders in intense 1v1 duels, strategic 2v2 team battles, and chaotic four-player free-for-all competitions.

Watch shrapnel, incendiary bombs and huge lasers cut through the air as battles between massive armies of war machines unfold in front of your eyes, and watch the scale of destruction escalate with every round.

Screenshots
17 imagesVersion Information
Steam Patch Notes
Official update history
Standard Versus - Balance Adjustments
Centurion
\[Melee Mode]: Required attacks to switch modes: 15 → 20; fully restores HP upon switching to melee mode.
With \[Dual Wield] activated, required attacks to switch to \[Melee Mode] increase by 100%.
Developer Note: We want the Centurion to perform more ranged attacks before engaging in melee, delaying its entry into the frontline.Battlefield Powers
\: Cost 350 → 300, added a 1-round research cooldown.
\[Lightning Storm]: Cost 350 → 300, added a 1-round research cooldown.
\[Ion Blast]: Cost 250 → 200, added a 1-round research cooldown.
Developer Note: After opponents pick high-impact Battlefield Powers from Reinforcements, we want to give players more time to react and counter.Star Expedition - New Co-op Mode
You can now invite friends (or other players from public chat) to embark on 2-player Star Expeditions together.
Star Expedition - General Optimizations
Optimized the visual effects of the expedition preparation screen.
Optimized the visual effects of the Hangar (Unit Modification) screen.
Replaced placeholder icons for certain reinforcement cards.
Friends currently playing Star Expedition are now visible in the friends list.
The leaderboard now displays players' all-time high expedition scores.
Star Expedition - Balance Adjustments
Centurion
HP 12500 → 15000
Default Tech changed from \[Homing Missile] to \[Melee Mode]
\[Melee Mode]: Required attacks to switch modes: 15 → 20; fully restores HP upon switching to melee mode.
With \[Dual Wield] activated, required attacks to switch to \[Melee Mode] increase by 100%.
\[Homing Missile] Missile damage now scales with unit level, +800 per Level
Abyss
\ Deals damage equal to 30% of the target's current HP → Deals damage equal to 20% of the target's current HP
\[Swarm Missiles] Each missile deals 800 damage → Each missile deals 600 damage
\[Dark Companion] Cost 200 → 500
\[Vertical Sweep] ATK modifier +50% → +80%; Cost 150 → 100
\[Range Enhancement] Cost 300 → 500
War Factory
\[Phoenix Production] Maximum production count: 6
\[Steel Ball Production] Production interval 5s → 7s, maximum production count: 10
\[Sledgehammer Production] Production interval 3.5s → 4.9s, maximum production count: 14
\[Armor Enhancement] Blocks 60 damage per Level → blocks 80 damage per Level, HP modifier +50% → +60%, Cost 200 → 100
\[Launcher Overload] Range modifier -20 → -10
\[Photon Coating] Duration 30s → 40s
\[Range Enhancement] Cost 300 → 500
Mountain
\[Extended Range Ammo] Range modifier +200 → +160, Attack modifier -60% → -75%
\[Saturation Bombardment] Attack Interval modifier +100% → +120%
\[Mountain Plating] Damage blocked per hit 1500 → 1000
\[Anti-Aircraft Ammunition] ATK reduced by 40%
\[Range Enhancement] Cost 300 → 500
Mustang
Default Tech changed from \[Armor-Piercing Bullets] to \[Aerial Specialization]
\[High-Explosive Ammo] ATK reduced by 10%
\[Culling Rounds] Execution HP threshold per Level +400 → +300
Vortex
Default Tech changed from \[Mobile Power Station] to \[Electromagnetic Twin]
\[Electromagnetic Twin] Phantom ATK is 30% of the main body's ATK → Phantom ATK is 100% of the main body's ATK
Sledgehammer
Default Tech changed from \[Mechanical Rage] to \[Armor Enhancement]
\[Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level
Stormcaller
\[Armor-Piercing Ammo] Attack Interval modifier +15% → +0%, ATK modifier+120% → +100%
Steel Ball
Default Tech changed from \[Energy Absorption] to \[Kinetic Charge]
\[Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level
Fire Badger
Default Tech changed from \[Counter-Fire] to \
Flame duration 8s → 12s
Arclight
\ Damage 100 → 200
Hound
HP 879 → 1054
\[Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level
Removed the \[Fire Extinguisher] Tech
Rhino
Removed the \[Power Armor] Tech
\[Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level
Scorpion
Default Tech changed from \[Field Maintenance] to \
\[Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level
Farseer
Default Tech changed from \[Scanning Radar] to \[Burst Mode]
Attack Interval +160% → +200%
Sandworm
\[Anti-Aerial] Cost 200 → 100
\[Armor Enhancement] Blocks 60 damage per Level → blocks 80 damage per Level
Vulcan
Default Tech changed from \[Sticky Oil Bomb] to \[Incendiary Bomb]
\[Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level
Typhoon
\[Maintenance Array] Healing 600 → 700
Fortress / Melting Point / Overlord / Wraith / Tarantula / Phantom Ray
\[Armor Enhancement] Blocks 60 damage per Level → Blocks 80 damage per Level
Experimental Death Knell
Experimental Death Knell can now be sold
Core Building
Fortifying Core Buildings no longer reduces the \[EMP Paralyze] duration caused by core destruction.
Developer Note: This reduces the viability of the strategy where players completely abandon one core building.Reinforcements
Supply gain for skipping normal Reinforcement: 50 → 100
Supply gain for skipping the Titan Reinforcement on Round 7: 50 → 1000
Added \[Supply Drop]: Get 600 Supply in the next Round, Cost 200
\[Intro Promo] Cost 200 → 300
\[Classic Gunnery] Cost 0 → 200
\[Tactical Synergy]: When there are 9 different unit types on the field, all units gain +20% ATK and +20% HP; Cost 0 → 100
\[Intensive Training] Cost 0 → 300, and this Reinforcement is non‑repeating now
Equipment
\[Enhancement Module] Units equipped with this item will have their XP gain speed increased by 200%; Cost 100 → 0
\[Super Heavy Armor] Cost 0 → 100
\[Mustang Production Line] Cost 0 → 100
\[Tank Production Line] Cost 0 → 100
\[Steel Ball Production Line] Cost 0 → 100
\[High-Flammability Ammo] Cost 200 → 100
\[Small Laser Sights] Cost 200 → 150
\[Small Firepower Control System] Cost 200 → 150
\[Small Heavy Armor] Cost 200 → 150
\[Small Amplifying Core] Cost 200 → 150
Assets
\[Tech Passkey] Load 7 → 4
\[VIP Patron] Load 3 → 4
\[Intensive Training] Load 2 → 4
\[Retrofit Blueprint] is no longer effective on the Experimental Death Knell
Bugfixes
Fixed several UI visual issues
Fixed several localization issues
Fixed the issue where some skins did not display correctly in Star Expedition
Fixed the issue where a Centurion with \[Melee Mode] tech would enter melee mode immediately after teleporting into flank
Fixed the issue where the damage of the last bullet of a Centurion before entering \[Melee Mode] was calculated incorrectly
Fixed incorrect interactions between cloaked units and flying units
How to access the Public Test Server
1. Locate Mechabellum in your Steam library, right-click on it, and select Properties...
[img src="{STEAM_CLAN_IMAGE}/37540939/1a1ce07a2599565eca05ced911a292928089995a.png"]
2. In the pop-up Properties window, select the Game Versions & Betas tab, and then choose public_test from the menu of NAME & DESCRIPTION
[img src="{STEAM_CLAN_IMAGE}/37540939/ced40037ee6d64b63bd9a78ffaad755a507e31d6.png"]
3. Wait for the update to complete. Please note that the version should display as public_test. Now click Play, and you can get access to the Public Test Server.
[img src="{STEAM_CLAN_IMAGE}/37540939/649469e06551f9436f64cf3b4334687d7872e299.png"]
4. In order to switch back to the Live Server, please repeat these steps and select Default Public Version from the menu.
Feedback & Bug Reports
Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.
Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Balance Adjustments
Centurion
Attack bonus upon switching to \[Melee Mode] +300% → +400%
Bugfixes
Fixed an issue where macOS users were unable to access the Public Test Server.
Fixed an issue where the stat bonuses from Centurion's \[Melee Mode] were incorrectly disabled by EMP.
Fixed an issue where some Assets and Reinforcement buffs failed to apply correctly in Star Expedition.
Fixed an issue where the enemy ghost's \[Fortification Levels] of core buildings were incorrect.
Fixed the issue where \[Defense Enhancement] and \[Attack Enhancement] for enemy ghosts did not take effect correctly.
Fixed multiple issues causing data errors.
Fixed the issue where rewards within Battle Contracts could not be obtained by playing the game.
Fixed multiple localization issues.
Fixed multiple User Interface issues.
Feedback & Bug Reports
[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
[img src="{STEAM_CLAN_IMAGE}/37540939/bc9ceb75ba01799d635e25a321791723dcb96fc4.jpg"]
[p align="start"]Mechabellum's 2nd Anniversary and Season 9 are arriving at the end of September. We expect to begin testing a variety of new Season 9 content on the Public Test Server starting from late next week. Meanwhile, we will continue to roll out minor balance adjustments to the Live Server over the coming weeks to prepare for the upcoming Season 9.Balance Adjustments
Starter Packs
\[Crawler & Sabertooth] Player HP modifier -200 → -400
\[Arclight & Sabertooth] Player HP modifier -200 → -300
\[Vortex&Sledgehammer] Player HP modifier 0 → +300
\[Void Eye&Mustang] Player HP modifier +400 → +500
\[Void Eye&Sledgehammer] Player HP modifier +200 → +300
\[Vortex&Tarantula] Player HP modifier +300 → +400
\[Marksman & Tarantula] Player HP modifier +400 → +300
Developer's Note: The adjustments for this update are relatively small, and we expect to make more changes to Starter Packs when Season 9 is released.[p align="start"]Specialist
\[Giant Specialist] Player HP modifier +100 → 0
Building
Increased the spawn frequency of layouts with fewer buildings
Developer's note: Layouts with fewer buildings showed better balance in our stats, so we’ve raised their spawn frequency.[p align="start"]Bugfixes
Fixed an issue related to Typhoon's \[Field Reassembly]
Feedback & Bug Reports
[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
This update is not compulsory. Please restart Steam to get the latest patch.
[p align="start"]Bugfixes
Fixed an issue where moving the mouse cursor would cause severe framerate drops under certain conditions.
Balance Adjustments
Abyss
\[Dark Companion] Wraith generation time 2s → 0.5s
Building
Added 1 layout with fewer buildings.
Bugfixes
Fixed the issue where Abyss \[Disintegration Waves] would sometimes incorrectly hit aerial units.
Fixed the issue where Hacker's \[Electromagnetic Interference] was sometimes ineffective
Fixed the issue where certain airdrop Battlefield Powers sometimes had incorrect collision damage
Fixed an issue related to Defensive Walls
Fixed an issue related to the Anti-Missile Interceptor.
Fixed multiple UI display issues.
Fixed multiple issues related to replays.
Fixed multiple unit display issues.
Feedback & Bug Reports
[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Bugfixes
Fixed an issue in Survival Mode that could cause data inconsistency
Fixed an issue related to Sandworm
Fixed an issue related to Vortex
Fixed an issue where some Tech displayed incorrect range of effect
Feedback & Bug Reports
[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Bugfixes
Fixed an issue related to Abyss
Fixed a visual issue related to Typhoon
Fixed a data error issue in Survival Mode
Fixed a data error issue in 4-Player Brawl Match
Fixed the issue where the Rift Anomaly notification could not be turned off
Fixed an issue where players using Mac OS were unable to open the replay folder.
Feedback & Bug Reports
[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Balance Adjustments
Stormcaller
\[Heavy Missile] ATK modifier +120% → +80%, missile HP modifier +250% → +200%
Developer's Note: Currently, we are still collecting more balance data on \[Heavy Missile]. Early data show that the strength of this Tech is unstable, sometimes strong and sometimes weak. To play it more safely, we have decided to make a minor nerf to it for now and plan to make further adjustments after obtaining more data in the future.[p align="start"]Bugfixes
Now Missile Interceptor Tech will also show an indicator of the area like other Techs.
Fixed a visual issue with the Experimental Death Knell
Feedback & Bug Reports
[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Balance Adjustments
Stormcaller
\[High Explosive Anti-tank Shells] changed to \[Heavy Missile]: Increases ATK by 120%, increases Missile HP by 250%, but increases Attack Interval by 25%
Developer's Note: This Tech provides players with a means to counter Missile Interceptors. It is worth noting that the significantly increased Attack Interval makes Stormcaller particularly ineffective against Light Units.[p align="start"]Sledgehammer
\[Armor-Piercing Bullets] Cost 150 → 100
Developer's Note: After the nerf to \[Mechanical Rage], \[Armor-Piercing Bullets] seems a bit too weak.[p align="start"]Mustang
\[Culling Rounds] Cost 200 → 250
\[Armor-Piercing Bullets] Cost 300 → 250
Developer's Note: We have adjusted both the most and least popular Tech for the Mustang, aiming to make the Mustang's Tech choices more diverse[p align="start"]Vortex
\[Grid Integration] Cost 200 → 250
\[Mobile Power Station] ATK modifier +20% → +30%
Developer's Note: We hope this adjustment will allow a small number of Vortexes to have a larger impact[p align="start"]Void Eye
\[Aerial Mode] Cost 200 → 150
Developer's Note: We have buffed the relatively less popular Tech of Void Eye[p align="start"]War Factory
\[Photon Coating] Cost 250 → 200
Developer's Note: We have buffed the relatively less popular Tech of War Factory[p align="start"]Scorpion
\[Convergent Fire] Cost 150 → 100
Developer's Note: We have buffed the relatively less popular Tech of Scorpion[p align="start"]Fire Badger
\ Cost 300 → 250
Developer's Note: We have buffed the relatively less popular Tech of Fire Badger[p align="start"]Abyss
\[Photon Coating] Cost 300 → 250
Developer's Note: We have buffed the relatively less popular Tech of Abyss[p align="start"]Tarantula
\[Spider Mine] Cost 200 → 150
Developer's Note: We have buffed the relatively less popular Tech of Tarantula[p align="start"]Raiden
\[Energy Shield] Cost 200 → 150
Developer's Note: We have buffed the relatively less popular Tech of Raiden[p align="start"]Typhoon
\[Reactive Armor] Cost 200 → 150
Developer's Note: We have buffed the relatively less popular Tech of Typhoon[p align="start"]Hacker
Attack animation time 0.9s → 0.6s
ATK 645 → 600 (-7%)
Developer's Note: This adjustment will slightly increase the efficiency of Hackers against Units like Sledgehammers and Typhoons[p align="start"]Vulcan
HP 32559 → 30279 (-7%)
\[Incendiary Bomb] Cost 300 → 250
\[Sticky Oil Bomb] Cost 200 → 150
\ Cost 250 → 300
Developer's Note: Vulcan has been a bit too popular recently, so we've applied a small nerf to it while buffing its less popular Techs.[p align="start"]Sandworm
ATK 9352 → 9726 (+4%)
\ Cost 150 → 100
Developer's Note: We have buffed the relatively less popular Tech of Sandworm[p align="start"]Map Layout
Added two new layouts with fewer defensive structures
Unit Variants
\[Elite Marksman] Level of recruited Marksman: 3 → 2
\[Elite Rhino] Level of recruited Rhino: 3 → 2
\[Elite Steel Ball] Level of recruited Steel Ball: 3 → 2
\[Elite Fang] Level of recruited Fang: 3 → 2
\[Elite Stormcaller] Level of recruited Stormcaller: 3 → 2
\[Elite Hacker] Level of recruited Hacker: 3 → 2
\[Elite Arclight] Level of recruited Arclight: 3 → 2
\[Elite Phoenix] Level of recruited Phoenix: 3 → 2
\[Elite Tarantula] Level of recruited Tarantula: 3 → 2
\[Elite Wasp] Level of recruited Wasp: Level 3 → Level 2, Reinforcement Card Level: 2 → 1
\[Elite Mustang] Level of recruited Mustang: 3 → 2, Reinforcement Card Level: 2 → 1
\[Elite Sledgehammer] Level of recruited Sledgehammer: 3 → 2, Reinforcement Card Level: 2 → 1
\[Elite Crawler] Reinforcement Card Level: 2 → 1
4-Player Brawl Match
Experimental Death Knell will no longer appear in reinforcement after Round 7
Developer's Note: This will effectively reduce the frequency of \[Experimental Death Knell] appearing in 4-Player Brawl Match Mode[p align="start"]Experience Optimization
During the Deployment Phase, when the mouse hovers over a Tech icon, if the Tech has an area of effect, the exact area of the effect will be displayed around the unit.
Now you can invite friends or join your friends' rooms through the Steam Client, and view more detailed game status of your Steam friends.
The system now remembers your previous Lobby filter settings
Removed the performance warning pop-up displayed before 4-Player Brawl matches
Maximum number of Emotes equipped: 8 → 16
The maximum number of participants per group in the Weekend Tournament: 128 → 64
Developer's note: A lower maximum number of participants per group will result in players within the same group having more closely matched skill levels.[p align="start"]Bugfixes
Fixed the issue where Battlefield Power spawned units fail to activate Techs properly
Fixed several issues related to Abyss
Fixed multiple desync issues
Fixed an issue related to shields
Fixed a Marksman \[Assault Mode] visual issue
Fixed an Experimental Death Knell display issue
Fixed some display issues caused by switching the game language
Feedback & Bug Reports
[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.- [p align="start"]Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Bugfixes
Fixed an issue related to Experimental Death Knell Tech \[Perfect Replica]
Fixed a visual issue related to the Map Forest Eye
Fixed a visual issue related to Mustang
Feedback & Bug Reports
[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Balance Adjustments
[p align="start"]The remake of Typhoon and the nerf to Hacker have triggered a series of ripple effects. Currently, many Typhoon-related tactics are still developing, which results in a relatively low win rate despite their high usage. We are closely monitoring the situations of Typhoon, Phoenix, Fortress, and Vulcan, and we expect to make more adjustments once the data for Typhoon becomes more stable.[p align="start"]Hacker
ATK 615 → 645 (+5%)
Developer's Note: After the adjustment to the Attack Mode, as we expected, Hacker's efficiency in hacking medium and light units has decreased. The goal of this new adjustment is to slightly improve Hacker's efficiency in hacking larger units while maintaining its weakness against medium and light units.[p align="start"]Overlord
ATK 4474 → 4742 (+6%)
HP 20323 → 21339 (+5%)
Developer's Note: Due to the remake of Typhoon and the rise of Farseer, the usage rate and win rate of Overlord have dropped quite a bit. Therefore, we need to slightly buff it. Additionally, we are considering adding new Tech to Overlord and Stormcaller in the future to help them counter Missile Interceptors.[p align="start"]Vulcan
\[Best Partner] Cost 300 → 350
Developer's Note: The Vulcan Marksman combo is one of the most popular unit combinations in the game. Currently, the \[Best Partner] has become too strong, so we need to slightly increase its cost.[p align="start"]Marksman
\[Assault Mode] Cost 150 → 200
Developer's Note: After Hacker's nerf, Marksman's \[Assault Mode] became too dominant in higher MMR ranges.[p align="start"]Phoenix
ATK 3058 → 2814 (-8%)
\[Charged Shot] Damage modifier +175% → +200%
Developer's Note: After the Typhoon's remake, the already very powerful Phoenix has become even stronger, which indirectly led to an increase in the usage of units like the Fortress that counter Phoenix. This adjustment slightly nerfs the Phoenix's base damage while buffing its less popular Tech.[p align="start"]Starter Packs
\[Fang & Sledgehammer] Player HP modifier 0 → +100
\[Crawler & Sledgehammer] Player HP modifier -400 → -300
\[Sabertooth & Arclight] Player HP modifier -300 → -200
\[Hound & Mustang] Player HP modifier +600 → +400
\[Vortex & Mustang] Player HP modifier 0 → +200
\[Vortex & Tarantula] Player HP modifier 0 → +300
Performance Optimization
Optimized performance for multiple units
Optimized performance for multiple interfaces
Optimized performance for Emotes, Avatars, and Avatar Frames
Bugfixes
Fixed an issue related to Steel Ball's \[Mechanical Division]
Fixed a display issue related to live streaming
Feedback & Bug Reports
[p align="start"]Feel free to submit feedback, suggestions, or report bugs for this update via the following channels.Mechabellum Discord: https://discord.gg/mechabellum
Mechabellum Reddit: https://www.reddit.com/r/Mechabellum/
Mechabellum Steam Discussions: https://steamcommunity.com/app/669330/discussions/
Bugfix
Fixed an issue related to Vortex
Current Release
Build 24310994
Uploaded Jul 26, 2026
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System Requirements
How to Install
Mechabellum.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload Mechabellum for PC with a direct link or via torrent. Get the full version of Mechabellum for free. Mechabellum is a Action released by Game River.