About the Game
Inspect and process parcels and packages in this parcel inspection simulator! Receive and sort deliveries, examine labels for mistakes, and automate to maximise warehouse efficiency. Upgrade and expand your warehouse to build your parcel empire!

Examine parcel labels for weight, destination, cargo type and more.
Key-in or scan barcodes, and dissect parcels for contraband.
Approve or deny parcels against ever-changing criteria.

Automate label inspections using advanced processing and detection machines.
Increase warehouse throughput using conveyor belts and storage systems.
Build complex systems to maximise warehouse efficiency.

Categorise and store parcels by cargo type and approval status.
Route parcel exports via the correct cargo type and ensure they ship on a suitable day.
Design complex storage and extraction systems with loaders and unloaders.

Expand your warehouse to unlock new delivery bays and receive even more parcels.
Acquire licenses and upgrade your equipment to earn more money per parcel.
Customise your warehouse, inspection table, conveyor belts, storage racks, and much more!
Screenshots
24 images
Version Information
Steam Patch Notes
Official update history
Hi all, this update contains a bunch of bugfixes that have been reported by the community via the F7 in-game reporting tool, Steam Discussions, Discord, and Steam reviews. Thank you for using these places to report bugs, every report gets read so please do continue to report things when you see them!
🛠️ Fixes
Major - Fixed the majority of instances of joiner conveyors getting stuck
Major - Multiple loaders into the same storage rack no longer cause the racks/loaders to misbehave
Major - Fixed an issue where multiple save files were being deleted after only choosing to delete one
Major - Parcels, pallets, deliveries, etc. that fall through the map/world will now be teleported back up to ground level
Adjusted the speed of splitters and diverters to reduce "stop-start" style parcel movement
Fixed the entry points into chutes getting stuck sometimes when loading in from a save or sleeping
Fixed parcels getting stuck in the entrance to scanners after loading in from a save or sleeping
Fixed conveyors pausing when a parcel is stuck marginally below the floor of the following conveyor. This made conveyors appear to be "stuck", when in fact a parcel was just stuck below the floor.
Slightly increased the movement speed of parcels when in export chutes to reduce bottlenecking
Added conveyor upgrade spending to the "Money Spent" stat in the end of day screen
Fixed scanned serial numbers not appearing on the keypad when using the desktop scanner
Fixed a typo in the contract company name "Hardhat Logistics"
As we're now in the new year, this update also disables the Festive Mode 👋 🎅 🎁 - if you have any gift-wrap parcels lying around, they will stay until they are submitted (which could be never if you so choose!)
Thanks,
-- Dan
This update contains a few small hotfixes for issues brought up after the most recent festive update.
🛠️ Fixes
Straight conveyors now correctly pause when parcels are queuing up
Inspection stickers can now be removed from one of the gift-wrap parcel types
Added missing Japanese translation for festive update
Thanks,
-- Dan
[dynamiclink href="https://store.steampowered.com/app/2424010/Parcel_Simulator/"]
🎄 Festive Themed Warehouse 🎁
Hey Parcel Inspectors! In the devlog last week I mentioned that I was planning to release a small Christmas-themed update to add some festive flair to the warehouse. This update brings just that, along with a gift-wrap parcel type and some other themed elements!
🎁 Winter Warehouse
Here are some screenshots from in and around the warehouse:
[img src="{STEAM_CLAN_IMAGE}/44147245/bc43aeb9ec3ad5d27c7ff79761fe5051b2de20c2.png"]
[img src="{STEAM_CLAN_IMAGE}/44147245/756a91952677017c74302d9232586e4b7885a73d.png"]
[img src="{STEAM_CLAN_IMAGE}/44147245/a8504c1dd4f8fc70061e0c82c75023018c7bb3b0.png"]
And if you aren't feeling like you want the theme enabled, you can simply turn it off in Options->Gameplay->Festive Theme:
[img src="{STEAM_CLAN_IMAGE}/44147245/129d82f047c2ab31df41c61863fac2771ca105d1.png"]
📅 What's coming next?
As also mentioned in last week's devlog, I've been working on a bunch of stuff behind the scenes, namely an additional warehouse and raised conveyors. The latter part has taken a fair amount of my attention recently, and so here are some sneak peeks at the progress (it's changed quite a bit since the previous screenshots):
[img src="{STEAM_CLAN_IMAGE}/44147245/73d6f4f0d3aafbb2d438c47d3bc831f2ef46ead1.gif"]
[img src="{STEAM_CLAN_IMAGE}/44147245/781bc52ac19db3cf041e5272a972e7d1e368cb2f.gif"]
Some of the feedback I heard on the initial raised belts was that belts hanging from the ceilings would be most appealing, so you can create walkways on the ground and have belts running up above. There was also a desire for more than just one raised layer, so I've been making sure that's possible with this new system!
❤️ Thank you for almost 2000 Steam Reviews!
We're now so close to 2000 Steam reviews which is insane to think about! Thank you so much as always for leaving a review, it means a lot to me :)
🌐 Links
Here are some links to social platforms where you can connect with me:
💡Community Screenshots
Here are some awesome screenshots kindly shared by members of the Discord server:
[img src="{STEAM_CLAN_IMAGE}/44147245/68fb3f69d166d4262ed6843f52570c3c3f9e236f.png"]
[img src="{STEAM_CLAN_IMAGE}/44147245/0e0c0e8a9861690a92199a2fb06f2b6ad647a8a8.png"]
[img src="{STEAM_CLAN_IMAGE}/44147245/91d2e454eed9fbec50a4a4f80c091c2045596c32.png"]
[img src="{STEAM_CLAN_IMAGE}/44147245/05d7f2678fab3e5562641d5f374be108942c6ce4.png"]
Thanks, and Merry Christmas!
-- Dan
[dynamiclink href="https://store.steampowered.com/app/2424010/Parcel_Simulator/"]
[img src="{STEAM_CLAN_IMAGE}/44147245/6406501a9e008edd6be90874ebb97c19811f262c.png"]
📦 Update 1.0.4 - Adjustable Launchers, Divider Walls & More! 📦
Hey Parcel Inspectors! I'm back again with another update, this time including a few new additions and some further quality of life improvements.
[dynamiclink href="https://store.steampowered.com/app/2424010/Parcel_Simulator/"]
🚀 Adjustable Launchers
Ever had a launcher that doesn't quite launch where you want it to? Or accidentally upgraded a launcher, only to find it now messes up your setup? Well launchers are now fully adjustable, with two screens on the side allowing both the power and angle to be changed between a set of options. You can still upgrade launchers as before, but these will instead now only affect the speed parcels move along the belt, rather than the launch power/angle.
[img src="{STEAM_CLAN_IMAGE}/44147245/fc52621adca06316b2859e102926d440ce1860bc.gif"]
🧱 Divider Walls
There are now a set of divider walls available in the Decorations section of the shop, which you can place anywhere in your warehouse. Use them to designate different areas of your warehouse, prevent launched parcels falling off the end of belts, or build yourself a box office :P
[img src="{STEAM_CLAN_IMAGE}/44147245/2c1f07e56e75e627c8b785e66a65be5d5441d693.gif"]
🎨 Painted Conveyors Correctly Pack and Unpack
Now when repacking painted conveyors into delivery boxes, the paint colour will be saved. You'll be able to see what colour something is with the coloured circle in the top corner of the label. Also, at the bottom of the screen you can now see the name of a shop delivery item, to make finding the conveyor you're looking for easier.
[img src="{STEAM_CLAN_IMAGE}/44147245/508e7d9d8cb970f073d4f2b4c1cc6ed68a2a8ecc.gif"]
💬 Better Repacked Item Visibility
Lots of players shared that when interacting with lots of repacked conveyors, it was often difficult to differentiate them from one another. I've added a text label to the bottom of the screen which appears when hovering over repacked items to try and help with this.
[img src="{STEAM_CLAN_IMAGE}/44147245/c1115f69b8b5990bd922a3162ee35e7a094e7fd3.png"]
🩷 Pink and White Storage Racks
There are now two new colours for storage racks in the shop: pink and white.
[img src="{STEAM_CLAN_IMAGE}/44147245/538cb4d01c1908ec7ae86884360b173fbcddbe9a.jpg"]
✨ Features
Added adjustable screens to launcher conveyors, and made the upgrade level now only change the speed of the belt itself rather than launch power. Note: you may have to change some of the settings on your existing launchers to match what they were previously set to.
Added wall dividers to the decorations section of the shop
Added pink and white storage racks
Added the name of a hovered repacked item/shop delivery to the bottom of the screen
🛠️ Fixes
Fixed an issue where diverters with two exits set to the same cargo type would cause certain cargo type parcels to be sent the incorrect direction
Level 2 and 3 loaders are now faster at loading, as well as having a faster move speed
Fixed the incorrect A1/B1/C1 labeling on doors/displays
Changed 20->30 in the description for large pallets
Fixed a potential crashing issue
🤏 Tweaks
Various translation tweaks
❤️ Thank you for 1500+ Steam Reviews!
As always, thanks for leaving a Steam review! They're super helpful for understanding where the issues are in Parcel Sim, as well as showing the game to more players across Steam. I read every single review and make sure to use the feedback to improve the game and shape future updates - thank you for your continued support!
📅 Up Next
I'm still looking into a variety of "X is stuck" issues, namely scanners and joiners, and will aim to have those resolved by the next update.
🌐 Links
Here are some links to social platforms where you can connect with me:
💡Community Screenshots
Here are some awesome screenshots kindly shared by members of the Discord server:
[img src="{STEAM_CLAN_IMAGE}/44147245/5a451a0bd5c1248d4a75d8badfc8eccd5a3d7cdd.jpg"][img src="{STEAM_CLAN_IMAGE}/44147245/a6e52e37335026adc3e5c87566d8b4a850345021.jpg"][img src="{STEAM_CLAN_IMAGE}/44147245/a6a57e4ee5b0ce11df590dafb44203f53fb4f0bb.jpg"]
Thanks!
-- Dan
[dynamiclink href="https://store.steampowered.com/app/2424010/Parcel_Simulator/"]
[img src="{STEAM_CLAN_IMAGE}/44147245/6406501a9e008edd6be90874ebb97c19811f262c.png"]
📦 Update 1.0.3 - Scanner mistakes fix & bridge improvements! 📦
Hey Parcel Inspectors! This update brings some heavily requested fixes from the community: fixes to scanners causing mistakes in fully automated setups, and reducing bottlenecks caused by bridge conveyors. This update is a little light, but fixing these bugs has been an absolute nightmare to be honest! Now that the super nasty and time consuming issues are out of the way, I'm hoping to have 1.0.4 out within the next couple of weeks along with some new content!
🔍 Scanner Mistakes Fix
For those unaware, there has been an intermittent issue present which caused a very small number of parcels to be incorrectly scanned by scanners, causing mistakes to be output even with fully automated setups. This was an incredibly nasty bug to fix, as finding a consistent way to reproduce the issue was near-impossible. Thanks to help from the Discord community I was able to find a repro, and fix this problem. If you're still finding this issue is present do reach out, but hopefully now it should be resolved!
[img src="{STEAM_CLAN_IMAGE}/44147245/a05c2d73bfbc99a5e5e5a2283e95284e56c3bf41.jpg"]
🌉 Bridger Conveyor Improvements
Bridger conveyors have been a pain-point for many players as they have failed to queue up parcels in the same way that straight or corner conveyors do, instead behaving like one single long conveyor. This has now been changed such that parcels will queue up along the bridge.
[img src="{STEAM_CLAN_IMAGE}/44147245/762c17884d3a518620b679f6823cbc47b5479ec6.jpg"]
I also saw from the community that bridges were getting "stuck" after loading in from a save, or starting a new day, meaning you had to constantly go around unblocking stuck bridges. This should hopefully also now be resolved, as bridge conveyors have more sensibly colliders across their full length, rather than just at the top.
[img src="{STEAM_CLAN_IMAGE}/44147245/2fd2c56afdc3b4f20df56247820a8c6a34b67ee3.jpg"]
🛠️ Fixes
MAJOR: Fixed the issue where scanners incorrectly validated parcels sometimes, causing mistakes to be output in fully automated setups
Bridges now behave as if they are 3 separate pieces, allowing parcels to traverse them in the same way that parcels navigate straight/corner conveyors
Fixed bridges getting stuck after loading from save by adding new colliders across the full length of them
Added missing arrows to contents diverter conveyor
🤏 Tweaks
Added missing string into Korean translation
Added tweaks to various translations
Small change to improve stability on some systems
❤️ Thank you for 1400+ Steam Reviews!
As always, thanks for leaving a Steam review! They help a lot with understanding the pain-points in the game, as well as showing the game to more players on Steam. Though I do not respond to all messages in the Steam Discussions, I am reading as much as I can and am using the feedback to improve the game and shape future updates - thank you for your continued support!
📅 Up Next
There a few outstanding bugs I'm looking to sort, namely joiner conveyors getting stuck, loaders being slow and sometimes causing infinite load/unload bugs with storage racks, and implementing a more robust save game backup system.
I'm also hoping to add some new stuff in the next update. Not sure what exactly that will be just yet, but hopefully something fun!
🌐 Links
Here are some links to social platforms where you can connect with me:
💡Community Screenshots
Here are some awesome screenshots kindly shared by members of the Discord server:
[img src="{STEAM_CLAN_IMAGE}/44147245/1df37aadff31895e6562adeb744cf68a5273deed.png"][img src="{STEAM_CLAN_IMAGE}/44147245/a63764644c6d91a3f2baada0e83bb32903b663b6.jpg"][img src="{STEAM_CLAN_IMAGE}/44147245/9e2d5270eca0178087f153737e0b168ddf16a70e.jpg"]
Thanks!
-- Dan
[dynamiclink href="https://store.steampowered.com/app/2424010/Parcel_Simulator/"]
[img src="{STEAM_CLAN_IMAGE}/44147245/6406501a9e008edd6be90874ebb97c19811f262c.png"]
📦 Update 1.0.2 - Multi Joiner, 4 New Languages, and More! 📦
Hey Parcel Inspectors! Thanks for your patience on this update, I've had a few IRL roadblocks over the last few weeks that have held me back, but I'm now back up and running and working on updates! This update brings some bug fixes and some small bits of new content, namely the Multi Joiner Conveyor, additional levels for the Conveyor Deliveries upgrade, and translation into four new languages!
🌐 Languages Update
Parcel Simulator now supports 11 languages! Here is the full list so far, including the 4 new languages:
English
German
French
Spanish
Polish
Simplified Chinese
Portuguese - Brazil
➕ Italian
➕ Japanese
➕ Korean
➕ Russian
More languages may come soon, feel free to reach out if there are any you wish to see in the game!
🆕 Multi-Joiner Conveyor
A request that I keep seeing come up is the need to combine more than two streams of parcels together via a joiner, or for two opposing sides to be joined together. The Multi Joiner now allows for this, and can be purchased in the shop.
[img src="{STEAM_CLAN_IMAGE}/44147245/46308a796495c78da2115f3c7b15043c94758b68.png"][img src="{STEAM_CLAN_IMAGE}/44147245/623ad06d35db91b056b8968ae15671607a14dbe3.png"]
⤴️ Conveyor Deliveries Upgrade
Until now, the conveyor belts in the delivery doors have not been upgradable. To make the process of upgrading these belts simpler, I've added two new tiers to the "Conveyor Deliveries" upgrade, in the Upgrades tab, which increments all belts in all delivery doors to levels 2 and 3 when upgraded.
[img src="{STEAM_CLAN_IMAGE}/44147245/59f07fadee93909e03f26235c434ee5574f03c2e.png"][img src="{STEAM_CLAN_IMAGE}/44147245/de6e73a00e4a965dd5d9ea6dc8ff06388179669d.png"]
📦 Pallets Should Now Save Correctly
Pretty simple, Pallets should now save the parcels and shop deliveries that are attached to them after sleeping or exiting the game!
✨ Features
Added a new "Multi Joiner" conveyor belt, which joins three streams of parcels into one.
Added two new tiers to the "Conveyor Deliveries" upgrade, allowing delivery door belts to be upgraded to levels 2 & 3
Parcels and shop deliveries now save to pallets when sleeping or exiting the game
Added support for four new community-requested languages: Italian, Japanese, Korean and Russian
🛠️ Fixes
Fixed the "N/A criteria invalid" bug - thanks @Yangster for providing reproduction steps for this one!
Added missing ceiling and wall pieces into later warehouse tier bays
Fixed collisions under delivery doors which caused small parcels to get stuck under the doors, blocking conveyors from moving
Fixed missing translations in various languages
Parcels now spawn directly on conveyor belts in delivery bays, more sensibly spaced apart, to prevent the physics system from forcing them to be thrown around in the delivery bays
Fixed font/UI scaling issues on the tablet for certain languages with longer character lengths
Added missing directional arrows to sticker checker conveyors
Allowed contents inspection diverter conveyors to be painted
🤏 Tweaks
Added better support for CJK characters
❤️ Thank you for 1000+ Steam Reviews!
Thank you so much for getting Parcel Simulator to over 1000+ reviews on Steam! I appreciate you taking the time to leave a review, it means a lot to me and helps me understand where the pain-points are in the game. All of the feedback, through both Steam reviews and the various feedback channels/forums, is being processed and will be used to organise future updates.
📅 Up Next
I'm still investigating the bug which causes parcels to sometimes be incorrectly categorised by scanners, or being pre-approved/denied incorrectly. If anyone has consistent reproduction steps, please let me know below or send a message in the Discord server! I appreciate this is a super annoying one, but I am working on it!
I'm also hoping to have the bridges operating a bit more nicely in the next update, such that they behave like three conveyor pieces rather than just one.
🌐 Links
Here are some links to social platforms where you can connect with me:
💡Community Screenshots
Here are some awesome screenshots kindly shared by members of the Discord server:
[img src="{STEAM_CLAN_IMAGE}/44147245/46a2752d47fb73aac577abbbec8c511af273e8a7.jpg"]
[img src="{STEAM_CLAN_IMAGE}/44147245/d57c13a2bd12b62ab85a3c5e7aebd71f4c21b681.jpg"]
[img src="{STEAM_CLAN_IMAGE}/44147245/4801d0cc52daf97f49f22aef3393f9aa46de0183.jpg"]
Thanks!
-- Dan
[dynamiclink href="https://store.steampowered.com/app/2424010/Parcel_Simulator/"]
[img src="{STEAM_CLAN_IMAGE}/44147245/6406501a9e008edd6be90874ebb97c19811f262c.png"]
📦 Update 1.0.1 📦
Hey Parcel Inspectors! It's now been just over two weeks since launch and so I thought I'd drop an update with some of the fixes and improvements that have been implemented so far. Some more exciting stuff is coming soon, but for now I'm trying to get all the key issues and bugs ironed out.
✨ Features
Added directional arrows to joiner, diverter, and splitter conveyors to better indicate the in/out directions during placement
Stamps on envelope parcels now appear on the front, next to the weight class, rather than on the back of the parcel to make it clearer that these parcels do have Stamps
Added a toast notification which warns of the required warehouse tier when trying to upgrade belts without the correct tier unlocked
Added a "Q" hotkey icon next to "Pick up" when hovering over items that can be repacked
🛠️ Fixes
Fixed an issue where sometimes conveyor belts and machines would fall through the floor when dropped with right mouse button
Fixed contracts requirements sometimes asking for parcels of a specific country, but the description incorrectly asking for the inverse
Improved collisions in the inbound delivery doors to make it harder to get stuck
Improved collisions at the edge of the inbound delivery doors to prevent small envelope parcels falling through an invisible gap
Added some improvements to prevent pallets being pushed through the floor when opening attached delivery parcels
When selling shop deliveries while attached to a pallet, correctly remove their references so you can continue to use the pallet as normal
Allow parcels stuck inside/under the entrance to chutes to be picked up
🤏 Tweaks
Various translation updates and tweaks
Improved strange scaling on serial number keypad header in certain languages
Fixed a typo in the welcome email
❤️ Thank you for 500+ Steam Reviews!
I wanted to say thank you for helping the game reach over 500 reviews on Steam! This is a huge milestone and really helps the game reach a wider audience across Steam. Thank you for taking the time to leave a review, and for sharing your feedback and thoughts on the game. I've been reading every review and making sure to note any complaints in order to better shape future updates.
📅 Up Next
I'm currently investigating a few key issues, including pallets not correctly saving attached parcels, and scanners intermittently and inconsistently making mistakes (even in fully automated setups). I hope to have these issues fixed soon and will post a community update as and when they are.
Thanks for all the bug reports via the in-game reporting tool, the Steam Community Hub, and on Discord. There is a lot of great feedback, so please bear with me while I work my way through it all. I'm picking out the most requested/important items and working to proritise those requests as quickly as I can!
New content updates coming soon!
🌐 Links
Here are some links to social platforms where you can connect with me:
💡Community Screenshots
Here are some awesome screenshots kindly shared by members of the Discord server:
[img src="https://i.imgur.com/6KTMy6k.jpeg"]
[img src="https://i.imgur.com/XiTg6sp.jpeg"]
[img src="https://i.imgur.com/xMdnkk1.jpeg"]
Thanks!
-- Dan
[dynamiclink href="https://store.steampowered.com/app/2424010/Parcel_Simulator/"]
[img src="{STEAM_CLAN_IMAGE}/44147245/6406501a9e008edd6be90874ebb97c19811f262c.png"]
Hey Parcel Inspectors!
Parcel Simulator is now available on Steam! I really hope you enjoy the game!
Thank you all so so much for the support! If you have any feedback, feel free to use the Steam Discussions or join the Discord.
[img src="https://i.imgur.com/dRZ8pJN.jpeg"]
Thanks, -- Dan
https://store.steampowered.com/app/2424010/Parcel_Simulator/
[img src="{STEAM_CLAN_IMAGE}/44147245/6406501a9e008edd6be90874ebb97c19811f262c.png"]
Current Release
21379006
Uploaded Feb 17, 2026
System Requirements
How to Install
parcel.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.0 GB
21379006
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View AllDownload Parcel Simulator for PC with a direct link or via torrent. Get the full version of Parcel Simulator for free. Parcel Simulator is a Casual released by Dansan Digital.