About the Game
TITANS is the huge stand-alone expansion to the already massive-scale RTS Planetary Annihilation, which includes the base game and adds tons of new features:
Devastate your enemies with 5 massive TITAN-class super units like the earth-shaking Atlas bot and lightning-wielding Zeus airship! Expand your strategic arsenal with 19 new units such as versatile Hover Tanks, indomitable Orbital Battleships, and voracious Nanobot Swarms!
Elevate your game with new planets that feature multi-level terrain available in both single and multiplayer. Get up to speed faster with a new, streamlined tutorial experience, then take your game to the next level with the new Bounty Mode option for AI skirmish and multiplayer,
Including everything you loved about Planetary Annihilation:
- Epic Scale - Command armies with numbers in the thousands across multiple planets on land, sea, air, and even in orbit.
- Epic Multiplayer - Play with up to ten friends (or enemies) in massive free-for-all and team-based matches. Or, compete in the 1v1 ranked ladder.
- Epic Single-Player - Galactic War is a twist on traditional real-time strategy campaigns that has players battling across a dynamic galaxy filled with procedurally-generated content.
- Smash Planets - End games by destroying entire planets with giant lasers, asteroid collisions, and the new planet-splitting Ragnarok Titan!
- Advanced Command And Control - Automate your armies with intuitive controls and features, allowing you to create and manage massive armies and production lines with ease across multiple fronts on multiple planets at once!
- Instant Replays - View in-match recordings in real-time while matches are in progress. See when a battle turned by rewinding the game to any point, and use Play From Here to turn it back in your favor.
- In-Game Mods - Modding support included directly in-game via Community Mods on the main menu:
- Local Server - Host LAN games with up to 32 players using the included DRM free local server:
*Must meet Minimum System Requirements for offline play
Screenshots
27 images
Version Information
Steam Patch Notes
Official update history
Faster mod downloads in lobbies — Steam P2P transfers now run at full link speed, so joining a modded lobby is dramatically quicker than before.
Ranked matchmaking fix — Resolved a bug where queueing for a ranked match could occasionally drop you back into a custom lobby you'd previously joined.
Maps:
Fixed bug with the ranked map Mukden,
Fixed minor metal spot asymmetry on the ranked map Crag,
Improvements to Trench,
Improvements to Bulkhead,
removed duplicate of Phang Shores,
AI and Galactic War:
The AI will now build the new units,
The new units will now be affected by Galactic War cards,
Balance:
Drifter
ammo 'flight_type' reverted to default (Ballistic)
ammo 'gravity_scalar' increased from 1 to 20
ammo 'lifetime' decreased from 1 to 0.75
Bluehawk
'max_health' deceased from 1000 to 800
split the main weapon into anti-orbital and anti-ground new anti-orbital weapon
'damage' set to 750
'rate_of_fire' set to 0.2
'max_range' set to 200
Gil-E
'damage' increased from 500 to 600
'max_range' increased from 180 to 200
The last couple of balance changes have resulted in some most interesting tactics emerging on the galactic battlefields!
However, it’s time for another update! We have some quality-of-life improvements and fixes served up alongside your portion of balance tweaks!
Read on to learn more!
Improvements
- Transports will now always move to units, units never move to Transports
- All factories will now deploy currently building units if they are powered down but assisting units finish the building process
- All Naval and hover units now leave wreckage upon destruction which then sinks instead of staying on the water surface.
- All Air units now leave wreckage upon destruction
- The default area build type and spacing for a number of structures has been changed. This applies to Energy and Metal Storage, all anti-ground and anti-air turrets, basic and advanced Energy Plants, and mines.
Balance
Land: Slammer
max_health decreased from 400 to 360 (now 3-shot for drifters instead of 4 and 5-shot for Double laser turrets instead of 6)
damage increased from 90 to 100 (DPS increased from 360 to 400)
Bugfixes
- Angel Missiles and repair fabricator come from the correct locations on the unit
- Orbital Factory and Solar Array icons correctly mark units as advanced
- T1 Naval Factory can no longer be blocked in a way that prevents production
- Exploit where Orbital units are able to immediately shoot upon arriving has been removed
- Nukes no longer disappear from the Nuke launcher if it is powered off
Modding
- Community Mods Merging is now ON by default (option defaults to true and may be overridden by 'community_mods_force_merge_unit_server_mods')
- Ammo of type PBAOE that does "metal" damage will no longer crash the server if multiple trigger at the same time
- Fixed a bug where only units from the most recently loaded unit mod are shown in Community Mods UNITS tab's list
- Added additional CUSTOM# unit_type tags (highest available being CUSTOM58)
- Implemented fully functional area loading for transports with carrying capacity of more than 1
- Add custom armour types AT_Custom0 to AT_Custom9
- Fixed a crash associated with Mass Teleport
- AI support for metal extractors of other factions fixed by adding a new property on the faction commander spec which is:
"ai_metal_extractor_names": {
"basic": "BasicMetalExtractor",
"advanced": "AdvancedMetalExtractor"
},
Those should be replaced by the new extractor names of the faction (for example in the Bug faction, "BugBasicMetalExtractor" and "BugAdvancedMetalExtractor")
- Clients now will detect if the server disconnected on the lobby
- GW balancing changes
- "Host game locally" checkbox state is now saved
- getUnitState api missing info from output
Add 7 new WPMarshall maps.
Add Queller AI 5.23.1 - this is no longer a mod, but is now a full part of the game.
Add UPnP support on Windows builds, required so the local servers can see out into the world and get incoming connections from other clients.
Unit balancing tweaks.
Retrained AI values, so the AI will play more competitively with the new balancing tweaks.
Games are hosted by default locally (instead of remote servers) and limited to 6 slots. Use --local-server-max-players flag on the client to override this limit. Remote servers are still available for larger games, just the game defaults to local servers for smaller games.
+ Fixes:
== Hardcoded unit names:
Units usually get their behaviors from their classes (e.g. Orbital & Transport & Interplanetary) but the Astraeus unit had its behavior locked to its name instead.
That blocked derivative units of the same type (e.g. Chariot from Legion) from having the same behavior.
== First factory blocks metal spots:
Fix a bug where the code ignored the metal spots location when building new factories, the locations are now properly detected.
== AI doesn’t play until the 20 second mark in certain conditions
Sometimes the AI fails to start playing the game (just idling instead) before the 20 second mark. We determined that initially the game handles strategic map locations (like metal spots and base locations) in batches. Those batches were too small, which caused the AI to wait until the next update cycle to start processing locations.
We increased the batch size a little so the AI handles more spots in one go but still keeps CPU usage low.
== AI crashes server with Legion Expansion Starcannon
Sometimes the game would crash when a game engine entity had a parent that was unreachable (like a temporary). This was the case sometimes with transporters that were used by the Starcannon to send units to a planet. We patched the engine to ignore those parents instead of doing a hard check.
== Fighters and Galata built to fight an air presence that doesn't exist
The AI builds fighters when the enemy has no air, leading it to use fighters in Galactic War against players who don’t even have air tech, let alone an air presence.
We created a "GalacticWar" personality tag for the AI in the GW mode and gave units a way to check for the air presence as well as the tag, which fixed the issue.
== Doesn't recognise Unit Cannon as an orbital threat
Sometimes the game handles some units individually, because of their odd behavior. That's the case with the Unit Cannon, however it wasn't being consistently checked everywhere. We patched the AI brain to recognize the Unit Cannon individually and it fixed the issue.
== FocusTargetThreatRatio always returns true
The condition FocusTargetThreatRatio used to return true even when the target wasn't available. We fixed it to return false when there is no target.
== Presence booleans not set by radar or factories
The presence booleans were set according to the threat model used by the game, which failed in certain conditions (like evaluating buildings).
We added a new system internally that keeps track of enemy and friendly presences without using the threat model, which fixed the issues.
Removal of all PALobby.com references
New Unit Balancing values
Fix for Linux nVidia driver start up issue
Grabbing Mods from new place in the world
New Icons
Mods should now be operational again in game, both in search mode and should download correctly.
The only practical issue is that the mod list may not be updated with such frequency any more - more like once a day, rather than the multiple-times-a-day as it was previously.
This is a temporary fix, but there will be a new release at some point in the relatively near future which consolidates all mod uploading and curation into one location. Watch this space!
Hello Commanders,
115958 is another quality of life update in the Fusion series.
- Updated translations
- Fixed Galactic War freeze when selecting edge systems
- Fixed psychedelic 2017 commanders changing colour
- Fixed render chain memory stomp with fractional scaling eg subsample 75%
- Added --single-material to papatran to combine multiple materials in units that should have only a single material group and material
Full update notes: https://planetaryannihilation.com/news/fusion-updates/
TITANS Balance Changes
https://planetaryannihilation.com/guides/titans-balance-changes/
Kickstarter Backers From September 2012
Founding Kickstarter backers from September 2012 were gifted TITANS for free.
All other owners of classic PA can upgrade to TITANS at a permanent discount of 90% off for ~$US2.99.
News: https://planetaryannihilation.com/news/
Development and Updates Timeline: https://planetaryannihilation.com/timeline/
Current Release
Not available
System Requirements
How to Install
pa.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.2 GB
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