About the Game
Summary
rFactor 2 is a realistic, easily extendable racing simulation from Studio 397. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics, perfect for top-level esports and a rich single-player experience.
Race against a field of AI cars, or in multi-player mode against others. rFactor 2 supports a full day-night cycle as well as dynamically varying weather conditions such as rain which dynamically builds into puddles. Tracks feature "real-road" technology that changes the grip as more cars drive on it. You can run full 24 hour endurance events and in multi-player mode, driver swaps are also supported. Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available on-line.Working with several partners, rFactor 2 has been used in hundreds of esport championships all over the world – in particular McLaren’s World’s Fastest Gamer and Formula E.
rFactor 2 is also an evolving product, which will be updated and added to for many years, so the list of features will expand!
Features
Physics
Updated to use multi-core CPU technology
Advanced physics engine
Newly updated tyre model
Driving surface construction, even painted line thickness, affects grip levels
Engine boost and Turbo modeling
Complex aerodynamics
Head physics, cockpit vibrations, detailed bump modeling
Dynamic Racing Experience
Real-time day/night lighting transitions
Realistic wet/dry weather transitions
Dynamically laid rubber increases grip throughout racing session(s)
Rubber chunks (“marbles”) roll off tyres and can affect grip
Tyres sustain damage from poor driving (such as "flatspotting" a tyre) or setups, affecting grip immediately and over time
Dynamically drying racing line after rain
Environments filled with animated events like planes, flag marshalls and more…
Graphics/Sound
Real-time day/night lighting transitions
Projected headlights for night time driving
Open VR support for multiple headsets
Look to apex and head motion tracking support
DX11 advanced graphics engine
Real-time day/night transitions
Adjust player and opponent volume ratio
See the apex with the Look Ahead slider
Adjust your seat and mirror while in the driver’s seat
Updating real-time scoring towers
Expanded and enhanced gauge and LCD features for vehicle cockpits
Improved loading times
Updated sound engine
Changing engine sounds based on upgraded vehicle performance
Gameplay
New AI who will race for and defend positions
Define AI opponent types, strength and aggression
Races can be lap based, time based or both
Vehicle upgrade system that affects both the appearance and performance of a vehicle
Camera/Replays
“Resume from Replay” allows you to resume a race from a saved replay
Full screen monitor and ability to rewind
Freely move camera from any position including the ever famous exclusive Swingman
Spectator mode
Multiplayer
Opponent car skins automatically transmitted
Completely new multiplayer engine
Dedicated server
Native voting system
Add AI to multiplayer games
Boot and ban player lists that can be passed around
Security checks to combat potential cheating
Open Architecture
Support for modder created car,track and plugin content
Fully adjustable Showroom, UI and HUD layouts
More Plugin Interfaces
Easy to use customizable multi-language support
Rules to simulate different types of racing
Completely customize your controller
Drop in new vehicle liveries
Cars and Tracks
Over 35 free and paid licensed cars and tracks includiing Silverstone, Renault, Formula E, McLaren, Mercedes, Bentley - the list goes on
Steam Workshop support for installing cars and tracks
For a current list of cars and tracks shipped with the simulation visit the Studio 397 website
Screenshots
27 images
Version Information
Steam Patch Notes
Official update history
Firstly, we want to address the elephant in the room: yes, we’re aware that the anticipation for new DLC content is high, and we thank you for your patience. While we’ve been channelling our energy into some vital projects, including Le Mans Ultimate, we haven’t forgotten the essence of rFactor 2 that all of you love. We’re returning to our roots by refining our legacy content. These updates, though minor, are part of our commitment to ensuring the game continues to offer a solid and enjoyable experience.
See the main post here:
https://www.studio-397.com/2023/08/2023-porsche-carrera-cup-gb-liveries-amongst-august-free-content-updates
Changelog
Circuits
Loch Drummond v1.27
- Fixed Track Limits at long layout uphill chicane and pit entry
NOLA Motorsport Park v1.39
- Fixed naming issue on NOLA layouts C and D
- Added atmospherics settings
- New advertisements on indycar layout
- New camera files
- Increased rear view clip planes
Mills Metro v2.22
- Updated specular, ambient, and atmospheric settings.
- Improved night lighting
- AI Track Limits review including pit exit cut detection.
Toban Raceway Park v1.22
- Updated specular, ambient, and atmospheric settings
- Enhanced terrain, tree, and road materials
- Improved nightlighting
- AI Track Limits review including pit exit cut detection
- Fixed Pit Wall Collisions
- Fixed sector splits not covering whole track
Atlanta Motorsport Park v1.31
- Updated specular, ambient, and atmospheric settings
- AI Track Limits review including pit exit cut detection
Cars
Porsche 911 GT3 Cup (992) v1.07
- Added 2023 Porsche Carrera Cup Great Britain cars
Brabham BT44 v2.66
- Updated materials
- Fixed metallic rim upgrade
March 761 v2.14
- Updated materials
Mclaren M23 v1.55
- Updated materials
Formula ISI 2012 v2.25
- Added KERS
- Fixed dashboard display
BTCC
BMW 330 BTCC v1.65
- Slight tire wear increase
- Normalised AI front/rear grip to make cars more equal under acceleration out of slow corner
- Minor AI grip tweak
- Brake system adjustments
- Higher maximum brake pressure
Cupra Leon BTCC v1.65
- ~2% more AI grip
- Brake system adjustments
- Higher maximum brake pressure
- Increased AI front tire grip 10% to match RWD cars
- Updated with cooler tyres
- Slight tire wear increase
Ford Focus BTCC v1.65
- 2% more AI grip
- Brake system adjustments
- Higher maximum brake pressure
- AIGripMult on front tyres to match RWD lap times
- Updated with cooler tyres
- Slight tire wear increase
Honda Civic BTCC v1.65
- 2% more AI grip
- Brake system adjustments
- Higher maximum brake pressure
- Adjusted AI front tire grip to match RWD lap times
- Fixed windows on 2021 cars
- Updated with cooler tyres
- Slight tire wear increase
Hyundai i30 BTCC v1.65
- 2% more AI grip
- Brake system adjustments
- Higher maximum brake pressure
- Adjusted AI front tire grip to match RWD lap times
- Updated with cooler tyres
- Slight tire wear increase
Infiniti Q50 BTCC v1.65
- Normalized front/rear grip for AI to make them closer to FWD
- Brake system adjustments
- Higher maximum brake pressure
- Updated with cooler tyres
- Slight tire wear increase
Toyota Corolla BTCC v1.65
- 2% more AI grip
- Brake system adjustments
- Higher maximum brake pressure
- Adjusted AI front tire grip to match RWD lap times
- Updated with cooler tyres
- Slight tire wear increase
Vauxhall Astra BTCC v1.65
- 2% more AI grip
- Brake system adjustments
- Higher maximum brake pressure
- Add front tire grip for AI
- Updated with cooler tyres
- Slight tire wear increase
GT3
Aston Martin GT3 v3.61
- No change
Audi R8 GT3 2018 v3.61
- No change
Audi R8 GT3 2019 v3.61
- No change
Bentley GT3 2017 v3.61
- -5kg
Bentley GT3 2020 v3.61
- -10kg
BMW M4 GT3 v3.61
- No change
BMW M6 GT3 v3.61
- No change
Callaway C7 GT3 v3.61
- No change
Ferrari 488 GT3 v3.61
- No change
McLaren 650 GT3 v3.61
- No change
McLaren 720 GT3 v3.61
- -5kg
- Fixed HUD font
Mercedes AMG GT3 v3.61
- +5kg
Porsche 991 GT3 v3.61
- -10kg
Radical RXC GT3 v3.61
- No change
GTE
Aston Martin Vantage GTE v3.15
- -12kg on standard aero package
- 2% more engine power on Le Mans package
- Adjusted pitstop times
BMW M8 GTE v3.15
- -20kg on standard aero package
- Adjusted pitstop times
Corvette C7R GTE v3.15
- Slightly reduced drag
- Adjusted pitstop times
Corvette C8R GTE v3.15
- Slightly reduced drag
- 1% more engine power
- -23kg with standard package
- -15kg with Le Mans package
- Adjusted pitstop times
Ferrari 488 GTE v3.15
- +15kg on standard aero package
- 1.5% less engine power on Le Mans package
- Adjusted pitstop times
Porsche 991 RSR GTE v3.15
- 16kg on standard aero package
- 1% engine power increase on Le Mans package
Build: 11731633
Server: 11731638
Change log:
* Fixed cars rolling over
* Introduced behaviour to deal with understeer and oversteer
* Fixed various issues related to AI limits:
- AI no longer ignore walls to attempt an overtake
- AI won’t deliberately leave the track anymore to overtake
- AI only leave the track if they get pushed off, rather than going into the grass to keep their safety distance to other cars
* Fixed AI attempting to overtake when the laws of physics would not allow them to leave their line without crashing
* Fixed an issue where cars would refuse to pit because other cars already requested a pit stop, causing them to run out of fuel in Qualifying
* Fixed AI randomly starting to shake and getting confused when overtaking another car, falling back or crashing
* Fixed cars running off the racing line and sometimes even into walls for a few seconds after spinning
* Fixed AI sometimes not braking enough for their pit boxes
* Added a warning to moddev when pit boxes don’t have waypoints, making them inaccessible to AI
* AI no longer move off the racing line into the middle of the track when shown blue flags, which caused traffic jams
* In addition to the previous fix, AI no longer lift off in corners when shown the blue flag - They will not fight back and stay predictable, following multiclass rules
* AI no longer incorrectly interpret player car’s deceleration and change of direction as acceleration - This fixes AI cars rear ending the player
* Various fixes and improvements for AI pedal inputs, including improved draft behaviour
* Fixed waypoint lapdist inaccuracies completely disabling AI braking, causing cars to run flat out into walls especially in or near the pits
* Fixed various issues with obstacle evasion, improving AI behaviour around cars out of control. Known issue: AI still occasionally fail to move off the racing line if they encounter an obstacle on the racing line mid-corner
* Added emergency state for AI allowing them to overdrive the car if necessary to avoid hitting walls or obstacles
* Improved safety car physics in wet conditions
* Fixed AI moving off their lines instantly, causing them to spin frequently if other cars are around - This fixes their behaviour to change lines just enough to get to where they need to be as efficiently as possible
* Fixed “Finish Session” and “Next Session” to actually finish the session, simulating the rest of it. When the player chooses to skip Qualifying, this will still ensure a reasonable starting grid
Client Build Id: 11164174
Dedicated Build Id: 11164181
Dedi Build ID: 10664583
- General: Fixed not being able to pit when no boundary is set on the pitlane.
- Track Limits: Disable pit lane detection when no boundary is set on the track.
- Track Limits: Fixed some cases of not penalizing an illegal pit exit.
- Graphics: Fixed IBL Water Shader not rendering in Specular Mappers
- Fixed blurry cameras when shadows are disabled
- Fixed missing audio samples in moddev
- Competition System: You can now sign up to a competition if you own at least one paid car and track used in the competition, or if the competition uses a free car and track.
- Competition System: Replaced “open cart” button with a button that will take you to the UI store basket page for any content you may need to purchase.
- UI: Added “install missing content” button on server join error page. This will install missing/uninstalled store content.
A new hotfix update for the GT3 cars within rFactor 2 has been delpoyed:
Aston Martin Vantage GT3 v3.53
Bentley Continental GT3 2020 v3.53
BMW M4 GT3 v3.53
BMW M6 GT3 v3.53
Callaway C7 GT3 v3.53
Ferrari 488 GT3 v3.53
McLaren 650S GT3 v3.53
McLaren 720 GT3 v3.53
Mercedes AMG GT3 v3.53
- Changed maximum throttle amount on downshifts
Porsche 991 GT3R v3.53
Radical RXC GT3 v3.53
- Fixed wet tire CTD
- Changed maximum throttle amount on downshifts
Audi R8 GT3 2018 v3.53
Audi R8 GT3 2019 v3.53
- Changed maximum throttle amount on downshifts
- Fixed brake lights not showing through windshields
Bentley Continental GT3 2017 v3.53
- Fixed showroom loading issue
- Changed maximum throttle amount on downshifts
Enjoy!
Check out the latest Release Candidate build update changes on the Studio 397 forum!
https://forum.studio-397.com/index.php?threads/january-rc-update-1.73601/
A new hotfix update build for rFactor 2 has been released, details of which you can find below;
Client: 10136946
Dedi: 10136952
- Fix for CTDs with large crashes.
- Fix for CTDs when using AI Editor.
- Fix for AIW editor not generating connections pit to main path correctly.
- Updated Glass Shader options on Windscreen Outside and IBL Glass shaders.
- Added sample sound configuration to ModDev Skip Barber.
- Fixed engine cooling settings from upgrades not being applied.
- Updated Start Screen Background Video
- Removed Silverstone showroom
A new hotfix build update has been released for the main, public branch of rFactor 2:
Build: 9944753
Dedicated Server: 9944759
- Fixed Track Limits pass timer being reset to 5s when going off track.
- Fixed Track Limits penalties not scoring/penalizing when you finish the race/session.
- Removed subtracting laps in some situations when penalties are not served before end of race.
- Less strict Track Limits in wet conditions
- Require cars to travel at 80% opposed to 66% of racing speed to penalize off track passes.
- Added “Admin” message centre mode which will report all penalties awarded and served in message centre and chat boxes.
- Fixed fenders not activating when they should.
- Fixed TC settings not being adjustable in car.
- Fixed oil & water not heating up enough from engine.
- Fixed setups in mod dev
- Fixed left eye flickering black in VR
- Replaced 32 bit MAS Util, ModMgr and Config with 64 bit equivalents
- Fixed AIW editor crash on pit exit
- Fixed certain sound effects playing erratically in private practice
- Increased AI acceleration in pitlane in practice sessions
- Fixed AI overshooting their pitboxes
- Re-added old AIW smoothing algorithm in addition to the new one
More details and discussions can be had on the Studio 397 forum page for this build, found here: https://forum.studio-397.com/index.php?threads/hotfix-build-9944753-released.73125/
The current 'Release Candidate' build of rFactor 2 has been updated, ahead of public deployment to the simulation on November 7th. The full list of updates can be found below:
client: 9847777
server: 9847786
-Sped up Race Event creation in MAS Tool regardless of size/age of pkginfo.dat
-Fixed anonymous steam IDs being reported in the results.xml when players left the server before the file gets written.
-Fixed game crashing with “null” in controller.json
-Fixed game crashing when pressing escape to monitor
-Fix for headlight assignments issues when setting "Max Headlights" lower than 20.
-Fix crash when trying to display the game in borderless on a third monitor with a different solution than the first.
-Fix using the resolution of the first screen when displaying on any other using borderless.
-Fixed a crash when changing monitor when in fullscreen.
-Fixed changing resolutions in windowed mode.
-Fixed reverting resolution picking the wrong resolution to revert to. Used to pick the first with the same width
-Fixed not being able to delete first replay in the list
-Fix for problematic behaviour introduced in RC where AI would lose track of target waypoint or get stuck driving the wrong way.
Client: 9797209
Server: 9797217
- Sped up Race Event creation in MAS Tool regardless of size/age of pkginfo.dat
- Fix crash when trying to display the game in borderless on a third monitor with a different solution than the first.
- Fix using the resolution of the first screen when displaying on any other using borderless.
- Fixed a crash when changing monitor when in full screen.
- Fixed changing resolutions in windowed mode.
- Fixed reverting resolution picking the wrong resolution to revert to. Used to pick the first with the same width.
- IBL Road Shader: Added the ability to blend out alt normal map via RDT.b
- IBL Vegetation Shader: Added optional detail map with extended blend options.
- Fixed broken gear graph
Current Release
Build 15305357
Uploaded May 17, 2026
System Requirements
How to Install
rF Config.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.7 GB
15305357
6A38DD3D
e493e9f34e517dff6581da10e35f6aafaa7a2b623c69bcffccdcff8c376257f2
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View AllDownload rFactor 2 for PC with a direct link or via torrent. Get the full version of rFactor 2 for free. rFactor 2 is a Racing released by Studio 397.