About the Game



Customize - Complete freedom to build a spaceship or station of your own desire. Place every piece of ship hull, wall, door and facility wherever you want.
Functional - All facilities serve a purpose. Crew members will sleep in beds, use toilets, be disturbed by a noisy room and praise you for an arcade machine.
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Oxygen and CO2 - Keep optimal Oxygen and CO2 levels by building life support modules for your crew members.
Hazardous gases - Certain facilities and explosions can release hazardous gases. Build scrubbers to purify the air.
Temperature and power - Build thermal regulators to maintain an ideal temperature for your crew. Build power nodes and set up power distribution throughout the ship.
Comfort - Building a bed right next to the ship core will disturb sleep. Design your ship for crew comfort.
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Skills and traits - Every crew member has their own set of skills and traits. A wimp might get scared shooting a gun, while an iron-stomach can eat anything unaffected.
Mood - A happy crew member needs food, sleep, comfort, safety and friends. Take something away and their mood will be affected.
Conditions - Crew members might feel adventurous, suffer from starvation, feel unhygienic, or they simply ate too much. Various conditions affect how they feel.
Mental breaks - When the stress is too much for a crew member they may suffer a mental break. Some will vent themselves out of the air lock, while others might start a fight.
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Away missions - Equip your crew members and organize away teams to explore derelict ships or visit stations or spaceships of other factions.
Draft - Draft and move your crew members to attack enemies and save their friends.
Inventory - Each crew member has their own unique inventory. Equip them with pistols, rifles, grenades and more.


Crew combat - Engage in combat with enemy factions or an alien species.
Aliens - Watch aliens incapacitate your crew members and capture them alive. See them suffer in the alien lair and decide if you want to try to save them or not.



Battlestations - Watch your crew take battlestations as you engage the enemy in ship-to-ship battle. See your crew load turrets with projectiles, put out fires from explosions, patch hull breaches and repair vital facilities in the midst of battle.
Tactical - Target the enemy ship engine and stop them from fleeing. See them do the same to you. Engage their turrets directly or try to focus on the enemy ship core and see their ship go pitch black. Build shields to protect your most vital segments of your ships.
Build turrets and engage in tactical ship-to-ship combat, where a hit and explosion could cause a snowball effect of fire, smoke, hazardous gases and even hull breaches for either party. All crew members need to work together to win the battle.


Cryopods - Protect your crew from side-effects of Inter-stellar travel. Place crew members into stasis to freeze the progression of a disease or to await rescue.
Medical - Treat crew members for injuries, wounds and diseases. Medical conditions affect crew members in various ways.



Generated galaxy - Explore a new procedurally generated galaxy each playthrough, with planets, asteroids, stations and spaceships of other factions.
Factions - Interact with various factions all trying to survive and establish dominance their own way. Meet pirates, merchants, slave traders, cultists and more and develop relationships with each.

Resources - Mine for raw resources and refine them to building materials. Trade resources with other groups you meet.


Gain a new crew member by finding a activated cryo chamber aboard a derelict ship.
Have a space burial for your fallen crew member to let other crew members say good bye.
Grow plants with bio mass and water recycled from toilets.
Eat the meat from a fallen crew member or an invader if desperation is high.
Watch aliens capture your crew member and cocoon them to a wall in their lair. Will you go save them or leave them there?
Keywords: space, base building, simulation, strategy, sandbox, survival, management, crafting, open world, indie, build, city builder, sci-fi, procedural, sim.
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Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
[img src="{STEAM_CLAN_IMAGE}/34134616/d274a766f06ea1e59f48fb2820c99eb102fcfa8c.jpg"]
Greetings, Spacefarers!
We have made some quality of life improvements, fixed some bugs and put together a new patch. The newest version is now 1.0.4.
Patch Notes
QOL: Added an information text in the jump to hyperspace confirmation window, indicating if some crew members are in danger due to missing ISP pills.
QOL: Changed the behavior on crew members picking up stunned enemies and bringing them for healing. Downed Enemies will not be automatically picked up.
QOL: Improved docking position detection for derelicts and claimable ships.
TEXT: Fixed some typos in English.
BUG FIX: Fixed a crash when a crew member was building something outside of the ship.
BUG FIX: Fixed crew members selecting beds in bad comfort areas when beds where available in good sleep comfort areas.
BUG FIX: Job listing for a facility might have displayed the wrong name for a logistics job if the job contained multiple crates to carry.
BUG FIX: Station Mode. Fixed the Haven Foundation away team leaving an empty secure the mining sector mission behind as they secured it themselves. This left an empty sector for the player.
Giving Feedback
[img src="{STEAM_CLAN_IMAGE}/34134616/378e49e11b7dcdb242dc7e62fbb65eb03a8b4bdf.png"]
Thank you for reading and for playing Space Haven! We're here to listen to your feedback and help with any issues you may have.
You can reach out to us here at the Steam forums.
https://steamcommunity.com/app/979110/discussions/
Stay tuned, Spacefarers!
[img src="{STEAM_CLAN_IMAGE}/34134616/d274a766f06ea1e59f48fb2820c99eb102fcfa8c.jpg"]
Greetings, Spacefarers!
We have made some quality of life improvements, fixed some bugs and put together a new patch. The newest version is now 1.0.3.
Patch Notes
QOL: Improved on the ships in hyperspace icon in the starmap.
QOL: Improved on the mini-starmap showing the target for missions.
QOL: Made the Large Power Node load display unified and not change depending on rotation.
QOL: Added more information to dispensers when selected.
VISUAL: Removed the blocked jobs icons on an unclaimed area on the player ship.
VISUAL: Added an icon on top of character when operating the shields console for the targeting jammer.
BUG FIX: Fixed a bug with the Path of Sin mission failing when the Flaming Sword ship was not left quickly enough.
BUG FIX: Fixed bug where a refugee could sit at the operations console and block hailing.
BUG FIX: Fixed a bug with repairing a hangar with a hull breach.
BUG FIX: Fixed an issue with a built farming station giving a deliver cargo mission and then failing a previous mission if the cargo was received by the player.
BUG FIX: Fixed an issue with when a crew member had a crate in hand when fetching food. Leading to them acquiring too many crates overall.
BUG FIX: Fixed a bug with a facility not being built on a second ship if there was no storage built on it.
BUG FIX: Fixed a problem with the research station and the research workbench.
BUG FIX: Fixed an issue with a crate on the floor and the path to the blueprint was blocked.
Giving Feedback
[img src="{STEAM_CLAN_IMAGE}/34134616/378e49e11b7dcdb242dc7e62fbb65eb03a8b4bdf.png"]
Thank you for reading and for playing Space Haven! We're here to listen to your feedback and help with any issues you may have.
You can reach out to us here at the Steam forums.
https://steamcommunity.com/app/979110/discussions/
Stay tuned, Spacefarers!
[img src="{STEAM_CLAN_IMAGE}/34134616/3cf1181b66e8161ccd66ec213f36247226a8a329.jpg"][img src="{STEAM_CLAN_IMAGE}/34134616/202047f4a282db6f6649a75b9c8e1be2229e7dde.png"]
Greetings, Spacefarers!
The 1.0 Release of Space Haven has gone really well, even surprising and exceeding our expectations. It is amazing to see many new players join us and seeing all the feedback we've received.
Once again we would like to thank you all for being with us and playing our game. It really is awesome to see and it's just something special to experience as a developer of a game. So thank you!
Space Haven - The Experimental Crew
[img src="{STEAM_CLAN_IMAGE}/34134616/fc419f6e094ea3997ab325cdddd3009e4baf52c3.jpg"]Join the Experimental Crew today and help test new builds of the game as first testers.
In the immediate near future we are looking to do the final stabilization improvements: Fix remaining bugs, optimize and improve on the experience as much as we can. Once we have the game where we want it to be in that regard we will look into future plans for the game and new content.
We are now looking for any brave volunteers to join the Experimental Crew, players who want to test new builds as first responders and report back on the performance on new updates. If you are out there, please respond to our call!
The update process is as follows:
A new Update is first available in the Experimental Branch.
Players, who do not mind playing a more unstable version, will first want to test the new update.
Once the Experimental versions of the new update build looks solid and stable enough we will push it out officially to all players!
NOTE! Joining Experimental branch is completely optional, and you should only do it if you are willing to risk that some new bugs are introduced, which could affect your game play and potentially break your save.
Please do not join the Experimental branch if you don't want to risk breaking your save or have the game break on you in midst of play! If you want to play a more stable version please wait for the official release of the update.
Here is how you join the Experimental Branch:
Open Steam Library.
Right click Space Haven.
Select Properties.
Go to tab 'Betas' at the top.
Select 'experimental' in the drop-down.
To see what has been added, check the in-game patch notes.
Giving Feedback
[img src="{STEAM_CLAN_IMAGE}/34134616/378e49e11b7dcdb242dc7e62fbb65eb03a8b4bdf.png"]
You can give feedback to us here on the Steam forums or on our Discord server. Use this following sub-forum to give us direct feedback on how the new update is performing:
Experimental Branch Feedback:
https://steamcommunity.com/app/979110/discussions/5/
To see what's currently in the Experimental Branch:
https://steamcommunity.com/app/979110/discussions/5/2443713720485306281/
Note to old players: The 'unstable' branch has been disabled for now so please switch to Experimental if you want to continue testing.
Note to players playing with mods: We have enabled the launch option to play with mods also for the experimental branch. So you can be both a tester and play with mods.
Thank you for reading, Spacefarers! And stay tuned for more news.
[img src="{STEAM_CLAN_IMAGE}/34134616/6718df20495b5b8d3a65d5b096ccc2cec8e54cc4.png"]
Greetings, Spacefarers!
The Release of Space Haven has surpassed our expectations and we could not be more happier with how it has gone so far. Thank you to all of of you, old and new players, for playing our game and giving feedback.
Some pesky bugs managed to slip through to release and we are working hard to fix and improve. We've put together a first new patch and we will continue working on more updates to fix any more bugs that may pop up with time.
Keep giving us feedback and we will do our best to fix any issues you may have!
Update 1.0.1 Patch Notes
Made it possible to free own crew members from NPC hypersleep chambers if they were accidentally put in there.
Added an additional text to the mission where the Pathfinder beacon is to be picked up.
Fixed a bug with not being able to select something in the tutorial when shift or ctrl was held down as the tutorial was transitioning.
Fixed a problem with boarding a derelict in the tutorial with 4k monitors and 2.0 UI scale.
Fixed an issue with the crew member occupation not being updated in the crew selection menu. The bug was only visual, the occupation was still correct when starting the game.
Fixed an issue with one random derelict having an inaccessible room.
[img src="{STEAM_CLAN_IMAGE}/34134616/378e49e11b7dcdb242dc7e62fbb65eb03a8b4bdf.png"]
To all the Spacefarers out there taking refuge among the stars. We are here, and we are updating! Thank you so much once again and keep giving feedback.
[img src="{STEAM_CLAN_IMAGE}/34134616/d274a766f06ea1e59f48fb2820c99eb102fcfa8c.jpg"]
Greetings, Spacefarers!
Space Haven now has Steam Workshop enabled allowing for some basic modding and subscribing to mods directly on Steam for easy access. We want to give a big thanks to all our community members participating in the creation of the Space Haven Modloader, which is used as a launcher when playing with mods.
Space Haven - Modding and Steam Workshop
[img src="{STEAM_CLAN_IMAGE}/34134616/680f8c80dfa003065be847de8331942af2d9b7ae.jpg"]Space haven now has Steam Workshop enabled with mods already available to try.
Steam Workshop is now live and ready to be tested. The way it works is by having a Mod Loader acting as a launcher to launch Space Haven with mods enabled. All you need to do is join the play with mods branch and subscribe to the Mod Loader and mods in Steam Workshop.
Check out the steps below on how you can play Space Haven with mods enabled.
To Play With Mods
[img src="{STEAM_CLAN_IMAGE}/34134616/d2b1f68bb46476f820891cf0f757d1c3d5b3e783.jpg"]
Playing with mods is done via a Mod Loader used for starting the game with mods enabled.
To play with mods you need to do the following steps.
Join the Play With Mods Branch
Open Steam Library
Right click Space Haven
Select Properties
Go to tab 'Betas' at the top.
Select 'play_with_mods' in the drop-down.
Subscribe to Mod Loader and Mods
In the STEAM CLIENT: Go to library and select Space Haven.
Select Workshop.
Subscribe to the Space Haven Mod Loader.
Subscribe to mods you want to use.
Launch Space Haven and select the "Play With Mods" Launch Option.
Make sure Steam has downloaded content from Steam Workshop.
Try rebooting Steam if you have subscribed to the Mod Loader and it is not found.
The Space Haven Mod Loader will open up and you will see which mods you have enabled.
If mod settings are not saved use the "Clear Quicklaunch file" button.
Click the launch button in the Mod Loader to launch the game with mods enabled.
[img src="{STEAM_CLAN_IMAGE}/34134616/fff5b8f716fdae20e7ead0a98b9732aeff0af81e.png"]
If you have joined the "play_with_mods" branch you should see the above when launching the game.
Uploading Your Own Mods to Steam Workshop
[img src="{STEAM_CLAN_IMAGE}/34134616/0fb13b24323a7b378ae284f9599060be2c064cf7.jpg"]
You can create and upload your own mods to Steam Workshop.
Uploading mods to Steam Workshop is done using the "workshop.jar" file found in the Steam install folder of the game.
Navigate to: Steam\\steamapps\\common\\SpaceHaven
Use cmd prompt to use the workshop.jar file.
To see instructions. In the cmd prompt write: java -jar workshop.jar
You will see instructions for making a new mod, uploading a mod and removing a mod.
Making a new mod is done with the -makemod command. Make sure the mod content is directly in the created mod folder!
When you have made a new mod with the command above, open up the folder and edit the "project" and "image" files to have your desired title, description and the mod image on Steam Workshop.
Each mod is assigned its own ID, and when subscribing to mods they are dowloaded to: Steam\\steamapps\\workshop\\content\\979110\\\[Mod_ID] (979110 is the ID for Space Haven)
To UPDATE a mod use the same -upload command and make sure the mod id is configured in the "project" file inside to mod folder.
To Learn How to Create Mods
[img src="{STEAM_CLAN_IMAGE}/34134616/bd1ca1ff2fb3b9a0b5d7b2c5835fe9003a1577ff.jpg"]
Start creating your own mods. You can find the instructions on GitHub.
See the instructions here below
https://github.com/Spacehaven-modding-tools/spacehaven-modloader#getting-started
Discuss with others modding the game on our Discord server and Steam forums
Discord: https://discord.gg/spacehaven
Steam Forums: https://steamcommunity.com/app/979110/discussions/6/
Currently the most active modders are on our Discord server so if you are seeking help come join us there!
Space Haven will be Released May 13th - Help Us Find Visibility!
[img src="{STEAM_CLAN_IMAGE}/34134616/059eb64a5b5360f3d14907024591390f4fea57bf.png"]
Help get Space Haven in front of bigger audiences! Reach out to your favorite YouTubers, Twitch streamers, or content creators who love colony sims, space games, or creative building:
Let them know Space Haven is nearing its Full Release and show them what you have built!
Invite them to contact us directly for more information and collaboration: [email protected]
If you are active on Reddit, X or some other forum, allowing posts from games, share your screenshots in the groups and mention why you like the game.
Space Haven Story - A dying planet and the hope, of four friends, to save it
Check out this amazingly well-edited video that tells the story of a dying planet and four friends trying to save it. It was made by Ziesel.
Thank you for reading. Stay tuned, Spacefarers.
[img src="{STEAM_CLAN_IMAGE}/34134616/d274a766f06ea1e59f48fb2820c99eb102fcfa8c.jpg"]
Greetings, Spacefarers!
Space Haven now has Steam Workshop enabled allowing for some basic modding and subscribing to mods directly on Steam for easy access. We want to give a big thanks to all our community members participating in the creation of the Space Haven Modloader, which is used as a launcher when playing with mods.
Space Haven - Modding and Steam Workshop
[img src="{STEAM_CLAN_IMAGE}/34134616/680f8c80dfa003065be847de8331942af2d9b7ae.jpg"]Space haven now has Steam Workshop enabled with mods already available to try.
Steam Workshop is now live and ready to be tested. The way it works is by having a Mod Loader acting as a launcher to launch Space Haven with mods enabled. All you need to do is join the play with mods branch and subscribe to the Mod Loader and mods in Steam Workshop.
Check out the steps below on how you can play Space Haven with mods enabled.
To Play With Mods
[img src="{STEAM_CLAN_IMAGE}/34134616/d2b1f68bb46476f820891cf0f757d1c3d5b3e783.jpg"]
Playing with mods is done via a Mod Loader used for starting the game with mods enabled.
To play with mods you need to do the following steps.
Join the Play With Mods Branch
Open Steam Library
Right click Space Haven
Select Properties
Go to tab 'Betas' at the top.
Select 'play_with_mods' in the drop-down.
Subscribe to Mod Loader and Mods
In the STEAM CLIENT: Go to library and select Space Haven.
Select Workshop.
Subscribe to the Space Haven Mod Loader.
Subscribe to mods you want to use.
Launch Space Haven and select the "Play With Mods" Launch Option.
Make sure Steam has downloaded content from Steam Workshop.
Try rebooting Steam if you have subscribed to the Mod Loader and it is not found.
The Space Haven Mod Loader will open up and you will see which mods you have enabled.
If mod settings are not saved use the "Clear Quicklaunch file" button.
Click the launch button in the Mod Loader to launch the game with mods enabled.
[img src="{STEAM_CLAN_IMAGE}/34134616/fff5b8f716fdae20e7ead0a98b9732aeff0af81e.png"]
If you have joined the "play_with_mods" branch you should see the above when launching the game.
Uploading Your Own Mods to Steam Workshop
[img src="{STEAM_CLAN_IMAGE}/34134616/0fb13b24323a7b378ae284f9599060be2c064cf7.jpg"]
You can create and upload your own mods to Steam Workshop.
Uploading mods to Steam Workshop is done using the "workshop.jar" file found in the Steam install folder of the game.
Navigate to: Steam\\steamapps\\common\\SpaceHaven
Use cmd prompt to use the workshop.jar file.
To see instructions. In the cmd prompt write: java -jar workshop.jar
You will see instructions for making a new mod, uploading a mod and removing a mod.
Making a new mod is done with the -makemod command. Make sure the mod content is directly in the created mod folder!
When you have made a new mod with the command above, open up the folder and edit the "project" and "image" files to have your desired title, description and the mod image on Steam Workshop.
Each mod is assigned its own ID, and when subscribing to mods they are dowloaded to: Steam\\steamapps\\workshop\\content\\979110\\\[Mod_ID] (979110 is the ID for Space Haven)
To UPDATE a mod use the same -upload command and make sure the mod id is configured in the "project" file inside to mod folder.
To Learn How to Create Mods
[img src="{STEAM_CLAN_IMAGE}/34134616/bd1ca1ff2fb3b9a0b5d7b2c5835fe9003a1577ff.jpg"]
Start creating your own mods. You can find the instructions on GitHub.
See the instructions here below
https://github.com/Spacehaven-modding-tools/spacehaven-modloader#getting-started
Discuss with others modding the game on our Discord server and Steam forums
Discord: https://discord.gg/spacehaven
Steam Forums: https://steamcommunity.com/app/979110/discussions/6/
Currently the most active modders are on our Discord server so if you are seeking help come join us there!
Space Haven will be Released May 13th - Help Us Find Visibility!
[img src="{STEAM_CLAN_IMAGE}/34134616/059eb64a5b5360f3d14907024591390f4fea57bf.png"]
Help get Space Haven in front of bigger audiences! Reach out to your favorite YouTubers, Twitch streamers, or content creators who love colony sims, space games, or creative building:
Let them know Space Haven is nearing its Full Release and show them what you have built!
Invite them to contact us directly for more information and collaboration: [email protected]
If you are active on Reddit, X or some other forum, allowing posts from games, share your screenshots in the groups and mention why you like the game.
Space Haven Story - A dying planet and the hope, of four friends, to save it
Check out this amazingly well-edited video that tells the story of a dying planet and four friends trying to save it. It was made by Ziesel.
Thank you for reading. Stay tuned, Spacefarers.
[img src="{STEAM_CLAN_IMAGE}/34134616/d274a766f06ea1e59f48fb2820c99eb102fcfa8c.jpg"]
Greetings, Spacefarers!
Space Haven is preparing for a Full Release May 13th. With this goal in mind we have already made multiple updates this year, and will continue on that path up until the Full Release.
We will keep updating with various Improvements, Quality of Life updates, and new features and content we still want available for the full release. The updates up until the Full Release will be named Release Candidate (RC) updates.
Release Candidate 5 Update Patch Notes
New Derelicts: Added some new derelicts to the game that can be explored and salvaged.
Quality of Life: Made facilities retain their production settings when the facility is moved.
Quality of Life: The Hull Stabilizer will now retain the hull stability points when moved. The hull stability points will be available again after the Hull Stabilizers has been moved and re-constructed.
Quality of Life: Power Generators and Backup power nodes will retain their stored backup power when moved.
Quality of Life: Added information on how much resources the player has available when a NPC calls and asks for some resources.
Quality of Life: Facility settings and inventory of fractional resources are now transferred over when a facility is moved.
Quality of Life: You can now toggle the sound for some facilities and doors.
Quality of Life: Prisoner Permission tool will show isolated areas, separated areas, to make it easier to see where two areas need to be connected.
Fixed bugs.
[img src="{STEAM_CLAN_IMAGE}/34134616/378e49e11b7dcdb242dc7e62fbb65eb03a8b4bdf.png"]
Let us know if you find any issues here in comments or on our discussion forums:
https://steamcommunity.com/app/979110/discussions/4/
While game crash reports are sent to us we usually need a saved game to test the issue and so if you have a crash situation in your game let us know! Either here in comments or in the discussions.
Enjoy the new update and stay tuned, Spacefarer.
New Bundle!
[dynamiclink href="https://store.steampowered.com/bundle/72908/Dwarf_Fortress_x_Space_Haven/"]Space Haven and Dwarf Fortress now available in a bundle.
Space Haven and Dwarf Fortress are now available in a bundle together, allowing for a little extra discount. Check out Dwarf Fortress and see if it is to your liking.
New Bundle!
[dynamiclink href="https://store.steampowered.com/bundle/72030/Space_Haven_x_Going_Medieval/"]Space Haven and Going Medieval now available in a bundle.
Space Haven and Going Medieval are now available in a bundle together, allowing for a little extra discount. Check out Going Medieval and see if it is to your liking.
Current Release
23251572
Uploaded May 21, 2026
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System Requirements
How to Install
spacehaven.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
382 MB
23251572
21CAD2D6
1fdab73a21b9fb4d5b896d2444440fc8495086a687afcb359363e87c797fae6e
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