Street Legal Racing: Redline v2.3.1
by Invictus Games Ltd., ImageCode · 5 Aug, 2016
46 downloads
About the Game

Street Legal Racing: Redline is a legend, it's the world's most popular vehicle mechanic simulator with night drag races and on-track racing events. We have improved the original game by adding a lot of new features and fixing old bugs.
WARNING: THIS RELEASE IS STILL BETA, IT COULD BE UNSTABLE AND CONTAIN BUGS!
What's new:
- 16 cars from Street Legal 1 with all models, correct prices, descriptions, etc.
- 17 new high-quality maps, including drag strip with working traffic light
- 7 new gamemodes, including Drifting, Circuit racing and Drag racing
- Pedals for automatic, semi-automatic and manual transmission
- Swaybars
- DTM modifications of Nonus, Baiern and Einvagen
- DTM V8 engine
- Shimutshibu Focer WRC bodykit
- Fixed baiern custom headlights and little fixes to chassis
- Paintable stock rims
- Unlocked hidden suspension scripts
- Bugfixes for previous versions of the game
- Tyre texture replacement
- New rear wings
- Side exhaust for Prime DLH
- New mufflers
- Improved F3 camera for all stock cars
- Skydome animation
- Gullwing doors for SuperDuty
- 900km/h speed limit
- Completely new high-quality animated graphic interface, a lot of fixes and improvements to old interface code
- Russian language support
- Debug features (stop EXE, on-screen debug, print to log)
- THOR: little addon for asynchronous code execution
- New type of GPS map with automatic route generator
- Entirely new main menu
- Extended freeride mode: now you can select the map
- Add-on gamemodes and maps support
- Extended career mode with over 60 racing events
- Camera animations on race start
- Both manual and automatic savegame support
- New unlockable cheats (fillmygarage, testme, reddevil)
- Completely new credits menu
- Hall of fame: my personal memorial in the game in honor of the legendary members of Street Legal community
- New soundtrack, including unreleased tracks of Hotel Sinus
- Paint booth as a dedicated game area
- Paintcans with selectable RGB/HSL color and capacity
- No more vehicle information in Joe's dealership
- New trade-in dealership
- Three ROC prize cars
- Automatic, semi-automatic and manual transmissions as separated parts
- Differential as a separated part
- Additional MC hood
- New model of Prime car: DLH750
- Prime DLH500 is not a special car anymore and become available for purchase
- Police versions of playable cars in Hot Pursuit gamemode
- Particle systems for tarmac, sand, gravel and grass
- New ground detector code: now the game can tell you if you're driving off the asphalt area
- Added code for checking RPM in the java
- Added code for controlling vehicle programmatically from java
- Built-in debug tools for placing environment sounds, camera animation points, OSD calibration, etc.
- Completely new OSD for all stock cars
- New default OSD
- New game fonts
- New cursors
- New high-quality game icon and new logo
- Ability to get into the car in dealerships
- Vehicle class detection
- Ghost driver feature
- Ability to talk to police
- High-resolution skydome textures
- Animated OSD message boxes
- Built-in automatic RDB builders to help modders
- Flappable parts can be opened by click in dealerships
- Tons of improvements in original game code
- New decals and logos
- Automatic save is more frequent
- Completely new traffic
- Moveable parts in the garage
- Driveable garage
Special thanks to:
- GTR-X-ITE
- MiNTACiD
- A-Crow
- Sannex
- FrIEnDKiLLeR
- Razeil
- Jim
- Invictus
- SnakeR
- Akvalang
- KOcccTya
- ILLKING
- user12
- REDLINE_RACER
- Draeghonov
- JAG
- 123sw
- karpej
- JOZ
- CjYoung
- Green2989
Huge thanks to the great guy RASTA-BEAT! Dude, you're the best!
Version Information
Steam Patch Notes
Official update history
Build 940 is out!
The game is noticeably more stable now, many critical issues have been resolved.
IMPORTANT: Start new career after this update. A lot of files have been modified, we recommend a clean install for this update (you can keep your old save folder). Some mods will be broken or cause regressions if installed (car/part mods will be fine).
New night race betting system
This system attempts to predict your car's 1/4 mile ET time and compares it to the ET time of your opponent. Facing a faster opponent in a night race offers better betting opportunities, including pink slip wagers, allowing you to gamble.
What else has been done:
Fully fixed the ground collision bug.
Better framerate: enabled SSE/SSE2 CPU instructions, reduced renderer CPU overhead, vertex processing is now fully performed on the GPU.
Much more generous resource cache size, less stuttering on HDD's.
Added in-game options for multisample anti-aliasing (MSAA), anisotropic filtering, V-Sync, no longer needed to force these basics via graphics driver.
Fixed a rare focus issue with fullscreen startup, which got you stuck unable to close the game or do anything else after first click.
Resource cache is only cleared when memory usage gets too high, not every time you enter or leave garage. This yields much more consistent framerate.
Fixed various bugs in engine performance calculations, leading to tach needle disappearing, and engine parts falling to 0% condition.
Engine performance calculations will auto-skip redundant steps (slight speedup).
Fixed game crash when hovering a fallen off part with mouse cursor in garage.
Fixed erratic AI behavior in the night races.
Patch for heavily deformed or otherwise misconfigured hinges causing game stability issues. This was the main reason why the game could crash from a big car crash.
Fixed the worst of the memory leaks in scripts - game is now usually safe to leave minimized.
Patch for game rarely crashing after finishing a day race.
Fixed a game crash when leaving the game minimized with an active decal preview rendered on the car while in fullscreen mode.
Fixed rare game crash related to message box queue (usually at day race start).
Fixed plugging of map water leaks causing leaks in game memory instead.
When a body part is fully destroyed, further damage to chassis now happens near the point of impact, not at part attachment point. No more weird stretched engine bays after hitting the hood very hard.
Other changes:
Lots of important contributions from EvilMcSheep related to stability of the game.
Fixed all known uninitialized variable issues.
Fixed police blowing engines upon leaving traffic.
Fixed video playback size problems (added "fit to screen" version of GfxEngine.playVideo).
Fixed racers equipped with N2O always attempting to launch in 2nd gear, then stalling.
Resolved issues with tire compatibility badges in the catalog.
Racing opponents in the city are no longer using pre-saved cars.
Fixed some wheel damage params not saving correctly.
Fixed police cars sometimes getting bugged when joining a chase.
Reverse lights react faster to gear changes.
Hinge trajectory of doors / hood / trunk will now be displaced according to chassis damage.
Rolling back some city meshes and objects for better framerate.
Removed camera inertia in Paintbooth, it was not suitable for making paintjobs.
Added "Restore defaults" button to the options menu.
The SD version of the main menu background video has been converted to 720p to prevent artifacts at certain screen resolutions.
Fixed incorrect max night race bet calculations in bet dialog.
Fixed wrong behavior of Esc hotkey in the night race opponent selection dialog.
The night race bet slider now always defaults to the maximum bet.
The night race dialog now correctly displays the prize when bots are racing in spectator mode.
Fixed poorly placed hotspots and minimap marker update problem in the quickrace setup menu.
Fixed swaybar script by EvilMcSheep.
Resolved issues with cursor focus in the garage and paintbooth that occurred with large view range settings.
Fixed wrong pink slip message and wrong game behavior in ingame menu when player attempts to give up the race.
If opponents lose their cars in pink slip races, the game will generate a replacement.
Fixed incorrect VD vehicle name in Badge_VT.java.
SL1 cars now have precise quarter-mile time variables which are fixing bad matchups in races.
Memory leak issues have been reduced when loading paintjobs.
Day racer traffic cars now have proper engine sounds.
Fixed buggy engine sounds that occurred at low RPM.
Patch avoiding a Radeon driver bug breaking realtime shadows on RDNA-based GPUs (RX 5000 series and newer).
All loading screens upscaled to 2048x1024 for faster caching.
Removed legacy vehicle descriptors from VehicleType.java (some mods may become incompatible).
Fixed video mode detection issue in options dialog.
Minor changes to status text in the Valo City.
Spectator bots could incorrectly appear in night races as opponents while racing, causing bugs. This is now fixed.
Slightly better framerate when using default video driver settings by prioritizing high-performance GPU.
Minor changes to the welcome hint displayed upon first entering night racing.
Added "YOU LOSE!" when player is losing a night race.
The minimap's X position was incorrect after leaving the quickrace setup menu.
Improved prestige string and fixed 0 bot car prestige in the night race opponent selection dialog.
Fixed "The bet is: $-1" in the night race dialog.
Fixed incorrect position of the drift angle gauge in drifting gamemode.
No more obsolete wrapper steam_support.dll for accessing Steam.
Race setup: added right-click panning and mouse scroll support (EvilMcSheep).
Race setup: added Shift+Scroll shortcut for adjusting race bets (EvilMcSheep).
Race setup: fixed edge rendering bug (EvilMcSheep).
Race setup: resolved incorrect day race bet values (EvilMcSheep).
Thanks to g13ba for many hours of testing this release, he helped us a lot!
If this new build won't run on your machine or if you experience some weird issues after launch, let us know in the comments to this announcement post.
Also, feel free to join our Discord server https://discord.gg/s76FZ7qWRv
If you want to support us during the ongoing Winter Sale, try playing Street Legal 1: REVision, the 2002 predecessor to the Street Legal Racing: Redline, a brutally challenging street racing game with similar mechanics to Redline.
Current Release
7981411
Uploaded Feb 06, 2025
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System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
1.3 GB
7981411
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View AllDownload Street Legal Racing: Redline v2.3.1 for PC with a direct link or via torrent. Get the full version of Street Legal Racing: Redline v2.3.1 for free. Street Legal Racing: Redline v2.3.1 is a Racing released by Invictus Games Ltd., ImageCode.