Tavern Keeper 🍻
by Greenheart Games 💚 · 3 Nov, 2025
60 downloads
About the Game
Create Your Cosy Haven
Build and decorate your tavern, hire staff, stock your larder, meet the locals, be the boss and run the show! Whether you keep a cosy neighbourhood taphouse or a lean, mean gold-minting machine, the choices - and consequences - are yours.
Chaos Comes Knocking
Dozens of intertwined game systems create unpredictable emergent situations. Dirt, heat, noise, flammability, sickness and of course, a parade of colourful customers all keep the unexpected coming.
Today’s situation: Half of your staff are in bed with sleep-sickness. Orders are piling up and patrons’ tempers are getting heated. So is the tavern - because it’s on fire! A spark from a broken lantern landed on just the wrong patch of dirt with no one around to notice. Oops, perhaps it’s time to call the fire brigade...
An Unusual Journey Begins
An expansive narrative campaign lets you build taverns across a vibrant world full of your favourite fantasy cultures. Each new location brings fresh challenges and surprising stories. Meet immortal elementals, outwit halfling philosophers and aid a crazed orc inventor.
A Witty RPG Full of Choices
Experience a magical storybook fully-narrated by Steven Pacey. Encounter hundreds of bite-sized stories with a surprise at every turn. There’s always someone needing the guidance of a Tavern Keeper like you. What choices will you make?
Design Mode - Get Inn-Spired
Decorate every nook and hollow of your tavern to create everything from bustling taprooms to relaxing reading corners. Place and manipulate thousands of items anywhere with complete creative freedom and make the tavern of your dreams.
Your Own Item Workshop
Go beyond decorating and become a master artisan by using Tavern Keeper’s powerful Design Mode to craft unique furnishings. Combine pieces, add magical effects, then share your creations with the Tavern Keeper community.
Your Game, Your Way
Play the single-player campaign your way with adjustable game mechanics and storyteller settings or play in Freeplay for a custom challenge. Pick Challenging and strategize over every decision, barely making it through each day, or play a Relaxed game running the tavern of your dreams without pressure. The choice is yours.
Our Love Letter to Management Games
Made by Greenheart Games 💚 (Game Dev Tycoon), a tiny independent team, Tavern Keeper is a passion project more than a decade in the making. Every detail is handcrafted, from the art, sound, writing, animations, down to the 3D user interface and many quality-of-life features. We took no shortcuts to bring you an experience like no other. Come on Inn!

Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
v0.75.12
Hello tavern keepers, another regular bugfixing patch, ironing out some rare and some not-so-rare issues. Thanks for all the F3 reports!
Quality of Life
- Improved: The Assign Bed button tooltip now shows which bed a staff member is currently assigned to.
- Improved: The Beds Preferred by Staff context menu now shows the tier next to each of the staff members name.
- Improved: The Controls settings page opens and refreshes faster.
- Fixed: Opening the staff schedule from the staff infopanel again opens it with the staff member already selected.
Staff & Patrons
- Fixed: A staff member would sleep on the floor all night when their assigned bed was only briefly unavailable.
- Fixed: The Assign Bed context menu no longer worked.
- Fixed: A staff member could freeze at the key rack while taking a room reservation.
- Fixed: A cooked meal could stay stuck to a chef when a patron abandoned their order while the chef picked up the meal.
- Fixed: A patron could freeze and eventually disappear after loading a save which was made while they were washing their hands before going to bed.
- Fixed: A patron could get permanently stuck after leaving a gift box.
- Fixed: Rarely, a gift box could appear at an exceptionally tiny size.
Building & Design Mode
- Fixed: The camera position was not restored after saving a design template.
- Fixed: The Bedroom and Front Office category buttons could be active even when their build categories were locked.
Interface & Tooltips
- Fixed: Patron tooltips in the Patron Satisfaction menu would sometimes close while trying to hover over them.
- Fixed: Some icons inside a tooltip could overlap the text the first time the tooltip opened.
- Fixed: Repeatedly opening deeply nested tooltips could, in rare cases, freeze the game.
- Fixed: An alert could show outdated text in its detail area when it had no details.
- Fixed: The Ban From Rooms highlight did not update when switching between staff members.
- Fixed: Cleaning mops could visually flicker sometimes.
- Fixed: Page browsing did not work on the Older Saves list, and choosing "More" jumped back to the top.
- Fixed: Toggling the "Use Right-Click to Rotate" setting scrolled the settings page back to the top.
Text & Localization
- Fixed: Renaming a room could automatically translate the typed name if it was an English word.
- Fixed: The "Banned:" label in the Ban From Rooms tooltip showed in English in all languages.
- Fixed: Story choices in the "Can't Buy Me Love" story showed in English in all languages.
Controller & Gamepad
- Fixed: Taking a loan did not move the focus to the Pay button afterwards.
- Fixed: Exiting the World Map could loose status bar focus.
Misc
- Fixed: Tier 3 Patrons were not appearing on the Patron Attraction Board.
- Fixed: Arcane Orders could be placed at shops in World Map regions which were still locked.
- Fixed: A drink removed from the menu kept triggering a low stock alert.
v0.75.10
Staff & Patrons
- Fixed: Patrons could get stuck standing in the tavern when their conversation partner joined a fight.
- Fixed: Patrons could freeze holding a drink after getting sick from a contaminated drink.
- Fixed: Patrons could get permanently blocked when props were placed in a tight adjacent space.
- Fixed: Infestation nests could appear on top of each other.
- Fixed: The "Better With Age" trait added no extra flavor to a drafted drink.
Kitchen & Larder
- Fixed: A Soup Pot could show wrong "Missing Ingredients".
- Fixed: Prop requirements such as the Larder Shelf always showed as locked in a room's star rating.
- Fixed: Clicking items in the larder view to cycle through them did not work.
- Fixed: Error messages when selling a cooking pot mid crafting.
- Fixed: Error messages when interrupting a staff member mid crafting at the Roasting Spit.
Interface
- Fixed: The "Turns into Dust in xx days" tooltip flickered when the game was not paused.
- Fixed: Cycling between groups on the Patron Attraction Board could select the wrong group on the first click.
- Fixed: Uneven spacing between checklist tooltips.
- Fixed: Scrollable content showed through a gap in the Arcane Orders dialog.
- Fixed: The "Use Right-Click to Rotate" setting was reset after restarting the game.
Finance
- Improved: Scheduled staff charges now appear in finance.
- Changed: Onics backpay now appears as a staff payment in finance.
- Fixed: Onics story now resumes correctly if your save was on the last payment.
Localization
- Fixed: The staff happiness buff "Boss is a dragon slayer" appeared in English in all languages.
- Fixed: The staff "Away" status appeared in English in all languages.
- Fixed: The inventory filter showed an untranslated "insecticide" category name.
Controller
- Fixed: Overlapping timeline icons were difficult to navigate.
- Fixed: The Y button prompt did not appear on group requests.
Changelog
v0.75.9
Design Mode
- Improved: The hierarchy view now expands and collapses consistently whether using a gamepad or mouse.
- Fixed: Design Items could be lost when moving them onto a different object.
- Fixed: The object hierarchy could disappear when dragging several items at once.
- Fixed: Design Items could load attached to the wrong object.
- Fixed: Duplicated Design Items could share a colour instead of keeping their own.
- Fixed: The object hierarchy was badly offset on 4:3 screens.
Build mode
- Fixed: The build menu now opens to the category of the selected zone.
- Fixed: Context menus containing could appear in the wrong position.
Staff
- Fixed: Staff could get stuck at the tap while putting a barrel on.
Stories
- Fixed: A story title appeared untranslated in non-English languages.
Stability
- Fixed: Infestation nests can no longer appear hidden under props where they cannot be reached.
- Fixed: A prop could become permanently impossible to demolish after a chaos event.
- Fixed: Various crashes and stability improvements.
v0.75.8
Designs & Workshop
New: Your saved Designs now sync through Steam Cloud, so your custom decorations follow you between devices.
Changed: Two Steam accounts on the same PC now keep separate Design libraries instead of sharing one.
Fixed: Some complex Designs couldn't be downloaded from the Tavern Keeper Workshop.
Fixed: The local database holding design templates was taking more HDD space than necessary.
Fixed: The import panel could appear with the wrong layout when importing Designs by share code.
Build & Design Mode
Changed: Building hotkeys now show a disabled state when they don't apply to what you're placing.
Fixed: A free gift could be hidden inside a variant group and hard to find.
Fixed: The decoration redo and ungroup shortcuts could trigger inconsistently.
Fixed: Quick-rotate and quick-scale could keep going if you released the mouse off-screen or the window lost focus.
Fixed: Grouped decorations could end up with broken pieces after loading an older save.
Fixed: The sorting button could show the wrong icon when switching between Design Mode and Build Mode.
Fixed: The staff locker's door didn't animate in some placements.
Staff, Patrons & Cooking
Fixed: Staff could get permanently stuck after an error while finishing a task.
Fixed: A Server could get stuck taking an order, or staff could get stuck delivering luggage, after loading a save.
Fixed: Staff could stay stuck panicking after the fire brigade put out a fire.
Fixed: A patron could get stuck in their at-the-bar animation.
Fixed: Patrons at the bar counter could be ignored by staff in some cases.
Fixed: A patron could be charged repeatedly for one bedroom when staff couldn't deliver the room key.
Fixed: A mop or other carried item could be left floating in the tavern after a staff member's task was interrupted.
Fixed: A staff member could keep emitting a looping sound after their animation was interrupted.
Fixed: The roasting spit's recipe selection stayed locked while it was waiting to be cleaned.
Fixed: A cooked roast could be invisible on the roasting spit.
Fixed: An order could remain on the food window after the Server already picked up the meal.
Fixed: A meal at the food window could be destroyed when you redirected the Server carrying it.
Fixed: A larder shelf stayed selected after you trashed an item from its inventory panel.
Text & Tavern Log
Improved: Food spoilage caused by a chaos event is now attributed to that event in the Tavern Log.
Fixed: Corrected typos in a couple of Tavern Log entries.
Fixed: Corrected several lines that showed in English in other languages (a guild letter, a line in the German Staff Happiness handbook, and some dialogue choices).
Controls & Controller
New: You can now bind a key or button to open the handbook.
New: The shoulder buttons cycle through patron satisfaction categories.
New: You can change pages in the Staff Schedules with the scroll wheel.
Fixed: Input rebinding could keep listening after the controls page closed, and a rebind couldn't be cancelled once started.
Fixed: Using a controller and mouse together could cause unexpected behaviour.
Fixed: The cursor could get stuck on some tooltip links.
Fixed: Switching between controller and mouse while building could leave the placed item off-screen.
Fixed: The Staff Schedules showed shoulder-button prompts even when paging was disabled.
Fixed: Button glyphs didn't refresh when switching controllers, could appear at the wrong size the first time, and were ignored by build menu hotkeys and codex tooltips.
Steam Deck
Changed: Keyboard glyphs now show only when docked with a keyboard and mouse, not when entering mouse-mode.
Fixed: Info panels closed when interacting via the touchscreen.
Display & UI
Improved: The Ban From Room tooltip now lists who is currently banned.
Fixed: The interface could be slightly offset or scaled incorrectly at 4:3 and other squarish resolutions.
Fixed: The Accommodation icon was misplaced in the patron satisfaction dialog when all categories were unlocked.
Fixed: The upper parts of the larder overview filter icons were not clickable.
Fixed: Tooltips didn't work in the main menu.
Fixed: Clicking a room link in tooltips didn't move the camera to that room correctly.
Performance & Stability
Fixed: Loading a large save could freeze the game for several seconds.
Improved: Reduced stutter from fires when a lot of the tavern was burning.
Fixed: Build mode could soft-lock if an auto-placed door failed to load after building a room.
Fixed: Staff could get stranded at certain wall corners.
Fixed: Various crashes and stability issues.
Fixed: Repaired several of the above mentioned scenarios in existing save files.
v0.75.6
Fixed: Staff could get stuck at the Arcane Orders Desk after they panicked.
Fixed: Long-pressing and right-clicking at the same time could leave furniture uneditable.
Fixed: Right-click and ESC didn't cancel some long-hold actions.
Fixed: UI didn't scale correctly on screens narrower than 16:10 (e.g. 4:3, 3:2).
Fixed (Controller): Switching between controller and mouse while building could leave the item stuck off-screen.
Fixed (Controller): Controller focus could get stuck on some tooltip links.
Fixed (Controller): Staff Schedule bumper hints showed when the page buttons were disabled.
Fixed (Controller): Hold-to-confirm actions could cancel if the mouse moved mid-press.
Fixed (Controller): B button could close the shop instead of reducing the purchase amount if the mouse moved mid-press.
v0.75.5
Improved: Budget figures in the Arcane Orders dialog now resize to fit text-scaling better.
Fixed: Clicking an input field while holding the right mouse button could freeze the game.
Fixed: The larder overview listed water types that don't exist in the level (such as Fresh Water in Gugamush) before a Well or Cooling Fountain was built.
Fixed: Selection outline on furniture could remain after quick-rotating them.
Fixed: Floating sleep particles (zzz's) could linger on a bed with no one sleeping in it.
Fixed: Particle effects could appear offset in the New Unlocks screen and while placing a decoration.
Fixed: The (collapsed) build menu could look wrong when opened right after gaining a star.
Fixed: Typing in the Save Template name or description fields could cause an error.
Fixed: A control prompt in the Spanish Arcane Orders handbook displayed incorrectly.
Fixed (Controller): Build menu could get stuck collapsed when using a controller and mouse together.
Fixed (Controller): Hold-to-exit (B) and hold-to-purchase (A) didn't work while viewing the larder overview in a shop.
Fixed (Controller): Opening a nested rating tooltip in the Meal Designer no longer closes the one behind it.
Fixed (Steam Deck): Couldn't change resolution while docked.
v0.75.4
Improved: Loading screen now stays more responsive when loading older saves.
Fixed: Chef could get stuck cooking on the grill in rare cases.
Fixed: Tap could be left empty when staff changed to a different task while they were refilling it.
Fixed: Roasting Spit and Large Barrel Rack didn't always unlock in older saves.
Fixed: Right-click didn't close infopanel.
Fixed: Importing a share code could show an error in some cases.
Fixed (Controller): Atmosphere overlay could close unexpectedly and didn't always restore focus when closed.
Fixed (Controller): Color wheel mode toggle didn't work correctly.
It's April 1st already in parts of the world but I'm happy to say that this isn't an April Fools' post: Update 1 is now available as an experimental built.
As we announced here, Update 1 is much more substantial than initially planned and comes with a ton of new features, improvements and fixes.
Important: Please only use the experimental version if you want to help us test the features and report issues before it goes live for everyone. If you don't want to deal with bugs and want the fully polished experience instead, we'd recommend you wait until Update 1 graduates from experimental.
If you do want to test this, you can read how to opt-in to the experimental version here.
Here's the changelog:
New Features
Headline Features
Design Mode Color Picker
Controller Support
Steam Deck support (16:10 screen, scalable tooltips, controller)
tavernkeeper.com/workshop integration
Arcane Orders - automagically order supplies.
Collapsible Build Menu
More Efficient Simulation
More Stories
More Design Items
New Meal type: Roasts
Decorate Animated Objects
Breaking Changes
By popular request:
Right-click now cancels actions by default (R now rotates furniture).
Q/E now fine rotates the tavern. Double tap Q/E to rotate in steps.
These are configurable in settings if you prefer the old ways.
Gameplay and Balance
Improved scenario end stories with new options.
Fire extinguisher now has a setting to disallow using drink barrels as a fallback.
Fear of the Dark trait is nerfed.
Staff can now maintain the stove in staff rooms while they are off-work.
You can now assign manual tasks to staff even if they are asleep (how rude) - they'll then wake up and do them.
Banned rooms now show a red overlay for clarity.
Sick Staff can be told to stay in bed until they fully recover.
Hearth can now be built in hallways.
Disabling a soup while selected in a pot no longer removes it from the pot.
If you decline to interact with random stories, characters will no longer spawn indefinitely each day.
Staff now receives bonus happiness in higher-star staff rooms.
Updated the Item Workshop with new items.
Tavern Keeper Workshop "featured items" can now appear as patron-gifts (configurable).
UI & Quality of Life
New auto-save interval settings.
Larder overview now shows out-of-stock and in-transit items.
Finance button now shows outstanding loan debt.
Missing ingredient message now shows needed vs. actual amount.
Clock now remembers preferred digital vs. analogue setting.
Decoration Hierarchy now supports Shift-click and Shift+Ctrl-click selection.
Scroll wheel is now supported in Build Menu.
New wall mode toggle key binding ('End' key).
World map now shows shop markers on mini-map.
Performance
General CPU performance improved significantly.
Game speed 3 no longer oscillates and is smoother.
Browsing the Build Menu, especially with custom templates, is now a lot faster.
Game startup is quicker.
Loading a save file is now faster.
Performance for heavily decorated taverns increased significantly.
Performance for players with lots of custom templates increased.
Bug Fixes
Crafted items (like soups) were not properly spoiling while in the soup pot.
Spoilage was incorrectly calculated.
Serving meals with bread when bread became unavailable could lead to endless waiting.
Staff sometimes went to far-away taprooms when drinks were available nearby.
Patrons were sometimes served directly from barrels.
Patrons incorrectly rated bars and tables.
Beds were sometimes double-rated after patrons stayed.
Patrons could sometimes use a scroll rack when no scrolls were remaining.
Ghost items appeared after building decorations.
Staff with the Lethargic mental break trait could end up sleeping for a very long time if no bed was available.
Drinks were disabled on the tavern menu after a fight destroyed a tap which was then replaced.
Patrons would glitch when walking to a seat for a long time.
Fires could trigger in starter level from chaos events.
Patrons complained 'too hot' when drying themselves in front of a heater.
Low stock alert triggered for items with plenty of stock.
Build animations left furniture sometimes in a squished state.
Loading an old save that was in the middle of a storybook could result in an error.
Tavern log could end up with wrong tooltips.
Scaling placed decorations with keyboard did not update correctly.
Dragging in the Schedule UI would leave gaps if you dragged too fast.
Flag ratings were sometimes incorrect after loading.
Various typos fixed.
Known Issues
Not all new content has been translated or has voice overs yet.
Sound Design on Arcade Orders are not in yet.
Some UI parts are still a bit fiddly to use with controllers.
If you do give the experimental branch a try, please report any issues you see with F3 or use the experimental Steam sub-forum here.
Thanks for following along :)
We suspect we'll update this version a few times in experimental and will keep further changelogs here.
Changed: "Fear of the Dark" trait is now slightly more forgiving
Changed: Digital/Analog clock setting is now remembered between sessions
Improved: Toilets now show a visual "Needs Maintenance" indicator
Improved: Problem banner in the info panel moves out of the way when the Larder Overview is open
Fixed: Text sizing on spoilage information in item panels
Fixed: Sometimes ghost items appeared after building decorations
Fixed: Patrons using a Scroll Rack when no scrolls were left
Fixed: Patrons being served drinks directly from barrels
Fixed: Patrons going to bed while still booking a room
Fixed: Patrons drying themselves at a heater complaining that it was too hot
Fixed: Beds being rated twice after a patrons stay
Fixed: Beds blocking adjacent placement due to access point scaling
Fixed: A rebuilt tap keeping its drink off the menu after the original was broken in a fight
Fixed: Staff members stress-sleeping while standing never waking up
Fixed: Ingredients used for grilling not being properly protected from spoiling
Fixed: Low-stock alerts triggering for items with plenty of stock
Fixed: Staff Sickness alert badge showing outdated cure-level information
Fixed: Saving a design template could disable controls until reopening the Build Menu
Fixed: Custom rotation being lost when picking up an entity
Fixed: Water appearing in the Larder "Reserve For" menu when it was not available in the level
Fixed: Previous story decisions getting stuck if the story giver left and returned after an error
Fixed: Loading old saves with updated stories could lock up the story system
Fixed: Possible crash when loading older save files
Fixed: Patrons spawning without any needs
0.70.15:
Fixed: Error message while loading a save game.
0.70.14:
Fixed: After the last update the non player made side dishes which are disabled and out of stock could not get enabled anymore because they would not show up in the tavern menu.
0.70.13
Changed: Made it clearer which rooms a staff member is banned from (red overlay on banned rooms)
Changed: Non player made side dishes won't be displayed in the tavern menu if out of stock
Changed: The missing ingredient message now shows the needed and actual amount for easier understanding
Changed: Disabling a soup in the tavern menu that is already selected in a soup pot will no longer remove it from there
Changed: Steam Deck / Big Picture mode will try to use the Steam keyboard for input
Improved: Context menu supports keybinding visuals
Fixed: Scaling placed decorations with the keyboard did not update the decoration in realtime
Fixed: Tavern logs could have the wrong tooltip data
0.70.12:
Fixed: Possible stuck noise output for Loud Sleepers
Fixed: Possible stuck panicked or running trait when jobs were aborted
Fixed: Refilling Fire Extinguishers incorrectly used drinks even when enough Fire Extinguisher barrels were available
Fixed: Tooltip displayed unlocalized item type name
Fixed: Rebuilding the same wall after deleting one with snapped Furniture did not work
Fixed: Staff wandered too far from their locker before the shift started
Changed: Staff members can now maintain heat sources in staff rooms while off duty if they are already inside the staff room
0.70.11:
Fixed: Info panel could have a broken layout when staff where carrying an item
Fixed: Timeline items could flicker when overlapping slightly
Fixed: Cooling Fountain could appear idle even though it was still cooling
Fixed: Plates where left behind on the floor when demolishing the Food Window
fixed: Player crafted items could be incorrectly chosen for the "stock unavailable" event
fixed: Group overflow buttons were not displayed correctly
Fixed: Patrons could get stuck when being served barrels instead of single drinks
Fixed: Staff members could get stuck while crafting items
Fixed: Staff could endlessly fetch and return cleaning gear if banned from all rooms requiring polishing
Changed: Disabled text wrapping on the digital clock
0.70.10:
Fixed: Wash Basins were getting dirty faster witch each use (up to 100% dirt after a single use)
0.70.9:
Fixed: Building doors was broken
0.70.8:
Fixed: Fire spark emitter was slightly too large, allowing sparks to pass through walls when a Soup Pot was placed against them
Fixed: Atmosphere outputs could be left behind when a furniture's position changed
Fixed: Time controls could get stuck when transitioning between the Tavern and the World Map
Fixed: Loading a game while firefighting could sometimes show an error message
Fixed: Filth tint was not updating correctly
Fixed: Delivering soup to the Food Window failed when the Soup Pot required maintenance
0.70.7:
Fixed: Taps were not recognized serving a drink after being moved
0.70.6:
Fixed: Ordered water is carried in by a Dogsbody instead of the Chef
Fixed: Taps were not recognized serving a drink after catching fire and requiring repair
Fixed: It was possible to remove water from the Tavern Menu
Fixed: "Reserved for" icons in info panels did not display their status correctly
Fixed: Patron Attraction Board could sometimes get stuck after opening
Fixed: Duplicate "Fight fire" context menu entry for staff
Fixed: Room Bans are now ignored when a staff members assigned bed is in a banned room
Fixed: Facility rating was too precise for prop stars
Fixed: Possible stuck staff members sleeping while standing
Fixed: Staff members could get stuck while refilling Fire Extinguishers
Fixed: Possible stuck staff members when being clumsy
Fixed: Possible stuck staff members when standing up from the Staff Desk
Fixed: Soups on the Tavern Menu were not marked correctly in the Soup Selection Menu
Fixed: Simplified Chinese translation issue
Changelog
0.69.8:
Fixed: Storybook could get stuck after using the Fate Spinner
Fixed: Loading during the credits screen could show an error when the sun had never been seen
0.69.7:
Fixed: fate spinner could end up with invisible pips.
Added even more logs to help us track down the issue with the stuck storybook.
0.69.6:
Potential fixes for a rare issue where the storybook can get stuck
Added more logging around the storybook to hopefully help us track the issue down if it still occurs
0.69.5:
Fixed: Storybook could get stuck at the end of the story
0.69.4:
Fixed: Storybook could get stuck after Fate Spinner got closed
0.69.3:
Fixed: Storybook could get stuck open when narrator tried to play
Fixed: It was possible to click through parts of the UI by spamming both mouse buttons
Fixed: Clicking the Fate Spinner accept and retry buttons at the same time was possible
Fixed: Some resolutions displayed an incorrect aspect ratio when changing screen size
Fixed: Achievements could interrupt the Storybook during transitions
Fixed: In rare cases, storybook would not accept any choices anymore
Fixed: Storybook could turn upside down after switching to another application
Fixed: Saving was not possible while the story book was closing
Fixed: Possible error when using quick-rotate action
Fixed: Cinematic could play while the loading screen was open
Fixed: Feedback window opened unnecessarily when saving a file failed
Changed: A popup message is now always shown when a save fails, instead of using the feedback window
Fixed: Dialogs are now pausing the video
Fixed: IO errors that occurred before the UI was ready did not display a message
Fixed: Wall decorations sometimes didn’t count towards room value
Fixed: Patrons were using Dorm washbasins after going to the toilet
Fixed: Picking up and moving decorations wasn’t possible if the decoration’s cost was higher then the available money
Fixed: Aborting a cleaning job could cause to a staff member to remain permanently noisy
Fixed: Possible error message when loading a save game
Fixed: Possible error message when demolishing furniture
Fixed: Staff members could get stuck while sleeping "on the floor"
Fixed: Staff could get stuck returning the firefighting gear
Fixed: Staff members could get stuck while taking orders
Fixed: Fire Extinguisher will get reloaded automatically when empty
Current Release
Build v0.68.31
Uploaded Nov 12, 2025
Update Required for Latest Version
The base game download is an older build.
To get the latest version, download both the Base Game + Update patch.
Tavern Keeper Update [v0.68.31 - v0.68.33].rar
69 MB
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Additional Files
Update Patches
1 file · Only if your local version is older
System Requirements
How to Install
TavernKeeper.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
7.3 GB
v0.68.31
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