Tavern Keeper π»
by Greenheart Games π · 3 Nov, 2025
55 downloads
About the Game
Create Your Cosy Haven
Build and decorate your tavern, hire staff, stock your larder, meet the locals, be the boss and run the show! Whether you keep a cosy neighbourhood taphouse or a lean, mean gold-minting machine, the choices - and consequences - are yours.
Chaos Comes Knocking
Dozens of intertwined game systems create unpredictable emergent situations. Dirt, heat, noise, flammability, sickness and of course, a parade of colourful customers all keep the unexpected coming.
Todayβs situation: Half of your staff are in bed with sleep-sickness. Orders are piling up and patronsβ tempers are getting heated. So is the tavern - because itβs on fire! A spark from a broken lantern landed on just the wrong patch of dirt with no one around to notice. Oops, perhaps itβs time to call the fire brigade...
An Unusual Journey Begins
An expansive narrative campaign lets you build taverns across a vibrant world full of your favourite fantasy cultures. Each new location brings fresh challenges and surprising stories. Meet immortal elementals, outwit halfling philosophers and aid a crazed orc inventor.
A Witty RPG Full of Choices
Experience a magical storybook fully-narrated by Steven Pacey. Encounter hundreds of bite-sized stories with a surprise at every turn. Thereβs always someone needing the guidance of a Tavern Keeper like you. What choices will you make?
Design Mode - Get Inn-Spired
Decorate every nook and hollow of your tavern to create everything from bustling taprooms to relaxing reading corners. Place and manipulate thousands of items anywhere with complete creative freedom and make the tavern of your dreams.
Your Own Item Workshop
Go beyond decorating and become a master artisan by using Tavern Keeperβs powerful Design Mode to craft unique furnishings. Combine pieces, add magical effects, then share your creations with the Tavern Keeper community.
Your Game, Your Way
Play the single-player campaign your way with adjustable game mechanics and storyteller settings or play in Freeplay for a custom challenge. Pick Challenging and strategize over every decision, barely making it through each day, or play a Relaxed game running the tavern of your dreams without pressure. The choice is yours.
Our Love Letter to Management Games
Made by Greenheart Games π (Game Dev Tycoon), a tiny independent team, Tavern Keeper is a passion project more than a decade in the making. Every detail is handcrafted, from the art, sound, writing, animations, down to the 3D user interface and many quality-of-life features. We took no shortcuts to bring you an experience like no other. Come on Inn!

Screenshots
11 images
Version Information
Steam Patch Notes
Official update history
Changelog
v0.75.9
Design Mode
- Improved: The hierarchy view now expands and collapses consistently whether using a gamepad or mouse.
- Fixed: Design Items could be lost when moving them onto a different object.
- Fixed: The object hierarchy could disappear when dragging several items at once.
- Fixed: Design Items could load attached to the wrong object.
- Fixed: Duplicated Design Items could share a colour instead of keeping their own.
- Fixed: The object hierarchy was badly offset on 4:3 screens.
Build mode
- Fixed: The build menu now opens to the category of the selected zone.
- Fixed: Context menus containing could appear in the wrong position.
Staff
- Fixed: Staff could get stuck at the tap while putting a barrel on.
Stories
- Fixed: A story title appeared untranslated in non-English languages.
Stability
- Fixed: Infestation nests can no longer appear hidden under props where they cannot be reached.
- Fixed: A prop could become permanently impossible to demolish after a chaos event.
- Fixed: Various crashes and stability improvements.
v0.75.8
Designs & Workshop
New: Your saved Designs now sync through Steam Cloud, so your custom decorations follow you between devices.
Changed: Two Steam accounts on the same PC now keep separate Design libraries instead of sharing one.
Fixed: Some complex Designs couldn't be downloaded from the Tavern Keeper Workshop.
Fixed: The local database holding design templates was taking more HDD space than necessary.
Fixed: The import panel could appear with the wrong layout when importing Designs by share code.
Build & Design Mode
Changed: Building hotkeys now show a disabled state when they don't apply to what you're placing.
Fixed: A free gift could be hidden inside a variant group and hard to find.
Fixed: The decoration redo and ungroup shortcuts could trigger inconsistently.
Fixed: Quick-rotate and quick-scale could keep going if you released the mouse off-screen or the window lost focus.
Fixed: Grouped decorations could end up with broken pieces after loading an older save.
Fixed: The sorting button could show the wrong icon when switching between Design Mode and Build Mode.
Fixed: The staff locker's door didn't animate in some placements.
Staff, Patrons & Cooking
Fixed: Staff could get permanently stuck after an error while finishing a task.
Fixed: A Server could get stuck taking an order, or staff could get stuck delivering luggage, after loading a save.
Fixed: Staff could stay stuck panicking after the fire brigade put out a fire.
Fixed: A patron could get stuck in their at-the-bar animation.
Fixed: Patrons at the bar counter could be ignored by staff in some cases.
Fixed: A patron could be charged repeatedly for one bedroom when staff couldn't deliver the room key.
Fixed: A mop or other carried item could be left floating in the tavern after a staff member's task was interrupted.
Fixed: A staff member could keep emitting a looping sound after their animation was interrupted.
Fixed: The roasting spit's recipe selection stayed locked while it was waiting to be cleaned.
Fixed: A cooked roast could be invisible on the roasting spit.
Fixed: An order could remain on the food window after the Server already picked up the meal.
Fixed: A meal at the food window could be destroyed when you redirected the Server carrying it.
Fixed: A larder shelf stayed selected after you trashed an item from its inventory panel.
Text & Tavern Log
Improved: Food spoilage caused by a chaos event is now attributed to that event in the Tavern Log.
Fixed: Corrected typos in a couple of Tavern Log entries.
Fixed: Corrected several lines that showed in English in other languages (a guild letter, a line in the German Staff Happiness handbook, and some dialogue choices).
Controls & Controller
New: You can now bind a key or button to open the handbook.
New: The shoulder buttons cycle through patron satisfaction categories.
New: You can change pages in the Staff Schedules with the scroll wheel.
Fixed: Input rebinding could keep listening after the controls page closed, and a rebind couldn't be cancelled once started.
Fixed: Using a controller and mouse together could cause unexpected behaviour.
Fixed: The cursor could get stuck on some tooltip links.
Fixed: Switching between controller and mouse while building could leave the placed item off-screen.
Fixed: The Staff Schedules showed shoulder-button prompts even when paging was disabled.
Fixed: Button glyphs didn't refresh when switching controllers, could appear at the wrong size the first time, and were ignored by build menu hotkeys and codex tooltips.
Steam Deck
Changed: Keyboard glyphs now show only when docked with a keyboard and mouse, not when entering mouse-mode.
Fixed: Info panels closed when interacting via the touchscreen.
Display & UI
Improved: The Ban From Room tooltip now lists who is currently banned.
Fixed: The interface could be slightly offset or scaled incorrectly at 4:3 and other squarish resolutions.
Fixed: The Accommodation icon was misplaced in the patron satisfaction dialog when all categories were unlocked.
Fixed: The upper parts of the larder overview filter icons were not clickable.
Fixed: Tooltips didn't work in the main menu.
Fixed: Clicking a room link in tooltips didn't move the camera to that room correctly.
Performance & Stability
Fixed: Loading a large save could freeze the game for several seconds.
Improved: Reduced stutter from fires when a lot of the tavern was burning.
Fixed: Build mode could soft-lock if an auto-placed door failed to load after building a room.
Fixed: Staff could get stranded at certain wall corners.
Fixed: Various crashes and stability issues.
Fixed: Repaired several of the above mentioned scenarios in existing save files.
v0.75.6
Fixed: Staff could get stuck at the Arcane Orders Desk after they panicked.
Fixed: Long-pressing and right-clicking at the same time could leave furniture uneditable.
Fixed: Right-click and ESC didn't cancel some long-hold actions.
Fixed: UI didn't scale correctly on screens narrower than 16:10 (e.g. 4:3, 3:2).
Fixed (Controller): Switching between controller and mouse while building could leave the item stuck off-screen.
Fixed (Controller): Controller focus could get stuck on some tooltip links.
Fixed (Controller): Staff Schedule bumper hints showed when the page buttons were disabled.
Fixed (Controller): Hold-to-confirm actions could cancel if the mouse moved mid-press.
Fixed (Controller): B button could close the shop instead of reducing the purchase amount if the mouse moved mid-press.
v0.75.5
Improved: Budget figures in the Arcane Orders dialog now resize to fit text-scaling better.
Fixed: Clicking an input field while holding the right mouse button could freeze the game.
Fixed: The larder overview listed water types that don't exist in the level (such as Fresh Water in Gugamush) before a Well or Cooling Fountain was built.
Fixed: Selection outline on furniture could remain after quick-rotating them.
Fixed: Floating sleep particles (zzz's) could linger on a bed with no one sleeping in it.
Fixed: Particle effects could appear offset in the New Unlocks screen and while placing a decoration.
Fixed: The (collapsed) build menu could look wrong when opened right after gaining a star.
Fixed: Typing in the Save Template name or description fields could cause an error.
Fixed: A control prompt in the Spanish Arcane Orders handbook displayed incorrectly.
Fixed (Controller): Build menu could get stuck collapsed when using a controller and mouse together.
Fixed (Controller): Hold-to-exit (B) and hold-to-purchase (A) didn't work while viewing the larder overview in a shop.
Fixed (Controller): Opening a nested rating tooltip in the Meal Designer no longer closes the one behind it.
Fixed (Steam Deck): Couldn't change resolution while docked.
v0.75.4
Improved: Loading screen now stays more responsive when loading older saves.
Fixed: Chef could get stuck cooking on the grill in rare cases.
Fixed: Tap could be left empty when staff changed to a different task while they were refilling it.
Fixed: Roasting Spit and Large Barrel Rack didn't always unlock in older saves.
Fixed: Right-click didn't close infopanel.
Fixed: Importing a share code could show an error in some cases.
Fixed (Controller): Atmosphere overlay could close unexpectedly and didn't always restore focus when closed.
Fixed (Controller): Color wheel mode toggle didn't work correctly.
Changelog
v0.75.9
Design Mode
- Improved: The hierarchy view now expands and collapses consistently whether using a gamepad or mouse.
- Fixed: Design Items could be lost when moving them onto a different object.
- Fixed: The object hierarchy could disappear when dragging several items at once.
- Fixed: Design Items could load attached to the wrong object.
- Fixed: Duplicated Design Items could share a colour instead of keeping their own.
- Fixed: The object hierarchy was badly offset on 4:3 screens.
Build mode
- Fixed: The build menu now opens to the category of the selected zone.
- Fixed: Context menus containing could appear in the wrong position.
Staff
- Fixed: Staff could get stuck at the tap while putting a barrel on.
Stories
- Fixed: A story title appeared untranslated in non-English languages.
Stability
- Fixed: Infestation nests can no longer appear hidden under props where they cannot be reached.
- Fixed: A prop could become permanently impossible to demolish after a chaos event.
- Fixed: Various crashes and stability improvements.
v0.75.8
Designs & Workshop
New: Your saved Designs now sync through Steam Cloud, so your custom decorations follow you between devices.
Changed: Two Steam accounts on the same PC now keep separate Design libraries instead of sharing one.
Fixed: Some complex Designs couldn't be downloaded from the Tavern Keeper Workshop.
Fixed: The local database holding design templates was taking more HDD space than necessary.
Fixed: The import panel could appear with the wrong layout when importing Designs by share code.
Build & Design Mode
Changed: Building hotkeys now show a disabled state when they don't apply to what you're placing.
Fixed: A free gift could be hidden inside a variant group and hard to find.
Fixed: The decoration redo and ungroup shortcuts could trigger inconsistently.
Fixed: Quick-rotate and quick-scale could keep going if you released the mouse off-screen or the window lost focus.
Fixed: Grouped decorations could end up with broken pieces after loading an older save.
Fixed: The sorting button could show the wrong icon when switching between Design Mode and Build Mode.
Fixed: The staff locker's door didn't animate in some placements.
Staff, Patrons & Cooking
Fixed: Staff could get permanently stuck after an error while finishing a task.
Fixed: A Server could get stuck taking an order, or staff could get stuck delivering luggage, after loading a save.
Fixed: Staff could stay stuck panicking after the fire brigade put out a fire.
Fixed: A patron could get stuck in their at-the-bar animation.
Fixed: Patrons at the bar counter could be ignored by staff in some cases.
Fixed: A patron could be charged repeatedly for one bedroom when staff couldn't deliver the room key.
Fixed: A mop or other carried item could be left floating in the tavern after a staff member's task was interrupted.
Fixed: A staff member could keep emitting a looping sound after their animation was interrupted.
Fixed: The roasting spit's recipe selection stayed locked while it was waiting to be cleaned.
Fixed: A cooked roast could be invisible on the roasting spit.
Fixed: An order could remain on the food window after the Server already picked up the meal.
Fixed: A meal at the food window could be destroyed when you redirected the Server carrying it.
Fixed: A larder shelf stayed selected after you trashed an item from its inventory panel.
Text & Tavern Log
Improved: Food spoilage caused by a chaos event is now attributed to that event in the Tavern Log.
Fixed: Corrected typos in a couple of Tavern Log entries.
Fixed: Corrected several lines that showed in English in other languages (a guild letter, a line in the German Staff Happiness handbook, and some dialogue choices).
Controls & Controller
New: You can now bind a key or button to open the handbook.
New: The shoulder buttons cycle through patron satisfaction categories.
New: You can change pages in the Staff Schedules with the scroll wheel.
Fixed: Input rebinding could keep listening after the controls page closed, and a rebind couldn't be cancelled once started.
Fixed: Using a controller and mouse together could cause unexpected behaviour.
Fixed: The cursor could get stuck on some tooltip links.
Fixed: Switching between controller and mouse while building could leave the placed item off-screen.
Fixed: The Staff Schedules showed shoulder-button prompts even when paging was disabled.
Fixed: Button glyphs didn't refresh when switching controllers, could appear at the wrong size the first time, and were ignored by build menu hotkeys and codex tooltips.
Steam Deck
Changed: Keyboard glyphs now show only when docked with a keyboard and mouse, not when entering mouse-mode.
Fixed: Info panels closed when interacting via the touchscreen.
Display & UI
Improved: The Ban From Room tooltip now lists who is currently banned.
Fixed: The interface could be slightly offset or scaled incorrectly at 4:3 and other squarish resolutions.
Fixed: The Accommodation icon was misplaced in the patron satisfaction dialog when all categories were unlocked.
Fixed: The upper parts of the larder overview filter icons were not clickable.
Fixed: Tooltips didn't work in the main menu.
Fixed: Clicking a room link in tooltips didn't move the camera to that room correctly.
Performance & Stability
Fixed: Loading a large save could freeze the game for several seconds.
Improved: Reduced stutter from fires when a lot of the tavern was burning.
Fixed: Build mode could soft-lock if an auto-placed door failed to load after building a room.
Fixed: Staff could get stranded at certain wall corners.
Fixed: Various crashes and stability issues.
Fixed: Repaired several of the above mentioned scenarios in existing save files.
v0.75.6
Fixed: Staff could get stuck at the Arcane Orders Desk after they panicked.
Fixed: Long-pressing and right-clicking at the same time could leave furniture uneditable.
Fixed: Right-click and ESC didn't cancel some long-hold actions.
Fixed: UI didn't scale correctly on screens narrower than 16:10 (e.g. 4:3, 3:2).
Fixed (Controller): Switching between controller and mouse while building could leave the item stuck off-screen.
Fixed (Controller): Controller focus could get stuck on some tooltip links.
Fixed (Controller): Staff Schedule bumper hints showed when the page buttons were disabled.
Fixed (Controller): Hold-to-confirm actions could cancel if the mouse moved mid-press.
Fixed (Controller): B button could close the shop instead of reducing the purchase amount if the mouse moved mid-press.
v0.75.5
Improved: Budget figures in the Arcane Orders dialog now resize to fit text-scaling better.
Fixed: Clicking an input field while holding the right mouse button could freeze the game.
Fixed: The larder overview listed water types that don't exist in the level (such as Fresh Water in Gugamush) before a Well or Cooling Fountain was built.
Fixed: Selection outline on furniture could remain after quick-rotating them.
Fixed: Floating sleep particles (zzz's) could linger on a bed with no one sleeping in it.
Fixed: Particle effects could appear offset in the New Unlocks screen and while placing a decoration.
Fixed: The (collapsed) build menu could look wrong when opened right after gaining a star.
Fixed: Typing in the Save Template name or description fields could cause an error.
Fixed: A control prompt in the Spanish Arcane Orders handbook displayed incorrectly.
Fixed (Controller): Build menu could get stuck collapsed when using a controller and mouse together.
Fixed (Controller): Hold-to-exit (B) and hold-to-purchase (A) didn't work while viewing the larder overview in a shop.
Fixed (Controller): Opening a nested rating tooltip in the Meal Designer no longer closes the one behind it.
Fixed (Steam Deck): Couldn't change resolution while docked.
v0.75.4
Improved: Loading screen now stays more responsive when loading older saves.
Fixed: Chef could get stuck cooking on the grill in rare cases.
Fixed: Tap could be left empty when staff changed to a different task while they were refilling it.
Fixed: Roasting Spit and Large Barrel Rack didn't always unlock in older saves.
Fixed: Right-click didn't close infopanel.
Fixed: Importing a share code could show an error in some cases.
Fixed (Controller): Atmosphere overlay could close unexpectedly and didn't always restore focus when closed.
Fixed (Controller): Color wheel mode toggle didn't work correctly.
Changelog
v0.75.9
Design Mode
- Improved: The hierarchy view now expands and collapses consistently whether using a gamepad or mouse.
- Fixed: Design Items could be lost when moving them onto a different object.
- Fixed: The object hierarchy could disappear when dragging several items at once.
- Fixed: Design Items could load attached to the wrong object.
- Fixed: Duplicated Design Items could share a colour instead of keeping their own.
- Fixed: The object hierarchy was badly offset on 4:3 screens.
Build mode
- Fixed: The build menu now opens to the category of the selected zone.
- Fixed: Context menus containing could appear in the wrong position.
Staff
- Fixed: Staff could get stuck at the tap while putting a barrel on.
Stories
- Fixed: A story title appeared untranslated in non-English languages.
Stability
- Fixed: Infestation nests can no longer appear hidden under props where they cannot be reached.
- Fixed: A prop could become permanently impossible to demolish after a chaos event.
- Fixed: Various crashes and stability improvements.
v0.75.8
Designs & Workshop
New: Your saved Designs now sync through Steam Cloud, so your custom decorations follow you between devices.
Changed: Two Steam accounts on the same PC now keep separate Design libraries instead of sharing one.
Fixed: Some complex Designs couldn't be downloaded from the Tavern Keeper Workshop.
Fixed: The local database holding design templates was taking more HDD space than necessary.
Fixed: The import panel could appear with the wrong layout when importing Designs by share code.
Build & Design Mode
Changed: Building hotkeys now show a disabled state when they don't apply to what you're placing.
Fixed: A free gift could be hidden inside a variant group and hard to find.
Fixed: The decoration redo and ungroup shortcuts could trigger inconsistently.
Fixed: Quick-rotate and quick-scale could keep going if you released the mouse off-screen or the window lost focus.
Fixed: Grouped decorations could end up with broken pieces after loading an older save.
Fixed: The sorting button could show the wrong icon when switching between Design Mode and Build Mode.
Fixed: The staff locker's door didn't animate in some placements.
Staff, Patrons & Cooking
Fixed: Staff could get permanently stuck after an error while finishing a task.
Fixed: A Server could get stuck taking an order, or staff could get stuck delivering luggage, after loading a save.
Fixed: Staff could stay stuck panicking after the fire brigade put out a fire.
Fixed: A patron could get stuck in their at-the-bar animation.
Fixed: Patrons at the bar counter could be ignored by staff in some cases.
Fixed: A patron could be charged repeatedly for one bedroom when staff couldn't deliver the room key.
Fixed: A mop or other carried item could be left floating in the tavern after a staff member's task was interrupted.
Fixed: A staff member could keep emitting a looping sound after their animation was interrupted.
Fixed: The roasting spit's recipe selection stayed locked while it was waiting to be cleaned.
Fixed: A cooked roast could be invisible on the roasting spit.
Fixed: An order could remain on the food window after the Server already picked up the meal.
Fixed: A meal at the food window could be destroyed when you redirected the Server carrying it.
Fixed: A larder shelf stayed selected after you trashed an item from its inventory panel.
Text & Tavern Log
Improved: Food spoilage caused by a chaos event is now attributed to that event in the Tavern Log.
Fixed: Corrected typos in a couple of Tavern Log entries.
Fixed: Corrected several lines that showed in English in other languages (a guild letter, a line in the German Staff Happiness handbook, and some dialogue choices).
Controls & Controller
New: You can now bind a key or button to open the handbook.
New: The shoulder buttons cycle through patron satisfaction categories.
New: You can change pages in the Staff Schedules with the scroll wheel.
Fixed: Input rebinding could keep listening after the controls page closed, and a rebind couldn't be cancelled once started.
Fixed: Using a controller and mouse together could cause unexpected behaviour.
Fixed: The cursor could get stuck on some tooltip links.
Fixed: Switching between controller and mouse while building could leave the placed item off-screen.
Fixed: The Staff Schedules showed shoulder-button prompts even when paging was disabled.
Fixed: Button glyphs didn't refresh when switching controllers, could appear at the wrong size the first time, and were ignored by build menu hotkeys and codex tooltips.
Steam Deck
Changed: Keyboard glyphs now show only when docked with a keyboard and mouse, not when entering mouse-mode.
Fixed: Info panels closed when interacting via the touchscreen.
Display & UI
Improved: The Ban From Room tooltip now lists who is currently banned.
Fixed: The interface could be slightly offset or scaled incorrectly at 4:3 and other squarish resolutions.
Fixed: The Accommodation icon was misplaced in the patron satisfaction dialog when all categories were unlocked.
Fixed: The upper parts of the larder overview filter icons were not clickable.
Fixed: Tooltips didn't work in the main menu.
Fixed: Clicking a room link in tooltips didn't move the camera to that room correctly.
Performance & Stability
Fixed: Loading a large save could freeze the game for several seconds.
Improved: Reduced stutter from fires when a lot of the tavern was burning.
Fixed: Build mode could soft-lock if an auto-placed door failed to load after building a room.
Fixed: Staff could get stranded at certain wall corners.
Fixed: Various crashes and stability issues.
Fixed: Repaired several of the above mentioned scenarios in existing save files.
v0.75.6
Fixed: Staff could get stuck at the Arcane Orders Desk after they panicked.
Fixed: Long-pressing and right-clicking at the same time could leave furniture uneditable.
Fixed: Right-click and ESC didn't cancel some long-hold actions.
Fixed: UI didn't scale correctly on screens narrower than 16:10 (e.g. 4:3, 3:2).
Fixed (Controller): Switching between controller and mouse while building could leave the item stuck off-screen.
Fixed (Controller): Controller focus could get stuck on some tooltip links.
Fixed (Controller): Staff Schedule bumper hints showed when the page buttons were disabled.
Fixed (Controller): Hold-to-confirm actions could cancel if the mouse moved mid-press.
Fixed (Controller): B button could close the shop instead of reducing the purchase amount if the mouse moved mid-press.
v0.75.5
Improved: Budget figures in the Arcane Orders dialog now resize to fit text-scaling better.
Fixed: Clicking an input field while holding the right mouse button could freeze the game.
Fixed: The larder overview listed water types that don't exist in the level (such as Fresh Water in Gugamush) before a Well or Cooling Fountain was built.
Fixed: Selection outline on furniture could remain after quick-rotating them.
Fixed: Floating sleep particles (zzz's) could linger on a bed with no one sleeping in it.
Fixed: Particle effects could appear offset in the New Unlocks screen and while placing a decoration.
Fixed: The (collapsed) build menu could look wrong when opened right after gaining a star.
Fixed: Typing in the Save Template name or description fields could cause an error.
Fixed: A control prompt in the Spanish Arcane Orders handbook displayed incorrectly.
Fixed (Controller): Build menu could get stuck collapsed when using a controller and mouse together.
Fixed (Controller): Hold-to-exit (B) and hold-to-purchase (A) didn't work while viewing the larder overview in a shop.
Fixed (Controller): Opening a nested rating tooltip in the Meal Designer no longer closes the one behind it.
Fixed (Steam Deck): Couldn't change resolution while docked.
v0.75.4
Improved: Loading screen now stays more responsive when loading older saves.
Fixed: Chef could get stuck cooking on the grill in rare cases.
Fixed: Tap could be left empty when staff changed to a different task while they were refilling it.
Fixed: Roasting Spit and Large Barrel Rack didn't always unlock in older saves.
Fixed: Right-click didn't close infopanel.
Fixed: Importing a share code could show an error in some cases.
Fixed (Controller): Atmosphere overlay could close unexpectedly and didn't always restore focus when closed.
Fixed (Controller): Color wheel mode toggle didn't work correctly.
Changelog
v0.75.9
Design Mode
- Improved: The hierarchy view now expands and collapses consistently whether using a gamepad or mouse.
- Fixed: Design Items could be lost when moving them onto a different object.
- Fixed: The object hierarchy could disappear when dragging several items at once.
- Fixed: Design Items could load attached to the wrong object.
- Fixed: Duplicated Design Items could share a colour instead of keeping their own.
- Fixed: The object hierarchy was badly offset on 4:3 screens.
Build mode
- Fixed: The build menu now opens to the category of the selected zone.
- Fixed: Context menus containing could appear in the wrong position.
Staff
- Fixed: Staff could get stuck at the tap while putting a barrel on.
Stories
- Fixed: A story title appeared untranslated in non-English languages.
Stability
- Fixed: Infestation nests can no longer appear hidden under props where they cannot be reached.
- Fixed: A prop could become permanently impossible to demolish after a chaos event.
- Fixed: Various crashes and stability improvements.
v0.75.8
Designs & Workshop
New: Your saved Designs now sync through Steam Cloud, so your custom decorations follow you between devices.
Changed: Two Steam accounts on the same PC now keep separate Design libraries instead of sharing one.
Fixed: Some complex Designs couldn't be downloaded from the Tavern Keeper Workshop.
Fixed: The local database holding design templates was taking more HDD space than necessary.
Fixed: The import panel could appear with the wrong layout when importing Designs by share code.
Build & Design Mode
Changed: Building hotkeys now show a disabled state when they don't apply to what you're placing.
Fixed: A free gift could be hidden inside a variant group and hard to find.
Fixed: The decoration redo and ungroup shortcuts could trigger inconsistently.
Fixed: Quick-rotate and quick-scale could keep going if you released the mouse off-screen or the window lost focus.
Fixed: Grouped decorations could end up with broken pieces after loading an older save.
Fixed: The sorting button could show the wrong icon when switching between Design Mode and Build Mode.
Fixed: The staff locker's door didn't animate in some placements.
Staff, Patrons & Cooking
Fixed: Staff could get permanently stuck after an error while finishing a task.
Fixed: A Server could get stuck taking an order, or staff could get stuck delivering luggage, after loading a save.
Fixed: Staff could stay stuck panicking after the fire brigade put out a fire.
Fixed: A patron could get stuck in their at-the-bar animation.
Fixed: Patrons at the bar counter could be ignored by staff in some cases.
Fixed: A patron could be charged repeatedly for one bedroom when staff couldn't deliver the room key.
Fixed: A mop or other carried item could be left floating in the tavern after a staff member's task was interrupted.
Fixed: A staff member could keep emitting a looping sound after their animation was interrupted.
Fixed: The roasting spit's recipe selection stayed locked while it was waiting to be cleaned.
Fixed: A cooked roast could be invisible on the roasting spit.
Fixed: An order could remain on the food window after the Server already picked up the meal.
Fixed: A meal at the food window could be destroyed when you redirected the Server carrying it.
Fixed: A larder shelf stayed selected after you trashed an item from its inventory panel.
Text & Tavern Log
Improved: Food spoilage caused by a chaos event is now attributed to that event in the Tavern Log.
Fixed: Corrected typos in a couple of Tavern Log entries.
Fixed: Corrected several lines that showed in English in other languages (a guild letter, a line in the German Staff Happiness handbook, and some dialogue choices).
Controls & Controller
New: You can now bind a key or button to open the handbook.
New: The shoulder buttons cycle through patron satisfaction categories.
New: You can change pages in the Staff Schedules with the scroll wheel.
Fixed: Input rebinding could keep listening after the controls page closed, and a rebind couldn't be cancelled once started.
Fixed: Using a controller and mouse together could cause unexpected behaviour.
Fixed: The cursor could get stuck on some tooltip links.
Fixed: Switching between controller and mouse while building could leave the placed item off-screen.
Fixed: The Staff Schedules showed shoulder-button prompts even when paging was disabled.
Fixed: Button glyphs didn't refresh when switching controllers, could appear at the wrong size the first time, and were ignored by build menu hotkeys and codex tooltips.
Steam Deck
Changed: Keyboard glyphs now show only when docked with a keyboard and mouse, not when entering mouse-mode.
Fixed: Info panels closed when interacting via the touchscreen.
Display & UI
Improved: The Ban From Room tooltip now lists who is currently banned.
Fixed: The interface could be slightly offset or scaled incorrectly at 4:3 and other squarish resolutions.
Fixed: The Accommodation icon was misplaced in the patron satisfaction dialog when all categories were unlocked.
Fixed: The upper parts of the larder overview filter icons were not clickable.
Fixed: Tooltips didn't work in the main menu.
Fixed: Clicking a room link in tooltips didn't move the camera to that room correctly.
Performance & Stability
Fixed: Loading a large save could freeze the game for several seconds.
Improved: Reduced stutter from fires when a lot of the tavern was burning.
Fixed: Build mode could soft-lock if an auto-placed door failed to load after building a room.
Fixed: Staff could get stranded at certain wall corners.
Fixed: Various crashes and stability issues.
Fixed: Repaired several of the above mentioned scenarios in existing save files.
v0.75.6
Fixed: Staff could get stuck at the Arcane Orders Desk after they panicked.
Fixed: Long-pressing and right-clicking at the same time could leave furniture uneditable.
Fixed: Right-click and ESC didn't cancel some long-hold actions.
Fixed: UI didn't scale correctly on screens narrower than 16:10 (e.g. 4:3, 3:2).
Fixed (Controller): Switching between controller and mouse while building could leave the item stuck off-screen.
Fixed (Controller): Controller focus could get stuck on some tooltip links.
Fixed (Controller): Staff Schedule bumper hints showed when the page buttons were disabled.
Fixed (Controller): Hold-to-confirm actions could cancel if the mouse moved mid-press.
Fixed (Controller): B button could close the shop instead of reducing the purchase amount if the mouse moved mid-press.
v0.75.5
Improved: Budget figures in the Arcane Orders dialog now resize to fit text-scaling better.
Fixed: Clicking an input field while holding the right mouse button could freeze the game.
Fixed: The larder overview listed water types that don't exist in the level (such as Fresh Water in Gugamush) before a Well or Cooling Fountain was built.
Fixed: Selection outline on furniture could remain after quick-rotating them.
Fixed: Floating sleep particles (zzz's) could linger on a bed with no one sleeping in it.
Fixed: Particle effects could appear offset in the New Unlocks screen and while placing a decoration.
Fixed: The (collapsed) build menu could look wrong when opened right after gaining a star.
Fixed: Typing in the Save Template name or description fields could cause an error.
Fixed: A control prompt in the Spanish Arcane Orders handbook displayed incorrectly.
Fixed (Controller): Build menu could get stuck collapsed when using a controller and mouse together.
Fixed (Controller): Hold-to-exit (B) and hold-to-purchase (A) didn't work while viewing the larder overview in a shop.
Fixed (Controller): Opening a nested rating tooltip in the Meal Designer no longer closes the one behind it.
Fixed (Steam Deck): Couldn't change resolution while docked.
v0.75.4
Improved: Loading screen now stays more responsive when loading older saves.
Fixed: Chef could get stuck cooking on the grill in rare cases.
Fixed: Tap could be left empty when staff changed to a different task while they were refilling it.
Fixed: Roasting Spit and Large Barrel Rack didn't always unlock in older saves.
Fixed: Right-click didn't close infopanel.
Fixed: Importing a share code could show an error in some cases.
Fixed (Controller): Atmosphere overlay could close unexpectedly and didn't always restore focus when closed.
Fixed (Controller): Color wheel mode toggle didn't work correctly.
Since the release of Tavern Keeper last November, we have published over 70 updates ranging from adding quality-of-live features, responding to player reports, and (of course) bug fixes, but now our First Major Update is here!
This is the result of months of work, including another six weeks of refinement in our experimental branch (thank you, testers π).
[img src="{STEAM_CLAN_IMAGE}/44541225/5aa2b8186854d50b62fd979809c10f3e8183849f.png"]Update 1 has some major features that we have wanted to bring to the game, and was also majorly influenced by your feedback. Weβve got an incredible range of players, and we canβt wait to see how you all take these new features and create some amazing taverns. Letβs dive in!
Key Features of Update 1
Color Picker
Go wild and customize the color of any item in Design Mode. Each object has a number of colors associated with it. Click on the object and youβll be able to change each one individually, including the hue, turning it metallic or shiny, and generally making it look exactly how you want.
This extends to any item in Design Mode - make a spooky tavern of only dark, moody colors, or a verdant palace of forest green. Your choice!
[img src="{STEAM_CLAN_IMAGE}/44541225/c27e37a2fce01233a210348ca4a6393c269f0661.gif"]
Steam Deck Verified β & Controller Support
[img src="{STEAM_CLAN_IMAGE}/44541225/95547a868969dc2f25c583a07720120c614c335a.png"]
We heard your requests and went all-in implementing full controller support throughout the game and are happy to say that Tavern Keeper is now also officially Steam Deck Verified β
[img src="{STEAM_CLAN_IMAGE}/44541225/3c7a3149b75343e1ce7d29b58db174cf3bd276a8.gif"]
Adding controller support was a huge undertaking. Our UI is handcrafted (and hand-animated!) in 3D, which meant that we had to implement this from scratch! But this also meant we were going through our entire UI and we took that opportunity to make several improvements which benefit everyone, regardless of whether you play using a controller or use keyboard and mouse.
Some noteworthy highlights:
You can now scale the UI text to your liking.
Right-click to close is now implemented and the new default so you can close any windows or de-select objects quickly by right-clicking (an often requested feature).
There are more control bindings, you can now configure shortcuts to open the staff schedule, open the hiring screen and many others.
Additionally, weβve added 16:10 screen support, integrated with Steam Input API (which means you can customize the controller bindings for pretty much any controller using Steam) and made sure you can switch between keyboard / mouse and controllers seamlessly.
Arcane Orders
Weβve heard your feedback that manually managing every single stock order can be cumbersome, so we added the Arcane Order system as a response. Sign an Arcane Order contract with any shop on the worldmap, set minimum and desired stock amounts and have your staff automagically order items.
[img src="{STEAM_CLAN_IMAGE}/44541225/10195ca72c105ad143c96a13f2e6eeb9a8b1b370.gif"]
You can also specify delivery times so you can have all your arcane deliveries arrive in a particular span of time. This enables you to optimize your staff schedule and ensure that fresh deliveries can be stored away promptly in your storerooms when they arrive.
[img src="{STEAM_CLAN_IMAGE}/44541225/c1885d00333ee36c5bfb7ebd5ee20475b3c30084.png"]
You can set priorities, a daily budget, a money reserve and the cost of the arcane orders scale with our difficulty settings making this system add another level of strategic depth to the game.
Tavern Keeper Workshop
Since release, players have created tens of thousands of custom design templates and have shared many of them using our share-code system, but there was no easy way to discover them in a central place.
Now, we have created a bespoke section of our website called the Tavern Keeper Workshop, which will allow you to publicly list your own creations and discover items published by other Tavern Keeper players!
[img src="{STEAM_CLAN_IMAGE}/44541225/6999396e1dce5f109bc32a432b1111565082fe31.png"]
Youβll also be able to:
build a library of items you like
create collections of items
favorite items
discover fresh or trending creations
The item library you build on the workshop automatically synchronizes to the game so you no longer have to manually copy/paste sharecodes.
[img src="{STEAM_CLAN_IMAGE}/44541225/077e53e088b1876db804d4a990c1d813151f3ee7.png"]
If you want to get a head start, click here to check out some featured items.
The Workshop is our foundational feature to support creative players even more in the future. It allows us to feature designs, and featured items may appear as patron gifts in your game!
β οΈ Tip: If you are one of the many players who have created amazing Designs and you want to share them more easily with players, just log into the Workshop with the Steam account that owns the game and you can publicly list your existing designs for everyone to see.
More Random Stories
Update 1 adds eleven new randomly occurring stories to encounter as you play. From disgruntled employees to enterprising smugglers, the world of Tavern Keeper continues to grow.
[img src="{STEAM_CLAN_IMAGE}/44541225/cb4e7304435b4d327da6bd2f7398d722da98e688.png"]
Additional Features
More Design Pieces
We added 391 more design pieces to Design Mode, further extending the big catalogue of building blocks available to you based on the feedback from players. There are now more basic building blocks with many curved, round and chamfered shapes. We added more flat icons which come in handy for posters and artworks and thereβs a selection of flowers, organic shapes and broken bottles too.
Together with the Color Picker Tool, this unlocks even more creative flexibility for your designs.
[img src="{STEAM_CLAN_IMAGE}/44541225/6ae30cbc2951a5d63f7b88b7319d212e78fe6371.gif"]
Decorate Animated Objects
Previously any moving parts of objects were inaccessible to the Design Mode which meant you couldnβt decorate them. This was frankly robbing(!) you of the opportunity to make, letβs say, any genius decorations to the outhouse door for example. This egregious oversight has now been corrected - in fact, you can now make a completely custom outhouse too if you so wish. Go for it!
[img src="{STEAM_CLAN_IMAGE}/44541225/9313711ba4fba1d8aa4e96b45b8d2052a75b3cd6.gif"]
Design Sockets
This is a bit more of an advanced feature but if you've ever tried to design your own chairs and tables, youβll have noticed that they automatically react to where they are placed, so if say, you place a 4-seater table against a wall, the chairs that donβt fit in this location will automatically disappear. Generally pretty helpful!
This previously worked for custom designs too, but the Design Mode guessed which parts belong to a chair based on the visual position, which wasnβt always correct. Now, designers can override in which βsocketβ a design piece belongs to, via the Object Hierarchy, which will make it much easier to create the exact layout and decorations you want.
[img src="{STEAM_CLAN_IMAGE}/44541225/0dab0e2c387f7472bcc8cef8f5e1646a2b5cdc01.png"]
Roasts
[img src="{STEAM_CLAN_IMAGE}/44541225/d9c5ab2b83cd7cef659896a1f04c8668cbc7ffc7.gif"]
Unlocked at 2.5 tavern stars, Roasts are a new meal type. Take a single big chunk of meat, mushroom or sunroot and roast deliciously over a fire. Compared to soups or stews, they are easier to manage as they only require a single ingredient but beware: they also spoil quicker!
Thanks to feedback, weβve also further rebalanced soups and stews. Soups and stews now give more portions and the optional third ingredient slot further increases portion size. Now soups, stews, and roasts all have their own strengths and tradeoffs, allowing for more varied strategies.
Large Barrel Rack
Whatβs better than a barrel rack holding three barrels? A Large Barrel Rack holding seven of course!
[img src="{STEAM_CLAN_IMAGE}/44541225/44c0fd140cee3f345e6e0c87a7735d635290907b.png"]
This new furniture piece also unlocks at 2.5 tavern stars, gives your storeroom that rustic barrel storage look and slows down spoilage more than the earlier drink storage options. Unlike the smaller rack, it does not have to be attached to a wall.
More Efficient Simulation
With Update 1 we have reworked and improved large swathes of the underlying systems, especially focusing on CPU usage. The game should run better and smoother throughout.
[img src="{STEAM_CLAN_IMAGE}/44541225/4e6c298c22b59b7c7a92e40de2d31042bafdfd29.png"]
Additional Quality-of-Life Features
And of course thatβs not all! There are many more smaller changes that address player requests, optimization, and more.
Here are some highlights (the full changelog follows below).
Holding down Q/E now fine-rotates the camera. You can still use click and hold on the middle mouse button, but this should give you more flexibility.
Build Menu is now faster, has better filtering and can be browsed with scroll wheel or shoulder buttons.
Game Speed 3 no longer oscillates and is smoother and faster.
You can now prevent rooms from auto-merging when building rooms via modifier key (toggle it by using Alt or Left Bumper + D-PAD Right on gamepad).
The finance button now shows upcoming payments and the tooltip shows a detailed breakdown of loans and wages.
You can now reclaim more of your screen space with the collapsible build menu.
And much much moreβ¦
[img src="{STEAM_CLAN_IMAGE}/44541225/79a2d07391644d4118f0b66a7746d72d99319356.gif"]
Whatβs Next?
With Update 1 generally available now and given the sheer amount of changes, weβll observe if there are any remaining issues we missed and deliver further updates if necessary. If you spot anything that doesnβt seem right, please feel free to press F3 in-game to report it.
Other than this, itβs onward on the journey through Early Access (see our Roadmap). Weβve been hard at work on Update 2 for a long time which will introduce a whole new level β, bringing your story under the mountain into the realm of the dwarves and introducing a bunch of exciting features, content and mechanics.
Until next time: Happy tavern keeping,
Patrick
And The Tavern Keeper Team
Changelog
Here is the full changelog with some more details:
New
Color Picker Tool in Design mode
Full Controller Support
Steam Deck Support and Steam Deck Verified
16:10 screen aspect ratio support
Arcane Orders: Sign arcane contracts to automagically stock up your tavern when running low
Tavern Keeper Workshop and integration
New meal type: Roasts
New furniture: Large Barrel Rack
391 New Design Pieces in Design Mode
Ability to decorate animated objects
Ability to assign decorations to Design βSocketsβ
UI Text is now scalable to your preference
Eleven new random stories
Featured Tavern Keeper Workshop items may appear as patron gifts (opt-out under Settings)
Quality of Life
Added Right-click to close and deselect (now the default)
Collapsible Build Menu
Scroll-wheel support in the build menu
Long press Q/E now fine-rotates camera
Press Alt (or Left Bumper + D-PAD Right on gamepad) while building rooms to prevent same-type rooms from auto-merging
Reworked autosave to run on configurable intervals
Confirmation popup when building walls or rooms would demolish existing objects
Worldmap now displays shop markers and clicking them navigates to the region and opens the shop
You can now instruct sleeping staff to do a job (and they will begrudgingly wake up and do it)
Added command to instruct sick staff to stay in bed until fully healed
Ability to disallow normal drink barrels to be used in fire extinguishers
Added control binding for toggling walls (default to End key or Right Bumper + X with gamepad)
Design Mode Object Hierarchy now supports multi-selection dragging and shift-click, shift-control-click behaviours
New icon on items in larder overview if stock-deliveries are underway
Clicking items in the shop or arcane orders will highlight existing stock in the larder overview
Digital/analogue clock preference is now remembered
Finance button now shows upcoming payments and tooltip shows detailed breakdown
Improvements
Enhanced story options for end-of-level stories
When multiple Janitors are cleaning, they now coordinate better
Soups and stews now give additional portions
Optional ingredient in soups, stews now gives bonus portions
Build menu now uses thumbnails and is much faster to navigate
Placing decorative lights on furniture now contributes real brightness on the atmosphere system
Hearths can now be built in hallways
Staff now get a bonus when in a higher-tier staffroom
Game speed 3 no longer oscillates
Improved patron feedback when patrons canβt book a room
Build and Design Mode now remember page positions
Clone tool now shows the cost to clone an object on hover
Context-menu now shows inline control bindings
Light decoration scaling now scales the light range
Banned rooms on staff now display with a clearer room overlay
Problem banner now moves out of the way of the larder overview
Tavern log now shows details about orders and deliveries
Missing ingredient message now shows more details about what is missing
Clicking a furniture a second time now selects the room it belongs to (allowing you to select a room thatβs covered in carpets for example)
Toilet now shows a βneeds maintenanceβ visual when it requires servicing
Text decorations no longer clutter up the Design Mode menu
Staff schedule now remembers what page you were on
Dragging roles onto the schedule UI no longer skips hours when you drag too fast
Off-duty staff now serves dishes from the food window if no one else is available
Chef skill bonus now applies more granularly, not just at the end of the meal
Skills of all chefs are used to calculate final flavor rating of a dish
Chefs no longer wait for bread to finish baking when a side dish was ordered
Patron message about missing side dishes now shows details
Improved timing of the spoilage alert to be more useful
Reserve for context menu on storage now shows more useful information
Groups no longer try to fulfill optional needs before required ones
Temporary job applicants from stories no longer stay in the job pool forever
Staff now better take patron patience into account when taking orders
Staff can now maintain furniture (such as the stoves) in staffrooms when they are off-duty
Nerfed the Fear of the Dark trait
Better idle wandering behaviour on staff
Staff no longer wander far from the locker before their shift starts
Doors can now be placed closer to wall-corners
Beds can now be placed a little closer together
Staff locker can now be placed a little closer to other furniture
Staff names in wage tooltip are now clickable and support large lists of staff
Gugamush gazettes no longer spawn with generic (non-Orc) content
If you ignore random stories, they no longer respawn endlessly
Building/dragging rooms performs better and stutters less
Searching in the Build Menu is now faster
Improved ambient occlusion performance
Late-game save files are now up to 50% smaller and load faster
Optimized and improved many of the games systems
Enabled several actions to be bindable under controls
Improved selection highlights on build menu and in the schedule UI
Improvements to localizations across the board
Fixes
Achievement narrations no longer interrupt the narrator
Build menu search is now more robust
Schedule dialogs didnβt update to 24/12h clock setting
Disabling a soup/stew on the tavern menu no longer removes it from the soup pot
Chef flavor-bonus was incorrectly calculated
Chefs sometimes did not fulfill food orders
Chefs sometimes fetched partial ingredients when they needed a full basket
Several cases of stuck staff
After a fight broke a tap and it was rebuilt, the drink could remain off-menu
Servers sometimes walked to far-off taps when a closer tap was available
Servers sometimes served drinks directly from barrels
Spoilage rate was incorrect in some cases
Shelf-life on ingredients that are carried no longer show as βinfinity daysβ
Soups were not spoiling in the soup pot when they should have been
Several cases where cooking got stuck
Some ingredients got stuck to the floor when staff dropped them
Refilling the fire extinguisher used sometimes drink barrels even if extinguisher barrels were available
Low stock alert sometimes was shown for items with plenty of stock
Bread-oven stirring animation could in rare cases produce a giant dough ball
Patrons who try to wander to an inaccessible taproom position no longer get stuck
Patrons could rate the tavern down for services that couldnβt exist
Socialize need sometimes stayed unfulfilled when it should not have been
Patrons could get stuck waiting to dry at a heater (after rain) even after they were already dry
Patrons sometimes got stuck after a conversation
Patrons sometimes tried to go to bed in the midst of booking a room
Patrons couldnβt always retrieve their room key at the registration desk
Patrons could get stuck at the dartboard after saving and loading
Patrons would try to use an empty scroll rackΒ
Patron gifts sometimes appeared extremely tiny on the floor
Sleeping characters were visually offset from the bed when they went to bed after a fight
Footlocker stayed locked and closed if a patron fled the tavern due to a fire
Visiting groups could get stuck in conversation
Patrons sometimes double-rated their beds
Patrons were sometimes rating bars and tables
Bulletin board with a price of 0 was not rated by patrons
Group satisfaction display was inconsistent
Historic pawns on the Patron Attraction Board sometimes incorrectly showed that the tavern was closed
Bulletin station got dirty outside but wasnβt cleaned unless manually instructed
Incorrect alerts of missing cleaning gear and mops when staff was finishing a cleaning task
Mop could get stuck to Staff after their polish task was interrupted
Dogsbody could get stuck inspecting stock and ignored other tasks
Staff could not be renamed if they appeared in a story
Several cases where staff could get permanently stuck
Staff could take items from rooms they were banned from, even though the item was available elsewhere
Staff on leave could still start a fight or be pulled into one
Staff sickness alert badge information was not always correct
Staff who stress-slept while standing would sleep for a very very long time
Some tasks remained assigned to specific staff when they were fired
Some custom templates had the wrong build cost
Tables couldnβt be placed flush against a wall if there was another table on the other side
Building the same wall back after deleting it, no longer fails if props where snapped it
Decorations did not always give the right refund amount
Grouped items in Design Mode could deform when using undo/redo
Sometimes furniture was left in a squished state after building
Discounted build items didnβt always work well with filtering in the build menu
Decorations on wall could contribute decoration value to the wrong room
Filth atmosphere overlay could tint a prop green when it should not appear
UI would stay hidden after ESC-cancelling a build room action mid-drag
Booked entertainer time in the Stage info panel was off by one hour
Accommodation tavern menu would show incorrect info on what patron will book which room
Bankruptcy alert badge was off by one hour
Bankruptcy handbook triggered when taking a loan
Some items were stuck outside after delivery
Playing the starter level on Challenging could sometimes cause chaos events to start a fire
New job applicants notification didnβt trigger when it should
Soup pot sparks could sometimes fly through a wall
Some rooms spawned infestation nests even they should have blocked nests
Fixed several typos
Fixed several issues with tooltips across the game
Fixed many miscellaneous errors and exceptions
Since the release of Tavern Keeper last November, we have published over 70 updates ranging from adding quality-of-live features, responding to player reports, and (of course) bug fixes, but now our First Major Update is here!
This is the result of months of work, including another six weeks of refinement in our experimental branch (thank you, testers π).
[img src="{STEAM_CLAN_IMAGE}/44541225/5aa2b8186854d50b62fd979809c10f3e8183849f.png"]Update 1 has some major features that we have wanted to bring to the game, and was also majorly influenced by your feedback. Weβve got an incredible range of players, and we canβt wait to see how you all take these new features and create some amazing taverns. Letβs dive in!
Key Features of Update 1
Color Picker
Go wild and customize the color of any item in Design Mode. Each object has a number of colors associated with it. Click on the object and youβll be able to change each one individually, including the hue, turning it metallic or shiny, and generally making it look exactly how you want.
This extends to any item in Design Mode - make a spooky tavern of only dark, moody colors, or a verdant palace of forest green. Your choice!
[img src="{STEAM_CLAN_IMAGE}/44541225/c27e37a2fce01233a210348ca4a6393c269f0661.gif"]
Steam Deck Verified β & Controller Support
[img src="{STEAM_CLAN_IMAGE}/44541225/95547a868969dc2f25c583a07720120c614c335a.png"]
We heard your requests and went all-in implementing full controller support throughout the game and are happy to say that Tavern Keeper is now also officially Steam Deck Verified β
[img src="{STEAM_CLAN_IMAGE}/44541225/3c7a3149b75343e1ce7d29b58db174cf3bd276a8.gif"]
Adding controller support was a huge undertaking. Our UI is handcrafted (and hand-animated!) in 3D, which meant that we had to implement this from scratch! But this also meant we were going through our entire UI and we took that opportunity to make several improvements which benefit everyone, regardless of whether you play using a controller or use keyboard and mouse.
Some noteworthy highlights:
You can now scale the UI text to your liking.
Right-click to close is now implemented and the new default so you can close any windows or de-select objects quickly by right-clicking (an often requested feature).
There are more control bindings, you can now configure shortcuts to open the staff schedule, open the hiring screen and many others.
Additionally, weβve added 16:10 screen support, integrated with Steam Input API (which means you can customize the controller bindings for pretty much any controller using Steam) and made sure you can switch between keyboard / mouse and controllers seamlessly.
Arcane Orders
Weβve heard your feedback that manually managing every single stock order can be cumbersome, so we added the Arcane Order system as a response. Sign an Arcane Order contract with any shop on the worldmap, set minimum and desired stock amounts and have your staff automagically order items.
[img src="{STEAM_CLAN_IMAGE}/44541225/10195ca72c105ad143c96a13f2e6eeb9a8b1b370.gif"]
You can also specify delivery times so you can have all your arcane deliveries arrive in a particular span of time. This enables you to optimize your staff schedule and ensure that fresh deliveries can be stored away promptly in your storerooms when they arrive.
[img src="{STEAM_CLAN_IMAGE}/44541225/c1885d00333ee36c5bfb7ebd5ee20475b3c30084.png"]
You can set priorities, a daily budget, a money reserve and the cost of the arcane orders scale with our difficulty settings making this system add another level of strategic depth to the game.
Tavern Keeper Workshop
Since release, players have created tens of thousands of custom design templates and have shared many of them using our share-code system, but there was no easy way to discover them in a central place.
Now, we have created a bespoke section of our website called the Tavern Keeper Workshop, which will allow you to publicly list your own creations and discover items published by other Tavern Keeper players!
[img src="{STEAM_CLAN_IMAGE}/44541225/6999396e1dce5f109bc32a432b1111565082fe31.png"]
Youβll also be able to:
build a library of items you like
create collections of items
favorite items
discover fresh or trending creations
The item library you build on the workshop automatically synchronizes to the game so you no longer have to manually copy/paste sharecodes.
[img src="{STEAM_CLAN_IMAGE}/44541225/077e53e088b1876db804d4a990c1d813151f3ee7.png"]
If you want to get a head start, click here to check out some featured items.
The Workshop is our foundational feature to support creative players even more in the future. It allows us to feature designs, and featured items may appear as patron gifts in your game!
β οΈ Tip: If you are one of the many players who have created amazing Designs and you want to share them more easily with players, just log into the Workshop with the Steam account that owns the game and you can publicly list your existing designs for everyone to see.
More Random Stories
Update 1 adds eleven new randomly occurring stories to encounter as you play. From disgruntled employees to enterprising smugglers, the world of Tavern Keeper continues to grow.
[img src="{STEAM_CLAN_IMAGE}/44541225/cb4e7304435b4d327da6bd2f7398d722da98e688.png"]
Additional Features
More Design Pieces
We added 391 more design pieces to Design Mode, further extending the big catalogue of building blocks available to you based on the feedback from players. There are now more basic building blocks with many curved, round and chamfered shapes. We added more flat icons which come in handy for posters and artworks and thereβs a selection of flowers, organic shapes and broken bottles too.
Together with the Color Picker Tool, this unlocks even more creative flexibility for your designs.
[img src="{STEAM_CLAN_IMAGE}/44541225/6ae30cbc2951a5d63f7b88b7319d212e78fe6371.gif"]
Decorate Animated Objects
Previously any moving parts of objects were inaccessible to the Design Mode which meant you couldnβt decorate them. This was frankly robbing(!) you of the opportunity to make, letβs say, any genius decorations to the outhouse door for example. This egregious oversight has now been corrected - in fact, you can now make a completely custom outhouse too if you so wish. Go for it!
[img src="{STEAM_CLAN_IMAGE}/44541225/9313711ba4fba1d8aa4e96b45b8d2052a75b3cd6.gif"]
Design Sockets
This is a bit more of an advanced feature but if you've ever tried to design your own chairs and tables, youβll have noticed that they automatically react to where they are placed, so if say, you place a 4-seater table against a wall, the chairs that donβt fit in this location will automatically disappear. Generally pretty helpful!
This previously worked for custom designs too, but the Design Mode guessed which parts belong to a chair based on the visual position, which wasnβt always correct. Now, designers can override in which βsocketβ a design piece belongs to, via the Object Hierarchy, which will make it much easier to create the exact layout and decorations you want.
[img src="{STEAM_CLAN_IMAGE}/44541225/0dab0e2c387f7472bcc8cef8f5e1646a2b5cdc01.png"]
Roasts
[img src="{STEAM_CLAN_IMAGE}/44541225/d9c5ab2b83cd7cef659896a1f04c8668cbc7ffc7.gif"]
Unlocked at 2.5 tavern stars, Roasts are a new meal type. Take a single big chunk of meat, mushroom or sunroot and roast deliciously over a fire. Compared to soups or stews, they are easier to manage as they only require a single ingredient but beware: they also spoil quicker!
Thanks to feedback, weβve also further rebalanced soups and stews. Soups and stews now give more portions and the optional third ingredient slot further increases portion size. Now soups, stews, and roasts all have their own strengths and tradeoffs, allowing for more varied strategies.
Large Barrel Rack
Whatβs better than a barrel rack holding three barrels? A Large Barrel Rack holding seven of course!
[img src="{STEAM_CLAN_IMAGE}/44541225/44c0fd140cee3f345e6e0c87a7735d635290907b.png"]
This new furniture piece also unlocks at 2.5 tavern stars, gives your storeroom that rustic barrel storage look and slows down spoilage more than the earlier drink storage options. Unlike the smaller rack, it does not have to be attached to a wall.
More Efficient Simulation
With Update 1 we have reworked and improved large swathes of the underlying systems, especially focusing on CPU usage. The game should run better and smoother throughout.
[img src="{STEAM_CLAN_IMAGE}/44541225/4e6c298c22b59b7c7a92e40de2d31042bafdfd29.png"]
Additional Quality-of-Life Features
And of course thatβs not all! There are many more smaller changes that address player requests, optimization, and more.
Here are some highlights (the full changelog follows below).
Holding down Q/E now fine-rotates the camera. You can still use click and hold on the middle mouse button, but this should give you more flexibility.
Build Menu is now faster, has better filtering and can be browsed with scroll wheel or shoulder buttons.
Game Speed 3 no longer oscillates and is smoother and faster.
You can now prevent rooms from auto-merging when building rooms via modifier key (toggle it by using Alt or Left Bumper + D-PAD Right on gamepad).
The finance button now shows upcoming payments and the tooltip shows a detailed breakdown of loans and wages.
You can now reclaim more of your screen space with the collapsible build menu.
And much much moreβ¦
[img src="{STEAM_CLAN_IMAGE}/44541225/79a2d07391644d4118f0b66a7746d72d99319356.gif"]
Whatβs Next?
With Update 1 generally available now and given the sheer amount of changes, weβll observe if there are any remaining issues we missed and deliver further updates if necessary. If you spot anything that doesnβt seem right, please feel free to press F3 in-game to report it.
Other than this, itβs onward on the journey through Early Access (see our Roadmap). Weβve been hard at work on Update 2 for a long time which will introduce a whole new level β, bringing your story under the mountain into the realm of the dwarves and introducing a bunch of exciting features, content and mechanics.
Until next time: Happy tavern keeping,
Patrick
And The Tavern Keeper Team
Changelog
Here is the full changelog with some more details:
New
Color Picker Tool in Design mode
Full Controller Support
Steam Deck Support and Steam Deck Verified
16:10 screen aspect ratio support
Arcane Orders: Sign arcane contracts to automagically stock up your tavern when running low
Tavern Keeper Workshop and integration
New meal type: Roasts
New furniture: Large Barrel Rack
391 New Design Pieces in Design Mode
Ability to decorate animated objects
Ability to assign decorations to Design βSocketsβ
UI Text is now scalable to your preference
Eleven new random stories
Featured Tavern Keeper Workshop items may appear as patron gifts (opt-out under Settings)
Quality of Life
Added Right-click to close and deselect (now the default)
Collapsible Build Menu
Scroll-wheel support in the build menu
Long press Q/E now fine-rotates camera
Press Alt (or Left Bumper + D-PAD Right on gamepad) while building rooms to prevent same-type rooms from auto-merging
Reworked autosave to run on configurable intervals
Confirmation popup when building walls or rooms would demolish existing objects
Worldmap now displays shop markers and clicking them navigates to the region and opens the shop
You can now instruct sleeping staff to do a job (and they will begrudgingly wake up and do it)
Added command to instruct sick staff to stay in bed until fully healed
Ability to disallow normal drink barrels to be used in fire extinguishers
Added control binding for toggling walls (default to End key or Right Bumper + X with gamepad)
Design Mode Object Hierarchy now supports multi-selection dragging and shift-click, shift-control-click behaviours
New icon on items in larder overview if stock-deliveries are underway
Clicking items in the shop or arcane orders will highlight existing stock in the larder overview
Digital/analogue clock preference is now remembered
Finance button now shows upcoming payments and tooltip shows detailed breakdown
Improvements
Enhanced story options for end-of-level stories
When multiple Janitors are cleaning, they now coordinate better
Soups and stews now give additional portions
Optional ingredient in soups, stews now gives bonus portions
Build menu now uses thumbnails and is much faster to navigate
Placing decorative lights on furniture now contributes real brightness on the atmosphere system
Hearths can now be built in hallways
Staff now get a bonus when in a higher-tier staffroom
Game speed 3 no longer oscillates
Improved patron feedback when patrons canβt book a room
Build and Design Mode now remember page positions
Clone tool now shows the cost to clone an object on hover
Context-menu now shows inline control bindings
Light decoration scaling now scales the light range
Banned rooms on staff now display with a clearer room overlay
Problem banner now moves out of the way of the larder overview
Tavern log now shows details about orders and deliveries
Missing ingredient message now shows more details about what is missing
Clicking a furniture a second time now selects the room it belongs to (allowing you to select a room thatβs covered in carpets for example)
Toilet now shows a βneeds maintenanceβ visual when it requires servicing
Text decorations no longer clutter up the Design Mode menu
Staff schedule now remembers what page you were on
Dragging roles onto the schedule UI no longer skips hours when you drag too fast
Off-duty staff now serves dishes from the food window if no one else is available
Chef skill bonus now applies more granularly, not just at the end of the meal
Skills of all chefs are used to calculate final flavor rating of a dish
Chefs no longer wait for bread to finish baking when a side dish was ordered
Patron message about missing side dishes now shows details
Improved timing of the spoilage alert to be more useful
Reserve for context menu on storage now shows more useful information
Groups no longer try to fulfill optional needs before required ones
Temporary job applicants from stories no longer stay in the job pool forever
Staff now better take patron patience into account when taking orders
Staff can now maintain furniture (such as the stoves) in staffrooms when they are off-duty
Nerfed the Fear of the Dark trait
Better idle wandering behaviour on staff
Staff no longer wander far from the locker before their shift starts
Doors can now be placed closer to wall-corners
Beds can now be placed a little closer together
Staff locker can now be placed a little closer to other furniture
Staff names in wage tooltip are now clickable and support large lists of staff
Gugamush gazettes no longer spawn with generic (non-Orc) content
If you ignore random stories, they no longer respawn endlessly
Building/dragging rooms performs better and stutters less
Searching in the Build Menu is now faster
Improved ambient occlusion performance
Late-game save files are now up to 50% smaller and load faster
Optimized and improved many of the games systems
Enabled several actions to be bindable under controls
Improved selection highlights on build menu and in the schedule UI
Improvements to localizations across the board
Fixes
Achievement narrations no longer interrupt the narrator
Build menu search is now more robust
Schedule dialogs didnβt update to 24/12h clock setting
Disabling a soup/stew on the tavern menu no longer removes it from the soup pot
Chef flavor-bonus was incorrectly calculated
Chefs sometimes did not fulfill food orders
Chefs sometimes fetched partial ingredients when they needed a full basket
Several cases of stuck staff
After a fight broke a tap and it was rebuilt, the drink could remain off-menu
Servers sometimes walked to far-off taps when a closer tap was available
Servers sometimes served drinks directly from barrels
Spoilage rate was incorrect in some cases
Shelf-life on ingredients that are carried no longer show as βinfinity daysβ
Soups were not spoiling in the soup pot when they should have been
Several cases where cooking got stuck
Some ingredients got stuck to the floor when staff dropped them
Refilling the fire extinguisher used sometimes drink barrels even if extinguisher barrels were available
Low stock alert sometimes was shown for items with plenty of stock
Bread-oven stirring animation could in rare cases produce a giant dough ball
Patrons who try to wander to an inaccessible taproom position no longer get stuck
Patrons could rate the tavern down for services that couldnβt exist
Socialize need sometimes stayed unfulfilled when it should not have been
Patrons could get stuck waiting to dry at a heater (after rain) even after they were already dry
Patrons sometimes got stuck after a conversation
Patrons sometimes tried to go to bed in the midst of booking a room
Patrons couldnβt always retrieve their room key at the registration desk
Patrons could get stuck at the dartboard after saving and loading
Patrons would try to use an empty scroll rackΒ
Patron gifts sometimes appeared extremely tiny on the floor
Sleeping characters were visually offset from the bed when they went to bed after a fight
Footlocker stayed locked and closed if a patron fled the tavern due to a fire
Visiting groups could get stuck in conversation
Patrons sometimes double-rated their beds
Patrons were sometimes rating bars and tables
Bulletin board with a price of 0 was not rated by patrons
Group satisfaction display was inconsistent
Historic pawns on the Patron Attraction Board sometimes incorrectly showed that the tavern was closed
Bulletin station got dirty outside but wasnβt cleaned unless manually instructed
Incorrect alerts of missing cleaning gear and mops when staff was finishing a cleaning task
Mop could get stuck to Staff after their polish task was interrupted
Dogsbody could get stuck inspecting stock and ignored other tasks
Staff could not be renamed if they appeared in a story
Several cases where staff could get permanently stuck
Staff could take items from rooms they were banned from, even though the item was available elsewhere
Staff on leave could still start a fight or be pulled into one
Staff sickness alert badge information was not always correct
Staff who stress-slept while standing would sleep for a very very long time
Some tasks remained assigned to specific staff when they were fired
Some custom templates had the wrong build cost
Tables couldnβt be placed flush against a wall if there was another table on the other side
Building the same wall back after deleting it, no longer fails if props where snapped it
Decorations did not always give the right refund amount
Grouped items in Design Mode could deform when using undo/redo
Sometimes furniture was left in a squished state after building
Discounted build items didnβt always work well with filtering in the build menu
Decorations on wall could contribute decoration value to the wrong room
Filth atmosphere overlay could tint a prop green when it should not appear
UI would stay hidden after ESC-cancelling a build room action mid-drag
Booked entertainer time in the Stage info panel was off by one hour
Accommodation tavern menu would show incorrect info on what patron will book which room
Bankruptcy alert badge was off by one hour
Bankruptcy handbook triggered when taking a loan
Some items were stuck outside after delivery
Playing the starter level on Challenging could sometimes cause chaos events to start a fire
New job applicants notification didnβt trigger when it should
Soup pot sparks could sometimes fly through a wall
Some rooms spawned infestation nests even they should have blocked nests
Fixed several typos
Fixed several issues with tooltips across the game
Fixed many miscellaneous errors and exceptions
Changed: "Fear of the Dark" trait is now slightly more forgiving
Changed: Digital/Analog clock setting is now remembered between sessions
Improved: Toilets now show a visual "Needs Maintenance" indicator
Improved: Problem banner in the info panel moves out of the way when the Larder Overview is open
Fixed: Text sizing on spoilage information in item panels
Fixed: Sometimes ghost items appeared after building decorations
Fixed: Patrons using a Scroll Rack when no scrolls were left
Fixed: Patrons being served drinks directly from barrels
Fixed: Patrons going to bed while still booking a room
Fixed: Patrons drying themselves at a heater complaining that it was too hot
Fixed: Beds being rated twice after a patrons stay
Fixed: Beds blocking adjacent placement due to access point scaling
Fixed: A rebuilt tap keeping its drink off the menu after the original was broken in a fight
Fixed: Staff members stress-sleeping while standing never waking up
Fixed: Ingredients used for grilling not being properly protected from spoiling
Fixed: Low-stock alerts triggering for items with plenty of stock
Fixed: Staff Sickness alert badge showing outdated cure-level information
Fixed: Saving a design template could disable controls until reopening the Build Menu
Fixed: Custom rotation being lost when picking up an entity
Fixed: Water appearing in the Larder "Reserve For" menu when it was not available in the level
Fixed: Previous story decisions getting stuck if the story giver left and returned after an error
Fixed: Loading old saves with updated stories could lock up the story system
Fixed: Possible crash when loading older save files
Fixed: Patrons spawning without any needs
0.70.15:
Fixed: Error message while loading a save game.
0.70.14:
Fixed: After the last update the non player made side dishes which are disabled and out of stock could not get enabled anymore because they would not show up in the tavern menu.
0.70.13
Changed: Made it clearer which rooms a staff member is banned from (red overlay on banned rooms)
Changed: Non player made side dishes won't be displayed in the tavern menu if out of stock
Changed: The missing ingredient message now shows the needed and actual amount for easier understanding
Changed: Disabling a soup in the tavern menu that is already selected in a soup pot will no longer remove it from there
Changed: Steam Deck / Big Picture mode will try to use the Steam keyboard for input
Improved: Context menu supports keybinding visuals
Fixed: Scaling placed decorations with the keyboard did not update the decoration in realtime
Fixed: Tavern logs could have the wrong tooltip data
0.70.15:
Fixed: Error message while loading a save game.
0.70.14:
Fixed: After the last update the non player made side dishes which are disabled and out of stock could not get enabled anymore because they would not show up in the tavern menu.
0.70.13
Changed: Made it clearer which rooms a staff member is banned from (red overlay on banned rooms)
Changed: Non player made side dishes won't be displayed in the tavern menu if out of stock
Changed: The missing ingredient message now shows the needed and actual amount for easier understanding
Changed: Disabling a soup in the tavern menu that is already selected in a soup pot will no longer remove it from there
Changed: Steam Deck / Big Picture mode will try to use the Steam keyboard for input
Improved: Context menu supports keybinding visuals
Fixed: Scaling placed decorations with the keyboard did not update the decoration in realtime
Fixed: Tavern logs could have the wrong tooltip data
0.70.15:
Fixed: Error message while loading a save game.
0.70.14:
Fixed: After the last update the non player made side dishes which are disabled and out of stock could not get enabled anymore because they would not show up in the tavern menu.
0.70.13
Changed: Made it clearer which rooms a staff member is banned from (red overlay on banned rooms)
Changed: Non player made side dishes won't be displayed in the tavern menu if out of stock
Changed: The missing ingredient message now shows the needed and actual amount for easier understanding
Changed: Disabling a soup in the tavern menu that is already selected in a soup pot will no longer remove it from there
Changed: Steam Deck / Big Picture mode will try to use the Steam keyboard for input
Improved: Context menu supports keybinding visuals
Fixed: Scaling placed decorations with the keyboard did not update the decoration in realtime
Fixed: Tavern logs could have the wrong tooltip data
Current Release
v0.68.31
Uploaded Nov 12, 2025
Update Required for Latest Version
The base game download is an older build.
To get the latest version, download both the Base Game + Update patch.
Tavern Keeper Update [v0.68.31 - v0.68.33].rar
69 MB
Additional Files
Update Patches
1 file · Only if your local version is older
System Requirements
How to Install
TavernKeeper.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
7.3 GB
v0.68.31
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