About the Game
Create Your Cosy Haven
Build and decorate your tavern, hire staff, stock your larder, meet the locals, be the boss and run the show! Whether you keep a cosy neighbourhood taphouse or a lean, mean gold-minting machine, the choices - and consequences - are yours.
Chaos Comes Knocking
Dozens of intertwined game systems create unpredictable emergent situations. Dirt, heat, noise, flammability, sickness and of course, a parade of colourful customers all keep the unexpected coming.
Today’s situation: Half of your staff are in bed with sleep-sickness. Orders are piling up and patrons’ tempers are getting heated. So is the tavern - because it’s on fire! A spark from a broken lantern landed on just the wrong patch of dirt with no one around to notice. Oops, perhaps it’s time to call the fire brigade...
An Unusual Journey Begins
An expansive narrative campaign lets you build taverns across a vibrant world full of your favourite fantasy cultures. Each new location brings fresh challenges and surprising stories. Meet immortal elementals, outwit halfling philosophers and aid a crazed orc inventor.
A Witty RPG Full of Choices
Experience a magical storybook fully-narrated by Steven Pacey. Encounter hundreds of bite-sized stories with a surprise at every turn. There’s always someone needing the guidance of a Tavern Keeper like you. What choices will you make?
Design Mode - Get Inn-Spired
Decorate every nook and hollow of your tavern to create everything from bustling taprooms to relaxing reading corners. Place and manipulate thousands of items anywhere with complete creative freedom and make the tavern of your dreams.
Your Own Item Workshop
Go beyond decorating and become a master artisan by using Tavern Keeper’s powerful Design Mode to craft unique furnishings. Combine pieces, add magical effects, then share your creations with the Tavern Keeper community.
Your Game, Your Way
Play the single-player campaign your way with adjustable game mechanics and storyteller settings or play in Freeplay for a custom challenge. Pick Challenging and strategize over every decision, barely making it through each day, or play a Relaxed game running the tavern of your dreams without pressure. The choice is yours.
Our Love Letter to Management Games
Made by Greenheart Games 💚 (Game Dev Tycoon), a tiny independent team, Tavern Keeper is a passion project more than a decade in the making. Every detail is handcrafted, from the art, sound, writing, animations, down to the 3D user interface and many quality-of-life features. We took no shortcuts to bring you an experience like no other. Come on Inn!

Screenshots
11 imagesVersion Information
Steam Patch Notes
Official update history
v0.79.13
- Fixed: Loading an older save could show an error when a patron was about to set down a gift.
v0.79.12
- New: "Deep Half Marathon" achievement for reaching 2.5 stars in Domhain in Freeplay.
- New (Design Mode): The Forge and Training Dummy now have decoration sockets.
- Improved: Registration Desks that patrons can't reach now show an "Unreachable" warning.
- Improved (Design Mode): Shortcuts are now greyed out when they can't be used.
- Fixed: Long-running taverns became slow when placing, moving or demolishing anything.
- Fixed: Patrons seated together almost never started a conversations, so many left with "No social interaction!".
- Fixed: Space key and other game speed keys sometimes stopped working after switching away from the game.
- Fixed: A finished meal could stay on the Food Window and never be served.
- Fixed: Shop Keepers and Servers sometimes refilled shelves or taps while a patron was waiting to be served.
- Fixed: Famous and Disgraced staff affected your reputation while idle instead of while working in their assigned role.
- Fixed: A basket on a full Larder Shelf could disappear when staff took an item from that shelf.
- Fixed: Chefs couldn't be ordered to bake at the Bread Oven from the context menu.
- Fixed: Chefs fetching delivered ingredients sometimes put them on a shelf, then immediately picked them up again to cook.
- Fixed: Right-clicking anywhere sometimes closed the small camera views.
- Fixed: Some older saves never got the Tavern Expansion guide.
- Fixed (Design Mode): Held decorations could spin in circles while snapping was turned off.
v0.79.11
- Improved: In Domhain, the clans' weapon shipment checklist now shows how many items are in stock, and its text is larger.
- Fixed: Janitors polished floors all shift while furniture stayed dirty, so staff kept complaining about dirt.
- Fixed: A shop got only a few patrons a day when "Shop" was turned off in its Allowed Activities, and that option has been removed.
- Fixed: Staff sometimes left the last bits of a foundation site unbuilt for hours.
- Fixed: Janitors kept switching between cleaning and "Passing time" on decorations nobody could reach.
- Fixed: The quality of items made by several Chefs or Blacksmiths didn't match their tooltip.
- Fixed: Ordering or prioritizing "Polish floors" didn't work in rooms without a room type.
- Fixed: Links in tooltips sometimes stopped working after playing for a while.
- Fixed: Some duty icons in the staff info panel were wrong.
- Fixed: Some Settings headings and a staff name stayed in English in other languages.
- Fixed: Several translation errors in German, Polish, Ukrainian and other languages.
v0.79.10
Changed: When a patron pays for several items at once, the payment amounts now appear one after another in the same spot instead of stacking upwards.
Fixed: Staff sent off-shift or to bed while working the Registration Desk prevented the next patron in line from checking in.
Fixed: Staff refilling taps took barrels that were not fully aged even when fully aged ones were in stock.
Fixed: Outhouses and other outdoor furniture now get demolished when building a room on top of them.
Fixed: Deleted meals could return to the Tavern Menu if a Chef was still cooking them.
Fixed: After a story event that cleaned the tavern, staff still went to clean objects and dirt that were already clean.
Fixed: In Gugamush, the accommodation story started at 1.5 stars instead of 2.
Fixed: Lag while dragging an entertainer onto the entertainment timeline.
Fixed: Moving a decoration with the gizmo at a low camera angle near the edge of the map could make it disappear.
Fixed: The camera could swing too far when it had to turn while moving to show an event.
Fixed: Some Tavern Log entries stayed in English in other languages.
Fixed: The ground beneath the tavern could show inside the cellar through a stairwell opening.
Fixed: Items could be sorted in the wrong order when opening Design Mode.
Fixed: The Oculus Rug floated slightly above the floor.
Fixed: A small typo in the German translation of a letter in Domhain.
v0.79.9
Improved: Doors can now be built leading to an undug cellar or outside area, before designating the foundation area.
Improved: Reduced patron item demand during Arms trade to make it easier to fulfill the goal.
Improved: The payment amount shown over patrons now handles more than one payment at a time.
Improved: The Tavern Expansion handbook page has a new picture of the Construct Foundation tool.
Improved: Reduced earthquakes during the blast mining section in Shaking Things Up.
Fixed: Since the last patch, the "Needs maintenance!" warning showed on Grills (and other staff equipment) instead of only on Toilets and Outhouses. Sorry about that one!
Fixed: After loading a save, staff banned from a kitchen could still take orders at its Food Window.
Fixed: Patrons walked through the bridge in Halflington instead of over it.
Fixed: Stutter while rotating the camera in Riverbottom.
Fixed: Undug cellar earth looked like it was dug out when seen through a staircase opening from the floor above.
Fixed: The storage overview could stop opening for the rest of the session if the UI was hidden while it was opening.
Fixed: Staff interrupted while constructing foundations sometimes had a blob (of building material) stuck to them.
Fixed: Flies from dirty floors could float in mid-air over a staircase opening.
v0.79.8
Improved: Missing ingredients in tooltips now show the amount In Transit.
Improved: A Furnitures info panel now shows when it needs maintenance.
Fixed: Toilets and other props waiting for maintenance could stay unusable for patrons for a long time because staff did not get around to maintaining them.
Fixed: Booked entertainers performed far from the stage when it was unreachable. A cut-off stage now shows the "No Stage For Entertainer" warning and is marked Unreachable.
Fixed: Staff could cook entire dishes without changing into their uniform.
Fixed: Staff and patrons could sometimes stand still for around 10 seconds after finishing an animation.
Fixed: The room and foundation size readout while dragging was hidden behind characters and props.
Fixed: Staff picking up a single cake topping from the floor snapped it into their hand without a pickup animation.
v0.79.7
Improved: Each hour in a staff member's schedule also shows the roles they avoid in that hour, marked with an X.
Improved: Submenus in context menus stay open for a moment after the mouse leaves them.
Changed: A 2.5-star Blacksmith skill is now enough to forge items of any tier without a quality penalty.
Fixed: Blacksmiths stayed idle when the only ingots in stock were for weapons not yet unlocked. Shops and smugglers now only offer ingots for weapons you have unlocked.
Fixed: Patrons ignored the quality of the ironmongery they bought.
Fixed: Patrons waiting for slow dishes like Fancy Cakes ran out of patience while the chef was still preparing them.
Fixed: Servers waited at an empty tap for its new keg instead of using another tap with the same drink.
Fixed: The cooling fountain was never refilled while no chef was available. A dogsbody now fetches the water from the well.
Fixed: Staff assigned a single role (e.g. chef) could keep the generalist uniform and keep serving patrons instead of changing their outfit at the locker.
Fixed: Staff thrown out of a fight could land behind a wall and stay stuck there.
Fixed: Leaving the game running for 18 hours or more could freeze the camera.
Fixed: Clicking a context menu entry with sub-entries closed the whole menu.
Fixed: Clicking a roasting spit or other Furniture with a burning item on it showed an error.
Fixed: The share code window did not close when importing something you already owned.
Fixed: Scroll racks looked empty while they still had scrolls.
Fixed: Glass was missing from item pictures in the build menu.
Fixed: The narrator could remind you to click the "Star Gained" message after you had already claimed the star.
Fixed: In rare cases, the Guild Level counted stars from taverns that weren't unlocked yet.
Fixed: A race between the clans could show as tied once both clans had passed the goal.
v0.79.6
Fixed: Some saves could not be loaded after updating to 0.79.5.
v0.79.5
Fixed: Rare crashes to desktop without error messages.
Fixed: Older Freeplay taverns could miss the unlocks for desserts, the shop or the blacksmith.
Fixed: Older saves never received the Domhain decorations, the Gugamush and Domhain freeplay regions or the cake guide added in later updates.
Fixed: In very rare cases, Domhain did not unlock when loading a Gugamush save.
Fixed: Staff could carry on with an order or other task of a role they were no longer assigned, e.g. a janitor serving food after their role changed.
Fixed: Shop goods dropped by customers were never put back into storage once every crate of that item was full.
Fixed: Fire Architect's "Long Burning" and Careful Firesetter's "Reduced Sparks" were also applied to toilets and other props without a fire.
Fixed: New scroll racks showed the "No paper selected" warning while still being placed.
v0.79.4
Fixed: It rained in Gugamush instead of only having heatwaves and sandstorms.
Fixed: Opening a story before the cellar was unlocked could move the camera down to the cellar, with no way back.
Fixed: Renaming a staff member and then opening their schedule without confirming the name showed an error.
v0.79.3
Fixed: Staff sometimes couldn't reach Infestation Nests and other items next to a wall.
Fixed: Staff on leave (e.g. during Cuthbert's story) stayed visible, walking in place at the map exit after loading a save.
Fixed: Right-clicking a decoration on a broken Prop could still delete it, refunding it while the Prop kept its full selling price.
Fixed: Possible error when a Fire Extinguisher was removed while a staff member was refilling it.
Fixed: Hovering "...and more" in the "The following furniture will be sold" popup did not show the rest of the list.
v0.79.2
Improved: The "Expanding your tavern" guide can now also start once the first staircase is built.
Fixed: The game could freeze when resizing a room in Build Rooms mode by clicking again right after shrinking it.
Fixed: Staff could keep abandoning their cleaning job.
Fixed: Floor Mats could not be built in the Storeroom, and Hearths could not be built in the Toilet.
Fixed: Hops could say all available space was used while the tavern still had free space.
v0.79.1
Fixed: Loading an older save could show an error popup if a patron with a room booking had already left.
Fixed: The Prioritize button on a task in the Tasks tooltip did not update until the tooltip was reopened.
Fixed: Patrons had not enough different visuals at higher star ratings.
Fixed: Text and hover highlights in some context menus were not visible.
Changed: Removed a small, unusable patch of outdoor area on the Medium Riverbottom Freeplay map.
Fixed: The Fire Brigade in Domhain was missing its shadow.
v0.75.15
Alongside our work on Update 2 (more news soon), we've also fixed many of the issues you have F3 reported in-game. This patch brings these fixes and improvements to the current game-version. Thanks for playing!
- Improved: Items that cannot spoil no longer show a spoiling rate on their info panel.
- Improved: The Steam Cloud conflict window now shows hours played for each option.
- Changed: Staff applicants no longer have the same name as another staff member.
- Fixed: The game could stay frozen after a failed save.
- Fixed: The game could hang while quitting when online services were unreachable.
- Fixed: Some furniture could get stuck unusable until the game was reloaded.
- Fixed: Staff could sometimes get stuck with a "Can't find path" error next to furniture that appeared reachable.
- Fixed: Janitors could endlessly pick up and put back a mop when banned from all rooms needing polishing.
- Fixed: Janitors kept switching between "Passing time" and cleaning when a staff member was sleeping in the bed they wanted to clean.
- Fixed: Entertainers left the stage when you moved furniture near them in Build Mode 🙃
- Fixed: Instructing a staff member to do a task while they are running late no longer lowers their happiness.
- Fixed: Patrons could expect rooms of a higher star rating than the scenario allowed.
- Fixed: Accommodation was sometimes rated 0 stars by patrons when it was just an optional need.
- Fixed: An item being crafted could get stuck in the air when the furniture it was made with burned down.
- Fixed: The Soup Pot could get stuck looking full even after it was emptied.
- Fixed: Dropped items that weren't ingredients could sometimes spoil.
- Fixed: Barrels on taps and shelves could briefly appear as individual mugs.
- Fixed: Mirrored decorations (negatively scaled items) displayed incorrectly outside of Design Mode.
- Fixed: Newly built copies of an edited furniture template kept the old name.
- Fixed: Opening the Build Menu with a room selected did not always select the room's build category.
- Fixed: The 'ZZZ' sleep effect kept playing on a bed that broke while someone was sleeping in it, even after they got up.
- Fixed: The smuggler's parcel could contain player-crafted items.
- Fixed: Furniture rebuilt after a fire did not count towards some checklists.
- Fixed: The room menu listed duplicate actions while a staff member was selected.
- Fixed: Group request names and group satisfaction bonus text showed in English in all languages.
- Fixed: Info panel titles did not update after changing the game language.
- Fixed: Room names in tooltip links showed in English.
- Fixed: Button text in the work schedule could be cut off in non-English languages.
- Fixed: A regression caused error reporting to not fully respect the Send Game Analytics setting.
- Fixed: An error popup could appear in the main menu when a Workshop Highlight image failed to load.
- Fixed: In rare cases, the next tavern could stay locked after you finished a campaign level.
- Fixed: Save game screenshots could have the wrong aspect ratio.
- Fixed: Staff could get stuck holding an item.
- Fixed: Chefs endlessly picked up and set down food deliveries to a blocked Food Window.
- Fixed: Staff could get stuck sliding in an idle pose after loading a save.
- Fixed: Characters could stay stuck in an animation after their task was interrupted.
- Fixed: Staff repaired a bed while someone was sleeping in it.
- Fixed: Staff running late changed into their uniform and straight back out again at the start of their shift.
- Fixed: Sometimes staff tried to repair furniture that was no longer damaged.
- Fixed: Patrons did not warm up at a stove or hearth when it required maintenance.
- Fixed: A Group Request could fail even though the satisfaction shown had reached its target.
- Fixed: Gift boxes left by patrons could end up inside furniture, where they could not be seen or opened.
- Fixed: The Soup Pot could keep stirring forever after a dish was finished.
- Fixed: The "Too many orders" alert badge stayed on a Food Window after the extra order was gone.
- Fixed: Taps could claim a drink was out of stock right after it had been delivered.
- Fixed: Well water was listed in the Tavern Menu.
- Fixed: Furniture from locked build categories could be unlocked early.
- Fixed: Furniture that was originally placed for free could be rebuilt for free after burning down.
- Fixed: Saved Furniture Designs could lose their decoration socket assignments when saved and rebuilt.
- Fixed: Furniture mounted on a wall could overlap furniture in the room on the other side.
- Fixed: Thin decorations such as handbill posters could clip into surfaces when placed.
- Fixed: Building a room broke if the Feedback window was opened while dragging.
- Fixed: The Build Menu could show a locked variant with no way to switch back to the default.
- Fixed: The Arcane Order Desk showed a cost of 0 gold for blocked orders.
- Fixed: Star rating flags could show an out-of-date rating.
- Fixed: Furniture could appear at the wrong rotation on the unlock screen.
- Fixed: Deselecting damaged furniture left its damage overlay on screen.
- Fixed: A staff member's name was missing from the context menu while they had a Mental Break.
- Fixed: Changing pages in the Work Schedule forgot which target was originally selected.
- Fixed: Side notifications could have text misaligned on buttons.
- Fixed: The status icon for timed cooking and crafting no longer wobbles.
- Fixed: The merchant's throwing sound did not always trigger.
- Fixed: Ghost items could appear in inventories when loading a save during a delivery.
- Fixed: Fire extinguisher spray could keep playing forever after a fire.
Gamepad
- Fixed: Info panel sections containing a single interactive element could not be selected.
- Fixed: The right stick could not scroll the board while holding an entertainer card.
- Fixed: Dragging an entertainer card could cancel if scrolling started.
- Fixed: Entertainer booking cards could not be selected after booking.
- Fixed: Closing the Delivery Times window did not return focus to Arcane Orders.
- Fixed: Rich text links in the Tavern Log could not be used with a controller.
- Fixed: The right stick sometimes did not scroll correctly in the gazette window.
v0.75.12
Hello tavern keepers, another regular bugfixing patch, ironing out some rare and some not-so-rare issues. Thanks for all the F3 reports!
Quality of Life
- Improved: The Assign Bed button tooltip now shows which bed a staff member is currently assigned to.
- Improved: The Beds Preferred by Staff context menu now shows the tier next to each of the staff members name.
- Improved: The Controls settings page opens and refreshes faster.
- Fixed: Opening the staff schedule from the staff infopanel again opens it with the staff member already selected.
Staff & Patrons
- Fixed: A staff member would sleep on the floor all night when their assigned bed was only briefly unavailable.
- Fixed: The Assign Bed context menu no longer worked.
- Fixed: A staff member could freeze at the key rack while taking a room reservation.
- Fixed: A cooked meal could stay stuck to a chef when a patron abandoned their order while the chef picked up the meal.
- Fixed: A patron could freeze and eventually disappear after loading a save which was made while they were washing their hands before going to bed.
- Fixed: A patron could get permanently stuck after leaving a gift box.
- Fixed: Rarely, a gift box could appear at an exceptionally tiny size.
Building & Design Mode
- Fixed: The camera position was not restored after saving a design template.
- Fixed: The Bedroom and Front Office category buttons could be active even when their build categories were locked.
Interface & Tooltips
- Fixed: Patron tooltips in the Patron Satisfaction menu would sometimes close while trying to hover over them.
- Fixed: Some icons inside a tooltip could overlap the text the first time the tooltip opened.
- Fixed: Repeatedly opening deeply nested tooltips could, in rare cases, freeze the game.
- Fixed: An alert could show outdated text in its detail area when it had no details.
- Fixed: The Ban From Rooms highlight did not update when switching between staff members.
- Fixed: Cleaning mops could visually flicker sometimes.
- Fixed: Page browsing did not work on the Older Saves list, and choosing "More" jumped back to the top.
- Fixed: Toggling the "Use Right-Click to Rotate" setting scrolled the settings page back to the top.
Text & Localization
- Fixed: Renaming a room could automatically translate the typed name if it was an English word.
- Fixed: The "Banned:" label in the Ban From Rooms tooltip showed in English in all languages.
- Fixed: Story choices in the "Can't Buy Me Love" story showed in English in all languages.
Controller & Gamepad
- Fixed: Taking a loan did not move the focus to the Pay button afterwards.
- Fixed: Exiting the World Map could loose status bar focus.
Misc
- Fixed: Tier 3 Patrons were not appearing on the Patron Attraction Board.
- Fixed: Arcane Orders could be placed at shops in World Map regions which were still locked.
- Fixed: A drink removed from the menu kept triggering a low stock alert.
v0.75.10
Staff & Patrons
- Fixed: Patrons could get stuck standing in the tavern when their conversation partner joined a fight.
- Fixed: Patrons could freeze holding a drink after getting sick from a contaminated drink.
- Fixed: Patrons could get permanently blocked when props were placed in a tight adjacent space.
- Fixed: Infestation nests could appear on top of each other.
- Fixed: The "Better With Age" trait added no extra flavor to a drafted drink.
Kitchen & Larder
- Fixed: A Soup Pot could show wrong "Missing Ingredients".
- Fixed: Prop requirements such as the Larder Shelf always showed as locked in a room's star rating.
- Fixed: Clicking items in the larder view to cycle through them did not work.
- Fixed: Error messages when selling a cooking pot mid crafting.
- Fixed: Error messages when interrupting a staff member mid crafting at the Roasting Spit.
Interface
- Fixed: The "Turns into Dust in xx days" tooltip flickered when the game was not paused.
- Fixed: Cycling between groups on the Patron Attraction Board could select the wrong group on the first click.
- Fixed: Uneven spacing between checklist tooltips.
- Fixed: Scrollable content showed through a gap in the Arcane Orders dialog.
- Fixed: The "Use Right-Click to Rotate" setting was reset after restarting the game.
Finance
- Improved: Scheduled staff charges now appear in finance.
- Changed: Onics backpay now appears as a staff payment in finance.
- Fixed: Onics story now resumes correctly if your save was on the last payment.
Localization
- Fixed: The staff happiness buff "Boss is a dragon slayer" appeared in English in all languages.
- Fixed: The staff "Away" status appeared in English in all languages.
- Fixed: The inventory filter showed an untranslated "insecticide" category name.
Controller
- Fixed: Overlapping timeline icons were difficult to navigate.
- Fixed: The Y button prompt did not appear on group requests.
Changelog
v0.75.9
Design Mode
- Improved: The hierarchy view now expands and collapses consistently whether using a gamepad or mouse.
- Fixed: Design Items could be lost when moving them onto a different object.
- Fixed: The object hierarchy could disappear when dragging several items at once.
- Fixed: Design Items could load attached to the wrong object.
- Fixed: Duplicated Design Items could share a colour instead of keeping their own.
- Fixed: The object hierarchy was badly offset on 4:3 screens.
Build mode
- Fixed: The build menu now opens to the category of the selected zone.
- Fixed: Context menus containing could appear in the wrong position.
Staff
- Fixed: Staff could get stuck at the tap while putting a barrel on.
Stories
- Fixed: A story title appeared untranslated in non-English languages.
Stability
- Fixed: Infestation nests can no longer appear hidden under props where they cannot be reached.
- Fixed: A prop could become permanently impossible to demolish after a chaos event.
- Fixed: Various crashes and stability improvements.
v0.75.8
Designs & Workshop
New: Your saved Designs now sync through Steam Cloud, so your custom decorations follow you between devices.
Changed: Two Steam accounts on the same PC now keep separate Design libraries instead of sharing one.
Fixed: Some complex Designs couldn't be downloaded from the Tavern Keeper Workshop.
Fixed: The local database holding design templates was taking more HDD space than necessary.
Fixed: The import panel could appear with the wrong layout when importing Designs by share code.
Build & Design Mode
Changed: Building hotkeys now show a disabled state when they don't apply to what you're placing.
Fixed: A free gift could be hidden inside a variant group and hard to find.
Fixed: The decoration redo and ungroup shortcuts could trigger inconsistently.
Fixed: Quick-rotate and quick-scale could keep going if you released the mouse off-screen or the window lost focus.
Fixed: Grouped decorations could end up with broken pieces after loading an older save.
Fixed: The sorting button could show the wrong icon when switching between Design Mode and Build Mode.
Fixed: The staff locker's door didn't animate in some placements.
Staff, Patrons & Cooking
Fixed: Staff could get permanently stuck after an error while finishing a task.
Fixed: A Server could get stuck taking an order, or staff could get stuck delivering luggage, after loading a save.
Fixed: Staff could stay stuck panicking after the fire brigade put out a fire.
Fixed: A patron could get stuck in their at-the-bar animation.
Fixed: Patrons at the bar counter could be ignored by staff in some cases.
Fixed: A patron could be charged repeatedly for one bedroom when staff couldn't deliver the room key.
Fixed: A mop or other carried item could be left floating in the tavern after a staff member's task was interrupted.
Fixed: A staff member could keep emitting a looping sound after their animation was interrupted.
Fixed: The roasting spit's recipe selection stayed locked while it was waiting to be cleaned.
Fixed: A cooked roast could be invisible on the roasting spit.
Fixed: An order could remain on the food window after the Server already picked up the meal.
Fixed: A meal at the food window could be destroyed when you redirected the Server carrying it.
Fixed: A larder shelf stayed selected after you trashed an item from its inventory panel.
Text & Tavern Log
Improved: Food spoilage caused by a chaos event is now attributed to that event in the Tavern Log.
Fixed: Corrected typos in a couple of Tavern Log entries.
Fixed: Corrected several lines that showed in English in other languages (a guild letter, a line in the German Staff Happiness handbook, and some dialogue choices).
Controls & Controller
New: You can now bind a key or button to open the handbook.
New: The shoulder buttons cycle through patron satisfaction categories.
New: You can change pages in the Staff Schedules with the scroll wheel.
Fixed: Input rebinding could keep listening after the controls page closed, and a rebind couldn't be cancelled once started.
Fixed: Using a controller and mouse together could cause unexpected behaviour.
Fixed: The cursor could get stuck on some tooltip links.
Fixed: Switching between controller and mouse while building could leave the placed item off-screen.
Fixed: The Staff Schedules showed shoulder-button prompts even when paging was disabled.
Fixed: Button glyphs didn't refresh when switching controllers, could appear at the wrong size the first time, and were ignored by build menu hotkeys and codex tooltips.
Steam Deck
Changed: Keyboard glyphs now show only when docked with a keyboard and mouse, not when entering mouse-mode.
Fixed: Info panels closed when interacting via the touchscreen.
Display & UI
Improved: The Ban From Room tooltip now lists who is currently banned.
Fixed: The interface could be slightly offset or scaled incorrectly at 4:3 and other squarish resolutions.
Fixed: The Accommodation icon was misplaced in the patron satisfaction dialog when all categories were unlocked.
Fixed: The upper parts of the larder overview filter icons were not clickable.
Fixed: Tooltips didn't work in the main menu.
Fixed: Clicking a room link in tooltips didn't move the camera to that room correctly.
Performance & Stability
Fixed: Loading a large save could freeze the game for several seconds.
Improved: Reduced stutter from fires when a lot of the tavern was burning.
Fixed: Build mode could soft-lock if an auto-placed door failed to load after building a room.
Fixed: Staff could get stranded at certain wall corners.
Fixed: Various crashes and stability issues.
Fixed: Repaired several of the above mentioned scenarios in existing save files.
v0.75.6
Fixed: Staff could get stuck at the Arcane Orders Desk after they panicked.
Fixed: Long-pressing and right-clicking at the same time could leave furniture uneditable.
Fixed: Right-click and ESC didn't cancel some long-hold actions.
Fixed: UI didn't scale correctly on screens narrower than 16:10 (e.g. 4:3, 3:2).
Fixed (Controller): Switching between controller and mouse while building could leave the item stuck off-screen.
Fixed (Controller): Controller focus could get stuck on some tooltip links.
Fixed (Controller): Staff Schedule bumper hints showed when the page buttons were disabled.
Fixed (Controller): Hold-to-confirm actions could cancel if the mouse moved mid-press.
Fixed (Controller): B button could close the shop instead of reducing the purchase amount if the mouse moved mid-press.
v0.75.5
Improved: Budget figures in the Arcane Orders dialog now resize to fit text-scaling better.
Fixed: Clicking an input field while holding the right mouse button could freeze the game.
Fixed: The larder overview listed water types that don't exist in the level (such as Fresh Water in Gugamush) before a Well or Cooling Fountain was built.
Fixed: Selection outline on furniture could remain after quick-rotating them.
Fixed: Floating sleep particles (zzz's) could linger on a bed with no one sleeping in it.
Fixed: Particle effects could appear offset in the New Unlocks screen and while placing a decoration.
Fixed: The (collapsed) build menu could look wrong when opened right after gaining a star.
Fixed: Typing in the Save Template name or description fields could cause an error.
Fixed: A control prompt in the Spanish Arcane Orders handbook displayed incorrectly.
Fixed (Controller): Build menu could get stuck collapsed when using a controller and mouse together.
Fixed (Controller): Hold-to-exit (B) and hold-to-purchase (A) didn't work while viewing the larder overview in a shop.
Fixed (Controller): Opening a nested rating tooltip in the Meal Designer no longer closes the one behind it.
Fixed (Steam Deck): Couldn't change resolution while docked.
v0.75.4
Improved: Loading screen now stays more responsive when loading older saves.
Fixed: Chef could get stuck cooking on the grill in rare cases.
Fixed: Tap could be left empty when staff changed to a different task while they were refilling it.
Fixed: Roasting Spit and Large Barrel Rack didn't always unlock in older saves.
Fixed: Right-click didn't close infopanel.
Fixed: Importing a share code could show an error in some cases.
Fixed (Controller): Atmosphere overlay could close unexpectedly and didn't always restore focus when closed.
Fixed (Controller): Color wheel mode toggle didn't work correctly.
It's April 1st already in parts of the world but I'm happy to say that this isn't an April Fools' post: Update 1 is now available as an experimental built.
As we announced here, Update 1 is much more substantial than initially planned and comes with a ton of new features, improvements and fixes.
Important: Please only use the experimental version if you want to help us test the features and report issues before it goes live for everyone. If you don't want to deal with bugs and want the fully polished experience instead, we'd recommend you wait until Update 1 graduates from experimental.
If you do want to test this, you can read how to opt-in to the experimental version here.
Here's the changelog:
New Features
Headline Features
Design Mode Color Picker
Controller Support
Steam Deck support (16:10 screen, scalable tooltips, controller)
tavernkeeper.com/workshop integration
Arcane Orders - automagically order supplies.
Collapsible Build Menu
More Efficient Simulation
More Stories
More Design Items
New Meal type: Roasts
Decorate Animated Objects
Breaking Changes
By popular request:
Right-click now cancels actions by default (R now rotates furniture).
Q/E now fine rotates the tavern. Double tap Q/E to rotate in steps.
These are configurable in settings if you prefer the old ways.
Gameplay and Balance
Improved scenario end stories with new options.
Fire extinguisher now has a setting to disallow using drink barrels as a fallback.
Fear of the Dark trait is nerfed.
Staff can now maintain the stove in staff rooms while they are off-work.
You can now assign manual tasks to staff even if they are asleep (how rude) - they'll then wake up and do them.
Banned rooms now show a red overlay for clarity.
Sick Staff can be told to stay in bed until they fully recover.
Hearth can now be built in hallways.
Disabling a soup while selected in a pot no longer removes it from the pot.
If you decline to interact with random stories, characters will no longer spawn indefinitely each day.
Staff now receives bonus happiness in higher-star staff rooms.
Updated the Item Workshop with new items.
Tavern Keeper Workshop "featured items" can now appear as patron-gifts (configurable).
UI & Quality of Life
New auto-save interval settings.
Larder overview now shows out-of-stock and in-transit items.
Finance button now shows outstanding loan debt.
Missing ingredient message now shows needed vs. actual amount.
Clock now remembers preferred digital vs. analogue setting.
Decoration Hierarchy now supports Shift-click and Shift+Ctrl-click selection.
Scroll wheel is now supported in Build Menu.
New wall mode toggle key binding ('End' key).
World map now shows shop markers on mini-map.
Performance
General CPU performance improved significantly.
Game speed 3 no longer oscillates and is smoother.
Browsing the Build Menu, especially with custom templates, is now a lot faster.
Game startup is quicker.
Loading a save file is now faster.
Performance for heavily decorated taverns increased significantly.
Performance for players with lots of custom templates increased.
Bug Fixes
Crafted items (like soups) were not properly spoiling while in the soup pot.
Spoilage was incorrectly calculated.
Serving meals with bread when bread became unavailable could lead to endless waiting.
Staff sometimes went to far-away taprooms when drinks were available nearby.
Patrons were sometimes served directly from barrels.
Patrons incorrectly rated bars and tables.
Beds were sometimes double-rated after patrons stayed.
Patrons could sometimes use a scroll rack when no scrolls were remaining.
Ghost items appeared after building decorations.
Staff with the Lethargic mental break trait could end up sleeping for a very long time if no bed was available.
Drinks were disabled on the tavern menu after a fight destroyed a tap which was then replaced.
Patrons would glitch when walking to a seat for a long time.
Fires could trigger in starter level from chaos events.
Patrons complained 'too hot' when drying themselves in front of a heater.
Low stock alert triggered for items with plenty of stock.
Build animations left furniture sometimes in a squished state.
Loading an old save that was in the middle of a storybook could result in an error.
Tavern log could end up with wrong tooltips.
Scaling placed decorations with keyboard did not update correctly.
Dragging in the Schedule UI would leave gaps if you dragged too fast.
Flag ratings were sometimes incorrect after loading.
Various typos fixed.
Known Issues
Not all new content has been translated or has voice overs yet.
Sound Design on Arcade Orders are not in yet.
Some UI parts are still a bit fiddly to use with controllers.
If you do give the experimental branch a try, please report any issues you see with F3 or use the experimental Steam sub-forum here.
Thanks for following along :)
We suspect we'll update this version a few times in experimental and will keep further changelogs here.
Changed: "Fear of the Dark" trait is now slightly more forgiving
Changed: Digital/Analog clock setting is now remembered between sessions
Improved: Toilets now show a visual "Needs Maintenance" indicator
Improved: Problem banner in the info panel moves out of the way when the Larder Overview is open
Fixed: Text sizing on spoilage information in item panels
Fixed: Sometimes ghost items appeared after building decorations
Fixed: Patrons using a Scroll Rack when no scrolls were left
Fixed: Patrons being served drinks directly from barrels
Fixed: Patrons going to bed while still booking a room
Fixed: Patrons drying themselves at a heater complaining that it was too hot
Fixed: Beds being rated twice after a patrons stay
Fixed: Beds blocking adjacent placement due to access point scaling
Fixed: A rebuilt tap keeping its drink off the menu after the original was broken in a fight
Fixed: Staff members stress-sleeping while standing never waking up
Fixed: Ingredients used for grilling not being properly protected from spoiling
Fixed: Low-stock alerts triggering for items with plenty of stock
Fixed: Staff Sickness alert badge showing outdated cure-level information
Fixed: Saving a design template could disable controls until reopening the Build Menu
Fixed: Custom rotation being lost when picking up an entity
Fixed: Water appearing in the Larder "Reserve For" menu when it was not available in the level
Fixed: Previous story decisions getting stuck if the story giver left and returned after an error
Fixed: Loading old saves with updated stories could lock up the story system
Fixed: Possible crash when loading older save files
Fixed: Patrons spawning without any needs
0.70.15:
Fixed: Error message while loading a save game.
0.70.14:
Fixed: After the last update the non player made side dishes which are disabled and out of stock could not get enabled anymore because they would not show up in the tavern menu.
0.70.13
Changed: Made it clearer which rooms a staff member is banned from (red overlay on banned rooms)
Changed: Non player made side dishes won't be displayed in the tavern menu if out of stock
Changed: The missing ingredient message now shows the needed and actual amount for easier understanding
Changed: Disabling a soup in the tavern menu that is already selected in a soup pot will no longer remove it from there
Changed: Steam Deck / Big Picture mode will try to use the Steam keyboard for input
Improved: Context menu supports keybinding visuals
Fixed: Scaling placed decorations with the keyboard did not update the decoration in realtime
Fixed: Tavern logs could have the wrong tooltip data
0.70.12:
Fixed: Possible stuck noise output for Loud Sleepers
Fixed: Possible stuck panicked or running trait when jobs were aborted
Fixed: Refilling Fire Extinguishers incorrectly used drinks even when enough Fire Extinguisher barrels were available
Fixed: Tooltip displayed unlocalized item type name
Fixed: Rebuilding the same wall after deleting one with snapped Furniture did not work
Fixed: Staff wandered too far from their locker before the shift started
Changed: Staff members can now maintain heat sources in staff rooms while off duty if they are already inside the staff room
0.70.11:
Fixed: Info panel could have a broken layout when staff where carrying an item
Fixed: Timeline items could flicker when overlapping slightly
Fixed: Cooling Fountain could appear idle even though it was still cooling
Fixed: Plates where left behind on the floor when demolishing the Food Window
fixed: Player crafted items could be incorrectly chosen for the "stock unavailable" event
fixed: Group overflow buttons were not displayed correctly
Fixed: Patrons could get stuck when being served barrels instead of single drinks
Fixed: Staff members could get stuck while crafting items
Fixed: Staff could endlessly fetch and return cleaning gear if banned from all rooms requiring polishing
Changed: Disabled text wrapping on the digital clock
0.70.10:
Fixed: Wash Basins were getting dirty faster witch each use (up to 100% dirt after a single use)
0.70.9:
Fixed: Building doors was broken
0.70.8:
Fixed: Fire spark emitter was slightly too large, allowing sparks to pass through walls when a Soup Pot was placed against them
Fixed: Atmosphere outputs could be left behind when a furniture's position changed
Fixed: Time controls could get stuck when transitioning between the Tavern and the World Map
Fixed: Loading a game while firefighting could sometimes show an error message
Fixed: Filth tint was not updating correctly
Fixed: Delivering soup to the Food Window failed when the Soup Pot required maintenance
0.70.7:
Fixed: Taps were not recognized serving a drink after being moved
0.70.6:
Fixed: Ordered water is carried in by a Dogsbody instead of the Chef
Fixed: Taps were not recognized serving a drink after catching fire and requiring repair
Fixed: It was possible to remove water from the Tavern Menu
Fixed: "Reserved for" icons in info panels did not display their status correctly
Fixed: Patron Attraction Board could sometimes get stuck after opening
Fixed: Duplicate "Fight fire" context menu entry for staff
Fixed: Room Bans are now ignored when a staff members assigned bed is in a banned room
Fixed: Facility rating was too precise for prop stars
Fixed: Possible stuck staff members sleeping while standing
Fixed: Staff members could get stuck while refilling Fire Extinguishers
Fixed: Possible stuck staff members when being clumsy
Fixed: Possible stuck staff members when standing up from the Staff Desk
Fixed: Soups on the Tavern Menu were not marked correctly in the Soup Selection Menu
Fixed: Simplified Chinese translation issue
Changelog
0.69.8:
Fixed: Storybook could get stuck after using the Fate Spinner
Fixed: Loading during the credits screen could show an error when the sun had never been seen
0.69.7:
Fixed: fate spinner could end up with invisible pips.
Added even more logs to help us track down the issue with the stuck storybook.
0.69.6:
Potential fixes for a rare issue where the storybook can get stuck
Added more logging around the storybook to hopefully help us track the issue down if it still occurs
0.69.5:
Fixed: Storybook could get stuck at the end of the story
0.69.4:
Fixed: Storybook could get stuck after Fate Spinner got closed
0.69.3:
Fixed: Storybook could get stuck open when narrator tried to play
Fixed: It was possible to click through parts of the UI by spamming both mouse buttons
Fixed: Clicking the Fate Spinner accept and retry buttons at the same time was possible
Fixed: Some resolutions displayed an incorrect aspect ratio when changing screen size
Fixed: Achievements could interrupt the Storybook during transitions
Fixed: In rare cases, storybook would not accept any choices anymore
Fixed: Storybook could turn upside down after switching to another application
Fixed: Saving was not possible while the story book was closing
Fixed: Possible error when using quick-rotate action
Fixed: Cinematic could play while the loading screen was open
Fixed: Feedback window opened unnecessarily when saving a file failed
Current Release
Build 25831553
Uploaded Oct 09, 2026
System Requirements
How to Install
TavernKeeper.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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