About the Game
World after a nuclear war
- The surviving population received huge doses of radiation.
- Production in the country is destroyed.
- There are no communications, infrastructure.
- Deficiency of provisions, medicines, fuels and lubricants.
- Predicted fallout.
- In the next 10 days, the average temperature should drop by 15 ° C.
Can a handful of people survive in such conditions? It all depends on you.
Take command of the settlement
- Provide your people with the most necessary - food, heat, protective equipment.
Cold, lack of supplies, increased radiation background, low discipline - all this negatively affects your population.
One wrong step in managing a settlement can cost several lives.
Negotiate, repel attacks from marauders and gangs.
Build factories and factories, produce gas masks, body armor, uniforms for your army. - Monitor the morale of your people, discipline in the settlement.
With low discipline in the settlement, unrest and riots are possible, escalating into a local civil war.
Make informed decisions, seek compromises in a variety of situations that occur during the game. - Make food, stock up on fuel, as the temperature drops every day.
Build greenhouses to produce food. Learn nutritional supplements, build kitchens for cooking hot foods. Drain gas from cars and gas stations. Heat at home so that the population does not freeze. - Arrange the production of weapons and ammunition.
More than 25 types of small arms - pistols, submachine guns, assault rifles, sniper rifles, machine guns. Three types of ammunition. - Get resources for construction and production.
Look for resources at a location, collect food, chop trees, mine stone and coal.
The main types of resources: Food, Wood, Stone, Coal, Gasoline, Metal, Polymers.
More than 20 types of buildings (residential buildings, resource collection, military buildings, manufacturing, industry and others). - Raid supplies for other areas.
"Global map" mode - send combat units to raids to other locations. - Explore technology.
Laboratories and research centers, more than 20 unique technologies. - Survive the nuclear winter.
Hold on until spring.
MORE GAMES FROM THUNDER DEVS
Screenshots
16 imagesVersion Information
Steam Patch Notes
Official update history
Changes
Main menu: a Discord button now sits in the bottom-right corner above the language selection — it opens the game's community in your browser
Squads list: neutral squads heading for the town are now shown in the top-left list, marked in yellow with the hours left until they arrive
Event queue: if an event's timer runs out during a battle, it now says "waiting for the battle to end" instead of 0 — the event opens once the battle is over
Bug fixes
Fixed a bug where the trader could stop coming for good if the game was saved right before his arrival. The same is fixed for other regular events. In affected saves everything comes back on its own: the trader arrives in about 20 minutes of play at normal speed.
Fixed a bug where the Resource Station's resource list shrank to a single row after a stove was installed.
Fixed a bug where the expedition return event closed right away and nobody came back. Now the survivor of a failed trip ("only one person managed to escape") returns to the base.
Fixed a bug where a wounded machine gunner in a Pillbox or watchtower never went to get treated. Now he goes to the hospital after the fight if a bed is free there, then returns to his post.
Fixed a bug where an enemy squad attacked on the global map vanished after you retreated. Now the surviving enemies regroup and head for your base.
Fixed a bug where a neutral gang reaching your base on the global map moved you to the town by itself, and its event then repeated every time you entered the town. Now the gang waits at the gates and the event happens once.
Fixed a bug where an enemy squad waiting at the gates ended up far from the base again (40+ hours away) after you went to the town and back to the global map.
Fixed a bug where an enemy squad at the gates showed “Attack in about 1 h” forever and never attacked. In affected saves such a squad attacks on its own.
Fixed a bug where the enemy squad marker at the edge of the screen pointed at a neutral gang passing by the town. Now it points only at enemies.
Fixed a bug where the flags in the language selection rippled: stars and stripes broke up into dots.
Fixed a bug where, after loading another save, the squad notifications on the left still showed the previous save for several seconds.
Join our Discord
Nobody survives the apocalypse alone, so come join us on Discord! News about upcoming updates shows up there first, and you can report bugs straight to us, which helps us find and fix them much faster. Show off your settlements, suggest ideas and argue about the best defense.
[img src="{STEAM_CLAN_IMAGE}/36380161/5f3084976d439084169161e8670e1f1c4a02eab0.png"]
Added a range indicator when selecting buildings
Reworked all law descriptions: each now shows the exact numerical effects instead of a general text description
Fixed a critical bug that caused stationary machine guns to be removed from storage after a raid ended
Fixed a bug that prevented the settlement from consuming food
Fixed a bug where the cemetery's radius remained visible when the building wasn't selected
Fixed the missing research speed bonus from the Tier II Research Center
"Hardening" law adjusted: bonus increased from 1 to 5 °C
Law point gain increased by 33%
Fixed missing and incorrect translations
[img src="{STEAM_CLAN_IMAGE}/36380161/5f3084976d439084169161e8670e1f1c4a02eab0.png"]
Increased population limits on all difficulty levels (+50 units).
Fixed incorrect camera movement behavior when using WASD.
Fixed an issue where the windmill stopped working after loading a save.
Fixed a problem where the camp failed to function after loading a save.
Fixed a bug causing built power lines to disappear when switching to the global map.
- Added music volume settings
- Fixed display of actual research time
- Fixed the save game window (the panel did not close)
- Fixed a critical bug due to which it was impossible to install machine guns on cars and armored cars
- Fixed a bug when RPGs and dynamite did not destroy cars in the location
- Optimization of the strategic game mode (low fps fixed)
- Change of seasons for the strategic game mode
- Now you do not need the "Headquarters" to enter the strategic mode of the game (but you cannot create expeditions without the "Headquarters" building)
- Improved starting location (when entering the game)
- Fixed collision errors for cars in new locations (in random battles)
- Fixed vehicles (refueling)
- Fixed tracers
Hotfix!
I found a critical bug that was breaking the whole game. I fixed it! Refresh the game to continue with your old save. Thanks you!
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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