About the Game
WHAT WOULD YOU DO WITH THE POWER?
🔵Play God!
Guide your fledgling sentient species (lovingly called “nuggets”) from Stone Age cave painters to star-faring explorers.
🔵Wield godly power
Command more than 15 godly powers to guide, protect — or discipline — your followers. Create devastating tornadoes, smite naughty followers with lightning bolts, or shake and sunder the very earth.
🔵Watch your Nuggets grow and thrive
Observe Nuggets' every move as they work and fight to survive.
🔵Evolve and advance through the ages
Research more than 200 technological and societal advancements.
🔵Expand your power and colonize the galaxy
Discover and colonize a galaxy of procedurally generated planets, each with unique ecosystems and challenges to conquer.
🔵Manage delicate ecosystems
Manage the delicate balance of planetary ecosystems to help nuggets thrive. Your decisions and your followers’ ' actions influence global climates and have real environmental consequences. (Try not to kill them in an ecological disaster — well, unless you want to, of course.)
🔵Delve into the deeper mystery of your existence
Unravel the layers of a deeper cosmic story that challenges your perception of who and what you are — and reveals unexpected twists!
About This Game:
The Universim is a strategy city builder game with “God” elements where you guide a civilization (Nuggets) from the Stone Age to the Space Age. Manage resources, dynamic challenges, and ensure your Nuggets can survive, thrive, and spread to the stars.
The Universim features more than 200 research perks that will help you to shape your civilization. Be as benevolent or malevolent as you like to drive nuggets to evolve, advance, and expand. (Even the best civilizations need an occasional smiting).
Every planet in The Universim is procedurally generated and offers unique characteristics and challenges, ensuring that every world and every game is unique and engaging. Ecological balance and resource management are critical to success. Nuggets have their own needs and behaviors you must attend to. Your guidance will shape how they deal with conflicts, natural disasters, alien creatures, and other civilizations. Their growth and evolution depends on you!
Screenshots
43 images
Version Information
Steam Patch Notes
Official update history
Hello Creators!
We hope you're all having a fantastic weekend. We rolled out another update yesterday, and we're excited to share the details with you. Below, you'll find a list of what we've been working on and all the fixes we've implemented. Every week, we strive to address as many issues as we can, and we're incredibly thankful to all of you for helping us by reporting those issues. With each passing week, we're receiving fewer reports of critical issues, which makes us even happier. Our goal is to resolve as many issues as possible as we move towards the next update. We had hoped to begin work on it this coming week, but unfortunately, there are still a few issues that need our attention. Once the majority of these issues are resolved and only low-level ones remain, we'll dive right into the update.
Here’s what’s been worked on:
- The cancel button on the Space Object Panel was not correctly applying its disabled status, appearing as always active.
- Fixed destroyed planets being showcased at the bottom side of the panel of the star map in some cases.
- Fixed an issue with disappearing electronic components when flying from one planet to another due to lack of storage space on a planet.
- Implemented the number of observatories counter on the Star Map UI.
- Fixed stuck clouds produced by the cloud generator.
- Fixed an issue where buildings on fire would trigger a temperature warning for the planet.
- Fixed an issue where a colonization rocket could have been sent to the same planet as a planet cracker while it was still traveling there, producing an error.
- Fixed an issue where the camera would move towards the final planet after the planet was destroyed.
- Fixed an issue that caused saving issues for the game due to nuggets killed within the UFO.
- Fixed an issue where unfinished buildings within the building panel were considered as having 100% health, therefore not correctly displaying the buildings when they were sorted based on health.
- Fixed an issue that prevented the loading of save files due to resources on the planets not being correctly calculated during loading in some cases.
- Fixed an issue that caused an error due to the evolution tower being constructed on the foreign planet. Despite having an evolution tower, the simulation system still assumed that the planet is not colonized, therefore producing an error.
- Fixed an issue where underground resources were added to the planet for the 2nd time (therefore doubling the amount of resources) and causing confusion with increased planet cracker gather time.
- Fixed an issue related to the Alien Resource Miner harvesters.
- Added a message to the Alien Resource Miner Panel for when there are no available resources.
- Added the possibility to start Space Object exploration from the simulated planets.
- Added extra functionality to the Abduction Quest "eye". Now pressing the button will cycle between UFOs and Hopkings, allowing to find all the targets easier.
If you encounter any issues, please don't hesitate to report them to us, and we'll do our best to address them promptly. The fastest and most direct way to report an issue is by joining our Discord server and leaving a message with the details in our bug-reports channel. This way, we can see it immediately and add it to our database.
We greatly appreciate your support. You're truly the best community anyone could ask for. Wishing you all a fantastic remainder of your weekend, and remember to stay safe and have fun.
Sincerely,
The Crytivo Crew
Hard to believe we’ve been in 1.0 for over a week now! We’ve been busy working on bugs, and we’re back with more hotfixes thanks to your valuable feedback.
Here’s a quick list of what’s been fixed:
- Temperature notifications will no longer be displayed on Lava/Ice planets while flying over the Volcano or Fire. The temperature notification now has a cooldown per planet, appearing for critical and pre-critical levels once every 30 minutes. With the update, the temperature notification will no longer trigger news messages and warnings on the left side of the screen
- Now, the Planet Cracker requires the correct amount of parts in order to work
- The game will no longer crash when the Foreign Planet Simulation system attempts to add dead Nuggets to the cosmodrome for transfer to another planet or trading
- Colonization rockets will no longer be mistakenly sent to the final planet to cause more issues
- Meteor strikes will now accurately calculate collisions with mountains
- A new workaround has been created for a Unity Physics system bug that causes the game to crash due to the object’s position being set to a non number
- The Foreign Simulation system will no longer reset crops on the farm while the player is away on another planet and returns later on. The system now only selects the crop when nothing is selected, otherwise it will maintain the player selected crop
- Fish will now spawn when they have water
- The final Nugget in the barn event has been successfully persuaded to join the cult, and will now complete the event, taking the barn with them
- The Foreign Planet simulation system will no longer attempt to remove non-existent builder bots and crash the game
- The Planet Cracker timer is now fixed
- Resources during the Planet Cracker collection will now no longer constantly increase
- Planet Cracker will now only show existing resources on the planet
- Planet Cracker will now continue to collect resources as expected
- The FPS on the Star Map is now improved and will no longer drop drastically
- Foreign Planet simulation system will now only take available builder bots
- Fixed a typo in the Big Bird quest and corrected an inaccurate description for the Planet Cracker in the Spanish language.
- Resolved multiple localization issues for the French language within the Mystical Box panel and Expedition quest
- The Landing Platform for the Planet Cracker will now be unloaded by the nuggets, and resources will be transferred to the warehouses (if there is available space).
- The simulation system on other planets did not produce any newborn nuggets in the first 10 minutes after the transition from one planet to another, leading to a rapid decline in the population due to the aging of existing nuggets.
Together with our amazing community, we’re fine-tuning The Universim into a stellar gaming experience for everyone! Join us on Discord, where you can chat with other members of the community, report issues, and share your experiences with the game. We’re looking forward to continuing the journey of The Universim.
If you enjoy the game, please consider leaving us a review on Steam.
Sincerely,
Crytivo Crew
https://store.steampowered.com/app/352720/The_Universim/
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It's Friday, and as the sun sets on yet another exhilarating week, we can't help but feel the excitement in the air! The Universim team extends its heartfelt gratitude to each and every one of you for your unwavering support throughout this incredible journey. It's almost been a full week since the launch, and your valuable feedback has been instrumental in refining The Universim. We've been hard at work addressing your suggestions and enhancing the overall gameplay experience. As we approach the weekend, we're thrilled to share some exciting updates with you in our latest patch notes. Thank you for being an essential part of The Universim community, and we can't wait to see you in the game with these exciting new improvements!
Here’s what’s been worked on:
- Invisible Fire ( A proper fix ). The roads under nuggets were getting too hot, burning poor nuggets.
- Warning notifications for the Hot / Cold temperatures before it becomes critical and when it is already critical.
- Hyperlube speed was extremely slow due to bug. Now it is fixed and nuggets can zoom from one end to the other with an extreme speed. Time to optimize the city.
- Fixed Planet Cracker Gather timer
- Air filters were not working properly with the Simulation system, causing the increased pollution when the player was away from the planet where it was built.
- Crash that appeared due to Alien Resource Miner building due to harvesters missing their reference in the world.
- Most of the narrator tracks were stabilized to have the same voice volume.
- Game tip controller was crashing the game when it tried to showcase the tips while simulation the planet
- During the Planet Cracker attack, the Planet Cracker position had some minor issues causing a rare error, preventing the load of the save file.
- The ForeignSim system tried to apply simulation and was failing to do it properly while trying to find a partner nugget. It was trying to grab an exile nugget as a partner for the citizen nugget, producing an error.
If you don't spot a specific issue addressed in these patch notes, fret not! We are diligently working behind the scenes to address any lingering bugs or concerns that may have slipped through the cracks. Your feedback is crucial to us, and we encourage you to keep the communication lines open. Feel free to share your experiences, report any issues, or simply join the conversation on our Discord channel. Together, we'll continue to fine-tune and enhance The Universim, ensuring a stellar gaming experience for all. Your support and engagement make this journey truly special, and we can't wait to tackle any challenges that arise with your invaluable input. See you in the universe!
Sincerely,
Crytivo Crew
Wow, it's already been a full two days since The Universim 1.0 launched, and we're super excited to see so many of you having a blast with it. Just so you know, we've been on our toes squashing bugs and smoothing out the wrinkles before and after the release. I'm here to give you the scoop on what we've tackled in these first 48 hours.
Here’s what’s been fixed
- The Big Bird Quest is now able to complete after opening or scraping the box and finishing the research progress
- The Rotating Stabilizer perk no longer locks Research
- Trading Rockets will no longer freeze mid travel
- The Tesla Quest now works as intended. Nuggola Tesla is very grateful to have someone working on his battery
- Save files will now load properly during the Abduction Nugget Quest
- Exile Event timer is no longer stuck during the invasion
- Planets on the starmap are now able to be located and are now able to be traveled to
- Upgrading all buildings all at once no longer spawns random resources from higher era tiers and preventing buildings from receiving their upgrades
- Buildings that do not belong to players will no longer show up in the buildings list
- Exploring Satellites will now provide rewards
- Engineers will no longer be arrested when trying to fix the Rehabilitation Center or Prison
- Exiting the main menu and starting a new save file will no longer crash the game
- Ministers will no longer place Oxygen Stations on planets that have enough oxygen
- The warning for not researching anything has now been tweaked, and it will only appear once every 30 minutes if the player continues not researching anything
- The missing Minister of Environment Localization string has been found
- Tips and Tutorials will now show up if they are activated
- Nuggets are now free to move about the planet and will no longer stand still until they die
- Animals will no longer walk in a straight line and vanish
- Interplanetary travel has been fixed
- Introduction and final scenes correctly showcase the selected language
Linux Users:
While we don’t have a perfect solution just yet, we do have a potential work around!
1. Right click on the game and select preference
2. Proceed to the Steam Compatibility settings
3. Select "Force the Use of a Specific Steam Play Compatibility Tool. "
4, Select Proton
5, Within the game select Borderless for the window mode.
Our team is doing their best to find a good solution for the Mac & Linux users.
A Small Note
We have seen a few issues surrounding an invisible fire that is killing Nuggets quite rapidly. One of the issues has to do with volcanoes, while the other issue has to do with the temperature and pollution levels of the planet. If the Mother Planet is highly polluted, the temperature will increase and kill your Nuggets, as 70 degrees Celsius is quite high. If the temperature has already increased, but you've lowered the pollution levels, you will need to build a terraformer to combat this issue.
The team is working on better clarification on this.
The development team is still prioritizing game breaking bugs and other issues that have been mentioned here on Steam and on Discord as well!
If you don't see your issue listed, pop over to our Discord and let us know. Our devs are right there chatting with you guys and are eager to jump on any problems ASAP.
https://discord.gg/theuniversim
A massive thanks for all the love and support you've shown. Loving the game? It'd be awesome if you could drop us a review on Steam. And hey, don't be shy about spreading the word to your buddies too!
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Hello, The Universim game community! We're here to update you on our progress as we wrap up the game's final touches. It's been a while, and we want to communicate with our fans. Here's our message:
First and foremost, thank you so much for being a part of our journey. It's been hard, it's been challenging, but we've made changes, improvements, and we're thrilled with the results. The Universim has been an incredible journey for our team. We've learned so much about game development and game communities, and we're incredibly proud of our achievements – we hope you are too.
The Universim is a truly unique game, unlike any other. It was an immensely challenging experience due to the complexity of the idea, technical limitations, and our rookie knowledge at that time. But no matter what, we kept pushing and pushing. We know it took us a while to get here, but if you ask us if we would do anything differently if we could start over, the answer would be no. We did what we could with an extremely limited budget. With a game like The Universim and its scope, you need a lot of financial support to make it happen. We managed to deliver almost all of our promises, but it took some time.
Today, we want to let you know that the game is almost complete. We're T minus 5 minutes from an epic gaming experience. Our development team has confirmed that all game systems are nearly a 'go' for launch. We've completed our final level checks, graphics are looking out-of-this-world, and the soundtrack is ready to blast off. Our game control check is complete, and player guidance is now internal. Communication channels between players and the game are crystal clear. The fun payload is secure, and we're ready to embark on this incredible gaming adventure. Strap in, gamers, and prepare for an exhilarating ride!
We're currently going through just a few final touches, addressing some areas that need balance checks, and then it's all in. The Universim will be FULLY COMPLETE. We estimate no more than 3 months of extra work before takeoff. So buckle up, Creators – it's been an amazing adventure, and we love you all. Expect a game trailer with the release date soon'ish.
Meantime, we are releasing a small update to improve some game aspects.
This small update provides Bug Fixes and improvements to the game.
Improvements:
- Lightning Strike: It now deals more damage to the Combat Units (tanks and helicopters)
- Combat Distance and Relationship with the Exiles: Previously, Exiles would attack you regardless of their relationship with you. Now, the system will consider your relationship with the Exiles in order to determine if they can attack you or not. The detection distance of Exiles was also reduced in order to prevent attacks from across the map.
- Exile Warning: A warning was added to notify the player if they are building too close to Exiles. The player can still proceed with building, but this will reduce the relationship level with Exiles, which might lead to an armed confrontation.
- Added tooltip descriptions for resources needed for the traps in the hunter’s hut panel
- Forbid the use of God powers on imprisoned Nuggets through building panels and Nugget list icons
- Forbid the use of God powers through the Nuggets list and building icons on Nuggets picked off the ground by a UFO
- Auto assignment: Changed the auto assignment system so that the town hall won't assign a new Nugget while you are manually selecting to assign a new Nugget yourself
- Hospital Telekinesis: Added the ability to drop a Nugget into the hospital. Now, dropping a Nugget into the hospital will make the Nugget a patient.
Bug Fixes:
- Twitch Integration Connection: Due to some major changes within Twitch itself, the Twitch integration stopped working for a period of time. We had to restructure some code within the game related to Twitch Integration in order to make it work for everyone.
- Exile Village Barracks and Hangars: They contributed to overall happiness and crime. This is fixed and no longer contributes or interferes with the player.
- Riots: An error was happening when rioting Nuggets were unable to find valid targets
- Sarlacc Error: Certain situations where the Nugget was being exiled or was dying and the Sarlacc grabbed this Nugget that exact second
- Mail Delivery Quest: Sometimes, mailboxes would spawn near Exiles.
- Cloud Saves: Some people experienced issues with cloud saves. This was due to the limited space provided by Steam for save files on the cloud. Now, the system will check for the oldest files on the cloud and overwrite them with the new ones. Therefore, the cloud will keep only relevant and the latest save files. All of your local save files will still be available.
- Collapsing certain buildings into builder bots would result in an error. This is no longer the case.
- Faith: In certain conditions, while traveling between planets, the Creator power generation was failing to update correctly
- Drones in Hangar and Barracks: Added a system that prevents drones from being assigned to military buildings
- Builder Bot Construction Site: Ensured that builder bots will cancel their building if their construction site was removed/destroyed
Over and out!
Crytivo Crew
https://store.steampowered.com/app/352720/The_Universim/
Today we're extremely excited to Announce our Partnership with Netflix and Illumination. Watch all Episodes of Nuggets the Movie today only!
Join Discussion Here
Current Release
Build 16850856
Uploaded Jul 30, 2026
System Requirements
How to Install
The Universim.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
Needed when extracting (WinRAR / 7-Zip) — not a site login.
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View AllDownload The Universim for PC with a direct link or via torrent. Get the full version of The Universim for free. The Universim is a Indie released by Crytivo.