About the Game
WHAT WOULD YOU DO WITH THE POWER?
🔵Play God!
Guide your fledgling sentient species (lovingly called “nuggets”) from Stone Age cave painters to star-faring explorers.
🔵Wield godly power
Command more than 15 godly powers to guide, protect — or discipline — your followers. Create devastating tornadoes, smite naughty followers with lightning bolts, or shake and sunder the very earth.
🔵Watch your Nuggets grow and thrive
Observe Nuggets' every move as they work and fight to survive.
🔵Evolve and advance through the ages
Research more than 200 technological and societal advancements.
🔵Expand your power and colonize the galaxy
Discover and colonize a galaxy of procedurally generated planets, each with unique ecosystems and challenges to conquer.
🔵Manage delicate ecosystems
Manage the delicate balance of planetary ecosystems to help nuggets thrive. Your decisions and your followers’ ' actions influence global climates and have real environmental consequences. (Try not to kill them in an ecological disaster — well, unless you want to, of course.)
🔵Delve into the deeper mystery of your existence
Unravel the layers of a deeper cosmic story that challenges your perception of who and what you are — and reveals unexpected twists!
About This Game:
The Universim is a strategy city builder game with “God” elements where you guide a civilization (Nuggets) from the Stone Age to the Space Age. Manage resources, dynamic challenges, and ensure your Nuggets can survive, thrive, and spread to the stars.
The Universim features more than 200 research perks that will help you to shape your civilization. Be as benevolent or malevolent as you like to drive nuggets to evolve, advance, and expand. (Even the best civilizations need an occasional smiting).
Every planet in The Universim is procedurally generated and offers unique characteristics and challenges, ensuring that every world and every game is unique and engaging. Ecological balance and resource management are critical to success. Nuggets have their own needs and behaviors you must attend to. Your guidance will shape how they deal with conflicts, natural disasters, alien creatures, and other civilizations. Their growth and evolution depends on you!
Screenshots
43 images
Version Information
Steam Patch Notes
Official update history
Hello, Creators!
We’re excited to bring you another update for The Universim, filled with some fresh features, expanded modding capabilities, and improvements to enhance your experience. As always, thank you for your continued feedback and support - it’s at the core of everything we do. Let’s take a look at what’s new in this update!
Expanded Modding:
MinesExpand your civilizations’ capabilities with Mines, a new addition to the building modding system. Create functional structures for resource extraction and integrate them seamlessly into your worlds.
Custom Resources Mods
Custom resources are here! Design unique resources that can be gathered, processed, and used to transform gameplay. Whether you’re adding rare materials or creating complex production chains, the possibilities are endless.
We’re eager to see what inventive ideas you bring to life using these expanded modding features.
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Our goal with mods is to gradually expand their functionality until you can create your own planets with the resources you want, providing you with fresh gameplay possibilities. We’ve seen a good influx of people trying previous mods, and our aim is to make their creation as easy as possible.
Our next objective for the mods is to add additional building types, similar to what we introduced in this update. Additionally, we plan to start developing a packaging system that will allow you to combine multiple standalone mods into one cohesive mod package. For example, this could include creating a new building to produce or extract your custom resource and transforming it in another factory building. This way, you won’t need to download three separate mods; instead, you’ll be able to access everything through a single package.
New Experimental Building:
The CauldronThe Cauldron is an experimental new building that allows your Nuggets to brew powerful potions, enhancing various aspects of your civilization, such as productivity and happiness. This unique structure heavily relies on your god powers and direct player actions, making it an interactive and immersive experience.
Use your creator powers to interact with the building itself - grow crops on its balcony, pick them, and drop them into the cauldron to brew potions. You can even stoke the fire using bellows to increase the brewing speed, creating a dynamic and engaging process, much like crafting your own magical concoctions.
This addition includes a questline to guide you through its features. Your ambitious Apothecary has accidentally created a cauldron too large for Nuggets to handle alone. Now it’s up to you to assist with gathering ingredients, brewing your first potion, and uncovering its unique effects. What will you create? The possibilities are endless!
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Minister System Fixes
We’ve made significant improvements to the Minister system to address longstanding issues with resource allocation and building management. Ministers will now focus on balanced development and resource efficiency.
Fixes include:
- Prevented overbuilding of identical structures.
- Ministers of Environment and Space now operate efficiently when players are on other planets.
- Enhanced UI with a larger Remove Minister button and added a confirmation prompt for unassigning ministers.
A Glimpse Ahead:
Creator Mode & Electric Flying CarsWe know how much many of you have missed Creator Mode, and we’re happy to share that progress is being made to bring it back. This feature requires deep integration with current systems to align with gameplay, so while it isn’t ready just yet, rest assured that it’s on the horizon.
We’re also exploring Electric Flying Cars. This popular request is under active development, and we’re planning to reintroduce it within the next 1–2 patches. Stay tuned for more updates!
Improvements and Bug Fixes
We’ve been hard at work improving performance and addressing bugs to ensure a smoother experience:
- Improved mod synchronization for seamless integration of new resources and buildings.
- Optimized performance within the modding screen to handle large-scale mods more efficiently.
- Added page numbers to the construction selection menu’s page switcher for better navigation.
- Improved "no free workers" notifications, ensuring they only appear when relevant.
Bug Fixes:
Fixed: Nuggets getting stuck during certain interactions with buildings.
Fixed: Localization issues in several tooltips and UI elements.
Fixed: Resource extraction continuing after depletion in specific cases.
Fixed: Optimization for ministerial AI in larger civilizations.
Fixed: Visual jitter in building animations and other graphical inconsistencies.
As always, we are incredibly grateful for our community’s passion and creativity. Your feedback drives us to continuously improve and expand The Universim, and we can’t wait to see how you use these new tools and features.
Join us on Discord to share your thoughts and creations, and stay tuned for more updates as we continue shaping the future of The Universim together.
Sincerely,
The Crytivo Crew
https://store.steampowered.com/app/352720/The_Universim/
Greetings, mighty creators of infinite Universims!
Making worlds is a true adventure! And, as it happens on adventures, sometimes the heroes need to rest and regain their strength on some peaceful, faraway planet. After we released TU 1.0, our dev team needed just such a rest - for it's been a perilous journey! But then, on one tranquil day, as we were farming and decorating our cottages, we again felt the call of the deep space. So, we restarted our engines and gathered around our spaceship's command table, planning our next course.
Infinite space means infinite possibilities. Which way do we set sail this time? Before, we had a single goal - the release. With that great quest done, the possibilities before us are practically endless. What better time than now for you, our fantastic community, to take part in steering this project! This is why today's release is all about giving power to the players!
MODDING
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Many nights were spent before the glowing screen. Many cups of strong coffee were drunk. Still, we fought on. Today, we are proud to announce that we have found a way to add modding to The Universim!
This was truly a monumental task. Many moons ago, as we were writing the first lines of code that would become TU, we could only dream of something like modding! Suffice to say, the codebase lacked any support for this type of thing. Still, if we are going to do it, we are going to do it right.
We do this for you, our community, first and foremost. It's hard to overemphasize how much your opinion means to our team - and this is why we decided to release modding in parts, after each release, listening to your feedback and adjusting our course. This will allow us to consider the different points of view in between releases and truly make this project community-driven, as is our dream.
That dream is also why we took additional time ensuring that everything related to modding can be done completely in-game: Through our familiar, standard UI. We want modding to be an integral part of the experience, that almost anyone out there, in our great community, can do - regardless of your programming or technical knowledge!
MODDING, CHAPTER I - FACTORIES
Today, we release the first chapter of Modding: Custom Factories. As we finished the main system for adding custom content through in-game UI, the first thing we thought of were factories. This is the building type that has more effect on gameplay than any other. Plus, factories are also easy to test, with clear parameters and straightforward functionality. Overall, they appear as the best choice for the first iteration of modding. They will allow us to get the best idea of how you, as the players, are going to use the system - and how we should proceed in the next chapter of this quest! Which we'll start right after this release.
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MODDING, CONTINUATION
Keep in mind, though, that the most thorny part of the road is behind us. The modding system is already in the game, and the next chapter will take much less time than the first - for which we had to add an entirely new system! Now we just need to choose the direction, prepare the UI and the basic functionality, and test.
CREATOR PANEL
In our ongoing mission to empower players as the true rulers of their own universes, we are excited to unveil new functionality that was previously reserved for only the most seasoned developers! Introducing the Creator Panel, a powerful tool that grants you unlimited resources and a limitless workforce to elevate your civilization to unprecedented heights. With this tool, you'll command armies of drones, unleash hordes of UFOs, and wield all the powers a Creator could dream of.
Creator Panel activated within the Game sections of the settings.
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But beware, for with great power comes great responsibility. The Creator Panel allows you to shape your civilization according to your grand vision, but it also gives you the ability to destroy it. This tool is designed for the most experienced players who truly understand the consequences of wielding such immense power.
Warning:
Utilizing these tools with extreme values can lead to unintended issues within your game. We strongly advise using them with caution. The power to create and destroy is now in your hands—handle it wisely!How to Find and Install Mods from the Community
To discover and install mods created by the community, follow these steps:
- Visit the Steam Workshop: Go to the Steam Workshop for The Universim. Here, you can browse all available mods.
- Subscribe to a Mod: When you find a mod you like, click the Subscribe button. This will add the mod to your Steam account.
- Start the Game: Launch The Universim.
- Access the Mods Menu: Click on the Mods button from the main menu.
- Synchronize Your Mods: In the first tab of the Mods menu, click the Synchronize button. This will update the list with all the mods you’ve subscribed to on the Steam Workshop.
- Enable Mods: Toggle the mods you want to activate, then start a new game.
Important Notes:
Mods will not be added to existing save files.
If you remove a mod from your system, you will not be able to load a saved game that relies on that mod.
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Bug Fixes and Improvements:
- Fixed an issue where Builder Bot transportation requests were not prioritized over regular transportation requests.
- Fixed an issue where reserved spots by drones were not properly released when the drones were destroyed.
- Fixed the Infection Achievement, which can now be completed as intended.
- Made numerous localization fixes.
- Addressed a star map issue on Macs with M chips. This was one of the most bizarre issues we’ve ever encountered. Due to computational differences between Intel chips on older Macs, Windows machines, and technically all other platforms, a specific calculation on Macs with M chips was not being processed correctly. As a result, the camera's position was always set to 0, rather than incrementing over time for smooth movement. This issue was caused by architectural differences in how computations are handled on Macs with Apple Silicon. We have implemented a workaround, but it’s uncertain if other computational issues may arise on Macs with M chips.
Thank you, mighty creators, for your unwavering support and patience as we continue to shape the universe of The Universim together. Your passion and feedback drive our efforts, and we couldn’t have come this far without you. We are excited to see the amazing worlds and creations you will bring to life with these new tools and features. Please share your thoughts and feedback on our https://discord.gg/theuniversim so we can keep refining and improving the game based on your valuable insights. Let’s continue this journey together into the infinite possibilities of the cosmos!
Sincerely,
Crytivo Crew
https://store.steampowered.com/app/352720/The_Universim/
Today, we released a new patch with some improvements and fixes. This patch addresses several localization issues as well as crashes that were reported to us. We are also happy to announce that Macs with M chips should no longer see a broken main menu. The issue was related to a Unity bug and our system not cooperating well with each other.
As we move forward, we are encountering more edge case issues and fewer bugs that affect everyone. With this in mind, we are moving towards improvements and balance for the game based on the feedback we received on Steam and in our Discord channels. As we progress with this update, we will keep you informed about the estimated release dates. Currently, it is a bit early to provide specific dates.
We will continue to iron out bugs and address any issues that arise as quickly as possible.
Now, let's review what was fixed in this patch:
- Fixed an issue where nuggets created by the simulation system do not trigger believer news messages in some cases.
- Fixed an issue where trading shuttles without valid resource count maps caused crashes.
- Fixed incorrect localization for Resource Management.
- Fixed missing localization for the Planet Cracker Laser and Stomp.
- Added localization to the Cosmodrome Panel and Evo Tower Rocket Panel.
- Fixed collapsed Planet Cracker Relaunch Localization.
- Fixed localization for the Sent Planet Cracker "Yes / No" buttons.
- Fixed localization for the Oil Extractor Panel.
- Fixed localization for the Space Box Research Progress.
- Fixed localization for Warehouse Storage.
- Fixed duplicated planet names by implementing a system for generating unique planet names based on their coordinates.
- Fixed an issue where the road system was not correctly created on the planet where the Planet Cracker was sent.
- Fixed a bug that occurred when tanks would shoot the Planet Cracker, causing explosion effects to break and be displayed in the incorrect position.
- Drastically improved the performance of tanks, helicopters, and combat, achieving a 30+ fps gain during encounters.
- Fixed an issue with Mac's M chips at game start.
- Added a warning for when trying to assign all available workers.
- Adjusted logic to ensure that the Cracker arrival message doesn't appear on unrelated planet panels.
- Added notification when the settlement has no free workers to assign to general buildings.
- Added functionality to rename planets through the Star Map Panel.
We hope you have a wonderful start to the week!
If you encounter any issues in the game, don’t hesitate to drop us a message on our Discord in the #bug-channel.
If you enjoy the game, please consider leaving us a review.
Thank you for being an awesome community.
https://store.steampowered.com/app/352720/The_Universim/
Current Release
v0.1.58.42030
Uploaded Sep 30, 2023
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How to Install
The Universim.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
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2.2 GB
v0.1.58.42030
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View AllDownload The Universim for PC with a direct link or via torrent. Get the full version of The Universim for free. The Universim is a Indie released by Crytivo.