About the Game
Break free of the grid in Town to City: a cozy city builder that invites you to create a beautiful and bustling community.
Freely place houses, shops, and amenities and natural elements to delight your residents and encourage new families to move in. As your population grows, so can your ambitions: create multiple towns that can grow alone or thrive together, helping the whole region develop and prosper.
In story or sandbox mode, you're free to build at your own pace, placing each flower bed with pixel precision, or prioritise growing your economy and developing your town into a thriving city.
Shape Your City
Truly grid-less building sets you free to lay out your town however you like. Plan out carefully ordered rows of houses and city districts, or grow outwards organically with residences, amenities, parks and plazas connected by winding streets and alleys.
Unleash Your Creativity
Beautify your settlement to your heart's content with a plethora of customisation options. Set up lighting, plant flowers and wooded parks, and decorate houses and buildings to complement or contrast. With gorgeous voxel graphics as a base, it's easy to create something beautiful that you'll want to capture with the in-game photo mode.
Nurture Your Community
As your town flourishes, you’ll need to meet the needs of your growing population. Provide amenities that will cater for everyone – from workers to artisans and the bourgeoisie – alongside specific requests by individual residents. Get to know each person as they arrive in town and watch them settle down to form new families in the homes you built for them.
Grow Your Economy
Assign workers to jobs, research new buildings and decorations, and boost your sleepy settlement into a bustling centre of commerce. As you expand beyond the bounds of your first town, you'll pursue new developments in farming and tourism by building new towns, all connected by trade and travel routes.
Key Features
- Full campaign and sandbox modes
- Truly grid-less city building tools
- Town and citizen management
- Rich customisation
- Research trees
- Photo mode
- Beautiful voxel art style
- Relaxing soundtrack
Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
Greetings, Citizens!
We have released update v1.0.3 🌸
You can read the full changelog below:
Optimization:
Optimization to the way the game calculates building connections and walking destinations for inhabitants
Optimization to the way the game loads and stores save data throughout gameplay
Optimization to the hotel route creation process
Tourism:
Hotels now display from which city the bourgeoisie occupying guest spots are coming
Updated all hotel routes to have a slightly longer maximum length
Updated "marketplace stroll" route to also accept nature decorations
Updated the "Rocemareé is now open" message to appear even if tutorials are disabled
Updated the route creation process with more visual and auditory feedback
Added additional explanation on how to make bourgeoisie employable in the tutorial pop-up on first interacting with Art Atelier or Departments
Adjusted tourism tutorial to give more guidance after researching and placing the hotel
Adjusted texts in UI and tooltips for better clarity based on player feedback
Bugfixes:
Fixed a rare crash that sometimes happened after placing the art atelier and then going to place a different building
Fixed that in some cases sandbox saves would become unloadable from the main menu
Fixed that using undo/redo or using the water tool could cause water variations of decorations to revert to their normal land shapes
Fixed that game would sometimes display a notification you can research an item when there were no available items for research
Fixed that researching specific tourism research menu items would increase maximum amount of farm points you can store
Fixed that if you moved bourgeoisie to a lower class residence they would not free up their guest spots at a hotel
Fixed that 'Build Mayor's Home' notification failed to appear when playing on the Rocemarée map
Fixed that the tourism tutorial could sometimes spawn in other maps
Fixed that the game would display the "Welcome to Rocemarée" postcard when starting a sandbox game with the 'Unlock Everything' option enabled
Fixed that the game would get stuck on the 'Edit routes' tutorial pop-up if you closed the buildings menu during the tutorial
Fixed that sometimes a valid route point could show the invalid tooltip
Fixed that sound effects were missing on the expansion animation of hotels
Fixed that a building or monument could stay highlighted when player changed the current route's theme to one that only has a decoration requirement
Fixed that the city select button in the world map showed number of all requests completed in campaign, instead of just the requests completed in that city
Fixed that when loading a save with hotels there was a small chance all hotel workers would be fired upon loading
Fixed that in some cases hotel employees were not getting fired when hotel route score went below the required amount.
Fixed that within the world map any tourists in your towns would be counted towards the 'pets adopted' statistic
Note:
Game optimization remains a continuous focus for our development team. We are committed to delivering performance improvements with each upcoming update.
We hope you enjoy playing!
[dynamiclink href="https://store.steampowered.com/app/3115220/Town_to_City/"]
Greetings, Citizens!
We hope you have been enjoying Town to City 1.0 so far! As always, your support has been incredible, and we truly appreciate it.
All of your bugs and feedback have been truly helpful to us, so without further ado - here are the latest patch notes for our recent update!
v1.0.2
- Fixed that the art atelier tab wouldn't unlock if you first opened the research menu from the bottom right panel instead of the top right menu button after placing the art atelier
- Fixed that art atelier items would automatically appear in the build menu without unlocking them in the research menu upon assigning the correct amount of bourgeoisie workers
- Fixed decoration snapping points of the Grand Hotel
- Fixed missing inhabitant interaction animations for the Art Atelier, Grand Hotel and various beach decorations
- Fixed red spot on white flower patches
- Fixed that the bell animation appears stuttering when viewing the 'Cathedral' and 'Chapel' buildings from far away
- Fixed that route points for hotel routes could be placed out of bounds, on cliff, farm fields, bridges, water and buildings
- Fixed that route points for hotel routes would sometimes get duplicated
- Fixed that the '+' button to create a first route point would sometimes not appear after having manually deleted all points on a route
- Fixed that the route start point failed to move when the player moved any hotel building to another location
- Fixed that bourgeoisie residents in "Belvau" could be tourists in their own city in campaign, blocking other city residents from having a chance at those destinations
- Fixed that the hotel tab from the commerce build menu wouldn't be available in sandbox mode
- Fixed that 'editing routes' input helper overlaps with decoration categories when player opens the decorations menu
- Fixed 'Can be placed on water' text overlaps with the 'avg pts' text in the shoreline paradise route theme menu
- Fixed that the requirement bar’s progress didn't update after opening another route theme menu with the same requirement
- Fixed some texts going outside of their designated areas in various languages
- Fixed that in some situations the 'Others' guest count could display a negative value when the player removed workers from any hotels
- Fixed 'Add a Route' button failed to highlight when player hovers cursor over it in the 'Hotel' menu
- Fixed that the 'Yes' option failed to function when the player selects 'Save' and then 'Cancel' during the 'load game' process
- Fixed that it would started a new game on loading a sandbox save while in campaign mode and vice versa
- Removed the "You already have a building of this type" hint from hotels
- Added that Farm and tourist related research items are now counted towards the "You can research a new item" notification
- Added extra visual feedback to expanding the size of a hotel
- Added icons to points that are unreachable on the route
- Added that hotels now display the "add worker" icon in the world on top of the building
- Added additional checks to when requests can arrive at the mayor's home to prevent cases of requests spawning that the player has no way of completing
- Added audio to placing and deleting route points
- Updated the balance of all art atelier unlockable decorations
https://store.steampowered.com/app/3115220/Town_to_City/
Keep up to date with all things Galaxy Grove in the Discord!
{STEAM_CLAN_IMAGE}/45467811/80b33daded427cce0d420e0ee0f51d68eb115bb5.gif
{STEAM_CLAN_IMAGE}/41250025/bb7e23a1085b28d25df050902e1e02b960917525.png{STEAM_CLAN_IMAGE}/41250025/53a9f2fcd1bf24f4e1735dbc90b248bd39572da1.png{STEAM_CLAN_IMAGE}/41250025/1e551f92a20d174c14f449ebd6ef769c2f8de0af.png
Greetings, Citizens!
We hope you have been enjoying Town to City 1.0 so far! As always, your support has been incredible, and we truly appreciate it.
All of your bugs and feedback have been truly helpful to us, so without further ado - here are the latest patch notes for our recent update!
v1.0.2
- Fixed that the art atelier tab wouldn't unlock if you first opened the research menu from the bottom right panel instead of the top right menu button after placing the art atelier
- Fixed that art atelier items would automatically appear in the build menu without unlocking them in the research menu upon assigning the correct amount of bourgeoisie workers
- Fixed decoration snapping points of the Grand Hotel
- Fixed missing inhabitant interaction animations for the Art Atelier, Grand Hotel and various beach decorations
- Fixed red spot on white flower patches
- Fixed that the bell animation appears stuttering when viewing the 'Cathedral' and 'Chapel' buildings from far away
- Fixed that route points for hotel routes could be placed out of bounds, on cliff, farm fields, bridges, water and buildings
- Fixed that route points for hotel routes would sometimes get duplicated
- Fixed that the '+' button to create a first route point would sometimes not appear after having manually deleted all points on a route
- Fixed that the route start point failed to move when the player moved any hotel building to another location
- Fixed that bourgeoisie residents in "Belvau" could be tourists in their own city in campaign, blocking other city residents from having a chance at those destinations
- Fixed that the hotel tab from the commerce build menu wouldn't be available in sandbox mode
- Fixed that 'editing routes' input helper overlaps with decoration categories when player opens the decorations menu
- Fixed 'Can be placed on water' text overlaps with the 'avg pts' text in the shoreline paradise route theme menu
- Fixed that the requirement bar’s progress didn't update after opening another route theme menu with the same requirement
- Fixed some texts going outside of their designated areas in various languages
- Fixed that in some situations the 'Others' guest count could display a negative value when the player removed workers from any hotels
- Fixed 'Add a Route' button failed to highlight when player hovers cursor over it in the 'Hotel' menu
- Fixed that the 'Yes' option failed to function when the player selects 'Save' and then 'Cancel' during the 'load game' process
- Fixed that it would started a new game on loading a sandbox save while in campaign mode and vice versa
- Removed the "You already have a building of this type" hint from hotels
- Added that Farm and tourist related research items are now counted towards the "You can research a new item" notification
- Added extra visual feedback to expanding the size of a hotel
- Added icons to points that are unreachable on the route
- Added that hotels now display the "add worker" icon in the world on top of the building
- Added additional checks to when requests can arrive at the mayor's home to prevent cases of requests spawning that the player has no way of completing
- Added audio to placing and deleting route points
- Updated the balance of all art atelier unlockable decorations
https://store.steampowered.com/app/3115220/Town_to_City/
Keep up to date with all things Galaxy Grove in the Discord!
{STEAM_CLAN_IMAGE}/45467811/80b33daded427cce0d420e0ee0f51d68eb115bb5.gif
{STEAM_CLAN_IMAGE}/41250025/bb7e23a1085b28d25df050902e1e02b960917525.png{STEAM_CLAN_IMAGE}/41250025/53a9f2fcd1bf24f4e1735dbc90b248bd39572da1.png{STEAM_CLAN_IMAGE}/41250025/1e551f92a20d174c14f449ebd6ef769c2f8de0af.png
Greetings, Citizens!
The time has come…
🏡 Town to City 1.0 is OUT NOW! 🏡
From celebrating the changing seasons to bringing furry friends to your townsfolk, to reshaping the land itself… we truly cannot thank you enough for all of your support throughout the early access period. Your feedback has been crucial to shaping the game!
{STEAM_CLAN_IMAGE}/45467811/cbd6230505690e868961e171ad99ca063131d2fc.png
In Town to City 1.0, you can experience a brand new map, plan tourist routes, enjoy new buildings and quests, and more!
Town to City is a cozy city builder with a unique voxel art style, where you start with just a train station and an empty plot of land. Customize your town with a variety of buildings and decorations inspired by 19th century Mediterranean architecture, complete tasks from the townsfolk to raise happiness, and nurture your humble town into a bustling city.
{STEAM_CLAN_IMAGE}/45467811/552954faf208c2877e041fbf04237491d7d0e6ed.png
What’s New in 1.0?
- A new campaign map, Rocemarée! Featuring two monumental ruins and three hotels for tourists.
- Ability to design various types of scenic routes for tourists
- Lighthouse and Obelisk monuments
- 11 new requests
- New house designs
- Late-game Bourgeoisie mechanics, including tourism, working in the town hall, and unlocking super fancy decorations at the new Art Atelier building
- New beach-themed decorations
What’s to Come?
Don’t worry, this isn’t the end! We’ll be making more updates past 1.0, taking your feedback into account. Check out our updated roadmap below:
{STEAM_CLAN_IMAGE}/45467811/4f41f9dc06e4782638b98727ab33fe5973968fad.png
If you’re enjoying Town to City, we’d really appreciate it if you could take the time to leave us a review, as we’ll be gathering feedback from reviews over the next few weeks!
For those of you that are new around here, welcome. For those of you returning, welcome home. We can’t wait to see the world you’ll build!
Play Town to City now:
https://store.steampowered.com/app/3115220/Town_to_City/
Keep up to date with all things Galaxy Grove in the Discord!
{STEAM_CLAN_IMAGE}/45467811/80b33daded427cce0d420e0ee0f51d68eb115bb5.gif
{STEAM_CLAN_IMAGE}/41250025/bb7e23a1085b28d25df050902e1e02b960917525.png{STEAM_CLAN_IMAGE}/41250025/53a9f2fcd1bf24f4e1735dbc90b248bd39572da1.png{STEAM_CLAN_IMAGE}/41250025/1e551f92a20d174c14f449ebd6ef769c2f8de0af.png
Greetings, Citizens!
There’s nothing like enjoying the first signs of spring…
🌸We’re thrilled to announce that our Cherry Blossom Update is OUT NOW🌸
[img src="{STEAM_CLAN_IMAGE}/45467811/a65f4364d23b8fcf403730cf196dc3e8ed6ab460.png"]
Adorn your town with beautiful sakura! Keep reading to see what’s been added to this new update…
Patch Notes:
New content:
Cherry blossom decorations pack:
Single bamboo
Bamboo patch
Red wooden bridge
White stone arch
White stone wall
Stone lantern
Cherry blossom
Large cherry blossom
Cherry blossom ground paint
CPU performance improvements:
We've made changes and improvements across the board that significantly improves CPU performance. Especially for bigger cities, this should feel noticeable.
Part of our optimization approach was upgrading to a custom version of Unreal Engine 5.7 and doing engine optimizations.
Bugfixes:
Fixed that the bourgeoisie could work at the research center if you upgraded a house with artisans who were already working there.
Fixed the carousel switchers in the settings menu, which did not line up in the center with other settings entries.
Fixed that the second length variation of the dark wood bridge had the same icon as the first variation.
Placing a building on farmland now accurately removes the farmland. Previously, it was only hidden, allowing the player to go above the assigned farmland limit by painting extra land and then removing the building.
Thank you so much for your continued support of Town to City - we hope you enjoy the new update and look forward to seeing your creations!
[dynamiclink href="https://store.steampowered.com/app/3115220/Town_to_City/"]
Greetings, citizens!
We are so glad to see how much you’ve been enjoying the new update! We have been collecting your bugs & feedback, and are pleased to release this small update.
Keep reading for the patch notes!
V.9321
- Fixed buildings from being able to snap to the sides of bridges
- Fixed issues with the size of brushes when using the dithering setting
- Fixed that decorations now have the correct position at the cursor when dragging over water
- Fixed that cats glitch around in the original position of a house when trying to move it
- Fixed that pets all had their default size, instead of the random modifier
- Fixed that undo/redo didn't properly update heights of buildings terrain filling to the new height
- Fixed possibility to place bridges through steep terrain mountains
- Fixed issue with fence posts not being able to be curved or moved when on terraformed terrain
- Fixed that bridges wouldn’t move up or down when terraforming the land they’re on
- Fixed that moving buildings would not always properly update their position in the code
Thank you so much for your continued support of Town to City throughout this Early Access period!
https://store.steampowered.com/app/3115220/Town_to_City/
Keep up to date with all things Galaxy Grove in the Discord!
{STEAM_CLAN_IMAGE}/45467811/80b33daded427cce0d420e0ee0f51d68eb115bb5.gif
{STEAM_CLAN_IMAGE}/41250025/bb7e23a1085b28d25df050902e1e02b960917525.png{STEAM_CLAN_IMAGE}/41250025/53a9f2fcd1bf24f4e1735dbc90b248bd39572da1.png{STEAM_CLAN_IMAGE}/41250025/1e551f92a20d174c14f449ebd6ef769c2f8de0af.png
Greetings, Citizens!
Looking to raise your town to new heights?
We are thrilled to announce that our Terraforming Update is now LIVE! ⛰️
{STEAM_CLAN_IMAGE}/45467811/a74379153f0f07bd1a8db6e6066f12b9183e5350.jpg
The team have been working incredibly hard on this update, and truly wanted to incorporate as many suggestions as they could! In October we asked the community what they wanted most. These were the top 4 Community Requests, which were all incorporated into this major update:
{STEAM_CLAN_IMAGE}/45467811/10dc37d66f86e42d2715a32d3c7bfd98ab7ab545.jpg
We have loved hearing your feedback over the early access period, and have listened to what you would like to see included in Town to City! So without further ado, here is what you can see in our newest update:
Version 9253
New Content:
Added New Map to Sandbox Mode: Lissay
Added Terraforming (found in Belvau research menu)
- Add water
- Remove water
- Raise terrain
- Lower terrain
- Smooth terrain
- flatten terrain
Added Bridges (found in Belvau research menu)
- Light wood bridge
- Dark wood bridge
- Stone bridge
- Stone arched bridge
- Metal bridge
Added New Bridge Themed Decorations (found in Belvau research menu)
- Light wood streetlight
- Dark wood streetlight
- Stone streetlight
Added New Playground Themed Decorations (found in park decorations pack)
- Swing
- Tree swing
- Roundabout
- Tumbling bars
Quality of Life Improvements:
- Added redo/undo for all brushing
- Added new decoration filter menu
- Added ability to visually change the station to a previously unlocked version
- Added ability to swap house colors after having placed the house
- Added continuous demolish feature
- Added disable collision options for building placement
- Added demolish blocking decorations option for building placement
- Added ignore placement restrictions option for building placement
- Added a transformation gizmo to the game for tweaking decorations
- Added a hotkey for increasing and decreasing brush size
- Added the ability to adjust the lighting in photo mode
- Added the ability to adjust the lighting during gameplay
- Added that fish can now jump from all water sources
- Added warning in the upgrade class of house tooltip stating that all decorations will be removed
- Updated the camera system to work better with height differences
- Renamed some decorations for better consistency in relation to the search menu
- Updated the inhabitant pop-up for better readability
- Raised the spawn rate of geese in the animal shelter
- Raised the spawn rate of the allergic to camels trait
Accessibility
- Added a tooltip to the variation buttons of color based variations in the build menu
- Added a high contrast roads setting which increases the contrast for better readability
- Added a replace color gradients with icons setting which does away with the red/green gradients in the happiness breakdown and replaces it with icons
- Updated settings menu section selection buttons for better readability
Bug Fixes:
- Fixed that unlocking geese in the research menu would increase warehouse production per worker
- Fixed you could sometimes still brush crops after closing the farm tab
- Fixed incorrect text for "Grape" in the "Edit Farm" menu
- Fixed that inhabitants would sometimes get stuck at their doors
- Fixed that the Encyclopedia menu wouldn't always respond to a single click
- Fixed that upgrading a house in class with the upgrade class tool did not bulldoze all decorations.
- Fixed that animal bushes did not count as bushes placed in some requests
- Removed the mention of the big bell in the metal decorations pack, as it doesn't exist in-game
Thank you so much for your continued support of Town to City - we hope you enjoy the new update and look forward to seeing your creations!
https://store.steampowered.com/app/3115220/Town_to_City/
{STEAM_CLAN_IMAGE}/41250025/bb7e23a1085b28d25df050902e1e02b960917525.png{STEAM_CLAN_IMAGE}/41250025/53a9f2fcd1bf24f4e1735dbc90b248bd39572da1.png{STEAM_CLAN_IMAGE}/41250025/1e551f92a20d174c14f449ebd6ef769c2f8de0af.png
Greetings, Citizens!
We hope you have been enjoying Town to City 1.0 so far! As always, your support has been incredible, and we truly appreciate it.
All of your bugs and feedback have been truly helpful to us, so without further ado - here are the latest patch notes for our recent update!
v1.0.2
- Fixed that the art atelier tab wouldn't unlock if you first opened the research menu from the bottom right panel instead of the top right menu button after placing the art atelier
- Fixed that art atelier items would automatically appear in the build menu without unlocking them in the research menu upon assigning the correct amount of bourgeoisie workers
- Fixed decoration snapping points of the Grand Hotel
- Fixed missing inhabitant interaction animations for the Art Atelier, Grand Hotel and various beach decorations
- Fixed red spot on white flower patches
- Fixed that the bell animation appears stuttering when viewing the 'Cathedral' and 'Chapel' buildings from far away
- Fixed that route points for hotel routes could be placed out of bounds, on cliff, farm fields, bridges, water and buildings
- Fixed that route points for hotel routes would sometimes get duplicated
- Fixed that the '+' button to create a first route point would sometimes not appear after having manually deleted all points on a route
- Fixed that the route start point failed to move when the player moved any hotel building to another location
- Fixed that bourgeoisie residents in "Belvau" could be tourists in their own city in campaign, blocking other city residents from having a chance at those destinations
- Fixed that the hotel tab from the commerce build menu wouldn't be available in sandbox mode
- Fixed that 'editing routes' input helper overlaps with decoration categories when player opens the decorations menu
- Fixed 'Can be placed on water' text overlaps with the 'avg pts' text in the shoreline paradise route theme menu
- Fixed that the requirement bar’s progress didn't update after opening another route theme menu with the same requirement
- Fixed some texts going outside of their designated areas in various languages
- Fixed that in some situations the 'Others' guest count could display a negative value when the player removed workers from any hotels
- Fixed 'Add a Route' button failed to highlight when player hovers cursor over it in the 'Hotel' menu
- Fixed that the 'Yes' option failed to function when the player selects 'Save' and then 'Cancel' during the 'load game' process
- Fixed that it would started a new game on loading a sandbox save while in campaign mode and vice versa
- Removed the "You already have a building of this type" hint from hotels
- Added that Farm and tourist related research items are now counted towards the "You can research a new item" notification
- Added extra visual feedback to expanding the size of a hotel
- Added icons to points that are unreachable on the route
- Added that hotels now display the "add worker" icon in the world on top of the building
- Added additional checks to when requests can arrive at the mayor's home to prevent cases of requests spawning that the player has no way of completing
- Added audio to placing and deleting route points
- Updated the balance of all art atelier unlockable decorations
https://store.steampowered.com/app/3115220/Town_to_City/
Keep up to date with all things Galaxy Grove in the Discord!
{STEAM_CLAN_IMAGE}/45467811/80b33daded427cce0d420e0ee0f51d68eb115bb5.gif
{STEAM_CLAN_IMAGE}/41250025/bb7e23a1085b28d25df050902e1e02b960917525.png{STEAM_CLAN_IMAGE}/41250025/53a9f2fcd1bf24f4e1735dbc90b248bd39572da1.png{STEAM_CLAN_IMAGE}/41250025/1e551f92a20d174c14f449ebd6ef769c2f8de0af.png
Greetings, citizens,
It is time to sprinkle some festive cheer!
❄️ We are excited to announce that our Winter Update is now LIVE! 🎁
{STEAM_CLAN_IMAGE}/45467811/7a5f1c14e09b9d10ce0dffb6abdb8448485052a5.png
We’re adding new Winter and Christmas decorations, a snow brush, and a ton of bug fixes and improvements. Take a gander at the patch notes for this new update!
Version 8518
What’s New?
- New winter-themed decorations in the research menu:
-Festive Tree Small
-Brazier
-Snow
-Present
-Sled
-Sleigh
-Snowman
-Snowy Tree
-Withered Snow Tree
- Added a snowy landscape brush.
Quality of Life Improvements
- Picking a random variation no longer automatically turns off randomisation in the decoration variation menu.
- Tooltip for fences now properly includes both controls for curving, which are C/V AND Z/X.
- Fixed that in some circumstances, the location of the pop-up when assigning a pet to a house would be too far from the original house.
- Allergic to Camels trait has been made less rare to help with spawning the “on the lookout” inhabitant request.
- The “Lavender Legend” request can now spawn on a farm that already has crops
- Warnings related to the farm will now appear within the farm tab, not just as an icon on the building in the world.
- The farm menu when clicking on a farm in the world now has a button to stop and start painting crops. You no longer need to reopen the menu to start painting again after cancelling.
Bug Fixes
- Fixed an issue where pets messed with the happiness calculation letting a town go over 100%.
- Fixed a problem with statues, the watch tower and the hopscotch sinking into the road when another decoration is placed nearby.
- Fixed the issue where the book nook did not appear in the build menu.
- Fixed an issue where the Economy Menu button wouldn't appear even though it should after loading a level.
- Fix the issue where moving a family doesn't make the family’s cat move to a spot in the new house of the family.
- The household UI, when clicking on a house to assign a pet, now shows the correct trait %.
- Renamed pets now have the correct name in the pet inventory.
- Fixed the potted flowers not allowing certain variants (purple/orange/white) to be placed on windows.
- Fixed some traits showing an incorrect happiness percentage in the overlay and resident pop-up.
- Fixed a missing tooltip in the warning for when there is a connection missing on the granary.
- Fixed that when placing decorations on buildings, it could deform the kerbs underneath the building.
- Fixed that you couldn't place decorations on the side of a building if that decoration would then hover over water.
- Fixed cat teleporting all over the place when the house it was on is being moved
- Fixed a research notification popping up if you could research the Golden Crampton monument, rewarded for owning Station to Station, but you couldn't because you don't own the game.
- A dog that gets stuck should now automatically teleport to the inhabitant it follows to stop it from getting stuck.
- Fixed that Twitch Integration didn’t work with pets living in town.
- Fixed that decorations placed in water would sometimes get blocked from being interacted with by tools, due to the clickable fish spots taking priority.
- Fixed that stepping stones wouldn't highlight when interacting with them.
- Fixed that small tree stumps would clip with the ground when placed.
- Fixed that animal bushes would sometimes get distorted when placing them.
- Fixed issues with the wall variant of the small autumn hedge.
- Fixed a missing door to the small station version.
We hope you enjoy this new update! And from all of us - we hope you have a wonderful holiday season 🎄
https://store.steampowered.com/app/3115220/Town_to_City/
Keep up to date with all things Galaxy Grove in the Discord!
{STEAM_CLAN_IMAGE}/45467811/80b33daded427cce0d420e0ee0f51d68eb115bb5.gif
{STEAM_CLAN_IMAGE}/41250025/bb7e23a1085b28d25df050902e1e02b960917525.png{STEAM_CLAN_IMAGE}/41250025/53a9f2fcd1bf24f4e1735dbc90b248bd39572da1.png{STEAM_CLAN_IMAGE}/41250025/1e551f92a20d174c14f449ebd6ef769c2f8de0af.png
Greetings, Citizens!
Expand your town with some new four-legged friends…
🐶 Our Animals Update is now LIVE! 😺
Enjoy wholesome animal fun with this major update! Head to the new Animal Shelter and adopt pets into your residents homes, grow your farm with livestock, enjoy two new buildings, a new Sandbox Map, and new ways to decorate.
{STEAM_CLAN_IMAGE}/45467811/cf4f947c7bc42e47b7a63800b8eec34be76d52d4.png
{STEAM_CLAN_IMAGE}/45467811/c5b07738504ee09dd04e530bd43b89fbe2159eed.png
Throughout the Early Access period, we have been taking as much feedback as we can. We are excited to announce that not only can you enjoy these adorable additions, but we have added a Free Walk mode accessible in the mayor's home and photo mode, meaning that you can explore your town from a whole new perspective!
{STEAM_CLAN_IMAGE}/45467811/ef532d3963475ffcefa1d606cb87c0ac0ac27e12.png
We truly hope you enjoy this new update, and we cannot thank you enough for all of your support and feedback we have received 💕
Download the new update now!
https://store.steampowered.com/app/3115220/Town_to_City/
Current Release
23509178
Uploaded Jun 19, 2026
System Requirements
How to Install
TownToCity.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.1 GB
23509178
82058F3E
111febad3fef50fe09f8c140c7380a28555b24a5fe79a16734f736a395afb7db
You May Also Like
View AllDownload Town to City for PC with a direct link or via torrent. Get the full version of Town to City for free. Town to City is a Indie released by Galaxy Grove.