About the Game
Break free of the grid in Town to City: a cozy city builder that invites you to create a beautiful and bustling community.
Freely place houses, shops, and amenities and natural elements to delight your residents and encourage new families to move in. As your population grows, so can your ambitions: create multiple towns that can grow alone or thrive together, helping the whole region develop and prosper.
In story or sandbox mode, you're free to build at your own pace, placing each flower bed with pixel precision, or prioritise growing your economy and developing your town into a thriving city.
Shape Your City
Truly grid-less building sets you free to lay out your town however you like. Plan out carefully ordered rows of houses and city districts, or grow outwards organically with residences, amenities, parks and plazas connected by winding streets and alleys.
Unleash Your Creativity
Beautify your settlement to your heart's content with a plethora of customisation options. Set up lighting, plant flowers and wooded parks, and decorate houses and buildings to complement or contrast. With gorgeous voxel graphics as a base, it's easy to create something beautiful that you'll want to capture with the in-game photo mode.
Nurture Your Community
As your town flourishes, you’ll need to meet the needs of your growing population. Provide amenities that will cater for everyone – from workers to artisans and the bourgeoisie – alongside specific requests by individual residents. Get to know each person as they arrive in town and watch them settle down to form new families in the homes you built for them.
Grow Your Economy
Assign workers to jobs, research new buildings and decorations, and boost your sleepy settlement into a bustling centre of commerce. As you expand beyond the bounds of your first town, you'll pursue new developments in farming and tourism by building new towns, all connected by trade and travel routes.
Key Features
- Full campaign and sandbox modes
- Truly grid-less city building tools
- Town and citizen management
- Rich customisation
- Research trees
- Photo mode
- Beautiful voxel art style
- Relaxing soundtrack
Screenshots
12 images
Version Information
Steam Patch Notes
Official update history
Greetings, Citizens!
We have released update v1.0.3 🌸
You can read the full changelog below:
Optimization:
Optimization to the way the game calculates building connections and walking destinations for inhabitants
Optimization to the way the game loads and stores save data throughout gameplay
Optimization to the hotel route creation process
Tourism:
Hotels now display from which city the bourgeoisie occupying guest spots are coming
Updated all hotel routes to have a slightly longer maximum length
Updated "marketplace stroll" route to also accept nature decorations
Updated the "Rocemareé is now open" message to appear even if tutorials are disabled
Updated the route creation process with more visual and auditory feedback
Added additional explanation on how to make bourgeoisie employable in the tutorial pop-up on first interacting with Art Atelier or Departments
Adjusted tourism tutorial to give more guidance after researching and placing the hotel
Adjusted texts in UI and tooltips for better clarity based on player feedback
Bugfixes:
Fixed a rare crash that sometimes happened after placing the art atelier and then going to place a different building
Fixed that in some cases sandbox saves would become unloadable from the main menu
Fixed that using undo/redo or using the water tool could cause water variations of decorations to revert to their normal land shapes
Fixed that game would sometimes display a notification you can research an item when there were no available items for research
Fixed that researching specific tourism research menu items would increase maximum amount of farm points you can store
Fixed that if you moved bourgeoisie to a lower class residence they would not free up their guest spots at a hotel
Fixed that 'Build Mayor's Home' notification failed to appear when playing on the Rocemarée map
Fixed that the tourism tutorial could sometimes spawn in other maps
Fixed that the game would display the "Welcome to Rocemarée" postcard when starting a sandbox game with the 'Unlock Everything' option enabled
Fixed that the game would get stuck on the 'Edit routes' tutorial pop-up if you closed the buildings menu during the tutorial
Fixed that sometimes a valid route point could show the invalid tooltip
Fixed that sound effects were missing on the expansion animation of hotels
Fixed that a building or monument could stay highlighted when player changed the current route's theme to one that only has a decoration requirement
Fixed that the city select button in the world map showed number of all requests completed in campaign, instead of just the requests completed in that city
Fixed that when loading a save with hotels there was a small chance all hotel workers would be fired upon loading
Fixed that in some cases hotel employees were not getting fired when hotel route score went below the required amount.
Fixed that within the world map any tourists in your towns would be counted towards the 'pets adopted' statistic
Note:
Game optimization remains a continuous focus for our development team. We are committed to delivering performance improvements with each upcoming update.
We hope you enjoy playing!
[dynamiclink href="https://store.steampowered.com/app/3115220/Town_to_City/"]
Greetings, Citizens!
We have released a small update - please see the patch note below.
Town to City Patch Note:
- Fixed that the game had unplayable framerate on some specific CPUs. If you are still experiencing extremely low framerate after this, please let us know on Discord so we can research the issue further.
We hope you have been enjoying 1.0 so far!
Greetings, citizens!
We are so glad to see how much you’ve been enjoying the new update! We have been collecting your bugs & feedback, and are pleased to release this small update.
Keep reading for the patch notes!
V.9321
- Fixed buildings from being able to snap to the sides of bridges
- Fixed issues with the size of brushes when using the dithering setting
- Fixed that decorations now have the correct position at the cursor when dragging over water
- Fixed that cats glitch around in the original position of a house when trying to move it
- Fixed that pets all had their default size, instead of the random modifier
- Fixed that undo/redo didn't properly update heights of buildings terrain filling to the new height
- Fixed possibility to place bridges through steep terrain mountains
- Fixed issue with fence posts not being able to be curved or moved when on terraformed terrain
- Fixed that bridges wouldn’t move up or down when terraforming the land they’re on
- Fixed that moving buildings would not always properly update their position in the code
Thank you so much for your continued support of Town to City throughout this Early Access period!
https://store.steampowered.com/app/3115220/Town_to_City/
Keep up to date with all things Galaxy Grove in the Discord!
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Good day, everyone,
We present to you the latest patch for Town to City!
Version 8548
- Fixed the issue where the road drawing tools and ground painting tools would be outside the screen when using a UI scaling higher than 100%.
- Fixed performance issues related to the brazier decoration.
- Fixed the issue with the brazier glitching the lighting on some hardware.
- Fixed that exiting the settings menu with right click would keep the controls locked in-game.
Thank you so much for your continued support!
https://store.steampowered.com/app/3115220/Town_to_City/
Keep up to date with all things Galaxy Grove in the Discord!
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Greetings, citizens,
It is time to sprinkle some festive cheer!
❄️ We are excited to announce that our Winter Update is now LIVE! 🎁
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We’re adding new Winter and Christmas decorations, a snow brush, and a ton of bug fixes and improvements. Take a gander at the patch notes for this new update!
Version 8518
What’s New?
- New winter-themed decorations in the research menu:
-Festive Tree Small
-Brazier
-Snow
-Present
-Sled
-Sleigh
-Snowman
-Snowy Tree
-Withered Snow Tree
- Added a snowy landscape brush.
Quality of Life Improvements
- Picking a random variation no longer automatically turns off randomisation in the decoration variation menu.
- Tooltip for fences now properly includes both controls for curving, which are C/V AND Z/X.
- Fixed that in some circumstances, the location of the pop-up when assigning a pet to a house would be too far from the original house.
- Allergic to Camels trait has been made less rare to help with spawning the “on the lookout” inhabitant request.
- The “Lavender Legend” request can now spawn on a farm that already has crops
- Warnings related to the farm will now appear within the farm tab, not just as an icon on the building in the world.
- The farm menu when clicking on a farm in the world now has a button to stop and start painting crops. You no longer need to reopen the menu to start painting again after cancelling.
Bug Fixes
- Fixed an issue where pets messed with the happiness calculation letting a town go over 100%.
- Fixed a problem with statues, the watch tower and the hopscotch sinking into the road when another decoration is placed nearby.
- Fixed the issue where the book nook did not appear in the build menu.
- Fixed an issue where the Economy Menu button wouldn't appear even though it should after loading a level.
- Fix the issue where moving a family doesn't make the family’s cat move to a spot in the new house of the family.
- The household UI, when clicking on a house to assign a pet, now shows the correct trait %.
- Renamed pets now have the correct name in the pet inventory.
- Fixed the potted flowers not allowing certain variants (purple/orange/white) to be placed on windows.
- Fixed some traits showing an incorrect happiness percentage in the overlay and resident pop-up.
- Fixed a missing tooltip in the warning for when there is a connection missing on the granary.
- Fixed that when placing decorations on buildings, it could deform the kerbs underneath the building.
- Fixed that you couldn't place decorations on the side of a building if that decoration would then hover over water.
- Fixed cat teleporting all over the place when the house it was on is being moved
- Fixed a research notification popping up if you could research the Golden Crampton monument, rewarded for owning Station to Station, but you couldn't because you don't own the game.
- A dog that gets stuck should now automatically teleport to the inhabitant it follows to stop it from getting stuck.
- Fixed that Twitch Integration didn’t work with pets living in town.
- Fixed that decorations placed in water would sometimes get blocked from being interacted with by tools, due to the clickable fish spots taking priority.
- Fixed that stepping stones wouldn't highlight when interacting with them.
- Fixed that small tree stumps would clip with the ground when placed.
- Fixed that animal bushes would sometimes get distorted when placing them.
- Fixed issues with the wall variant of the small autumn hedge.
- Fixed a missing door to the small station version.
We hope you enjoy this new update! And from all of us - we hope you have a wonderful holiday season 🎄
https://store.steampowered.com/app/3115220/Town_to_City/
Keep up to date with all things Galaxy Grove in the Discord!
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Greetings, Citizens!
The season for Trick or Treat has arrived, and we have a treat in store for you…
🎃 Our Halloween Update is OUT NOW 👻
{STEAM_CLAN_IMAGE}/45467811/07b9a7c6006249fec45e724946dff11381e12a44.png
Keep reading to learn about what’s included in this update!
Version 7870
New features
- Halloween decorations:
- Cellar door
- Withered trees
- Withered Ivy Small
- Withered Ivy Big
- Small Jack O'Lanterns
- Big Jack O'Lanterns
- Small Pumpkin
- Big Pumpkin
- Spooky Scarecrow
- Mist
- Gravestones
- New Halloween quest.
- Added a film grain effect to the photo mode options.
Bug fixes
- Fixed the wrong number of researched items to unlock displayed on the overworld map.
- Fixed farming bug where farms would have the same farmID and thus share the same fields and output.
- Fixed the issue where the gardening table couldn't have other props placed on top of it.
- Fixed the square brush rotation, now goes in increments of 7.5 degrees instead of 12.5 degrees.
- Fixed that decoration variations would sometimes revert to the default version if the wall variant didn't have a unique model per variation.
We hope you enjoy the new update!
If you have time, we’d also really appreciate it if you could leave us a review! Your reviews really help us in terms of gathering feedback that we’ll consider for future updates.
https://store.steampowered.com/app/3115220/Town_to_City/
Keep up to date with all things Galaxy Grove in the Discord!
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Good day, everyone!
We are excited to bring you the latest patch!
Version 7619
- Fixed that not all decorations would appear in one of the filter categories.
- Fixed that the road brushing menu disappears when pressing ESC while brushing crops at a farm.
- Updated the dark brown road indicating a road is too thin to only appear on even thinner roads.
- Fixed that the plaza road and upgraded road would not turn dark brown indicating too thin road.
- Updated Vineyard Visions inhabitant request to only ask for 100 grapes instead of 150.
- Fixed that the green road highlight indicating building range would not update if you drew additional roads while the highlight was visible.
- Fixed farming mechanics and granary would become disabled after reloading a Sandbox mode save in specifically the Belvau map.
- Fixed some small animation errors in the various activities people can perform while at buildings.
- Fixed that request dialogues were unreasonably heavy on performance.
- Fixed that you could be connected to Twitch twice if you double clicked the authorize button.
- Fixed that sometimes building connections would be lost after erasing a piece of road and then replacing it again.
- Fixed that removing decorations that were blocking a connection doesn't always bring back that building connection.
We cannot thank you enough for all of your feedback and bug reports so far!
https://store.steampowered.com/app/3115220/Town_to_City/
Keep up to date with all things Galaxy Grove in the Discord!
{STEAM_CLAN_IMAGE}/45467811/80b33daded427cce0d420e0ee0f51d68eb115bb5.gif
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Greetings, citizens!
We would like to thank you for all your feedback and bug reports so far, and we bring you the first lot of hotfixes for Town to City!
Version 7546
- Fixed an issue where loading the game from an autosave, progressing and then switching maps would cause loss of progress.
- Fixed an issue where autosaves named AUTOSAVE10 or AUTOSAVE11 would not load properly.
- Fixed an issue where the game would softlock with a black screen when upgrading the mayor’s home or the city hall while on low frame rates.
- Added the following updates to the Twitch Integration feature:
- Fixed an issue where nametags were not clickable.
- Nametags will now fade out and scale down with distance.
- Added text wrapping to Twitch chat messages appearing in the game.
All of your bug reports and feedback are incredibly helpful to us during the Early Access period, and we appreciate all of them!
https://store.steampowered.com/app/3115220/Town_to_City/
Keep up to date with all things Galaxy Grove in the Discord!
{STEAM_CLAN_IMAGE}/45467811/80b33daded427cce0d420e0ee0f51d68eb115bb5.gif
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Greetings, Everyone!
We have been working hard to bring you the latest fix for our demo:
Fixed default settings for Vsync and framerate limiter.
Thank you to everyone for their continued support and feedback!
Play the demo now!
[dynamiclink href="https://store.steampowered.com/app/3653800/Town_To_City_Demo/"]
Add Town to City to your wishlist now, and keep up to date with all things Galaxy Grove in the Discord!
[img src="{STEAM_CLAN_IMAGE}/45467811/80b33daded427cce0d420e0ee0f51d68eb115bb5.gif"] [img src="{STEAM_CLAN_IMAGE}/41250025/bb7e23a1085b28d25df050902e1e02b960917525.png"][img src="{STEAM_CLAN_IMAGE}/41250025/53a9f2fcd1bf24f4e1735dbc90b248bd39572da1.png"][img src="{STEAM_CLAN_IMAGE}/41250025/1e551f92a20d174c14f449ebd6ef769c2f8de0af.png"]
Greetings, Everyone!
We have been working hard to bring you more hotfixes for our demo:
Version 6067
Fixed game crashing due to some driver issues
Fixed a few missing translations
Added keybind remapping for rotating the camera
We would like to thank everyone who has taken the time to play the demo and leave feedback and bug reports - it has been incredibly helpful!
Play the demo now!
[dynamiclink href="https://store.steampowered.com/app/3115220/Town_to_City/"]
Add Town to City to your wishlist now, and keep up to date with all things Galaxy Grove in the Discord!
[img src="{STEAM_CLAN_IMAGE}/45467811/80b33daded427cce0d420e0ee0f51d68eb115bb5.gif"]
[img src="{STEAM_CLAN_IMAGE}/41250025/bb7e23a1085b28d25df050902e1e02b960917525.png"][img src="{STEAM_CLAN_IMAGE}/41250025/53a9f2fcd1bf24f4e1735dbc90b248bd39572da1.png"][img src="{STEAM_CLAN_IMAGE}/41250025/1e551f92a20d174c14f449ebd6ef769c2f8de0af.png"]
Greetings, Everyone!
We bring a small hotfix for our new demo!
Version 5960
Improved localization for all languages
Fixed that certain photomode features did not work properly after opening it for the first time.
Fixed some text wrapping issues under certain languages
Fixed that a resident's commute happiness did not update properly
We are currently investigating the Fatal Error crashes that some people are experiencing, and it is looking as though they may be related to driver issues with Nvideo videocards.
We recommend updating your drivers to the latest version, but failing this, try rolling back to the drivers from December 2024. You can also try running on Medium graphics quality instead of High, as this disables some of Unreal Engine’s more advanced features which may give problems with certain drivers.
If you have tried any of these options, then it would be incredibly helpful if you could leave a comment with what you did and whether this solved the issue. In the meantime, we are continuing to look into these crashes and provide a more permanent solution. We would like to thank everyone who has played our demo and left feedback so far, we are so grateful!
Play the demo now!
[dynamiclink href="https://store.steampowered.com/app/3115220/Town_to_City/"]
Add Town to City to your wishlist now, and keep up to date with all things Galaxy Grove in the Discord!
[img src="{STEAM_CLAN_IMAGE}/45467811/80b33daded427cce0d420e0ee0f51d68eb115bb5.gif"] [img src="{STEAM_CLAN_IMAGE}/41250025/bb7e23a1085b28d25df050902e1e02b960917525.png"][img src="{STEAM_CLAN_IMAGE}/41250025/53a9f2fcd1bf24f4e1735dbc90b248bd39572da1.png"][img src="{STEAM_CLAN_IMAGE}/41250025/1e551f92a20d174c14f449ebd6ef769c2f8de0af.png"]
Current Release
Build 23873726
Uploaded Jul 19, 2026
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System Requirements
How to Install
TownToCity.exe to play
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
2.2 GB
23873726
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View AllDownload Town to City for PC with a direct link or via torrent. Get the full version of Town to City for free. Town to City is a Indie released by Galaxy Grove.