About the Game
As the builder, your voice is equal to the elders. Use your position in Tribe: Primitive Builder is to restore the glory of your tribe. Find everything that would be useful for you and your fellow villagers. Use the environment to your advantage or perish like many civilizations before. Whatever you do, always plan ahead. One wrong decision may see your civilization collapse...
Upgrade your buildings and use the materials you acquire to create a thriving village. Provide your tribe with shelter, food, and work. Unlock new blueprints by performing rituals to make more durable and grander buildings. Build new structures that will give you access to new parts of the island. Remember that while the undiscovered places hold many secrets, they may also be dangerous!
Begin your journey through the island! Follow the guidance of the elders, complete tasks, and delve into the main story. If you are to lead the tribe you must first gain their trust, so that when the difficult times come, you can be sure they will help you.
Create a set of tools for your tribe and conquer the wilds. Knives, axes, and other items will help produce the needed resources. They can prove very helpful when traversing the wilderness of the island.
The role of the builder is important, but materials are not everything! To live, you need to eat. Produce the right tools and go hunting. You will need meat to satisfy not only yours but also your villagers' hunger. Natives can help you get food. You can’t let the hunger prevail in the village!
Grow your village! In Tribe: Primitive Builder you control how fast the tribe expands as you are responsible for taking care of their needs. Expand too fast and find yourself starving, expand too slow and end up ill-prepared for what’s to come. Will you find a way to survive??
Screenshots
14 images
Version Information
Steam Patch Notes
Official update history
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- Automated change of the production takes place when the previous one is completed or 2 seconds after pausing production for any reason.
- The distance from resources still counts so it's not wise to make a queue for everything, just pick resources in your gatherer's hut that are nearby.
- If you want to speed up production even more and you hired full crew in the building already, just build another hut of the same kind.
- Fixed a crash that occurred when throwing a spear and picking it up right after loading the game from the main menu (without opening the inventory).
- A/D no longer activates auto-run after stopping.
- Fixed a crash when loading the game where the stonecutter's hut was producing obsidian statues.
- The pick production panel now closes by default when opening the totem UI.
- Fixes the operation of Storage Huts in some cases (for languages: fr, pt, es).
- Forcing unique hut name by adding # with ID on the beginning of name (when name is already used).
- Fix for potentially removed resources from marketplace when 'Maximum at destination' cap was reached.
- Fixed an odd darkening effect at sunrise over the sea.
- "Leave in storage" is now set per marketplace order rather than globally.
- Additional possible restriction per order in the marketplace: "maximum at destination".
- Significant improvements in the Turkish translation.
- Maximum sprint speed increased by +10%.
- Fixed the issue of cleared AZERTY bindings after a restart.
- Fixed the problem of not saving key bindings correctly in rare cases (deleting unique names) e.g. for ESDF.
- When transferring tools between marketplaces, tools are no longer transferred to the starting marketplace to avoid unnecessarily filling up marketplace chest.
ver 1.0.20, include 1.0.19.
- Added the ability to change production from the tribe panel.
- Mouse scroll can switch equipped tools in quick slots (as long as you're not in the process of building a structure) + key bindings (Equip Next Tool, Equip Previous Tool).
- When a tool in your quick bar is used up and you have another one in your inventory, it will be automatically replaced in quick bar with the next available tool.
- Pinned building costs may remain on the screen even after finishing the construction; they should now disappear automatically.
- Holding Q to open the menu and then immediately closing it has been fixed; it should only close upon release or if pressed a second time.
- The sound of building destruction no longer plays multiple times, which was giving the impression of being very loud.
- Reduced energy cost for construction actions by 30%.
- Reduced energy cost for gathering actions by 25%.
- Rapidly swinging tools without a target no longer consumes player's energy.
- Replaced the spear icon with a more stone-like one.
- Excluded invisible sphere-related fish spawn reflections from affecting the game's overall reflection.
- Added a loading screen tip: You can pin a full list of resources needed for buildings, rituals, or tools to the HUD using the middle mouse button.
- Fixed the visible box from the campfire with the natives.
- Improved dialogue font to support all languages (encoding) + handling of special German and Polish characters.
- Estimated wake-up time correctly displays 12 am and 12 pm.
- Unstuck for fellow tribesmen.
- -- Resolves the issue of falling under the ground after loading the game in rare cases.
- Increased distances from which you can build Cook's Fisherman's, Gatherer's, Witch, and Toolmaker Huts.
- Fixed Sand Land triggering in Grass Land (in lava right next to the bridge).
- More precise detection of Stone Land areas.
- Another musical theme.
- Rabbits and raccoons move on RM, 5-second freeze fix, improvements in BTT trees and detection/perception.
- Spear: Adjusted insertion socket (easier to remove when rotated), fixed fish interactions (received adjustments to avoid getting stuck in the ground or rotating endlessly).
- Proper removal of nonexistent animal instances.
- fixed an issue with volume sliders that responded in some options
- improving interaction with objects (to build something you do not need to hit the object as to the pixel)
- Increased gatherabli collection range by 10%. For wood by 50%.
- fix a crash related to a specific case during a spear throwing
- fix crash after hitting the fire with a hammer
- simplifying the mechanics of fishing
- adding functionality: the fish can be caught with a simple spear strike
- Elder does not levitate 20cm above the ground during the rescue quest
- added option: vitals visible in screens where you can see inv
- added options: witals and quick slots visible on the Tribe Workshop screen
- fix visual accommodation after cinematic
- adding additional verifiers to the foundation
- improving the texture inside the palm trees
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
5.9 GB
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