About the Game
As the builder, your voice is equal to the elders. Use your position in Tribe: Primitive Builder is to restore the glory of your tribe. Find everything that would be useful for you and your fellow villagers. Use the environment to your advantage or perish like many civilizations before. Whatever you do, always plan ahead. One wrong decision may see your civilization collapse...
Upgrade your buildings and use the materials you acquire to create a thriving village. Provide your tribe with shelter, food, and work. Unlock new blueprints by performing rituals to make more durable and grander buildings. Build new structures that will give you access to new parts of the island. Remember that while the undiscovered places hold many secrets, they may also be dangerous!
Begin your journey through the island! Follow the guidance of the elders, complete tasks, and delve into the main story. If you are to lead the tribe you must first gain their trust, so that when the difficult times come, you can be sure they will help you.
Create a set of tools for your tribe and conquer the wilds. Knives, axes, and other items will help produce the needed resources. They can prove very helpful when traversing the wilderness of the island.
The role of the builder is important, but materials are not everything! To live, you need to eat. Produce the right tools and go hunting. You will need meat to satisfy not only yours but also your villagers' hunger. Natives can help you get food. You can’t let the hunger prevail in the village!
Grow your village! In Tribe: Primitive Builder you control how fast the tribe expands as you are responsible for taking care of their needs. Expand too fast and find yourself starving, expand too slow and end up ill-prepared for what’s to come. Will you find a way to survive??
Screenshots
14 images
Version Information
Steam Patch Notes
Official update history
We hope you're enjoying the current and upcoming promotions on Steam! As usual, we have prepared another patch for you, as described below, and now we would like to invite you to take part in the annual nomination of games for Steam Awards!
This year we have the pleasure of competing with other titles in the "Sit back and relax" category, which probably best describes your experience with Tribe: Primitive Builder!
We will be grateful for every vote, it means world to us! In the meantime, we invite you once again to take part in the autumn sale and a trip to a "desert" island in Tribe: Primitive Builder!
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Changelog 1.1.10:
1. Gameplay:
- Changed the location of the village's main warehouse to a more suitable place under the new village main bonfires
- There are now salvageable ruins in the old underground warehouse
- Moved Elder's favorite locations to new places near bonfires, stockpiles and the altar.
- The Elder is much faster now
- All of the above changes open players up to new locations and make building in other places more convenient. There are also many fewer miles to travel from one quest-spot to the next because the Elder is in places that are easier to get to.
2. Achievements:
- Added the first iteration of Steam Achievements
- You are welcome to post your propositions for the next pack
3. Small optimization changes as well as new routes for tribesmen and player to use
Changelog 1.1.8 that you might have missed:
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- Automated change of the production takes place when the previous one is completed or 2 seconds after pausing production for any reason.
- The distance from resources still counts so it's not wise to make a queue for everything, just pick resources in your gatherer's hut that are nearby.
- If you want to speed up production even more and you hired full crew in the building already, just build another hut of the same kind.
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- Automated change of the production takes place when the previous one is completed or 2 seconds after pausing production for any reason.
- The distance from resources still counts so it's not wise to make a queue for everything, just pick resources in your gatherer's hut that are nearby.
- If you want to speed up production even more and you hired full crew in the building already, just build another hut of the same kind.
- Fixed a crash that occurred when throwing a spear and picking it up right after loading the game from the main menu (without opening the inventory).
- A/D no longer activates auto-run after stopping.
here's the changelog for the 1.1.5 release, thank you for your support and requests to make Tribe: Primitive Builder the best game possible!
- In response to feedback about building management issues, we added:
- The ability to change the names of buildings in the tribe panel.
- Drag and drop functionality for buildings in the tribe panel, allowing you to rearrange their display order in any tab.
{STEAM_CLAN_IMAGE}/34986580/5c35872c57df3158a729c883e154da0cfa248862.gif - The ability to view the inventory of all storages and marketplaces when you enter one of them, with left and right arrows next to the building's name.
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- The ability to change the names of buildings in the tribe panel.
- In response to feedback about the difficulty of gathering enough leather in the Sand Land, we added:
- Hawk's Eye now highlights animals within its range for its entire duration.
- There are more animals nearby the SandLand's Altar
- Hawk's Eye now highlights animals within its range for its entire duration.
- In response to feedback about the long distances to travel in the Grass Land when completing early quests, we added:
- A new location for tribesmen to spend time near the Altar's cave.
Tribesmen will be able to travel and stay there already in the next patches. It shouldn't collide with buildings built by players, if so, please let us know or use your hammer to disassemble that hut and move it to another location. You can also keep playing the old version "1.1.3" available in the "Betas" tab of the Steam app (choose "old-version-1.1.3" branch).
{STEAM_CLAN_IMAGE}/34986580/5cc432f661ad554f21865f6b20cf015264c7b61d.jpg - Many new spawn points of herbs and sticks needed for rituals along the entrance path to the Altar's cave.
- Added an auto-run option, with the default key being ']' (customizable in the options).
- Added a workshop next to the first Altar in the Altar's cave, allowing players to craft items without returning to the starting location.
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- A new location for tribesmen to spend time near the Altar's cave.
- Bug fixes and minor changes:
- Mouse wheel assignment in the keybindings now works correctly - keep the cursor over the key assignment field and click or scroll to assign mouse button.
- The Split window no longer closes when a new item appears in storage or the backpack, unless changes in the backpack make splitting impossible.
- Every few days, sleeping forces an additional respawn of resources, regardless of distances from player.
- Fixed several places where players could get stuck between rocks.
- Animals will no longer get stuck on their territory boundary.
- Campfires near the Grass Land Altar now have the correct sound and lighting.
- Food quantity and other info in the Tribe Panel under the Storages tab refreshes correctly now.
- Improved and optimized culling distances for many objects in all Lands.
- Improved the appearance of ponds in the Stone Land.
- Improved the appearance of the inhabited area in the Volcano Land.
- Fixed crash when loading bridge scaffold when in was built in a specific way
- Added a marker for an empty space in the Ocean Gate area as part of the Build a Marketplace quest.
- Mouse wheel assignment in the keybindings now works correctly - keep the cursor over the key assignment field and click or scroll to assign mouse button.
Steam Input configuration (Controller Support)
Steam Input configuration is an optional solution for a lack of controller support. It is a setup designed to function as a keyboard layout binding.
You can use it as is, or you can consider it as a base template to set up your own configuration.
Here's a quick guide:
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On the occasion of the new Tribe update, together with my friends of RAILGRADE, we have created a Management and Automation bundle for you:
https://store.steampowered.com/bundle/36017/Management_and_Automation
In the near future, you will be able to buy Tribe and our friends game 10% cheaper in this bundle.
https://store.steampowered.com/news/app/1059900/view/3731854112020394604
Welcome fellow tribesman!
Today's patch is the outcome of your Steam forum requests and comments in the reviews. We've read them all and decided to give it a try and propose significant changes to your Storages and Marketplaces so that managing villages becomes more convenient and intuitive.
Here are bullet points to keep it simple:
- All of your storage huts (and the main Village storage) in the same biom (Sand land, Stone land etc.) are now linked together automatically, that means:
- You can automate the production of food in the 'Village storage', than build another separate 'Storage Hut' that will provide food to your linked huts right away using resources from the 'Village storage'
- You still need to take care of Carriers and hire enough employees, but you are no longer limited by max 15 buildings linked to one 'Storage Hut'
- You can automate the production of food in the 'Village storage', than build another separate 'Storage Hut' that will provide food to your linked huts right away using resources from the 'Village storage'
- 'Storage hut' no longer needs to be linked to 'Marketplaces' in the same biom.
- Each 'Marketplace' has an access to all of the 'Storage huts' and vice versa in the same biom
- You are no longer limited to link only 5 resources to a village in another land - you can build a second 'Marketplace', hire carriers and send more resources
- Each 'Marketplace' has an access to all of the 'Storage huts' and vice versa in the same biom
- From now on, you can send to other 'Marketplaces' not only resources but Tools as well (Knives, Axes etc.).
- Added an option to restrict amount of each item you send between 'Marketplaces" instead of using only global settings (so that Carriers leave certain amount of each resource you choose in storage)
- Added an option to restrict maximum amount of a resource to keep in the destination place (so that Marketplaces in other Lands won't be flooded with hammers if you only need a few there).
- Added an option to restrict amount of each item you send between 'Marketplaces" instead of using only global settings (so that Carriers leave certain amount of each resource you choose in storage)
Thank you once again for every inquire on Steam, Discord and Google surveys. We've managed to release almost 20 patches of smaller and bigger changes from the initial release. The game is more stable and complete thanks to you!
Welcome fellow tribesman!
Today's patch is the outcome of your Steam forum requests and comments in the reviews. We've read them all and decided to give it a try and propose significant changes to your Storages and Marketplaces so that managing villages becomes more convenient and intuitive.
Here are bullet points to keep it simple:
- All of your storage huts (and the main Village storage) in the same biom (Sand land, Stone land etc.) are now linked together automatically, that means:
- You can automate the production of food in the 'Village storage', than build another separate 'Storage Hut' that will provide food to your linked huts right away using resources from the 'Village storage'
- You still need to take care of Carriers and hire enough employees, but you are no longer limited by max 15 buildings linked to one 'Storage Hut'
- You can automate the production of food in the 'Village storage', than build another separate 'Storage Hut' that will provide food to your linked huts right away using resources from the 'Village storage'
- 'Storage hut' no longer needs to be linked to 'Marketplaces' in the same biom.
- Each 'Marketplace' has an access to all of the 'Storage huts' and vice versa in the same biom
- You are no longer limited to link only 5 resources to a village in another land - you can build a second 'Marketplace', hire carriers and send more resources
- Each 'Marketplace' has an access to all of the 'Storage huts' and vice versa in the same biom
- From now on, you can send to other 'Marketplaces' not only resources but Tools as well (Knives, Axes etc.).
- Added an option to restrict amount of each item you send between 'Marketplaces" instead of using only global settings (so that Carriers leave certain amount of each resource you choose in storage)
- Added an option to restrict maximum amount of a resource to keep in the destination place (so that Marketplaces in other Lands won't be flooded with hammers if you only need a few there).
- Added an option to restrict amount of each item you send between 'Marketplaces" instead of using only global settings (so that Carriers leave certain amount of each resource you choose in storage)
Thank you once again for every inquire on Steam, Discord and Google surveys. We've managed to release almost 20 patches of smaller and bigger changes from the initial release. The game is more stable and complete thanks to you!
- Fixed an odd darkening effect at sunrise over the sea.
- "Leave in storage" is now set per marketplace order rather than globally.
- Additional possible restriction per order in the marketplace: "maximum at destination".
- Significant improvements in the Turkish translation.
- Maximum sprint speed increased by +10%.
- Fixed the issue of cleared AZERTY bindings after a restart.
- Fixed the problem of not saving key bindings correctly in rare cases (deleting unique names) e.g. for ESDF.
- When transferring tools between marketplaces, tools are no longer transferred to the starting marketplace to avoid unnecessarily filling up marketplace chest.
ver 1.0.20, include 1.0.19.
- Ability to transport tools between marketplaces.
- The bridge construction quest now correctly registers as completed if the player has independently performed all rituals and located and built the bridge on their own.
-- Players who have encountered this issue, please contact support via email at [email protected] (we will fix your save).
- Fixed the issue where players couldn't pick up the Bridge quest in Grass Land if they canceled the conversation just before receiving the quest.
- Potential fix for the intermittent character rotation issue.
Current Release
Not available
System Requirements
How to Install
setup.exe
Troubleshooting tips
• Run Redist/_CommonRedist installers if game won't start
• Add folder to Windows Defender exclusions
• Run as administrator
Download
Direct link available
5.9 GB
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