About the Game
Hell is empty, the devils are here, and there's no place to run or hide. All you can do is survive as long as you can until death inevitably puts an end to your struggles. Gather gold in each run to buy upgrades and help the next survivor.
The supernatural indie phenomenon that lets you be the bullet hell!

Now with local co-op for up to 4 players!
- Supports mouse, keyboard, controller, and touch screen.
Starting Tips
- Take your time to grab gems and items, they won't disappear.
- Get two or three offensive weapons at first, but focus on leveling them up one at a time.
- Armour and Luck are good starting power-ups to spend money on.
- Refund power-ups often, it's free, and try new upgrade paths.
v0.1.0 release date:
- itch: Mar 31, 2021
- Steam: Dec 17, 2021
Screenshots
7 images
Version Information
Steam Patch Notes
Official update history
https://store.steampowered.com/news/app/1794680/view/693137145499484494
- Memory usage optimization for low-end devices
- Improved audio system to stop music cutting out
- Reverted previous change so that Heart of Fire always deals retaliation damage
- Improved startup speed when having many DLCs
- Major optimization to enemy spawning
- General memory and performance optimizations
- Done some ground work to be able to share DLC in multiplayer in future patches (increased disk size of the game)
- Restored original Lightning Ring projectile behavior
- Restored original rendering of bird weapons, Prismatic Missile, Runetracer, and a few other
- Minor Bestiary updates
- Fixed Arch Angle not being able to crit by default
- Fixed spells for Gracia's Mirror + Seventh Trumpet that could leave the unlocks incompletable
- Fixed Astarte's follower limit, now capped at 10 as intended (previously 4)
- Fixed Sonia not unlocking
- Fixed Dies Irae not firing correctly with Sapphire Mist
- Fixed Moonspell achievements being duplicated in the unlocks screen
- Fixed Neo Galuga stage lagging when alien centipede spawns
- Fixed Darkasso XIII is not unlocked after reaching +999% luck with Chula-Reh
- Fixed death boss fight issues in online multiplayer
- Fixed Sammy unlock text in Adventures
- Fixed chests may not spawn where bosses are killed in Westwoods
- Fixed the “Fully Evolve the Super Missile” and “Get the twin dragon to level 6” unlocks not unlocking properly in the menu
- Fixed Diva No.5 achievements not unlocking in online multiplayer
- Fixed secrets for OTC Megalo characters show up before getting the Pile of Secrets
- Fixed typo in unlock code for Charlotte & Jonathan
- Fixed host exiting adventure mode after choosing an adventure to play when playing online
- Fixed Share Passives Not Functioning Properly
- Fixed Diva No.5 - Virginia Skin Won't Unlock
- Fixed uppercut a Red Reaper secret doesn't function in online
- Fixed 'Skip' button is not present in Portrait mode when using followers with level-up functionality
- Fixed Arcana select only shows weapon highlights for P1 weapons for all players, doesn't show highlights for any additional characters
- Fixed Party Mode issues with certain bot characters
- Fixed first player character spawns out of map bounds on Party Mode in Astral Stairs
- Fixed options button not working in online stage selection
- Fixed Chula Reh's unlucky effect lasting longer than intended
- Fixed DLC weapon sprites not appearing overhead for random level ups and limit breaks
- Fixed merchant sprite in Emergancy Meeting - Suspect Security
- Fixed Stanley achievement text
- Fixed an issue where clients could get stuck in the online character select UI if the host backed out while the client was on the unlock screen
- Fixed the Collection, Power Up, and Unlocks buttons on the online Adventure character select screen not opening their respective menus
- Fixed an issue where adventures where not working in online
- Fixed Song of Mana, Vento Sacro, and Victory Sword not being fully affected by Divine Bloodline arcana
- Fixed base game music unlocks
- Fixed Jimbo character vertical alignment
- Fixed Fever text in suvarot info ui
- Fixed broken material on Crimson Shroud
- Fixed Master Librarian unlock conditions
- Fixed some enemies ignoring FIRE damage type when diying (eg. Room 1665)
- Fixed submit button input being blocked on character select screen
- Fixed Suvarot card desciptions
- Fixed description text for foscari adventure unlocks
- Fixed invisible Flood weapon for Ferryman and Atlantis Shrine Wizard
- Fixed Juste's passive ability not applying to Summon Spirit Tornado and Anura spells
- Fixed character filter toggles on the character select screen and unlock groups on the unlocks screen not showing in release order
- Fixed local coop character selection showing incosistent unlock states for characters
- Fixed "Adept" interval bonus to apply correctly to all weapon levels
- Fixed softlock for online merchants when players have diffrent weapons unlocked
- Fixed some of Divine Bloodline's damage bonuses
- Fixed Siugnas breaking in online
- Fixed some regular enemies not dropping scorched souls from Heir of Fate
- Fixed not being able to interact with scrollbar on secrets page with the mouse
- Fixed Emerald Diorama missing enemies
- Fixed issue with Outer Sabouter causing all Ante Chamber characters to break in online
- Fixed error firing entering online character select if last played as character isn't available due to DLC mismatch or DLC for that character being disabled
- Fixed loading issues when DLC availablity does not match the users current installed DLC
- Fixed certain enemies failing to load on a second run through of a stage
- Fixed character select filters button being disabled on non-adventure character select after going into an adventure mode
- Fixed Gunastrophe projectiles not pausing when the game is paused
- Fixed Emerald Diorama music unlock
- Fixed the Ferryman secret unlock
- Fixed the Arcana info display being overlapped by the Arcana select panel when collecting an Arcana chest
- Fixed the Library locking up when loading in with an Ante Chamber character
- Fixed the Librarian merchant in Adventures so that they are correctly positioned and sell the correct items
- Fixed oversized icons in treasure chest reels
- Fixed the animation sprite cache not clearing properly at the end of a run, causing bad texture loading in subsequent runs
- Fixed texture loading issues that sometimes caused crashes during the Je-Ne-Viv fight
- Fixed an error firing and the game getting stuck on the loading screen when entering a stage as Canio while playing offline
- Added page up and page down navigation on unlocks screen
- Greatest Jubilee firework fix at high game speed
- Allow Ameya to pick up cats when they're a follower
- Followers can now pickup little hearts from arcanas
- Ensure UI updates after overwriting a local save with cloud data
- Synced merchant rerolls in online mode
- Genya's unlock now works when killing any of the Trickster variants
- Prevented visual inversion on the OtC Death Fight Adventure stage
- Stopped errors from occurring when closing merchant pages immediately after they open
1.14.105 - hotfixes
We really appreciate everyone being so patient with the team while we work on 1.14 updates, thank you from everyone here at poncle
If you have any bugs to report, please send them to [email protected] or in our Steam Disussions bugs forum
- Fixed game crashes
- Fixed bad animation/collision handling on OtC giantbat
- Stopped DLC info title font getting too large
- Checked all the characters for the achievement unlock conditions
- Checking arcana count to make sure arcana selection screen doesn't open at the start of the game if there are no available arcana to choose (e.g if you're playing as Chaos without darkana or arcana 0 unlocked)
- Made DLC disks visible on unlock
- Stopped enemies trying to target deactivated followers (outer sabourter crash on console)
- Fixed Darkasso related null ref
- Fixed crash from Negative Space evolving twice
- Fixed survarots card background in pause menu
- Fix for overly reduced weapon slot count in local co-op
- Fixed missing reference to DLC selector popup
- Fix to stop text overflowing for online dlc title
- Optimisation for Magistone weapons
- Fixed Dance of Gold to use the correct loop.
- Fixed incorrect strings in Foscari adventure
- Fix max area cap for Inferno weapons
- Fix for TP_FAKE_TRIO unlock check
- Fixed in EN, other Tr and Ja updates
- Fix description for subcard + update I2L asset
- Removed rogue evo weapon from Pale Diamond Incursion's description
- Secret check for unlocking TP_ASTARTE
- Bestiary updates and fixes
- Ante Chamber Bestiary switched on
- Translation updates to correct Claimh solais and JiangShi
- OtC sprite updates
- Updating OtC Annette, correct sprite and portrait
- Removed golden finger from the list of pickups GreedyForPickups AI characters want to chase after, as they can't pick them up
- Fixed recently played players list
- Saboteur only levels up their weapon if it's enabled and they're not dead, fixes Saboteur starting to fire coins when it shouldn't during Dracula and Death cutscenes
1.13.112 - hotfixes
- Fixed Sanguine star flickering with low amount of enemies
- Fixed Splasher weapon hitbox
- Fixed error selecting Beginning arcana with Mr S
- Fixed collecting a vacuum as Genevieve dies on first stage of Foscari Adventure causes them to stop gaining XP
- Added DLC loading translations, general Loc improvements
- Fixed Falcon Fire firing rapidly if it started firing while no enemies were in range of primary fire
- Fixed error selecting Beginning Arcana with Shanoa
- Fixed missing Nathan description
- Blocking speed toggle button when Alt is being pressed so people don't speed up when they Alt+Tab
- Translation fixes
- Fixed third evolution Emerald DLC weapons not effected by Arcana X - Beginning
- Fixed Adventure Foscari : Arcana XX not working (level : tides of the foscari)
- Set up navigation between OK button and button to help link on accounts error pop-up
- Fixed Hyperion Bazooka Chinese loc issue
- Fixed inconsistent name for Report! in French
- Fixed uncapitalized Tiny Bridge in Portuguese (BR) and Turkish
- Fixed when unlocking Tech during gameplay, its name does not fit the screen in portrait orientation
- Fixed closing the pause menu with hidden pickup icons resets the setting to 'Show Pickups'
- Fixed Megalo Dracula not receiving stats on levelup
- Fixed clovers and frozen souls never being picked up by main character followers if sent to them or vacuumed by them
- Fixed John Morris selection screen sprites
- Fixed chests with dual characters at some points only awards chests to the secondary character
- Fixed Emerald Diorama secrets icons
- Fixed missing text on unlocks menu
- Added attack animations to all versions of Jonathan
- Fixed Maruto can get Eskiziburr again after evolving it
- Fixed Gekkabijin translation issues
- Added EME weapons to Super Candybox Turbo II
- Fixed enemy speed scaling on Ice Age Adventure
- Fixed Imakoo gains bonus recovery instead of bonus might when triggering showstopper
A big thank you to our Release, QA and Community teams
If you appreciate all the updates we're making for Vampire Survivors and would like to somewhat "pay" for the free updates, please just consider sending a thank you note specifically to our Release, QA and marketing teams.
We usually just want to deliver fun stuff to you and don't want to bother you with technical stuff or the bumps in the road we hit to get there, but I feel like there is this invisible but fundamental part of making a game that deserves to be mentioned and praised more often.
We're still a very small team, a lot of us still at our first experience with this level of success and game distribution. But while we have great support from the account managers and support staff from the different platforms, we have to deal with the same systems and release pipelines that are usually meant for much bigger publishers.
When making any release, even for a small hotfix patch like this one, our release team actually has to test the game across 15 different platforms, prepare a grand total of 78 Release packages (every DLC counts as a separate package), deal with different policies on every platform and ever-changing requirements about game engines and platforms SDKs.
And so, while everyone at poncle is doing outstanding work, I wanted to take the opportunity to put the spotlight on Izzi, Guru, Hazel, Kerri and Lucy for their continued hard work behind the scenes. Without Izzi, Guru and Hazel ensuring our updates are to a high standard and roll out smoothly, and Kerri and Lucy making sure our community feels listened to and have the latest info, we wouldn't have been able to keep Vampire Survivors alive for so long.
- Increased frequency of Weapon Power-Up appearing as a level up option
- Improvement for Hectic Highway pickups not always looping
- Fixed Carlo Cart and Hectic Highway moving too quickly on high-refresh-rate monitors
- Fixed a bug with the Firearm weapon not firing for long periods of time
- Fix to Proton Beams infinite split causing screen flashes and crashes
- Diver Mines fly in the direction faced by the player before falling down (really noticeable only with the weapon from level 3 onwards)
- Atmo-Torpedoe and Prism Lass can be spammed a lot more than before with low cooldown
- Increased damage of Wave Cannon's charged projectiles
- "Zephyr" track fixed with the proper music
- Tweaked treasure chests in Neo Galuga
- Fixed Lance's bonuses glitchy display
- Fix for Ariana's hidden Cooldown bonus not working properly
- Fix to hide floating Morphed Mortaccio head when entering a boss battle
Main Game
- Fixed shared evolutions when using "Shared Passives" option in co-op
- Fix for arcana re-roll button displaying even if there were not enough arcanas left
- Fixed Laborratory doors being incorrectly ventable
- Fixed stage completion scroll bar navigation bug
- Fixed word wrapping in stage selection
- Fix for level up being empty/going straight to limit break in cases where everything else that would be available is sealed
- Fix for missing translations showing in some treasure chests
- Updated co-op UI to add "Enter co-op" button
- Changed Steam DLC button to launch an URL instead of Steam overlay to resolve auto-playing videos in the background.
- Added save data recovery for early-access players returning to the game.
- Changed Steam DLC button to launch an URL instead of Steam overlay to resolve auto-playing videos in the background.
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- Gold items in collection are now only visible on collection
- Fix item pickups from sometimes incorrectly awarding multiple times
- In co-op, all players now die in Holy Forbidden if timer runs out
- Added game version to preloader
- Added DLC versions to options page.
- Fixed issue with weapon names not showing up in recap in Japanese.
- Fix for extra "-" in academy badge level up translation in some languages.
- Fixed Egg Count overlapping
- Fixed pause menu text overflow with high egg count.
- Fix regression of player-colour coded treasure panel buttons.
- Fixing chests getting stuck outside of walls on Astral Stairs.
- Fixed piano birds not being visible.
- Make golden eggs go to collecting character in co-op, in rare cases where you find them. Stops Sigma getting eggs indirectly.
- Adjusting Directer fight background stars zoom effect.
- Fixed Merchant soft lock when all weapons are selected.
- Fixed which character gets healing hearts in co-op.
- Fixed Vento Weapon not updating area size.
- Merchant now checks weapons in all players not just the active player.
- Increasing size and alpha of pause button.
- Sprite sizes are now correct after changing character skin.
- Fixed an issue where every level up bonuses were not being applied to all characters.
- Making the background music resume after completing Leda event.
- Fixed an issue where enemies were initializing with a wiggled state.
- Bestiary description no longer truncates and expands the content correctly.
- Merchant back button works via controller.
- Fix to Astral Stairs Teleport Layering.
- Fix for power up icon sizes.
- Character found page dark icon sizing adjustment.
- Fixed infernas secret page weapon reward icon size.
- Fixed sprite sizes in achievement info panel, and character select info panel.
- Fixed an issue where the Directer fight would try to progress before the Directer had been spoken to.
- Fix for issues with lingering visuals when exiting stages.
- Collection items now accurate sizes compared to old-engine.
The old engine is only available on a private beta branch accessible using the password PhaserVersion. It will not be updated anymore.
v1.6.108 Hotfix:
- Temporary fix for Player 1 controller assignment:
- The first controller used on the Press any button screen will be assigned to player 1.
- This can be re-assigned by toggling Options -> Coop -> "Assign Controller to Player 1" off and on, then pressing any button on your chosen controller.
v1.6.107 Hotfix:
- Fix for crashes occurring at or after 30 minutes.
- Fix for some controllers not being recognised on Mac.
- Fixed an issue with some old (or edited) save data files causing the game to crash.
- Added new display settings (V-Sync toggle, FPS Cap, Refresh Rate).
- Fixed an issue with some enemies starting at an angle when they should not (e.g. The Directer).
- Fixed issue where Sammy leveling up too much before starting the Directer fight would cause a crash.
- Fixed an issue with vertical monitors not showing UI navigation cursors.
v1.6 New Features:
- Added local co-op mode!
- Added "Disable Blood" option.
- Added "Pixel Font" option.
- Added "Border Type" option.
- Added Twitch integration (Steam only).
Local Co-op Features:
- Added Friendship Amulet.
- Added extra options for co-op:
- -Player colour selection.
- -Player outlines toggle.
- -Player indicators toggle.
- -UI Selection tint toggle.
- -Controller/Keyboard assignment toggle.
- -Sequential chest mode toggle.
- Added support for Steam Remote Play Together.
Bug fixes, improvements, corrections:
Before showing the gargantuan list, I'd just like to say a huge thank you to all the players who have helped reporting difference between the old and new engine, our own littla QA team who spent countless hours for testing everything across more than a dozen of platform and devices, and our developers who didn't shy to go through the 7 layers of hell to make all the changes 🙏
- Fixed Crimson Shroud explosions not counting as rataliatory damage.
- Fixed Coin sound being more high-pitched during gold fever vs the original engine.
- Fixed Santa Water hit box position.
- Fixed an issue where La Borra and Ophion would not despawn properly when off screen.
- Fixed an issue where Super Turbo Candybox II could be shown in a chest multiple times.
- Fixed an issue where the game would freeze at the end of the Directer fight in some situations.
- Fixed Random Events showing in "special Cappella Magna" & "Eudaimonia M.".
- Fixed a spawn position issue with the Drowner in Boss Rash stage.
- Fixed issue with golden eggs being incorrectly applied in the Astral Stair stage.
- Fixed an issue where projectiles supporting Heart of Fire Arcana were triggering retaliation explosions instead of weapon explosions.
- Updated translations with new text entries, options etc.
- Added extra error handling to DLC loading.
- Fixed an issue with the save conflict popup not displaying correctly on certain devices.
- Fixed an issue where timestamps were not displayed in local time for save conflicts.
- Fixed total egg count not updating when buying from the merchant or picking up Golden Eggs which caused Egg Man to not show up.
- Fixed evolution highlights not covering the entire item in the Grimoire.
- Improvements to caching and performance of options menu.
- Fixed issue with Trickster appearing in non-inverted library.
- Removed Stained Window from weapon summary list.
- Multiple navigation arrows fixes across the UI.
- Fixed a crash that could happen when the Gorgeous Moon weapon was removed.
- Fixed issue with sprite generation which resulted in higher vertex counts causing gradient tinting to not work.
- Enabled missing gradient tint and corrected depth sorting of Mirage projectiles.
- Fixed issue where the username was not visible on the main menu.
- Fixed issue with equipment panel spacing.
- Fixed pause button alpha not matching original engine.
- Fixed potential crash related to equipment panel.
- Fixed issue with Gem physics offsets.
- Fixed item found particles spinning too quickly on high refresh rate monitors.
- Fixed Metaglio merging not showing in equipment panel.
- General improvements to formatting and alignment of items in the equipment panel.
- Fixed sprite sizing across all panels.
- Optimised tilemap loading.
- Fix for UI popups being on the wrong layer in some situations.
- Fixed avatar infernas weapon not showing in secrets page.
- Fixed a sorting order issue for cursors and their icons.
- Updated how toastie is spawned to closer match original engine, and to ensure it is hidden when leaving gameplay.
- Added switching of Syuuto's song during weapon evolution.
- Removed "RELEASE" from version number on main menu.
- Fixed Gallo Tower fog positioning to cover transparent borders in landscape.
- Fixed tiling backgrounds starting offset.
- Updated the default pitch of all SFX to better match the source.
- Fixed scroll bar speed across multiple UI pages.
- Updated incorrect Silent Sanctuary Arcana icon.
- Fixed crash on boot up with iOS platform under certain situations.
- Updated Level Up to fill out extra items when less than 3 are available and you are less than level 3.
- Fixed crash when certain trisection events triggered for a second time in the same run.
- Fixed resistances not showing properly in the bestiary.
- Fixed Orochimaro's neck graphic being displayed upside down.
- Fixed an issue where the weapon store may have no weapons left, only passives, and not grant you anything.
- Fixed Drowner water edges being visible when using transparent borders in gameplay.
- Fixed hidden weapons not being checked when activating some arcanas.
- Fixed an issue with Astral Stair spinning portraits moving too slowly.
- Updated collider on the boss mummy enemies.
- Fix for Tides of the Foscari evolutions not showing in the Grimoire by default prior to seeing/unlocking.
- Updated the spawn location of the Academy Badge to spawn on land in Lake Foscari.
- Fixed an issue where the Drowner is not dismissed in some scenarios.
- Tweak to enemy rotation to closer match the original engine.
- Fix for enemy wiggle not being processed accurately.
- Updated pixelated font rendering to improve clarity and performance.
- Fixed pivot points of enemies.
- Reduced weight of fallback font to bring other languages in-line with thickness of EN.
- Fixed some missing translations in Character Selection.
- Fixed a soft-lock when fighting Jen-Ne-Viv boss.
- Fixed missing translation for grimoire title.
- Added translations to trisection events.
- Fixed visual issue with Eleanor sprite position after Je-Ne-Viv boss transition.
- Fixed equipment stats moving down the screen randomly when opening certain UI pages.
- Fixed an issue with the 16:10 aspect masking during gameplay.
- Fixed an issue where the default language was always forcefully applied.
- Added missing Victory Sword check to Stalker and Drowner enemies.
- Optimised in-game stats panel.
- Fixes to back buttons to resolve various navigation issues.
- Fixed retaliation issue with Eskizzibur.
- Fixed the Drowner enemy in Boss Rash not spawning at the correct location.
- Clamped the players movement speed between min and max integer values to stop the game crashing under extreme speeds.
- Fixed issue with trisection event text overlapping gold fever.
- Improved the way that out of bounds pickups move towards players.
- Added option to disable moving background in Astral Stair.
- Fixed an issue where pickups were being despawned too quickly, meaning maps always showed them.
- Fixed an error when showing weapon evolutions for players who are maxed out.
- Fixed error where Cold Explosions were triggering on already dead targets.
- Fixed the usage of various incorrect sprites throughout the game.
- Updated the list of Red and Blue weapons.
- Fixed Ophion not despawning correctly which sometimes caused a crash.
- Fixed Drowner movement speeds and positioning (in particular when in Hyper mode)
- Fixed a situation where invalid stage data could cause a crash.
- Updated DLC Store button location on mobile.
- Fixed an issue where Sole Solution was not pausing.
- Fixed an issue where particle reformatting could cause a crash on the Level Up screen.
- Fixed various enemy spawning differences to better match the original engine.
- Fixed an issue with tiled enemy spawns not matching the original engine.
- Corrected gameplay zoom level to better match the original engine.
- Fixed a bug with the Delete Save Data option not appearing anymore.
- Added missing SFX for Summon Night and Echo Night
- Added missing SFX for Candybox opening
- Updated credits.
- Fix for revives triggering twice.
- Fixes for particle effect sizes and duration on Level Up and Arcana.
- Various small fixes for VFX at different aspect ratios.
- Pentagram flash now obeys Flashing VFX in the options.
- UI Pages can now be scrolled quickly using shoulder buttons on controllers.
- Fixed page up down in pages with non uniformly sized elements (e.g. options page), also fixed page up down not working at all in the ingame options page
- Fix for linux launch issues and missing steam overlay
- Fixed lingering images on screen sides after completing the yellow sign collection animation
- Improvements to Arcana selection navigation.
- Optimised Thunder Loop Projectile to reduce hitch after evolving.
- Fixed Gorgeous Moon display colors and alpha.
- Fix scroll snapping when using mouse on a tickbox after having scrolled
- Fix for secrets page using incorrect character texture (DLC only) for unlocks popup.
- Updated config for Rosary SFX.
- Fixed audio issue with vacuum.
- Fix for pickup vacuum behaviour differences.
- Fixing DLC enemies appearing in credits if you don't own DLC.
- Fixes for Luminaire's VFX.
- Fix for walking characters hiding too early during preloader.
- Fixed an issue with CherryStarsWeapon/Projectile not despawning its sprites and effects properly.
- Fixed an issue where the bone giant weapon was not being removed properly during special events.
- Weapon Selection: Header size adjustment.
- Stage Select: Tweaked font size/alignment.
Game Over:
- Updated button animations.
- Updated text animations.
- Updated revive animations.
- Updated timings.
- Improvements to pixelation effect on Game over.
Level Up:
- Updated buttons, VFX and hierarchy.
- Fixed item icon sizing.
Final Fireworks:
- Ray scale tweaks.
- Great Jubilee weapon reveal is now above the fireworks.
- Updated positions, tweens and material of the rays.
- Now only updating fireworks once per trigger.
Item Found:
- Particles are now bigger and have a longer duration.
- Fixed item icon sizing.
Merchant/Shop:
- Corrected button alignment.
- Fixed item icon sizing.
- Fixed a layering issue with the scrollbar
Stage Complete:
- Updated button animations.
- Updated text animations.
- Updated revive animations.
- Updated timings.
Character Found:
- Button position tweaks.
- Ray scale tweaks.
- Fixes for tweens on exiting the panel.
- Various improvements to panel closing animation.
- Now only updating fireworks once per trigger.
- Updated positions, tweens and material of the rays.
- Improvements to burst effect timing.
- Starts off dark by default.
- Fixes for particles and spinning.
Arcana Selection:
- Validated sizes of both arcana card selections.
- Card selection size adjustment.
- Arcana panel (on right) is now correct size.
- Info panel text sizing and alignment improved.
- Fixed card corner sizes.
- Fixes for skip button corners.
- Fixes for card selection corners.
- Various timing changes and improvements.
- Updated particles size and density.
- Get and Random buttons now have thicker borders.
- Unlocked count now displayed at the top.
Pause Menu:
- Arcana panels were the wrong size.
- Fixed scroll view in game options.
Bestiary:
- Fixes to colour and transparency of divider.
- Improvements to list alignment.
- Navigation fixes.
- Fixes to text formatting.
- Fix for scroll when hovering.
- Fix for content fitting issues.
- Fixes for various special enemy entries.
- Basic bestiary enemies now correctly match the enemy size.
Secrets:
- Input button updated.
- Particle size and masking updated.
- Now scales the title out on click.
- Added page divider line.
Unlocks Menu:
- Fixed incorrect frames used for arcanas.
- Coin prizes now display correctly.
- Fixed broken language key on coin prizes.
- Fixed incorrect panel icons for unlocks.
- Corrected text sizing.
- Fixed navigation.
- Fix for scale of character rewards.
- Unlock, description and icons updated.
- Text available size and space updated to fix resizing.
PowerUps:
- Aligned info panel text.
- Fixed powerup level slot being on by default.
- Fixes to item font size and color.
Character Select:
- Fixed bug with scale of price.
- Sizing updates.
- Tweaked ront size/alignment.
Credits screen:
- Fixed Conga line visibility.
- Fixed navigation.
Collection:
- Fix for collection item question mark size.
- Updated info panel icon sizing.
Treasure Chests:
- Reduced delay on lvl 1 chest done button.
- Reduced delay on lvl 2 chest done button.
- Adjusted treasure chest ribbon length.
- Tweaked timings for treasure skips.
- New skip animations.
- New skip timings.
- Updated intro blast speed.
- Updated intro chest positioning.
- Updated intro chest animation.
- Fixed open button behaviour.
- Adjusted curved ribbon in lvl 3 chests.
- Adjusted far left and right reel sorting.
- Made bubbles fade in instead of appearing.
- Adjusted lvl 3 reel positions.
- Adjusted stars behind weapon reveal.
- Fixed the background circle shape, speed and alpha.
- Tweaked open and done button sizes.
- Separated arrows from open and done buttons.
- Open button now rotates out correctly.
- Adjusted fireworks sorting order.
- Changed flash and ring sorting order to be over the reels.
- Stopping background panel lighting up in lvl 1 chests.
- Updated order of lvl 2 chest wining patern.
- Moved fireworks behind chests.
- Made coin countup scale in, not just appear.
- Adjusted flash scale and position.
- Adjusted position of lvl 2 reels and coin display.
- Changed when coin particles stop in lvl 1 & 2 chests.
- Adjusted ring scale amount.
- Changed layer of coin value.
- Updated anim to scale out the coin value.
- The "done" button now rotates in instead of appearing.
- Added delay to coin value pulsing.
- Added delay to "done" button.
- Changed position of coin value.
- Changed timing to ring scaling down.
- Updated info panel icon sizing.
New Patch Content
{STEAM_CLAN_IMAGE}/41565381/8327ee38bc44328eb14e5e15c876000f5bf0179f.png
- New relics: Map of Mt.Moonspell and Map of Lake Foscari
Found in the respective DLC stages, they let you see a detailed map in the pause menu. - Option to Seal the Chaos Malachite relic
Prevents Mortaccio from morphing when he reaches LV80 - Option to easily reset Save Data
It’s now easier to reset your Save Data but it is strongly recommended to backup your Save Data before resetting.
- Delete save data in main game: go to Options, press CTRL+F2, seven times in a row
- Delete save data in new-engine: go to Options, tap the Account icon seven times, then click Delete Save and confirm through all the pop-ups
To find out how to backup your save game, please follow the guide here.
List of bugfixes are at the end of the post!
As mentioned in the latest news post, we are also working on a slightly bigger v1.5 patch and will have updates on that for you soon. We're aiming for mid-June.
Video from soundtrack orchestra recording
As many of you who have been following Vampire Survivors from the beginning know, the soundtrack has always been a super important part of the game (yes, even more important than the story 😜 ).
During Early Access I would often receive a track from our main composers and musicians, Daniele and Filippo, and use it to get myself in the right mindset while building new parts of VS. The game wouldn’t be what it is today without its music.
That's why it's especially cool that we could work with a full, fancy, proper orchestra to record the soundtrack for Tides of the Foscari. Today, we released a video from the recording, and we hope you enjoy it!
If an orchestra is not your style, the infamous kazoo tracks are available in the OST on Steam and on our Youtube channel! We're working to put everything on Spotify and streaming services in general, unfortunately it's taking forever as we're still juggling a thousand different things.
The orchestra recording is by the Budapest Scoring Orchestra (they also worked on films like Parasite and Get Out and games like Injustice 2). The recordings took place over six hours of recording sessions with a total of 76 musicians, and the largest session involved a 56-piece orchestra. It was honestly pretty moving and impressive to see melodies from our little game performed like that. A huge thanks to all of you for allowing us to go nuts by hiring an orchestra, but also allow us to indulge in having some fun with some silly kazoo tracks at the same time!
We have also been asked a few times if there is a way to get the soundtrack for the DLCs, and yes, there is: we actually expand the "Vampire Survivors soundtrack" on Steam every time we add new music tracks to the game for free. So, if you own the soundtrack, you should always have all the new tracks too.
That's all from us today. Now everyone can get back to playing Zelda!
-Luca
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You can find the artists here:
Daniele Zandara (Composer) {STEAM_CLAN_IMAGE}/41565381/05b317c51e731d6c4edc9edb730244a1606c5d45.png
Stefano Sacchi (Orchestrator & Conductor) {STEAM_CLAN_IMAGE}/41565381/218f20296602b59f7482f5655f97053acc595428.png {STEAM_CLAN_IMAGE}/41565381/9e4e495fd2e984ab85da8b83f39b03c92fd7c251.png
Camilla D'Onofrio (Solo Violin) {STEAM_CLAN_IMAGE}/41565381/218f20296602b59f7482f5655f97053acc595428.png {STEAM_CLAN_IMAGE}/41565381/9e4e495fd2e984ab85da8b83f39b03c92fd7c251.png
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main game tweaks:
- fixed Song of Mana disappearing when entering the mirror in Gallo Tower.
- fixed picked up golden eggs not disappearing from the map screen sometimes
- fixed Abyss Foscari wall position when setting visually inverted option to false
- tentative fix for white screen on starting up the game (switching to the new-engine branch is recommended to avoid this issue altogether, it's one of the many reasons we're moving to the new engine)
new-engine tweaks:
- the branch is now public and easily accessible from the list of Betas in the Steam client
- Fix for Ophion and Prismatic Missile not working as expected
- Fix for weapons not properly affected by Arcanas: Tri-Bracelet, Valkyrie Turner, Luminaire
- Fix for Silver Wind not giving hearts
- Fix for camera issues during events
- Fix for level up evo indicators not showing on passives for DLC weapons
- Fix for Abyss Foscari wall position when setting visually inverted option to false
- Fix for bestiary missing entries in the total count display in some scenarios
- Fix for issue where pick-up weapons could not be leveled up
- Fix for incorrect projectile pool limits
- Improvements to DLC loading and memory management (mostly affects mobile version)
- Text, localisation, and number formatting fixes
- Other minor bugfixes and improvements
1.0.106 - fix for item descriptions on multiple lines, text update
1.0.107 - fix for the extra screen in the inverse library appearing too often
1.0.108 - lowered volume of Side B music tracks
1.0.109 - tentative fix for black screen in new event stage (please try to swap to your main graphic card if it still happens) , text update, Mirror/Trumpet achievement fix on starting up the game
1.0.110 - Steam data migration process updated
1.0.111 - fix for BGM selection getting locked when entering special menus, fix for Drowner not appearing in the bestiary, hidden some unlocks until they're actually obtainable
1.0.112
- Tweaked Twitch events
- Twitch level up countdown timer starts when the first messsage is received
- Fixed stage modifiers to work with the new system
- Fixed bounding box of a couple of characters
- Improved loading times of the pause menu (still WIP)
- Fixed double egg removal in final stage
1.0.113
- fixed fonts for Chinese, Japanese, and Korean languages
- fixed controller input in Stage Selection
- removed Orologions from certain boss fights
- fix for game crashing with certain modded or corrupted saves
- added Sketamari in Bestiary
- tentative fix to Golden Eggs memory leak
1.0.114
- added some silly spell codes including spoopyseason : activates alternative skins for Mortaccio, Yatta Cavallo, Bianca Ramba, O'Sole Meeo, and their starting weapons until the game is rebooted.
{STEAM_CLAN_IMAGE}/41565381/7f1c485b1cd6e1e6e0a68f5c4139edfe7cdb1157.gif
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Uploaded Jun 20, 2026
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